jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

I have really been enjoying the Zelda Sundial of Shadows animations created by Isobel Kelly. I wanted to ask her a few questions about the series, her process and thoughts about creating it. If you haven't checked out episode 1 I highly recommend it!

jdodson: I really like the style of Sundial of Shadows as it has the guts to do something a bit different. Instead of providing a paint by numbers generic story it takes its time to build its own style, and narrative. I wonder what you wanted to accomplish when you started the concept of Sundial of Shadows and wonder how you look at your first few episodes?

Isobel Kelly: I could've illustrated a comic book of this fan fiction but I wanted to really bring the story to life through animation. Sometimes I regretted creating it this way because of how long it takes to produce just one episode. I continue to remind myself of how worth it this will be in the end and of what a great self accomplishment it will be.

To create this Zelda fan fiction I had to first choose a concept, what character was the story going to be focused on and in what era of the Zelda timeline was the story going to occur? Ocarina of Time was my immediate choice, for the protagonist; typically, Link would've been the first choice but I wanted to try something different.

I thought back on the confrontation between Link and Dark Link in the Water Temple, it always used to bother me how the doppelgänger of the Hero of Time was never given a significant role in the game, he wasn't even made a boss monster. That's when I decided to shine the spotlight on the villain for once. I went with the concept that not everyone begins evil, there was a time where even the Great Ganondorf sucked on a pacifier. So where's a better place for the story to begin then at the birthplace of Dark Link, at the peak of his innocence.

The plot is of Dark Link's delve into darkness and his journey takes place during the same time as Link's. Their paths eventually intertwine at the fated location, The Water Temple. I wanted to do Dark Link justice and give him a proper purpose.

jdodson:The choice of using text to convey dialog and story as it harkens back to the original Zelda games. I wonder how you decided on this and if you considered voice acting for SoS?

Isobel Kelly: I've always considered voice acting for the series, for one it means viewers can enjoy watching the animation without the distraction of text and it's also nice to know what the characters sound like. I'd chosen simple subtitles to stick to tradition, I believe it also adds to the nostalgia of the Nintendo 64 classics.

jdodson:Link’s Awakening is one of my most beloved Zelda games, I wonder for you what game or games come to mind?

Isobel Kelly: If you're asking me which of the Zelda games are my favorite? Ocarina of Time N64 version, hands down. The first game I'd ever played, I was 6 years old at the time. I've played that game so many times (still do) I remember every puzzle by heart, I could play that game with my eyes closed. And then there's Majora's Mask. I can only ask, what happened to the keaton after that!? Any Zelda fan who has not, I implore that you play the classic Zelda games. Last time I'd visited an expo wearing a keaton mask with Link's cap, people were asking if I was pokemon crossed with Zelda.

jdodson:I wonder what prompted you to create Sundial of Shadows?

Isobel Kelly: I was first inspired to create this fan fiction after watching another person's animated Zelda series on Youtube. Seeing this person bring his story to life channeled the Zelda fan within me, before then it lay dormant for ages.

jdodson:I found SoS on one of the many game sites on the web. I wonder, as the episodes reach a wider audience how you look at this and what you think about it? Did you anticipate people to respond in the ways that they have?

Isobel Kelly: To imagine that more people could discover and enjoy this series excites me, I have what I believe is a great story that I want to tell everyone! But at the same time it worries me. Because I produce the episodes at such a slow pace, I can only hope that they can be patient. It's certainly a story worth waiting for. Thinking back I sometimes wish I could've saved up the episodes before releasing them, I was much younger at the time though and didn't realize how the series would catch on. Being a one person team I can only push forward and do the best I can.

jdodson:How many episodes of Sundial of Shadows do you plan on releasing to conclude the story or is SoS a story that can continue on for many seasons?

Isobel Kelly: I can't even determine how many episodes it will take to produce this series. HEAPS. Each episode I try to make at least 8 minutes long (not counting the 2nd ep since that had a specific deadline I had to plan around.) The series consists of the three stages of Dark Link's life, childhood, teenhood and adulthood. Each of which are almost an entire story on their own. However, I don't mind how long it will take to complete this series, it's the journey I should enjoy.

jdodson:Episode one takes its time with the characters to exist in the world and ends on a tense moment. Episode two takes us back to explain a bit more backstory. As you are charting out the Sundial of Shadows narrative how do you figure out what elements of the story should be shown in each episode?

Isobel Kelly: I've planned the whole story through a script, marking the key elements. I write a separate script for each episode using the overall script as a guide to ensure the story is told in the proper order. For the first sequence of episodes I plan to intertwine the stories of Dark Link as a child (under the age of 10) with the episodes of his current adventure. For example, the 1st ep was of his current adventure, 2nd ep was a flashback, 3rd ep will be current, 4th will be flashback and so on. This way you will get to know the relationship between his mother and him and the sort of character Uhu is.

jdodson:I want to thank you for taking the time to talk to me about SoS and wondered if you had anything you want to say before we wrapped up?

Isobel Kelly: No matter how long it takes this series will continue. And I just want to say that I appreciate everyone's support on the production of the series so far. Your encouragement has really kept me going during this large project. So thank you!! And thanks for this interview, I'm happy to have been given the chance to explain my process to everyone more thoroughly.


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I love Starcraft and as such need to let you all know if something awesome happens in that arena. As it so turns out now until March 12th you can get Starcraft II: Wings of Liberty for $20 on Battle.net which just so happens to be the release date of the Heart of the Swarm Expansion as well.

Both games for $60? No too bad.

http://us.battle.net/sc2/en/blog/8876310/Save_50_on_StarCraft_II_Wings_of_Liberty%E2%80%94Limited_Time_Only_-3_1_2013


Said simply:

"Space Qube is a voxel based retro shooting game which is going to hit iTunes store soon. The game is basically composed of two parts, game and workshop."

I love the idea of a rich iOS game that allows the ability to share your creations with others. For a time, I too enjoyed Words with Friends because it was a really interesting shared experience. Space Qube also shipping for free? Pretty much a must play for me.

http://www.lynxengine.com/games/spaceqube/index.php


Legend of Zelda Sundial of Shadows is a VERY unique fanimation set in the Zelda universe. They totally nail the feel of Zelda for me and each frame evokes dat nostalgia. That said, if you are turned off by more art house or Anime, then this isn't your jam.

Episode 2 is a nice continuation of Episode 1 but doesn't spend time following the events of episode 1, it takes a step backward and provides a bit more back story. It reveals little, but allows the viewer to see a bit more of the universe it so eloquently builds. I like the style of this series quite a bit and can't wait to see it unfold a little bit at a time.

I recommend you watch episode one:
http://cheerfulghost.com/jdodson/posts/1031


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Street Fighter X Mega Man is one of those games that leaves me between a head scratch and a high five. One awesome thing about this games is that it is getting a deluxe physical release on a sweet USB drive.

The chances I pick this deluxe version up and VERY high and if I do, ill let you know how it turns out. If you are interested in what comes with the deluxe USB release for $19.95:

* 8GB Mega Buster USB stick
* Mega Man #1~4 (Digital Comic Book)
* Mega Man Tribute Art Book (Digital)
* Mega Man X Complete Works (Digital)
* Street Fighter X Mega Man soundtrack (via A_Rival)
* SFxMM Wallpapers (Originally posted on Unity)
* Quick link to SFxMM game (in case you somehow don't have it)

http://www.capcom-unity.com/brelston/blog/2013/02/28/mega-man-usb-buster-on-sale-soon-packed-with-goodies


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I am really excited to bring you guys a few new features today and as such wanted to talk a bit about them. So here goes...

Interviews: Interviews are becoming a big part of Cheerful Ghost and some people were having a hard time finding them. I added the interviews to the menu to give them more visibility and showcase more of what we do.

Anyone on the site can add "Interviews" to their list and contact a person or company in gaming to post. When I started the site I had never given an interview before and after a few, was able to make them great. So if you had an inclination to do an interview with someone about your favourite game or game company, I urge you to go for it. If you need some advice, drop me a line as I am happy to give you suggestions or help you out in any way I can!

Memberships: This is a really exciting new feature for the site because it enables quite a lot of awesome. First off, it allows people the ability to donate to the site if they wish. The second thing it allows is for people to back Cheerful Ghost as Members. If you decide to back the site as a Member you get a whole pack of awesome stuff and over time will get even more! I don't want to talk too much about what's coming next, but suffice it to say your membership will get sweeter over time.

What you get now is pretty epic and I wanted to talk a bit about that. First off, if you donate or back the site as a Member you are supporting Cheerful Ghost in a way that will keep the site going for a long time to come. If you donate or back the site as a Member you also get a special trophy for your awesomeness, but we take it a step further as each person that backs the site is featured in the new section called "The Hall of Awesome."

The Hall of Awesome is a new site feature that will showcase people that donated or backed the site as a Member until the end of time(or nuclear apocalypse, I can't keep the site up during a nuclear event). You are listed under the year you donate or become a Member and will always be listed under that year. As a special bonus for Members we allow them a much larger Hall of Awesome mention and the ability to customize it with whatever you wish to say. Forever immortalize your wit for future generations of Cheerful Ghost fans!

For people that donate or back the site as a Member we will also upgrade your user titles to Haunt and Ghost respectively. We are also allowing Members the ability to customize their tagline to 140 characters, up from 80.

Oh right and everyone that becomes a full member will have all the site ads removed as well. There are also a few more features available, but you can read all about them in the Membership section:

http://cheerfulghost.com/membership
http://cheerfulghost.com/awesome

I am excited to see these new features drop and am happy they are out because I can focus on the next set of awesome stuff we are doing in March. I don't want to spoil the next big move, but its quite a lot of stuff you guys have been asking for and will love.

I want to thank everyone for hanging out on Cheerful Ghost and talking about awesome games. Working on the site has been one of the coolest things I have done and it wouldn't be awesome without you!

If you have any questions, drop me a line in the comments!


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Starbound is a really exciting looking upcoming open ended sandbox in space. You can read some of my thoughts about it here as a primer:

http://cheerfulghost.com/jdodson/posts/1020

Recently the Starbound folks have released The Starbound Chronicle: Issue 1 that highlights some of the recent activities in how the game is progressing. In this issue they talk a bit about how in game Armor mods work:

"The effect of armor mods varies hugely. From armor that glows in the dark, to armor with a built in defib that activates if your energy bar is full when you die, shocking you back to life."

The game seems to be taking a turn to allow the game world a bit more depth by allowing the in game races quote a bit of back story.

"Another area of the game we've been focusing on recently is fleshing out the history of each race in Starbound and building a deep and compelling lore.

Starbounds lore is presented to the player through books, logs, papers and other materials found in the game world, as well as conversations with NPCs who will change what they say based on your race.
"

They end the Chronicle with a few emails from the community and drop news on a in John McCain race. At least its not something to do with cats I suppose.

Very excited for Starbound to drop and as soon as they post anything about release dates you will be the first to know.

http://playstarbound.com/wp-content/uploads/2013/02/starboundchronicleissue1.html


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After seeing some really cool 8 bit bead creations at a the Portland Retro Game Expo this summer, I decided the world needed a Cheerful Ghost. Spending a bit of time on it here and there I created a process to build the Ghost magnets and I think they turned out pretty well. Right now I am testing my latest magnet adhesive strategy on my fridge and these particular prototype revisions are holding up well.

Stay tuned over the next month for information on how you can put one of these awesome Ghosts on your fridge!


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As browser technology advances I am really surprised at the level of awesome games people can create using HTML5. Take Bombermine, a new Bomberman clone that works from any modern browser. It plays as well as the 4 player version I had on Super Nintendo but Bombermine throws the crowd capacity of the Internet into the mix.

Dueling with someone Bomberman style from different parts of the world is a pretty awesome thing and occasionally as I was playing things got a little frantic. The game is in beta right now but the multiplayer rosters seemed quite full so there should be no problem finding people to throw bombs at. At one point I found a mystery item that turned me into Kenny from South Park. I couldn't drop a bomb but if I touched another player they would become Kenny for about a minute too. An interesting debuff as the only thing you can do as Kenny is evade others or... be killed.

You should check out Bombermine because of nostalgia and because you wanted to blow things up, if only for a few minutes at least.

**update** Looks like Bombermine has been rebranded as Game of Bombs.

http://gameofbombs.com


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"We've been working on a little something, different from our other games, and we're pleased to invite you to be the first to see it," the company wrote in its e-mailed note. "It's not a sequel, expansion or that rumored next-gen MMO, but it's something we're excited for you to get your hands on."

I wonder if this is what Jay Wilson left the Diablo III team for? Some are speculating this is the previously mentioned Titan MMO. If past Blizzard announcements are an indicator, then the game will launch about 4 years after the announcement(D3 was announced in 2008).

So what do you think, is this the new Titan MMO or something entirely different?

Either way, we will know March 22nd!

http://arstechnica.com/gaming/2013/02/blizzard-set-to-debut-something-new-at-pax-east/