jdodson1

Joined 01/23/2012

I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.

2762 Posts

http://i.imgur.com/1NX0T.jpg
Great Board Games can suck you into a world where you are crawling through the darkest dungeon to running a small empire. Many people expect board games to be fairly simplistic, one sided and often boring as they haven't been exposed to much beyond the typical department store $20 game. Some people get freaked out by some deep board game experience because of the complicated rules or length of play. I love finding board games that can provide a really great experience but be accessible by my lesser geek friends.

Games of Wonder seems epically suited to the task of making board games that have high replay ability, are totally fun and are accessible enough to interest your least gamer enthusiastic friends. One such gem they created is Small World.

Small World is a conquest game, similar to Risk in that you must fight the other players to control the world. To win the game you must pick from the different races that come up randomly, such as Amazons, Dwarves, Ghouls, Ratmen, Skeletons, Humans, Orcs, Wizards and many more. Each race is randomly paired with an ability that allows your Race a special bonus and has the extra effect of giving the game more depth. As you start your turn you decide which side of the board you enter from to control and hold territory to earn gold. The player with the most gold at the end of all the turns wins.

I like Small World because it provides a fantasy ascetic I love but isn't too nerdy to fight off my lesser geek friends. It also has accessible rules but your strategy can be fairly deep and involved. Winning at Small World isn't entirely about fighting with other players, I have seen people win by just hanging back and collecting gold while everyone else was locked in a bitter blood-feud. It's really awesome to see different strategies take hold and I appreciate how creative you can be with your game play.

If you want to see the game in action, the show Table Top with Will Weaton has a great episode featuring Small World. They miss state a rule or two, but it is a good overview of the game and how it works.

http://www.youtube.com/watch?v=X9QtdiRJYro

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http://www.daysofwonder.com/smallworld/en/
http://en.wikipedia.org/wiki/Small_World_%28board_game%29


"Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true. If you like mysterious landscapes, non-princesses, videogame criticism, or general gorgeousity, then please consider backing Second Quest!"

I find the idea of the Kickstarter awesome. Creativity is a great way to deal with disappointment. Zelda is one of those series I will always love, even if the modern versions don't bring the magic like they used to.

Tevis Thompson, one of the Second Quest Kickstarter collaborators produced an interesting post that also helped spawn this work called "Saving Zelda" and you can read that here:

http://tevisthompson.com/saving-zelda/

Check out the official Kickstarter as they have 20 days left to go and only need 11k of funding to meet the goal!

http://www.kickstarter.com/projects/davidhellman/second-quest


YouTube animator CarbotAnimations recently created "Starcrafts" a series of cartoon shorts based on Starcraft. They are released every Saturday and have 10 episodes already!

Linking to them all because you have to watch them all, they are that awesome!

Episode 3 Mini Marine:
http://www.youtube.com/watch?v=BBOOJvXDjX0&feature=plcp

Episode 4 Zerg BM:
http://www.youtube.com/watch?v=Dk6wYlRR-BI&feature=plcp

Episode 5 Choked Up:
http://www.youtube.com/watch?v=COV2GfUnxFc&feature=plcp

Episode 6 A Hellion of Harras:
http://www.youtube.com/watch?v=IxOm86GB9nQ&feature=plcp

Episode 7 Roach Approach:
http://www.youtube.com/watch?v=f9T0hjPs2NU&feature=plcp

A Thank you From Carbot Animations:
http://www.youtube.com/watch?v=rzDgknF5VQw&feature=plcp

Episode 8 Roach Poach:
http://www.youtube.com/watch?v=9Imu-6jPB-s&feature=plcp

Episode 9 Scouting Factor:
http://www.youtube.com/watch?v=hgvsp6ph5V4&feature=plcp

Episode 10 Onslaught:
http://www.youtube.com/watch?v=IQNLvAkogfU&feature=plcp


http://i.imgur.com/nxQFz.jpg
In a recent Team Fortress 2 update there are some files that point to a possible Linux port.

http://wiki.teamfortress.com/wiki/Template:PatchDiff/October_22,_2012_Patch_%28Beta%29

This makes sense as Valve is working on bringing Steam to Linux and I imagine they will port many, if not all its titles to Linux. I still use Linux as my primary desktop operating system and less reasons to boot back into Windows the better. Still, there are SO many games in Windows I wonder if ill really ever be able to switch?

Does Linux support from Steam interest you? Do you use Linux or is it all Windows and Mac for you?

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http://games.slashdot.org/story/12/10/24/0138240/team-fortress-2-beta-patch-adds-files-referring-to-linux-support


http://i.imgur.com/I0g11.jpg
Looks like Blizz is giving the UI for Starcraft 2 some love in the new game Starcraft 2: Heart of the Swarm in addition to the major 1.5 update of the interface.

http://us.battle.net/sc2/en/blog/7634957

Still not in the Beta for Heart of the Swarm... Seems like I am on a "no-fly"/no beta list with Blizzard for not taking part in the Litch King beta when I had it...


http://i.imgur.com/vCLEU.jpg
Someone's Minecraft creation. And I thought my 8-bit Link I made in Terraria was pretty involved....


http://i.imgur.com/hWW3d.jpg
Just wanted to remind everyone that tonight we are having an online meetup and play session for Quake Live! It will start tonight 10/24 at 6pm PST.

Ill use this thread to co-ordinate the game, so check back for what specific games we will be in and the sharing of our in-game accounts to play together.

Original Post:
http://cheerfulghost.com/jdodson/posts/657


http://imgur.com/TB2uG.jpg
On teh intarwebs I found a breakdown of the password save system for the original Metroid. It reads like a technical whitepaper and seems pretty straightforward to construct your own passwords if you so desire.

I sort of inspected a few of my games that used a password save system and noticed patterns that let me modify them. For instance, in Mega Man 2 I collected E Tanks only(did nothing else) and noticed what happened to the password. Collecting the maximum amount and noticing the password allowed me to create a password where at any point I could refill my character back to maximum E Tanks. I was able to do the same to a few other games as well and it was always fun to hack the game this way.

John David Ratliff seems to take this one step higher and lets the entire algorithm out of the bag. I wonder how long this took? Did you ever spend time reverse engineering your passwords to get an advantage?

Oh and the Metroid comic above has been making the rounds online as well and I though it was pretty fun.

http://games.technoplaza.net/mpg/password.txt

Happy Retro Tuesday!


To kick off Retro Tuesday I wanted to talk about a game I have been playing recently with my wife. There are not many generes of games my wife and I can agree to playing together save puzzle games and the occasional Mario Kart level. Recently we decided to un-box the N64 and play Dr. Mario and played a few competitive matches.

I consider Dr. Mario practically a perfect game. I hesitantly compare it to Tetris as Tetris literally is a perfect game, but Dr. Mario is a close second to it in my mind to perfect puzzle games. The original NES cart was well done too, top notch music, game mechanics and concept. The 64 game adds on the original by allowing 4 player matches, different kinds of competitive play and a story mode.

As we were playing Dr. Mario we played a few matches of Flash mode quite a bit. To win flash mode all you need to do is clear all the viruses that flash on the screen. Seems simple but often times the flashing viruses are really buried deep on higher levels it can get tricky.

Dr. Mario has seen a few incarnations since its 64 days with a Gameboy Advance port as well as a Wii Downloadable only port. I never picked it up on Wii because I have an aversion to downloadable only titles on console. I sort of wonder how the version on Wii turned out as this year I picked up Tetris Party Deluxe on sale as it was originally Wii download only but later moved to a disc release and it was very good.

That said, Dr. Mario 64 is an amazing game and there isn't much reason for a modern port. It looks good in full screen mode on my TV and plays just as well. Recently I caught a real bug and wished it were as simple as dropping a few pills on the viruses to get rid of it. Oh well, real live antibodies to the rescue.


http://i.imgur.com/fbOoh.jpg
Rumors have surfaced on the web of a new Borderlands game to be released soon on mobile. A screenshot found by someone on the Gearbox forums. Borderlands on mobile sounds awesome and I will pick this up when it comes out.

Hopefully it will be an awesome slice of one of the best games released this year! Will you pick up Borderlands mobile?

http://forums.gearboxsoftware.com/showthread.php?p=3001117#post3001117
http://www.theverge.com/2012/10/22/3537580/borderlands-legends-ios-october-gearbox-ad
http://www.joystiq.com/2012/10/12/analyst-borderlands-2-sold-1-4-million-in-us/

In other Borderlands news, looks like Borderlands 2 shipped 1.4 million units since its launch to date. Hopefully that means there is enough interest for more Borderlands in the future :D