Oh, this is one of those games where you spend way too much time playing. Yup, it's normal minefield. However, it's MMO, you are playing on a giant field with other people all at once. You get points for clearing blocks and placing flags (and much larger negative points for placing incorrect flags or clearing a mine).
It's entirely HTML5, so plays right in your browser.
I just received the following email. Game Developer magazine is shutting down... That's the end of an era for me.
After over 19 years of disseminating the best strategies around the art, science and business of video games, our hearts are heavy to announce that, as of July 2013, Game Developer magazine will stop printing its print and digital editions, and transition to become a section on Gamasutra.com. (We plan to gradually reprint many of the best magazine articles there, and hope to continue posting new columns from some of our regular writers.)
The final issue sent to print/digital subscribers will be the June/July 2013 issue. We plan to close the digital editions of the magazine shortly after that. But for those who enjoy reading the magazine in a digital format, previous issues of Game Developer will also be posted as .PDFs in a special section on GDC Vault, to open this summer.
So, I've been playing 10000000 way more than I expected lately. It recently came out on steam and has been available on iOs for a while.
It's very compelling match-3 gameplay tied to a forever-run mechanic with rpg elements (upgrades, items) with old-sk00l graphics. I highly recommend you give it a try. You'll find yourself playing longer than expected mumbling "just one more run... just one more run..."
So the premise of this idea is Domination style play (my favorite Unreal Tournament game type http://en.wikipedia.org/wiki/Unreal_Tournament under 'Game Types'). That is, two teams compete trying to control points on the map. The big kicker here is the map is the real world.
I've played through the tutorial now and have gone for a walk to collect XM (the energy currency in the game), and I enjoy it. I just wish there was more to do (or that I could walk to some control points).
Thoughts so far:
* the tutorial gets you to walk outside which is nice, but makes it very hard to hear what you are supposed to do (bring headphones, or stare close at the screen to read the tiny text). * the text is small on the game, and the controls for the interface are rough (I had a problem getting through one of the tutorial missions just because I couldn't select two different control points correctly -- I'm sure there must be better ways to do it, but it wasn't obvious). * the game also just dumps you in after the tutorial missions w/o much guidance. You just need to go find some control points in a blank map (I had to get on my computer to realize there weren't any within a couple miles of my house... ugh). * want moar control points!!! Supposedly you can take pictures of other pieces of art (geo-tagged) and ask for them to be added to the game. I haven't figured out how to yet. Once I do, I'll try to get some closer ones in a couple parks that are nearby. * needs more direction... most games have this down. They need to direct you in what you can do next... always. * also, they asked you to pick a side without much introduction to either (and you can only ask to switch once after that first pick)... Not sure it really matters. But I was glad I went to my computer before picking. Thus I picked the currently loosing side in my area (much more fun to attack the enemy and rally from behind).
Atlus tends to publish some great and crazy games (a lot of imports, etc.) I just got an email about this new one that, again, looks fun and crazy. Here's their summary:
Do you like running? How about gunning? What if special abilities are thrown into the mix? Upgradable weapons? Let's say there're dozens of on-screen enemies to unleash this firepower on, and as your reward for dispatching them you get experience and gold to collect that can be used for character customization and new equipment--all the while playing alongside friends in 4-player cooperative play! If you like the sound of all this, then you'll love God Mode.
Retro shooter action and RPG elements are combined in this new downloadable third-person shooter. God Mode combines non-linear gameplay, fast and frantic shooting, hordes of on-screen enemies, a fully functional online coop mode, and features visuals and gameplay that rival that of a full-priced boxed title. Matches rarely--if ever--play out the same, as dozens of in-game modifiers can significantly alter the gameplay on the fly. Characters are fully customizable, both in appearance and equipment, which continually evolve. Gold and experience are constantly accrued and used to unlock new and satisfying weaponry and unique powerful abilities, both of which can be further upgraded.
Available Early 2013 for PlayStation Network, Xbox LIVE Arcade, and Steam.
I received an email today from introversion (makers of Uplink, Darwinia, and DEFCON) announcing alpha access to their newest game. It really sound interesting and I have enjoyed all of their other games... (I just wish they followed the Minecraft alpha pricing model where it's much cheaper to buy the alpha instead of the kickstarter model where you pay full price and more to help fund it)...
Here's the full text of the short email:
Now in Alpha!
The creators of Uplink, Darwinia and DEFCON, Introversion Software, proudly present the world's first lock 'em up. Inspired by Dwarf Fortress, Theme Hospital and Dungeon Keeper comes a bulfrog style prison management game.
Access Alpha Build
Get immediate access to the alpha download, or choose from one of our specialist tiers to Digital-Immorto-Criminalize yourself by naming a prisoner, having our artists draw your likeness into the game or secure access to a truck load of cool PA merchandise.
Watch the Video
Steam is Introducing a New Version of Steam Play, Allowing Windows Games to Run on Linux
Too bad! I have a desktop that dual boots between...