Game Informer has posted some demo footage of Cuphead, the upcoming indie platformer styled after 1930s cartoons. The art style is amazing-- as someone who grew up watching all the Looney Tunes and older cartoons I could get my hands on, this looks like tight, difficult, and satisfying gameplay wrapped up in charming bit of nostalgia.
The game is coming in a few weeks on September 29 to Xbox One and PC.
Game Informer has posted some demo footage of Cuphead, the upcoming indie platformer styled after 1930s cartoons. The art style is amazing-- as someone who grew up watching all the Looney Tunes and older cartoons I could get my hands on, this looks like tight, difficult, and satisfying gameplay wrapped up in charming bit of nostalgia.
The game is coming in a few weeks on September 29 to Xbox One and PC.
I wonder if the you can turn off the "fuzz" effect? It's not really a fuzz, kind of a blur / 30mm scratches effect?
They've really nailed the style of the game though but i've never looked at it and wanted to play it. Watch it sure, but maybe this is one of those games you have to try?
Are you getting it on PC?
Will_Ball Game Mod Super Member
wrote on 09/07/2017 at 05:03pm
Will_Ball Game Mod Super Member
wrote on 09/07/2017 at 05:20pm
Good thing I have all the platforms. :P
Travis Admin Post Author
wrote on 09/07/2017 at 09:58pm
Yep, I'm totally getting it on PC. I've been wanting to play it since the first E3 trailer a couple years back. The levels are done interestingly, with platforming segments and bosses separately, but the gameplay reminds me of some hybrid of Mega Man and a Metal Slug/Contra type of game.
Travis gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Travis gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
(This review does not contain spoilers past what the release announcement discusses. If you want to go in totally blind about new features, please consider skipping this one.)
After the third major update, Atlas Rises, No Man's Sky is what it was meant to be.
A common criticism of the game was that it's as wide as the ocean and as deep as a puddle. I never thought it was that dire, but the depth has improved dramatically. A game with "Mostly Negative" reviews on Steam has achieved "Very Positive" recent reviews for the first time.
So what makes things different now?
First, there's a new main story, separate from the Atlas Path (which has also been tweaked). The fourth... Read All(This review does not contain spoilers past what the release announcement discusses. If you want to go in totally blind about new features, please consider skipping this one.)
After the third major update, Atlas Rises, No Man's Sky is what it was meant to be.
A common criticism of the game was that it's as wide as the ocean and as deep as a puddle. I never thought it was that dire, but the depth has improved dramatically. A game with "Mostly Negative" reviews on Steam has achieved "Very Positive" recent reviews for the first time.
So what makes things different now?
First, there's a new main story, separate from the Atlas Path (which has also been tweaked). The fourth race is revealed, and you learn more about the mystery of the simulation you're in. Interestingly, there's a story reason for why multiplayer is appearing now (more on that later), and why it's only "glitches" of other players. The ends of the Atlas Path and actually traveling to the center of the galaxy still do the same things they did before, but you now have another option for how to proceed.
Second, there's just more variety in everything. There are more plant and animal types (including those giant animals from the E3 trailer), and more planet biomes. Many more blueprints to have focused and varied builds for your ship and multitool. Each ship type (including the new, rare exotic ship type) handles differently now, and comes with a set of bonuses for different types of gameplay. Different star systems have a conflict rating and economy rating to determine the danger and trade in that system.
Portals now allow you to easily share coordinates to anywhere in the galaxy and go check out other people's amazing creations or interesting planets.
Mission boards in space stations let you build up faction standing and get rewards for doing things you'd probably already be doing anyway.
Crashed freighters on planets add to the landscape and offer a way to get some loot. Mostly, for me, they make the galaxy feel more alive.
And yes, multiplayer has been added, in a limited fashion. You can see other players as a glowing orb, and you can hear voice chat within a certain radius. There's no other interaction possible, with the exception of making a lasting monument that you and this other player met. Imagine Journey with voice. The plot reason for this (as explained in the release announcement) is that the simulation is experiencing issues, so other subjects in the same area are starting to bleed through. I took a trip to the former Galactic Hub, a project started by players even before the portals were activated, on the day the hub was moving to a new location (the new update significantly changed some planets, leaving the Galactic Hub capital a bit on the cold side). There was a party in the old capital to celebrate the move, and there were tons of orbs in a cacophony at first. But after a few minutes I saw what this limited multiplayer could offer: emergent gameplay. Someone set up an exocraft race, and I watched what may have been the first real-time exocraft race.
Yes, there are other new features. Redesigned UI, tech and cargo inventory slots, lower flight capability, crafting improvements, and so on. Those are nice quality of life improvements, but for me, it's all about depth. The game now has deeper gameplay, deeper story, deeper mystery. No Man's Sky, even at launch, scratched an itch I never knew I had. But the magic did eventually wear off. Even with base building and freighters and exocraft, there was only so much you could do before it got a little boring. Those beautiful planets that were pieced together procedurally used the same set of components, and once you'd seen them all, the newness wore off a bit. Now it's so much better in every imaginable way, and the replay value has skyrocketed.
If you were interested in this game before, but were holding off to see if there were any massive improvements, this is what you were waiting for.
Image credit: Noderpsy on reddit
Azurephile Super Member
wrote on 09/05/2017 at 12:52am
I often remembered that depth quote as I played the game, it felt too fitting. However, just as you say, the game got deeper. I liked it to begin with, but some things got old, like trying to scan every fauna on a planet. I don't worry about those scans as much. I like that now there is plenty to do and reasons behind many of them.
I recently deleted the game that I had going and created a new one, mostly because of your warning regarding Atlas Rises and old saved games. I'm ok with it and I think it's a great time to start over from the beginning. I'd still like to be able to use freighters to transport my exocraft to different planets instead of having to build an exobay on planets I want to ride around on. I'd also like to see Nanite Clusters not take up a space in the inventory. Other than that, I can't think of much more I want from this game. I'm not too concerned with multiplayer, but it does sound interesting. Thanks for reporting on that.
In the end, the game has grown quite well in the last year. I think it's a better game now.
Travis Admin Post Author
wrote on 09/05/2017 at 02:40am
> I'd also like to see Nanite Clusters not take up a space in the inventory.
Oh man, you and me both. There's still plenty of interface tweaks they could make to make things more comfortable to use, and that's on the top of my list.
Azurephile Super Member
wrote on 09/12/2017 at 03:53am
I should try to remember my minor current complaints about the game. I had a bug upon trying to exit my Nomad, I was placed some distance away. I did establish a base, but wasn't happy with the planet, due to the weather and lack of land mass. Luckily, I found a much better planet and moved.
I previously had an issue, when I first tried out the Missions Board. I accepted multiple missions and had trouble finding where I was supposed to go for of them.There was no icon for it on my map. I created a new save since then and decided to accept missions one at a time and haven't run into the issue again.
I have progressed a bit into the story and I can see how deep the game got. It's like they released a somewhat incomplete game. This year they have made a lot of progress in adding some of the finishing touches, especially the story. Really, I think things are a lot more "polished" now.
The game has crashed on me at two or three times recently. Otherwise, it's pretty stable.
GeForce Experience optimizes my AA settings to Ultra-SSAA x4, but the game seems to often change it to something else. I don't even see that setting in-game, the AA options don't include that one. I guess it doesn't matter too much, I'm not sure if I've seen a difference.
Travis Admin Post Author
wrote on 09/12/2017 at 01:10pm
Don't use GeForce experience for this one (or like... most games). With NMS they are using old settings. It'll try to "optimize" your game to settings that don't exist.
Azurephile Super Member
wrote on 09/12/2017 at 05:24pm
Yeah, that seems to be what it's doing.
I progressed even more into the story. I know the significance of "16" or what it means. I made it to the point where you decide which path to take; Atlas, center, or free exploration. So, I feel like I've gone through the major changes of Atlas Rises and am now back to the game as it was before. I know my old save was about a year old and even after multiple trips through black holes, I don't think I was even close to the center. How about you? Have you made it to the center?
I don't like the new terrain manipulator. I prefer the old one. I tried the new one out, but wasn't successful at it, maybe I need to get more serious with it and figure it out.
I really do like a lot of what they've done to the game in the last year. I might not be able to think of them all at the moment. I do feel like I'm spending a lot less time switching to new ships. After my first ship, I found a really big class B ship and I've had it since. It has a lot of slots, even if I haven't repaired all of them, which is another new feature I like.
Travis Admin Post Author
wrote on 09/12/2017 at 08:18pm
What do you mean new terrain manipulator? It was brand new with 1.3. Before that you could chuck grenades to blow up the ground (you still can). Unless I'm not sure what you mean. But I don't love the terrain manipulator. Its charge runs out so fast and it's faster to grenade things to remove ground, and adding ground is tedious.
And yeah I made a mad dash for the center once I felt like I was basically done with 1.0. So you finished the Artemis path, you got the choice at the end. I won't spoil what happens at the center but I will say it's similar to that.
Azurephile Super Member
wrote on 09/12/2017 at 11:26pm
Yeah, I miss the grenades and yeah I finished the Artemis path.
Travis Admin Post Author
wrote on 09/13/2017 at 02:22am
You still have grenades!
Travis Admin Post Author
wrote on 09/13/2017 at 03:17am
To clarify, you may not have them if you've replaced your multitool and didn't install them in the new one. I *think* my first few multi-tools back in the day had them already built but I could be making that up.
But every time I switch I forget to install stuff until I really need it.
Azurephile Super Member
wrote on 09/13/2017 at 05:21am
Cool, thanks. I probably just haven't found that tech yet.
I miss the grenades as well! Now that Nanites are a thing, it's take a lot longer to find new tech. It used to be almost every waypoint with buildings had some blueprint in it. It's probably better balanced now, but was much easier before :)
Travis Admin Post Author
wrote on 09/13/2017 at 04:13pm
I'd be shocked if you haven't, they have those plans weighted so that you get the tech for the base components early. But, if you've been focusing on Artemis and haven't done a lot of exploring and found those buildings that give you the tech, that could be why.
I'm pretty sure I've not found a grenade blueprint yet (I restarted my game after the newest update). I believe back in the day, you could simply find blueprints everywhere, but now where I used to find blueprints, I'm finding Nanite Clusters, and I don't think to trade them in at the trade stations often, but that seems to be the main source of blueprints now.
Travis Admin Post Author
wrote on 09/13/2017 at 07:14pm
Mm yes. It seems like a lot of times those in the space station don't have the basic ones when you need them. "Those buildings that give you tech" should have been more specific: the buildings with NPCs that give you tech.
The outposts and things with NPCs that do a speech check give you the blueprints like they used to. Sometimes you'll only get standing, sometimes credits, but it seems it's the same rotation of blueprints for the ones that do. I got a lot of blueprints that way.
And Nada and Polo still give them to you as well.
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I've wanted an NES Classic for quite some time and recently picked one up used. It was fortunate that I actually found one but it didn't come with the original box. I know some people immediately discard the boxes when they buy consoles and games but I've been keeping them all for years now. I was going to buy a box online but recently Will got a NES Classic and let me have his box!
Really excited to finally get this and I want to thank Will for hooking me up!
I've wanted an NES Classic for quite some time and recently picked one up used. It was fortunate that I actually found one but it didn't come with the original box. I know some people immediately discard the boxes when they buy consoles and games but I've been keeping them all for years now. I was going to buy a box online but recently Will got a NES Classic and let me have his box!
Really excited to finally get this and I want to thank Will for hooking me up!
Will_Ball Game Mod Super Member
wrote on 09/04/2017 at 04:28am
You are welcome sir! While I like boxes, they tend to take up more space than needed. I am glad it found a good home.
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It’s been two years in the making, but after a few delays, Ark: Survival Evolved has finally come out of Early Access. Since I’ve been following this game’s development from the beginning, I think I’ve been on an interesting journey. Now it’s available on PC and consoles, which gives it a wide audience. Included in this release is the new $60 price tag. Luckily, I paid about half of that during Early Access, but I still think it’s worth it. There is a season pass available, too, which seems to be $30 at the moment.
Ark has always had something to look forward to, especially monthly content updates. Last year, Studio Wildcard announced Ark’s first DLC, Scorched Earth,... Read All
It’s been two years in the making, but after a few delays, Ark: Survival Evolved has finally come out of Early Access. Since I’ve been following this game’s development from the beginning, I think I’ve been on an interesting journey. Now it’s available on PC and consoles, which gives it a wide audience. Included in this release is the new $60 price tag. Luckily, I paid about half of that during Early Access, but I still think it’s worth it. There is a season pass available, too, which seems to be $30 at the moment.
Ark has always had something to look forward to, especially monthly content updates. Last year, Studio Wildcard announced Ark’s first DLC, Scorched Earth, for about $20. This drew criticism because the core game was still in Early Access. Ark was originally supposed to exit Early Access last year, about the time of Scorched Earth’s release, but it got delayed.
This year, Stuido Wildcard has announced the second DLC, Aberration. It will cost about $20, without the season pass. Apparently, you’re on a faulty Ark in space and have to survive in extreme environmental hazards such as radiation. There are mutated creatures on this Ark. One such creature is show in the trailer that can fly and camouflage itself, it’s like a flying chameleon. There seems to be a vast underground and caverns. It looks interesting and is due to come out next month.
I’ve spent over 2,300 hours playing Ark. I started out on my own, then got invited to an official server. I met friends in the tribe and enjoyed my time there, but I ended up coming back to the single player game. I’ve been loving it since the beginning and more content is definitely something I look forward to. I remember how exciting it was to get all those new content updates, which were more frequent early on, but slowed down to once a month.
One of the things I’ve been looking forward to most is the game’s optimization. This game helped me learn more about my graphics card, the GTX 690. I learned that it was a dual-GPU card that worked by using SLI. Unfortunately some games are only able to use one of those GPUs, until they become SLI compatible. So, I had to research the game’s various video settings and figure out what would work best. I had to downgrade DirectX to double my frame rate and get some sense of stability, which came at a huge cost to image quality. In the end, I decided to buy a GTX 980 Ti and I finally got to experience those high quality graphics for myself. Optimizations have come, even GeForce Experience has updated and can now optimize the game’s settings based on your hardware. Those settings work well for me, although I had to make a slight adjustment.
Part of what I love most about this game is that it shares some aspects of games I’ve enjoyed in recent years, such as Terraria and Minecraft. You can craft a lot of items, upgrade armor, build, and tame creatures to help you. It can be scary and fun. There is lore or a story, but it’s not extremely apparent or in your face. You can find out about it by finding the various Explorer Notes left around the maps.
If you play online on an official server, it can take a long time to build up and tame creatures, which is why being part of a bigger tribe can be important. But, if you play on an unofficial server or single player mode, you can customize a huge variety of options that can help make your game play more pleasant.
That trailer looks sick. Does the base game look as good as that? It's beautiful.
2,200 hours is a impressive amount of time in Ark! Seems like you really got a great $30 value! The only game I might have played as much time is Hearthstone and Blizzard doesn't tell you how many hours you spend playing it.
Azurephile Super Member Post Author
wrote on 09/02/2017 at 05:12am
The trailer embedded of Aberration or the official launch trailer (link at the end of the post)? It does look very beautiful!
I think Bethesda might be the kings and queens of next level video game advertising that border on satirical art. With the recent protests of actual Nazi's in the US (can't believe that shit is real and happening) Wolfenstein II is verging into eerily real territory. In an earlier trailer for Wolf II Nazi's and the KKK stand side by side in an American street as buddies. With all that's happening in the US and the story iD Software wants to tell with Wolfenstein II it's just an interesting intersection where art imitates life but in the words of everyone favorite Nazi hunter BJ Blazkowicz...
"I got kids on the way and i'll be damed if i'm gonna raise them in a world... Read All
I think Bethesda might be the kings and queens of next level video game advertising that border on satirical art. With the recent protests of actual Nazi's in the US (can't believe that shit is real and happening) Wolfenstein II is verging into eerily real territory. In an earlier trailer for Wolf II Nazi's and the KKK stand side by side in an American street as buddies. With all that's happening in the US and the story iD Software wants to tell with Wolfenstein II it's just an interesting intersection where art imitates life but in the words of everyone favorite Nazi hunter BJ Blazkowicz...
"I got kids on the way and i'll be damed if i'm gonna raise them in a world run by these Nazi assholes!"
It hadn't occurred to me that Wolfenstein could be relevant to modern times. That's... depressing. But when I strap in to pretend to be BJ later this year, it'll feel different than it did in the last game.
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Retro Game Mechanics Explained is a YouTube channel that goes over some of the most highly technical explanations of retro games and systems i've ever seen. In the video i've linked above he talks about the Game Genie which I never really thought about but the explanation of how it works makes sense and it's such an elegant solution to the problem I tip my hat to the developers of it. Bit of a warning though, it's highly technical and discusses some pretty low level computer concepts such as registers and op codes.
Enjoy!
Retro Game Mechanics Explained is a YouTube channel that goes over some of the most highly technical explanations of retro games and systems i've ever seen. In the video i've linked above he talks about the Game Genie which I never really thought about but the explanation of how it works makes sense and it's such an elegant solution to the problem I tip my hat to the developers of it. Bit of a warning though, it's highly technical and discusses some pretty low level computer concepts such as registers and op codes.
The Super Meat Boy Forever trailer launched today with news of it's upcoming launch in 2018 on PC, Xbox One, PS4, Nintendo Switch, iOS and Android. This looks to be a good movement for the game and some aspects of it are refined somewhat such as the controls moving to two buttons.
"Two Buttons? That Sounds Dumb! Here’s the thing: shut up. Two buttons doesn’t mean less control, it means we designed levels to use two buttons. You can get a surprising amount of movement and precision by designing levels that complement your controls. Super Meat Boy felt great because there was a marriage of level design and controls, Super Meat Boy Forever is no different."
It's also made... Read All
The Super Meat Boy Forever trailer launched today with news of it's upcoming launch in 2018 on PC, Xbox One, PS4, Nintendo Switch, iOS and Android. This looks to be a good movement for the game and some aspects of it are refined somewhat such as the controls moving to two buttons.
"Two Buttons? That Sounds Dumb! Here’s the thing: shut up. Two buttons doesn’t mean less control, it means we designed levels to use two buttons. You can get a surprising amount of movement and precision by designing levels that complement your controls. Super Meat Boy felt great because there was a marriage of level design and controls, Super Meat Boy Forever is no different."
It's also made of dynamically constructed levels much like Diablo III taking pre-constructed segments and moving them around to make multiple playthroughs different.
"“Procedurally generated” is an overused term that applies to a wide range of things. While the levels are randomly generated, they aren’t truly random and their creation is heavily based on criteria we’ve designed and tested. Each level consists of hundreds of carefully designed “chunks” that are placed together to create a level. Chunks are selected randomly from pools that are categorized by difficulty by us. Each time you beat a level, an increased difficulty criteria is used to generate the harder version of that level. Also, levels need to have a certain cadence to them so they don’t feel like just random stuff thrown at you. We’ve worked on a system that allows us to give a criteria of difficulty and pacing that makes the levels randomly, but still within the confines of what we want the levels to be presented as. Oh and also, it sounds way cooler than “procedurally generated”."
Looks like this Meat Boy will work out just as well on PC as it will on Phones and Consoles and if it's anything like I saw at PAX in 2014 it should be great. Tommy will be at PAX this year showing the game off so I imagine we will hear much more about how the game plays then!
They did something hard to pull off (for me). They made an insanely hard game that isn't frustrating. I mean it is, a bit, but for the level of difficulty it's very low on the frustration meter. I'm hoping for the same with this one.
jdodson Admin Post Author
wrote on 09/01/2017 at 03:15am
Agreed.
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Yacht Club games blasted on to the Indie scene with an amazing Kickstarter for Shovel Knight. The game was funded and all of the games strech goals were met giving the base game a TON of extra content. If you've had Shovel Knight since the beginning you've see it get update after update making the game get so much bigger and adding a ton of new story content like Plague Knight and Spector Knight campaigns as well as Gender Swap mode and Co-op. Shovel Knight is set to get it's final set of story based content in Shovel Knight: King of Cards in 2018!
"Shovel Knight: King of Cards is the final campaign in the Shovel Knight: Treasure Trove saga, and it’s bigger and grander... Read All
Yacht Club games blasted on to the Indie scene with an amazing Kickstarter for Shovel Knight. The game was funded and all of the games strech goals were met giving the base game a TON of extra content. If you've had Shovel Knight since the beginning you've see it get update after update making the game get so much bigger and adding a ton of new story content like Plague Knight and Spector Knight campaigns as well as Gender Swap mode and Co-op. Shovel Knight is set to get it's final set of story based content in Shovel Knight: King of Cards in 2018!
"Shovel Knight: King of Cards is the final campaign in the Shovel Knight: Treasure Trove saga, and it’s bigger and grander than ever! Step into the regal shoes of King Knight, the Gilded Goon himself, as you shoulder bash and spin jump through all those who would oppose your reign! Travel through 4 new worlds and more than 30 all new courses, all on a journey to best the “Three Kings” who lord over the land. Discover what it takes to become a true monarch, meet a friend or two, and amass a King’s ransom in items and loot! Refined platforming, exquisite visuals, story with heart, action-packed courses, glorious new bosses and more await in Shovel Knight: King of Cards!"
Strangely or unstrangely enough Shovel Knight is also getting a mini card game too that seems interesting.
"Had your fill of glamorous adventure? Unwind and sharpen your strategic mind by competing in card battles with future subjects from across the land."
I wonder if this is the first step to Yacht Club releasing a Shovel Knight-verse digital collectors card game in the same way CD Project Red released Gwent? Remains to be seen but the thought that Shovel Knight gets even a mini card game seems like a really interesting idea.. so why not?
"We still can't believe it's happened, but SimCity for the NES has been unearthed! Back from the depths of a closet, two protoype carts have appeared like Bowser on the loose in Tokyo, stomping, smashing, and ripping up all guesses on what their value may be!
Yesterday, a longtime NA member BIGDADDYRAMIREZ posted the above two minute video showcasing the first footage seen of this unreleased NES game since it appeared on Johnny Arcade in 1991. Where exactly did they come from? Well, turns out BIGDADDYRAMIREZ is the owner of Back in Time, a chain of game stores in the Seattle area, and like unicorns are want to do, they both walked in the other day. We just got off the... Read All
"We still can't believe it's happened, but SimCity for the NES has been unearthed! Back from the depths of a closet, two protoype carts have appeared like Bowser on the loose in Tokyo, stomping, smashing, and ripping up all guesses on what their value may be!
Yesterday, a longtime NA member BIGDADDYRAMIREZ posted the above two minute video showcasing the first footage seen of this unreleased NES game since it appeared on Johnny Arcade in 1991. Where exactly did they come from? Well, turns out BIGDADDYRAMIREZ is the owner of Back in Time, a chain of game stores in the Seattle area, and like unicorns are want to do, they both walked in the other day. We just got off the phone with him, seeing as we've been waiting for this moment all our lives it seems, and learned that both copies will be making an appearance at PRGE this year."
Finding these lost Nintendo prototype carts is really great because often times nearly completed ports are abandoned and in the case of SimCity revisioned to work on the Super Nintendo. The Super Nintendo SimCity port is incredible and Nintendo was right to release it on the system at launch but losing the Nintendo port to history is a bit sad and I'm glad it's been found so it can be preserved.
NES on SimCity will be at this years Portland Retro Game Expo and I'll be making a point to check it out.
Capcom is teaming up with IAm8Bit to create a limited run of Street Fighter II to 3,500 units at $100 each. It's an honest to God Super Nintendo repo cart and it's pressed to look like the original yet, it's red. The box is a tri-fold box with foil and a glossy finish that should make any collector jealous. They are randomly going to mix in 1k Blanka Green glow in the dark carts for the lucky few that get those shipped to their house. It's an interesting way to distribute and even more limited edition version of the game and the site totally allows buying 5 to increase you chances of hitting Blanka!
... Read All
Capcom is teaming up with IAm8Bit to create a limited run of Street Fighter II to 3,500 units at $100 each. It's an honest to God Super Nintendo repo cart and it's pressed to look like the original yet, it's red. The box is a tri-fold box with foil and a glossy finish that should make any collector jealous. They are randomly going to mix in 1k Blanka Green glow in the dark carts for the lucky few that get those shipped to their house. It's an interesting way to distribute and even more limited edition version of the game and the site totally allows buying 5 to increase you chances of hitting Blanka!
I wonder if the you can turn off the "fuzz" effect? It's not really a fuzz, kind of a blur / 30mm scratches effect?
They've really nailed the style of the game though but i've never looked at it and wanted to play it. Watch it sure, but maybe this is one of those games you have to try?
Are you getting it on PC?
No switch version?
Nope.
https://www.polygon.com/2017/7/4/15919210/cuphead-ps4-version
Good thing I have all the platforms. :P
Yep, I'm totally getting it on PC. I've been wanting to play it since the first E3 trailer a couple years back. The levels are done interestingly, with platforming segments and bosses separately, but the gameplay reminds me of some hybrid of Mega Man and a Metal Slug/Contra type of game.
That comparison seems apt. With that it's so unique that I really want to try it before I get it.