SethBling just posted the new world record for completing Super Mario World in an astonishingly quick 3 minutes and 7 seconds. The run takes advantage of getting the game into a strange memory state and then pausing to warp all the way to the ending credits.
These generally don't count for "legit" speedruns. There are various levels of speedruns. This one wouldn't compete with a more "legit" speed run.
It's kinda like Magic: The Gathering. Some cards are just too powerful and get banned from the game, even in Legacy, but there's always the all-in formats where nothing is off the table.
jdodson Admin Post Author
wrote on 02/04/2015 at 02:19am
I'd say that this does count for a speedrun in that you can do it in the game as you normally play. Your right in that it isn't a traditional run of going through it. Like Travis says there are more traditional runs and then these kinds of bugged runs.
Yeah, it's not tool-assisted, so it's a legit speedrun, it's just not a "legit" speedrun. I couldn't think of a better way to put it! Traditional doesn't exactly describe it. I can't define it but I know it when I see it! :)
jdodson Admin Post Author
wrote on 02/04/2015 at 04:12am
But it's still an exploit, right? Hypothetically, if Super Mario World was another game released in today's market, it might likely be patched to fix the bug. Should exploits like this just be considered "part of the game"?
jdodson Admin Post Author
wrote on 02/04/2015 at 09:42pm
It is part of the game, yet not designed at all. So i'd say it's valid for this version of the game YET think that separating bugged from traditional is a good point.
There was a Zelda Links Awakening bug that if you did the magic right caused you to warp to the other side of the screen which meant you could easily clip and get past areas they didn't intend. They did release a patch to fix it in later karts so I imagine some runs are shorter because they don't have this exploit.
That said a traditional run wouldn't be impacted.
jdodson Admin Post Author
wrote on 02/04/2015 at 09:44pm
And since I had to bring back my memory of it, here is a video showing it off.
Every Super Mario Bros. speedrun uses glitches though. Little things like being able to stick to the wall if you hit it at the right angle and jump again. That's why I didn't go with "glitch-free" as a description because they're widely used. There's a line somewhere, I just don't know where!
jdodson Admin Post Author
wrote on 02/04/2015 at 09:49pm
I saw a Half-life speedrun that was using clipping like crazy. It seemed a bit out there but it seems the census it's legit if it's non tool assisted.
I'm by no means an expert, but I think there are four generally accepted types of speed runs: With glitches/bugs, Tool assisted, any percent, and 100% completion. I have no problem with someone using and abusing glitches/bugs for a speed run, especially since this sometimes requires a very deep understanding of how the game code works. But I do think there needs to be separate world records or whatever for people who do and don't use them. :)
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Do you remember when Runic said the Mac port of Torchlight 2 wasn't too far away and then a few years passed? I do and because of that was really happy to hear that it will be coming to Mac in four days. In four days our Mac sisters and bothers will be able to bask in the Torchlight 2 goodness. The wait wasn't lost on Runic either because the Mac port video addresses that in a funny way.
That said.
And I am trying to say this with as much niceness as possible. But. You know.
I want to thank everyone for taking part in the site by reading it regularly, commenting, posting or allowing me to publish your game(looking at you Wick). Not only did we publish Starship Rubicon but, for me, the site really clicked as a place that I come to talk about video games with friends.
Raising my glass to another year!
If you haven't already, check out Starship Rubicon below and also make sure to vote for it on Steam Greenlight.
Azurephile Super Member
wrote on 01/30/2015 at 08:03pm
I've only been a part of the site for a year now, but I've been loving it. Cheerful Ghost and GMail are the only sites I keep open tabs for in Chrome. I visit the site regularly, clicking on the logo to refresh to page to see if there is anything new (or if I have any notifications). I'm really glad to be here and glad to have met some cool people (even that weird Jon that Travis mentioned Hahaha). Thank you for giving me and others an awesome community to talk about video games and other "geek" things. Thank you also for giving me a place to write. Thank you also for giving me a cool place to find out about awesome games. I'm not sure how many games I probably wouldn't have played or known about if it wasn't for Cheerful Ghost, although I think Terraria, Starbound, and Diablo III are among them.
Keep up the good work. I look forward to continuing my membership!
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Grim Fandango Remastered dropped a few days ago and according to the reviews i've been reading, if you loved the original you will love this. This morning I found a comprehensive article about resurrecting this classic on Polygon. If you are interested in reading the story of how Double Fine and Sony were able to bring Grim Fandango back, it is well worth the read. Spoiler alert, it involved several old tape machines.
Grim Fandango is a beloved cult classic of PC gaming and as such the remaster has been getting lots of attention. You can pick up Grim Fandango Remastered on the Vita, PS4, PC, Mac and Linux.
This is one game I completely missed when it came around the first time. I've had several people tell me it's one of the best adventure games out there as well as just a great game period. Has anyone from the CG community played this before? Does it live up to its reputation?
Azurephile Super Member
wrote on 01/29/2015 at 05:42am
I'm like you, Tim, while I was aware of Grim Fandango at the time, I did not play it. I remember the game being on the CD of video game demos from PC Magazine, but I never played it. I did recently notice in my Playstation news feed, that the game is available.
I picked it up back in the day. It's your typical Lucas arts adventure game, reminiscent of a lot of the Telltale games now. I remember thinking that the opening act was the best and then it went downhill, but what did I know, I was like 12.
Doom 4 was teased last year at Quakecon and since then there has been a ton of silence from iD on when it will be coming. We've been waiting for the next chapter of Doom for quite some time and if your tired of waiting, the upcoming update to Brutal Doom might hold you over. Adding the pump action shotgun as well as enhanced blood effects, Brutal Doom looks great. The mod creator has been testing it with Free Doom(an Open Source recreation of the Doom assets) so getting it running should be easy.
Star Mazer is a game new to Kickstarter that mixes up elements from Gradius, Space Ace & Maniac Mansion to create a really interesting looking game. They are looking to raise $160k and have a bit over $60k of that so if you are interested in seeing this happen, now wouldn't be a bad time to Kickstart it.
Games like this live and die on the story and tone and Star Mazer seems to have that in spades. The game will launch when it's done and the developers plan to have it out on PC, Mac and Linux as well as other platforms, funding depending.
"Starr Mazer is more than a collection of Point-and-Click segments, Shoot 'em up (SHMUP) segments and cut-scenes. The world is seamless. You’ll walk into the Holloway-Exeter docking bay, board the Starr Wolf and control the flight sequence, blasting off to space. You’ll be bargaining deals at the bar in order to afford repairs and upgrades to your Starr Wolf and using information gleaned from characters to find hidden routes while flying between destinations. Be careful which passing enemies you attack, as not all are foes, and a few could have dire consequences. Even while facing the charging death beam of a G'ell cannon, use your charisma to dodge bullets."
I also noticed that a Mega Man alum, Virt (Shovel Knight composer), and The Protomen are contributing to the soundtrack, so you know the soundtrack will be awesome!
jdodson Admin Post Author
wrote on 01/28/2015 at 03:03am
Yep. Looks like they have a pretty good roster of Indie greats on the score.
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Spacebase creator JP LeBreton and John Romero play through Doom “Knee Deep in the Dead,” in its entirety. It's fun to watch John play through the game and talk about it as he was so instrumental in creating it.
Now can we get a Myamoto playing through the original Legend of Zelda video series?
"Children of Morta is a story-driven hack ‘n slash game incorporating the elements of the roguelike genre, where you will go on an adventure with the guardian family of Bergsons.
The family have lived on the outskirts of Mount Morta, guarding it for many generations. As a tragic event in Morta corrupts the roots of life deep in the mountain, all the creatures turn into furious, mindless monsters. Now the land’s only hope is for the Bergsons to find the seeds of life and use them to cleanse the corruption.
The game has a unique art style blending the old-school 2D pixel art aesthetics with a few modern lighting and rendering techniques, bringing to life a world of fantasy and mystery."
Children of Morta is a fantastic looking pixel art roguelike that should be on everyones radar. Dead Mage looks to have hit a home run here and I can't wait to play it. Like many awesome Indie titles, Children of Morta will ship when it's finished on PC, Mac and Linux.
We are back with the Cheerful Ghost Roundtable Season 3. We talk a bit about what we've been playing over the holidays like Shadows of Mordor, Destiny, Risk of Rain, Pokemon & Super Mario Brothers.
During the Roundtable I mentioned beta testing Half-life 3 for Valve and as I was talking script drew something that reflected what I was playing.
New video from YouTuber Andrewfilms that pits the main character of Skyrim VS Fallout 3. Interesting matchup and fun to watch. I kind of think the Fallout 3 character would win, but FusRohDah is pretty powerful.
jdodson Admin Post Author
wrote on 01/21/2015 at 02:03am
Yeah, it really doesn't.
Azurephile Super Member
wrote on 01/21/2015 at 04:30am
That's hilarious! It does remind me of the phrase, "don't bring a knife to a gun fight," but "Fus Roh Dah!" Who one? I don't know. It looked like a win for Vault 101 guy, but the Skyrim guy called a dragon. Tough call.
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I watched a video the other day, like a week ago, where this was exploited for a 6ish minute run. 3:08 is insane!
Is finding an exploit that takes you to the end credits what qualifies for completing a game these days?
I kinda agree with Script, but wow, that was interesting and impressive.
These generally don't count for "legit" speedruns. There are various levels of speedruns. This one wouldn't compete with a more "legit" speed run.
It's kinda like Magic: The Gathering. Some cards are just too powerful and get banned from the game, even in Legacy, but there's always the all-in formats where nothing is off the table.
I'd say that this does count for a speedrun in that you can do it in the game as you normally play. Your right in that it isn't a traditional run of going through it. Like Travis says there are more traditional runs and then these kinds of bugged runs.
Yeah, it's not tool-assisted, so it's a legit speedrun, it's just not a "legit" speedrun. I couldn't think of a better way to put it! Traditional doesn't exactly describe it. I can't define it but I know it when I see it! :)
Glitch free?
But it's still an exploit, right? Hypothetically, if Super Mario World was another game released in today's market, it might likely be patched to fix the bug. Should exploits like this just be considered "part of the game"?
It is part of the game, yet not designed at all. So i'd say it's valid for this version of the game YET think that separating bugged from traditional is a good point.
There was a Zelda Links Awakening bug that if you did the magic right caused you to warp to the other side of the screen which meant you could easily clip and get past areas they didn't intend. They did release a patch to fix it in later karts so I imagine some runs are shorter because they don't have this exploit.
That said a traditional run wouldn't be impacted.
And since I had to bring back my memory of it, here is a video showing it off.
https://www.youtube.com/watch?v=Hbs0bcg9U68
Every Super Mario Bros. speedrun uses glitches though. Little things like being able to stick to the wall if you hit it at the right angle and jump again. That's why I didn't go with "glitch-free" as a description because they're widely used. There's a line somewhere, I just don't know where!
I saw a Half-life speedrun that was using clipping like crazy. It seemed a bit out there but it seems the census it's legit if it's non tool assisted.
I'm by no means an expert, but I think there are four generally accepted types of speed runs: With glitches/bugs, Tool assisted, any percent, and 100% completion. I have no problem with someone using and abusing glitches/bugs for a speed run, especially since this sometimes requires a very deep understanding of how the game code works. But I do think there needs to be separate world records or whatever for people who do and don't use them. :)