Bethesda and MachineGames are back with more Wolfenstein! Wolfenstein: The Old Blood is a prequel to last year's absolutely fantastic Wolfenstein: The New Order, and has our hero B.J. Blazkowicz breaking into Castle Wolfenstein to steal coordinates to Deathshead's compound, and trying to stop some recently uncovered artifacts from falling into Nazi hands. Most importantly, he'll be killing Nazis like he does so well.
You can jump back into the action on May 5th. It'll retail for $19.99 and does not require the base game.
There's also going to be a Twitch stream later this week to show off some gameplay.
Check out Bethesda's announcement post for more: ... Read All
Bethesda and MachineGames are back with more Wolfenstein! Wolfenstein: The Old Blood is a prequel to last year's absolutely fantastic Wolfenstein: The New Order, and has our hero B.J. Blazkowicz breaking into Castle Wolfenstein to steal coordinates to Deathshead's compound, and trying to stop some recently uncovered artifacts from falling into Nazi hands. Most importantly, he'll be killing Nazis like he does so well.
You can jump back into the action on May 5th. It'll retail for $19.99 and does not require the base game.
There's also going to be a Twitch stream later this week to show off some gameplay.
"Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves — pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power."
Travis Admin Post Author
wrote on 03/04/2015 at 10:20pm
Yeah, not sure if that's just like Act 1 and Act 2 of the same game or if it's episodic or what.
Double Fine successfully Kickstarted a then titled project called "Double Fine Adventure" that became the game Broken Age. They released the first half of Broken Age last year and will be releasing the second half this year. As part of the project Double Fine hired 2 Player Productions to create a series of documentaries. So far they have released 18 videos to backers(myself included) and plan on wrapping up the series soon with a final few episodes. Up till now you had to back Double Fine Adventure to watch it but as of today they will slowly release each episode one at a time.
"The collaboration between 2 Player Productions and Double Fine Productions that launched a... Read All
Double Fine successfully Kickstarted a then titled project called "Double Fine Adventure" that became the game Broken Age. They released the first half of Broken Age last year and will be releasing the second half this year. As part of the project Double Fine hired 2 Player Productions to create a series of documentaries. So far they have released 18 videos to backers(myself included) and plan on wrapping up the series soon with a final few episodes. Up till now you had to back Double Fine Adventure to watch it but as of today they will slowly release each episode one at a time.
"The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign is nearing its conclusion! In anticipation of the release of Act 2 of “Broken Age”, episodes of the Double Fine Adventure will be released to Youtube every Tuesday and Thursday starting March 3rd."
Valve made an announcement today that may make quite a few gamers happy.
"Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).
Steam Machines from partners Alienware and Falcon Northwest are being... Read All
Valve made an announcement today that may make quite a few gamers happy.
"Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).
Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. "We love this platform," said Tim Sweeney, founder of Epic Games. "Whether you're running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve's PC gaming roots.""
The whole Steam living room mix will launch this November. I find the announcement of a little $50 streaming box to be very interesting. Because of the price I think this will convince a few Steam users that are on the fence about playing games in the living room to give it a go. It's a nice price point too because you can get the new Steam controller and Steam Link for $100 which can stream your entire Steam library to.
So what do you think, are you going for a Steam Machine or does the Steam Link seem more interesting to you or are you going to hold off on buying either?
Azurephile Super Member
wrote on 03/04/2015 at 05:19am
Since you asked....hehehe. My interested in a "Steam Machine" hasn't really changed since we last talked about it. However, this Steam Link seems like a neat idea. For me, it could mean that I could hook a Steam Link up to my 50" Plasma, instead of my 20+" monitor. The Steam controller would then come in handy. Sure, I could probably hook my PC up to my TV, just like I had done with my old PC, but I only used it for outputting video, which I now do with my PS3 and PS3 Media Server. If I were to do that idea now, I'd probably want a wireless keyboard and mouse, because I've been enjoying the keyboard and mouse game configurations. Although, that hasn't been the case with every Steam game that I have (Risk of Rain, I'm talking about you). I have been wishing I had a bigger monitor lately. It could be interesting to see and try out, perhaps. Anyway, I've kind of rambled a bit. All in all, I think it could be a way for my son to use his Steam account since his PC stopped functioning.
If the Link performs as well as they claim (and pending many tests on that "low latency"), I'd much rather have that, which would support my existing system, than a completely new computer. Eventually, I'd go full SteamOS, when I could afford to have multiple high-end computers in the house. Until then, Steam Link sounds like a nice option.
Yeah, this is the cost effective way to go. I still want a Steam Machine, but that $50 box may do all I need. Especially if it has support for streaming media of all kinds from my other PCs. There are still some games that don't stream well, but that may be that they're poorly optimized or my rig can't handle the encoding on top of playing it.
jdodson Admin Post Author
wrote on 03/04/2015 at 08:38pm
I was coming here to post that. I'm officially priced out. Hello Steam Link!
Azurephile Super Member
wrote on 03/05/2015 at 07:49pm
Wow, so many of them! The Alienware one costs much less than I expected. I expected it to cost about as much as some of the others in the $1-2k range.
jdodson Admin Post Author
wrote on 03/05/2015 at 08:36pm
The pricing makes sense to me, essentially the gamut of PC level pricing... because they are PC's.
I am thinking about Alienware, but I need to look closer at the other ones. I love the wide array of choices and prices.(I won't buy them all but I appreciate having options.)
Oh, I just posted my steam machine question in the other controller thread before seeing this. So this little device essentially is supposed to have a better quality stream? I've used my laptop to stream a game to my TV from my desktop and it's definitely hit or miss on the game and quality.
Man, what about the Falcon Tiki "Storage: Up to 8 TB of SSD" Amazeballs!
It isn't quite the gamut of PC pricing. There are lower priced models that could still push out current gen quality, which is what I was hoping for. BUT it is totally reasonable pricing, just not for me personally.
I'm not sure about "better quality" stream, but it handles Streaming without having to use a separate PC/Mac. And yeah, I've had hit or miss quality as well. I think it's when rendering the game is topping out your gaming rig, so encoding the stream is choppy.
jdodson Admin Post Author
wrote on 03/06/2015 at 03:59am
Travis: Yeah, I agree. After spending more time looking at the Machines themselves and the specs, you are right. The high covers things well, but the low end isn't (specs wise) impressive. I want something that is on par with a PS4 and some machines have some of those specs but not in terms of CPU or RAM. I think the reason why the lower end(I just mean cheaper options not quality) suffers some is because they need to fit the goods in a lower form factor case and make some profit. Seems like for something fairly decent I may have to spend $600 which is more than I thought i'd have to spend.
That said the Alienware is cool but the first version is 4G RAM with a dual core intel chip. Not sure how well that would perform compared to a PS4 with double the memory and 6 more cores.
That's one spot where console makers have an advantage. The PS4 might have launched with $700-$800 worth of hardware in it. Console makers always take a major loss at first, but then it starts printing money after a couple of years when their costs go down but the hardware stays the same.
jdodson Admin Post Author
wrote on 03/13/2015 at 03:45pm
Interesting hands on with the new Steam Link. After thinking about it, I am unsure if I am going Steam Link of Steam Machine.
Azurephile gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Azurephile gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Review
Recommended
Crafting and survival
Different playable characters with special talents
Adventure mode
Multiplayer and DLC
Brief intro: A while ago, I saw a video about Don't Starve. It looked interesting and seemed to have a Tim Burton kind of artistic look about it. This game fits many genres such as survival, sandbox, adventure, and maybe more. As your character, you find yourself waking up in the world with another character telling you, "Say pal, you don't look so well. You better find something to eat." From there, you're on your own to figure out how to survive. Your primary concern may be not starving to death, but you also have to keep an eye on... Read AllReview
Recommended
Crafting and survival
Different playable characters with special talents
Adventure mode
Multiplayer and DLC
Brief intro: A while ago, I saw a video about Don't Starve. It looked interesting and seemed to have a Tim Burton kind of artistic look about it. This game fits many genres such as survival, sandbox, adventure, and maybe more. As your character, you find yourself waking up in the world with another character telling you, "Say pal, you don't look so well. You better find something to eat." From there, you're on your own to figure out how to survive. Your primary concern may be not starving to death, but you also have to keep an eye on temperature, sanity, and overall health.
Crafting: The game doesn't hold your hand at all and doesn't even give you a tutorial, but that's okay because it's easy to learn what to do. You'll see some things around you like trees, flowers, grass, flint, rocks, and creatures. You can pick up many things and there are also plenty of things to eat. Once you gather enough materials, the game will give you a sound and visual notification to the left of the screen where your crafting is done. Many things are locked and the first thing to do with them is "prototype," which is essentially craft. In order to craft more advanced things in the game, you're going to need to build a Science Machine, but that's only where it begins.
Tools: There are many tools in the game that will help you survive and are pretty intuitive such as torches, camp fires, axes, shovels, pickaxes, and more. However, your character has a limited number of inventory slots, so you will have to manage what you carry around. You can expand on this by crafting a backpack, but you cannot wear armor and the backpack at the same time. You can also only hold one thing at a time, for instance you cannot hold a torch and a pickaxe at the same time.
Creatures: There are many creatures in the game. Some are docile, some are hostile. Beefalos are one of the game's most popular creatures. It is often wise to begin to build a base near them for a good supply of manure, which is needed for farming. They can also be used as defense against hostile creatures. For instance, after about a couple of weeks of survival, you will be attacked by hounds. If you get them to chase you near Beefalo, they can "aggro" the Beefalo and you'll be defended. Other creatures include tentacles, spiders, bats, birds, bees, moles, and many more.
Other playable characters: You gain experience points by surviving. However, these points are not used to level up your character's stats, instead they are used to unlock other playable characters. There are a nice variety of these, each with their own "quirks." For instance, the beginning character can grow a beard, which will help him keep warm. Another character is immune to fire and will light things on fire if her sanity drops. Another character can summon her dead sister, who really helps out with combat. Almost all of the available characters can be unlocked this way, except for a few. One of which requires the player to complete Adventure Mode.
I personally haven't experienced Adventure Mode very much, but I know that it is a place you can go that contains much of the game's challenges. These can be difficult and it is important to be prepared for them.
Multiplayer and DLC: Don't Starve is a single-player game, however there is a multiplayer version called Don't Starve Together. I bought a pack, when I bought the game months ago, that included both games, the Reign of Giants DLC, and an extra code for Don't Starve Together. If you want the code, feel free to send me a private message and I'll see if I can figure out how to give it to you.
Recommendation: The game can be challenging, but fun as well. I recommend it. Below, I will include some videos that I've been watching. After playing for a few hours, I thought it would be good to watch how someone else played the game so that I might be able to survive longer. I found this task difficult as there weren't many up-to-date videos on YouTube and some people didn't know what they were doing either. I did, however, stumble upon a great playlist which I'll share below.
I should also mention that some people who have bought the game have received an extra game code to give to a friend. So, if you know someone who owns the game and you're interested, ask them if they have an extra code, maybe they'll share.
So far, I've survived a maximum of probably 16 days on one play through. That's not even a whole season. Yes, the DLC includes seasons and other additions, which can be toggled on or off when you create a new game.
The first major DLC is coming to Shovel Knight, for free! From the Kickstarter page:
"In this adventure, you play as Plague Knight, the villainous master of alchemy, in a quest all his own. Using his maniacal scientific mind, Plague Knight is seeking to concoct Serum Supernus, the Ultimate Potion. However, to retrieve these ingredients, he must extract them from his former allies… the villainous knights of the Order of No Quarter! World class platforming, music, storytelling, and art all return in Shovel Knight: Plague of Shadows; an explosive quest with a new play style, new story, new bosses, and more!"
In addition, PS3, PS4, and Vita will be getting a taste of Shovel... Read All
The first major DLC is coming to Shovel Knight, for free! From the Kickstarter page:
"In this adventure, you play as Plague Knight, the villainous master of alchemy, in a quest all his own. Using his maniacal scientific mind, Plague Knight is seeking to concoct Serum Supernus, the Ultimate Potion. However, to retrieve these ingredients, he must extract them from his former allies… the villainous knights of the Order of No Quarter! World class platforming, music, storytelling, and art all return in Shovel Knight: Plague of Shadows; an explosive quest with a new play style, new story, new bosses, and more!"
In addition, PS3, PS4, and Vita will be getting a taste of Shovel Justice on April 21st. With a Kratos boss. A Kratos. Boss. That might be enough to warrant a repurchase.
News recently dropped that the upcoming Terraria 1.3 update will include some new music from composer Scott Lloyd Shelly. Re-Logic created a new trailer to show off part of a new song you need to check out. One of the coolest parts about the Terraria 1.2 update was the new music and I am very excited to hear we are getting more(amongst other things). I decided to reach out to Scott and ask him a few questions about how the music for 1.3 is progressing and he was nice enough to get back to me.
Scott recommended that we checkout the Terraria GDC blog as they will drop more Re-Logic and Terraria news over the week.
... Read All
News recently dropped that the upcoming Terraria 1.3 update will include some new music from composer Scott Lloyd Shelly. Re-Logic created a new trailer to show off part of a new song you need to check out. One of the coolest parts about the Terraria 1.2 update was the new music and I am very excited to hear we are getting more(amongst other things). I decided to reach out to Scott and ask him a few questions about how the music for 1.3 is progressing and he was nice enough to get back to me.
Scott recommended that we checkout the Terraria GDC blog as they will drop more Re-Logic and Terraria news over the week.
jdodson: I just listened to the new music spoiler from the 1.3 update and I am really happy to hear the update is including more music. How long have you been working on the new music and have you written all of it yet?
Scott Lloyd Shelly: I'm counting 9 tracks right now; I get a request every month or so for a new one. Don't know if they'll be wanting or needing more than that at this point, but I'm always into doing more music for Terraria - totally fun for me.
jdodson: What track in the 1.3 update stands out to you as some you are especially proud of?
Scott Lloyd Shelly: The track that Re-Logic released with the 1.3 music spoiler on YouTube recently is one of my faves - love the DJ!
jdodson: When the Terraria 1.2 update hit we got the Terraria Soundtrack Volume 2. Are we going to get a Terraria Soundtrack Volume 3 when the 1.3 update launches?
Scott Lloyd Shelly: The previous 2 OSTs included 13 tracks each; if we take the 9 from 1.3 and add a few from the Xbox/Playstation ports, we could have a third OST:) (If we all ask 'em really nicely.)
jdodson: Last time we talked you mentioned some of your favorite game scores and composers. Have you heard anything since you really enjoyed? I'd have to put my chips on the Reaper of Souls and Risk of Rain recent scores.
Scott Lloyd Shelly: I'm looking forward to binge-listening to a whole stack of soundtracks; Braid, Freedom Planet, Tomb Raider Anniversary, RetroCity Rampage, Portal 2, Skyrim (4 cds - go Jeremy Soule), but I'm going to take your suggestions and follow up on Reaper of Souls and Risk of Rain. My favourite just for enjoyable listening right now is probably Alessandro Coronas' work on Where Is My Heart.
Terraria's music is seriously some of my absolute favorite game music. It's right up there with my list of faves such as pretty much everything early Squaresoft days (16 and 32 bit era) and CSoTN soundtrack.
jdodson Admin Post Author
wrote on 05/27/2015 at 01:15am
I totally agree Jason, the Terraria one of the best i've heard in the last 5 years. That said recently i've been binging on the Double Find Adventure videos featuring music by Lifeformed and I have really been impressed with that lately.
Azurephile Super Member
wrote on 05/28/2015 at 05:23pm
A new, small video was released today, which comes with something very special at the end. =)
HTC has announced that it is partnering with Valve to produce a VR headset they are calling the RE Vive. It differs from the Oculus rift in that it uses sensors to detect where you head it pointed at in the room. Apparently this change makes the VR experience more seamless and as a result people tend to not get sick as much. The Valve/HTC hardware will also support a 90 hz refresh rate and two 1200 x 1080 displays.
This wasn't the news I was expecting out of GDC but it's pretty damn incredible. If any other news about this breaks, i'll update this post as it happens.
HTC has announced that it is partnering with Valve to produce a VR headset they are calling the RE Vive. It differs from the Oculus rift in that it uses sensors to detect where you head it pointed at in the room. Apparently this change makes the VR experience more seamless and as a result people tend to not get sick as much. The Valve/HTC hardware will also support a 90 hz refresh rate and two 1200 x 1080 displays.
This wasn't the news I was expecting out of GDC but it's pretty damn incredible. If any other news about this breaks, i'll update this post as it happens.
Azurephile Super Member
wrote on 03/03/2015 at 03:00am
Wow! I wonder how you physically interact with it and how it looks. I mean, is it just like attaching a small screen in front of your face? I also wonder how much it will cost, my guess is at least $1,000. It'd be cool to at least try it out. I'm only familiar with the Oculus Rift by name, but I know nothing of the OR and VR experience. It's pretty cool how some of our technology has caught up with Star Trek, but we have a long way to go still. One of my most favorite pieces of Star Trek technology is the Holodeck. If we can some how create that technology, or if these VR devices simulate it, well that would be pretty awesome!
jdodson Admin Post Author
wrote on 03/03/2015 at 04:29am
A price point like 1K might put it a bit too far out of the reach of most people. I think a few hundred is a good price, but I really don't know what the consumer version price will be.
I've played an Oculus VR game and the input was me moving around my head. It was a simple Game Jam game but it was such a uniquely beautiful experience, it was like playing Super Mario Brothers for the first time. The game was pretty simple, you moved your head to look at what was in your virtual persons hand and then looked at the right shape it would fit into. After doing that 15 times fireworks streaked across the sky and colors started dancing across the screen. It was a really beautiful and simple puzzle game.
That said, you could port games like Minecraft and Half-life to use VR. So you can move around your head to see things and you can control the game with the typical keyboard/mouse or controller. That said, if Valves VR expects you to walk around you'd need some kind of wireless controller or some other cord free input.
jdodson Admin Post Author
wrote on 03/03/2015 at 04:30am
I never considered that something like this might get us REALLY close to Star Trek Holodeck technology but it really does. Even with the developer Oculus Rift it felt like I was in a different place experiencing something totally unique.
Azurephile Super Member
wrote on 03/03/2015 at 05:14am
That's cool. I knew Minecraft had an Oculus Rift option. You're right about my price guess. I may be off and yeah that would be kind of steep. I'm just assuming the hardware would be expensive, but you make a great point that at that price tag, it wouldn't really be affordable to many consumers. Maybe, also, they would have had to wait for the technology not only to be able to create such a thing, but also so that it would be affordable. Maybe since the PS4 is about $400, this technology will be similarly priced.
Ah, this is another reason I wish I lived over there on the West Coast. If I did, I might actually be able to go to one of those events and try this cool stuff out. Maybe GameStop will have the Steam VR and have a "demo" console that gamers could try out before buying (like they do with some consoles).
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I wanted to show off the new Cheerful Ghost Vinyl Sticker Prints because they are so damn pretty. Cheerful Ghost has been a great video game community for more than 3 years now and it's been obvious to me for some time that we could improve some of our art. Last year a fantastic local game artist Hagen Deloss talked to me about remaking our sticker. We talked over a few weeks, had a few video chats and started tossing around ideas about how we could re-imagine the Ghost.
Firstly the Ghost needs to be happy. One choice I made early on with Cheerful Ghost is to design the site to appeal to people of a pleasing temperament. One part of gaming I dislike is how negative and... Read All
I wanted to show off the new Cheerful Ghost Vinyl Sticker Prints because they are so damn pretty. Cheerful Ghost has been a great video game community for more than 3 years now and it's been obvious to me for some time that we could improve some of our art. Last year a fantastic local game artist Hagen Deloss talked to me about remaking our sticker. We talked over a few weeks, had a few video chats and started tossing around ideas about how we could re-imagine the Ghost.
Firstly the Ghost needs to be happy. One choice I made early on with Cheerful Ghost is to design the site to appeal to people of a pleasing temperament. One part of gaming I dislike is how negative and cynical it is. I want to build a community of likeminded people that were more interested in talking about the things they loved as friends than tear each other apart. I don't mind debate or disagreement it's just served better if all parties are more than civil. My thought was from the color choices of the site to it's mascot we could attract a different kind of gamer. One other requirement was that the new Ghost must be at home and familiar with the old design.
I really appreciate how Hagen interpreted the old Ghost and how that was brought to the final design on this sticker. When people try and convey gaming to a wider audience often times you have the art not reflective of what it's trying to portray. In the case of our new sticker design, Hagen combined a few unique elements I don't often see in video game stickers, branding or advertising. Most notably that the Ghost is having fun talking on a headset playing on a PC. I've seen game site art that may look good but doesn't reflect the site or community. Cheerful Ghost is a community of people that have a deep love for gaming and most notably on the PC. Not to say we didn't all grow up on Nintendo and other consoles, it's just that Cheerful Ghost is mostly a site of PC* lovers.
I encourage everyone local to Portland to reach out and grab one of the new sticker prints from me. Wick and I will be showing Starship Rubicon this summer at a few events and i'll be handing them out there too. At 5" this sticker is ready for your laptop and it's Vinyl construction makes it great for the bumper of your car. As the site marches forward I am going to continue to work with Hagen on integrating the new Ghost design into the site as well. No ETA on when that will happen but it will be in 2015.
If you are interested in checking out more of Hagens work check out his website or talk to him at any PIGSquad event.
Azurephile Super Member
wrote on 03/02/2015 at 12:22am
Awesome!!!! I love it and it seems to fit very well and looks professional. I think it'd be cool to have some. Perhaps I'd put one on my PC. I could also put one on my fridge with the CG magnet. I could also add one as a bumper sticker to my PT Cruiser, which already has plenty of bumper stickers on it (they're all Democrat kind of stickers).
I appreciate all you've done with this site. I also appreciate your goal of a community of positive gamers. I'm not really used to seeing much negativity with regards to gaming, though I've seen some of it. I think here, we're pretty positive.
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The great crew at Introversion has dropped the latest in the Alpha series for Prison Architect. They have been hard at work on a Tablet port of the game coming to newer iPads and high powered Android tablets. They've also added some really useful features like the ability to untangle your wires and feed prisoners confined to solitary. This release also contains the ability to get a one time payment for new prisoners to help you fund the construction of your prison. Currently, the early game of Prison Architect allows you to get money through grants and your monthly prisoner income. If you've played the game you know this is a pretty tight fiscal scenario as you often... Read All
The great crew at Introversion has dropped the latest in the Alpha series for Prison Architect. They have been hard at work on a Tablet port of the game coming to newer iPads and high powered Android tablets. They've also added some really useful features like the ability to untangle your wires and feed prisoners confined to solitary. This release also contains the ability to get a one time payment for new prisoners to help you fund the construction of your prison. Currently, the early game of Prison Architect allows you to get money through grants and your monthly prisoner income. If you've played the game you know this is a pretty tight fiscal scenario as you often spend through your money quickly. The old alpha used to let you easily create spaces where your prisoners could work and make you way more money to fund the prison. That was changed as you had to jump through some really interesting new hoops to do that. Now they have brought things back a bit with the new one time prisoner grant award.
Introversion has hinted they may add more grants but this is a good addition until that happens.
*Note*As the game is *still* in Early Access in 11/2019, some of this content may have changed.
Intro: Stranded Deep is an Early Access archipelago sandbox survival adventure game with RPG elements. If you've ever seen the movie Cast Away, then you'll be familiar with the story of Stranded Deep. At the beginning, the game gives you a very brief crafting tutorial by telling you how to make a flaming martini. Once you go back to your seat, the plane you are on suddenly begins to crash into the ocean. You must swim your way out and onto the ocean's... Read AllOverview
Still in Early Access as of 11/2019
Crafting and survival
Ship wrecks and other islands to explore
RPG elements
*Note*As the game is *still* in Early Access in 11/2019, some of this content may have changed.
Intro: Stranded Deep is an Early Access archipelago sandbox survival adventure game with RPG elements. If you've ever seen the movie Cast Away, then you'll be familiar with the story of Stranded Deep. At the beginning, the game gives you a very brief crafting tutorial by telling you how to make a flaming martini. Once you go back to your seat, the plane you are on suddenly begins to crash into the ocean. You must swim your way out and onto the ocean's surface and hop in a life boat, which has a paddle. You will then find yourself facing a small island, which you can paddle to (hold the left-mouse button to constantly paddle instead of continuously having to click it).
Inventory and items: When you open your inventory with the Tab key you'll see you have some basic survival tools, a paddle, pocket knife, lighter, and a bottle of water. You can drop items by selecting them and then pressing "Q." On the island you'll notice some sticks, rocks, potato plants, yucca plants, and crabs lying around along with palm trees that contain coconuts,. You may even notice a ship wreck nearby. You're going to need to eat and drink eventually. If you want something quick, you can climb a tree and grab some coconuts, but you're going to need to hit them a few times with your pocket knife. This will turn them into a "drinkable coconut," which is good for one use. After that, drop it, and hit it some more and it will turn into coconut halves that you can eat. Beware of drinking too much coconut juice as it will give you a negative status effect.
Beepi and tools: Pressing the "F" key will show you your watch, which includes the time, date, temperature, and how many days you've survived. A left-click will give you your vitals including health, hunger, and thirst. If you hit a yucca plant with something (like your pocket knife), you'll notice it turns into lashings, an important crafting ingredient. After you've gather some sticks, rocks, and lashings, you can begin to make tools such as a crude axe, hammer, or a camp fire. The camp fire can be upgraded into a fire pit, which can then be upgraded to a fire spit. You can also make a smoker, which will help with food preservation.
Ship wrecks: You'll want to visit any nearby ship wrecks you see and check them because they contain hard cases, lockers, and cabinets which contain any of one the game's many useful items such as medical supplies, tools, flares, and more. If you've found that you see a ship wreck above the surface of the water, but can't find a way in, chop down a tree and drag it (hold right-click) into a position so that you can climb up it and get onto the ship. If you go into the water you will see many sea creatures such as fish (some of which are poisonous like the lion fish), sea turtles, sting rays, and sharks. Most sharks in the game are aggressive. You can kill them and cook them, which will fill up your hunger bar.
Healing: If you get hurt in the game, you'll need to find some medical supplies. Antibiotics currently heal poison, but the item's name will soon change to anti-venom or similar. Even though your character's arms may look more like a male, you'll find that you can get sick and have a female-sounding cough, which will heal over time or with vitamins. If you fall off a tree and break your arm, you'll need morphine to repair it. If you get bitten by a shark, you'll need to either craft bandages from cloth and duct tape or find them in ship wrecks.
Not as useful items: There are many items in the game, some are useful, while others are not. Flares say they could save your life, but they currently won't. However, they do apparently scare away sharks. Whistles can be blown, but have no current use. There are also a couple of items that "nod" to Cast Away such as the character "Wilson" (a volleyball) and a "Dedex" package.
RPG elements: The game now contains RPG elements. As you do things to survive, you’ll be able to work on increasing your skills in various areas. For instance, the more you increase your crafting skill, you’ll be able to unlock higher tiered craftable items.
Stranded Deep is Early Access and $15 on Steam. It is expected to be completed by the end of the year, but the developer's are trying to give new content monthly.
I found out about the game by watching Paul Soares, Jr.'s YouTube Channel (link below). He also mentioned another YouTuber, GenerikB (link below), so I've been watching both of these guys play the game. The graphics are really great and realistic looking. One of my favorite moments was when I saw Paul meet up with a humpback whale, which made me want to play the game. The bottom of the ocean is very detailed as well.
There are still some bugs, issues, and missing content, but that's Early Access for you (still in development). Still, it's fun and I recommend it. Sadly, there is no demo for the game yet.
I love that this is a separate game, and not DLC.
Looks like it is going to be two parts.
"Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves — pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power."
Yeah, not sure if that's just like Act 1 and Act 2 of the same game or if it's episodic or what.
Here is some Pax East video of a live streaming session.
https://www.youtube.com/watch?v=Ra1FA5iJGAs
Looks like more of dat-shooting mayhem.