Joined 01/23/2012

Partner to Francesca and father to Finley. I'm an Engineer and built the video game site Cheerful Ghost.

2381 Posts

My family owned a Commodore 64 and as such I remember playing a ton of awesome games on it as well as learning how to program by reading code from included software and magazines. Some of the games I played on it were pretty fun such as Gauntlet, California Games and Nosferatu and remember playing Nosferatu for hours even though I never could kill Dracula. Recently the C64 Mini was released and I didn't pick it up because I wasn't sure how it would turn out but it was recently reviewed by Metal Jesus and seems to be fantastic. The C64 Mini includes a lot of games and some I remember playing but the coolest part is that it includes the ability to program it using C64 Basic and load up other Commodore games! He notes they might release another C64 classic with the old keyboard but until then you have to plug in a USB keyboard to use it fully.

Did you pick up the C64 Mini or is this something you're gonna skip for now?

Grim Fandango Remastered is available now on the Switch and Double Fine has a fun video out to celebrate that goes over 8 inspirations for the game. A couple of these were fun to learn, like The Beastie Boys inspired the game but i'll let you click play to find out how.

Grim Fandango is available on every platform such as PC, Mac, Linux, PS4, XBox and now the Nintendo Switch.

This years GDQ Express was awesome and I've been meaning to do a wrap up post with some of my favorite runs and now that GDQ has posted them on YouTube... here it is!

The Cowlitz Gamers' 2nd Adventure by The_Kov in 10.53 - Cowlitz Gamers' 2nd Adventure is a special homebrew NES game made to support the Cowlitz Gamers charity and a limited run of these carts were made. I was fortunate enough to buy one from John Hancock and was really happy to see it run at this years GDQ Express by The Kov. It's a fantastic game and an amazing run to watch but it's also been released on Itch for download! The game designer of Cowlitz Gamers' 2nd Adventure reached out to let me know that the game is now up on Itch with a recommended donation to Life Works Washington that benefits the Arc of Cowlitz. So watch the run, download the game and support a great cause!


Donkey Kong Country: Tropical Freeze by SpikeVegeta in 1:28:56 Spike is one of the long time hosts and commentators of GDQ and also a great Speedrunner seen in his run of DK Tropical Freeze on Switch. He uses Funky Kong due to how brokenly amazing he is to run with and Spike makes the run seem incredibly easy. Plus it's fun because Spike is a very entertaining Speedrunner to watch.


The Legend of Zelda: A Link Between Worlds by TheLegendofZaheer in 1:25:23 Do you like Zelda? Do you like Link to the Past? Do you like watching the sequel to A Link to the Past run very fast? I beat this game last year and if you haven't played it yet I recommend watching the run by TheLegendofZaheer to see how you can break this game. Spoiler alert, Ravio will never be the same.


I've heard a lot of friends talk about buying Diablo III again on the Switch. I've also heard it's a great port and from Digital Foundry's review, it seems if you want to head back to Tristram with Deckard Cain this is a great way to do it. Plus with the new Diablo Immortal coming to mobile this seems like it might be the best way to play it on the go.

Another bit of news out of BlizzCon 2018 was word of a new mobile Diablo game called Diablo Immortal. It looks to bridge the gap between Diablo 2 and Diablo 3 and so far pricing isn't known but it seems like it might be free to play. I'm not sure how free to play Diablo would work but with the massive popularity of Fallout Shelter and other mobile free to play titles, I wonder if Blizzard is interested in getting in on that action?

It seemed people were expecting news of a new Diablo game but this doesn't quite seem like what people were expecting. If it is a free to play Diablo game that might be interesting if it wasn't too annoying with it's free to play component. That said, this game looks like a simplified Diablo III and i'm not sure i'm really interested in playing that.

Diablo Immortal doesn't yet have a launch date but when it gets one you all will know about it.

In what might be the best news out of Blizzcon, Blizzard finally announced that it will release an entirely new HD remake of WarCraft III in 2019! WarCraft III Reforged will include entirely new upgraded visuals as well as a rebuilt game engine that looks fantastic! WarCraft III is one of the best real time strategy games I've played and it's focus on heroes make it really unique in the RTS space. WarCraft III Reforged is available for pre-order now for $30 for the standard game or $40 for the game plus WarCraft III themed DLC included in other Blizzard games.

I'm a huge WarCraft III fan and this is a day one purchase for me but since there are no pre-order bonuses I think i'll just pick it up when it launches. I really hope that Blizzard allows the base WarCraft III classic available as a free download as the did with the StarCraft HD release but so far that isn't clear.

If you plan on heading back to Azeroth to play WarCraft III Reforged, let me know!


Sony dropped the full list of games on the Playstation Classic and it looks great. The only other game I may have added was Spyro, but this list is pretty compelling. Is this something you're going to get now that the Playstation Classic list is in it's final form?

The Playstation Classic launched 12/3/2018 at any store you can find it for $99.99.

  • Battle Arena Toshinden

  • Cool Boarders 2

  • Destruction Derby

  • Final Fantasy VII

  • Grand Theft Auto

  • Intelligent Qube

  • Jumping Flash

  • Metal Gear Solid

  • Mr Driller

  • Oddworld: Abe’s Oddysee

  • Rayman

  • Resident Evil Director’s Cut

  • Revelations: Persona

  • Ridge Racer Type 4

  • Super Puzzle Fighter II Turbo

  • Syphon Filter

  • Tekken 3

  • Tom Clancy’s Rainbow Six

  • Twisted Metal

  • Wild Arms


Civilization on DOS was the first turn based strategy game I was addicted to. It felt like you could do anything and I used diplomacy, strategic building and nukes to dominate the other civilizations. The turn based strategy genre has a fun history and Civilization is still the king of the crop even now. But what if you wanted that same Civilization flavor but wanted to simplify it a bit? What if you wanted to build an epic Civilization but didn’t want to spend a ton of time learning a complex user interface or build strategy? What if you could play a Civ type game right in your desktop browser or on your phone?


Well friend today is an early Christmas because Cheerful Ghost is launching an all new game to our BBS called CivClicker! CivClicker is a empire building idle / clicker game you can play right now in your browser. In CivClicker you start out by collecting resources such as food, wood and stone and use those to structures to house your townsfolk. You can choose what jobs your townsfolk can have such as Farmer(to automatically collect food), Woodcutter(automatically gain wood) and Miner (to automatically gain stone). From there the game branches out pretty deeply by unlocking new structures and giving you the ability to take over neighboring villages and kingdoms. It’s a pretty deep game but simple enough to be accessible to play in your web browser.

One of the most magical parts about CivClicker is that it’s an open source project that was created by David Holley in 2013. David’s original work was later extended by fixing bugs and making the interface work well on mobile devices by Scott Colcord and Luke Nickerson. This open source license allows us the ability to give CivClicker a home on our BBS and you the ability to play it right now. I want to thank David, Scott and Luke for their work as CivClicker is a really special game.

Head over to our BBS and give CivClicker a shot and let me know what you think of it in the comments below!

Your First 15 Minutes In CivClicker

To make the game a bit more accessible I’m going to outline your first steps with the game to help ease you into playing it.

Firstly click the harvest button 20 times and the cut buttons 20 times. This gives you 20 food, some skins as well as 20 wood which allows you the ability to build a hut. You need huts to hire hire villagers to work.

You build a hut click the “idle citizens” drop down and select farmers and click the +1 button. This hires a farmer that will start auto collecting food at a rate of 0.2 every second. If you follow this process (by clicking harvest 20 more times for 20 food per farmer) you can add enough farmers to get 1 food per second and onward and upward.

As you add woodcutters and miners realize that your ability for your farmers to gather food goes down a bit so there is a constant need for farmers for a big village. If people don’t have enough food to eat they get unhappy and die so make sure your village is well fed!

People dying isn’t the worst thing but it requires you to bury them at some point or you might have issues with corpses or zombies…

Those are the basics but if you find anything useful drop it in the comments!

Games Done Quick Express is a new charity speedrun from the Games Done Quick community that drops Friday October 26th and runs all weekend during Twitchcon! The charity it benefits is the TwitchCon Charity plaza which supports The Able Gamers Charity, American Center for Suicide Prevention, The Call of Duty Endowment, Direct Relief, Doctors Without Borders, Extra Life, Make a Wish, Save The Children, Saint Judes Hospital & To Write Love on Her Arms. If you are interested in watching some kick ass speedruns for classic games such as Mike Tyson's Punch Out!!, Ocarina of Time 3D, Diablo 2 and some amazing new ones such as Mario Odyssey then tune in to the GDQ Express this weekend on Twitch!

Each year I watch GDQ religiously and am really excited for this event as it looks like a more bite sized dose of Games Done Quick as it's only 3 days instead of a full week. Make sure to check out the stream when it starts on Friday and the schedule and consider making a donation!

Schedule: https://gamesdonequick.com/schedule/24
Charity Information: https://twitchcon.tiltify.com/

Super Mario Bros. 3 was released in Japan in 1988 and later came to the United States a year later making it widely regarded as one of the most influential Mario and platform games. Back in the early 90's I played a ton of Super Mario Bros. 3 and loved it so much I constantly read the Nintendo Players Guide to the point of destroying the magazine binding requiring me to fix it with some packing tape. I still have my Nintendo Players Guide and was happy to see it largely recreated in the recent "Playing with Power" NES Classic guide.

A lot has been said about Super Mario Bros. 3 and I think a good way of shining a light on this classic game is through a recent series of interviews Nintendo did with the original developers of the game during the launch of the NES Classic. If you haven't played Super Mario Bros. 3 and have the inclination to i'd recommend picking up a NES Classic as it's one of the best ways to relive it.

"Super Mario Bros. 3 came out in 1988, three years after Super Mario Bros. How did that come about?

Miyamoto: The game before that, Super Mario Bros.: The Lost Levels, had been Tezuka-san's directorial debut. That went well, so we decided to make a completely new game.

Tezuka-san, did you feel pressure as the director of Super Mario Bros. 3? After all, the original Super Mario Bros. was an incredible hit.

Tezuka: I didn't feel pressure from the original game so much as I felt like I needed to do a good job. But it wouldn't come together well and dragged on.

Miyamoto: And Nakago-san got angry. (laughs)

Tezuka: Yeah, he definitely got angry. (laughs)

What wouldn't come together?

Tezuka: At first, we were making it with a bird's-eye view rather than a side view.

The view was looking down diagonally from overhead rather than directly from the side as in Super Mario Bros.

Tezuka: Yes. But we couldn't do it well.

Miyamoto: He said he wanted to look from a little above. But in Super Mario Bros. it is important whether Mario's feet hit the ground or not, even barely. With a diagonal view from slightly overhead, you lost your sense of distance to the ground. So I told him that development would be difficult.

Tezuka: Yeah, it was. (laughs wryly) So partway through development, we switched to a side viewpoint, but there are relics of the bird's-eye view in the final product.

Miyamoto: Yeah.

For example, the black-and-white checkered floor.

Tezuka: Yeah.

Tezuka-san, what was your original idea for making Super Mario Bros. 3?

Tezuka: We made Super Mario Bros.: The Lost Levels by changing the original game's difficulty and stage design, but we couldn't do that again, so I wanted to change everything, including its general appearance.

If you want to read the rest of the interview and I recommend you do, head over to the Nintendo website!


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