jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

http://www.gamestorm.org/wordpress/wp-content/themes/gs2013/images/gamestorm_logo_small.png
The folk that put on the local Portland game convention Gamestorm invited me this year. So if you are going to the event or are planning on being in the area, let me know so we can hangout for a bit. I am also bringing a limited amount of the new Cheerful Ghost stickers so make sure to let me know you want one and i'll make sure you get it. I'll be at the con Saturday(March 21st) walking around interviewing various people involved with the convention and playing a few games if I can.

Gamestorm is a great local con that focuses on board games, table top RPGs, LARPs, collectible card games & miniatures. It's a pretty popular con in Portland and I like it because it has such a warm community. If you are looking to sit down to play all manner of awesome board games and the like, Gamestorm is worth checking out.

http://www.gamestorm.org/

http://cheerfulghost.com/jdodson/posts/2423/new-cheerful-ghost-vinyl-sticker-prints-the-new-ghost


http://www.loadthegame.com/wp-content/uploads/2015/01/heroes-of-the-storm.jpg
Blizzard sent me a few Heroes of the Storm beta keys and I have a few left and wanted to give them to anyone that wanted one. Drop your request in the comments and i'll send you a site message with the key.

**EDIT** All the keys have been sent out


Last year Epic announced it was creating a new Unreal Tournament game and they were going to be doing things a bit different. Instead of creating a retail copy like in past iterations, the new Unreal Tournament would be released for free and developed in the open with the community. Recently at GDC they showed off a build of Unreal Tournament running on SteamOS/Linux and after seeing how well it was running in 4K I decided to see how well it would run on my PC.

Come to find out, you can download and install the latest pre-alpha build of Unreal Tournament on Mac and Windows right now by heading over to the site and registering. Sign up is simple and one thing you will notice after you download the app is that Epic is building a games launcher similar to Steam or Battle.net. The launcher comes with the things you normally have like a friends list, list of games and news feed. The launcher worked well for me but seemed like it was missing some polish that other launchers have. I add the Epic Games Launcher to the list of game store/launchers I have beyond Steam, Battle.net, Uplay, Origin and now Epic.

The game ran pretty poorly on my Mac even at 720p. It ran at pretty low settings and it still wasn't great so I didn't spend much time playing the game there. I imagine they are nearly 100% focused on the Windows/PC market and as the game marches out of Alpha things on the Mac should get better.

After installing it on my PC the game ran like a dream. The game runs with a very high frame rate and was buttery smooth at 1080p. I maxed out the resolution on my monitor(2560x1600) and lost some frames but everything still looked good. The game started suffering when I increased my settings but I can always drop resolution to adjust.

The game feels like a refresh to the old Unreal Tournament we all love. Focusing on Deathmatch and Capture the Flag is essential for any Unreal Tournament game and those modes are done well. They are somewhat light on modifiers compared to the old games but those should come with time. The games art is also fairly light at the moment and lacks the rich textures of UT2004 and UTBlack but even with more simplified graphics, the game looks great.

I played a few bot & online matches and had fun. When I was playing there were 400 others playing too so it's a pretty active game for early alpha. I also got my ass handed to me so if you are looking for the challenge of the old Unreal Tournament this game has it.

Epic is a company like any other so one thing I was wondering about was how they are going to make money from the game releasing it for free. They have said they won't do micro transactions or the like so unless this game is charitable, some kind of money making plan is in order. In the Epic Games Launcher they have an Unreal market where players can create all manner of helmets & skins to sell. Epic takes a cut of the sale and this is how they plan to fund the game. It's a pretty solid model that works well for Valve & Blizzard and I hope Epic can make the game work with it.

If you are looking to test out the new Unreal Tournament early alpha you can head over to the site, register and download the launcher. As the game continues to advance I'll keep you all posted. I am happy to see Epic come back and give Unreal Tournament some love and hope this version lives up to the legacy of it's past.

http://www.unrealtournament.com/


http://i.imgur.com/CNdivqE.jpg
The final design of the new Steam Controller has surfaced and it looks like the leaked design photos that came out last year. I love the design and fit and finish of it all. We know that it will retail for $50 and be for sale in November. I've heard rumors that it supports movement input and a few other things but there hasn't been an official Valve announcement yet.

When more information drops i'll update the post.


Double Fine successfully Kickstarted a then titled project called "Double Fine Adventure" that became the game Broken Age. They released the first half of Broken Age last year and will be releasing the second half this year. As part of the project Double Fine hired 2 Player Productions to create a series of documentaries. So far they have released 18 videos to backers(myself included) and plan on wrapping up the series soon with a final few episodes. Up till now you had to back Double Fine Adventure to watch it but as of today they will slowly release each episode one at a time.

"The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign is nearing its conclusion! In anticipation of the release of Act 2 of “Broken Age”, episodes of the Double Fine Adventure will be released to Youtube every Tuesday and Thursday starting March 3rd."


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Valve made an announcement today that may make quite a few gamers happy.

"Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. "We love this platform," said Tim Sweeney, founder of Epic Games. "Whether you're running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve's PC gaming roots."
"

The whole Steam living room mix will launch this November. I find the announcement of a little $50 streaming box to be very interesting. Because of the price I think this will convince a few Steam users that are on the fence about playing games in the living room to give it a go. It's a nice price point too because you can get the new Steam controller and Steam Link for $100 which can stream your entire Steam library to.

So what do you think, are you going for a Steam Machine or does the Steam Link seem more interesting to you or are you going to hold off on buying either?

http://store.steampowered.com/sale/steam_machines


News recently dropped that the upcoming Terraria 1.3 update will include some new music from composer Scott Lloyd Shelly. Re-Logic created a new trailer to show off part of a new song you need to check out. One of the coolest parts about the Terraria 1.2 update was the new music and I am very excited to hear we are getting more(amongst other things). I decided to reach out to Scott and ask him a few questions about how the music for 1.3 is progressing and he was nice enough to get back to me.

Scott recommended that we checkout the Terraria GDC blog as they will drop more Re-Logic and Terraria news over the week.

http://forums.terraria.org/index.php?threads/re-logic-game-developers-conference-blog.12848/

jdodson: I just listened to the new music spoiler from the 1.3 update and I am really happy to hear the update is including more music. How long have you been working on the new music and have you written all of it yet?

Scott Lloyd Shelly: I'm counting 9 tracks right now; I get a request every month or so for a new one. Don't know if they'll be wanting or needing more than that at this point, but I'm always into doing more music for Terraria - totally fun for me.

jdodson: What track in the 1.3 update stands out to you as some you are especially proud of?

Scott Lloyd Shelly: The track that Re-Logic released with the 1.3 music spoiler on YouTube recently is one of my faves - love the DJ!

jdodson: When the Terraria 1.2 update hit we got the Terraria Soundtrack Volume 2. Are we going to get a Terraria Soundtrack Volume 3 when the 1.3 update launches?

Scott Lloyd Shelly: The previous 2 OSTs included 13 tracks each; if we take the 9 from 1.3 and add a few from the Xbox/Playstation ports, we could have a third OST:) (If we all ask 'em really nicely.)

jdodson: Last time we talked you mentioned some of your favorite game scores and composers. Have you heard anything since you really enjoyed? I'd have to put my chips on the Reaper of Souls and Risk of Rain recent scores.

Scott Lloyd Shelly: I'm looking forward to binge-listening to a whole stack of soundtracks; Braid, Freedom Planet, Tomb Raider Anniversary, RetroCity Rampage, Portal 2, Skyrim (4 cds - go Jeremy Soule), but I'm going to take your suggestions and follow up on Reaper of Souls and Risk of Rain. My favourite just for enjoyable listening right now is probably Alessandro Coronas' work on Where Is My Heart.


HTC has announced that it is partnering with Valve to produce a VR headset they are calling the RE Vive. It differs from the Oculus rift in that it uses sensors to detect where you head it pointed at in the room. Apparently this change makes the VR experience more seamless and as a result people tend to not get sick as much. The Valve/HTC hardware will also support a 90 hz refresh rate and two 1200 x 1080 displays.

This wasn't the news I was expecting out of GDC but it's pretty damn incredible. If any other news about this breaks, i'll update this post as it happens.


http://i.imgur.com/ASPzRpx.jpg
I wanted to show off the new Cheerful Ghost Vinyl Sticker Prints because they are so damn pretty. Cheerful Ghost has been a great video game community for more than 3 years now and it's been obvious to me for some time that we could improve some of our art. Last year a fantastic local game artist Hagen Deloss talked to me about remaking our sticker. We talked over a few weeks, had a few video chats and started tossing around ideas about how we could re-imagine the Ghost.

Firstly the Ghost needs to be happy. One choice I made early on with Cheerful Ghost is to design the site to appeal to people of a pleasing temperament. One part of gaming I dislike is how negative and cynical it is. I want to build a community of likeminded people that were more interested in talking about the things they loved as friends than tear each other apart. I don't mind debate or disagreement it's just served better if all parties are more than civil. My thought was from the color choices of the site to it's mascot we could attract a different kind of gamer. One other requirement was that the new Ghost must be at home and familiar with the old design.

I really appreciate how Hagen interpreted the old Ghost and how that was brought to the final design on this sticker. When people try and convey gaming to a wider audience often times you have the art not reflective of what it's trying to portray. In the case of our new sticker design, Hagen combined a few unique elements I don't often see in video game stickers, branding or advertising. Most notably that the Ghost is having fun talking on a headset playing on a PC. I've seen game site art that may look good but doesn't reflect the site or community. Cheerful Ghost is a community of people that have a deep love for gaming and most notably on the PC. Not to say we didn't all grow up on Nintendo and other consoles, it's just that Cheerful Ghost is mostly a site of PC* lovers.

I encourage everyone local to Portland to reach out and grab one of the new sticker prints from me. Wick and I will be showing Starship Rubicon this summer at a few events and i'll be handing them out there too. At 5" this sticker is ready for your laptop and it's Vinyl construction makes it great for the bumper of your car. As the site marches forward I am going to continue to work with Hagen on integrating the new Ghost design into the site as well. No ETA on when that will happen but it will be in 2015.

If you are interested in checking out more of Hagens work check out his website or talk to him at any PIGSquad event.

http://hagendeloss.tumblr.com/

Bonus image for reading to the end(I snapped that immediately after I opened the package).

http://i.imgur.com/uhu9tRF.jpg

* When I say PC I mean Linux, Mac and Windows.


I found this Ars Technica article on the state of Linux Gaming worth recommending. It notes the sad state of Linux gaming not too long ago and how there are a ton of choices now that Valve has entered the market.

As someone that was Linux only back in the day I can say that running the few native games was fun, yet extremely limiting. I had success running some games in Wine but it was never great and I couldn't get the full power out of my hardware. Things are much better now, even if the article outlines how imperfect Linux gaming is.

http://arstechnica.com/gaming/2015/02/the-state-of-linux-gaming-in-the-steamos-era/