Grim Fandango Remastered dropped a few days ago and according to the reviews i've been reading, if you loved the original you will love this. This morning I found a comprehensive article about resurrecting this classic on Polygon. If you are interested in reading the story of how Double Fine and Sony were able to bring Grim Fandango back, it is well worth the read. Spoiler alert, it involved several old tape machines.
Double Fine also has three documentaries part one is linked above, you can watch the remaining two on the Grim Fandago website.
... Read All
Grim Fandango Remastered dropped a few days ago and according to the reviews i've been reading, if you loved the original you will love this. This morning I found a comprehensive article about resurrecting this classic on Polygon. If you are interested in reading the story of how Double Fine and Sony were able to bring Grim Fandango back, it is well worth the read. Spoiler alert, it involved several old tape machines.
Grim Fandango is a beloved cult classic of PC gaming and as such the remaster has been getting lots of attention. You can pick up Grim Fandango Remastered on the Vita, PS4, PC, Mac and Linux.
This is one game I completely missed when it came around the first time. I've had several people tell me it's one of the best adventure games out there as well as just a great game period. Has anyone from the CG community played this before? Does it live up to its reputation?
Azurephile Super Member
wrote on 01/29/2015 at 05:42am
I'm like you, Tim, while I was aware of Grim Fandango at the time, I did not play it. I remember the game being on the CD of video game demos from PC Magazine, but I never played it. I did recently notice in my Playstation news feed, that the game is available.
I picked it up back in the day. It's your typical Lucas arts adventure game, reminiscent of a lot of the Telltale games now. I remember thinking that the opening act was the best and then it went downhill, but what did I know, I was like 12.
Doom 4 was teased last year at Quakecon and since then there has been a ton of silence from iD on when it will be coming. We've been waiting for the next chapter of Doom for quite some time and if your tired of waiting, the upcoming update to Brutal Doom might hold you over. Adding the pump action shotgun as well as enhanced blood effects, Brutal Doom looks great. The mod creator has been testing it with Free Doom(an Open Source recreation of the Doom assets) so getting it running should be easy.
http://www.moddb.com/mods/brutal-doom
Doom 4 was teased last year at Quakecon and since then there has been a ton of silence from iD on when it will be coming. We've been waiting for the next chapter of Doom for quite some time and if your tired of waiting, the upcoming update to Brutal Doom might hold you over. Adding the pump action shotgun as well as enhanced blood effects, Brutal Doom looks great. The mod creator has been testing it with Free Doom(an Open Source recreation of the Doom assets) so getting it running should be easy.
Star Mazer is a game new to Kickstarter that mixes up elements from Gradius, Space Ace & Maniac Mansion to create a really interesting looking game. They are looking to raise $160k and have a bit over $60k of that so if you are interested in seeing this happen, now wouldn't be a bad time to Kickstart it.
Games like this live and die on the story and tone and Star Mazer seems to have that in spades. The game will launch when it's done and the developers plan to have it out on PC, Mac and Linux as well as other platforms, funding depending.
"Starr Mazer is more than a collection of Point-and-Click segments, Shoot 'em up (SHMUP) segments and cut-scenes. The world is... Read All
Star Mazer is a game new to Kickstarter that mixes up elements from Gradius, Space Ace & Maniac Mansion to create a really interesting looking game. They are looking to raise $160k and have a bit over $60k of that so if you are interested in seeing this happen, now wouldn't be a bad time to Kickstart it.
Games like this live and die on the story and tone and Star Mazer seems to have that in spades. The game will launch when it's done and the developers plan to have it out on PC, Mac and Linux as well as other platforms, funding depending.
"Starr Mazer is more than a collection of Point-and-Click segments, Shoot 'em up (SHMUP) segments and cut-scenes. The world is seamless. You’ll walk into the Holloway-Exeter docking bay, board the Starr Wolf and control the flight sequence, blasting off to space. You’ll be bargaining deals at the bar in order to afford repairs and upgrades to your Starr Wolf and using information gleaned from characters to find hidden routes while flying between destinations. Be careful which passing enemies you attack, as not all are foes, and a few could have dire consequences. Even while facing the charging death beam of a G'ell cannon, use your charisma to dodge bullets."
I also noticed that a Mega Man alum, Virt (Shovel Knight composer), and The Protomen are contributing to the soundtrack, so you know the soundtrack will be awesome!
jdodson Admin Post Author
wrote on 01/28/2015 at 03:03am
Yep. Looks like they have a pretty good roster of Indie greats on the score.
If you want to join this conversation you need to sign in.
Before leaving Mario behind for a while, I wanted to take a look into one of the most confusing situations involving a game's trip from Japan to the US, or rather two games.
After the major success of Super Mario Bros., Nintendo released Super Mario Bros. 2 in Japan. The game was meant as a continuation of the first more than a typical sequel, so that it would be challenging for people who had already mastered the first game. The graphics were basically identical, but it introduced a couple of new mechanics and seriously hard levels. However, Nintendo of America decided they didn't want to release it stateside, since it looked too similar and would be too hard for... Read All
Before leaving Mario behind for a while, I wanted to take a look into one of the most confusing situations involving a game's trip from Japan to the US, or rather two games.
After the major success of Super Mario Bros., Nintendo released Super Mario Bros. 2 in Japan. The game was meant as a continuation of the first more than a typical sequel, so that it would be challenging for people who had already mastered the first game. The graphics were basically identical, but it introduced a couple of new mechanics and seriously hard levels. However, Nintendo of America decided they didn't want to release it stateside, since it looked too similar and would be too hard for western audiences.
As it happens, Miyamoto and co. had recently released a game called Yume Kōjō: Doki Doki Panic, which was received well in Japan, and for the release of what would be called Super Mario Bros. 2 in the west, Nintendo just re-sprited parts of the game to add in familiar characters and items, and changed the way some of the characters handled. For a full list of changes, the Mario wiki has you covered: http://www.mariowiki.com/Yume_K%C5%8Dj%C5%8D:_Doki_Doki_Panic
Interestingly, as the reworked Doki Doki Panic was selling well in the west as Super Mario Bros. 2, it was then RE-released in Japan as Super Mario USA.
Down the line, when the Super Nintendo came out, with the release of Super Mario All Stars, the west finally got a peek at the original Super Mario Bros. 2, where it was called "The Lost Levels" instead of its original name, to prevent confusion.
So, now that the history lesson is over, lets dive in, first with the Japanese version. From here on I'll just call them SMB2J and SMB2A so you know which one I'm talking about.
SMB2J is hard, as I mentioned before. For this piece, I played the original on a Famicom emulator, and that made it a bit harder still, since the Lost Levels rerelease added a few things to make it easier, most notably being able to save your game. I used save points, a lot. I normally don't care for emulator save points because it makes things so much easier, but for this game I didn't consider it cheating.
In terms of game mechanics, a few notable things changed. There's only a one player game, but you can choose between Mario and Luigi. For the first time, Luigi handled differently, being able to jump higher but handle a little more loosely. Also, the poisonous mushroom was added, which will kill you if you're small, or shrink you if you're Super Mario. In addition, the wind. Anyone who has played this game hates the wind. You know how to time your jumps, but then wind throws you further or prevents you from jumping as far.
When you beat the game, if you haven't warped, you will go into a "fantasy world" called World 9. It's a "What if" world, where the overworld is flooded, or you have to beat bowser to get to the flagpole, etc. Unfortunately it just keeps going in a loop and doesn't allow you to get to worlds A, B, C, and D. On the famicom version, you have to beat the game 8 times to access these. In the Lost Levels, they just continue on past world 9.
So what did I actually think? It's hard. It's good, don't get me wrong, but if I was a kid looking for something to play on a Saturday afternoon I doubt I would have picked it up, because it's nearly the same gameplay as SMB and the frustration would have made me leave it on the shelf. I can definitely see why Nintendo of America didn't want this. As an adult, though, I totally dig it. As long as I can use emulator savepoints! There are some truly challenging things that have to be pixel perfect to pull off.
SMB2A, on the other hand, brought some major changes to the series. Luigi's gameplay changes remain, because the character he was replacing from Doki Doki Panic had the same abilities. The Princess (my fave) couldn't jump as high or run as fast, but she could float, and Toad was a brute, able to throw enemies farther than anyone, and pick things up faster. And wait, what? Jumping on enemies doesn't kill them! You just ride them until you pick them up. You can only kill enemies by throwing objects or other enemies into them.
Another thing you notice is that all the enemies are different. You're thrown into a place that's obviously not the mushroom kingdom, with new unpredictable enemies. But once you get the hang of things, you feel right at home. Miyamoto obviously borrowed some physics from SMB, which helps the transition.
Even though not originally a Mario game, this is the first Mario game to have worlds based on different climates (unless you count wind). The ice world was frustrating, but I can still remember the pattern of those flying guys with pitchforks when you're running down that long path of ice cubes, sliding all over the place. This trend of worlds in different climates is something that continues on to this day in the Mario series, and many other games.
SMB2A is probably tied with the original SMB as my second favorites of the series, behind Super Mario World. Even if SMB3 went back to the old style game mechanics, leaving most of SMB2A's behind, I still find it quite appealing. Maybe that's part of why I like it as much as I do: It's truly unique in the Mario series, and hasn't had a chance to get diluted at all.
So many major gameplay changes, all the enemies were different, but we still accepted it as a Mario game, because it's incredible. This game felt totally fresh, and everything just worked. The plot explained it all away as a dream at the end, which makes it fit into the chronology easily, but not everything was left in dreamland. Pokeys, Shyguys, and especially Bob-ombs have become a major part of the Mario series, and it's all thanks to the original SMB2 being too hard.
I'm glad that as an adult I get to play both these games, but I'm definitely glad that 8-year-old me got the American version.
Azurephile Super Member
wrote on 01/23/2015 at 08:30pm
I'm aware of the history of SMB2, but I don't know if I've ever even tried "The Lost Levels." From what you describe, I'm sure I would absolutely hate it. The reason is because Mario games often get me too frustrated. Honestly, though, SMB2 (American version) didn't really do that to me. I really loved that game. I think the Princess was also my favorite. Her ability to float made things a bit easier.
The history of the game reminds me of the Final Fantasy (SNES) history and how the Japanese and American versions differed. It's cool, though, that in both game series, both versions of the games were later made available.
Did you play through both games completely? I guess these games are short enough that you could bust through them in an afternoon (especially if you're using warp zones!)
Travis Admin Post Author
wrote on 01/24/2015 at 10:05pm
I did, without using warp zones. I did them in the span of about two days
That's great. I've said before Super Mario Brothers 2 is my most beloved Mario game. That said, Super Mario World may very well be the best as it's so freakin' polished. I've played the lost levels on the SNES Mario All Stars Kart and I never really played more than one or two levels. Like you say, kid me wasn't into the grueling difficulty as it wasn't that much fun then.
Travis Admin Post Author
wrote on 01/25/2015 at 06:14am
When you play it with emulator save points, it becomes like Super Meat Boy. You have unlimited tries to pull off nigh-impossible feats.
I have really great memories of SMB2. But I had a friend who's parents were friends with my parents, so when the families got together, all the kids would go into the tv room and play this the entire time. It was simple enough for my younger siblings to enjoy, and great enough to keep all of our attention for an evening.
Spacebase creator JP LeBreton and John Romero play through Doom “Knee Deep in the Dead,” in its entirety. It's fun to watch John play through the game and talk about it as he was so instrumental in creating it.
Now can we get a Myamoto playing through the original Legend of Zelda video series?
Spacebase creator JP LeBreton and John Romero play through Doom “Knee Deep in the Dead,” in its entirety. It's fun to watch John play through the game and talk about it as he was so instrumental in creating it.
Now can we get a Myamoto playing through the original Legend of Zelda video series?
"Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.
The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.
The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of... Read All
"Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.
The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.
The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery."
Children of Morta is a fantastic looking pixel art roguelike that should be on everyones radar. Dead Mage looks to have hit a home run here and I can't wait to play it. Like many awesome Indie titles, Children of Morta will ship when it's finished on PC, Mac and Linux.
We are back with the Cheerful Ghost Roundtable Season 3. We talk a bit about what we've been playing over the holidays like Shadows of Mordor, Destiny, Risk of Rain, Pokemon & Super Mario Brothers.
During the Roundtable I mentioned beta testing Half-life 3 for Valve and as I was talking script drew something that reflected what I was playing.
We also dig into what we are looking forward to with gaming in 2015 and more!
We are back with the Cheerful Ghost Roundtable Season 3. We talk a bit about what we've been playing over the holidays like Shadows of Mordor, Destiny, Risk of Rain, Pokemon & Super Mario Brothers.
During the Roundtable I mentioned beta testing Half-life 3 for Valve and as I was talking script drew something that reflected what I was playing.
New video from YouTuber Andrewfilms that pits the main character of Skyrim VS Fallout 3. Interesting matchup and fun to watch. I kind of think the Fallout 3 character would win, but FusRohDah is pretty powerful.
WHO WON? YOU DECIDE!
New video from YouTuber Andrewfilms that pits the main character of Skyrim VS Fallout 3. Interesting matchup and fun to watch. I kind of think the Fallout 3 character would win, but FusRohDah is pretty powerful.
jdodson Admin Post Author
wrote on 01/21/2015 at 02:03am
Yeah, it really doesn't.
Azurephile Super Member
wrote on 01/21/2015 at 04:30am
That's hilarious! It does remind me of the phrase, "don't bring a knife to a gun fight," but "Fus Roh Dah!" Who one? I don't know. It looked like a win for Vault 101 guy, but the Skyrim guy called a dragon. Tough call.
If you want to join this conversation you need to sign in.
This is a game that I will be talking about for a long time. I was not familiar with the series, and only ended up playing it because a friend badgered me to play it for several years, and I have to say, I am extremely glad I did.
I'd like to start by saying that I am absolutely terrible at stealthy games, and (shame) I did have to play it on the easiest difficulty setting for it to be enjoyable for me. However, it was extremely enjoyable and it is a game that I will be playing and recommending to people for a long time.
The game starts out fairly quickly with about ten minutes of instruction for people who have never played. Right off the bat, you see how much this... Read All
This is a game that I will be talking about for a long time. I was not familiar with the series, and only ended up playing it because a friend badgered me to play it for several years, and I have to say, I am extremely glad I did.
I'd like to start by saying that I am absolutely terrible at stealthy games, and (shame) I did have to play it on the easiest difficulty setting for it to be enjoyable for me. However, it was extremely enjoyable and it is a game that I will be playing and recommending to people for a long time.
The game starts out fairly quickly with about ten minutes of instruction for people who have never played. Right off the bat, you see how much this game relies on stealth. From my experience, this is not at all the kind of game where you can run around guns blazing and accomplish everything you need to. This was a big problem for me in the beginning of the game, because that's normally exactly what i would do in a game like this, but it simply doesn't work.
There is an option to play the game lethal or non lethal, and if you choose the latter, you are provided with more than enough tools to complete the game without killing anyone. On the flip side, you're also given a large variety of lethal weapons that will destroy nearly anyone coming your way, including police robots trained to gun you down with no mercy. The thing I really enjoyed about this choice is that it was not concrete; if you chose to play non-lethal but you killed someone, you were not penalized for it. You just won't get the "Pacifist" achievement for not killing anyone (except the bosses, there's no choice there.)
Overall, an excellent and well put together game that challenged my mind as well as my skills as a gamer.
I honestly can't remember which ending I chose. It's been a while. But this was a masterpiece. I loved every minute. Trying to buff up only your stealth skills makes boss fights a pain, so I ended up choosing a balanced half-mayhem, half-stealth approach. I love that it's possible to choose a ton of different ways to complete missions, kill or not kill enemies, and so on.
Zach_Foster Post Author
wrote on 01/18/2015 at 04:24am
I completely agree. Perhaps not the most visually appealing game of its time, but the thought and work that went into making this game so versatile was absolute genius. I really enjoyed the Praxis Point system, and it really makes your brain work knowing that you can't max everything out no matter how hard you try. I think it just adds to the idea that even though the game is a FPS, it requires a huge amount of strategy.
No shame in playing a game on Easy! Games are meant to be fun. Some people derive fun from progressing through a story, some people through mastering complex gameplay, and even some people from watching others play. As long as you had a good time (which it sounds like you totally did), all is good!
That's always been my view on difficulty level. And it's even different for me from game to game. Super Meat Boy is fun because it's frustrating, but that's not true of all games.
If you want to join this conversation you need to sign in.
Moonman is a really great looking new Terraria-esque procedurally-generated adventure game that looks too good not to share. They are on Kickstarter right now looking to raise 35K and if you want to get in on it, you should!
"In a strange, nocturnal world a moonman is summoned by an ancient mollusc. It sends him to the seven farthest corners of the land to search for fallen moon fragments -- that will power a great star-machine.
Explore a strange and vibrant world, harvest resources from the environment, craft and trade items, and have odd encounters. Each new game generates a unique world to explore.
You play as a happy green moonman whose quest is to search for... Read All
Moonman is a really great looking new Terraria-esque procedurally-generated adventure game that looks too good not to share. They are on Kickstarter right now looking to raise 35K and if you want to get in on it, you should!
"In a strange, nocturnal world a moonman is summoned by an ancient mollusc. It sends him to the seven farthest corners of the land to search for fallen moon fragments -- that will power a great star-machine.
Explore a strange and vibrant world, harvest resources from the environment, craft and trade items, and have odd encounters. Each new game generates a unique world to explore.
You play as a happy green moonman whose quest is to search for fragments of moons that are scattered around the world. The fragments may have been hidden in caves or tombs, ingested by large creatures, or hoarded by agoraphobic hermits. The game features:"
Moonman has been in development for over 2 years and you can read about it's progress thus far on TIGSource. The developers of Moonman are aiming for a mid 2015 release on PC and then later port it to Mac and Linux.
This is one game I completely missed when it came around the first time. I've had several people tell me it's one of the best adventure games out there as well as just a great game period. Has anyone from the CG community played this before? Does it live up to its reputation?
I'm like you, Tim, while I was aware of Grim Fandango at the time, I did not play it. I remember the game being on the CD of video game demos from PC Magazine, but I never played it. I did recently notice in my Playstation news feed, that the game is available.
I picked it up back in the day. It's your typical Lucas arts adventure game, reminiscent of a lot of the Telltale games now. I remember thinking that the opening act was the best and then it went downhill, but what did I know, I was like 12.
I can't wait to play this. Never got the chance to.