Cygnus Destroyers latest video reviews Cuphead and I'm sharing it because it doesn't paint the game in an entirely all positive light. His critiques of the game are valid and frankly I didn't really like Cuphead that much either. It's a fine super-ultra-hard platform shooter that's basically Contra but it never stuck with me. It wasn't quite the difficulty, I own really hard games, it just never really gelled because I wasn't sure what the point was. For people that love super-ultra-hard games Cuphead is amazing but beyond the art style the game just didn't click with me.
I know Cygnus review video and my opinion might be a bit controversial but i'm curious what you... Read All
Cygnus Destroyers latest video reviews Cuphead and I'm sharing it because it doesn't paint the game in an entirely all positive light. His critiques of the game are valid and frankly I didn't really like Cuphead that much either. It's a fine super-ultra-hard platform shooter that's basically Contra but it never stuck with me. It wasn't quite the difficulty, I own really hard games, it just never really gelled because I wasn't sure what the point was. For people that love super-ultra-hard games Cuphead is amazing but beyond the art style the game just didn't click with me.
I know Cygnus review video and my opinion might be a bit controversial but i'm curious what you all thought of Cuphead?
Will_Ball Game Mod Super Member
wrote on 07/27/2018 at 10:31pm
Their physical edition for the xbox one was just a download code! Pisses me off. If they ever get a physical release I will check it out.
jdodson Admin Post Author
wrote on 07/28/2018 at 04:58am
Huh. Well I guess people got that box but a disc would have been better.
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Mega Man Maker is a really fun fan project where you can create your own Mega Man levels to share. The project just released a huge 1.4 update and it looks to bring Mega Man 6 & 7 content to the game. Mega Man Maker has a solid and growing community and if you are interested in checking this out it seems like a good time for it. So far Capcom hasn't sent any legal takedowns to the project and hopefully it doesn't as this is a really amazing fan project that I hope can live on long into the future.
Mega Man Maker is available for free on the website linked below and runs on PC.
Read all about the 1.4 update on the Mega Man Maker forums:
... Read All
Mega Man Maker is a really fun fan project where you can create your own Mega Man levels to share. The project just released a huge 1.4 update and it looks to bring Mega Man 6 & 7 content to the game. Mega Man Maker has a solid and growing community and if you are interested in checking this out it seems like a good time for it. So far Capcom hasn't sent any legal takedowns to the project and hopefully it doesn't as this is a really amazing fan project that I hope can live on long into the future.
Mega Man Maker is available for free on the website linked below and runs on PC.
Read all about the 1.4 update on the Mega Man Maker forums:
Square's newest JRPG Octopath Traveler is a beautiful game that mixes pixel art with 3D and recently launched on the Switch. Digital Foundry analyzes the game tech and to my surprise the game is running on top of the Unreal Engine. The game looks incredible on Switch and even if it's capped to 720p it gets a solid 30 fps to back it up.
"t's a hybrid JRPG for a hybrid console. Octopath Traveler looks beautiful on Switch - and there's a lot more going on under the hood than you'd expect! Square Enix blends a 16-bit aesthetic with the cutting-edge features of Unreal Engine 4 to fascinating results. Tom examines where the developer draws the line between old and new."
Square's newest JRPG Octopath Traveler is a beautiful game that mixes pixel art with 3D and recently launched on the Switch. Digital Foundry analyzes the game tech and to my surprise the game is running on top of the Unreal Engine. The game looks incredible on Switch and even if it's capped to 720p it gets a solid 30 fps to back it up.
"t's a hybrid JRPG for a hybrid console. Octopath Traveler looks beautiful on Switch - and there's a lot more going on under the hood than you'd expect! Square Enix blends a 16-bit aesthetic with the cutting-edge features of Unreal Engine 4 to fascinating results. Tom examines where the developer draws the line between old and new."
Lemmings is one of the coolest DOS games out of the 90's and seems to not have taken hold of modern audiences. In the latest episode of Ports Center Ben Paddon talks about this and the big reason why. Lemmings would make a great mobile game so why hasn't it come to everyones smartphone?
Lemmings is one of the coolest DOS games out of the 90's and seems to not have taken hold of modern audiences. In the latest episode of Ports Center Ben Paddon talks about this and the big reason why. Lemmings would make a great mobile game so why hasn't it come to everyones smartphone?
We're back in this episode of Cheerful Ghost Radio with a look at Deadpool 2, just in time for next month's home release. In this episode, Jon attempts to predict the plot of Deadpool 2 without having seen it, and Tim and Travis struggle to keep talking about DP's antics through fits of laughter.
We're back in this episode of Cheerful Ghost Radio with a look at Deadpool 2, just in time for next month's home release. In this episode, Jon attempts to predict the plot of Deadpool 2 without having seen it, and Tim and Travis struggle to keep talking about DP's antics through fits of laughter.
It really sucks that CG is blocked for me now when I'm at work lol. I always forget to comment now! But I'm here now :)
I loved Deapool 2. On opening day, I saw a double feature of 1 and 2, and 2 was just as good, if not better than 1. And there were *so many* callback jokes to 1 that I'm glad I saw it right before 2. The X-Force was fantastic, I was 100% surprised by how it went out. But then looking back, of course the wind advisory they kept mentioning was going to affect them somehow lol.
I really enjoyed the reveal of Juggernaut. I was fairly sure it was going to be him, but was thrilled to see him. And did you notice that he was crawling out of the pond at the end?
I don't think we'll ever see Deadpool in an Xmen/MCU movie. They're not as "serious" as the DCEU, but still probably too serious for him.
World of Warcraft is the king of MMO's and will continue it's reign for quite some time and they just changed something that will keep it on top for the considerable future. In the past if you wanted to get into World of Warcraft you could pay the subscription and download the base game and play. Thing is there have been 7 total expansions for the game post launch and if you want to experience all the content you need to acquire (usually buy) all of the expansions. It makes it hard to get in and play with your friends if you friend new to the game doesn't have all the content but Blizzard just made it a lot easier.
"The Battle for Azeroth pre-patch is here, and with... Read All
World of Warcraft is the king of MMO's and will continue it's reign for quite some time and they just changed something that will keep it on top for the considerable future. In the past if you wanted to get into World of Warcraft you could pay the subscription and download the base game and play. Thing is there have been 7 total expansions for the game post launch and if you want to experience all the content you need to acquire (usually buy) all of the expansions. It makes it hard to get in and play with your friends if you friend new to the game doesn't have all the content but Blizzard just made it a lot easier.
"The Battle for Azeroth pre-patch is here, and with this update weāre making some exciting changes to the way players access to World of Warcraft. Starting today, new players can gain access to all World of Warcraft content up through and including the Legion expansion simply by becoming a subscriberāyou no longer need to purchase the original World of Warcraft base game. In addition, all existing World of Warcraft subscribers have automatically been upgraded to Legion at no additional cost."
This is part of a push to get more World of Warcraft players but I wonder what the overall end game is? All other MMO's seem to be free to play and I wonder if World of Warcraft will ever go that route? They make a ton on monthly subscriptions but I wonder a World where you can play Warcraft without a monthly sub? Any case it's a long time coming but I suppose time will tell.
Yeah it seems to be common for not-quite-free to play. You buy the game and the expansions but the monthly subscription is replaced with cosmetic microtransactions. Except for this one and Final Fantasy 11 and 14. The subscriptions seem to be working out for those.
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LGR is one of the more interesting YouTube shows I watch because he covers a pretty incredible topic: old school PC hardware. In his latest retrospective he looks at the Gravis UltraSound a piece of hardware WAY out of my price range for the time. In the 90's I didn't have the greatest PC hardware and remember when I was salivating over a 2X CD ROM so I could play Myst much less a super fancy sound card like the Gravis. Eventually entry level soundblaster cards were standard faire for PC's and we were able to buy a Packard Bell 486/SX 25 that came pre-loaded with Windows 3.11 for Workgroups. Even though great sound become a staple of all computers there was a time... Read All
LGR is one of the more interesting YouTube shows I watch because he covers a pretty incredible topic: old school PC hardware. In his latest retrospective he looks at the Gravis UltraSound a piece of hardware WAY out of my price range for the time. In the 90's I didn't have the greatest PC hardware and remember when I was salivating over a 2X CD ROM so I could play Myst much less a super fancy sound card like the Gravis. Eventually entry level soundblaster cards were standard faire for PC's and we were able to buy a Packard Bell 486/SX 25 that came pre-loaded with Windows 3.11 for Workgroups. Even though great sound become a staple of all computers there was a time where it wasn't and cards like the Gravis set the stage for the amazing stuff we have now built in to our phones.
"Taking a look at the legendary wavetable sound board from 1992! The Advanced Gravis Ultra Sound is still an awesome thing to experience with DOS PC games, assuming you can track one down."
I remember getting one of these in the late 90s on a hobby PC I had gotten from work. They'd upgraded to one that was only 4 or 5 years old. What got me about it was how much easier it was to deal with. Basically if you had this or a SoundBlaster you were golden. Otherwise you had to deal with SoundBlaster emulation which was spotty.
Will_Ball Game Mod Super Member
wrote on 07/18/2018 at 06:00pm
I had the GUS! It didn't have the support that the sound blaster had at the time.
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I'm home sick with food poisoning but I set an alarm for 10:55 EST because I knew this trailer was coming out at 11. It was worth waking up for.
We've known for a little while that NEXT was coming, and that it was going to be the biggest update yet, and include more fleshed out multiplayer (the Atlas Rises update gave us a very rudimentary version with "glitches in the simulation" that were other players). This trailer is our first real peek inside.
The NEXT update is free, no paid DLC here, and it launches along with the Xbox One version coming the same day, July 24th.
UPDATE! I initially listed the changes I could see in the trailer, but Sean has posted some info on... Read All
I'm home sick with food poisoning but I set an alarm for 10:55 EST because I knew this trailer was coming out at 11. It was worth waking up for.
We've known for a little while that NEXT was coming, and that it was going to be the biggest update yet, and include more fleshed out multiplayer (the Atlas Rises update gave us a very rudimentary version with "glitches in the simulation" that were other players). This trailer is our first real peek inside.
The NEXT update is free, no paid DLC here, and it launches along with the Xbox One version coming the same day, July 24th.
UPDATE! I initially listed the changes I could see in the trailer, but Sean has posted some info on the Playstation blog. Here's a peek at the changes:
Multiplayer
Team up a small team of friends and explore the universe together, or be joined by random travellers.
You can help friends to stay alive, or prey on others to survive.
Tiny shelters or complex colonies that you build as a team are shared for all players.
Fight as a pirate or a wingman in epic space battles with friends and enemies.
Race exocraft across weird alien terrains, creating race tracks and trails to share online.
Character customisation allows you to personalise your appearance.
Visual Overhaul
The game is fully playable in third or first person, both on-foot and in ship.
Planetary rings and improved space visuals make space more beautiful than ever.
Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
Significantly more detail added to ships, NPCs and buildings.
Unlimited Base Building
Bases can now be built anywhere on any planet.
Dramatically increased base building complexity and size limits.
Hundreds of new base parts.
Own multiple bases.
Command Freighters
Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
Improved freighter base building allows a truly custom capital ship.
Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commision Station on your bridge.
I'm looking forward to the lore that ties all this together. How can we suddenly see other simulation test subjects? Are there still multiple galaxies (which could fracture the playerbase and limit multiplayer)? What other small fixes and changes are there? Lots of questions are still present but this should stimulate your appetite for more No Man's Sky!
Azurephile Super Member
wrote on 07/17/2018 at 07:12pm
Ok at first, before watching the trailer, I wasn't too thrilled about the multiplayer, I just didn't feel like it was something I really needed. But after watching the trailer, I think it looks cool! In the first part, I thought (and hoped) that what the players were wearing was underwater gear, because the normal gear sucks underwater, at least swimming does. I knew this update was coming for a little while. I'm looking forward to jumping back in the game when this releases, I may start a fresh game again.
I might jump back in the game as well to check this out. We might have to set up a CG group in game!
Travis Admin Post Author
wrote on 07/17/2018 at 10:42pm
Greg I agree that swimming always felt clunky but it also kinda makes sense that you move slower in water. Even if they do nothing else with swimming, I think the third-person camera will help. Seeing the swimming animation may make it feel less cumbersome.
But Iām hoping for some more water improvements too. It looks like you can build bases underwater now so Iām hoping that extra.
Travis Admin Post Author
wrote on 07/17/2018 at 10:42pm
And Adam: yes. Most definitely!
Azurephile Super Member
wrote on 07/17/2018 at 11:34pm
I see that, Travis. I hope they fixed it, too, but it does make some sense as you say. Also, I hope you feel better soon! I overlooked that part when I left my first comment.
I agree with Adam as a CG group is great idea. I wonder how we'll go about meeting up. I wonder if they'll explain how to when they release the update, or if they're just going to leave it up to us to figure out (I kind of doubt that though).
Travis Admin Post Author
wrote on 07/18/2018 at 12:24am
Iām sure theyāll explain it somehow, and itāll probably be pretty intuitive. As it stands right now, itās kinda hard to find people but they havenāt had that focus before. The teleporters in stations and bases could have an option or something.
This update looks to fix nearly all the criticism leveled at the game at launch.
I imagine each person called this game "No Mans Lie" will retract their further statements and now call it "No Mans Actually The Full Game Will Come Two Years Later."
Jokes aside, this looks like they are getting ever closer to the 3D version of Starbound.
Azurephile Super Member
wrote on 07/18/2018 at 02:17am
I wonder what those bipedal mech looking things are. Are they things that we hop in and go walking around in or is it something that maybe we pilot remotely?
Travis Admin Post Author
wrote on 07/18/2018 at 02:47am
They look like larger sentinels. If you really anger the sentinels they send out walkers that look like that but theyāre about 1/3 the size. Since there were a few people running with them, Iām imagining itās something we can hack to work with us or something.
And yeah Jon, the SEAN LIED ABOUT MULTIPLAYER rhetoric was overblown but based in truth. Basically all the other launch complaints had been worked out except for this one.
Travis Admin Post Author
wrote on 07/18/2018 at 03:02am
They basically re-created the original trailer with the new stuff. Interesting to see how far the game has come but... even still I'd love to play the game with that original art style/color palette. By the time the game released they'd changed quite a bit.
Travis Admin Post Author
wrote on 07/18/2018 at 03:06am
Also Greg-- you mentioned how they might implement playing together. If you check this screen there's a clear portal placed on someone's base. That's absolutely new, and looks more like the portals you find out in the world and activate with glyphs, rather than the teleporters that are automatically in bases and space stations
Azurephile Super Member
wrote on 07/18/2018 at 03:41am
@Travis, oh yeah, I see it! I forgot about sentinels, although it did look like those were with the players. Perhaps, like you said, we can hack them and turn them toward our favor. What would they do for us? Scouting perhaps? Man it's been so long since I've played, it's been 10 months.
Travis Admin Post Author
wrote on 07/20/2018 at 12:58pm
Wow hereās a list of some minorish changes coming.
Azurephile Super Member
wrote on 07/20/2018 at 09:19pm
Man that looks exciting! I thought I saw on the website that it was coming on the 26th or 28th. Did you see this, too? I didn't see it when I went back to look. I want to know when it's coming.
Travis Admin Post Author
wrote on 07/21/2018 at 04:53am
In addition, since the Xbox version of this is a new release for the console, the new update is on the disc. There may be some updates on release day, but the core of it is definitely there. And as frequently happens, the street date was broken. So, if you want to search them out you can find videos of the new stuff.
A couple highlights I noticed: The water is so great. Itās way improved over the current water. And it looks like it reacts to things. You can fly right over it and tip your wing into it and it will create a ripple effect.
Space stations have been heavily redesigned and kinda look like the Citadel from Mass Effect. Thereās way more going on now. It actually looks like a space station instead of ... a boring place that people land.
Freighters have gotten a redesign and some new missions to spruce them up. You can build specific things for them to get new abilities.
We knew clouds would cast a shadow but it seems that storms actually follow cloud formations properly, and some really great weather effects have been added.
Building seems to be much easier than before.
Azurephile Super Member
wrote on 07/21/2018 at 06:08am
Thanks, Travis! I should have dug a bit more for that. I found it some time ago, but I guess I lost it. Anyway, all of that sounds really good, I'm looking forward to jumping back in the game.
Travis Admin Post Author
wrote on 07/24/2018 at 08:31pm
Itās out! Yaaaaaayyy! Canāt wait to dive in tonight.
Azurephile Super Member
wrote on 07/25/2018 at 01:19am
I like how the scanner works now. I forgot about keys such as X and Z. If you want to change to first person you have to use the X menu, go to Utilities, and select the camera view option. Z is used to build things, although you can also pick some things back up and carry them with you. I tried numerous times to spawn a new game on a planet that wasn't hazardous, but that didn't work, so I settled. I eventually left the planet. Minerals are constantly changing names with these updates. They've added some things that make playing a bit more involved, like having to refine minerals. Building is different, you start out by building wooden things. For some reason I couldn't get through my door, or even find nearby ground that was flat enough for a building. In the end....things are different, although perhaps for the better overall.
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When I saw that Nintendo was releasing a remake of Metroid II: Return of Samus I was very excited. I played a ton of the original Gameboy game and have very found memories of it. I'd argue the original Gameboy title is a good game but doesn't entirely hold up now but there is a lot there that's really fun and a remake seemed like a no-brainer.
I'd describe Samus Returns as the best parts of Super Metroid mixed with a fighting game.... sort of. The reason why the game feels like a fighting game is because Samus Returns includes a melee attack that is essential to progressing through the game. A lot of the time enemies will charge at you and the best way to kill them is... Read All
When I saw that Nintendo was releasing a remake of Metroid II: Return of Samus I was very excited. I played a ton of the original Gameboy game and have very found memories of it. I'd argue the original Gameboy title is a good game but doesn't entirely hold up now but there is a lot there that's really fun and a remake seemed like a no-brainer.
I'd describe Samus Returns as the best parts of Super Metroid mixed with a fighting game.... sort of. The reason why the game feels like a fighting game is because Samus Returns includes a melee attack that is essential to progressing through the game. A lot of the time enemies will charge at you and the best way to kill them is to do a melee counter and shoot them. Learning how to do this effectively takes some practice and if you're not in tune with it you can take a lot of damage and die. It's not an impossible skill to learn but it requires focus and if you are rushing and don't time your counter attacks properly the game punishes you for it without feeling too punishing even if you die because of it.
The graphics of Samus Returns look like one of the better 3DS games but i'll admit that the best the 3DS can do is starting to show it's age a little. With that I'm not sure the fact that the 3DS is starting to show it's graphical limits compared to modest PC Indie games or the Switch is a big deal, but it's something I noticed. That said, the art style of the game is top notch and the 3D is absofrickin' incredible. I can't understate how cool the 3D effect on the 3DS is and Samus Returns really pops in 3D.
If you have a 3DS and are looking for a game to buy to put some life back in your handheld get Samus Returns. As Nintendo looks for the best of the Wii U catalog to port to the Switch I hope they consider porting some DS & 3DS titles to Switch too and Samus Returns would be a great contender. I'm strongly hoping that they port Ocarina of time 3D to the Switch too but if they don't I think that further cements the 3DS as a must have system for Nintendo lovers.
Azurephile Super Member
wrote on 07/17/2018 at 03:26am
Cool! I still have a lost 3DS. I had (or still have) the original Gameboy cart of Metroid II. I remember playing it. I'm glad they did this remake and that you enjoyed it. I probably would, too.
jdodson Admin Post Author
wrote on 07/17/2018 at 03:34am
My brother had our Gameboy so when he sold it I lost all those games. I recently picked it up at a retro game convention for a pretty good deal and it runs great on the Gameboy Advance I have. The batteries on all the Gameboy carts are dead(as i've said in other comment chains) and haven't replaced them yet, but it doesn't seem to hard to do it I just haven't yet.
Will_Ball Game Mod Super Member
wrote on 07/17/2018 at 04:47am
jdodson Admin Post Author
wrote on 07/18/2018 at 01:32am
Funny.
I finally got the SNES back and it didn't work. That hurt more because it was our old family SNES but the Gameboy was always his. I need to find a local shop that does repairs, it's a great system and i'd love to see it light up again.
Will_Ball Game Mod Super Member
wrote on 07/19/2018 at 05:40pm
I like the sound design too! When I go into water everything becomes muffled. So cool.
jdodson Admin Post Author
wrote on 07/20/2018 at 02:34am
I didn't notice that, i'll pay attention next time I do that.
Will_Ball Game Mod Super Member
wrote on 08/15/2018 at 05:20pm
I just wrapped this up last week. Spent about 20 hours and made it to 100%. So much fun.
jdodson Admin Post Author
wrote on 08/16/2018 at 06:47pm
20 hours? Thatās not too bad. Not sure how far Iām in but I donāt think Iām halfway.
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Mega Man X is a well loved Super Nintendo game and as such has a dedicated community and was included as one of the games in the recent Super Nintendo Classic lineup. Because of it's status as one of the better entries in the Mega Man franchise, NES Complex dives in and takes another look in an all new retrospective video. The video briefly touches on the original NES Mega Man games and what X may have looked like if the series creator drew him the way he wanted. Spoiler alert, I like what they went with instead.
Mega Man X is a well loved Super Nintendo game and as such has a dedicated community and was included as one of the games in the recent Super Nintendo Classic lineup. Because of it's status as one of the better entries in the Mega Man franchise, NES Complex dives in and takes another look in an all new retrospective video. The video briefly touches on the original NES Mega Man games and what X may have looked like if the series creator drew him the way he wanted. Spoiler alert, I like what they went with instead.
Their physical edition for the xbox one was just a download code! Pisses me off. If they ever get a physical release I will check it out.
Huh. Well I guess people got that box but a disc would have been better.