Humble Bundle (or as I like to call it, "the reason my Steam library has more games than I'll ever play") launched in 2010 with a simple mission: supporting charities by giving gamers the opportunity to pay what they want for awesome games. Since then, there have been countless bundles, including new categories of bundles like books, music, movies, mobile games, and a monthly subscription bundle. Plus, they've expanded to a full game store where you can get DRM-free and Steam games while still supporting charities.
And they've reached a major milestone: over $100,000,000 in charity donations. They've helped provide water to those who need it, protected people's civil... Read All
Humble Bundle (or as I like to call it, "the reason my Steam library has more games than I'll ever play") launched in 2010 with a simple mission: supporting charities by giving gamers the opportunity to pay what they want for awesome games. Since then, there have been countless bundles, including new categories of bundles like books, music, movies, mobile games, and a monthly subscription bundle. Plus, they've expanded to a full game store where you can get DRM-free and Steam games while still supporting charities.
And they've reached a major milestone: over $100,000,000 in charity donations. They've helped provide water to those who need it, protected people's civil liberties, fought cancer, helped gamers with disabilities, and much more.
This is a huge accomplishment. I bet back with the first Humble Bundle these folks never imagined where they'd end up.
Wow. Really nice I was part of that by way of getting some great games and some of that went to charity. One such game I still play now I got in a bundle was FTL and that turned out really well.
What's the game you got from a bundle you played the most Travis?
Travis Admin Post Author
wrote on 09/18/2017 at 05:16pm
I can't remember if I got Terraria from a bundle. If so, that one. If not, Mass Effect 2 from the Origin bundle takes that title.
Travis Admin Post Author
wrote on 09/18/2017 at 05:18pm
OK I just checked. I *did* get Terraria from a bundle but I already had it by that point, so I don't guess I count that.
Right, I saw that Terraria bundle and I skipped it because I already had the game from a prior Steam sale where I bought it for something crazy like $5.
Travis Admin Post Author
wrote on 09/19/2017 at 03:20am
I think I got it for the other games, plus I never mind having an extra copy of Terraria. I've given that game to like 5 people at this point. Gotta spread the love!
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In Nintendo's livestream today they let us a know a couple Bethesda games are coming to the Switch. Skyrim is coming this November which was previously announced at E3. The latest news though is pretty interesting as Doom 2016 is coming this holiday and Wolfenstein II is coming next year. This is pretty big news for Switch owners as Nintendo, to date, hasn't really received a lot of big box third party titles and seeing Bethesda jump in is really interesting. I have questions about how good the ports play and the graphics of the games but if they work out well enough, this could be really interesting for the longevity of Switch and how certain gamers look at it.
In Nintendo's livestream today they let us a know a couple Bethesda games are coming to the Switch. Skyrim is coming this November which was previously announced at E3. The latest news though is pretty interesting as Doom 2016 is coming this holiday and Wolfenstein II is coming next year. This is pretty big news for Switch owners as Nintendo, to date, hasn't really received a lot of big box third party titles and seeing Bethesda jump in is really interesting. I have questions about how good the ports play and the graphics of the games but if they work out well enough, this could be really interesting for the longevity of Switch and how certain gamers look at it.
Will_Ball Game Mod Super Member
wrote on 09/14/2017 at 04:20am
It was nice to see some more AAA 3rd party support. There was also some more EA sports announcements. It feels like Nintendo has 1st party and indie down, they just need AAA 3rd party to really show up. So far it looks promising.
jdodson Admin Post Author
wrote on 09/23/2017 at 07:03pm
Here is a video of how well Doom runs on the Switch. It looks solid.
Looks like Nintendo is recommending people don't pickup a SNES Classic for more than $80 on the third party market. Hopefully they can stock many more units of the SNES Classic so things don't come to that but my guess is they will still have some supply issues.
Good point but again, that's really up to Nintendo if people can get one or not. All that said, Nintendo does seem to plan on stocking more SNES Classic units this holiday season.
"Certainly the demand is there and the supply chain is there. Can we do more? It depends... Read All
Looks like Nintendo is recommending people don't pickup a SNES Classic for more than $80 on the third party market. Hopefully they can stock many more units of the SNES Classic so things don't come to that but my guess is they will still have some supply issues.
Good point but again, that's really up to Nintendo if people can get one or not. All that said, Nintendo does seem to plan on stocking more SNES Classic units this holiday season.
Nintendo Is Bringing Back The NES Classic in 2018!
I just hear about this morning but it seems Nintendo is going to bring back the Nintendo Classic in summer of 2018 and Nintendo isn't discontinuing the SNES Classic after the holidays after all!
"Weâre happy to confirm that weâll continue to ship stock of the Nintendo Classic Mini: Super Nintendo Entertainment System to Europe in 2018.
In addition, next summer weâll also bring the Nintendo Classic Mini: Nintendo Entertainment System back to Europe. More information will be shared in the future."
Good news for people that missed out on the NES Classic the first time around but I imagine they will still be quite hard to come by.
Oh and I didn't want to make a big deal out of it but I was able to pre-order a SNES Classic on Walmart. I subscribed to Wario64 on Twitter and was part of a brief window where I was able to pre-order one for about 7 minutes. I've waited a bit to talk about it but the order seems to have "stuck" and it ships in early October. Really great news after my earlier pre-order on Walmart was cancelled. I'm planning on getting it in October and packing it up to open on Christmas.
Oh good. In a moment of weakness, I did attempt to pre-order an SNES Classic from ThinkGeek, but the site timed-out on me when I tried to submit the order. It's good to know that I may have another chance to fail my will save.
jdodson Admin Post Author
wrote on 09/16/2017 at 02:17pm
I almost got it from a Think Geek bundle too but couldn't because of the demand. Kind of glad that didn't work out, it was expensive and I didn't want that other stuff.
jdodson Admin Post Author
wrote on 09/16/2017 at 02:17pm
Well.. I tried to get one on Think Geek. The site was crushed immediately.
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jdodson gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
jdodson gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Link Between Worlds is the direct sequel to Link to the Past and a game Iâve been playing since I got my 3DS in December. Itâs a good pickup and play Zelda Adventure thatâs a must buy for any 3DS owner. Recently I beat it while on vacation and felt that the ending was a satisfying conclusion to the âTo the Pastâ trilogy consisting of Link to the Past, Linkâs Awakening and Link Between Worlds. The âTo The Pastâ trilogy isnât a formal Zelda trilogy but one I noticed as Linkâs Awakening is a direct sequel to Link to the Past and Link Between Worlds is a direct sequel to that. I might be the only person to consider these three games a trilogy but I think I can handle... Read All
Link Between Worlds is the direct sequel to Link to the Past and a game Iâve been playing since I got my 3DS in December. Itâs a good pickup and play Zelda Adventure thatâs a must buy for any 3DS owner. Recently I beat it while on vacation and felt that the ending was a satisfying conclusion to the âTo the Pastâ trilogy consisting of Link to the Past, Linkâs Awakening and Link Between Worlds. The âTo The Pastâ trilogy isnât a formal Zelda trilogy but one I noticed as Linkâs Awakening is a direct sequel to Link to the Past and Link Between Worlds is a direct sequel to that. I might be the only person to consider these three games a trilogy but I think I can handle that.
The entire Link Between Worlds story is a direct parallel to Link to the Past. Lorule in LBW is similar, if not the same place as the Dark World in LTTP. Itâs not really spelled out if Lorule is the exact same place as the Dark World in LTTP but the dungeons line up in location, theme and even boss encounters. Even though there is that built in similarity LBW verges in that it gives Lorule a bit more personality and actual characters. That said, there is a pretty fun story based switcheroo at the end that I wonât spoil even though a few dungeons away from the end I saw coming. The switch at the end isnât particularly hidden if you are paying attention and is a fun play off the typical Zelda style story.
Like many elements of Link Between Worlds the music is heavily influenced by themes from Link to the Past but breaks new ground stylistically. The music by Ryo Nagamatsu takes the retro SNES bit themes and arranges them with live orchestra, small ensembles and an Celt flavor that really gives the game a much more earthy tone to it. The Hyrule Dungeon theme song in Link Between Worlds is based on the original theme but Nagamatsu arranges it for a modern ensemble and his choices for the natural instruments to play the parts of the 16-bit score are well made. Linked below is the original Hyrule Dungeon theme and Nagamatuâs version that shows off how well he translated and built on the original score.
Nagamatuâs original music is also quite good and never felt out of place with the old themes.
Link Between Worlds is a game I plan on coming back to which is one of the highest bits of praise I have. I really hope Nintendo rereleases this on the Switch so more people can play it because itâs such a sharp game worthy of more attention. If the past Zelda games are an indicator Nintendo should rerelease it, itâs just a matter of time. Iâm not entirely sure if Link Between Worlds is a reason in itself to buy a 3DS but if you were close to picking one up and were a huge Link to the Past fan, iâd check it out. The Link Between Worlds game cart doesnât seem to be available from Nintendo new so I picked it up used on Amazon but itâs also available digitally from the 3DS shop.
Specter of Torment is a prequel to the original Shovel Knight: Shovel of Hope game. It follows Specter Knight as he "recruits" each member of The Order of No Quarter. It also dives into Specter Knight's backstory, which I will not reveal here.
The game itself is similar to both Shovel of Hope and Plague of Shadows. It is a 2D platformer that has you fighting boss battles at the end of every level. What is different from Shovel and Plague is Yacht Club Games has gotten rid of the world map. In the previous games you used the world map to travel from level to level (like Super Mario World), but in Specter, you just jump straight to any level via a portal (think Mega Man... Read All
Specter of Torment is a prequel to the original Shovel Knight: Shovel of Hope game. It follows Specter Knight as he "recruits" each member of The Order of No Quarter. It also dives into Specter Knight's backstory, which I will not reveal here.
The game itself is similar to both Shovel of Hope and Plague of Shadows. It is a 2D platformer that has you fighting boss battles at the end of every level. What is different from Shovel and Plague is Yacht Club Games has gotten rid of the world map. In the previous games you used the world map to travel from level to level (like Super Mario World), but in Specter, you just jump straight to any level via a portal (think Mega Man games). I missed the world map, and I wonder why they did not include it here. I think they were going for the Mega Man feel here, but it just feels like they dropped a feature due to time.
Speaking of time, this game is a lot shorter than both Shovel and Plague. It took me about six hours to beat the game, where Shovel and Plague took me ten and twelve hours, respectively. This is a quick game that you can beat in a day.
Another thing that I felt that Yacht Club Games scaled back on is story. Both Shovel of Torment and Plague of Shadows had great stories and characters. Specter of Torment does not have as grand of a story. This leads me to care less for the characters than in previous games.
The one thing that Yacht Club Games does nail is level design and controls. They are tight. The mechanics of Specter Knight are really cool with his wall scale, the ability to jump off walls, and the ability to do what I will call a "lunge attack" in air. I cannot tell if they reused previous levels from the other games, but it does not really matter, they are still great. I actually finished this game a while back, and then played it again for this review and I still had a lot of fun.
The boss battles in this game range from really easy to moderate difficulty, kind of inline with the previous releases of Shovel Knight games. I found that I could beat all bosses with some ground attacks and in-air lunge attacks. I was not really surprised by this given the difficulty of the boss battles in the previous games.
Secondary items, called Curios, were neat but not really needed to beat the game. The only one that I used all the time was the healing item. The rest were fun to get and try out but were barely needed to solve the puzzles and beat enemies.
Overall I enjoyed this game, and will play it again. The story wasn't quite there for me, but the level design and controls were top notch. Overall, I would rank it as my least favorite in the series, but still fun.
The review for this game came from the Switch version. Specter of Torment is also available on the PC, Wii U, 3DS, PS4, Vita, PS3, Xbox One and Fire TV.
Yacht Club Games provided Cheerful Ghost with a Switch download key for Shovel Knight: Treasure Trove, which Specter of Torment is part of.
Azurephile Super Member
wrote on 09/12/2017 at 03:55am
Cool review. I have it installed, but haven't tried it out yet. I haven't played Shovel Knight either.
Will_Ball Game Mod Super Member Post Author
wrote on 09/12/2017 at 03:36pm
I never beat Shovel Knight. I'm adding it back to my games to play based on your reviews. And because I had so much fun playing Mega Man 2.
Will_Ball Game Mod Super Member Post Author
wrote on 09/12/2017 at 03:46pm
I would say Plague Knight is my favorite, followed by Shovel and then Specter. Plague Knight is best played after Shovel though as there are some cool subtle story points of things that happened in Shovel Knight.
Cool, i'll make sure I check them out in order then. The new King Knight game looks interesting. I wonder if that card game will be fun? I guess if it's not there is plenty to like in the base game still
Will_Ball Game Mod Super Member Post Author
wrote on 09/12/2017 at 04:03pm
I think I get that with Treasure Trove, right? If so I will have to review it when it comes out.
Ben Paddon reviews a very specific port of Marble Madness packed in with Klax on the Game Boy Advance. As always the video drops some history on Game Boy Advance and several others games ported to it. Oh yeah and Ben doesn't actually recommend you get Marble Madness on the GBA as it's ... terrible. I can vouch for the NES port though, that one seems quite good and that's the one i've played the most as my cousin had in on Nintendo and we played it a lot.
Ben Paddon reviews a very specific port of Marble Madness packed in with Klax on the Game Boy Advance. As always the video drops some history on Game Boy Advance and several others games ported to it. Oh yeah and Ben doesn't actually recommend you get Marble Madness on the GBA as it's ... terrible. I can vouch for the NES port though, that one seems quite good and that's the one i've played the most as my cousin had in on Nintendo and we played it a lot.
jdodson gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
jdodson gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Recently I picked up an NES Classic and have been playing it a lot. I'm a huge fan of retro games and the NES Classic is a fun nod to Nintendo's past. The hardware, Operating System and choice of games are all top notch and I decided to dive in an focus on games I haven't played much before. I also have been playing all the two player games that have the ability for two players to play at the same time. Most 2 player games have each player take turns playing, one after another like in Super Mario Brothers 3 and the like. But I prefer two player games where we can play at the same time like Dr. Mario, Mario Bros. and Bubble Bobble. In fact, i'd say two player gaming is... Read All
Recently I picked up an NES Classic and have been playing it a lot. I'm a huge fan of retro games and the NES Classic is a fun nod to Nintendo's past. The hardware, Operating System and choice of games are all top notch and I decided to dive in an focus on games I haven't played much before. I also have been playing all the two player games that have the ability for two players to play at the same time. Most 2 player games have each player take turns playing, one after another like in Super Mario Brothers 3 and the like. But I prefer two player games where we can play at the same time like Dr. Mario, Mario Bros. and Bubble Bobble. In fact, i'd say two player gaming is where the NES Classic shines. I plan on reviewing each game on the NES Classic separately but nothing says "frantic couch co-op fun" like Mario Bros. and trying to beat those levels with a friend.
All that to say, the NES Classic is one of the best things i've got in gaming recently and I can't wait to get to each of the games, which given how many there are should take me quite a bit to do.
One single player game I decided to focus on first was a game I played a bit in middle school called Mega Man 2. I'd say Mega Man 2 is one of the more enjoyable Mega Man games i've played and also very very challenging. It doesn't feel too punishing once you figure out how to beat a boss or complete a level but it's really unforgiving and if you don't time a jump just so or learn a particular way a boss attacks you will die. A lot. Which is one of the biggest strengths of Mega Man 2, it's really hard but balances it so well as to be an amazing amount of fun.
Oh and I beat it the other night for the first time. Completing the game gave me a really high sense of accomplishment but to do it I used the save/load feature of the NES Classic. It's a nice feature that doesn't punish you for dying and allows you to replay sections over and over until you get it just right. After beating it using save/load my current play through is using the normal lives and continue system. So far i'm getting through some stages a bit faster than my first playthrough but one penalty of using a continue is that you lose your energy tanks. It's a pretty negative consequence of using up all your lives but at some point you get so good at the game that using energy tanks isn't needed anymore. I'm not quite to that point yet but I don't need energy tanks to complete the normal boss stages anymore.
Mega Man 2 is rightly considered one of the stand out games of the Mega Man series and i'd say holds up incredibly well today. I respect that each boss stage isn't too long and Dr Wiley's boss stages amp up the difficulty to make the final confrontation seem much more menacing. If you haven't played Mega Man 2 you can get it on Steam XBox One or PS4 as part of the Mega Man Legacy Collection. The Legacy Collection comes with Mega Man 1 - 6 which is a great value at $15 if you haven't played any of these games yet. That said, expect a challenge because Mega Man doesn't hold your hand at all.
Azurephile Super Member
wrote on 09/09/2017 at 06:09am
You're a lucky Classic NES owner! I remember playing Mega Man on the Gameboy when I was much younger. I had friends that had the other games on console, so I got to see and play some of those, too. I do have the MM Collection on Steam, but I haven't played it much. You also reminded me of the Sega Mega Collection I have on Steam, too. I started playing Sonic, I've played it and others before, but I'm really grateful for those save features! The graphical upgrades are nice, too.
jdodson Admin Post Author
wrote on 09/09/2017 at 06:26pm
Yeah, it was fortunate I got one. That said I e been actively looking for some time.
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Summer Games Done Quick was an amazing event this year packed with so many runs I couldn't watch them all. I've been slowly watching the remaining runs I missed over time and have the last "best of" batch to share.
Zelda 2: The Adventure of Link by Error72 in 49:31 is embedded above. Adventures of Link is a great game but an odd one out compared to the more traditional top down retro Zelda games. 49.31 is Error72's personal best and a minute away from the world record for Any % No Scroll lock.
Luigi's Mansion by HDlax1 in 57:25 is a great run to watch if you've never actually played the game before like me. Luigi's Mansion was a GameCube launch title and gets a lot of... Read All
Summer Games Done Quick was an amazing event this year packed with so many runs I couldn't watch them all. I've been slowly watching the remaining runs I missed over time and have the last "best of" batch to share.
Zelda 2: The Adventure of Link by Error72 in 49:31 is embedded above. Adventures of Link is a great game but an odd one out compared to the more traditional top down retro Zelda games. 49.31 is Error72's personal best and a minute away from the world record for Any % No Scroll lock.
Luigi's Mansion by HDlax1 in 57:25 is a great run to watch if you've never actually played the game before like me. Luigi's Mansion was a GameCube launch title and gets a lot of love for being a different kind of Mario game by actually being a Luigi game. But don't take my word for it, check out the run and see.
It's not a GDQ event without the Diablo 2: Lord of Destruction by MrLlamaSC ran blisteringly fast at 1:42:22. Mr Llama mixes it up by running as the Assassin, a class I rarely played in Diablo II. For me, Mr Llama runs are a GDQ staple and if you haven't seen one, now is the chance.
GDQ likes to mix up the game formats and they did something this year I didn't expect in a speedrun race of The Legend of Zelda: Link's Awakening DX by TGH and BambooShadow. Not only is Link's Awakening one of the best Zelda's but the commentary and runners make this one of the best runs i've seen.
Not only does Alex have some incredible hair but the Portal run in 13:28 is one to watch if you are a Portal fan. This run is inbounds only so this is one of the more watchable Portal runs in that there isn't a lot of stepping outside the map for crazy ways of getting the levels to end.
I love how "glitchy" the Source engine is. I put "glitchy" in quotes because it's really not very glitchy, when you're doing normal things. But watching Half-Life 2 and Portal speedruns, there are so many little quirks people can exploit. I love seeing those boundaries pushed.
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Game Informer has posted some demo footage of Cuphead, the upcoming indie platformer styled after 1930s cartoons. The art style is amazing-- as someone who grew up watching all the Looney Tunes and older cartoons I could get my hands on, this looks like tight, difficult, and satisfying gameplay wrapped up in charming bit of nostalgia.
The game is coming in a few weeks on September 29 to Xbox One and PC.
Game Informer has posted some demo footage of Cuphead, the upcoming indie platformer styled after 1930s cartoons. The art style is amazing-- as someone who grew up watching all the Looney Tunes and older cartoons I could get my hands on, this looks like tight, difficult, and satisfying gameplay wrapped up in charming bit of nostalgia.
The game is coming in a few weeks on September 29 to Xbox One and PC.
I wonder if the you can turn off the "fuzz" effect? It's not really a fuzz, kind of a blur / 30mm scratches effect?
They've really nailed the style of the game though but i've never looked at it and wanted to play it. Watch it sure, but maybe this is one of those games you have to try?
Are you getting it on PC?
Will_Ball Game Mod Super Member
wrote on 09/07/2017 at 05:03pm
Will_Ball Game Mod Super Member
wrote on 09/07/2017 at 05:20pm
Good thing I have all the platforms. :P
Travis Admin Post Author
wrote on 09/07/2017 at 09:58pm
Yep, I'm totally getting it on PC. I've been wanting to play it since the first E3 trailer a couple years back. The levels are done interestingly, with platforming segments and bosses separately, but the gameplay reminds me of some hybrid of Mega Man and a Metal Slug/Contra type of game.
Travis gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Travis gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
(This review does not contain spoilers past what the release announcement discusses. If you want to go in totally blind about new features, please consider skipping this one.)
After the third major update, Atlas Rises, No Man's Sky is what it was meant to be.
A common criticism of the game was that it's as wide as the ocean and as deep as a puddle. I never thought it was that dire, but the depth has improved dramatically. A game with "Mostly Negative" reviews on Steam has achieved "Very Positive" recent reviews for the first time.
So what makes things different now?
First, there's a new main story, separate from the Atlas Path (which has also been tweaked). The fourth... Read All(This review does not contain spoilers past what the release announcement discusses. If you want to go in totally blind about new features, please consider skipping this one.)
After the third major update, Atlas Rises, No Man's Sky is what it was meant to be.
A common criticism of the game was that it's as wide as the ocean and as deep as a puddle. I never thought it was that dire, but the depth has improved dramatically. A game with "Mostly Negative" reviews on Steam has achieved "Very Positive" recent reviews for the first time.
So what makes things different now?
First, there's a new main story, separate from the Atlas Path (which has also been tweaked). The fourth race is revealed, and you learn more about the mystery of the simulation you're in. Interestingly, there's a story reason for why multiplayer is appearing now (more on that later), and why it's only "glitches" of other players. The ends of the Atlas Path and actually traveling to the center of the galaxy still do the same things they did before, but you now have another option for how to proceed.
Second, there's just more variety in everything. There are more plant and animal types (including those giant animals from the E3 trailer), and more planet biomes. Many more blueprints to have focused and varied builds for your ship and multitool. Each ship type (including the new, rare exotic ship type) handles differently now, and comes with a set of bonuses for different types of gameplay. Different star systems have a conflict rating and economy rating to determine the danger and trade in that system.
Portals now allow you to easily share coordinates to anywhere in the galaxy and go check out other people's amazing creations or interesting planets.
Mission boards in space stations let you build up faction standing and get rewards for doing things you'd probably already be doing anyway.
Crashed freighters on planets add to the landscape and offer a way to get some loot. Mostly, for me, they make the galaxy feel more alive.
And yes, multiplayer has been added, in a limited fashion. You can see other players as a glowing orb, and you can hear voice chat within a certain radius. There's no other interaction possible, with the exception of making a lasting monument that you and this other player met. Imagine Journey with voice. The plot reason for this (as explained in the release announcement) is that the simulation is experiencing issues, so other subjects in the same area are starting to bleed through. I took a trip to the former Galactic Hub, a project started by players even before the portals were activated, on the day the hub was moving to a new location (the new update significantly changed some planets, leaving the Galactic Hub capital a bit on the cold side). There was a party in the old capital to celebrate the move, and there were tons of orbs in a cacophony at first. But after a few minutes I saw what this limited multiplayer could offer: emergent gameplay. Someone set up an exocraft race, and I watched what may have been the first real-time exocraft race.
Yes, there are other new features. Redesigned UI, tech and cargo inventory slots, lower flight capability, crafting improvements, and so on. Those are nice quality of life improvements, but for me, it's all about depth. The game now has deeper gameplay, deeper story, deeper mystery. No Man's Sky, even at launch, scratched an itch I never knew I had. But the magic did eventually wear off. Even with base building and freighters and exocraft, there was only so much you could do before it got a little boring. Those beautiful planets that were pieced together procedurally used the same set of components, and once you'd seen them all, the newness wore off a bit. Now it's so much better in every imaginable way, and the replay value has skyrocketed.
If you were interested in this game before, but were holding off to see if there were any massive improvements, this is what you were waiting for.
Image credit: Noderpsy on reddit
Azurephile Super Member
wrote on 09/05/2017 at 12:52am
I often remembered that depth quote as I played the game, it felt too fitting. However, just as you say, the game got deeper. I liked it to begin with, but some things got old, like trying to scan every fauna on a planet. I don't worry about those scans as much. I like that now there is plenty to do and reasons behind many of them.
I recently deleted the game that I had going and created a new one, mostly because of your warning regarding Atlas Rises and old saved games. I'm ok with it and I think it's a great time to start over from the beginning. I'd still like to be able to use freighters to transport my exocraft to different planets instead of having to build an exobay on planets I want to ride around on. I'd also like to see Nanite Clusters not take up a space in the inventory. Other than that, I can't think of much more I want from this game. I'm not too concerned with multiplayer, but it does sound interesting. Thanks for reporting on that.
In the end, the game has grown quite well in the last year. I think it's a better game now.
Travis Admin Post Author
wrote on 09/05/2017 at 02:40am
> I'd also like to see Nanite Clusters not take up a space in the inventory.
Oh man, you and me both. There's still plenty of interface tweaks they could make to make things more comfortable to use, and that's on the top of my list.
Azurephile Super Member
wrote on 09/12/2017 at 03:53am
I should try to remember my minor current complaints about the game. I had a bug upon trying to exit my Nomad, I was placed some distance away. I did establish a base, but wasn't happy with the planet, due to the weather and lack of land mass. Luckily, I found a much better planet and moved.
I previously had an issue, when I first tried out the Missions Board. I accepted multiple missions and had trouble finding where I was supposed to go for of them.There was no icon for it on my map. I created a new save since then and decided to accept missions one at a time and haven't run into the issue again.
I have progressed a bit into the story and I can see how deep the game got. It's like they released a somewhat incomplete game. This year they have made a lot of progress in adding some of the finishing touches, especially the story. Really, I think things are a lot more "polished" now.
The game has crashed on me at two or three times recently. Otherwise, it's pretty stable.
GeForce Experience optimizes my AA settings to Ultra-SSAA x4, but the game seems to often change it to something else. I don't even see that setting in-game, the AA options don't include that one. I guess it doesn't matter too much, I'm not sure if I've seen a difference.
Travis Admin Post Author
wrote on 09/12/2017 at 01:10pm
Don't use GeForce experience for this one (or like... most games). With NMS they are using old settings. It'll try to "optimize" your game to settings that don't exist.
Azurephile Super Member
wrote on 09/12/2017 at 05:24pm
Yeah, that seems to be what it's doing.
I progressed even more into the story. I know the significance of "16" or what it means. I made it to the point where you decide which path to take; Atlas, center, or free exploration. So, I feel like I've gone through the major changes of Atlas Rises and am now back to the game as it was before. I know my old save was about a year old and even after multiple trips through black holes, I don't think I was even close to the center. How about you? Have you made it to the center?
I don't like the new terrain manipulator. I prefer the old one. I tried the new one out, but wasn't successful at it, maybe I need to get more serious with it and figure it out.
I really do like a lot of what they've done to the game in the last year. I might not be able to think of them all at the moment. I do feel like I'm spending a lot less time switching to new ships. After my first ship, I found a really big class B ship and I've had it since. It has a lot of slots, even if I haven't repaired all of them, which is another new feature I like.
Travis Admin Post Author
wrote on 09/12/2017 at 08:18pm
What do you mean new terrain manipulator? It was brand new with 1.3. Before that you could chuck grenades to blow up the ground (you still can). Unless I'm not sure what you mean. But I don't love the terrain manipulator. Its charge runs out so fast and it's faster to grenade things to remove ground, and adding ground is tedious.
And yeah I made a mad dash for the center once I felt like I was basically done with 1.0. So you finished the Artemis path, you got the choice at the end. I won't spoil what happens at the center but I will say it's similar to that.
Azurephile Super Member
wrote on 09/12/2017 at 11:26pm
Yeah, I miss the grenades and yeah I finished the Artemis path.
Travis Admin Post Author
wrote on 09/13/2017 at 02:22am
You still have grenades!
Travis Admin Post Author
wrote on 09/13/2017 at 03:17am
To clarify, you may not have them if you've replaced your multitool and didn't install them in the new one. I *think* my first few multi-tools back in the day had them already built but I could be making that up.
But every time I switch I forget to install stuff until I really need it.
Azurephile Super Member
wrote on 09/13/2017 at 05:21am
Cool, thanks. I probably just haven't found that tech yet.
I miss the grenades as well! Now that Nanites are a thing, it's take a lot longer to find new tech. It used to be almost every waypoint with buildings had some blueprint in it. It's probably better balanced now, but was much easier before :)
Travis Admin Post Author
wrote on 09/13/2017 at 04:13pm
I'd be shocked if you haven't, they have those plans weighted so that you get the tech for the base components early. But, if you've been focusing on Artemis and haven't done a lot of exploring and found those buildings that give you the tech, that could be why.
I'm pretty sure I've not found a grenade blueprint yet (I restarted my game after the newest update). I believe back in the day, you could simply find blueprints everywhere, but now where I used to find blueprints, I'm finding Nanite Clusters, and I don't think to trade them in at the trade stations often, but that seems to be the main source of blueprints now.
Travis Admin Post Author
wrote on 09/13/2017 at 07:14pm
Mm yes. It seems like a lot of times those in the space station don't have the basic ones when you need them. "Those buildings that give you tech" should have been more specific: the buildings with NPCs that give you tech.
The outposts and things with NPCs that do a speech check give you the blueprints like they used to. Sometimes you'll only get standing, sometimes credits, but it seems it's the same rotation of blueprints for the ones that do. I got a lot of blueprints that way.
And Nada and Polo still give them to you as well.
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Wow. Really nice I was part of that by way of getting some great games and some of that went to charity. One such game I still play now I got in a bundle was FTL and that turned out really well.
What's the game you got from a bundle you played the most Travis?
I can't remember if I got Terraria from a bundle. If so, that one. If not, Mass Effect 2 from the Origin bundle takes that title.
OK I just checked. I *did* get Terraria from a bundle but I already had it by that point, so I don't guess I count that.
Right, I saw that Terraria bundle and I skipped it because I already had the game from a prior Steam sale where I bought it for something crazy like $5.
I think I got it for the other games, plus I never mind having an extra copy of Terraria. I've given that game to like 5 people at this point. Gotta spread the love!