"My sister" owned this game, but I admit, I played it plenty as well.
The gameplay was terrible, and we didn't own the manual (I'm not actually sure how we got the game now that I think about it...). It was pretty much an impossible game, but that didn't stop me from trying!
"My sister" owned this game, but I admit, I played it plenty as well.
The gameplay was terrible, and we didn't own the manual (I'm not actually sure how we got the game now that I think about it...). It was pretty much an impossible game, but that didn't stop me from trying!
I sunk multiple 80+ hour play through's on the original for the PS one, so when I heard they were re-releasing it on the PSP with added content and multiplayer I was sold. I actually got a PSP specifically to play this game. My room mate at the time also got it and we spent way too many hours playing the co-op missions over and over again trying to get the new gear that only drops from the new missions. The new content is actually really fun and really challenging. I just wish the PSP let you play over the internet so I could play this more often with other people.
I sunk multiple 80+ hour play through's on the original for the PS one, so when I heard they were re-releasing it on the PSP with added content and multiplayer I was sold. I actually got a PSP specifically to play this game. My room mate at the time also got it and we spent way too many hours playing the co-op missions over and over again trying to get the new gear that only drops from the new missions. The new content is actually really fun and really challenging. I just wish the PSP let you play over the internet so I could play this more often with other people.
Azurephile Super Member
wrote on 01/24/2014 at 02:08am
I enjoyed Final Fantasy Tactics on the PS. I got the version for the PSP and enjoyed that as well. I don't think I was aware of added content or multiplayer functionality. I think I remember some minor changes such as names of monsters, I can't quite recall.
Timogorgon Member Post Author
wrote on 01/24/2014 at 06:37pm
Yep! They added two new classes: Onion knight and Dark Knight. Onion knight is kinda lame and boring. While the job is level 1-7 it's incredibly weak and it's stats suck. Once it's level 8 though it has the highest stats in the game and can equip all equipment, including some special Onion Knight only gear that's crazy overpowered. Unfortunately, you can't use ANY abilities while in the class, which makes it incredibly boring. :\
Dark Knight though... is awesome and also overpowered, lol. It's like a toned down Orlandu that any character can become. The requirements to unlock it are insane though. You have to have level 8 in all the advanced melee jobs, master Knight and Black Mage, and kill (when they turn into crysals/boxes) 20 enemies. Still, it's worth it to make your generic characters that you may have grown attached to just as (if not more) powerful than the special characters. :)
Speaking of Special characters, there are also two new characters to recruit from other FF games. You can recruit Luso from FF Tactics Advance 2 and Balthier from FFXII. Luso is just a clone of the Main character with an added innate Secret Hunt passive. Balthier is a mix of a thief and mechanic, having all the abilities of both plus much better gear options (guns and knight swords!) and a special ability Barrage, which basically attacks 4 times at half strength.
There are two multiplayer modes that they added. One is a basic vs. mode where you fight another player. The other is a series of co-op missions that are actually very, very challenging and a lot of fun. You really need to bring your crazy overpowered builds into the later missions if you hope to beat them. When this game came out my and my room mate at the time both got PSP's and this game, so we played it quite a bit. :)
Azurephile Super Member
wrote on 01/24/2014 at 11:44pm
Cool. I don't know if I knew about the new additions and I've just forgotten or not. Have you played FF Tactics Advanced? I loved that game and it is why I got a Gameboy SP when it came out. Then I got FFTA2 and loved that as well.
Timogorgon Member Post Author
wrote on 01/25/2014 at 02:36am
I have FF Tactics advance, but I wasn't a huge fan of it. There were two main reasons I gave up on it. First up was that, while having abilities tied to your equipment wasn't that bad (see FFIX for a game with a similiar mechanic) the fact that nearly ALL the abilities were tied to weapons sucked. It took so long to learn each new ability that it was a serious drag on the pace of the game.
The other thing I wasn't a huge fan of was the Judges/rules system. It was an interesting idea but I think it was poorly executed. Throwing random rules into a match was nice to kind of spice things up at first but by the time you progressed into the game where they were throwing out 3 rules every match it became annoying. Plus some of the rules were pure bullshit, lol. Like when you get the rule "cannot attack monsters" and the enemy team has monsters on their side but the winning condition requires you kill the entire team. It also did not help that around that same time I got Tactics Ogre (also on Gameboy) and it was all around a MUCH better tactics game. Because I never really liked the first one, I never tried FF Tactics 2, but I did hear that it was much better than the first one.
Timogorgon Member Post Author
wrote on 01/25/2014 at 02:39am
Correction: I never tried FF tactics advance 2. If they made a sequel to the PSone/PSP FF Tactics I would be all over that.
Azurephile Super Member
wrote on 01/25/2014 at 02:40am
Good points! I haven't played Tactics Ogre, but I've heard it's good. I'm aware there are a few versions of it as well.
Timogorgon Member Post Author
wrote on 01/25/2014 at 02:47am
Specifically, it was Tactics Ogre: The Knight of Lodis for GBA. Great game if you can find it! Amazon has one new for the low, low price of $99.95 if you're interested. :P That game also had a neat multiplayer aspect that my (at the time) room mate and I absolutely abused to the point of being dirty cheaters, lol. Unlocking advanced jobs at level 1? No problem.
I also played the N64 Ogre game, Ogre Battle 64. It is a very different kind of game, it's kind of more of an RTS than a tactics game, but still really fun.
Timogorgon Member Post Author
wrote on 01/25/2014 at 02:53am
It's worth noting that Yatsumi Matsuno, one of the main people behind FF Tactics and Tactics Ogre is working on a new game. I posted about it not that long ago: http://cheerfulghost.com/WhiteboySlim/posts/1834
Azurephile Super Member
wrote on 01/25/2014 at 02:55am
Wow! Isn't it amazing how expensive some of these old games are!? Hehehe. I saw your post about the game.
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I actually really like this game, but I can't bring myself to play it a second time. The dialogue is painful to sit through. The actual writing isn't horrible, it's the little emote animations the character do in between everything (and I mean everything) they say. It takes half an hour to talk to an NPC and get your next quest. It's too bad too, because the rest of the game is actually really great.
I actually really like this game, but I can't bring myself to play it a second time. The dialogue is painful to sit through. The actual writing isn't horrible, it's the little emote animations the character do in between everything (and I mean everything) they say. It takes half an hour to talk to an NPC and get your next quest. It's too bad too, because the rest of the game is actually really great.
I actually did not mind this about the game, what I hated was that when you chose all your actions if you had all your characters chose to attack the same guy, if the enemy died after just 2 actions your 3rd characters action would attack at the empty spot from where the defeated enemy just was, instead of automatically attacking the next enemy to the right or left as in most any other RPG, this really REALLY bugged me. But I have played through the game at least 2 or 3 times. The sequel is even twice as big and long as the first. I have yet to play the DS one.
Timogorgon Member Post Author
wrote on 01/31/2012 at 07:11pm
I didn't remember the attacking thing! Wow, yeah that is terrible. Did they fix that in the squeals at all? I haven't tried any of them besides the first game.
No it was still like that in the sequel on GBA. I have no idea about the DS one, I havent played it!
Timogorgon Member Post Author
wrote on 02/02/2012 at 05:19am
That is so weird they didn't fix that. I can't imagine anyone felt that was a good design decision. It's annoying enough that I'm kinda glad I passed on the sequels. There's too many other good games out there I can spend time on :D
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Final Fantasy 3 is a cool game. I believe the Kung Fu Monk was in FF2 though. Yang, I believe :)
Ludvigloki Post Author
wrote on 01/29/2012 at 07:57pm
you are correct. the kung fu dude was the exiled brother of figaro, sabin. He trained in the mountains and wore an earring and no shirt... the life! LOL
I picked up the Lost Chapters version of Fable for Xbox. The extra stuff is a lot of fun and really helps flesh out the game. I do wish they released the other Fables on play station though! I really want to play the sequels but I don't want to have to buy a 360 to do so.
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AdamPFarnsworth gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
AdamPFarnsworth gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
First, I will say this game is not for everyone, hence why EA hasn't made versions every year like the Madden series. But it's one of my favorites, and every time I play it, I spend hours on it.
I will try and give a fairly in depth explanation on the game, and not assume one would know much about football.
First you start out the Career Mode and choose which team you'd like to be the head coach of. As you're choosing the team, you have the option of playing as the current (everything was current when it came out, of course it's outdated now, but still fun) head coach, or create your own.
I'm pretty into myself, so I enjoy creating a head coach that has my name and always... Read All
First, I will say this game is not for everyone, hence why EA hasn't made versions every year like the Madden series. But it's one of my favorites, and every time I play it, I spend hours on it.
I will try and give a fairly in depth explanation on the game, and not assume one would know much about football.
First you start out the Career Mode and choose which team you'd like to be the head coach of. As you're choosing the team, you have the option of playing as the current (everything was current when it came out, of course it's outdated now, but still fun) head coach, or create your own.
I'm pretty into myself, so I enjoy creating a head coach that has my name and always do that. You get to type in whatever first and last name you'd like your coach to have, choose what he looks like (you have over 100 options on a coach avatar, but basically you're choosing between an old white guy or an old black guy) and what "style" of coach. You have maybe 10-15 styles to choose from, but I've not figured out what difference they make honestly.
You then get to assign skill points to your coach. This is similar to World of Warcraft, where you pick how you want to upgrade your coach. You can choose between Skills (which determine how quickly your players improve generally, by specific position) and Special Skills (which usually grant your players above average abilities). The Special Skills branch out, so first you would improve a players route running (how they run around to get open for a pass), then you would improve how well they catch in the next Special Skill, for example. There's probably thousands of combinations you can choose. I generally favor the pass, so I load up my Skills and Special Skills that relate to the passing game (Quarterback and Wide Receiver stats and abilities).
You also have a staff of assist coaches that have Skills and Special Skills. These are more specific skills though. For example you have a Defensive Coordinator that has all the possible defensive skills available, for all the defensive players. Then you also have the Linebackers coach who just has skills that relate to the linebackers. You don't get to pick your staff at the beginning, but after every season you evaluate them and decided to keep them or not.
After choosing and modifying your coach, you then select your playbook. You can stick with what the team already knows, or you have the option to choose any style you'd like, defensively or offensively. Some playbooks are much weaker than others, so changing can be a very helpful thing, but then your players aren't going to be as familiar with running those plays as they would have been had you stuck with your normal playbook. That said, I generally mix it up and choose something that fits my playing style (heavy passing on offense and heavy blitzing on defense) and deal with the players having to learn the plays.
Now it's time to begin playing the game!
You can choose to start the game either in the Off Season or the Preseason. I always start in the Off Season, but you can skip ahead to the Preseason to actually start playing football if you'd like. (If you're not a big fan of the Off Season, the game probably isn't quite right for you. You might just enjoy Madden more)
In the Off Season, you scout college players for the upcoming draft. You can look at your roster and see where you need improvement and focus on specific positions to draft, or you can just try to grab the best players available. This is debated in real life as well. I generally go for position needs in the first few rounds, then grab the "best player available" in the later rounds.
This is where I really love the game. All the college players start out with national rankings. They have an overall grade of 1-100 (as do all players in the game) that is based on a composite score of their attributes. Some guys are stronger, some run faster, some hit harder, some jump higher, some catch better, some throw faster, some throw more accurately, and so on and so on.
You start off knowing basically nothing about the players, other than their overall national grade. These are usually skewed, just like they'd be in real life, based on many things. Sometimes kids from bigger schools are on national television more, so they're assumed better than a kid from a smaller school. So it's up to you to learn more about the college players.
First they have basically an all-star game. It's not played out in the Head Coach game, but basically it's a group of kids gathered in a group. You then get to choose which of them you want to talk to. How many at each position is determined on how good of a General Manager you have (one of you assistant coaches. This actually isn't an assistant coach in real life, he's usually either equal to or above the coach, but for the game's purposes, he's basically a special assistant coach). You get to select x number of QBs to interview, x number of RB (running backs. They carry the ball rather than catch it, generally), x of WR (wide receivers. They catch the ball, rather than running it, generally), and so on. This unlocks some of the player's real grade and personality. (Their personality determines how easily you can agree upon a contract with, how well they take being a bench player/starter, ect).
Of course, not every college player gets invited to the all star game, so the NFL has a Combine. Here most of the players (but again, not all) get evaluated by running drills. It's here you find out the statistics on the players. You will see how tall, how fast, how strong, etc they are. Some stats are important, some aren't, and it depends on your team's style. Usually QB speed isn't important because the QB usually stands behind the Offensive Line and throws the ball. Some movement in necessary, but they're not going to be running like a WR, RB or Safety.
You again, get to choose some of these players to interview, to unlock more of their real grade.
Then you have Pro Days. I don't remember how many but it's somewhere around 12-15. A Pro Day is hosted at a college. Each Pro Day has 4-6 or so colleges available, and you only get to choose one. You'll usually have to choose between big schools (with many players, some worth drafting, some not worth it) and small schools (with 1 or 2 players who might be diamonds in the rough, or possibly a waste of your time). Here you'll again unlock more grades and get to know more players.
*Here's a hint. There's a Draft Preview available to you (I won't get into the actual game play, but you can find it if you cycle through all the options on your clipboard) that lists Overrated and Underrated Players at each position. Never interview or draft an Overrated player. Always look into the Underrated players.*
As the Pro Days are progressing you also get to bring in individual players for an individual workout. This will unlock everything about the player, including the most important stat "Potential". This is how well the player will eventually play for your team. He might have a starting Overall Grade of say 75, and look like he's not worth your time, but if his potential is above 85 (the magical number in Head Coach), and preferably above 90, he's a kid you want to scoop up.
I can't remember how many Individual Workouts you get, but I'd say it's around 10 or so. Choose these VERY wisely. It sucks when you bring in a player for an individual workout and his potential ends up being low.
Finally, it's draft time! Hopefully through all your scouting you have a sense of who you want to draft, and where to take them. Sometimes you know of a player that has a high Potential, but has a low national grade that you can get in a lower round, but be careful of waiting too long to pick draft someone, as another team might grab him first.
During the draft, you have the option to trade picks and players. You can trade up to a high draft position to grab a player you *need* to get, but that's usually costly. You'll usually have to trade away future draft picks that are very valuable, so trade wisely. There are 7 rounds, 32 picks a round and you usually have 1 pick a round. You might have more or less than 1 a round, depending on how you trade (or trades made in the past).
The draft is tons of fun for me. Sometimes I'll save the game right before the draft, so that after the draft I can restart and do it again, trying to get even better picks. I know, I'm a dork lol.
There are two days of the draft. Day 1 has Rounds 1 and 2, Day 2 has Rounds 3-7. Then after the draft you can pick up to 5 undrafted players for cheap 1 year deals. Some of these are going to be incredible values, but most will be guys you end up cutting from your roster.
I want to write so much more! I haven't even made it to the Preseason yet! But I have to go, so I will write more later!
Adym showed me this game and it's cool. If you love football and want to try managing a team, check it out. It's basically a turn based football strategy game.
I thought it was cool you could negotiate contracts with players. Was lost a bit due to my un knowledge of football.
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Awesome what people do with Minecraft. Id link to the texture pack but the author removed it for some reason. Ill post it in the comments when its back.
Awesome what people do with Minecraft. Id link to the texture pack but the author removed it for some reason. Ill post it in the comments when its back.
This game was a staple my LAN parties till multiplayer stopped working in Windows 7. So many civilizations and so many ways to play this game made us always come back for more.
I remember a few games where we focused on strip mining the map, where we essentially harvested everything for fun. Sometimes we would "box in" the computers by buildings walls around them to completely encase them and then do whatever to harass them.
Keep hoping GoG can rerelease it with a modern build that fixes muiltiplayer.
This game was a staple my LAN parties till multiplayer stopped working in Windows 7. So many civilizations and so many ways to play this game made us always come back for more.
I remember a few games where we focused on strip mining the map, where we essentially harvested everything for fun. Sometimes we would "box in" the computers by buildings walls around them to completely encase them and then do whatever to harass them.
Keep hoping GoG can rerelease it with a modern build that fixes muiltiplayer.
Just achieved kindred standing with the Wardens of Annuminas and bought the rep mount. Now I'm working on collecting the Annuminas armor set for captains.
Just achieved kindred standing with the Wardens of Annuminas and bought the rep mount. Now I'm working on collecting the Annuminas armor set for captains.
I think... I got this for free at one point and then ditched it because, like you said it was hard as hell.
I probably gave it to you to. I'm very sorry.
Ha! You might have.