"If youāre eager to get your hands on Mega Man 11, you wonāt have to wait much longer; a downloadable demo is available starting today, September 6th, for Nintendo Switch! The PlayStation 4 and Xbox One demos will also be available starting tomorrow, September 7th. Explore Block Manās stage with Rush by your side, and check out three different difficulties that are sure to appeal to everyone from 8-bit veterans to brand new players. Read on for more info about the Mega Man 11 Demo, including a special challenge for all demo players. Plus, catch up on the newest Robot Master for Mega Man 11: Bounce Man!"
This seemed like awesome news and to my Switch owning friends I'm... Read All
"If youāre eager to get your hands on Mega Man 11, you wonāt have to wait much longer; a downloadable demo is available starting today, September 6th, for Nintendo Switch! The PlayStation 4 and Xbox One demos will also be available starting tomorrow, September 7th. Explore Block Manās stage with Rush by your side, and check out three different difficulties that are sure to appeal to everyone from 8-bit veterans to brand new players. Read on for more info about the Mega Man 11 Demo, including a special challenge for all demo players. Plus, catch up on the newest Robot Master for Mega Man 11: Bounce Man!"
This seemed like awesome news and to my Switch owning friends I'm curious what you think of it? How's the first level play? Is Mega Man 11 a game you're gonna pick up at launch now?
Azurephile gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Azurephile gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Review
Recommendation: Kind of around "meh" and "rad" after 57 hours of game play
Visual style by Akira Toriyama, creator of the Dragon Ball series
Similar to Final Fantasy
Many of the same elements that are in other Dragon Quest games, but also containing some new elements such as characters and story
Really good initial reviews
Dragon Quest XI: Echoes of an Elusive Age was recently released. I saw a commercial for it and read a review (that contained a few reviews) and decided to pre-order it. The pre-order bonuses looked nice, I got accessories that restore HP and MP each turn for the character that has them equipped. It seems different stores had different... Read AllReview
Recommendation: Kind of around "meh" and "rad" after 57 hours of game play
Visual style by Akira Toriyama, creator of the Dragon Ball series
Similar to Final Fantasy
Many of the same elements that are in other Dragon Quest games, but also containing some new elements such as characters and story
Really good initial reviews
Dragon Quest XI: Echoes of an Elusive Age was recently released. I saw a commercial for it and read a review (that contained a few reviews) and decided to pre-order it. The pre-order bonuses looked nice, I got accessories that restore HP and MP each turn for the character that has them equipped. It seems different stores had different pre-order bonuses, but Iām happy with what I got on Steam. This is a $60 game, which can be a bit of a turn off, but after some time playing it, I feel like itās pretty much worth it.
Dragon Quest is a series of RPGs by Square Enix. One of the unique parts of it is that the characters were designed by the creator of the Dragon Ball series, Akira Toriyama. If youāve seen any of the Dragon Ball series, youāll definitely notice how Dragon Quest looks similar.
My experience with the DQ series is very little. I have DQVIII for the PS2, which I enjoyed. So, getting back into a DQ game is pretty interesting, because I can see things that are still in the series, such as familiar monsters. Both games are turn-based RPGs and remind me a lot of Final Fantasy games. So, if youāre a fan of Final Fantasy, youāll probably be a fan of Dragon Quest.
Many of the reviews I read before the release of DQXI gave the game a high score, such as a 9 out of 10 or similar. This is something I can agree with even after only playing the game for 8 hours. Not all the reviews gave it such a great score, after all the game doesnāt quite bring a whole lot new to the series. Instead it sticks to whatās been done successfully with previous games in the series. After all, if something isnāt broken, why fix it, right? Perhaps the biggest changes include the cast of characters, story, and how it looks. This game looks beautiful!
While I agree with a high score for this game there are a few minor things that make me hesitate to give it that perfect score. Mostly, there are things I wish the game told me, things I some how figured out on my own. For instance, I can hit the X button on my Xbox 360 controller (that I use for PC gaming) and I get to see a map of where Iām at. This is very helpful, but the game never told me about that. Perhaps it did tell me, but I didnāt see it. There are things it tells you while itās loading your saved game, but it loads so quickly that I hardly get to read any of it at all. I wish they would have inserted a pause so you could read those tips.
One other thing was that I had to use Google for was to figure out how to access the pre-order bonuses (DLC) that I got. Luckily, I found the answer, but I wish I had known that at the beginning. The game does have a bunch of information in itās menu, under āMisc.ā that can tell you a lot of what you need to know about the game. I didnāt look too deep into this, which may be why I missed out on some of these things. One thing that impressed me was that the game didnāt require any configuration at all. I can only assume that it detected my hardware and realized it could max out all itās settings. It even turned Vsync on by default.
The game also has two camera modes for when youāre in a battle. One is called āfree-formā and you can move around. Thereās a circle for the battle and you can try to escape by stepping outside that circle. My problem with this (default) camera mode was that I was centered on the main character and other characters were off camera. I decided to change the camera mode to the next one and I think I like it better, itās just taking some time to get used to. You get to see each character as they attack or get attacked, itās definitely better. Where as before when another character got hit, I didnāt see how much damage was done, unless I noticed how much depleted from their HP gauge. I donāt know that you can escape battle as easily with this other camera mode, but I donāt find the need to do so. You can, after all, select āfleeā from the menu.
One thing that sets this game series apart from most Final Fantasy games is that there arenāt random encounters. Meaning, you donāt have to walk around and worry about suddenly getting attacked by some random invisible enemy. Instead, you can clearly see monsters walking around. If you want to avoid them, you can do so easily enough, thereās plenty of walking space. If you want to attack a monster you can either walk into it or you can get close enough and attack it preemptively. At first, I felt a bit overwhelmed with how many monsters were roaming around, so I avoided most of them. I was after all just beginning and didnāt want to die too easily. However, I decided against doing so and since Iāve attacked almost every monster Iāve seen, Iāve become a lot stronger and richer (since youāre awarded gold and XP upon victory). Still, that option is there, which is nice.
Thereās not much I can say about the story since Iāve only played for 8 hours, but it seems pretty good. I was surprised by an early twist I wasnāt expecting the story to take. One thing I like is that other party members act on their own. You can select the partyās tactics, which tells them what they should be doing, healing, attacking, conserving MP, etc. I now have 4 party members and theyāre pretty useful.
So far the game seems really good, I like it. Iām hoping there are plenty of gaming hours left.
*Update 2/1/2020* I played this game for 57 hours. I'm sure I made it to the end, but I didn't finish it. I found the end-game to be too difficult and I lost my desire to continue playing in order to get better and finish it. I did enjoy this game, especially in the beginning, but there were some things I didn't like about it. There was a wide range of feelings I had for many characters. Some I really liked or loved and some I really disliked. My dislike for some characters wasn't strictly for "bad guys." I know this game is on the Switch now (or coming to) and I believe it has a demo. I would recommend trying out the demo and seeing if it appeals to you before jumping in. That is unless you're a die hard DQ fan, in which case you'll probably love it no matter what.
I've shared a few AwesomeFaceProd Zelda videos before and thought his latest was worth sharing too. He's continuing his console wars series where he focuses on the shifts in gaming and how Zelda fit in to it all. In this episode he wraps up the Nintendo and moves in the Super Nintendo era cataloging each Zelda game to come out for that system. It's a fun look at the system, Link to the Past and the Zelda title that only was released in Japan Zelda Ancient Stone Tablets.
I've shared a few AwesomeFaceProd Zelda videos before and thought his latest was worth sharing too. He's continuing his console wars series where he focuses on the shifts in gaming and how Zelda fit in to it all. In this episode he wraps up the Nintendo and moves in the Super Nintendo era cataloging each Zelda game to come out for that system. It's a fun look at the system, Link to the Past and the Zelda title that only was released in Japan Zelda Ancient Stone Tablets.
Travis gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Travis gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
In this episode of Cheerful Ghost Radio, we're talking all about Kirby's Adventure!
Kirby's Adventure was the sequel to Kirby's Dream Land, and is the first game to introduce Kirby's copy ability. It was developed by Hal Laboratory in 1993, late in the lifespan of the NES. Come check out our thoughts on the game and the legacy of the Kirby series in this pink and puffy episode of Cheerful Ghost Radio!
In season two of Cheerful Ghost Radio we are doing bite-sized NES Classic review episodes. We want to make you all part of these episodes, so if you want to join in the fun, head here and join in the event for next month's NES Classic review, Metroid!
... Read All
In this episode of Cheerful Ghost Radio, we're talking all about Kirby's Adventure!
Kirby's Adventure was the sequel to Kirby's Dream Land, and is the first game to introduce Kirby's copy ability. It was developed by Hal Laboratory in 1993, late in the lifespan of the NES. Come check out our thoughts on the game and the legacy of the Kirby series in this pink and puffy episode of Cheerful Ghost Radio!
In season two of Cheerful Ghost Radio we are doing bite-sized NES Classic review episodes. We want to make you all part of these episodes, so if you want to join in the fun, head here and join in the event for next month's NES Classic review, Metroid!
While we have you here: what kind of games from the NES Classic and SNES Classic would you like to hear us review? Would you prefer the SNES era over the NES era? If you have suggestions, head over to Cheerful Ghost and let us know!
I'll answer your last question first before talking about Kirby and the review. I love that you're going through these NES Classic games. I don't think there's many "great" games on it, but it's been fun listening to you talk about all these old games, and it's basically a curated list for you, by Nintendo. I doubt many of these games would ever make a CGR podcast, but I'm enjoying the conversation around them.
That somewhat ties into this point about the ratings you guys have been giving the NES Classic games. First, I want to say that this is a critique on your scores, but I'm not lobbying you to change your scores. Everyone has their own reasons for scoring the way they do, and all of your reasons are just as legitimate as my own reasons. BUT, I've noticed that "historical significance" (or something along those lines) often seems to bump a game from one rating to the next. I have often heard the phrase "because of the historical significance of this game, I'm going to rate it _______". Again, all reasons are equally valid, but, it seems like these games are often recommended not because they're good games, but more so because they were popular games in the past. I should give Kirby a "Meh" because it's an ok game, but not one I'd ever recommend a friend to out and buy. And I can read an article (or listen to a podcast) to find out about the historical significance. BUT, I'm not everyone. I am sure there are people out there that do want to play historically significant games, even when they're not great, so your recommendations for those people are great. I do appreciate the context you give to your scores. Just something I've noticed on most of the Classic games. Hopefully 5his doesn't read too harshly; it's meant more as an observation and opinion than a criticism :)
Playing through Kirby, you're super correct that he's overpowered lol. The first time I played it, I just flew until I got to the tree boss. It took forever and I thought "Well, this is a super boring game!" Lol. But, I've recently put some more time into it, and learned the copy command, and it definitely was more fun playing it "properly." Not super challenging, but a decent game to try, since I have the NES Classic. Like I said before, it's only a "Meh" score for me though. (Oh, one last thing, and I'm on my phone, so I'm just typing here, rather than scrolling back before my eating lol. The controls are much better than a lot of NES classic games, but Up making Kirby fly was super annoying for me at the end of levels, trying to leave through the door, and not being in just the right space, so I fly away from it lol)
(And I'm looking forward to that Disenchantment discussion lol. I've only gotten through 5 or so episodes myself and haven't found a reason to go back)
Travis Admin Post Author
wrote on 09/04/2018 at 02:20pm
Hmm you make good points. Iād give this one a Must Play regardless of the historical significance because of the fun and polish. When I do use that as a deciding factor Iāll usually give two scores for it. But I think as a reason to play a game it is definitely a factor. It would be for me. I feel like the people who would seek out an episode about classic NES games would be more likely to care about that history.
And historical significance is the only saving grace for Ice Climber š
But I kinda agree with your last parenthetical. I think we are also 5 episodes in and I havenāt felt the drive to finish them. Itās not a bad show, donāt get me wrong. Thereās humor and charm there but ... there are funnier things to watch.
Travis Admin Post Author
wrote on 09/04/2018 at 02:26pm
And also yeah, having ā¬ļø be the float button took some getting used to. Iām used to games where you can float having that mapped to holding the jump button (and I think later Kirby games added this).
Travis Admin Post Author
wrote on 09/04/2018 at 03:56pm
Actually I take back what I said in my first reply. I wouldnāt give Kirbyās Adventure a Must Play without the historical significance. A high Rad, but thereās enough to pull it down if you donāt take that into account.
But I do stand by considering it as part of the reasoning. I want to play a lot of these games but i wouldnāt without the historical reasons.
If you have a NES Classic, I think playing all of the games makes sense to me because they are all a piece of history. I'm not sure I recommend anyone go out and buy one if they don't care about that sort of thing.
Thanks for the comments, trying to keep these reviews fresh is something I think about quite a bit! Next time i'll recommend someone play the game based on the box art alone!
10/10 Metroid art is better than new game art therefore MUST PLAY
Travis gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Travis gives this a "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Note: tinyBuild provided us with a copy of this game for review because they're awesome. Thanks tinyBuild!
I'm having withdrawal from Graveyard Keeper. It's the kind of game that gets under your skin and has you thinking about game logic when doing day-to-day things. The grocery store is a nightmare: "No, I don't need apples, I have about 50 of those in my trunk. Wait... that's not real life, Travis." According to Steam, it took 45 hours for me to beat the game but I could have happily gone another 45. I didn't intend to wait until I beat it to write this review, it's just that I couldn't stop playing it.
If you've played a farming sim, Graveyard Keeper will feel... Read AllNote: tinyBuild provided us with a copy of this game for review because they're awesome. Thanks tinyBuild!
I'm having withdrawal from Graveyard Keeper. It's the kind of game that gets under your skin and has you thinking about game logic when doing day-to-day things. The grocery store is a nightmare: "No, I don't need apples, I have about 50 of those in my trunk. Wait... that's not real life, Travis." According to Steam, it took 45 hours for me to beat the game but I could have happily gone another 45. I didn't intend to wait until I beat it to write this review, it's just that I couldn't stop playing it.
If you've played a farming sim, Graveyard Keeper will feel familiar. The most obvious comparison is Stardew Valley, but comparing the two is a little unfair to both games. In short, you die, and you wake up in this medieval town where you are tasked with managing a graveyard. You don't know why, and you're just trying to get home, but you go along with hit. In order to manage your graveyard you have to saw lumber to make simple grave plots at first, then stone and marble. In order to keep getting bodies you have to keep the delivery donkey happy with carrots. In order to use the garden you have to make a deal with a merchant to sell crates of veggies... and so on. There are 6 main NPC quest lines that all interact in some way, and these will require you to use skills from a bunch of different skill trees. Things can get complicated.
You upgrade your skill trees based on three types of experience earned from physical, natural, and mindful tasks. Toward the mid-game, you'll start to need faith and science, which are somewhere between experience points and currency. Also toward the mid-game, what might seem like a simple craft gets complex. You need to make Craft A at your anvil, but that requires Craft B from your Furnace, which requires Craft C from a pottery wheel which you don't even have, and Craft D from Alchemy and... yeah, have a wiki open when you play this.
The graphics are well-done in charming pixel art reminiscent of the late 16-bit era. I had to check to see if the music was done by the same composer as Terraria, and that's a compliment. Some of it sounds like the same style, but more importantly it's pleasant and unobtrusive. You're going to be hearing the same few tracks over and over again. Much like Terraria, the music is fantastic for setting the mood and doesn't get old after the 200th time you hear it.
So yes, I loved Graveyard Keeper as you can tell. It's a chill, relaxing game like Stardew Valley, and has the same pros and cons of the genre. However, it held my interest way more because it has a tighter focus with the quests and a more complex and deep crafting system. Whereas with some games like this you can specialize in one or two crafts, in Graveyard Keeper you have to at least use all of them. Once you get a good income moving there are options to skip crafts by just buying stuff, but you'll at least have to get your feet wet with all the tech trees, and I like that about it.
A few minor issues though.
Some stuff feels like it's trying to pad out the grind. You can only carry one log/slab at a time so you spend a lot of time going back and forth to transport stuff. And in general, energy is drained really fast. There are times where you're sleeping 2/3 of the day or more because you need to craft some stuff that drains you fast. There's always a bed nearby so nothing is really lost, and you can craft food to restore energy as well. It's just a little taxing and feels like things take about twice as much energy as they should sometimes. From what I've read, this seems to be the big sticking point for a lot of people who love Stardew Valley but don't care for this. It wasn't enough to put me off by any means but it's noticeable and I'd prefer some balancing on the grind.
There are fighting mechanics that are somewhat rudimentary. There's a dungeon you must traverse for some quest items, but other than that you can mostly ignore the fighting, and that's a good thing because those are not the strongest. Everything about fighting feels clunky, and the same energy system that you use for most actions in the game gets drained super fast in the dungeon.
Then there's the fishing system which I did almost nothing with, because it isn't very fun and the window to start reeling in the fish is punishingly small.
Plus, there are some skills/recipes that you can unlock which do absolutely nothing. The highest level woodworking unlock is a piece that isn't used in anything. Maybe it's a tease for things to come in DLC, or maybe it's something that got cut but they missed this? Not sure.
The biggest issue for me, though, was a game-breaking bug. I was able to fix it with a save editor, but it's a problem. One NPC, Snake, will just stop showing up once his quests are done. I was under the (admittedly mistaken) impression that I couldn't progress in the Astrologer's quest until I was fully done with Snake's. But then when I continued the Astrologer's quest I needed to get something from Snake and he was just gone from the game. I had a save backup but it would have meant losing 12ish hours of progress, so luckily the save editor worked. I just hope it doesn't break anything in the future if there's DLC. But this is a warning to you: try not to ignore any of the six main quests or things might get broken like this. I love Fallout, Elder Scrolls, and No Man's Sky so I'm used to some crazy bugs in my games, but this one hurt a bit. It's not a common issue (since I guess most people do the quest earlier) but I've seen a few other people who ran into the same problem when researching it.
To their credit, Lazy Bear Games have been updating the game a lot post-launch to fix things, so hopefully this gets addressed. I think with a bit more polish and some rebalancing of the grind this could be even better.
But overall the issues don't pull it down. This is a game that won't be for everyone, not by a long shot. If you don't like the idea of grinding for resources, skip this. Seriously, that's most of the game, just figuring out what resources you need to grind and then doing it. But for me, it hit the perfect gameplay loop to keep me tied to it during basically all of my free hours. I had frustrations but I constantly wanted more.
If you like the farm sim games and want one that's a little more taxing, humorous, and full of corpses, you'll have a blast with Graveyard Keeper!
One thing Iāve heard from a few other that have played Graveyard Keeper is that they like it more than Stardew Valley because of the style and gameplay. Apparently the game is pretty funny too which is why some seem to prefer it.
What do you think?
Travis Admin Post Author
wrote on 09/09/2018 at 05:51am
It really is funny. And just bizarre. I loved the tone.
I am well aware that the gameplay loops are very similar but I just can't get into Stardew Valley even though I put hours upon hours into Graveyard Keeper. The tone is definitely part of it, but there's some undefinable quality about it. I wish I knew what it was, because I want to enjoy Stardew Valley as well!
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If you didn't know, Nintendo is licensing some Wii games for release in China by Nvidia on it's Nvidia Shield system. Essentially these are emulation/rebuilds of the games running on modern hardware you can download to play on the Shield in China only. DigitalFoundry has been downloading these games and running them through the paces and it seems like Twilight Princess is a bit more than just a Wii port. It does show that these games run incredibly well on the Shield paving the way for a possible re-release on the Switch as both systems share very similar hardware.
I'd love to see a bunch of Wii games get ported to the Switch, what about you?
If you didn't know, Nintendo is licensing some Wii games for release in China by Nvidia on it's Nvidia Shield system. Essentially these are emulation/rebuilds of the games running on modern hardware you can download to play on the Shield in China only. DigitalFoundry has been downloading these games and running them through the paces and it seems like Twilight Princess is a bit more than just a Wii port. It does show that these games run incredibly well on the Shield paving the way for a possible re-release on the Switch as both systems share very similar hardware.
I'd love to see a bunch of Wii games get ported to the Switch, what about you?
Game demos used to be a staple of gaming but in recent years are few and far between. Some live on mostly as console downloads and seem to have nearly evaporated on PC. Ben Paddon of PortsCenter takes a look at why and it seems to be because game demos ... don't really sell games. Still it's fun to look back at what game demos were and some good examples of modern titles that did well with releasing a demo.
Game demos used to be a staple of gaming but in recent years are few and far between. Some live on mostly as console downloads and seem to have nearly evaporated on PC. Ben Paddon of PortsCenter takes a look at why and it seems to be because game demos ... don't really sell games. Still it's fun to look back at what game demos were and some good examples of modern titles that did well with releasing a demo.
Thinking back on it, I canāt remember if any demos made me buy games. I tended to seek out the demos for games I already wanted but couldnāt buy, or play demos from those disks in magazines back in the day.
I think Caesar III was a buy for me because of a demo, but that may be the only one.
jdodson Admin Post Author
wrote on 09/02/2018 at 01:56am
Thinking...
WarCraft III was one. I prob would have bought it anyway but I played that demo SO MANY times before I picked up WarCraft III for Christmas. That's the big one that comes to mind.
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jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box."
That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you... Read All
I always get a sense of satisfaction when I beat a game for the first time and today was such a day in that I finished Candy Box. If you didn't know, we launched a Games BBS on Cheerful Ghost and Candy Box was one of the first wave of games to launch on it. It was one of the original games in the web clicker genre and it proved that you can do really creatively simple things in JavaScript. If you haven't played Candy Box I recommend trying it out, it really is just a couple clicks away => "Games / Candy Box."
That said, you start the game by collecting candy one piece at a time. The only controls you start with are the ability to eat the candy or throw it. If you amass enough candy other things happen and those things make the game something special. My on critique of Candy Box is that the ending isn't as good as the first half. It's such a well paced game in the early parts but to the end it's quite grindy and not as much fun. I sort of put in the time over a series of weeks to complete it because I really wanted to, not because it was a lot of fun.
I'm really happy the developer of Candy Box aniwey decided to release the game as Open Source. That makes it possible to include it to run on Cheerful Ghost and allows anyone the ability to read the code, learn from it and make a game just like it.
If you haven't tried it I seriously recommend it and Travis tells me that Candy Box 2 is WAY better and I can't wait to dig in and eat more candy.
Shovel Knight had a very successful Kickstarter and because of that keeps getting a bunch of new incredible updates to the base game. That said, we're nearing the end of the Shovel Knight feature train and the last few stops seem to be some of the most compelling! Announced today, Shovel Knight Showdown looks to create a brawler style local multiplayer game featuring Shovel Knight and a ton of other boss characters. IGN got a 10 minute gameplay trailer linked above and from that it looks like a fun brawler that looks right at home on the PS4, Switch and XBox One!
"Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel... Read All
Shovel Knight had a very successful Kickstarter and because of that keeps getting a bunch of new incredible updates to the base game. That said, we're nearing the end of the Shovel Knight feature train and the last few stops seem to be some of the most compelling! Announced today, Shovel Knight Showdown looks to create a brawler style local multiplayer game featuring Shovel Knight and a ton of other boss characters. IGN got a 10 minute gameplay trailer linked above and from that it looks like a fun brawler that looks right at home on the PS4, Switch and XBox One!
"Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.
Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove on consoles and PC. It will not be available on portable platforms (3DS and Vita). It will also be made available as a standalone game!"
In this episode of Cheerful Ghost Radio, we play Kid Icarus!
In Kid Icarus you play as Pit, and you're tasked with finding three treasures to save Angel Land and its queen, Palutena. Kid Icarus is a mash up of many styles of gameplay, but mostly action platformer. It's bizarre and pretty tricky, and has become a cult classic over the years. Come be a part of Cheerful Ghost Radio by discussing Kid Icarus with us!
In season two of Cheerful Ghost Radio we are doing bite-sized NES Classic review episodes. We want to make you all part of these episodes, so if you want to join in the fun, head here and join in the event for next month's NES Classic review, Metroid!
... Read All
In this episode of Cheerful Ghost Radio, we play Kid Icarus!
In Kid Icarus you play as Pit, and you're tasked with finding three treasures to save Angel Land and its queen, Palutena. Kid Icarus is a mash up of many styles of gameplay, but mostly action platformer. It's bizarre and pretty tricky, and has become a cult classic over the years. Come be a part of Cheerful Ghost Radio by discussing Kid Icarus with us!
In season two of Cheerful Ghost Radio we are doing bite-sized NES Classic review episodes. We want to make you all part of these episodes, so if you want to join in the fun, head here and join in the event for next month's NES Classic review, Metroid!
While we have you here: what kind of games from the NES Classic and SNES Classic would you like to hear us review? Would you prefer the SNES era over the NES era? If you have suggestions, let us know below!
Itās a classic game, I just didnāt love it. And by didnāt love it it kinda made me angry. Which isnāt bad, I think with art ambivalence is worse.
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