jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

http://i.imgur.com/KNJSNVw.jpg
A.N.N.E. is a gorgeous upcoming 2D pixel side-scroller that mashes up elements of Contra, Castlevania and Blaster Master. It recently caught my attention from its Kickstarter campaign and after I watched the video I was hooked on its interesting gameplay and lush visuals. Currently A.N.N.E. is 7k shy of its backing goals and has 13 days left to achieve it. If this game strikes your fancy and you have a few bucks between stuck in your couch cushions I seriously recommend you consider backing this project.

I want to thank Travis and WhiteboySlim for tossing questions into the hat for this one.

jdodson: From the initial concept to now about how long have you been working on A.N.N.E.?

Mo: For about five months, but on a crazy schedule of 60 hours minimum per week sort of thing. I also wasted some time on a bunch of systems that I ended up getting rid of. Obviously trying things out is often the only way to be sure if it’s fun or not!

jdodson: When A.N.N.E. ships about how long will the game take to complete from start to finish?

Mo: I am hoping for a solid ten hours, potentially longer if you intend on doing all the side quests/challenge areas. But it`s something that is always hard to gauge. Once I get into some user testing I will see what needs to be added, if needed, to create a richer experience. I wouldn`t add stuff just for the sake of making the game longer if I feel that the experience is perfect “ 7 hours. But I am pretty sure that the optional challenge areas will keep you busy for a few more hours.

jdodson: Will A.N.N.E. ship sometime in 2013?

Mo: I was initially hoping to release the game at the end of the year but then I had to put a lot of time into Pax East, GDC Play and now Kickstarter. These things are literally full time projects so I had to push the game back a little. I am now targeting a March 2014 release, but it’s a soft target depending on the quality of the game once I get there. I want to make sure that the game is solid, so if it starts feeling like I would have to cut corners in order to make it in time I will let everyone know ahead of time and push it back. But in the event that I would have to push it back, I will make sure that I release something out to keep the backers happy. Something like the coop mini game or a demo of the game.

jdodson: A.N.N.E. has some really lush Kickstarter levels. The Super A.N.N.E. bundle looks incredible. What process did you take to design the SNES Cart and Controller and who prints that sort of thing?

Mo: A few people have access to factories that are somehow still making these. I believe some are in China and the one I am dealing with is based in Mexico. These aren’t cheap to make obviously and I do have to make a minimum of 500 SNEs box/cartridges in order for the price to be decent…

Travis: Will these promo items be on sale later for people who didn’t support the game via Kickstarter?

Mo: I will definitely have all the current items available post Kickstarter through my website. With the ability to pay using Paypal, Amazon or Google Wallet. I am working on setting these up at the moment.

jdodson: What's the coolest thing in A.N.N.E. you are most excited to have people experience for the first time?

Mo: Taking control of the ship. This is where people realize that it’s not just another platforming game. That exploring in the ship and on foot makes for a really refreshing and immersive experience.

WhiteboySlim: Choosing to have the energy crystals serve as both XP and the game currency is an interesting design choice. Was there a specific reason you decided to implement them this way?

Mo: I tried having gold coins and XP, then I felt like it was adding unnecessary complexity in managing currency in the game. I am a big Dark Souls fan and I think that their system was amazing. I wanted something similar that would be a little less punishing.

WhiteboySlim: Will we get to mess around inside our ship? Will we get to make upgrades to our ship?

Mo: Yes! You get to purchase new parts or upgrade these parts from a little terminal inside your ship. The parts are meant to be a way to customize your experience by letting you modify stats such as ship speed, defense power, attack power and also the kind of weapon that your ship has rangin from spread shots to auto lock on. Each of the different weapons coming with different rate of fire and attack power.

jdodson: From the A.N.N.E. reveal trailer, the game already looks quite far in the development process. What are you working on right now in the game development process and what big hurdles do you have to overcome?

Mo: I am still finishing a few of the main systems such as the map and the Inventory/upgrade system. Once that`s set I will be able to just create content for the game; all the game areas, enemies and epic bosses!

Travis: The stretch goals have some great additions in there like New Game+, multiple platforms, etc. Which of these would you most like to implement, taking the extra funding out of the equation?

Mo: I would love to get the game on Wii U, PSN etc… But my main focus being on making a great game on my existing tech (PC, Mac, linux) then I shouldn`t have to worry about all those platforms, they should come regardless. So although I would love to release on multiple consoles, the main focus has to be on making a great game.

jdodson: Fast forward to the future a bit and A.N.N.E. is Kickstarted and the game ships to critical acclaim. What's next for Games by Mo? A.N.N.E. expansions or a sequel?

Mo: I do have the sequel already planned in my head. lol But I also have a bunch of other games I would love to do. It`s hard to say at the moment! It will most likely materialize slowly as I get closer to finishing A.N.N.E. I always trust my guts feeling and excitement when jumping onto a new project, so it`s a little early to say for sure what my next project will be.

jdodson: I want to thank you for taking the time to answer my questions today and am VERY excited to see this game get funded and ship! Before we wrap things up, is there anything else you want to say?

Mo: Thank you for the Interview. I would also like to invite everyone to follow me on youtube, facebook or twitter and take a look at the trailer if they haven`t already. Also voting for the game on Steam Greenlight would definitely be appreciated! Cheers!

http://www.kickstarter.com/projects/1445624543/anne
https://www.facebook.com/gamesbymo
http://www.youtube.com/user/shiroutsumi
https://twitter.com/gamesbymo
http://steamcommunity.com/sharedfiles/filedetails/?id=122461670&searchtext=a.n.n.e


http://i.imgur.com/dykj5wi.jpg
Hey O everyone. I seem to find myself with 6 Firefall invites. One scratchable card and 5 email invites to be exact. The game is in beta right now but I installed it and am trying my hand at the tutorial parts. So far, its quite a bit of fun where other MMO shooters have fallen flat for me. One way Firefall sets itself apart is by having a really great set of intro steps getting you familiar with the game. All of it is optional, but its really useful trying out the classes and seeing what they are capable of.

The game also allows you a really satisfying selection of guns and I really liked the ability to switch between first and third person mode. Nothing janky here, the 3rd and FPS modes are very well done.

Oh right its also very pretty too.

**1 Invite Left**

So if you want a invite, hit me up in the comments and ill ship them off.


Last week I published an interview with Curtis Schweitzer, one half of the amazing composer duo working on the Starbound score. In the interview I posted a question tossing out names for possible songs about the Novakids, one of the in game playable races.

One of the new Cues uses a name I suggested in the interview "I was the Sun (Before it was Cool)." I am very happy to see this happen and want to thank Curtis for using it! Curtis, if you need any more song titles, hit me up!

Check out the recent blog post about it as well as the other track Hylotl: "The Eternal Tide"

https://curtis-schweitzer.squarespace.com/blog/postid-5

To read the original interview in its entirely:

http://cheerfulghost.com/jdodson/posts/1248


"Wolfenstein: The New Order, an action-adventure shooter slated for release in late 2013. The game is being developed by MachineGames, a studio comprised of seasoned developers known for creating compelling, critically-acclaimed story-driven games. Wolfenstein has been widely credited for helping establish and popularise the first-person shooter genre, and Wolfenstein: The New Order is a reimagining of this franchise -- offering players a gripping and dramatic experience. The official announcement trailer can be seen today at GameSpot.com."

Day one purchase, no question. I loved the last Raven made Wolfenstein game and this one looks fantastic. A distopian future where the Nazi's won and now they have armies of robots? My only question is how BJ survived that long and I am surely hoping the answer is time travel.

Does this trailer spark your fancy or did it fly over you in a wave of "meh?"

The new version seems have been blessed by Carmack as he had this to say in a recent Tweet:

"Machinegames has some of the sharpest developers we have ever worked with, both passionate and pragmatic. Doing Wolfenstein proud."

https://twitter.com/ID_AA_Carmack/status/331772043899068418

Very excited.


http://i.imgur.com/YSMXQae.jpg
Portal and Left 4 Dead 2 were recently released on Steam for Linux and I decided to give Portal a shot. First off the install is painless and after starting the game up the game auto-detected my system properly and turned all the setting up to the right levels. The shot I took above was a scaled down version of what I saw on my monitor.

The game plays very well and is really awesome because... its Portal :D Its really quite incredible how quickly Valve is porting over their back catalog to Linux and I have found that they all work very well.

Have you tried the Portal Linux Beta or the Left 4 Dead 2 Linux Beta yet?


Back this on Kickstarter!
"Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school gamers will find Rex Rocket a breath of fresh air, stirring warm and fuzzy feelings of nostalgia. Rob and Tyler, two passionate indie game devs, have a mission to keep the world of retro games alive."

So many awesome retro styled games have been coming out on Kickstarter lately. Add Rex Rocket to the list of games that look really great. One thing that sets Rex Rocket apart is that the Kickstarter video focuses on the game intro and gameplay only.

The game has already hit its 6k goal with 19 days left to go but if you wanted to lock this game in on release, the intro level for a copy of the game is $10 and then $15 for the game+score.


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Stephanie Bayer the community manager for PopCap recently tweeted that Plants VS Zombies 2 is going to drop in July. I played the heck out of the original and am looking forward to the next installment.

Hopefully Crazy Dave has a much larger role in PvZ 2 and my only real request is that PopCap make the second one have some difficulty modes.

https://twitter.com/NSSteph/status/331424089883414528


PC Gamer recently crowned the Flak Cannon as the best FPS gun of all time, video linked above. I totally agree.

The Ore list for Starbound was recently leaked on Reddit. While it didn't make Chucklefish too happy it does show off how much awesome stuff there will be to mine, like the infamous Obtainium.

http://i.imgur.com/bJ4dXrK.jpg

Legend of Dungeon developers showcased some new mobs for the game to be added sometime before Beta is finalized. Unicorns, Leprechauns and Gorgons!

http://robotloveskitty.tumblr.com/day/2013/04/23/


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ConcernedApe just posted a pretty lengthy update about changes he recently made to the upcoming, Stardew Valley.

"I’ve been doing a big “month and a half of graphics”, and I’m finally about done with it. A lot of what I’ve been doing has involved redrawing or touching up older sprites that I wasn’t happy with. The old stuff was passable, but I am so much happier with the new, and I think it really does help breathe life into the valley. It’s funny how a seemingly trivial graphical detail can excite the imagination and evoke a sudden thrill, drawing you into the game world on a much deeper level."

The new art looks very good and I urge you to head over to the blog and read over the recent game changes. The new style has a really unique feel and is very pretty.

No word on when this game will be released, but when the news drops I will let you know.

http://stardewvalley.net/mini-dev-update-4/


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Happy LIFE DAY... oh wait, er.

Happy Star Wars day everyone! I know its fairly cliche to say, but I really do have an unironic love for Star Wars. I hope that on this, one of the most sacred days in Geekdom you can do something Star Warsy and awesome.

Some ideas(not ordered for practicality):


  • Go to Antartica with a friend. One of you should partially freeze and then the other one can stuff the other one in a Polar Bear for warmth. This may be dangerous, so consult a wildlife specialist before you begin.

  • Step 1. Build a very large space station that looks like a Moon from a distance. Step 2. Put it in space. Step 3. Anger people such that they want to destroy it. In retrospect, stop at step 2.

  • If you are in an armed hostile situation where a local bounty hunter is trying to take you in to the local crime boss ONLY shoot at him after he nearly shoots you in the face. Pre-emptively acting here would upset the elderly and the very boring.

  • Kiss your sister.

  • Punch Jar Jar Binks in the face.

  • Go to your local desert and look for droids. Stop when you see a walking golden man that is extremely fussy and ill tempered with a vacuum cleaner.



OR checkout the latest Steam Sale where they bundle up all the PC Star Wars games for $50. You know, whichever you prefer.

http://store.steampowered.com/sub/25772/

http://en.wikipedia.org/wiki/Star_Wars_Day
http://starwars.wikia.com/wiki/Life_Day