http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062
So first off, this is nearly entirely based on a hidden source at iD. I am not saying this is bad information, its just hard to validate. That said, this years QuakeCon is coming up and Carmack always gives a keynote and he will talk about some of this I imagine. Since I am a huge iD fanboy ill be watching it, I always do and its usually very awesome because Carmack is rad.
"Larger creature ambitions turned into mediocre garden variety behaviors,” the source...
I wonder if iD has done this to themselves in a way. From my outside perspective, it just doesn't seem like they're learning. They were true pioneers back in the day, and made some of the most influential titles around. But now, people expect more than that, and where others have become the new pioneers for more advanced FPS gaming, it seems like when iD tries that it's just cliche and derivative. They either need to stick to what they do best, because that gameplay still holds up, or hire new talent who can bring fresh ideas to the table, and be sure they're surrounded by people who will listen.
Because I'm like you, Jon. I don't want iD going anywhere, but with that level of tearing down and rebuilding, you can't sustain long.
I think expectations are much higher than they were for certain. That said, if they returned to their roots with a simple Doom game, im not sure people would have a problem with that. I have been thinking of doing a pixel based Doom shooter similar to the original with a more modern touch. Thing is, I think the whole triple A thing is kind of nuts in some instances and I think they are falling prey to pushing for ultra pixel HD triple buffered rad. In Rage, that was fantastic no question but I have had just as much fun in FTL lately.
Id either cut it down to be a simple retro title OR scale it up Skyrim huge. Either game I would love to play.