Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
https://vine.co/v/bFPjjheVnau
Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
Travis Admin Post Author
wrote on 04/17/2013 at 03:46am
Well BR, you can be happy with the knowledge that they've apparently scouted MIT. Remember all the stuff from Fallout 3 about "The Institute" with the android?
I really wish it was a Fallout game though. I wonder if its a new Elder Scrolls game? Might not make sense considering Elder Scrolls Online is coming out this year.
Travis Admin Post Author
wrote on 04/17/2013 at 04:54pm
I would highly doubt they're ready to announce a new Elder Scrolls. There's been around five years between each one since Daggerfall. They definitely take their time.
Still have no clue what this is, but I'm curious why the loop begins and ends with the barbed wire. Why not just end the clip at the shots of Bach, then let it loop?
On a lark yesterday I decided to start a game of The Legend of Zelda: A Link to the Past. I was kind of deciding between games and picked out a classic. At first I thought I might really only play it for a few minutes of nostalgia, but after I beat the intro I decided I was up for more.
As I have been playing more modern indie titles that use pixel-art or try and riff the Zelda motif I have noticed they do quite a good job of harnessing that tone and style. After playing the first bits of Link to the Past these games seem a bit further away from the absolute amazingness of this game in particular. I am not saying modern indie takes on the retro 2D games are bad, far... Read All
On a lark yesterday I decided to start a game of The Legend of Zelda: A Link to the Past. I was kind of deciding between games and picked out a classic. At first I thought I might really only play it for a few minutes of nostalgia, but after I beat the intro I decided I was up for more.
As I have been playing more modern indie titles that use pixel-art or try and riff the Zelda motif I have noticed they do quite a good job of harnessing that tone and style. After playing the first bits of Link to the Past these games seem a bit further away from the absolute amazingness of this game in particular. I am not saying modern indie takes on the retro 2D games are bad, far from it. But there is a level of polish with this game that few games achieve and its worth noting that even 22 years later that still comes across strongly.
I never noticed this before, but as I first entered Kakariko Village, the game gives you waypoints of sorts. Zelda didn't invent this perhaps, but I can't remember a ton of games that did this before Zelda and they are super useful. Not that I need them, so far I have completed much on pure reflex memory alone, but they are interesting to see and compare to games made now.
The Legend of Zelda: Link to the Past was one of the triple A releases of the day and as such the level of polish and game design is superb. Blowing the game up on my widescreen TV(but in fullscreen aspect ratio of course) I can see more detail than I otherwise did on my ol CRT. Since I am not a barbarian, I don't set the pixels to smooth out and experience the game in all its blocky pixel glory.
The superior game design comes across right at the start of the game in how it guides you along and teaches you the gameplay as you go. Feeding you easy puzzles that teach you the basics as it slightly changes them is a really nice touch. As a kid I flew through the dialog and now find myself reading it more now and taking it in at level I didn't really appreciate as a youngster. Not that the writing is very good, its passable, but I want to soak in more of the game and its interesting to take in the words in a way I haven't before.
My one complaint about the game, if its even a complaint, is the game isn't as deep in lore and story and I would like a bit more. Opting instead to have the player mostly piece the story together based on what they do, the game delivers you a great couch and popcorn experience but I am finding I want a little bit more "Hyrule by campfire."
Before I started the first light world dungeon I had already collected 5 hearts, 2 bottles, the net, bag of magic, bombs and the lantern. As I was coming up to the first dungeon I realized Link was moving rather slowly and one of the things you get after the first dungeon is the boots that allow you to sprint. Again, more absolutely awesome polish here because just as you start to realize you move slowly you get the ability to sprint.
I plan on posting more of my thoughts as I continue my quest through Hyrule. As I was considering what to screenshot for this post I decided to do the flute boy. I couldn't snap the picture with all the animals around the trunk, but got him as he was fading from view. By the end of my first playthrough I completed the first dungeon and just nabbed the icerod. I also am nearly maxxed out on Rupees, those really were fairly plentiful in Link to the Past.
You really should mark this as containing spoilers! Sprinting boots?!? Way to ruin the surprise man.
But really, this was such an amazing game! I've been meaning to play through it again as well. I think you're right about the polish vs today's retro games. Back in the day, the paradigm was "How can we make this look as amazing as possible?" They weren't constrained by anything but technology. These days we have so much more potential, limiting ourselves to a "retro" look is quite limiting, and that comes across in some retro style games.
jdodson Admin Post Author
wrote on 04/16/2013 at 09:18pm
I can be limiting I suppose depending on the game. I think some are just using that style, but Nintendo has certainly moved on for sure.
Spoilers, yeah I guess for some it totally is. Not everyone played this for sure. Especially new gamers.
lol, I really don't think you should put a spoiler alert for sprint shoes ;)
What I meant about it being limiting is that when creating Zelda, the artists could say "We can use this color *and* this color!" whereas a developer today would say "We can use this color and this color." It's self limiting, which could stifle some creativity. But that's just my theory. I could be totally wrong.
jdodson Admin Post Author
wrote on 04/17/2013 at 02:05am
I agree. Many of the retro 2D games now days go beyond the original limitations of the SNES and I think that's totally fine. Its the vibe the graphics produce for me, not the limitations of the platform. Then again, art through adversity and all that.
In this latest Terraria Talk video they are given an exclusive screenshot of the new content coming in Terraria 1.2. What it includes:
Sandstone bricks, backdrop and furniture.
Cannons
PvP
Jungle Trees can be harvested for Mahogany wood
New banner designs
New armor and vanity sets including an Eskimo Suit
Cactus building sets w tables and chairs
Steampunk armor/vanity set
More I may have missed
Really looking for this update to drop. Right now there is no ETA on release but when I hear something you will be the first to know about it.
In this latest Terraria Talk video they are given an exclusive screenshot of the new content coming in Terraria 1.2. What it includes:
Sandstone bricks, backdrop and furniture.
Cannons
PvP
Jungle Trees can be harvested for Mahogany wood
New banner designs
New armor and vanity sets including an Eskimo Suit
Cactus building sets w tables and chairs
Steampunk armor/vanity set
More I may have missed
Really looking for this update to drop. Right now there is no ETA on release but when I hear something you will be the first to know about it.
We need to make theme towns spread all throughout the world. Sandstone houses in the desert, wood houses in the forest, igloos in the snow (which may require making worlds until you find one with snow).
jdodson Admin Post Author
wrote on 04/16/2013 at 04:43am
Not all worlds contain snow? If not I guess I got lucky because... I think mine all have?
The Bethesda team has announced today that they're moving on from Skyrim, with the exception of minor updates as needed. There's a new big project (I'm hoping for Fallout 4) that's gotten to the point where it needs the team's full attention.
I was personally hoping for at least one more kickass DLC, but I can't complain. I've put hundreds of hours into Skyrim, and I've certainly gotten my money's worth.
It's sad though, that there won't be any more content for what may be my favorite game of all time.
Ah well, time to start a new character!
http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/
The Bethesda team has announced today that they're moving on from Skyrim, with the exception of minor updates as needed. There's a new big project (I'm hoping for Fallout 4) that's gotten to the point where it needs the team's full attention.
I was personally hoping for at least one more kickass DLC, but I can't complain. I've put hundreds of hours into Skyrim, and I've certainly gotten my money's worth.
It's sad though, that there won't be any more content for what may be my favorite game of all time.
I wish the team well on their next endeavor! They shipped a good game here and supported it for a long time. Looking forward to the GoTY wrapping up all the extra bits :D
Oh man...I hope its fallout 4. I LOVE the fallout games! I might have to give up on the rest of my life if its fallout 4 in order to get max playtime in.
Travis Admin Post Author
wrote on 04/16/2013 at 02:52am
After days of work, hours of frustration, and a rage that very nearly claimed a controller, I claimed the 'Scavenger Hunt' achievement in Bioshock Infinite. For those of you not in the know, the parameters of this particular achievement are as follows:
1) Beat the game on the hardest difficulty, which includes a hundred dollar charge per continue. no money, no more game. You have to reload at your last checkpoint. 2) Not spend any money at a Dollar Bill machine. While this may not seem like a big deal, health, ammo, and salts (Which is basically your mana) are at a serious premium in 1999 mode, and these machines are basically the only easy source, outside of hoping to... Read All
After days of work, hours of frustration, and a rage that very nearly claimed a controller, I claimed the 'Scavenger Hunt' achievement in Bioshock Infinite. For those of you not in the know, the parameters of this particular achievement are as follows:
1) Beat the game on the hardest difficulty, which includes a hundred dollar charge per continue. no money, no more game. You have to reload at your last checkpoint. 2) Not spend any money at a Dollar Bill machine. While this may not seem like a big deal, health, ammo, and salts (Which is basically your mana) are at a serious premium in 1999 mode, and these machines are basically the only easy source, outside of hoping to scour from the environment or having some thrown to you. By choosing to complete the achievement, you are foregoing the only way to make this mode easier.
I watched the credits roll, and the "Achievement Earned" notification popped up on the screen. All that work, all the annoyances and frustration, all for that. Not even something that I can show off in-game somewhere, like achievements in Team Fortress 2. As I sit and watch the credits wrap up, I am struggling to justify the headache I just put myself through.
And then it hits me. To me, it's not about having something to show off, though that is a plus. I found myself challenged even on medium difficulty, and hard was a scary prospect. I decided to forego hard, and jump in head first, and just knock out 1999 mode. I had heard that outside of the paying for continues, there was not a whole lot of difference between the two modes, so I thought why the heck not. I felt like I needed to give myself a challenge, and it only made sense to REALLY challenge myself, and add the Scavenger Hunt achievement to my docket.
For a very long time, I've had a hard time shaking the feeling of failing at most everything I do. My self-esteem is something that has always been easy for me to undermine, and feeling like I've done something right is an experience that does not come often. Call me silly, or strange, or even stupid, but my achievement list, or trophies, or gamer score stands as a list of my accomplishments, no matter how big or small. They stand as a personal record of challenges I've risen to, and a road map of challenges to come. I look at the Platinum trophies I have for Assassins Creed 2 or Uncharted 3, and I see proof that I can follow through on something I set my mind to.
I have days where I feel like I don't do as well as I could at work, or that I'm not being the husband I should be, even if I'm doing everything right. I can't help it. Perhaps if my boss gave out arbitrary, useless, but awesome rewards, I may feel like a better employee. If my wife learned how to make the 'trophy unlocked' sound when I remember to take out the garbage,..
Simply put, are achievements worth the trouble? For me, yes, they are.
Thats really cool man, I hope you keep hitting strides you enjoy. I envy this kind of dedication myself and hope that I can find a game that warrants me putting this kind of love into its harder aspects. I am playing through(post will come) Legend of Zelda: Link to the Past right now and playing through it entirely by memory I accumulated a few decades ago is a kind of achievement I am pretty proud of. Scoured every area of that game and it still comes to me.
Are there any things left for you to achieve with BioShock Infinite?
I have good and bad feelings about achievements. I like a good mix of stuff you're going to do anyway, to chart your progress, and fun stuff to do. I was really annoyed with finishing up Fallout: New Vegas and having some achievements left that consisted of doing a certain amount of damage with weapons I didn't care about.
I mean I did them anyway because with Bethesda games I'm a hardcore completionist. I created a hard save and then went to the strip and blew up securitrons. But it didn't add any extra challenge, just busy work.
Nick_Donahoo Post Author
wrote on 04/17/2013 at 07:01pm
Now I just have fun and do a little mopping up. Voxophones, infusions, and drunk killing. .
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Nikopol: Secrets of the Immortals was a pretty decent game. It is a surreal Sci-fi point and click adventure puzzle game.
Taking me around three and a half hours to complete, it is definitely a game that can be completed in one sitting and gave me something fun to do while my power was out.
Even from the main menu, the graphics are absolutely beautiful. The opening scene is that of Nikopol's apartment and I was impressed by the amount of detail from cracked plaster to the artist's paintings. It gives you the impression that Nikopol knows what it means to be a starving artist.
When starting the game, you get a dynamic cursor that allows you to interact with the... Read All
Nikopol: Secrets of the Immortals was a pretty decent game. It is a surreal Sci-fi point and click adventure puzzle game.
Taking me around three and a half hours to complete, it is definitely a game that can be completed in one sitting and gave me something fun to do while my power was out.
Even from the main menu, the graphics are absolutely beautiful. The opening scene is that of Nikopol's apartment and I was impressed by the amount of detail from cracked plaster to the artist's paintings. It gives you the impression that Nikopol knows what it means to be a starving artist.
When starting the game, you get a dynamic cursor that allows you to interact with the environment around you, picking up some objects while simply reading others or getting a back story. You have to be very through and at times, I felt like I was combing a beach, having to run my cursor back and forth across every surface if I was missing something.
You get right into the action of the puzzles, although sometimes the puzzles felt a bit out of place, like the puzzle was there just to be there and those had a rather pointless feel to it. But other puzzles were strong in the storyline and there were quite a few puzzles where you really have to sit and thing about what you're doing. While some puzzles were incredibly frustrating, it's a small triumph to beat them.
There were several timed "missions" in the game, and usually you don't know it's timed until you die. Expect to die a few times until you get the hang of what you're supposed to be doing. There are no directional arrows and very few hints and until you get every step right, you'll become familiar with the fade to red death screen.
The game is definitely immersive, with good voice acting (mostly) and music that sometimes adds to the suspense of the game.
The few things I found lacking for the game wasn't enough to make a poor game, for me.
There were times I felt like I was supposed to know the story or that I was missing out on something. After looking up the game, I found out that the game is even better if you play it in conjunction with reading the graphic novel Cave of the Immortals by Enik Bilal (on which the game is based).
The save function was also a bit hard to find (hint, main menu and far to the right) and I would have rather enjoyed a quick save of some sort.
All in all, not a bad game at all. If you enjoy tricky puzzle games with a good story, this is definitely a game to try.
"We at Nintendo sincerely thank you for your continued patronage of our company’s products. We would like to inform you that a portion of the online services offered through the Wii console will be discontinued from 28th June 2013. We apologise to those of you currently using these services."
Specifically they are discontinuing:
- Nintendo Channel - News Channel - Forecast Channel - Everybody Votes Channel - Mii Contest Channel - Data exchange with Wii Friends via WiiConnect24*
I view modern consoles in the same way I view computers, but it doesn't seem console makers do. The Internet Channel is still available so you can get news and the forecast from that, but its still... Read All
"We at Nintendo sincerely thank you for your continued patronage of our company’s products. We would like to inform you that a portion of the online services offered through the Wii console will be discontinued from 28th June 2013. We apologise to those of you currently using these services."
Specifically they are discontinuing:
- Nintendo Channel - News Channel - Forecast Channel - Everybody Votes Channel - Mii Contest Channel - Data exchange with Wii Friends via WiiConnect24*
I view modern consoles in the same way I view computers, but it doesn't seem console makers do. The Internet Channel is still available so you can get news and the forecast from that, but its still feels strange Nintendo is shutting this stuff off.
*edit* added the full list of features to be removed.
CapnCurry Supporter
wrote on 04/15/2013 at 05:27am
Ugh. I hate decisions like this. Either it's a feature that people are still using in large numbers, in which case: continue the damn product. Or it's a feature that people are *not* still using in large numbers, in which case: throw the damn thing on a shared hosting service and downgrade the support to "best effort".
I'm less inspired to upgrade to the Wii U to keep my precious Everybody Votes Channel, and more worried about what I'll *actually* fall in love with on the Wii U that they'll decide isn't worth their time.
The Mii Contest and Everybody Votes channels were the only ones I found interesting, and even then it was only for a short time. This is a little more disturbing, and I'm not sure why it was left off the above list:
- Data exchange with Wii Friends via WiiConnect24*
* Exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled.
I still play Animal Crossing City Folk from time to time, and its sad to think that a big dynamic of the game (having friends send you items or messages in the mail, or even come to visit your town) could be eliminated. I know it happens, and it's happened to much more popular games. It would be awesome if there were shared hosting services, or P2P options for this dilemma. Unlikely a solution we will be offered soon...
The problem is the consumer. We make statements with our money, and our money says that we will buy just about anything that falls within a very wide netted parameter. Microsoft, Sony, Nintendo... they aren't in any real way convinced that we want anything less than what we are already getting, just dressed in a newer outfit. They'll do what they do, because it makes them happy. Don't like the way things are going? They're response is trending toward (or explicitly stated, in the case of Microsoft) "deal with it". "Uhhh, the future we are planning is out of control, you guys! This is the nature of the thing! We're just trying to do the best we can (i.e. profit) on this crazy ride!"
The other side of that is "stop giving them money."
They pretty much know that isn't going to happen. Consumers aren't that convicted.
jdodson Admin Post Author
wrote on 04/15/2013 at 07:03pm
I think people will handle pain to a certain point. But maybe its a bit more deeply psychological or philosophical in a way. Well economic philosophy :D
If after a few years my console services shut down, my console has little value left then people will value the next round of consoles less(I do). I think it might be less apparent in peoples minds, but they will do things where the value prospect is stronger. And frankly with everyone shutting down console servies (PS3 removing the Linux options, now Wii with this) the idea of a "traditional" console, to me is lessened. I mean, compare it to my XP EeeBox I bought well before my Wii. Can still do everything I did with it the day I bought it today. Console manufacturers don't really see stuff in the same way and its a shame because I believe peoples dollars follow that pattern.
I think this might creep a bit into all the next gen consoles, or at least I think it might. Wii U isn't the only console that will suffer from this generation upgrade apathy. Or at least, thats my guess based on my thoughts now.
Really suck when they turn off the Mario Kart online play.
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One task on my list for this month was to add in new Game Platforms to Cheerful Ghost in Linux, Mac and more. I also added the Platform sections so you can get a breakdown on the most popular games for those platforms.
Since the site's launch we imported our games list from various un-awesome sources. It required a ton of manual cleaning and pruning of bad games in the list. We also had to add a __TON__ of games by hand. So I retired the old game importing routines and started afresh. I also decided to ditch our old game list sources and go primary so we now import direct from Steam, Android Store, iOS Store and the Wii U. As new consoles are released ill add support... Read All
One task on my list for this month was to add in new Game Platforms to Cheerful Ghost in Linux, Mac and more. I also added the Platform sections so you can get a breakdown on the most popular games for those platforms.
Since the site's launch we imported our games list from various un-awesome sources. It required a ton of manual cleaning and pruning of bad games in the list. We also had to add a __TON__ of games by hand. So I retired the old game importing routines and started afresh. I also decided to ditch our old game list sources and go primary so we now import direct from Steam, Android Store, iOS Store and the Wii U. As new consoles are released ill add support for them as well, it wasn't hard to add the Wii U all told.
One nice thing about importing directly from Steam and the new Linux and Mac support is that these platforms are getting better over time. For instance, the Linux and Mac platform pages list many more popular games than they once did:
At the end of the day this means that our Steam importers will get more of your games and you will spend less time sending us messages about games we don't have in the system. :D
With the new system in place that brings our total tracked games to 21,897.
"Games with roguelike elements have recently had a large jump in popularity. However, most players find these games hard to get into: they are usually exceedingly complex in UI and game rules. Risk of Rain is an action platformer with roguelike elements aimed to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather than having to be taught."
Risk of Rain is a new platforming rogue-like on Kickstarter. Unlike other Kickstarter projects they link to a demo you can play. The demo doesn't contain music or sound but that's one of the reasons for the Kickstarter.
The game has an Out of the World vibe to it and I appreciate... Read All
"Games with roguelike elements have recently had a large jump in popularity. However, most players find these games hard to get into: they are usually exceedingly complex in UI and game rules. Risk of Rain is an action platformer with roguelike elements aimed to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather than having to be taught."
Risk of Rain is a new platforming rogue-like on Kickstarter. Unlike other Kickstarter projects they link to a demo you can play. The demo doesn't contain music or sound but that's one of the reasons for the Kickstarter.
The game has an Out of the World vibe to it and I appreciate how simple it is to pick-up. I played as the Commando and had four abilities. The base machine gun attack, a shot gun blast, a duck and roll that can get you out of tight spots and a ultra-machine gun attack. The base attack is always available to you but the others are cool-down abilities. I picked the casual game mode and even as such the game is challenging, which is as one would expect with a rogue-like.
If you are interested in giving Risk of Rain a go, checkout the Kickstarter page and download the demo.
Eric Barone has been hard at work on Stardew Valley since our interview with him a while back. I still am very excited about this game and want to let you know how its shaping up:
"I’ve made a bunch of progress on character customization, and I’d like to share some of the results with you! Above, you can see just a few of the many possible combinations for your character. After you’ve created your starting look, there’s nothing stopping you from getting a haircut or changing your outfit in the future. Below is the unfinished character customization screen. You won’t have access to all clothes when you first start your character, but over time you’ll be able to put... Read All
Eric Barone has been hard at work on Stardew Valley since our interview with him a while back. I still am very excited about this game and want to let you know how its shaping up:
"I’ve made a bunch of progress on character customization, and I’d like to share some of the results with you! Above, you can see just a few of the many possible combinations for your character. After you’ve created your starting look, there’s nothing stopping you from getting a haircut or changing your outfit in the future. Below is the unfinished character customization screen. You won’t have access to all clothes when you first start your character, but over time you’ll be able to put together a pretty sharp wardrobe!"
Eric also released some HD wallpapers of the game and I set it to my current desktop. Very beautiful pixel-art and I recommend you check it out if you are curious.
The record is Bach's Air on G String. What does it mean?!
Two records, apparently...
The first is The Moonbeam Trio : http://www.worldcat.org/title/moonbeam-trio-program-no-506/oclc/047738845
The second is a close-up of Bach's Air on G String.
what could it mean? WHAT COULD IT MEAN?!?! D:
https://twitter.com/DCDeacon/status/324192731721265153
Apparently not Fallout 4.
Why did you provide me with this dreadful information? I'm just going to act like I never saw it and be excited for a new fallout...
Hahaha, yeah... sorry.
Well BR, you can be happy with the knowledge that they've apparently scouted MIT. Remember all the stuff from Fallout 3 about "The Institute" with the android?
Uh kinda...it's been awhile since I've played but it sounds familiar.
Yeah that's the rumor, that Fallout 4 will take place in and around MIT. Boston would be awesome.
I really wish it was a Fallout game though. I wonder if its a new Elder Scrolls game? Might not make sense considering Elder Scrolls Online is coming out this year.
I would highly doubt they're ready to announce a new Elder Scrolls. There's been around five years between each one since Daggerfall. They definitely take their time.
Should have updated my earlier post, as the correct link for the recording of The Moonbeam Trio shown in the video is:
http://www.worldcat.org/title/planned-program-service-program-no-416/oclc/49738276&referer=brief_results
Still have no clue what this is, but I'm curious why the loop begins and ends with the barbed wire. Why not just end the clip at the shots of Bach, then let it loop?
We're behind!! (or, I'm behind!)
Two new Vine videos have been release by Bethesda, with promise of a reveal tomorrow:
https://vine.co/v/bFldAQgTIr6
https://vine.co/v/bUqveJ2uFeZ
Freaky!
Most people are thinking it's Zwei, new survival horror game from Tango Gameworks & Bethesda:
http://www.tangogameworks.com/project/index_en.html
I guess we'll know tomorrow :)
Thanks for updating us scrypt. The sunflower video is pretty awesome.