"For over 35 years, the Expanded Universe has enriched the Star Wars experience for fans seeking to continue the adventure beyond what is seen on the screen. When he created Star Wars, George Lucas built a universe that sparked the imagination, and inspired others to create. He opened up that universe to be a creative space for other people to tell their own tales. This became the Expanded Universe, or EU, of comics, novels, videogames, and more.
While Lucasfilm always strived to keep the stories created for the EU consistent with our film and television content as well as internally consistent, Lucas always made it clear that he was not beholden to the EU. He set the... Read All
"For over 35 years, the Expanded Universe has enriched the Star Wars experience for fans seeking to continue the adventure beyond what is seen on the screen. When he created Star Wars, George Lucas built a universe that sparked the imagination, and inspired others to create. He opened up that universe to be a creative space for other people to tell their own tales. This became the Expanded Universe, or EU, of comics, novels, videogames, and more.
While Lucasfilm always strived to keep the stories created for the EU consistent with our film and television content as well as internally consistent, Lucas always made it clear that he was not beholden to the EU. He set the films he created as the canon. This includes the six Star Wars episodes, and the many hours of content he developed and produced in Star Wars: The Clone Wars. These stories are the immovable objects of Star Wars history, the characters and events to which all other tales must align.
Now, with an exciting future filled with new cinematic installments of Star Wars, all aspects of Star Wars storytelling moving forward will be connected. Under Lucasfilm President Kathleen Kennedyâs direction, the company for the first time ever has formed a story group to oversee and coordinate all Star Wars creative development.
âWe have an unprecedented slate of new Star Wars entertainment on the horizon,â said Kennedy. âWeâre set to bring Star Wars back to the big screen, and continue the adventure through games, books, comics, and new formats that are just emerging. This future of interconnected storytelling will allow fans to explore this galaxy in deeper ways than ever before.â"
So basically we are learning what seemed real enough since the new Star Wars films were announced, they are taking an entirely new direction. All told this doesn't bother me and I look forward to the new stories the new films will tell.
That said, not all fans are happy about this news at all. I'll admit, I grew up considering the Timothy Zhan's Heir to the Empire books to be cannon. Now that they are not, I am a bit sad but it's not like Lucasfilm is taking them away.
What do you think, is Lucasfilm doing right by the new direction Disney is taking the franchise or is this something else?
I came here to post this. It kinda sucks that Kyle Katarn is no longer canon. He was my favorite character in any Star Wars lore.
jdodson Admin Post Author
wrote on 04/26/2014 at 09:26pm
Yeah, but the character is still around it's just not official cannon. Kind of like we have the original films regardless of any new direction or whatever.
Well, I was personally hoping for Kyle to show up in the new movies. :)
jdodson Admin Post Author
wrote on 04/27/2014 at 04:52pm
Sure. I bet lots of Star Wars "Extended Universe" fans wanted stuff like that too. Personally i'd love for the Star Wars Bounty Hunters book to be a movie, it was freaking amazing.
That said, when I heard Lawrence Kasdan was writing the scripts for EP VII all my fears about the story part being good kind of evaporated. Kind of excited to see what new stuff he brings to the table.
jdodson Admin Post Author
wrote on 04/29/2014 at 08:41pm
It's like anything else. Enjoy the extended universe as much or as little as you want, but the main source of that universe will always have precedent. Do you really want a rehashing of these stories told in a different format, or do you want to see something entirely new? I vote for the latter.
jdodson Admin Post Author
wrote on 05/03/2014 at 09:36pm
I agree and I sort of think they will pull elements from the EE but mostly do new.
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Wanted to share some Cheerful Ghost fan art from one of my friends and local PDX artist Hagen Deloss. I love seeing this stuff, so if you have seen someone make something or have made something yourself please share it with me.
Follow him on Twitter @thedelossopher
Wanted to share some Cheerful Ghost fan art from one of my friends and local PDX artist Hagen Deloss. I love seeing this stuff, so if you have seen someone make something or have made something yourself please share it with me.
After the big change in world generation in version 1.7, Mojang is taking things farther in 1.8 by allowing you some direct control over the world generation process.
For me, one of the best things about Minecraft, Terraria, and the other games like them that have randomized worlds is the pure surprise of what you might find. However, it's always annoying when your favorite biome is smaller than an airplane bathroom. A little personalized tweaking is a welcome change.
And if you want to reenact Water World or recreate Rapture, now is your chance. Beyond terrain generation, you can set sea level and flood the world if you like.
After the big change in world generation in version 1.7, Mojang is taking things farther in 1.8 by allowing you some direct control over the world generation process.
For me, one of the best things about Minecraft, Terraria, and the other games like them that have randomized worlds is the pure surprise of what you might find. However, it's always annoying when your favorite biome is smaller than an airplane bathroom. A little personalized tweaking is a welcome change.
And if you want to reenact Water World or recreate Rapture, now is your chance. Beyond terrain generation, you can set sea level and flood the world if you like.
Azurephile Super Member
wrote on 04/24/2014 at 09:28pm
Cool, I was thinking of this recently. I thought it'd be cool if, when creating a new world, you could choose which biomes are there. This was after thinking that not all biomes appear in a new world, but after some Googling, it seems that every biome is included in every new world.
Azurephile Super Member
wrote on 04/25/2014 at 12:12am
Travis Admin Post Author
wrote on 04/25/2014 at 12:42am
Every biome is included in every world, but then there are also more virtual square miles in a Minecraft world than there are square miles on Earth. A guy has been walking in a straight line every day for three years and still hasn't even come close to reaching the end. I think I read he has about 70 years left to get there.
Azurephile Super Member
wrote on 04/25/2014 at 01:31am
Wow, yeah, I was reading about that recently as I was investigating the number of biomes in a world. BTW, I mentioned you in a comment on Jon's Starbound post, check it out. =) Also, I was really surprised to see you post some Minecraft news since you said you weren't really that into it.
After playing with the server (along with my son and one of his friends), I decided to play some Single player Minecraft. It's funny because when I create a new world, I often delete it and create a new one not long after exploring the first one. I guess it just depends on where I spawn and what's around me at the time. Yesterday, I saw an icy kind of biome that I never saw before, but that world was promptly deleted. I think I'll keep the last one I created though.
Also, today I noticed, on the main menu, that Minecraft Realms is now available. Since I had no idea what that was, I looked it up. Apparently, it's a way to connect to other worlds (or servers) and costs about $18/month. I'm not going to be doing that.
Lately, I've taken up my son's habit of watching someone play Minecraft on YouTube. Before I started playing (around last Thanksgiving), I watched Paul Soares Jr.'s Minecraft Survive & Thrive series, which consisted of about 80 videos. It was awesome. I really like Paul, he's cool, he's funny, and he mentions geeky things sometimes. Also, he doesn't scream in his videos (unlike SkyTheKidRS). I've been watching his Paul Plays Minecraft series and I may even start watching his Minecraft multiplayer videos. He also has some for Terraria.
Azurephile Super Member
wrote on 04/25/2014 at 06:54am
Azurephile Super Member
wrote on 04/25/2014 at 09:05pm
Maybe, I'm not sure I agree though. Maybe I just don't know enough about it. What I read said that it makes it easier to connect to other worlds, but I haven't realized the difficulty in doing so.
Azurephile Super Member
wrote on 04/25/2014 at 09:19pm
On second thought, after setting up a server, I guess it is a good idea if it makes it easier to create a world that others can join without having to go through setting up a server.
If you've tried to play the original Diablo on a modern PC you know how tricky it can be. Even if you get it working for one area, moving to the next can throw all kinds of graphical problems, and modern resolutions just make it look wacky. That's a technical term, by the way.
Since it seems Blizzard has (reasonably) long abandoned this game, we've been basically out of luck, but if a new project called Freeablo comes to fruition, we'll get to play the game in ways we never imagined back when it first came out, like playing it on Linux or in 2560x1440 resolution: http://wheybags.netsoc.ie/freeablo.png
It's important to note that this is just the engine. You still need... Read All
If you've tried to play the original Diablo on a modern PC you know how tricky it can be. Even if you get it working for one area, moving to the next can throw all kinds of graphical problems, and modern resolutions just make it look wacky. That's a technical term, by the way.
Since it seems Blizzard has (reasonably) long abandoned this game, we've been basically out of luck, but if a new project called Freeablo comes to fruition, we'll get to play the game in ways we never imagined back when it first came out, like playing it on Linux or in 2560x1440 resolution: http://wheybags.netsoc.ie/freeablo.png
It's important to note that this is just the engine. You still need the original game to play.
Wheybags is sharing the source on GitHub, as well as compiled releases. Currently it's in early alpha-- you can do some basic things but it's by no means complete yet. If you have C++ chops and want to help, wheybags is looking for some good developers to contribute.
On the reddit post about the game, wheybags says that he wants this to eventually allow the player to customize everything, and mod support is an important feature.
I think these kinds of projects are some of the most important things in gaming. The original Diablo is a great game and I really dislike "losing" it to time. Making these source projects OR having the parent company release the project as free software means the game can live on forever.
When I get home I want to check this out and build it to see how far along it is.
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Good news for people who like older games! With the GameSpy service shutting down soon, many games are on the multiplayer chopping block.
2K announced yesterday that many Civilizations games and the original Borderlands will move to Steamworks. The following games will be switching on May 31.
Borderlands Civilization III Civilization III: Conquests Civilization III: Play the World Civilization IV Civilization IV: Beyond the Sword Civilization IV: Colonization Civilization IV: Warlords
Unfortunately, Borderlands and Civilization: Revolution on PS3 used GameSpy, and will lose multiplayer support.
The full list of 2K games known to be affected by the shutdown are listed here: ... Read All
Good news for people who like older games! With the GameSpy service shutting down soon, many games are on the multiplayer chopping block.
2K announced yesterday that many Civilizations games and the original Borderlands will move to Steamworks. The following games will be switching on May 31.
BorderlandsÂŽ CivilizationÂŽ III CivilizationÂŽ III: Conquests CivilizationÂŽ III: Play the World CivilizationÂŽ IV CivilizationÂŽ IV: Beyond the Sword CivilizationÂŽ IV: Colonization CivilizationÂŽ IV: Warlords
Unfortunately, Borderlands and Civilization: Revolution on PS3 used GameSpy, and will lose multiplayer support.
Happy to see 2K patching Borderlands and CIV to use Steamworks. Odd more companies didn't use Steamworks already as most games ship on Steam. That said, I guess when Civ III and Borderlands hit Steam wasn't the defacto PC standard as it is now.
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Like many of you, I excitedly boarded the Starbound hype train. After a few weeks of reading the nearly daily updates, watching the update videos and talking to friends, I was hooked. I wasnât alone as many people on Cheerful Ghost and all over the internet were really excited to see play Starbound. In April of 2013 the Starbound beta hit and over the next few months the Starbound fans funded the game at 4 million dollars! We sailed through the three pre-order bonuses of the new race, collectable fossils and starter pets. My excitement level was crazy. Clearly this game would be the answer to my prayer for an awesome open world building game in space that took the... Read All
Like many of you, I excitedly boarded the Starbound hype train. After a few weeks of reading the nearly daily updates, watching the update videos and talking to friends, I was hooked. I wasnât alone as many people on Cheerful Ghost and all over the internet were really excited to see play Starbound. In April of 2013 the Starbound beta hit and over the next few months the Starbound fans funded the game at 4 million dollars! We sailed through the three pre-order bonuses of the new race, collectable fossils and starter pets. My excitement level was crazy. Clearly this game would be the answer to my prayer for an awesome open world building game in space that took the best elements from Minecraft and Terraria.
As the 2013 was nearing an end Chucklefish let us know the game beta would finally release. To be able to finally play Starbound was like a nerds dream come true. When the beta date hit, I refreshed the Humble Store got my key and frantically kept checking Steam to be able to download the game on my Mac. Later that day the game downloaded and I started a fresh character. The game was beautiful, the score was moving and the game was fun. I didnât understand the weapon level system, the game was way too easy and the entire universe was really empty but none of that mattered because I was high on Starbounds glow. I sunk many hours into Starbound over that first week but as my play time grew the games flaws started to become more apparent.
Chucklefish mentioned the game would be buggy. They said the game wouldnât be finished. I kept that information in the back of my mind as I played but as the games oddities increased, my excitement waned. I decided to walk away from the game a bit to give them a few months to fix the games biggest flaws. I came back to the game after Chucklefish said to expect no more player wipes. I figured that would be a good time as iâd have some permanence to my game. After a few days of playing a bug hit the game wiping out all my treasure chests. After this bug hit I also noticed how much the game handât really progressed in those few months.
Recently, Tiy posted something to the Chucklefish blog that I wanted to respond to.
"Tiy: The first reason is relocating the team. This is a complex and time consuming process that is (thankfully) almost at an end. We hope to have the entire team over here by the end of the month. Making this work has meant going through the visa process, setting up a work space, finding a new home for each person, team members driving for days to get legal documentation. Itâs been a challenge.
Some people tell us that its a waste of time and there is no benefit to working in the same office when tools exist to work remotely. These people are grossly mistaken."
I am currently a Software Engineer that works for a very large company and we have developers distributed all over the world. My team consists of people spanning Oregon, Washington DC & Brazil. There is no question that having all development centrally located can be helpful. That said, working remotely in tech isnât crazy. Having team members that span different timezones does take some organization and care. One mechanism is to have people flex work hours a bit to accommodate the team.
"Tiy: The other reason updates have slowed down was the community response to faster updates. People like to point out that we said we would deliver near daily small updates and have failed to do so. They do not however point out that we made the decision to go back to more substantial updates because we were criticised heavily for putting out small updates without much substance (though larger updates were ongoing behind the scenes). Critics argued passionately that updates containing one new sub biome, or new guns, or new structures, or new weather was just pointless fluff and they wanted real âgame changingâ updates. So we listened and thatâs what we went back to focusing on."
When you say you are going to do something and then later change your mind, I can see why people would be frustrated. I read the big update post where they said they were changing the way Starbound development happened to push out quicker updates and thought it was a good idea. That said, I donât really care to much about HOW they update the game, there are lots of ways to develop software. Whatever works best for them, is totally fine.
Which I think is something worth considering. I donât think Starbound fans care much about how Chucklefish makes the game, they just want the thing they love to be awesome. Enraged fans take to the message boards and Reddit to complain about Chucklefish relocating itâs staff to the UK or the update changes not because they ultimately care about how someone runs a company. People are complaining because the thing they lovingly funded isnât the way they want it to be. Chucklefish could open a moon base to continue development and as long as the game was awesome, no one would care.
That said, development of the game has vastly slowed down since itâs beta launch and it's not entirely clear where development of the game is.
At the end of the day I think Starbound is a rad game and wish Chucklefish to an awesome final launch. Alongside that, itâs been a wild ride tempered by some disappointment felt by many fans. All that needs to be done at this point is to make Starbound awesome and I have no doubt it will be. Angry rage filled fans have a way of coming back to sanity when things turn around. And ultimately we all want the same thing, for Staround to be awesome.
Azurephile Super Member
wrote on 04/23/2014 at 01:56am
I haven't played Starbound yet, I've been waiting. I'm glad to get an update on the development of the game. I've been wondering when it would be released. I feel like I can sympathize with Chucklefish in trying to have a central hub of developers. Sure there are remote tools out there and such, but I think that face-to-face contact will be a big help. It would also solve their time management issues. I'm sure that once everyone's together then development will speed up and hopefully we'll see that in the quality of the game.
As for when to play Starbound, I'm still not sure. I believe all I have to do is tell "someone" that I'm ready and he'll hook me up (yet again and gratefully). If that offer still stands "T" *cough*, then I'm probably ready for it as I've been playing Minecraft and growing tired of it (playing and not knowing why I'm still playing it). Otherwise, as stated above, I'm sure once the team is together then that will be a great time to play or prepare for a significant update or release date.
jdodson Admin Post Author
wrote on 04/23/2014 at 04:31am
Face to face does have advantages for sure. I've seen working remotely work out fine, but each company is different.
I think things will improve as well. It's a great game and I hope things get.. More greater
Azurephile Super Member
wrote on 04/25/2014 at 11:19am
As I mentioned in Travis's Minecraft post, I've been watching one of my favorite YouTube gamers, Paul Soares Jr. Before playing Minecraft, I watched his "Survive and Thrive" series. I just recently finished watching his "Paul Plays Minecraft" series. I noticed he has some Starbound (and Terraria) videos as well, so I've started watching those. Initially, when I first saw video of Starbound, I thought it looked a bit ugly, but after seeing more of it, that initial impression is fading. The game looks like a glorified Terraria, which is good really. I like some of the game mechanics I've seen so far. It's cool how gravel works in the game (like water) along with sand. There also seems to be LOTS of items. I'm also curious about how to tell if an alien is friendly. Apparently some are and some aren't, but even the friendly ones can be killed. Anyway, the game does look interesting and I look forward to watching more of Paul's videos. It may be getting time for me to jump in the game.
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I enjoy these game lore videos. Enjoyed the fake lore video playing up the hyper difficult and addictive qualities of Flappy Bird.
After watching this video I wondered what kind of faux lore would exist for Pacman?
I enjoy these game lore videos. Enjoyed the fake lore video playing up the hyper difficult and addictive qualities of Flappy Bird.
After watching this video I wondered what kind of faux lore would exist for Pacman?
A really great video showcasing the history behind Harvest Moon. Watching this video has me hoping that Stardew Valley launches this year!
A really great video showcasing the history behind Harvest Moon. Watching this video has me hoping that Stardew Valley launches this year!
If I would have heard about the addition of Minecarts to Terraria I might not have thought it was a good idea... Until I saw the 1.2.4 preview video. This update should make travel around large Terraria worlds really easy.
Hopefully this will be available from the starting tier! Love the game still gets these great updates for free! 1.2 has added so much and things just keep getting better.
If I would have heard about the addition of Minecarts to Terraria I might not have thought it was a good idea... Until I saw the 1.2.4 preview video. This update should make travel around large Terraria worlds really easy.
Hopefully this will be available from the starting tier! Love the game still gets these great updates for free! 1.2 has added so much and things just keep getting better.
OK, this is awesome. After playing around with mine carts in Starbound I wished for this.
Azurephile Super Member
wrote on 04/22/2014 at 09:07pm
Wow, what a long ride! That was really cool, I wonder how all that was done. Is this update available? I wonder what other changes were made for this update. Ok, now I guess I'm gonna have to go investigate.
Azurephile Super Member
wrote on 04/22/2014 at 09:15pm
jdodson Admin Post Author
wrote on 05/06/2014 at 01:42am
I know. I think that's a bee mount in that picture. Can't wait to see how that works.
Azurephile Super Member
wrote on 05/06/2014 at 02:42am
It looks like the Queen Bee is getting attacked by bees and the player is dressed like a bee. Hahahahaha, perfect for you bee lovers (though I'm not a hater, in real life I respect bees).
jdodson Admin Post Author
wrote on 05/06/2014 at 03:29am
I didn't notice the Bee Armor or Costume the player had but if my eyes are right, they are in fact riding a bee too. I hope the bee gun gets upgraded as well and some late game bee armor. And then I hope everything else is replaced with bee sprites and text.
I think really want I want is Terraria to be a bee simulator game.
Blizzard is a company like few others and are showing that style in it's latest foray, Azeroth Choppers. Azeroth Choppers is a reality TV web show focusing on the Horde and Alliance building competing motorcycles. The first episode is pretty interesting and ends on a typically reality TV cliffhanger. Whereas the geek in me likes the premise of the show I was really turned off by the reality TV aspect of it. The ending cliffhanger seems invented and kind of broke some of the magic.
That said, they plan on doing a whole run of shows online for your YouTube viewing pleasure. The next episode of Azeroth Choppers will launch on YouTube April 24th and keep the week release... Read All
Blizzard is a company like few others and are showing that style in it's latest foray, Azeroth Choppers. Azeroth Choppers is a reality TV web show focusing on the Horde and Alliance building competing motorcycles. The first episode is pretty interesting and ends on a typically reality TV cliffhanger. Whereas the geek in me likes the premise of the show I was really turned off by the reality TV aspect of it. The ending cliffhanger seems invented and kind of broke some of the magic.
That said, they plan on doing a whole run of shows online for your YouTube viewing pleasure. The next episode of Azeroth Choppers will launch on YouTube April 24th and keep the week release clip until it's episode 8 finale.
Meh...if they were making Warcraft themed fish tanks, I'd be more interested. And OMG with the drawn-out cliffhanger. Could have wrapped that entire episode up in 2 minutes. Worse than Dragonball Z.
jdodson Admin Post Author
wrote on 04/19/2014 at 11:33pm
I agree on the cliff hanger. And yeah, I am not really excited about motorcycles either but the craftsmanship is pretty interesting.
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I came here to post this. It kinda sucks that Kyle Katarn is no longer canon. He was my favorite character in any Star Wars lore.
Yeah, but the character is still around it's just not official cannon. Kind of like we have the original films regardless of any new direction or whatever.
Well, I was personally hoping for Kyle to show up in the new movies. :)
Sure. I bet lots of Star Wars "Extended Universe" fans wanted stuff like that too. Personally i'd love for the Star Wars Bounty Hunters book to be a movie, it was freaking amazing.
That said, when I heard Lawrence Kasdan was writing the scripts for EP VII all my fears about the story part being good kind of evaporated. Kind of excited to see what new stuff he brings to the table.
Aaaaaand this.
http://starwars.com/news/star-wars-episode-7-cast-announced.html
It's like anything else. Enjoy the extended universe as much or as little as you want, but the main source of that universe will always have precedent. Do you really want a rehashing of these stories told in a different format, or do you want to see something entirely new? I vote for the latter.
I agree and I sort of think they will pull elements from the EE but mostly do new.