This is a picture of me and Nic Blondi, the developer of Hard Lander at the Cheerful Ghost booth at the Victory Condition Arcade yesterday. If you you are going to be in downtown Portland tonight from 5pm - 10pm, stop by the Art Institute of Portland and pick up a Cheerful Ghost sticker. After that you should check out the board and video games showing like Hard Lander and Monsters at My Birthday Cake.

Originally the Victory Condition Event said it ended today, but I was mistaken you can come tonight too.

http://cheerfulghost.com/jdodson/events/56/cheerful-ghost-the-victory-condition-arcade

Check out our recent Interview with Nic Blondi about the Ouya sensation, Hard... Read All


Hello! You may have seen my previous and 1st game Lokani Addicting Space Runner earlier. This game is my second, Lokani Addicting Space Ball. I'll add a little story to this one to keep it interesting:

I am not a formally or informally trained developer, before experimenting last year, I had only basic knowledge of HTML.

However last year I just made the decision to make (and publish) 1 game in 12 months' time. Well, when I sat through my very first tutorial on how to make a game I thought "Wow, why don't I just make a game now!"

Subsequently, I made Lokani Addicting Space Runner (http://lokani.com/games/lokani-addicting-space-runner/) in just 7 days, which included... Read All


As someone that typically doesn't like mobile games, I was strangely excited to see Wayward Souls launch. Wayward Souls is a 2D hack-n-slash rogue-like that has some of the best mobile controls i've experienced. Lately, it's been the game i've been spending the most time playing because it's focus on short gameplay chunks is really compelling. I want to thank Kepa of RocketCat Games for getting back to me and I wish them well to a speedy PC launch!

jdodson: Wayward Souls has launched to some pretty universal critical acclaim with fans and reviewers. How are you taking the feedback and has anything altered your initial set of plans for the game?

Kepa Auwae: There's some... Read All


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Microsoft has finally announced that they will be releasing an Xbox One without the Kinect for $399!

http://www.usatoday.com/story/tech/gaming/2014/05/13/microsoft-xbox-one-399/9034693/

This is great news to me. I have been an Xbox user in the past and preferred it to the PlayStation, but the One bundled with the Kinect completely turned me off to the Xbox. I am probably still leaning towards a PS4 when I finally get around to buying a new console, but this finally made the Xbox One competitive for me.

What are your thoughts? Are you more likely to get the Xbox One now?


Like many of you I have a ton of games in Steam I've never played. We all get them from bundles, game packs or Steam sales and have high ambitions to play them all. Eventually.

Thing is, over the last year my list of games has increased at a faster rate than I can play them so I decided to take steps to address this. One thing I do now is I don't buy a game I won't immediately play. So if there is a new sweet bundle OR game on sale, I will not buy it unless I will be playing it within a few days of buying it. My thinking here is that if I don't plan on sitting down to play the game now it won't happen in a week.

I have also decided that when I want to play a new game,... Read All


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Blizzard will launch Diablo III: Reaper of Souls Ultimate Edition on consoles August 19th. If you have been unable to play the game thus far because your are console bound, now you will get your chance. At first I thought this release would only make it to the PS4 and XBone, but it seems Blizzard is releasing it on the PS3, PS4, 360 & XBone to keep everyone happy.

"Diablo III: Ultimate Evil Edition is filled to the brim with fast-paced action, awe-inspiring heroes, and legendary treasure. It features all the content included in the Reaper of Souls expansion set, as well as Acts I through IV of the original Diablo III for those who have yet to vanquish the Lord of... Read All


"Tim sits down for the first time in 10 years to play "Day of the Tentacle"! In this first installment we explore some of Bernard's storyline and clear away the cobwebs of time from Tim's memory. "

Double Fine is releasing a few videos that have since been special backers only rewards. I just watched the latest video of Tim Schafer playing Day of the Tentacle. Hearing him talk about the games development as he plays it is really great as Day of the Tentacle has always had a special place in my "video game soul."

Thy plan on releasing more videos of Tim Schafer playing Lucas Arts classics and will conclude the Day of the Tentacle play with a part 2.

What memories do you... Read All


Blizzard gave Starcraft II a great map editor. That editor has spawned many awesome Arcade maps and in the case of the Warcraft III editor, it even created the whole MOBA game genre with DoTA. Not to be undone by the past, someone has taken it upon themselves to recreate the original Diablo in Starcraft II and call it "Diablo: Mortal Shroud."

Playing it is pretty simple, you just open Starcraft II, go to the Arcade section and search for "mortal" and select Diablo: Mortal Shroud. The game is already pretty darn great and has the feel of the original Diablo. The mod author is using the original game voice acting, art and play style as the original. The game looks a bit... Read All


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"Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

HERE’S THE PLAN:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.

  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration... Read All


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"As many of you know we decided to pull several of the mechanics and features from the Lunar Update and do them in a smaller update to minimize the wait for a patch. Now that this is out of the way we will be putting our full attention on the Lunar. Lazure has already been hard at work creating assets for the event and Crowno has a pretty awesome idea for the final boss of the event."

From the top of the feature list:

"You can now get quests from the Angler NPC for cool rewards. Each time you complete a quest, the rewards progressively get better.
You can now use critters as bait for fishing.
You can now ride around in style on the new Minecart system.
Beaches no longer... Read All