As I have been playing more modern indie titles that use pixel-art or try and riff the Zelda motif I have noticed they do quite a good job of harnessing that tone and style. After playing the first bits of Link to the Past these games seem a bit further away from the absolute amazingness of this game in particular. I am not saying modern indie takes on the retro 2D games are bad, far...

You really should mark this as containing spoilers! Sprinting boots?!? Way to ruin the surprise man.
But really, this was such an amazing game! I've been meaning to play through it again as well. I think you're right about the polish vs today's retro games. Back in the day, the paradigm was "How can we make this look as amazing as possible?" They weren't constrained by anything but technology. These days we have so much more potential, limiting ourselves to a "retro" look is quite limiting, and that comes across in some retro style games.
I can be limiting I suppose depending on the game. I think some are just using that style, but Nintendo has certainly moved on for sure.
Spoilers, yeah I guess for some it totally is. Not everyone played this for sure. Especially new gamers.
lol, I really don't think you should put a spoiler alert for sprint shoes ;)
What I meant about it being limiting is that when creating Zelda, the artists could say "We can use this color *and* this color!" whereas a developer today would say "We can use this color and this color." It's self limiting, which could stifle some creativity. But that's just my theory. I could be totally wrong.
I agree. Many of the retro 2D games now days go beyond the original limitations of the SNES and I think that's totally fine. Its the vibe the graphics produce for me, not the limitations of the platform. Then again, art through adversity and all that.
I think there are many good reasons why this was #1 on Nintendo Power's list for years.
Agreed.