Nard's Yogg-Tempo Mage
- 2 x Sorcerer's Apprentice
- 2 x Mirror Image
- 2 x Frostbolt
- 2 x Mana Wyrm
- 2 x Arcane Intellect
- 2 x Arcane Missiles
- 2 x Polymorph
- 2 x Flamewaker
- 2 x Spellslinger
- 2 x Arcane Blast
- 2 x Forgotten Torch
- 2 x Ethereal Conjurer
- 2 x Cabalist's Tome
- 1 x Yogg-Saron, Hope's End
- 2 x Cult Sorcerer
- 1 x Arcane Giant
I put this one together and then looked at some other lists, I've modified my list, gone back to my list, modified and modified.
I've gotten in 150-200 games in the last few days with versions of this. I'm only averaging 60% win with it. Gone from rank 10-7. I've never hit...
Nice deck. I just played VS a Mage w firelands portal and got WRECKED due to the Portals RNG pulling a Halazeal and then... something else that was OP. Firelands seems be a great late game card but games are often decided in the early game so it wouldn't help there.
I am tweaking a Secret Hunter NZoth Barnes Call of the Wild deck right now. So far i've got most of my wins just by grinding them down then occasionally pulling NZoth, Call of the Wild as a finisher. It's pretty good on it's own due to the stickiness of the deathrattle minions and I am trying out Kindly Grandmother to a good effect.
Some people claim Barnes is wicked OP but so far he seems to have pulled stuff that seems to be reasonably decent. He can pull a Highmane but usually pulls another deathrattle minion making it a pretty decent and not OP effect. So at the worst case he pulls Yeti stats and best case a very nice deathrattle minion.