jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2732 Posts

Starcraft II was one of the most anticipated sequels to one of the most memorable RTS games of all time. Starcraft II Wings of Liberty was a great start to the new trilogy and that start was built on in the later sequel Heart of the Swarm. Legacy of the Void is the finale of the story that started with the original Starcraft game and after having experienced the ending I can say is quite satisfying.

I'll start off with one of the biggest flaws of the game in that I never really connected with the Protoss. The Protoss are an interesting faction but I've never been drawn to them because they seem so stoic, grandiose and entirely unrelatable. Protoss are like a race of people that love the boringly epic speeches. They can belt it out, make you believe solidly for a few minutes but hearing that all the time is like making a game of political speeches. At one point Alarak, a member of the evil Protoss faction joins the story and it's a nice alternative to the sweepingly epic good nature of Artanis but his character is just an evil alternate. It's an interesting alternative but the game lacks any middle ground or grey area that Wings of Liberty and Heart of the Swarm created. That said, Alarak is voiced by the amazing John de Lancie and his vocal stylings are on display and quite incredible.

The story is solid, but for me it never hit the amazing heights of Heart of the Swarm. Legacy of the Void is a sweeping epic but nothing wowed me like some of my most favorite parts of Heart of the Swarm. I am a die hard Zerg player so I imagine that bias paints much of my opinion here. Legacy of the Voids missions bring you into the game and slowly ramp up over time and everything is very well tuned for a smooth experience. The experience is smooth but it wasn't too hard either. The last couple missions add more difficulty and they took me a couple tries to beat but them but in the end the game doesn't offer a ton of difficulty on the normal settings. You can increase the difficulty and in a future playthrough I may do this. Don't misunderstand me, the normal setting is lots of fun but if you "get Starcraft" nothing should offer much challenge save the last few levels.

Like like Wings of Liberty and Heart of the Swarm you get a full set of Protoss focused missions and a conclusion. Because Starcraft 2 focuses on the Terran, Zerg and Protoss they included a extra set of three prolog missions that bring back the three main characters and factions for a nice trilogy wrap up. I was expecting Blizzard to leave the series wide open for more games but they wrapped it up so nicely I am not sure where they are going next?

Starcraft II is an epic RTS space trilogy that is solid throughout. Since i've already come back to replay Wings of Liberty and Heart of the Swarm I plan on doing the same to Legacy of the Void. I also want to play all of the Starcraft II games back to back to see how well they flow together as a cohesive story. Blizzard is continuing the Starcraft-verse with Nova Covert OPS DLC mission packs and I plan on picking those up and playing them next year. It's nice to see the game live on and if the continuing missions are as good as Legacy of the Void we should be in for a good time.


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"The Coleco Chameleon is the new name for the Retro VGS, a hardware project which failed to raise sufficient backing during its crowdfunding campaign earlier this year. According to the latest press release, the Chameleon “is a versatile new video-game system that serves as a modern day take on the classic game console and will accurately play classic games from the past. The COLECO Chameleon also has the ability play brand-new games in the 8-, 16- and 32-bit styles, a growing and popular genre in today’s game scape.”"

After moving to the near majority of my gaming on PC I am not in the market for the latest Playstation or XBox. With that the Coleco Chameleon does actually interest me. Depending on what we get, this could be a very important system for the retro gaming community. A system that can play older games and be open for developers to produce all new retro savvy games would be very cool indeed. Not all games need to launch on Steam digitally and the retro community proves that buy and selling game carts is alive and well.

Very excited to see more details emerge from this project and as they do, we will be talking more about them.

http://www.retrogamer.net/blog_post/coleco-returns-to-console-production/

*UPDATE* Some new information has come up in regard to faked prototype hardware. Please read the below article for more information on this project.

http://cheerfulghost.com/jdodson/posts/2831/coleco-charmeleon-kickstarter-delayed-as-doubt-surrounds-prototypes


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“If I knew that this game could have become so addictive, I would have become a lot more wary of it,” the man said in a statement. “I would not have bought it, or I would have left it until I was on holiday or until the New Year holidays.”

This case, should it go to trial, would be the first hearing regarding video game addiction seen by a Russian court. The result could set a legal precedent in the country as to whether players could sue developers for the psychological impact of their products
"

What do you think? Should this man get compensation for how awesome Fallout 4 is or should this man be on the hook solely?

http://finance.yahoo.com/news/russian-lawsuit-claims-fallout-4-171615930.html


One of the coolest parts about Double Fine working on a new adventure game was watching the Double Fine Adventure Documentary series. Broken Age was a great game I enjoyed but the documentary series so addicting I couldn't wait for the next installment of. I think it is a great look at how difficult creative work can be and I think the Double Fine crew weathered it well and are better for it. Recently DF dropped the Psychonauts 2 crowd funding project and as part of that released a 3 part documentary series on the original game and way they are approaching the sequel. As with the Double Fine Adventure series this is a very telling look at the process and history of the game and company.

Take a look at the Psychonauts 2 crowd funding on Fig:

https://www.fig.co/campaigns/psychonauts-2

Watch part two and three below:

https://www.youtube.com/watch?v=9WWSsw-16vw
https://www.youtube.com/watch?v=E3zFPss3-9I


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Ben Prunty is the composer behind the FTL score, one of my all time most beloved game scores. When FTL got an Advanced Edition he came back with more tracks and he is back at it again with a new FTL inspired album called "Deep Space Deluxe." The album features 6 new tracks that do a great job of capturing the FTL vibe while doing a good job existing as a stand alone work.

You can stream all 6 tracks on Bandcamp right now and buy the whole album for $5.

https://benprunty.bandcamp.com/album/deep-space-deluxe-ep


We are going to do this years Cheerful Ghost GoTY Awards similarly to last year with a fun new addtion. Please submit your nominations in the comments along with the category they should go in. On December 24th i'll take all the nominations and put out a 3 polls where we can all vote for the winners. Like last year we will have the "2015 Triple A Game of the Year", "2015 Indie Game of the Year" and the all new "2015 Update of the Year". Games that quality for the "Update of the Year" are games that received a significant update or were ported to a new platform in 2015. Games such as Hearthstone(The Grant Tournament, The League of Explorers) & Terraria (1.3 update) quick someone nominate those games!

Thanks for taking part in the GoTY process and I hope 2016 is a great year in gaming!


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Join us on December 23rd @ 6p PST for a special Cheerful Ghost Roundtable livestream where we discuss our thoughts on the new Star Wars Episode VII: The Force Awakens. We start each show talking a bit about what we have been playing in video games and then our main event, Star Wars. We will have a spoiler free section and then move into spoilers but fear not, you will be warned before we get spoilery.

You can watch the live stream and let us know by following the URL below and clicking "Yes" to watching it.

https://plus.google.com/events/cf2l2epi6oah57hmq3o43q9e9i8


Many Star Wars fans are marathoning all the Star Wars films before they see The Force Awakens. Seriously, I sort of respect that sort of thing but it doesn't really work for me. In days past i'd do that and then go see the new film with the fresh thoughts of the old ones in my mind. Often it creates a very hard situation where since the thought of the other films are so fresh, I compare it more than I would if some time has past since my last viewing. That said, if you can marathon films and enjoy the new ones, more power to you and if you want to do it faster than ever check out the fan edit above of all 6 Star Wars films at the same time.


Star Wars week continues with this hilarious new Saturday Night Live short. They really capture the disparity between kids and nerdy adult toy collectors. I really want to keep all my awesome stuff behind glass too because dammit, these toys are not for playing with!


"When we first started designing hardware at Valve, we decided we wanted to try and do the manufacturing as well. To achieve our goal of a flexible controller, we felt it was important to have a similar amount of flexibility in our manufacturing process, and that meant looking into automated assembly lines. It turns out that most consumer hardware of this kind still has humans involved in stages throughout manufacturing, but we kind of went overboard, and built one of the largest fully automated assembly lines in the US. Our film crew recently put together a video of that assembly line, showcasing exactly why robots are awesome."

As more manufacturing comes back to the US it will look a lot likes Valve's robot manufacturing Steam Controller plant. Apple has a plant similarly to this that makes the new Mac Pros and they are looking into moving more things stateside as well. It's really interesting to see these plants in action and I wonder how economical this is vs the current method of manufacturing in China.

For even more information on Valve's Steam controller manufacturing check the link below.

http://store.steampowered.com/controller/update/dec15