Games Done Quick is the pinnacle charity speedrun event and is happening this weekend during Twitch Con. This years round of runs will benefit the Able Gamers Charity and I encourage you to watch it and donate!
https://gamesdonequick.com/ https://ablegamers.org/
Games Done Quick is the pinnacle charity speedrun event and is happening this weekend during Twitch Con. This years round of runs will benefit the Able Gamers Charity and I encourage you to watch it and donate!
To celebrate Batman week the Epic Games store is giving away the three Batman Arkham Collection games including Batman: Arkham Asylum Game of the Year Edition, Batman: Arkham City - Game of the Year Edition, Batman Arkham Knight AND Lego Batman the Video Game, Lego Batman 2 DC Super Heroes and Lego Batman 3 Beyond Gotham.
This is an incredible amount of free Batman games on PC and if you were interested in playing these games this is a good time to get them.
https://www.epicgames.com/store/en-US/collection/batman-free-week
To celebrate Batman week the Epic Games store is giving away the three Batman Arkham Collection games including Batman: Arkham Asylum Game of the Year Edition, Batman: Arkham City - Game of the Year Edition, Batman Arkham Knight AND Lego Batman the Video Game, Lego Batman 2 DC Super Heroes and Lego Batman 3 Beyond Gotham.
This is an incredible amount of free Batman games on PC and if you were interested in playing these games this is a good time to get them.
Will_Ball Game Mod Super Member
wrote on 09/24/2019 at 01:15pm
But Epic Games Store is evil! đ€Ł
jdodson Admin Post Author
wrote on 09/24/2019 at 02:13pm
Hahaha yeah. Iâve never paid for a game on Epic and Iâve got quite a few games now. I know Iâm supposed to hate them but I donât.
Will_Ball Game Mod Super Member
wrote on 09/24/2019 at 03:47pm
Trojan horse. Get in for free and then release the kraken. You are doomed.
jdodson Admin Post Author
wrote on 09/24/2019 at 03:52pm
> Trojan horse. Get in for free and then release the kraken. You are doomed.
:godmode:
Azurephile Super Member
wrote on 09/24/2019 at 06:00pm
I added these to my EGS library, even though I already own the Arkham games on Steam. My EGS library is full of free games, I haven't paid for one yet. LOL I also don't currently have the EGS launcher installed.
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When Tale of the White Wyvern launched on July 28th we also released the free Original Hype DLC pack. If you share or have shared the game on any social media platform we will send you the Original Hype DLC pack for free that includes the Original Hype in-game title, 500 gold and 2 gems! If you haven't picked this up yet, I encourage you to do so because when October 1st hits the DLC will expire FOREVER!
The Original Hype unlock-able title you earn in Wyvern will transfer to any new game we create so get this now to be the envy of future Wyvern players!
Check the full post below if you are curious how this works and if you share it on social, let us know and we'll get... Read All
When Tale of the White Wyvern launched on July 28th we also released the free Original Hype DLC pack. If you share or have shared the game on any social media platform we will send you the Original Hype DLC pack for free that includes the Original Hype in-game title, 500 gold and 2 gems! If you haven't picked this up yet, I encourage you to do so because when October 1st hits the DLC will expire FOREVER!
The Original Hype unlock-able title you earn in Wyvern will transfer to any new game we create so get this now to be the envy of future Wyvern players!
Check the full post below if you are curious how this works and if you share it on social, let us know and we'll get you the Original Hype pack!
The Sega Genesis Mini has been out for a few days, and I've put in some time with it. I'm impressed. This is not a cheap AtGames device that will languish in the bottom of some drawer. This is a solid device with damn fine emulation, and a feature set to compete with the current trend of minis.
Just looking at the Genesis Mini itself tells you a lot about the care that went into the production. The expansion port cover comes off and the headphone volume slider slides, just like on the original. This serves no functional purpose, but it's meticulous little details that show that Sega is taking this seriously, even if they aren't taking themselves serious in the process... Read All
The Sega Genesis Mini has been out for a few days, and I've put in some time with it. I'm impressed. This is not a cheap AtGames device that will languish in the bottom of some drawer. This is a solid device with damn fine emulation, and a feature set to compete with the current trend of minis.
Just looking at the Genesis Mini itself tells you a lot about the care that went into the production. The expansion port cover comes off and the headphone volume slider slides, just like on the original. This serves no functional purpose, but it's meticulous little details that show that Sega is taking this seriously, even if they aren't taking themselves serious in the process (they released a "tower of power" package that you can buy to put a sega cd, 32x, and game cartridge on your Genesis Mini, which do nothing functional but poke fun at the old tower of power joke).
When you first boot up, you are presented with a region selection screen as you'd expect, but you can come back to this at any time to change your region. And you should. This is the one killer feature in my mind-- the games installed on the Genesis Mini have various regions included. If you change to Japan, for instance, you can get the far superior version of Contra: Hard Corps.
But after that you get to the list of games, presented in a nice grid of box art (which also changes based on your region). You can sort this list alphabetically or by release date. This menu's music is so great, I had to look it up. It's brand new music composed by Yuzo Koshiro, the composer of Streets of Rage, and it even uses the Genesis audio hardware to be more accurate to the time.
When you get into one of the system's 42 games, many of the staple features these mini systems are known for are at your fingertips. You can hold start to get the save state menu, and go back to the game list (thankfully), but one omission here is the rewind feature made popular by Nintendo's offerings.
The same kind of picture options you'd expect are here, 4:3 or 16:9, scanlines, etc. As I did with the NES and SNES Classic, I just left those options at the default so that it looks closest to what I remember.
As for the games? Well, that's up to you. There are plenty to choose from, double the amount on the SNES Classic (exactly double, in fact) and there are some incredible titles in here. One highlight is Mega Man: The Wily Wars, which was an exclusive to Sega's dial-in online service back in the day, but is now available to everyone here. And like top 10 lists, some people will hate what was included, some will love them. There are some strange omissions, but the games included here are generally fantastic, and there's something for everyone who isn't a sports fan at least (NHL 94 dominated the Genesis and isn't included here? For shame!)
My only complaints are...
I love the games on this thing, but there are a few glaring omissions. But I don't envy the people who had to put this together, and I've had this complaint about every mini so far.
The lack of rewind, but with save states that isn't a requirement, though it would have been nice.
The lack of 6-button controllers. At least this is fixable with a separate purchase, but Street Fighter II for instance is a mess with 3-button controllers. Playable, but much less comfortably.
It's $80, which isn't cheap, but if you like the games included this is a no-brainer. Everything from the design of the Mini itself to the software choices and the tight emulation shows a real attention to detail, and wins over Nintendo in some key ways, to a point where I'd say it's the better device. I certainly wouldn't bet on this game list vs the SNES Classic, even if they do win in quantity, but the loving detail to every facet of the presentation is quite nice to see.
Will_Ball Game Mod Super Member
wrote on 09/23/2019 at 11:15pm
Do you notice any audio lag? I have read some reports about some lag.
Travis Admin Post Author
wrote on 09/24/2019 at 12:18am
I had some lag issues but they were TV related. I was ready to cast this aside as a waste of money until I remembered I hadnât set game mode on that HDMI port. But no, after I fixed that I played some fast games and didnât notice any input lag at least. But I may not have been paying attention to audio lag.
Azurephile Super Member
wrote on 09/24/2019 at 01:49am
Cool. I think I have that "cheap AtGames device." I remember buying it at Kroger (local grocery store for those unaware) years ago. I didn't really play it very much though. So, it comes with an HDMI port? That's cool! I have a Sega collection on Steam, but again I haven't really played it very much. I doubt it's included, but Jurassic Park was one of my favorite Sega games.
Travis Admin Post Author
wrote on 09/24/2019 at 02:15am
That's correct, JP isn't on it. I imagine some of those licensed games are tough to get.
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Will_Ball Game Mod Super Member
wrote on 09/24/2019 at 10:44pm
Oh man, I disagree with this episode.
While I do love each season, I feel each season is slightly inferior to the last.
Season 1 captured magic in a bottle. It was the start of something special and you didn't know where they were going.
Season 2 had some great character development and moments, but some pacing problems.
Season 3 lost the majority of that character development and became more popcorny. It was enjoyable but I felt that it didn't move the characters from point A to B very much. That being said, the way the ended the season gave me a lot of hope for the next season.
Also season 3 had once of the worst scenes I have ever seen that ground the show to a halt. While it was good on its own, it really screwed up the pacing and should have been edited down.
Travis Admin Post Author
wrote on 09/25/2019 at 03:22am
Which scene was that? I assume you didnât mention it for spoiler purposes but Iâm curious, if you can word it in a non-spoilery way.
Will_Ball Game Mod Super Member
wrote on 09/25/2019 at 04:11am
It involved singing. Still makes me cringe.
Travis Admin Post Author
wrote on 09/25/2019 at 04:07pm
Ah. I thought it was hilarious. Cringey yeah but also hilarious.
Will_Ball Game Mod Super Member
wrote on 09/25/2019 at 04:23pm
On itâs own it was great, but it ground that episode to a halt.
I'm gonna watch the whole show again at some point to get more context for this, or an updated point of view.
That said, if memory serves I thought season one suffered from the issue where I felt like many early Netflix shows suffered from in that they were two episodes too long.
Might not be totally how I think now but it was then so when I do a rewatch i'll note that again. I thought Season 2 and 3 nailed the pacing but I like popcorn
When the Link's Awakening remake was recently announced in a Nintendo Direct I was in. Link's Awakening was already one of the best Zelda games in the franchise and remaking it seemed like a great idea. I pre-ordered the Dreamer Edition and it finally released last Friday and I wanted to write up my first thoughts as well as recap a bit of what others are saying about it.
A Worthy Remake of a Classic Game
In a nutshell the Link's Awakening remake is a very worthy remake for one of the best video games of all time. You can tell that a lot of love and attention was poured into this game by Grezzo and Nintendo and a very keen eye was paid to recreate the original game... Read All
When the Link's Awakening remake was recently announced in a Nintendo Direct I was in. Link's Awakening was already one of the best Zelda games in the franchise and remaking it seemed like a great idea. I pre-ordered the Dreamer Edition and it finally released last Friday and I wanted to write up my first thoughts as well as recap a bit of what others are saying about it.
A Worthy Remake of a Classic Game
In a nutshell the Link's Awakening remake is a very worthy remake for one of the best video games of all time. You can tell that a lot of love and attention was poured into this game by Grezzo and Nintendo and a very keen eye was paid to recreate the original game nearly beat for beat. That said, it's not perfect and a few glaring issues keep it from a perfect score.
Link's Awakening Suffers From Framerate Problems
The biggest issue that of the Link's Awakening remake is that it suffers from framerate issues. The game mostly keeps to a 60 hz/fps rate but at times dips to 30 and it's quite noticeable. Apparently this was an issue that many people noticed when the game was demoed originally that has improved but some issues still remain. I hope Greezo and Nintendo are working on an update because playing this game entirely lag free would be incredible. That said, it's a great game, you're just gonna notice the lag or at least, I do.
The Score
As a huge fan of the original Link's Awakening I consider that Gameboy the Gameboy Color DX to be nearly perfect games. Grezzo and Nintendo decided to go with a score that remakes the original chiptunes in a Breath of the Wild style orchestral motif. The end result is a very personal sounding score that makes you feel like the musicians are in the room playing along with the game. The recording of the songs is quite dynamic and the musicians themselves put a ton of style into the songs creating something very special. With that, this is one part of the game i'm not entirely sure about. The music is fantastic but as someone that adores chiptunes on the Gameboy i'm not sure the music is better or on par with the original score. Not all aspects of a remake will be better and for me, perhaps, i'm still stuck in the past with respect to the score.
The Remake Changes A Few Things
A few things I noticed that the remake changes were the opening cinematic. It's fairly faithful to the opening Gameboy scenes except the new anime style doesn't have music. The opening Gameboy scenes and score are forever burned into my brain so when the new cutscene dropped the music this was one change I noticed. Instead the new cutscene uses the visuals and sound effects to create tension instead of leaning into the score. It's a fun change and works quite well.
The Trendy game you play to collect the Yoshi doll and other items is one iconic element of the original Link's Awakening and they include it in the remake with a twist. In the old Trendy game the items moved around in a circle on a conveyer belt and the new game forgoes that entirely. The Trendy game claw in the remake, just like claw games in real life, can drop your items in odd ways that feel cheap but in the end this version of the game might be easier. This isn't a huge difference, but something I did notice.
The Visuals
Any review on the Link's Awakening Remake is going to mention the new lush toy like 3D visuals and how incredible they are and everyone would be correct. I won't talk much more about it but will note that the new interpretations of the Gameboy classic is quite bold and sometimes goofy. That said, the original game was pretty goofy too.
The Influence of Link Between Worlds
One thing I haven't seen discussed when people talk about the new Link's Awakening remake is how it feels like a proper follow up to Link Between Worlds. Link Between Worlds was a sequel to Link to the Past on the 3DS and the Link's Awakening Remake really feels like a continuation of that Zelda gameplay, art and musical style. Link Between Worlds didn't feature such a shiny 3D style, my guess is because the 3DS wasn't quite capable of it. That said, if Nintendo continues with the flagship Zelda games ala Breath of the Wild and the top-down Link Between Worlds / Link's Awakening style of game I'm in.
To compare Link Between Worlds and the new Link's Awakening Remake check the Link Between Worlds Trailer below.
I've played the game up to the Slime Dungeon and so far, it's been incredibly fun. Link's Awakening isn't a very long game and so far they haven't added anything to it in terms of extending the story. I'll do a full review once I'm done with the game but if the game ends like it starts, it's gonna be really fun.
I finished it earlier and there just arenât enough hours in the day to list off all the ways that itâs amazing.
But one thing I will say that you didnât touch on much is the dungeon maker.
Eeeeehhhhh you know, the rest of the game doesnât suffer because of its inclusion so I donât really count this as a ding against it but, wow, this is entirely uninteresting to me. It just doesnât hit any notes for me, because itâs all stuff youâve done before, just remixed. Thereâs not a lot of room to do anything interesting there.
I had thought this was a beta test for a Zelda maker, but I read an interview where apparently the devs were asked to make something like Mario Maker for this and struggled to find a fun way to do it.
That, and the FPS dips (I think it goes well below 30), are the only complaints I have about this. The original Linkâs Awakening was a strong contender for my favorite Zelda game, and this remake pushed it just high enough so I can say yes, this is it. This is my favorite. I love the new art style. I donât think itâs necessarily better or worse than the original blocky pixels, but itâs a great modern yet simple take on it. But really, itâs the QoL updates that let you do things without so much micromanaging.
And the new score, holy cow. Yeah, the original chiptunes are great like you said, but this score feels like what the composers originally intended, even though the Gameboy couldnât quite pull it off.
I think the score is symbolic to the game as a whole: the original and the remake can coexist well. This feels like the original, so much that I still remembered where some stuff was, and the maps from the old game are still accurate (except for a few minor things). But this could also be brand new. And in this way it excels in a way most remakes donât: it almost immaculately recreates the original without being beholden to its mechanics that may have aged out.
To put it simply: this is one of my favorite games of all time, recreated to be even better than I ever remembered it.
Also Iâm not seeing a bunch of similarity with Link Between Worlds, honestly. I donât think people are talking about it much because itâs a very different visual language. Iâll give you the music a bit, but visually it seems more like an attempt to bridge the 2D and N64ish era rather than doing its own thing. It doesnât seem like just a platform limitation but a whole different set of inspirations.
jdodson Admin Post Author
wrote on 09/23/2019 at 05:13am
Itâs somewhat subjective comparing two games but in terms of Zelda games less so maybe. The gameplay differences in Worlds and the Awakening remake are pretty stark in the Worlds is quite a bit faster and in the Awakening remake Link snaps to one of eight directions and in general feels a bit slower.
That said, Iâve played both and just played Worlds to get the feel back and they are more similar than different which is a good thing. Zelda timeline wise Awakening happens right after Link to the Past and Worlds after that so I think it makes sense that they are styled together some if contain differences enough to give them a unique voice.
jdodson Admin Post Author
wrote on 09/23/2019 at 05:15am
Sorry the phone tapping made some of that hard to read. I still think the games feel similar but, itâs not a huge deal that everyone agrees with that.
Will_Ball Game Mod Super Member
wrote on 09/23/2019 at 04:03pm
Back in my day games ran at 15 fps and we liked it! :) It is sad to hear about the FPS issue. Do you see the same performance docked and in handheld?
I never tried it handheld, only docked. It definitely wasnât game killing and it seemed like it was mostly around transitions from inside a dungeon to outside, or after fast traveling.
Will_Ball Game Mod Super Member
wrote on 09/23/2019 at 05:34pm
jdodson Admin Post Author
wrote on 09/23/2019 at 06:00pm
Thanks for that video Will.
PS the Gameboy games could run at 59 hz.
Azurephile Super Member
wrote on 09/24/2019 at 01:47am
I had the original game on the original Gameboy (not the Color) and loved it. I forgot all about the claw machine! I'm glad it's among your favorite games. It was definitely one of my most favorite Gameboy games! I haven't seen or read much about the remake, though. I don't have a Switch yet, so it's not exactly on my radar at the moment. It does look good though!
The FPS issue sucks, but thanks to the video shared by Will_Ball, it seems the current solution is to run it from internal memory. I don't know everything about the Switch, but if you get a hard copy of the game that comes on a cartridge or card, can you install it and have it run from internal memory, or does it only run from the card? It seems that the cartridge is an SD card, is that right or is it similar? Or, are you only able to install and run it from internal memory if you purchase the digital version? I think Steam has made me quite used to digital versions of games, which I think are great, because hard copies are easy to lose or damage. But, if the place hosting the game stops operating, then you essentially lose the game, or your ability to re-install it.
You can't install the cartridge games to internal memory. Which sucks but it makes sense.
However, there are more graphically (and presumably data) intense games on the Switch that run fine, so I'm hoping this is just an optimization issue they can patch.
jdodson Admin Post Author
wrote on 09/24/2019 at 02:13am
I have the game cart which does not need an install to play. Some games have a hefty update and they mostly run off the internal SD card but Link's Awakening runs entirely on the game cart. For now anyway.
jdodson Admin Post Author
wrote on 09/24/2019 at 02:14am
> I think Steam has made me quite used to digital versions of games, which I think are great, because hard copies are easy to lose or damage. But, if the place hosting the game stops operating, then you essentially lose the game, or your ability to re-install it.
Yep, that's why I buy physical if I can. In the case of the Wii it's now the difference between being able to play a game and not. I bought the physical version of Tetris on Wii and can still play it whereas the download version goes with your system.
jdodson Admin Post Author
wrote on 09/24/2019 at 05:37am
We want you to be able to listen to Cheerful Ghost Radio on whichever platform you choose, so today we're happy to share that Cheerful Ghost Radio is now on Spotify!
Spotify used to have a more curated podcast section and was a bit exclusive, but they are trying to make Spotify the go-to for podcast listening and have changed things up. We're happy to add Spotify to our growing list of services. It's one more step on our path to WORLD DOMINATI.... I mean one more way to make our listeners happy! Yep, that's what I meant.
Have a listen at the link below, and as always, let us know if your favorite podcast source doesn't have Cheerful Ghost Radio and we will work to get... Read All
We want you to be able to listen to Cheerful Ghost Radio on whichever platform you choose, so today we're happy to share that Cheerful Ghost Radio is now on Spotify!
Spotify used to have a more curated podcast section and was a bit exclusive, but they are trying to make Spotify the go-to for podcast listening and have changed things up. We're happy to add Spotify to our growing list of services. It's one more step on our path to WORLD DOMINATI.... I mean one more way to make our listeners happy! Yep, that's what I meant.
Have a listen at the link below, and as always, let us know if your favorite podcast source doesn't have Cheerful Ghost Radio and we will work to get it there.
Travis and I have been working hard on a bunch of new updates to Cheerful Ghost and Tale of the White Wyvern, and we wanted to talk about one that released today! Cheerful Ghost is an independent game community and this year we struck out and launched our first home baked text game Tale of the White Wyvern. Two important goals we had were to launch the game and find people that love playing it, and also build a sustainable ecosystem around it for the current and future games we create. Which is why we are launching a new way for you to support Cheerful Ghost today in incredibly easy memberships.
Incredibly Easy Memberships For Everyone
One thing we heard from people is... Read All
Travis and I have been working hard on a bunch of new updates to Cheerful Ghost and Tale of the White Wyvern, and we wanted to talk about one that released today! Cheerful Ghost is an independent game community and this year we struck out and launched our first home baked text game Tale of the White Wyvern. Two important goals we had were to launch the game and find people that love playing it, and also build a sustainable ecosystem around it for the current and future games we create. Which is why we are launching a new way for you to support Cheerful Ghost today in incredibly easy memberships.
Incredibly Easy Memberships For Everyone
One thing we heard from people is that they want to support Cheerful Ghost but didnât want another subscription, so today we are allowing people to buy a yearly Membership in one go using PayPal. Weâre also providing two Membership options depending on which is best for you.
Yearly Membership Options
Cheerful Ghost Membership: $24 per year with Paypal. A membership gets you a shiny badge on your profile and any posts/comments you make, alongside a Membership trophy. This also lets you access member-only cosmetic items in the games we develop, such as weapons, armor, and hats in Tale of the White Wyvern.
Cheerful Ghost Super Membership: $60 per year with Paypal. Oh wow, you like us, you really like us! You get everything the member level gets, plus we give you a shout out in the credits on everything we make as a supporter.
On top of the new yearly Memberships, we have changed our Patreon Membership subscriptions to match: $2 per month (Member) and $5 per month (Super Member). For folks that prefer a monthly option, or if you already have a monthly membership and want to stick with it, the Patreon options are for you. If you were already supporting us at the original $5 Membership level, you can keep that option and become a Super Member.
Super Members!
For the incredible people that support us at the higher level we created the SUPER MEMBER status and will be recognizing these Members in each of our games in the credits! This is so super I had to talk about it one more time.
I want to thank everyone who has supported us over the years, whether financially or just by loving what we do. If you havenât become a Member yet, I encourage you to join us today by clicking the heart at the top of the page, or follow the link below!
As a friendly reminder, we have a new Cheerful Ghost Zazzle Merch store up with Tale of the White Wyvern swag available. We have plans to add Cheerful Ghost branded swag as well so check it out!
Spoiler warning! If you havenât seen Jurassic World: Fallen Kingdom, this post may contain spoilers, so you may want to stop reading now.
Battle at Big Rock was just released and you can view it on YouTube (link embedded in this post). Itâs a short Jurassic World film that basically shows a confrontation between two dinosaur species at a camp site and a family caught in the mix. It takes place after the end of Fallen Kingdom, where dinosaurs were released into the wild.
For someone whoâs always loved dinosaurs and the entire Jurassic Park/World films, I like this. Stay around for the credits to see more! Iâm looking forward to the next film, which I believe is coming in... Read All
Spoiler warning! If you havenât seen Jurassic World: Fallen Kingdom, this post may contain spoilers, so you may want to stop reading now.
Battle at Big Rock was just released and you can view it on YouTube (link embedded in this post). Itâs a short Jurassic World film that basically shows a confrontation between two dinosaur species at a camp site and a family caught in the mix. It takes place after the end of Fallen Kingdom, where dinosaurs were released into the wild.
For someone whoâs always loved dinosaurs and the entire Jurassic Park/World films, I like this. Stay around for the credits to see more! Iâm looking forward to the next film, which I believe is coming in June 2021.
Preamble: I unequivocally love Jurassic Park (not too odd there) and Jurassic World including the incredibly under rated Jurassic World: Fallen Kingdom that I lovingly call Jurassic Park Monster Mansion (it embraces the camp to it's credit).
Meat off the bone: This short is a really tense look at life after Fallen Kingdom that sets up Jurassic World 3 quite well. The short really leans in to what made Jurassic Park 1 & Lost World work and reframes it in Jurassic World. If JW3 was a film just like this with real people surviving in Dino USA i'd be in. In fact, a TV series of this would be awesome... and I just got the thought that this might be a first step to that...
Azurephile Super Member Post Author
wrote on 09/17/2019 at 04:32am
I agree w/ you about JP. I liked Fallen Kingdom, but I'm not sure how I'd rate it if I were to rate my favorite and least favorite JP movies. I guess there are things about all of them that I like (dinosaurs) and don't like. I saw the first movie when it was in the theater and waited FOREVER for it to come out on VHS. After it did, I watched it almost daily! Probably my biggest complaints w/ the movies has to do with some of the actors, I didn't like them nor their characters. There are more than a few of them to list. For example, the guy in JW that was an asshole and wanted the Raptors to be used for military purposes.
I like this short. It does remind me of JP2 when the trailer was knocked over by T-Rexes. I really have no idea how they're going to end the JW series. I guess some how they capture all the dinos or the dinos die off, I don't know. Blue is definitely my favorite Raptor!
I'm glad they put this short on YouTube for us to watch for free. It was supposed to be included in a movie (the new Calvin & Hobbs Fast & the Furious), but got delayed.
Azurephile Super Member Post Author
wrote on 09/17/2019 at 04:33am
Azurephile gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Azurephile gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Review
Recommended
Text-based MMO like Legend of the Red Dragon (a classic game from the BBS era)
NPCs, optional PVP, seasonal events, and seasons
Tale of the White Wyvern is the first game created by the developers of Cheerful Ghost; Jon Dodson and Travis Newman. Itâs pretty much a text based MMO reminiscent of BBS games like Usurper, and most especially Legend of the Red Dragon. The game is rather simple; create a character, do some forest fights, buy a weapon, armor (and now a hat), and increase your characterâs class skills. There are three classes to choose from; warrior, rogue, and mage. Each class has their own unique skills. For instance, the mage can use a... Read AllReview
Recommended
Text-based MMO like Legend of the Red Dragon (a classic game from the BBS era)
NPCs, optional PVP, seasonal events, and seasons
Tale of the White Wyvern is the first game created by the developers of Cheerful Ghost; Jon Dodson and Travis Newman. Itâs pretty much a text based MMO reminiscent of BBS games like Usurper, and most especially Legend of the Red Dragon. The game is rather simple; create a character, do some forest fights, buy a weapon, armor (and now a hat), and increase your characterâs class skills. There are three classes to choose from; warrior, rogue, and mage. Each class has their own unique skills. For instance, the mage can use a couple of different offensive magic skills, heal, or teleport (flee). The rogue can now disappear, which makes them invulnerable for a few turns. You can increase skill points or stat points by spending gems.
In-game days last for 12 hours, starting at midnight again at noon (12:00PST/3:00EST). At the dawn of every day, your skill points refill along with your health and number of forest fights. Dead players also get resurrected during this time.
The forest is pretty much where characters will spend probably most of their time. It includes a nice variety of random encounters. Usually, characters will run into a monster or enemy, which they can attack or flee. This is the primary, but not the only, way to earn experience points and gold, which are awarded upon a successful kill. Gold can also be spent to heal in Helgaâs Potions and Healing Shoppe. You can also have a few various chance encounters. You may randomly find gems along the way. You can use two to raise your attack, defense, or hit points by one point or save six of them for a skill point in Tarbrethâs Adventurer Training. You are given a limited amount of forest and PVP fights per in-game day. There are a couple of ways to temporarily increase your forest fights. You can accomplish this by interacting with the facilities in the new outhouse. You can also interact with an NPC named Crugg.
There are number of NPCs a player can interact with, many of these grant certain bonuses. Crugg can be found in the hidden tavern and will grant the player some temporary extra forest fights. This tavern is one of the previously mentioned chance encounters you may find in the forest. Scarlet, in the inn, will grant the player some experience points. Jon Boyd the bard will grant the player some gold. You will need some charm to get the maximum bonus from these NPCs. Charm can be granted or lost in the forest by a chance encounter with an old man or woman. You can only get an NPC bonus once per in-game day. However, you can ask John Boyd to sing, which will grant you some temporary forest fights. You can do this and still get the bonus from interacting with an NPC.
Pretty much, the goal is to gain enough experience to advance to the stage where you can no longer train with your master and are then told that you may be able to take on the wyvern. Once youâre able to do this, youâll find the entrance to his lair in the forest, it wonât appear as a random encounter, nor does it take away from your daily forest fights. Instead, youâll find a new option in the forest to enter the wyvernâs den. The wyvern is one tough beast and gets tougher the more youâve defeated. It attacks hard and has a lot of hit points, so youâll want to be fully prepared before you attempt to take it on, if you donât want to die. A good strategy for fighting the wyvern is to save all of your daily class skill points for that battle and use them then. You will also need a good weapon and armor. Defeating the wyvern will reset you to the beginning and allow you to chose a new class. This does not reset your charm, but resets all other stats and wipes your amount of gold in the bank to zero.
There is a PVP aspect to the game, although I donât use it. If a person does not rent a room in the inn, they will be in the fields when they exit the game; out in the open and vulnerable. If a person does have a room in the inn, you can still attack them, but you will have to pay some gold in order to call them down. Players who die (not just in PVP) lose some experience points and all the gold they have on hand. So, itâs best to deposit all of your gold into the bank before leaving the game. Luckily, you can acquire interest each day, which will give you a nice little bonus. You can also acquire more interest by wearing certain hats.
Tale of the White Wyvern is a good game to play and it doesnât take very long to complete your in-game daily activities. It is meant to be played for about 15 minutes per in-game day. There are a variety of things to do and ways to interact with NPCs and other players. One of the best things about it is that it is completely free. There are no loot boxes or anything you can buy with real money to enhance your character. The development process seems to be on going as Jon and Travis are working to add more things to the game. Itâs a pretty bug-free game that can be played on anything with a web browser. You can play it on your PC, phone, tablet, and more. Itâs a pretty interesting game and is definitely reminiscent of those games many of us enjoyed on a BBS back in the 90âs. I recommend at least giving it a try. As for me, I play it every day, twice per day, usually near the dawn of each in-game day.
Pay attention to the in-game help menu as it will guide you to forum posts here on Cheerful Ghost where you can report bugs, provide feedback, or make suggestions. There is a bit of help written in to the game, but not everything is laid out clear as day. The developers left some things left for the player to discover.
There are also occasional seasonal events. Many relate to real world holidays. These events add in extra things for players to do and usually provide the players with opportunities for extra gold, experience, forest fights, etc. There is also now a âseasonalâ game in which a separate instance of the game is running at the same time as the main one. This kind of game is slightly different from the main one and is a bit of more of a competition to see who can rank at the top by the time the instance ends.