One of the questions i've had since I heard about Destiny has been "what kind of shooter is it?" I mean, I always knew it was a shooter, but what made Destiny different? Clearly the people at Bungie had something unique in store and after watching this latest interview video with Pete Parsons, I have a much better idea. Destiny seems to take many ideas from Borderlands but seems to do things a bit differently with it's social hub play.
Oh yeah and the game just looks incredible too.
One of the questions i've had since I heard about Destiny has been "what kind of shooter is it?" I mean, I always knew it was a shooter, but what made Destiny different? Clearly the people at Bungie had something unique in store and after watching this latest interview video with Pete Parsons, I have a much better idea. Destiny seems to take many ideas from Borderlands but seems to do things a bit differently with it's social hub play.
The folks over at CineFix have posted another film to 8-bit translation, this time re-creating on the classic Zemeckis film, Forrest Gump. All of the main highlight scenes are covered as well as Alan Silvestri's iconic score.
The folks over at CineFix have posted another film to 8-bit translation, this time re-creating on the classic Zemeckis film, Forrest Gump. All of the main highlight scenes are covered as well as Alan Silvestri's iconic score.
This is a picture of me and Nic Blondi, the developer of Hard Lander at the Cheerful Ghost booth at the Victory Condition Arcade yesterday. If you you are going to be in downtown Portland tonight from 5pm - 10pm, stop by the Art Institute of Portland and pick up a Cheerful Ghost sticker. After that you should check out the board and video games showing like Hard Lander and Monsters at My Birthday Cake.
Originally the Victory Condition Event said it ended today, but I was mistaken you can come tonight too.
Check out our recent Interview with Nic Blondi about the Ouya sensation, Hard... Read All
This is a picture of me and Nic Blondi, the developer of Hard Lander at the Cheerful Ghost booth at the Victory Condition Arcade yesterday. If you you are going to be in downtown Portland tonight from 5pm - 10pm, stop by the Art Institute of Portland and pick up a Cheerful Ghost sticker. After that you should check out the board and video games showing like Hard Lander and Monsters at My Birthday Cake.
Originally the Victory Condition Event said it ended today, but I was mistaken you can come tonight too.
Hello! You may have seen my previous and 1st game Lokani Addicting Space Runner earlier. This game is my second, Lokani Addicting Space Ball. I'll add a little story to this one to keep it interesting:
I am not a formally or informally trained developer, before experimenting last year, I had only basic knowledge of HTML.
However last year I just made the decision to make (and publish) 1 game in 12 months' time. Well, when I sat through my very first tutorial on how to make a game I thought "Wow, why don't I just make a game now!"
Subsequently, I made Lokani Addicting Space Runner (http://lokani.com/games/lokani-addicting-space-runner/) in just 7 days, which included... Read All
Hello! You may have seen my previous and 1st game Lokani Addicting Space Runner earlier. This game is my second, Lokani Addicting Space Ball. I'll add a little story to this one to keep it interesting:
I am not a formally or informally trained developer, before experimenting last year, I had only basic knowledge of HTML.
However last year I just made the decision to make (and publish) 1 game in 12 months' time. Well, when I sat through my very first tutorial on how to make a game I thought "Wow, why don't I just make a game now!"
Subsequently, I made Lokani Addicting Space Runner (http://lokani.com/games/lokani-addicting-space-runner/) in just 7 days, which included learning the IDE, creating the assets (keeping them simple of course), developing and [most importantly] publishing! I will say that included many many late/early nights going to bed a like 5am...
The first review was a 1-star, it hurt--because I knew that at the minimum the game mechanic was fun and not broken. So I let it ride and sure enough ratings averaged out just above the 3-star range. This was fine with me as it was my first attempt.
The game was getting about 100 downloads a day since uploading in September, then out of nowhere (once at a total download count of 10,000), downloads shot up to 500, 1000, 2000 per day and at its highest nearly 17,000 in one day! Holy crap. I thought that was cool.
Anyway, in the time since I've started a video game company! Lokani Entertainment: http://www.lokani.com . And what you see here is my second attempt (my third is also out, and it is the most complex game to date, however, I'll share this one for the time being). With the goal of **publishing** in mind, because to me, that is where all the interesting magic happens, I wanted to see how fast I could make a game while focusing on fun first and depth second. Enter Space Ball, which was made in a total of 15 hours! Yes that includes development, art, and publishing! Basically, I created the game mechanic in first sitting and set the game up, then went for it via a 12-hour straight all-nighter...with hardly any breaks!
In just over a month, the game has already been downloaded nearly 5,000 and producing some interesting insights on how people play, what they want, etc--these things I could only learn once the game is on the market--that information is very different than asking friends and family what they think and really valuable!
So, check it out and the other games and keep checking back as there are more to come!! Have a good one everyone:
That's awesome man. I downloaded the game and it's definitely in the "One more game, I know I can get a high score this time!" mold. Keep up the good work!
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As someone that typically doesn't like mobile games, I was strangely excited to see Wayward Souls launch. Wayward Souls is a 2D hack-n-slash rogue-like that has some of the best mobile controls i've experienced. Lately, it's been the game i've been spending the most time playing because it's focus on short gameplay chunks is really compelling. I want to thank Kepa of RocketCat Games for getting back to me and I wish them well to a speedy PC launch!
jdodson: Wayward Souls has launched to some pretty universal critical acclaim with fans and reviewers. How are you taking the feedback and has anything altered your initial set of plans for the game?
Kepa Auwae: There's some... Read All
As someone that typically doesn't like mobile games, I was strangely excited to see Wayward Souls launch. Wayward Souls is a 2D hack-n-slash rogue-like that has some of the best mobile controls i've experienced. Lately, it's been the game i've been spending the most time playing because it's focus on short gameplay chunks is really compelling. I want to thank Kepa of RocketCat Games for getting back to me and I wish them well to a speedy PC launch!
jdodson: Wayward Souls has launched to some pretty universal critical acclaim with fans and reviewers. How are you taking the feedback and has anything altered your initial set of plans for the game?
Kepa Auwae: There's some mixed feedback on the controls. "Best control scheme on iOS" generally, but some "flawed controls hurt the game". We found out there's a slight sensitivity problem for swipes on iPad, so we need to fix that. Our first big update got delayed a bit, as we added a lot of feature requests and such. Still working on that.
jdodson: I am a huge fan of PC gaming and think Wayward Souls would work really well in this space. Curious what the timeline is to bring the game to Steam and if we might see a Linux/Steam Machine or Mac port as well?
Kepa Auwae: We hope for a few months, for the Windows version. We can most likely get it on Steam. Linux/Mac: Not sure yet! We'd like to port it to as many platforms as possible, but we also don't want to handle the work ourselves. We need to find a porting company to tackle it.
jdodson: How long has Wayward Souls been in development before you decided it was ready for launch on iOS?
Kepa Auwae: 2.5 years. Really 2 years, but we took 6 months to DESPAIR.
jdodson: What was the inspiration for Wayward Souls?
Kepa Auwae: Secret of Mana was a big one. Mostly me not liking the combat after playing it again. I wanted to make a game like Secret of Mana, but one where the combat was fast-paced and required some twitch skill and thought. Spelunky was also a big one, due to its good level generation system.
jdodson: I heard it mentioned that Wayward Souls would get a few content updates. What kinds of things do you have planned? When you start supporting new platforms will they all receive the same content?
Kepa Auwae: New areas, with the first update having a huge new dungeon. Secret stuff. New content. Eventually a new playable character. The new platforms will get the same content, though PC version will get a big content update that may take awhile for the other platforms to get.
jdodson: When do you think the PC version will come out? Don't need a specific date, but are you working on it now?
Kepa Auwae: We hope that the PC version will take about a few months, but no idea really.
jdodson: If you could work with any video game property, which would it be?
Kepa Auwae: Sonic the Hedgehog, but with us intentionally making the worst game possible. With a King of the Hill cross-over.
jdodson: From your first game to finally shipping Wayward Souls and Death Road to Canada, how do you look at how things have gone? Anything in game development that you didn’t go the way you expected?
Kepa Auwae: Well we thought Wayward Souls would take about half the development time. And we thought Death Road would have been out a long while ago. So yeah I guess release dates didn't go as expected for either.
jdodson: Recently I watched a Mystery Science Theater 3000 episode that featured “Santa Claus VS The Martians.” In the film, Martians want to make their kids happy again by kidnapping old Saint Nick and having him make presents on Mars. Not sure this is a question.
Kepa Auwae: I saw that one, I was a big MST3K fan. Sometimes I get flack for being a Mike fan instead of a Joel fan.
jdodson: My friends have asked me if I prefer Mike or Joel and I honestly don't like to answer that. It's odd because your supposed to have a favorite, but I really like them both. They are super different though, but it's hard to pen it down to which I prefer. WHY MUST WE CHOOSE ONE?
Kepa Auwae: Because Mike's BETTER.
jdodson: I am a Death Road to Canada backer and can’t wait for the game to ship. How is development going on it? Will it ship this year?
Kepa Auwae: It's going slowly, but recently it's gotten a lot better. We hope it ships this year, but not going to guess at a release date at all until we're sure.
EXTRA THING: One of the updates will add a super elaborate Credits level.
This is great news to me. I have been an Xbox user in the past and preferred it to the PlayStation, but the One bundled with the Kinect completely turned me off to the Xbox. I am probably still leaning towards a PS4 when I finally get around to buying a new console, but this finally made the Xbox One competitive for me.
What are your thoughts? Are you more likely to get the Xbox One now?
Microsoft has finally announced that they will be releasing an Xbox One without the Kinect for $399!
This is great news to me. I have been an Xbox user in the past and preferred it to the PlayStation, but the One bundled with the Kinect completely turned me off to the Xbox. I am probably still leaning towards a PS4 when I finally get around to buying a new console, but this finally made the Xbox One competitive for me.
What are your thoughts? Are you more likely to get the Xbox One now?
Much more appealing now. I recently had the chance to play Titanfall at a friends house, and I was seriously impressed. I love the more stylized FPSs (Halo, TF2, Planetside 2...), and this felt really good, settling any concerns I had over the new controller. Maybe looking into acquiring a One sooner than expected...
I think I used the Kinect on my 360 all of 10 hours since it was launched, so I'm glad they are separating it from the core system.
The price drop is nice for sure. The fact they are not making the connect an integral part of the experience surprises me.
Isn't the Kinect the next gen hot thing that will make everything better for console owners? I mean to imply no snark here, that's a real question. Thing is, I thought Microsoft said it was and it was the future and everyone wants it, they just might not know it yet. Fair point, often times companies are ahead of the curve a bit. Apple did it with flash on the iPhone and even though there were some haters, they were right. Well, since Microsoft is doing this are they wrong?
Maybe I am looking at it strangely. All I know is that it seems like a great feature and the people that have a XBone seem to love the enhanced Kinect stuff so I don't quite understand this. I mean if people don't want the Kinect but want a cutting edge console go PS4 right?
I mean, yay choice I suppose, but this is more confusing for me than anything. With or without a Kinect I don't want to own a XBone, but I really do want to understand the why for this change more than anything.
Even though the Kinect experience was supposed to be amazing, like you said, there was no way I was going to use it. I had a Kinect with my 360 and almost never used it. My daughter did a little, and sometimes talked me into playing a Kinect game with her, but other than that, I never used it.
The "always on" feature just gave me the creeps. If I could say "Xbox on" and it turned on, then it was always listening to me. I don't think I need a tinfoil hat to protect my thoughts yet, but I do have some paranoia about privacy (Note to Donald Sterling. It's now safe to buy an Xbox One).
Just the fact that it's $100 less is great. I have always preferred the Xbox style to the PlayStation, from controller to games, but I wasn't about to spend $499 on a system when I could spend $399 and have something comparable.
My guess is that I'm not the only one with these issues of privacy and cost, and that's why Microsoft is unbundling.
Those features were also very prominently touted during the Xbox One introduction press conference, and in theory they are very cool. In reality they don't work that well and a big question remains as to whether consumers want them.
Microsoft can theoretically improve these things with software updates, but as Apple has shown with its Siri voice assistant, people might like the idea of voice commands more than the reality.
"Microsoft can theoretically improve these things with software updates, but as Apple has shown with its Siri voice assistant, people might like the idea of voice commands more than the reality."
I think that's pretty true from my use. Siri is nice when I am driving and want to text, I just tap a button and speak into my phone. Yay, saving lives. That said, I never use it beyond that. It's just simpler or whatever to just tap to do what I want, plus I don't have to wait for Siri to think about it and get back to me.
I agree that I prefer the XBox controller better, but I have a ps3 and it's fine, it's just not better. That said, the always on thing is creepy but I have a surge protector on my TV/PS3/Wii and flip it off when it's not on, which is most of the time so the whole "xbox on" thing would never really work for me.
PS if we had "joke of the week" awards on the site, your Sterling joke would win.
My take on why voice operated technology isn't really taking yet, in the consumer space at least, is because of the specific communication that has to happen between the user and the device. While the likes of the new Kinect and Siri are getting better at this, the experience is still...well, like talking to a machine. After the novelty wears off, you realize that you have to speak at a certain volume, sometimes at a certain pitch (try using Kinect with a deep voice) and giving specific commands before the interface recognizes what you are trying to accomplish. It's not personal. The catch with this type of technology is that it is a learning technology. The more you use it, the better it understands. This, in and of itself, isn't the problem. The problem comes when you tie that into a device that has to be connected to a global network where someone else could be listening. Microsoft may have had good intentions with their cloud-based gaming environment and an Xbox that came standard with a high definition camera/microphone that observed its environment 24hrs a day, but when it comes down to it, they scared the shit out of people. We just aren't ready for that. The bigger question might be whether or not we should ever be.
In related news Microsoft also announced that they are not going to require you to have to pay for Xbox Live in order to use apps like Netflix or Hulu. As far as I understand it, the current system essentially makes you pay twice if you want to use something like Netflix: once for Xbox Live and again for your Netflix subscription. Starting in June, that will no longer be the case.
Combined with the Kinect news, this is good news for anyone who was wanting an Xbox. While I will admit both changes make the console much, much more appealing I am still not ready to buy a next gen console. (Although Titanfall does look freaking awesome.)
Off-topic from the console discussion, I use Siri all the time. Having Siri set alarms is WAY faster than doing it manually, for example. Actually like 30% of my Siri use is probably setting alarms.
But I have Siri read texts, call people, compose messages, tons of other stuff. She's useful as hell.
@Travis: Yeah I use Siri to text while I am driving and create certain reminders. Like for when I get home, to do something. That said, I don't. BUT I know many people do and it's great that is works as well as it does.
@WhiteboySlim: The Netflix news is really great actually. Does this apply to the 360 too? If so, it's really about time as it's pretty nuts to make people pay to use a for pay video service when no one else does that.
I have the XBone. I like the voice commands, it makes navigating around easier. I don't find it useful for gaming at all. I like the integrated Twitch commands though
I don't think they like that Sony has been outselling them for the past 4 months. It's another compromise that they didn't want to make (in fact, told us they wouldn't make), but they need the sales.
Either that, or developer support for Kinect has dropped substantially.
Scrypt, yeah, that's what I'm imagining. Beyond the $100, there's a group of people (maybe significant, maybe a vocal few) who don't like the potential privacy issues that having video/audio constantly being captured could cause.
I think sales is probably the biggest reason. The PS4 has been consistently out selling the Xbone. Closing the price gap between the two systems should help Microsoft level the playing field. It's funny just how much the Xbone has changed from it's original unveiling. There isn't much of Microsoft's original plan for the console left.
I'm not sure how developer support for the kinect is since I'm not well versed in Xbox games, but from what I've read online and from the few Xbox games I've seen I've gotten the impression that the kinect was never utilized that much. But again, I don't really know for sure.
The privacy concerns were probably the last thing Microsoft was thinking of when making this decision. Still, privacy advocates win regardless of Microsoft's motivations, so yay!
There isn't much of Microsoft's original plan for the console left.
This is probably the most interesting part of all of this. The gaming industry is usually on the forefront of eschewing in new technology, and, be it from a place of ignorance or enlightened objection, this time the customers said "No, thanks!" One would think that Microsoft could have avoided such a disruption with a bit of social awareness, instead of a "Well, go play your XBox 360 then" attitude. I'm not saying anyone else is so much better, but they really stuck their foot in it. This is a great example of why competition is good for the marketplace. Imagine if there was no Playstation 4, and the Xbox One was the default option. We would pretty much just get what we get (e.g. Windows 8).
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Like many of you I have a ton of games in Steam I've never played. We all get them from bundles, game packs or Steam sales and have high ambitions to play them all. Eventually.
Thing is, over the last year my list of games has increased at a faster rate than I can play them so I decided to take steps to address this. One thing I do now is I don't buy a game I won't immediately play. So if there is a new sweet bundle OR game on sale, I will not buy it unless I will be playing it within a few days of buying it. My thinking here is that if I don't plan on sitting down to play the game now it won't happen in a week.
I have also decided that when I want to play a new game,... Read All
Like many of you I have a ton of games in Steam I've never played. We all get them from bundles, game packs or Steam sales and have high ambitions to play them all. Eventually.
Thing is, over the last year my list of games has increased at a faster rate than I can play them so I decided to take steps to address this. One thing I do now is I don't buy a game I won't immediately play. So if there is a new sweet bundle OR game on sale, I will not buy it unless I will be playing it within a few days of buying it. My thinking here is that if I don't plan on sitting down to play the game now it won't happen in a week.
I have also decided that when I want to play a new game, I'll pick a game from my catalog I haven't played yet. That doesn't mean I won't buy new games I want to play, it just means that for the next bit, I am going to try and play the games I already have. When I find a new game that is awesome, I'll write a bit about it.
So the other day I wanted to play something new and started looking at the bottom of my Steam list. As I went up I noticed a game called "Splice" and I decided to install it.
Splice is a really interesting puzzle game where you try and fit a cell sequence in a pre-determined area. It's kind of hard to explain in words so I recommend you check out the video above. The game kind of tosses you into the mix and after a few minutes of being totally lost I figured out how to beat the level. It's an interesting style and I kind of liked the feeling of being totally lost and finally having that "aha" moment where I knew what to do.
The game's visuals look like you are looking at the cells in a high def microscope. The game also has a really cool HD "scratched" feel. The game score is quite good and the mixture of piano and minimal synth works well with the overall tone of the game. Splice has a similar feel to Solar 2 and if you loved Solar 2, Splice is up your alley.
You can nab Splice on Linux, Mac, Windows, Android or iOS.
I have a vast array of games like this, where I'll buy on sale or in a bundle, but then they sit, untouched, for some amazing amount of time. Nice the give the neglected their spot in the sun ;).
jdodson Admin Post Author
wrote on 05/13/2014 at 06:21am
Yeah it is. I hope to find more awesome games this way, many of them I know very little about.
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Blizzard will launch Diablo III: Reaper of Souls Ultimate Edition on consoles August 19th. If you have been unable to play the game thus far because your are console bound, now you will get your chance. At first I thought this release would only make it to the PS4 and XBone, but it seems Blizzard is releasing it on the PS3, PS4, 360 & XBone to keep everyone happy.
"Diablo III: Ultimate Evil Edition is filled to the brim with fast-paced action, awe-inspiring heroes, and legendary treasure. It features all the content included in the Reaper of Souls expansion set, as well as Acts I through IV of the original Diablo III for those who have yet to vanquish the Lord of... Read All
Blizzard will launch Diablo III: Reaper of Souls Ultimate Edition on consoles August 19th. If you have been unable to play the game thus far because your are console bound, now you will get your chance. At first I thought this release would only make it to the PS4 and XBone, but it seems Blizzard is releasing it on the PS3, PS4, 360 & XBone to keep everyone happy.
"Diablo III: Ultimate Evil Edition is filled to the brim with fast-paced action, awe-inspiring heroes, and legendary treasure. It features all the content included in the Reaper of Souls expansion set, as well as Acts I through IV of the original Diablo III for those who have yet to vanquish the Lord of Terror on console. The Ultimate Evil Edition goes on sale August 19 at select retail locations for a suggested retail price of $59.99 USD for the PS4 or Xbox One and $39.99 for the PS3 or Xbox 360."
I'll wait for the one that has everything. Once they announce they're done with expansions, I'll pick it up. Not because I want to play it, but because I want offline play for when Blizzard eventually takes the servers offline. Based on Diablo II's servers, that may be a couple of decades.
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"Tim sits down for the first time in 10 years to play "Day of the Tentacle"! In this first installment we explore some of Bernard's storyline and clear away the cobwebs of time from Tim's memory. "
Double Fine is releasing a few videos that have since been special backers only rewards. I just watched the latest video of Tim Schafer playing Day of the Tentacle. Hearing him talk about the games development as he plays it is really great as Day of the Tentacle has always had a special place in my "video game soul."
Thy plan on releasing more videos of Tim Schafer playing Lucas Arts classics and will conclude the Day of the Tentacle play with a part 2.
What memories do you... Read All
"Tim sits down for the first time in 10 years to play "Day of the Tentacle"! In this first installment we explore some of Bernard's storyline and clear away the cobwebs of time from Tim's memory. "
Double Fine is releasing a few videos that have since been special backers only rewards. I just watched the latest video of Tim Schafer playing Day of the Tentacle. Hearing him talk about the games development as he plays it is really great as Day of the Tentacle has always had a special place in my "video game soul."
Thy plan on releasing more videos of Tim Schafer playing Lucas Arts classics and will conclude the Day of the Tentacle play with a part 2.
What memories do you have of the early Lucas Arts classics? Did you ever play Day of the Tentacle?
Blizzard gave Starcraft II a great map editor. That editor has spawned many awesome Arcade maps and in the case of the Warcraft III editor, it even created the whole MOBA game genre with DoTA. Not to be undone by the past, someone has taken it upon themselves to recreate the original Diablo in Starcraft II and call it "Diablo: Mortal Shroud."
Playing it is pretty simple, you just open Starcraft II, go to the Arcade section and search for "mortal" and select Diablo: Mortal Shroud. The game is already pretty darn great and has the feel of the original Diablo. The mod author is using the original game voice acting, art and play style as the original. The game looks a bit... Read All
Blizzard gave Starcraft II a great map editor. That editor has spawned many awesome Arcade maps and in the case of the Warcraft III editor, it even created the whole MOBA game genre with DoTA. Not to be undone by the past, someone has taken it upon themselves to recreate the original Diablo in Starcraft II and call it "Diablo: Mortal Shroud."
Playing it is pretty simple, you just open Starcraft II, go to the Arcade section and search for "mortal" and select Diablo: Mortal Shroud. The game is already pretty darn great and has the feel of the original Diablo. The mod author is using the original game voice acting, art and play style as the original. The game looks a bit Starcrafty as it is built with the SCII toolset, but there is no mistaking that Diablo feel.
Currently Mortal Shroud supports single and multiplayer. I didn't notice the ability to save your game, but perhaps that will be added to a later version.
Azurephile Super Member
wrote on 05/11/2014 at 07:10pm
There's a typo in your heading. =)
jdodson Admin Post Author
wrote on 05/11/2014 at 07:21pm
Azurephile Super Member
wrote on 05/11/2014 at 07:26pm
Hahahahahahaha We all make mistakes.
I haven't played around with the map editor. I guess this is what you were doing last night when I saw you sign in to Battle.net. I noticed you were in the Starcraft II Arcade.
jdodson Admin Post Author
wrote on 05/11/2014 at 07:26pm
I am much more interested in this game after watching this. I was thinking of it as more of a Halo clone, but with better graphics.