I'm an Engineer and built the video game community Cheerful Ghost and text based mini-MMO Tale of the White Wyvern.
Current Player Leaderboards
Tale of the White Wyvern has a few in-game places where you can see how players are currently ranked. The first is the current player rankings you can view by (L)ist Players -> (S)ee all adventurers in this realm. This leaderboard lists all the players and ranks them by experience and level. The current top five players at the time I write this are Tiberius, Maverick, Bina Marie, Rather Dashing and Golok. The second in-game leaderboard I want to highlight is the Player VS Player leaderboards you can find at (S)lay other players -> (P)layer VS Player Leaderboards. The top five PvP players at the time of writing this are Tiberius with 18 kills, Rather Dashing, Friday and Caz tied for 10 and Maverick with 9!
PvP Leaderboard screenshot: https://i.imgur.com/9iEJ8Mt.png
Currently Tiberius seems to lead the pack, will this change between now and the next State of the Wyvern? Only Tarbreth knows for sure.
Thoughts on Wyvern Launch
First thanks for checking out the game at launch, it's fun to have a party people show up for and enjoy! Secondly we found a few bugs at launch so thanks for reporting those. If you see anything that seems out of place or something you think might be a bug, feel free to reach out. You can private message me or Travis on Cheerful Ghost or any other platform that makes sense for you. I recommend privately messaging us because some bugs could potentially enable others to gain an advantage we didn't intend so consider what kind of issue you found and how to best report it to us (publicly in a comment vs privately).
Player VS Player Clarification & Changes
One thing that surprised me at launch was how much people embraced PvP at launch. For me, it wasn't something I thought would be as popular but from your actions at launch, the first couple days were a murder festival. I love that's how the game started for people and as the game has progressed it seems to have evened out a bit but still remains a huge focus for many of you. That said, I want to clarify how these mechanics work and talk about some changes we've made to make the game be fair to everyone.
If there is any part of the game that isn't immediately obvious to everyone how it works we will clarify it in the in-game instructions. You can find the Instructions in each Tale of the White Wyvern game menu. We recently update the Instructions to clarify how PvP works but i'll put it here too for easy reference.
How PvP Works
Each day you get a certain amount of Player VS Player fights, and you can choose to fight others in the Fields or Inn. The rules for PvP are as follows:
* You can only attack players your level or higher.
* You can only attack players that are not currently playing the game.
If you leave the game, people can find you and attack you in the Fields. If you want some basic protection, rent a room at the Inn. Renting a room at the Inn room provides you with the following protections:
* Players have to pay to call you out in the Inn. This currently costs LEVEL * 1,600 Gold.
* Players staying in the Inn are granted first strike in the fight.
PvP Changes Since Launch
The old rules allowed a player to attack someone one level below them or higher. This meant that a level 5 could attack a level 4 player. We are changing this because with stat boosts at higher levels there are few cases where a lower level player could win. Players can now only attack players at their current level or higher.
Moving forward any in-game changes will be wrapped up in the State of the Wyvern posts and added to our running in-game changelog. A changelog is a list of updates to a game that make it easy for you to understand what has happened since game launch and you can find it here on the site through the game menu though (W)yvern Credits & Changelog -> (V)iew development changelog. Again, we will update this changelog alongside our in-game changes and will message these out during the State of the Wyvern updates.
The Future of Tale of the White Wyvern
It seems we've built a game that the Cheerful Ghost community enjoys and we plan on supporting it for quite some time. Our immediate plans are to fix up a few in-game systems and build a longer term roadmap where we add awesome new stuff to the game. Once this is more formalized we'll let you know what we're thinking and for the time being we're really interested in hearing from you. What did you think of the launch and the current state of the game and is there anything you'd love to see added?
As always thanks for reading this and i'll see you all in-game!
Also, make sure that the Original Hype Campaign is still in effect and you can partake in it to earn some awesome in-game rewards for free! The Original Hype Campaign ends in October so act now!
Apologies, I've been busy with the Tale of the White Wyvern and haven't had a whole lot of extra time to write as much as I'd like.
That all said, if you are a first person shooter fan or just a fan of iD Software and Bethesda you need to clickity clack that play button and let the entirely of the Quakecon keynote envelop your eye holes.
* The Rage 2 free update train is still rolling and out now. If you thought Rage 2 was easy apparently they added a new mode that should make you cry tears of pain.
* Doom, Doom 2 and Doom 3 launched on iOS, Android and Switch! Apparently they required you to be online but because of a fan outcry this is going to change if it hasn't already.
* Doom Eternal is still coming and looks like more of the same Doom 2016 you love with more crazy run and jump mechanics that makes me thing they are leaning into it being a kind-of jump platformer. It also features a cool multiplayer mode where you can play as the Doom Slayer or Demons that looks much more strategic than I thought it would be.
Anything stand out to your that I missed? You interested in playing anything coming out? I really want to play Wolfenstein Youngblood but I'm pretty singly focused on Tale of the White Wyvern at the moment.
Are you planning on picking up The Outer Worlds and if so does the Switch port change how you might play it?
"Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later than you expected only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony.
As you explore the furthest reaches of space and encounter a host of factions all vying for power, who you decide to become will determine the fate of everyone in Halcyon. In the corporate equation for the colony, you are the unplanned variable."
"During an archeological excavation – a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions. Rynoka, a small commercial village, was found near the excavation site – providing brave and reckless adventurers with treasures beyond measure.
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero."
This War of Mine:
"In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle."
"Nano Dust infects the islanders of New Theland, distorting their emotions and desires. You play as Nova, a Nano Cleaner who must explore the island, seeking out the sick and shrinking inside their bodies to suction up the Dust.
Anodyne 2: Return to Dust combines the thrilling scale and cinematic storytelling of 3D games with the tight design and easy-to-pick-up satisfaction of 2D Zelda-like adventures. With art that re-imagines the PS1 and N64 era, explore 3D cities, valleys, and wastelands then shrink into the varied 2D mindscapes of characters, from snowy, aurora-lit valleys to perilous volcanic construction sites!"
Super Mario Bros. 2 by coolkid in 23:21 Coolkid had two awesome runs this year and this one was a highlight. I'll share his Mega Man 2 run later as it's one of the first GDQ runs that doesn't feature any zips. That said, this Super Mario 2 run is quite incredible at 23 minutes and Coolkid makes it look effortless.
Half-Minute Hero by dowolf in 23:32 I watched the Half-Minute Hero run the first morning of SGDQ with my family for breakfast. My wife said that the game was so fast you have to have ADD to make sense of it. By it's nature Half-Minute Hero is a game played in thirty second loops and is also made faster by dowolf's expertise. It's a fun run and considering it's played on a PlaystationTV quite novel.
The Legend of Zelda Randomizer by JamEvil and fcoughlin in 53:26 I love randomizer races and this was the first time I've seen one for the original Legend of Zelda. It's a great race by JamEvil and fcoughlin and one of my most anticipated and I wasn't let down. It's quite the nail biter all the way to the end and both player came very close to each other.
Super Mario World Blind Relay Race by One Tile Men and Lunar Magicians in 54:00 A new Kaizo Mario game was made specifically for SGDQ and run blind by two teams One Tile Men and Lunar Magicians. Both teams are flush with the most talented Mario players such as Barbarian, LaserBelch, PangaeaPanga, Dode, grandpoobear, juzcook, GlitchCat7 and NobleTOFU and watching them in action was one of the coolest Speedrun things I've ever seen. A total must watch.
Gauntlet by digshake and Eunos in 16:12 I really enjoy arcade Gauntlet and have played the NES version a handful of times. The NES version isn't easy but I didn't think too much about it as a kid. Speedrunners digshake and Eunos make quick work of it but even say that you shouldn't play it casually as it's fairly impossible to do so. According to them the most fun to be had on Gauntlet is to learn the speedrunning strats and play it that way and if the run is an indicator, it looks like that's true.
Castlevania (DOS) by LoZCardsfan23 in 15:59 Castlevania is one of the most classic games on the NES and one that is run at darn near each GDQ. This year they ran Castlevania DOS, a version I didn't know existed for one of the most unique runs of the summer. A few things to keep in mind, Castlevania DOS only runs at 6 FPS and if there are too many things on the screen gets quite buggy. That said LoZCardsfan23 does a good job running it and has an interesting couch to back him up.
One system I've been considering buying for quite some time is the XBox One X. Jesus mentions that it's a great system to play original XBox and 360 games and he doesn't specifically mention this but it also plays 4K Bluray, something I'm quite hip to doing when I get a 4K tv. If you toss in that Apple will be supporting PS4 and XBox One controllers in the upcoming iOS 13 it's an even sweeter deal.
What systems and games have you been collecting for lately? Anything you want a complete collection for? I'm nearly flush on all the Wii U games I wanted and keep adding to my DS library slowly. I have a handful of 3DS games to get yet but after a recent Amazon Prime Day I snacked up a few titles such as Donkey Kong Country Returns for a really great price.
As I've said already, Mario Maker 2 might be the perfect game on the Nintendo Switch and right now, it's the top contender for my game of the year.
Let's Share Our Mario Maker Levels
To-date I've created four Mario Maker 2 stages and if you're interested, you should play them.
Bowser's Invitation: (1PP-NGF-VDG) "Bowser's invited you for tea. But what is he really up to?" This was the first Mario Maker 2 level I created and my goal was to learn how to create a level and also make something where you feel like you almost have to brawl Bowser to win. I really love Kaizo Mario levels but wanted to make something that a human could complete, so to me, this feels like a Kaizo Mario level for normal people. It has the lowest clear rate of any of my stages at 4.5%. Not gonna lie, kinda proud of how hard it is but if i'm honest it's really a bunch of hidden blocks positioned to troll the player.
Currently Gills has the World Record with a clear time of 27"337
Mario's Choice: (C4J-PP2-1WG) "What would you do to win?" This level has two paths you can take to complete it. It's a fun one because the whole name of the level and description are a hint to the fastest way to beat it. The current clear rate is 18%.
Currently Wuddle has the World Record with a clear time of 5"417
The Drop: (F3W-Y65-KTG) "Boom BOOM's secret factory has been causing problems. Can you stop him?" The Drop is an idea I've had for some time that was fun to work on but needed a bit more time to bake. I like the early platforming elements and the boom boom fight but the actual drop isn't as interesting as it could have been. This one might be a bit more experimental that I wanted it to be, but I think it's fun which is the point of all of this. The Drop has a clear rate of 45%.
Currently someone with a name entirely in Kanji that I can't easily copy to paste here has the world record of 1'10"721.
Night Time Koopa Shooter: (H89-F13-SGF) "Take Bowser's fire clown car and shoot down as many Koopa's as you can." When I realized Mario Maker has a kind of plane you could fly around and shoot things with I had to make a shooter auto-scroll level. It's a bit short, but I can't wait to see what other kinds of shooter levels people create! After seeing so many people complete The Drop I felt I was getting a bit soft so upped the difficulty of Night Time Koopa Shooter and it has a clear rate of 11%.
Currently SideTilt has the World Record of 29"483.
If you have made any levels, please share them here, I'd love to play and let you know what I think and if you want to do likewise that sounds like fun.
As with previous GDQ's I'm going to wrap up some of the best runs over a few posts to strap in and watch some awesomely quick Speedruns!
Borderlands 2 coop by Amyrlinn, Shockwve and TheFunCannon in 2:48:04: How fast can you run Borderlands 2? Could you do it faster in Co-Op? This is a fun run and is made even more interesting because some Gearbox devs join them.
Metroid by metroidmcfly in 11:26: Metroidmcfly is the best Metroid NES Speedrunner in the world and this SGDQ run in 11:26 shows you why. It's incredibly fast and the couch commentary quite interesting.