jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

"Set out on a grand adventure in this turn-based retro style pixel-art RPG, inspired by the great titles of the 90's, where players take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session.

Players are able to control both the playing characters AND the dungeon master, and they choose which battles to fight. Put together a bunch of monsters to make for a challenging fight, your efforts will be equally rewarded!
"

Knights of Pen and Paper looks really interesting. It boasts launch support on Windows, Mac, Linux, Android and iOS which is pretty awesome. Having someone play AS the Dungeon Master that facilitates the game sounds very cool. I would be very interested in getting people together to play this online after it drops if its fun.

http://www.paradoxplaza.com/games/knights-of-pen-and-paper-1-edition


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We launched a revamp to everyones Profile page as per the list of features we had slated to release this month. The new design is much more distinct than the old one and highlights certain things the old profile page didn't. If you are new to the site, this might be what you are used to, but for people that have been on the site for longer this will be a pretty big departure.

A few examples to look through:

http://cheerfulghost.com/BigBadGoat (the avatar alone is worth the price of admission)
http://cheerfulghost.com/Travis
http://cheerfulghost.com/scrypt

We also now have a much better feedback form now. The old one was simply a Google Doc Form that backended to a spreadsheet, this one has the style of the site and is much simpler to use. It also gives feedback much more visibility to Travis and I, which is always a good thing.

http://cheerfulghost.com/feedback


Recently Tommy Refenes posted on IndieGames.com about Piracy and DRM and you really should read it.

http://indiegames.com/2013/03/team_meats_refenes_apathy_and_.html

Its a well written piece and he brings up several points I want to highlight.

We are closing in on 2 million sales and assuming a 10% piracy to sales ratio does not seem unreasonable. As a forward thinking developer who exists in the present, I realize and accept that a pirated copy of a digital game does not equate to money being taken out of my pocket.

He goes on to say...

In the digital world, you don't have a set inventory. Your game is infinitely replicable at a negligible or zero cost (the cost bandwidth off your own site or nothing if you're on a portal like Steam, eShop, etc). Digital inventory has no value. Your company isn't worth an infinite amount because you have infinite copies of your game. As such, calculating worth and loss based on infinite inventory is impossible. If you have infinite stock, and someone steals one unit from that stock, you still have infinite stock.

I think his points are apt considering the recent SimCity 5 single player always on DRM fiasco. Basically, the launch of SimCity 5 saw many people not able to play the game due to the always online requirement. This led to many returns and a ton of bad press for EA. Refenes comments on this as well.

After the frustrations with SimCity I asked Origin for a refund and received one. This was money they had and then lost a few days later. Applying our earlier conversation about calculable loss, there is a loss that is quantifiable, that will show up in accounting spreadsheets and does take away from profit. That loss is the return, and it is much more dangerous than someone stealing your game.

His point is that its worse to have a refund than a lost sale to piracy. This is an interesting point because its not one I had considered before and after thinking about it more tend to agree with him. I come from the “all DRM is bad” camp and don’t enjoy any form of it. Some I tolerate, but most of the time I don’t buy things if the DRM is annoying. But shouldn’t DRM as a thing be totally dead in the game industry by now? I mean what customer is asking for DRM?

And really, DRM should be dead by now. I mean wasn’t Gabe talking about DRM being lame back in 2008? Oh right, seems he was.

http://www.gamefront.com/gabe-newell-talks-about-drm-and-piracy-on-steam/

I get fairly frustrated when I hear how the issue is framed in a lot of cases. To us it seems pretty obvious that people always want to treat it as a pricing issue, that people are doing this because they can get it for free and so we just need to create these draconian DRM systems or anti-piracy systems, and that just really doesn’t match up with the data.
As a customer, I want to be able to access my stuff wherever I am, and if you put in place a system that makes me wonder if I’ll be able to get it then you’ve significantly decreased the value of it.


I figure “DRM thinking” is limited to older companies like EA only, but that doesn’t seem to be the case as seen in this recent “Ask Slashdot” post.

http://ask.slashdot.org/story/13/03/20/214236/ask-slashdot-what-is-a-reasonable-way-to-deter-piracy

I'm an indie developer about to release a small ($5 — $10 range) utility for graphic designers. I'd like to employ at least a basic deterrent to pirates, but with the recent SimCity disaster, I'm wondering: what is a reasonable way to deter piracy without ruining things for legitimate users? A simple serial number? Online activation? Encrypted binaries? Please share your thoughts.

Doing a simple serial key check is fine but doing much more than that is a waste of bandwidth because if your thing is popular enough, piracy will happen no matter what you do. Its hard enough building something awesome, don’t split your bandwidth doing things that in the long run will never get you what you want.

This is just a strange topic that shouldn’t really be a thing in 2013. I think the best thing we can do is make choices that put money in the hands of people that build things we want. That means if you get a game with crap DRM, ask for a refund. And likewise, buy games that respect you and your time. For instance, all games on GOGcom are DRM free. As are all the games that come out as part as the Humble Indie Bundles. Because, really its 2013 and publishers and developers need to understand that treating their legitimate customers like criminals isn’t the way to ship awesome.


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"Eat Game Live is what happens when you let a gamer into the kitchen. I was sick of eating trash all day, so I decided to learn how to cook. My goal of this blog was to write recipes for people in my situation: gamers who just want a good meal. I try to keep my food healthy without sacrificing flavor."

Eat Game Live has some really cool recipes on the site themed around some awesome games like Starcraft, FTL, Dark Souls, Borderlands and more.

http://eatgamelive.com/category/starcraft
http://eatgamelive.com/category/faster-than-light
http://eatgamelive.com/category/darksouls
http://eatgamelive.com/category/borderlands

The photos of the dishes look really good and I might try my hand at Infestation Pit Toast.

http://eatgamelive.com/2012/07/20/infestation-pit-toast-peanut-butter-banana-french-toast/

What do you think, are you interested in trying on the recipes out?


Terraria will drop on consoles in North America on March 26 and March 27 on the PS3 and XBox 360 respectively. Hoping for a demo to try out how the controls work on the console for this one. Ultra interested to see if this content comes to the PC in some way. And yes, I would buy an expansion for Terraria.

http://www.joystiq.com/2013/03/22/terraria-digs-in-on-psn-march-26-xbox-live-march-27/


Blizzard just announced its next new game at PAX East called "Hearthstone: Heroes of Warcraft." Hearthstone looks pretty interesting and according to the FAQ:

"Hearthstone is a free-to-play digital strategy card game that anyone can enjoy. Players choose to play as one of nine epic Warcraft heroes, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent."

Since I really enjoy Magic: The Gathering I am interested in Hearthstone. Essentially its a free to play CCG that you can play online in a few minutes. Sound like it could be fun.

I know a few people have scoffed that this isn't anything new because its based on the existing Warcraft franchise. After thinking about it some, it really makes sense that this game is in the Warcraft universe as it already has a pretty deep canon and the characters are pretty well known. I played the living junk out of Warcraft 3 and Warcraft 3: The Frozen Throne so most of the heroes they showcased were well known to me.

Its interesting to see Blizzard pair down a project for a small team and release it on PC, Mac and the iPad. I think this game has the ability to be quite huge, because of its free to play nature and Blizzards huge sway with players. That said, I can see where some might "meh" this game. Wherein I am not foaming at the mouth for this one, when it drops I will pick it up and play it for sure. Will I buy some in game decks? Well, typically I don't but if the game is good enough ill kick them a few coins to keep things going. But if this is like previous Blizzard titles, they won't have much of a problem paying the bills for this one.

Also wondering if they plan on doing a physical release of this game as actual playable cards if it does well?

http://us.battle.net/hearthstone/en/faq/


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My first day at GameStorm was great. Its nice to come to an event by Geeks for Geeks. If you love playing RPG's, Board Games, Miniatures or Collectible Card Games GameStorm is your jam. I do and it was fun to sit down and play some games I wasn't previously exposed to. After my first panel(more on that later) I hit up the floor and settled on playing Steve Jackson's Revolution! Revolution! is a game where you try to coerce the town such that your influence spreads such that you gain the towns support for your revolution. I was mesmerized by the bidding and strategy process so much that I forgot to expand my influence in the city. I was spending time reading the table, trying to anticipate what they would do and "bid" accordingly. The game is very strategic and has near poker feel to how you can read into what the other players are doing. If you are looking for a fun strategy game that doesn't take much to learn, Steve Jackson's Revolution! is worth a go.

My first panel of the day was "What's on Kickstarter Right Now" also known as, the first panel I've ever been in. I think it went very well and I told a few jokes that seemed to hit the mark. In the end, it was awesome to be a panelist with people that love whats on Kickstarter and have Kickstarted projects themselves.

My co-panelists where:

Jess Heartly is a cool writer who has worked on a ton of awesome stuff.
http://www.jesshartley.com/

I also shared the stage with Gary McBride the owner of Fire Mountain Games who recently Kickstarted the amazing looking Creature Cards.
http://www.kickstarter.com/projects/730004812/creature-cards-monstrous-playing-cards-for-games-o

My second panel was on Community Organizing. It was moderated by PIGSquad's own Will Lewis. We talked about organizing communities and shot around our different thoughts on how we go about that.
http://pigsquad.com/profile/WillLewis

Jeffery Sens from Portland Games for Change.
https://www.facebook.com/groups/247773668667490/

And Paul Vorvick of the LARP Beyond the Eaether.
http://www.beyondtheaether.com/

Panelling is very fun and I really enjoy talking to other people in similar spaces doing awesome stuff. Looking forward to heading over today, I have my final 2 panels today and look forward to meeting more people and playing more games.

* The picture of the awesome mask was taken at the Attention Span Games Booth http://www.asgarb.com


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So after asking everyone which game I should play next I installed Fallout: New Vegas and started the single player mission. Compared to Fallout: 3 the intro wasn't terribly interesting. I imagine the game picks up a ton later on, but I didn't click for me right away. I will come back to it at some point though.

A few days ago FTL went on sale through the Steam Spring Indie sale and is currently $5 stand alone or $7 with the score. I picked up FTL + the score(of course) and decided to try it out. After an un-countable amount of games I can say that FTL is a must buy if you love space sims. Its a interesting take on the Roguelike game genere that dares to be fun! I guess I should qualify that a bit because I don't find many roguelikes fun. There are roguelikes I want to enjoy, but just can't get into. Its not that I don't like challenges or have a problem losing its just that certain games don't mix the "really hard" and "losing your ass off" to make it fun. But FTL does. In FTL in every game I lost my ass off and it was very fun. An epic adventure even. But realize here I play games for fun, not work, so if a game seems like work I just don't play it.

One evening of late I described FTL to a friend and recommended he give it a go. We were talking over Google Hangout and I decided to screen share the game with him. We spent nearly an hour making choices on how to play the game together and not only was it fun as hell I got further than I did on my own. I want to play FTL co-op again this way and hopefully we can do that. So yeah, if you have the ability to sit down and play with a friend, try FTL co-op. I guess you could call it "FTL Pairing" because thats a method I employ when I partner with someone on a project and we are at the same computer doing it together. Anyways, regardless of what you call it, it was fun as hell.

FTL is awesome and you really aught to try it, because, you know, space and all. You can even get unique and play it with your friends over Google Hangout too.

http://store.steampowered.com/app/212680/


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After playing my first Age of Empires 2: HD multiplayer game I am happy to say that it went very well. All the awesome fun of the original game is here and in full force. Travis and I played a 2 vs 2 match with bots to try out the Age 2: HD multiplayer landscape.

Since its been a few years since I played last, it took me a bit to get back up to speed. As we were playing I was letting Travis know all the special UI hints I knew to make the game play much smoother. For instance, you can shift click to queue up house construction instead of just doing one at a time. And that you need to remember to queue your farm reseeding. Age 2 has a ton of advanced UI and knowing it makes the game a much smoother prospect.

We had the game lag out some when we had lots of units in play at the end. This is a pretty common old Age 2 bug in the matches I have played with my friends over LAN and doesn't have to do with your multiplayer connection speed. The lag was tolerable but annoying. In some Age 2 matches I have played we have restarted because its so intense. I think it might have to do with creating a ton of trade carts, but I am not entirely sure.

The force I rolled over the bots with was pretty simple. Swordsmen, Arches, Trebuchets and Monks. I always need a Monk. :D

It was awesome playing Age 2 multiplayer again and can't wait to get more people in the mix.

A few more of my thoughts on Age of Empires 2: HD

http://cheerfulghost.com/jdodson/posts/1111


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Starcraft II: Heart of the Swarm came with 4 guess passes. I will be giving them away to the first people that claim them in the comments.

* no Starcraft II: Wings of Liberty Guest Pass Left!
* 2 Word of Warcraft Guest Passes

Ill update the post when someone claims one of the passes.