I watched this game video today that is both awesome and confusing. It's a bit confusing because I have no idea what the game is because the video is entirely in what I think is Japanese. That said, the game seems to be of a little girl with antlers in a style similar to Limbo. The art and music are pretty unique and I hope this eventually makes it's way to the states.
Does anyone know anything about this game or know someone that can read the text in the trailer?
Hotaru no nikki. Looks like it roughly translates to "Firefly's Diary". Due on June 19th. Probably won't be a US release, but the Vita is region free, so you can always import. Looks beautiful. Check out this English subbed trailer: http://youtu.be/YsnU6dh0d5A .
Like many I have been enjoying the trailers for Capybara Games, Below. Featuring a really moody art style as well as the music of Jim Guthrie, what's not to love? How about it only being released on XBox? Originally, it was, but it seems Capybara Games have remedied that and dropped the hint in their latest trailer.
Will Below come out on the Steam Machines too? Not entirely sure but Below will come out on "Steam on XBox One" some time this year.
After enjoying Sean Hogan and Jon Kittaka's first game Anodyne, I have been watching the development of "Even the Ocean" with anticipation. Recently they gave me access to "motion demo #1" and I am pretty impressed with it.
Sean and Jon's style is very present in "Even the Ocean" and from the first time you open the game, the unique score brings something very different to the table. Whereas Anodyne was a top down Zelda-esque game, Even the Ocean is a side scrolling platformer. The platforming mechanics of Even the Ocean are pretty simple to understand. You have an energy bar that contains two kinds of energy. If you have much more white energy you can jump higher BUT you move a bit slower. If you have much more purple energy you move much faster but don't jump as high. If you get all white or all purple energy you die and must start over. I found this mechanic to be fairly unique and I often wasn't aware of which energy was best for each situation. That said, after a bit of experimentation I was able to get everywhere I wanted to go.
Even the Ocean will be a two part game:
"The Ocean"
In this longform platforming adventure, explore and learn the nature, boundaries and future of an fantasy world with diverse landscapes. Balance your energy bar to modify your horizontal and vertical movement speed as you travel through the world of The Ocean, carving your own style of travelling through The Ocean's many areas. Our intent is to make moving through The Ocean feel similar to combat, in the variety of ways different players decide to make it through a room.
The Ocean takes place mainly in "Nature" and "Gauntlet" areas, Gauntlet areas are linear levels with rising and falling tension in the level design, Nature areas are more nonlinear, wider-open areas populated with NPCs. We hope that the combination of these areas with the NPCs, aesthetics and overarching narrative provide a rich framework for players to interpret the themes and ideas behind The Ocean.
"Even"
Even is a woman in her 20s in a fictional present-day seaside town: meet and learn about people around her town, as well as explore Even's thoughts through this slice-of-life walk-and-interact + daydream-exploration-platforming hybrid game that also looks at mechanics developed in The Ocean, but in a shorter manner."
I really like how Analgesic Games builds unique games with a very distinct style. Looking forward to playing the final game to see how the story, music, art and gameplay all come together.
Even the Ocean will release some time on PC, Mac and Linux and when an official date is set, i'll let you know.
I'm not gonna lie... I pre-ordered the new Wolfenstein game because this game looks totally sick. That said, the few trailers that have dropped contain some really violent and shocking imagery. Don't get me wrong, I am no slouch to violent stuff. I loved the film Inglorious Basterds so much it sit's on my movie shelf. That said, it seems Wolfenstein: The New Order even ratchets things up quite a bit. To it's credit, to be sure.
I played Wolfenstein: The New Order at PAX prime this last summer and from what I played it was a really polished shooter. Can't wait to get my hands on the game and take down them Nazi's one more time...
Microsoft has released more information about Age of Mythology: Extended Edition in the form of a pretty awesome new trailer. The trailer shows the old version and new version side by side. The trailer goes over the new updated HD visuals, water effects, global lighting, day and night cycles, Twitch.tv streaming & Steam multi-player and workshop integration.
Age of Mythology is a really great game that deserves the HD re-release treatment. I really enjoyed the multi-player of Age of Empires and Age of Empires II but didn't like the single player game. Age of Mythology not only has great multi-player but the single player is well worth the price of admission alone. Taking into account that they are putting in the original Age of Mythology content plus the Wrath of the Titans expansion, this is a pretty great deal.
I wonder if Age of Mythology will get more post-release content expansions like Age of Empires: HD?
Now that PAX East is upon us the flurry of Indie gaming news is starting. I was happy to see the new trailer drop for Hotline Miami 2: Wrong Number. Focusing more on many of the new gameplay elements the trailer really showcases the additions Dennation Games has added to the Hotline Miami formula.
Hotline Miami 2: Wrong Number will release this year on PC, Linux, Mac, PS3, PS4 and Vita.
Recently The Simpsons parodied Minecraft in the show intro. Not as much funny as it is cool to see the Simpsons do it. It's a sign of cultural relevance that certain people and things achieve to be parodied by The Simpsons and Minecraft is popular enough to warrant it.
Azurephile Super Member
wrote on 04/08/2014 at 03:05am
I appreciated Moe the creeper exploding at the end because it shows at least a surface knowledge of Minecraft. I thought everything was just going to be blocky, and that looks cool, but at least someone's actually picked up the game and played it once or twice at least :)
Azurephile Super Member
wrote on 04/08/2014 at 10:43pm
I agree Adym, without a Creeper (at least), it just couldn't really fully spell Minecraft (and what I hate about it, but still love the game).
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Seriously, cataloged in this YouTube video is every Super Nintendo game start sequence in alphabetical order. If there is no English translation of a game, they use the Japanese version. The video is only 9 hours and three minutes so start watching now!
I watched this for about 5 mins, and jumped around for another 5 mins or so. Even with all the games I've never heard of, there is something inherently charming to me about Super Nintendo game sounds. I love the midi soundtracks and the occasional recorded voiceover.
So much random stuff here lol. WINTER GOLD! The MOST intense winter games game you'll ever see! Plus! Dancing Women! http://youtu.be/w9V-A_26s0M?t=8h37m52s
jdodson Admin Post Author
wrote on 04/08/2014 at 01:08am
That one might take the cake for the worst SNES intro i've ever seen.
Kero Blaster is Studio Pixel's latest game that will launch May 11th on PC and iOS. Studio Pixel was the company behind Cave Story and it seems Kero Blaster falls in the same genre. I like the NES aesthetic of Studio Pixel games and appreciate how the main character of Kero Blaster is a frog with a gun.
Kero Blaster is releasing on PC on the Indie Game site http://www.playism-games.com/ It's an interesting service I hadn't heard of that is similar to GOG.com or the Humble Store.
http://www.animenewsnetwork.com/news/2014-04-10/nis-posts-htol-niq-1st-promo-with-gameplay
Hotaru no nikki. Looks like it roughly translates to "Firefly's Diary". Due on June 19th. Probably won't be a US release, but the Vita is region free, so you can always import. Looks beautiful. Check out this English subbed trailer: http://youtu.be/YsnU6dh0d5A .
also an article here, on Kotaku: http://kotaku.com/i-feel-the-need-to-lead-this-little-girl-to-safety-1561671553
Thanks scrypt, that's some cool sleuthing. I found it in some random blog with very few details.