Tickets are going fast. Four-day passes are gone, but individual days are still available. Get in line, virtually, on their site, but be prepared to wait. It's a process...
http://prime.paxsite.com/
Tickets are going fast. Four-day passes are gone, but individual days are still available. Get in line, virtually, on their site, but be prepared to wait. It's a process...
Awesome new Northern Lion with Edmund McMillen about The Binding of Isaac and its upcoming sequel Rebirth.
A few awesome bits:
Rebirth is being made by the VVVVVVV guys and is in a very early staged programming wise. The game is being made to work on all manner of handhelds, Steam, Windows and Mac. Edmund really wants to support Linux.
Rebirth will include all of the Isaac content and some balancing changes. Many features could not be included in the game due to limitations of Flash and they will be including many of those missing features.
Edmund talks about how he feels people should play Isaac by going in blind and experiencing how things work without any kind of... Read All
Awesome new Northern Lion with Edmund McMillen about The Binding of Isaac and its upcoming sequel Rebirth.
A few awesome bits:
Rebirth is being made by the VVVVVVV guys and is in a very early staged programming wise. The game is being made to work on all manner of handhelds, Steam, Windows and Mac. Edmund really wants to support Linux.
Rebirth will include all of the Isaac content and some balancing changes. Many features could not be included in the game due to limitations of Flash and they will be including many of those missing features.
Edmund talks about how he feels people should play Isaac by going in blind and experiencing how things work without any kind of guide. He things giving away all the item secrets and formulas is a bad design choice.
He is looking forward to a few month period with Rebirth where there is mystery to the game and everyone doesn't know what everything does.
Edmund wants to incentivize people moving through the levels quickly with certain rewards.
A ton more..
Seems like we have a ways to go for this to finally release, but when it does it will be a day one purchase!
God Mode is releasing on Friday and I wanted to bring the crazy shooting mayhem to one of you. This isn't a big contest like we have done in the past, just a very simple giveaway as a sign of appreciation to the awesome people already here. If you want to enter just say so in the comments. I'll use a random number generator to pick the winner tomorrow night at 10PM Eastern, which will get you access as soon as it releases.
In addition, we have a couple of events. Friday night at 9PM EST we will be meeting to play some God Mode co-op. Hopefully whoever wins the contest will be able to join us!
If there's interest, we'll keep it going next Tuesday night at 8PM EST.
So hit... Read All
God Mode is releasing on Friday and I wanted to bring the crazy shooting mayhem to one of you. This isn't a big contest like we have done in the past, just a very simple giveaway as a sign of appreciation to the awesome people already here. If you want to enter just say so in the comments. I'll use a random number generator to pick the winner tomorrow night at 10PM Eastern, which will get you access as soon as it releases.
In addition, we have a couple of events. Friday night at 9PM EST we will be meeting to play some God Mode co-op. Hopefully whoever wins the contest will be able to join us!
If there's interest, we'll keep it going next Tuesday night at 8PM EST.
So hit up the comments and let me know if you want in on the dice roll!
Oh man, first, thank you and rock on! Second, I'll figure out my steam account :)
Travis Admin Post Author
wrote on 04/20/2013 at 02:25am
Not sure what happened. It looks like Jon, Adym, and I all had Steam issues all at the same time. Not sure about Scrypt. I can't connect to Steam from any PC, even after rebooting my network equipment.
But this game is fun! It was just the kind of mayhem I had expected. There are some flaws, but I'm impressed for $10.
This might sound a little weird, but it reminds me a of co-op play in Too Human.
Travis Admin Post Author
wrote on 04/20/2013 at 05:06am
I played the demo for Too Human and was really unimpressed. I think it was the control scheme mostly, but it just seemed like a bunch of interesting ideas that were thrown into a pot to stew but were taken off the stove before they were done.
Once I got the hang of the design of the flow of combat, it quickly became one of my favorite games. It's seems sloppy at first, but it really is a pretty fluid system. I think God Mode reminds me of Too Human mostly in spirit, as opposed to actual game play. The frenetic movement and dispatching of enemies forces you to move in a sort of massacre ballet. Plus, I can't stop saying "God Mode."
Nintendo Direct has revealed a lot of new information. Some of it quite interesting. To be honest, I was pretty uninterested in the Wii U and 3DS until hearing some of this news, and now I'm pretty excited. I think based on these announcements I may make the jump on at least a 3DS.
First, most importantly to me, a direct sequel to The Legend of Zelda: A Link to the Past is coming to the 3DS this year! A Link to the Past is my favorite entry in the series, though that may be pure nostalgia. I haven't played it since the SNES was still considered current-gen. Still, this sequel looks interesting and I hope to get my hands on it.
A new Yoshi's Island will also be coming to... Read All
Nintendo Direct has revealed a lot of new information. Some of it quite interesting. To be honest, I was pretty uninterested in the Wii U and 3DS until hearing some of this news, and now I'm pretty excited. I think based on these announcements I may make the jump on at least a 3DS.
First, most importantly to me, a direct sequel to The Legend of Zelda: A Link to the Past is coming to the 3DS this year! A Link to the Past is my favorite entry in the series, though that may be pure nostalgia. I haven't played it since the SNES was still considered current-gen. Still, this sequel looks interesting and I hope to get my hands on it.
A new Yoshi's Island will also be coming to the 3DS this year. Yoshi's Island was one of the best and most frustrating games for the SNES (Waaah! Waaaah! Waaah!). Hopefully they make the baby crying sounds a little less annoying.
Earthbound will be released on the Virtual Console, probably by the end of the year.
Pikmin 3 is arriving for the Wii U in August.
New Super Luigi U is a DLC pack coming to New Super Mario Bros U later this year.
There are many more announcements, and many more reasons to get interested in platforms you may have had no plans for. The PA Report has the full list:
After watching this Hearthstone: Heroes of Warcraft narrated battle play out I am much more interested in this games release. Since it will be free to play, the barrier to entry is pretty low and I am curious to see how this will play on the PC and iPad.
I really likens the back and forth between the players and its different enough from Magic The Gathering to be compelling. I wasn't sure based on that video when its ok to target minions VS players though. Hopefully the game comes with a fairly length tutorial.
Will you check out Heroes of Warcraft when it launches?
After watching this Hearthstone: Heroes of Warcraft narrated battle play out I am much more interested in this games release. Since it will be free to play, the barrier to entry is pretty low and I am curious to see how this will play on the PC and iPad.
I really likens the back and forth between the players and its different enough from Magic The Gathering to be compelling. I wasn't sure based on that video when its ok to target minions VS players though. Hopefully the game comes with a fairly length tutorial.
Will you check out Heroes of Warcraft when it launches?
Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
https://vine.co/v/bFPjjheVnau
Some barbed wire, an old document, a spinning record, some geiger-counter or record scratching sounds. What does it all mean?
This is probably the first time a game has been teased via a 6-second video loop on a hip new social network.
Travis Admin Post Author
wrote on 04/17/2013 at 03:46am
Well BR, you can be happy with the knowledge that they've apparently scouted MIT. Remember all the stuff from Fallout 3 about "The Institute" with the android?
I really wish it was a Fallout game though. I wonder if its a new Elder Scrolls game? Might not make sense considering Elder Scrolls Online is coming out this year.
Travis Admin Post Author
wrote on 04/17/2013 at 04:54pm
I would highly doubt they're ready to announce a new Elder Scrolls. There's been around five years between each one since Daggerfall. They definitely take their time.
Still have no clue what this is, but I'm curious why the loop begins and ends with the barbed wire. Why not just end the clip at the shots of Bach, then let it loop?
On a lark yesterday I decided to start a game of The Legend of Zelda: A Link to the Past. I was kind of deciding between games and picked out a classic. At first I thought I might really only play it for a few minutes of nostalgia, but after I beat the intro I decided I was up for more.
As I have been playing more modern indie titles that use pixel-art or try and riff the Zelda motif I have noticed they do quite a good job of harnessing that tone and style. After playing the first bits of Link to the Past these games seem a bit further away from the absolute amazingness of this game in particular. I am not saying modern indie takes on the retro 2D games are bad, far... Read All
On a lark yesterday I decided to start a game of The Legend of Zelda: A Link to the Past. I was kind of deciding between games and picked out a classic. At first I thought I might really only play it for a few minutes of nostalgia, but after I beat the intro I decided I was up for more.
As I have been playing more modern indie titles that use pixel-art or try and riff the Zelda motif I have noticed they do quite a good job of harnessing that tone and style. After playing the first bits of Link to the Past these games seem a bit further away from the absolute amazingness of this game in particular. I am not saying modern indie takes on the retro 2D games are bad, far from it. But there is a level of polish with this game that few games achieve and its worth noting that even 22 years later that still comes across strongly.
I never noticed this before, but as I first entered Kakariko Village, the game gives you waypoints of sorts. Zelda didn't invent this perhaps, but I can't remember a ton of games that did this before Zelda and they are super useful. Not that I need them, so far I have completed much on pure reflex memory alone, but they are interesting to see and compare to games made now.
The Legend of Zelda: Link to the Past was one of the triple A releases of the day and as such the level of polish and game design is superb. Blowing the game up on my widescreen TV(but in fullscreen aspect ratio of course) I can see more detail than I otherwise did on my ol CRT. Since I am not a barbarian, I don't set the pixels to smooth out and experience the game in all its blocky pixel glory.
The superior game design comes across right at the start of the game in how it guides you along and teaches you the gameplay as you go. Feeding you easy puzzles that teach you the basics as it slightly changes them is a really nice touch. As a kid I flew through the dialog and now find myself reading it more now and taking it in at level I didn't really appreciate as a youngster. Not that the writing is very good, its passable, but I want to soak in more of the game and its interesting to take in the words in a way I haven't before.
My one complaint about the game, if its even a complaint, is the game isn't as deep in lore and story and I would like a bit more. Opting instead to have the player mostly piece the story together based on what they do, the game delivers you a great couch and popcorn experience but I am finding I want a little bit more "Hyrule by campfire."
Before I started the first light world dungeon I had already collected 5 hearts, 2 bottles, the net, bag of magic, bombs and the lantern. As I was coming up to the first dungeon I realized Link was moving rather slowly and one of the things you get after the first dungeon is the boots that allow you to sprint. Again, more absolutely awesome polish here because just as you start to realize you move slowly you get the ability to sprint.
I plan on posting more of my thoughts as I continue my quest through Hyrule. As I was considering what to screenshot for this post I decided to do the flute boy. I couldn't snap the picture with all the animals around the trunk, but got him as he was fading from view. By the end of my first playthrough I completed the first dungeon and just nabbed the icerod. I also am nearly maxxed out on Rupees, those really were fairly plentiful in Link to the Past.
You really should mark this as containing spoilers! Sprinting boots?!? Way to ruin the surprise man.
But really, this was such an amazing game! I've been meaning to play through it again as well. I think you're right about the polish vs today's retro games. Back in the day, the paradigm was "How can we make this look as amazing as possible?" They weren't constrained by anything but technology. These days we have so much more potential, limiting ourselves to a "retro" look is quite limiting, and that comes across in some retro style games.
jdodson Admin Post Author
wrote on 04/16/2013 at 09:18pm
I can be limiting I suppose depending on the game. I think some are just using that style, but Nintendo has certainly moved on for sure.
Spoilers, yeah I guess for some it totally is. Not everyone played this for sure. Especially new gamers.
lol, I really don't think you should put a spoiler alert for sprint shoes ;)
What I meant about it being limiting is that when creating Zelda, the artists could say "We can use this color *and* this color!" whereas a developer today would say "We can use this color and this color." It's self limiting, which could stifle some creativity. But that's just my theory. I could be totally wrong.
jdodson Admin Post Author
wrote on 04/17/2013 at 02:05am
I agree. Many of the retro 2D games now days go beyond the original limitations of the SNES and I think that's totally fine. Its the vibe the graphics produce for me, not the limitations of the platform. Then again, art through adversity and all that.
In this latest Terraria Talk video they are given an exclusive screenshot of the new content coming in Terraria 1.2. What it includes:
Sandstone bricks, backdrop and furniture.
Cannons
PvP
Jungle Trees can be harvested for Mahogany wood
New banner designs
New armor and vanity sets including an Eskimo Suit
Cactus building sets w tables and chairs
Steampunk armor/vanity set
More I may have missed
Really looking for this update to drop. Right now there is no ETA on release but when I hear something you will be the first to know about it.
In this latest Terraria Talk video they are given an exclusive screenshot of the new content coming in Terraria 1.2. What it includes:
Sandstone bricks, backdrop and furniture.
Cannons
PvP
Jungle Trees can be harvested for Mahogany wood
New banner designs
New armor and vanity sets including an Eskimo Suit
Cactus building sets w tables and chairs
Steampunk armor/vanity set
More I may have missed
Really looking for this update to drop. Right now there is no ETA on release but when I hear something you will be the first to know about it.
We need to make theme towns spread all throughout the world. Sandstone houses in the desert, wood houses in the forest, igloos in the snow (which may require making worlds until you find one with snow).
jdodson Admin Post Author
wrote on 04/16/2013 at 04:43am
Not all worlds contain snow? If not I guess I got lucky because... I think mine all have?
The Bethesda team has announced today that they're moving on from Skyrim, with the exception of minor updates as needed. There's a new big project (I'm hoping for Fallout 4) that's gotten to the point where it needs the team's full attention.
I was personally hoping for at least one more kickass DLC, but I can't complain. I've put hundreds of hours into Skyrim, and I've certainly gotten my money's worth.
It's sad though, that there won't be any more content for what may be my favorite game of all time.
Ah well, time to start a new character!
http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/
The Bethesda team has announced today that they're moving on from Skyrim, with the exception of minor updates as needed. There's a new big project (I'm hoping for Fallout 4) that's gotten to the point where it needs the team's full attention.
I was personally hoping for at least one more kickass DLC, but I can't complain. I've put hundreds of hours into Skyrim, and I've certainly gotten my money's worth.
It's sad though, that there won't be any more content for what may be my favorite game of all time.
I wish the team well on their next endeavor! They shipped a good game here and supported it for a long time. Looking forward to the GoTY wrapping up all the extra bits :D
Oh man...I hope its fallout 4. I LOVE the fallout games! I might have to give up on the rest of my life if its fallout 4 in order to get max playtime in.
Travis Admin Post Author
wrote on 04/16/2013 at 02:52am
After days of work, hours of frustration, and a rage that very nearly claimed a controller, I claimed the 'Scavenger Hunt' achievement in Bioshock Infinite. For those of you not in the know, the parameters of this particular achievement are as follows:
1) Beat the game on the hardest difficulty, which includes a hundred dollar charge per continue. no money, no more game. You have to reload at your last checkpoint. 2) Not spend any money at a Dollar Bill machine. While this may not seem like a big deal, health, ammo, and salts (Which is basically your mana) are at a serious premium in 1999 mode, and these machines are basically the only easy source, outside of hoping to... Read All
After days of work, hours of frustration, and a rage that very nearly claimed a controller, I claimed the 'Scavenger Hunt' achievement in Bioshock Infinite. For those of you not in the know, the parameters of this particular achievement are as follows:
1) Beat the game on the hardest difficulty, which includes a hundred dollar charge per continue. no money, no more game. You have to reload at your last checkpoint. 2) Not spend any money at a Dollar Bill machine. While this may not seem like a big deal, health, ammo, and salts (Which is basically your mana) are at a serious premium in 1999 mode, and these machines are basically the only easy source, outside of hoping to scour from the environment or having some thrown to you. By choosing to complete the achievement, you are foregoing the only way to make this mode easier.
I watched the credits roll, and the "Achievement Earned" notification popped up on the screen. All that work, all the annoyances and frustration, all for that. Not even something that I can show off in-game somewhere, like achievements in Team Fortress 2. As I sit and watch the credits wrap up, I am struggling to justify the headache I just put myself through.
And then it hits me. To me, it's not about having something to show off, though that is a plus. I found myself challenged even on medium difficulty, and hard was a scary prospect. I decided to forego hard, and jump in head first, and just knock out 1999 mode. I had heard that outside of the paying for continues, there was not a whole lot of difference between the two modes, so I thought why the heck not. I felt like I needed to give myself a challenge, and it only made sense to REALLY challenge myself, and add the Scavenger Hunt achievement to my docket.
For a very long time, I've had a hard time shaking the feeling of failing at most everything I do. My self-esteem is something that has always been easy for me to undermine, and feeling like I've done something right is an experience that does not come often. Call me silly, or strange, or even stupid, but my achievement list, or trophies, or gamer score stands as a list of my accomplishments, no matter how big or small. They stand as a personal record of challenges I've risen to, and a road map of challenges to come. I look at the Platinum trophies I have for Assassins Creed 2 or Uncharted 3, and I see proof that I can follow through on something I set my mind to.
I have days where I feel like I don't do as well as I could at work, or that I'm not being the husband I should be, even if I'm doing everything right. I can't help it. Perhaps if my boss gave out arbitrary, useless, but awesome rewards, I may feel like a better employee. If my wife learned how to make the 'trophy unlocked' sound when I remember to take out the garbage,..
Simply put, are achievements worth the trouble? For me, yes, they are.
Thats really cool man, I hope you keep hitting strides you enjoy. I envy this kind of dedication myself and hope that I can find a game that warrants me putting this kind of love into its harder aspects. I am playing through(post will come) Legend of Zelda: Link to the Past right now and playing through it entirely by memory I accumulated a few decades ago is a kind of achievement I am pretty proud of. Scoured every area of that game and it still comes to me.
Are there any things left for you to achieve with BioShock Infinite?
I have good and bad feelings about achievements. I like a good mix of stuff you're going to do anyway, to chart your progress, and fun stuff to do. I was really annoyed with finishing up Fallout: New Vegas and having some achievements left that consisted of doing a certain amount of damage with weapons I didn't care about.
I mean I did them anyway because with Bethesda games I'm a hardcore completionist. I created a hard save and then went to the strip and blew up securitrons. But it didn't add any extra challenge, just busy work.
Nick_Donahoo Post Author
wrote on 04/17/2013 at 07:01pm
Now I just have fun and do a little mopping up. Voxophones, infusions, and drunk killing. .
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I nabbed Friday, Saturday and Sunday.
Anyone who also got tickets id like to know so toss in here if you did!
Completely sold out! Amazing. I think next year I'm just going to do PAX East. This is way too stressful.
Did you get PAX west tix scrypt?
Seems like I don't hear about tickets going on sale until after they've already sold out.
Hahaha, totally :D