jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2746 Posts

A few days ago I finally completed the single player campaign of Rage. I had a roller coaster experience with the game and recently just picked it back up to complete it. I would say if you want a good shooter with plenty of car combat, Rage is your jam. The game isn't perfect but the shooter aspects of it are very good.

After starting it up for the first time on PC I was blown away with how awesome the graphics were. The story was compelling and I really enjoyed the voice acting of John Goodman as your main contact for the first 30% of the game(he vanishes after that never to be heard from again). In fact, the first 40% of the game is paced very well and plays awesomely. Rage even contains a few fun mini games, one such game, Rage Frenzy is a collectable trading card game where you collect cards in the game to build and play against NPC's.

The game is broken up by you flying to Subway Town and never needing to go back to the first part of the game. This is the part where Rage sort of broke down for me. I didn't really dig Subway Town as much and in general the missions you get are not as awesome. After hitting up Subway town and playing through a few missions I sort of stopped playing the single player and only just picked it back up to beat it recently.

I liked Rage a lot but in the end I really wanted more. I wanted more missions like in the first half of the game. I wanted more boss fights. I wanted more shooting and less driving. I didn't mind the driving but the game paced with an epic shooter level and then some occasional mandatory racing or driving to another location was odd. I don't mind driving to another location but the driving broke up the shooting awesomeness that Rage brought to the table. I guess in a way all the driving was good because without it the game would have even shorter. That said, in the beginning of the game I did enjoy building up from my 4 wheeler to my buggy.

At the very end of the game you get a rather big gun and head out for your last mission. Its kind of funny as the characters even tell you "this is your last mission." The last mission isn't too hard as they give you a very awesome gun and keep the ammo stocked well in the level. I was using the less powerful guns in the last mission and realised there was so much BFG ammo I was just trolling myself for not using it. The last few minutes of the game you are reprogramming satellites and as you wait you simply mutants and then the game is over.

The last level was beautiful and it was fun to be overpowered for a mission but it left me wanting a bit. All told I liked Rage quite a bit and look forward to coming back to play it in the future. I have heard rumblings that iD will release some kind of DLC for Rage and if that were true I would be interested in playing it.

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One sort of aside note... At the very end of the game they don't allow you to race in Subway Town because of the Authority occupation. I believe this prevents you from racing in Subway Town on that game save. A bummer because I wanted to go back and play all of those races but can no longer do so for Subway Town.


Friday my Wife and some of our friends went to see the new Disney animation studios film Wreck it Ralph. This has been on my radar for quite some time and its also fairly rare for my wife and I to agree on a film to see together so we had to go.

I am going to keep this review as spoiler free as I can, so you don't have a ton to worry about in terms of me giving away the plot.

The movie is Disney's first jaunt on their own in a zone id like to call "Pixar Country." The animation style and tone are very Pixar-esque. The movie also tonally feels like the first Toy Story film. Its hard to put a pin on why, but I believe the first thing that comes to mind is that they use a lot of solid colors and shapes. Toy Story was chosen as Pixars first film because Toy's are relatively simple to render. Toy Story one also has a lot of close up shots because scenes further away from the camera are simply harder to render, or were at the time. If you walk through Toy Story 1 through Pixars later films you see the evolution of 3D, wider shots and more detail. Wreck it Ralph visually feels like a film from the middle of the early Pixar run. All that to say, its not a bad feel, its just something I noticed.

The movie is jam packed with video game callouts and cameo's and if you are not careful, you will miss scenes where Chun-li and Cammy walk by discussing something in the background of the film. The featured cameo's and characters seem to be more Retro than modern. All the game worlds we experience in the film are Disney creations and one such modern game is called "Hero's Duty." The other games in the movie are for the most part retro callouts. I imagine the target audience for this film is people of my age and my kids as I totally know the characters from Street Fighter, Sonic, Mario, Pacman & QBert. (I don't have kids, but many in my demographic do).

Oh right and the film is good too. It wasn't Toy Story 3 or The Incredibles awesome, but it was very good. I would also describe it as super cute. I wasn't aware the movie would take place 80% in a video game themed Candy World. It's a very well done and all, its just also super cutsey. The jokes in the candy world are funny and worked on me as well as the audience.

Someone on the Itarwebs somewhere noted that Wreck it Ralph is the best Street Fighter Movie. Some truth there as most are terrible and this movie is good and does feature Zangief as a side character with some screen time.

This movie is a no brainer if you have kids and love video games. If you want a "smiling good time" and love video games you should watch this movie. If you don't like either of those things, pass this up and watch the original Street Fighter with Raul Julia and Jean Claude Van Damme. It's not very good but people do punch and kick each other, something this movie omits however Ralph does pummel many things. Just not other people.


""Angry Video Game Nerd: The Movie" is a passion project by independent filmmakers James Rolfe and Kevin Finn, based on the popular web series. The film is being produced outside the studio system, entirely funded by fan donations. Principle photography took place in Spring of 2012, in the Los Angeles area, with Jason Brewer as the DP. Additional filming is taking place on the East Coast. Editing is in its early stages."

I am not sure what to make of this after watching the trailer. I really enjoy the Angry Video Game Nerd shorts but I wasn't in love with this trailer. I will watch this movie, no doubt, but this movie seems to go into different territory that might not work for a Nerd movie.

I am sort of reminded of Mystery Science Theater 3000: The Movie and sort of wonder if that kind of treatment would make more sense for an AVGN film. In MST3K The Movie they kept the structure of the show but made it longer and had a bit more budget.

What do you think, are you interested in a Angry Video Game Nerd movie? What did you think of the trailer?


I just created a new Let's Play video. The idea of this one was that I would pick a direction in my first Minecraft world to explore. Part of the awesomeness of Minecraft is how open and expansive the worlds are. Its impressive.

I wasn't sure how long I would be out exploring, but the video spans two Minecraft days. Since I don't mark my path, I return to my house by getting killed.

Enjoy.


Forever enshrined in history is the story of Action 52 games and The Cheetahmen. Action 52 games made a NES cart that packed in a total of 52 games and one such addition to the mix, Cheetahmen has caught on to achieve NES Retro infamy. In a series of events not entirely clear to me a few thousand copies of a prototype print of Cheetahman 2 were found in an old Action 52 storage area. These were later put on EBay and currently fetch for a high price.

A bit about the original Action 52 cart as reviewed by the amazing Angry Video Game Nerd:
http://www.youtube.com/watch?v=hwmoJkHS-2E

Intro Greg Pabich, the Wizard behind the recent Cheetahmen 2: The Lost Levels Kickstarter. This Kickstarter looks to bring Cheetahmen 2 a modern pressing and revive a lost cult classic. I was able to talk to Greg and ask him about the recent Kickstarter and the history of the Cheetahmen.

jdodson: Hi Greg, thanks for taking the time to talk to me about Cheetahmen. When I was at the Portland Retro Gaming Expo your Cheetahmen Booth caught my eye and I wanted to talk to ask you about the Cheetahmen and its history.

The legacy of Cheetahmen starts with Action 52, a company that made a game cart that included 52 games, Cheetahmen being the 52nd game. I wonder if you could explain for us how you were involved with Action 52 in the beginning.

Greg Pabich: A long story. Let's just say I got lucky. Actually, because of the dark side of active enterprises and the missing millions, it's best not to discuss this in detail.

But, it had a basis in a legitimate interest i had in being the U.S. distributor for an action packed multicart called Action 52 back in late 1990.

jdodson: When you realized you had a few thousand Cheetahmen 2 carts in your possession how long did it take you realize what you had?

Greg Pabich: Not accurate. I had one copy of a prequil game and made several thousand copies to sell (Cheetahmen: The Creation) thankfully, I have only a few hundred left after a very successful launch in 2011.

jdodson: You are accepting a video game legacy award and are on stage with Kanye West. He interrupts you and says: “Yo Greg, i’m really happy for you imma let you finish but Shigeru Miyamoto had one of the greatest games of all time!” What does Greg Pabich do?

Greg Pabich: I say "that shig, he one smart dude" then I take my award and Gangnam Style dance off the stage.

jdodson: Cheetahmen 2: The Lost Levels Kickstarter was a success, congratulations on that. Do you plan on selling Cheetahmen 2: The Lost Levels outside the Kickstarter to people that couldn’t participate at some point after the game ships in December?

Greg Pabich: Yes, I will have a few hundred games to sell because to get the price down to the lowest possible level for the kickstarter backers, I had to commit to the purchase of approximately 2,000 games, boxes labels, comics, etc.
I also had to make the minimum qtys in two other colors for the super duper collector sets (those that come two in the special box)

These games will be sold at a significantly higher price than the kickstarter units.

jdodson: Action 52 was planning on the Cheetahmen being a big hit akin to the Teenage Mutant Ninja turtles and according to legend had an action figure line planned. Did they have any prototypes or any initial first draft concepts created?

Greg Pabich: Yes, I am working with a noted game designer/company to produce a limited edition action figure set to coincide with future releases (2013).

jdodson: As Cheetahmen 2: The Lost Levels is nearing release, the legend of the Cheetahmen lives on. I wonder what made you come back to the Cheetah-verse again?

Greg Pabich: It's the music. I have never not had that tune playin' in my head since I first heard it……

jdodson: I wonder, in your opinion when you felt The Simpson’s jumped the shark? Should they continue the show or let its legacy rest with some of the greatest TV of all time?

Greg Pabich: How could I go on without a new episode each week?

jdodson: Many people seemed to have negative feelings to Cheetahmen 2: The Lost Levels Kickstarter. In fact, Angry Video Game Nerd and his partner pulled support after they were initially involved with the Cheetahmen 2 Kickstarter video. As you navigate the seas of this negative attention what are your thoughts about it and does it affect how you continue on?

Greg Pabich: Correction!!!
The AVGN did not pull support for this project. After some trolls started to make a fuss on his website, Mike, disabled the comments; a move that just inflamed the trolls even more. With all of us involved on a plane to the CGE show in Las Vegas and out of touch, Mike posted a less than artfull video trying to explain the AVGN's position. Realistically, the explanation video could have been better, but as soon as we landed and posted written info (and my own video) about the costs involved, most of those who had legitimate questions were satisfied that the project was legit; surprise- the trolls never shut up!

The AVGN posted his own video explaining, as we have all said throughout the project. "contribute to this asonishinging project if you want to; don't contribute if you don't want to."

Btw, the AVGN, Pat the NES Punk and The Game Chasers were not paid to appear in that Kickstarter video. They did it because they all were previously tied into reviews of Action 52 and the Cheetahmen story and wanted to do their part to keep retro gaming growing.

Although I heard some of the most incredible lies/tales about the project and myself, the backers will all have the last laugh as we ship the rewards in December as promised and the trolls who tried to ruin the fun for thousands of Cheetahmen fans will slink away and hide under their rock.

jdodson: You have dropped some information that you will be releasing a Cheetahmen game on iPhones and iPads. I wonder, will this be a port of some version of the original or a new creation?

Greg Pabich: Going to be spending big bucks to develop a totally new Cheetahmen game. ( also, as an early backer of the ouya Kickstarter project, we are planning a version for this new and exciting platform….)

jdodson: Do you have any plans to release a more modern version of Cheetahmen on consoles or the PC?

Greg Pabich: See above.

Our friends at Suckerfree Games have plans for a Cheetahmen 3 for the XBox 360 and PSP. Going to be spending big bucks to develop a totally new Cheetahmen game. ( also, as an early backer of the ouya Kickstarter project, we are planning a version for this new and exciting platform….)

jdodson: I told my younger sister(she is 16) I was giving you an interview and she wants to know what your favorite Pizza place is?

Greg Pabich: Like everyone, it is a small place around the corner…. It's called "Joes".
Hold the anchovies.

jdodson: Cheetahmen is panned as a very difficult game due to its gameplay and various bugs. What is your personal best going through both games?

Greg Pabich: I have never played it. One does not have to play it, one has to live it………

jdodson: As you are fixing the Cheetahmen 2 for the Lost Levels are you correcting the jump bug that allows you to jump over entire levels?

Greg Pabich: We did not change a thing that gives it its unique character.
Only made all levels play through and made it affordable( because of the price, even the people that own an original are afraid to put it in a console to actually play it)

jdodson: Any plans to branch out into other avenues of gaming? Have you considered releasing other games or are you focused only on the Cheetahmen and its legacy?

Greg Pabich: There is enough about the history and mystery of the Cheetahmen to keep me busy for a long, long time…………

jdodson: Which of the Cheetahmen do you most identify with? Hercules, Ares or Apollo?

Greg Pabich: I am the best of all three (although some think I am closer to Dr. Morbis)

jdodson: I have an idea I want to leave with you Greg.

SON OF CHEETAHMEN: A BOND REKINDLED! The “bond rekindled” part is negotiable, but the idea is there is a Cheetahkid who is the son of the Cheetahmen. Its ambiguous which is his Dad and should be played for humor value and frankly they might all be his Dad who knows... Point is, he is a Cheetah kid and he kicks... a lot of ass!

Greg Pabich: Like it because it then forces us to come to grips with a fabulously hot Cheetahgirl!!!

jdodson: He will also have an awesome catch phrase like “BY THE ENERGY OF MY ROOTS AS THE SON OF CHEETAHMEN” and “GOOD WILL ALWAYS KEEP PACE AND EVENTUALLY DEFEAT EVIL AT LEVEL 9!”

Greg Pabich: Sounds like you have seen "Galaxy Quest" as many times as I have.

jdodson: Lets see... he is smaller so you won’t have problems having him duck like the original games. Maybe he can have a special ability to call his Cheetah Dad’s for help for a few seconds to clear a difficult game screen or open locked doors to progress.

jdodson: Greg, I really do appreciate you taking the time to answer my questions and wonder if you want to say anything before we wrap things up.

Greg Pabich: I really hate trolls!!!!
CHEETAHMEN FOREVER

http://www.kickstarter.com/projects/343248998/cheetahmen-ii-the-lost-levels


I think the new site re design is going well and decided to create the video showcasing a bit about it. The new design isn't a totally new shift, its a evolution and I think is an improvement over the original.

Sound off the in comments with your thoughts. I plan on starting the work to integrate the new design into the site soon so get your feedback in!

The video quality isn't stellar, for a higher res screenshot of the new design clicky click:
http://i.imgur.com/SdUBC.jpg


I have a lot of game demo's I need to ry. I dusted off the recent XCOM demo I had in my queue recently and it was a surprising amount of fun.

Full confession as I haven't played any of the original XCOM games. So I don't have much in my mind in terms of if the game follows the originals legacy or anything. If you played the original and then this recent version shout out in the comments or another post, I am interested how that turned out for you.

XCOM is a turn based squad game. Basically its similar to something like Final Fantasy Tactics or the like where you take turns against the computer to overwhelm them. But don't let that absolutely bad description fool you, the game is pretty intense. The demo comes with a few missions and some compelling story to give you a good taste of what the game has in store. I enjoyed the intro missions and they really teach you how to play the game and then kick you into the action.

My only gripe about the game was really a demo limitation in that I couldn't save any progress. I didn't quite finish the demo in an hour or so but it doesn't allow you to save. That means when you come back to it you have to start at the beginning. I imagine this isn't a problem in the full meal deal.

One interesting feature I noticed as I was reading about the game on Wikipedia is the game comes with an interesting multiplayer mode. You start with an amount of points and can allocate them on certain things as you wish and go head to head with another player. Reminds me of dueling when I think about how that would play out.

In between your missions you have a base you can use to upgrade your units and do other stuff. The part of the demo I played didn't go too deep into that but it was cool to be able to see your upgraded units in your base. Oh right, XCOM brings an interesting feature to the table in that if you have units that survive missions they gain XP and get better. So you can have a badass vetran soldier you use in every battle. Just have to be careful because if they die it is permanent.

That all said install and play the demo as its available on Steam and the consoles(I played it on Steam) and let me know what you thought of it. In a world of mostly shooter games, its nice to get a tactical turn based game with some honest to God fun strategy elements to it.


http://i.imgur.com/qal84.jpg
According to a recent Tweet by iD's John Carmack it looks like the Rage modding tools will be released really soon. Interested in seeing how this breathes some life back into Rage. I was really excited about this game and it would be awesome to see what the community can do with this.

I think one of the best parts of Rage was the split-screen co-op "Legends of the Wasteland." I also really liked the death match car combat as well. To the end of the game it got a bit stale, but overall I rather enjoyed Rage.

https://twitter.com/ID_AA_Carmack/status/260529465636040704


http://i.imgur.com/eXxIo.jpg
I was gifted a copy of DoTA 2 from vdogmr and I just wanted to say thanks for that. Ill give it a shot and of course, report back my findings :D

Thanks again!


Bethesda just announced a new expansion for Skyrim called "Dragonborn." As always it will be released on XBox 360 first for a mere 1600 Microsoft points($20).

The trailer boasts Dragon mounts and a new quest line for Skyrim where you find out your not the only Dragonborn in Skyrim. From the video I couldn't tell if this new Dragonborn is evil or not? I guess he/she must be because they wear some pretty scary armor. That said, it could be like the Arnold Schwarzenegger & Danny Devito film Twins. Plenty of "Ill be back" references and your Dragonborn twin yelling loudly.

That or something about evil resurrected and a bunch of stuff hanging in the balance or whatever.

Not to say it won't be awesome though. :D

Twins Trailer(YouTube has everything!):
http://www.youtube.com/watch?v=6EXZF5rcli8