Partner to Francesca and father to Finley. I'm an Engineer and built the video game site Cheerful Ghost.
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This Isn't Mega Man 2 But That's Ok
Beyond the 3D graphics at first blush Mega Man 11 looks and plays like the classic games we love. It's hard because the game feels just like the classics but under the covers are a slew of new mechanics. In fact, these new mechanics I found annoying at first but after clocking about 3 hours into the game are finally working for me.
The new stages are much longer than any Mega Man stages I've played so far which is to say, they are much longer than the stages in Mega Man 2. At first this seemed odd to me, how can you have a Mega Man game with super long stages and get through it and then I realized that Mega Man 11 is aimed a much more modern audience. The stages in NES Mega Man were short due to cart limitations and password saves states and replay-ability. Mega Man 11 sticks It's flag firmly in the save state world and expects you to complete a stage one time and move on. Gone are the days where the game expects you to turn it on and replay each robot boss battle on your way to beating Dr Wily. Mega Man 11 expects your gonna pick a difficulty and play each stage until you complete it until the end of the game.
This focus on stage length, difficulty and your game progress is all tied together through a new mechanic i'd not seen in a Mega Man game focusing on an in game currency, screws. Fear not, this isn't tied to any micro-transactions and screws are something you can collect easily in each stage by finding them or killing enemies. Collect enough screws and you can visit Dr Light and buy a ton of items such as E-Tanks and Mega Man enhancements like the ability to get a wider buster shot, lessen your push back when you take damage and increase the amount of energy that drops from enemies. These power ups unlock at certain points in the game and each one is a different amount of screws to unlock. Say you are having a particularly hard time in the Block Man stage? Collect enough screws to max out on E-Tanks and other items to make the stage easier. The screw currency gives the game focus in that you can unlock abilities and power ups making subsequent playthroughs easier. If you want the game to be more difficult you can avoid all this entirely but I'm working my way through it the first time and it's nice to get a bit of help.
Block Man Down, Acid Man to Go
After about three hours I finally defeated Block Man. The Block Man stage is quite punishing and once you complete a section it tosses it back to you in a harder form until you master each section to finally confront Block Man. Turns out Block Man isn't too hard, or isn't if you use the Super Guard power-up and some E-Tanks (which I recommend) and as such is one of the best stages and bosses to take on first. According to some searching, Acid Man goes down smooth with the Block drop weapon so I'm now working on that stage.
Another part of Mega Man 11 worth a series of accolades is the level design. So far the Block Man and Acid Man stages are quite different and contain very clever puzzles that are hard but fair. I've taken a peek at a few other stages such as Bounce Man which feels like a level designed by people that love crazy bouncy castles.
So far Mega Man 11 takes the best elements of the series and solidly moves the game forward for a new audience. If you like Mega Man games and don't mind coming back to the same levels and slowly getting better a bit at a time, Mega Man 11 is for you. You can download a demo of the Block Man stage on PC, Switch, PS4 and XBone to give it a shot if you're not entirely sure if this is something you might be into. I've heard Mega Man 11 looks better on the PS4 and XBox One and all I can say is the game looks great on the Switch. It's a bit jaggy in handheld mode but once it pops to the TV it looks fantastic.
Pictures get you a bonus accolade!
"Lemmings: A cute, clumsy and clueless species of green-mopped creatures on a journey home, in desperate need of help. For over 25 years, players have answered their call, with millions playing the puzzle game that became a pop-culture phenomenon.
We cheered when we saved them, cried when they died and as a schoolkid back in the ’90s, my classmates and I seemed hell-bent on killing the poor things in the most barbaric way possible. Kids were cruel in the ’90s. We had no internet.
Now it’s time for a whole new generation to save/slaughter those adorable critters once again, with a brand new Lemmings game out today, designed specifically for your mobile device."
Macaulay Culkin has also showed up in two Red Letter Media shows re:View and The Best of the Worst. In re:View Jack and Mac talk about the 90's incredi-bad film Hackers and in Best of the Worst he reviews a couple terrible films alongside Home Alone 4!
re:View (Hackers): https://www.youtube.com/watch?v=lM7_oyCZqj0
Plinketto (Best of the Worst) Prototype, Quigley & Home Alone 4: https://www.youtube.com/watch?v=a_FURNuBeQg
The box copy comes with a 2 CD jewel case with the Megawad plus original music by Metal God Buckethead. For original Doom fans the Megawad seems like a must play and for avid PC game collectors this Limited Run pressing seems just as important. Please believe I'll be playing the Megawad on launch and I'm still deciding if i'll be picking up a physical release.
"SIGIL is a free megawad for the original 1993 DOOM created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM in order to play. SIGIL is the spiritual successor to the fourth episode of DOOM, and picks up where the original left off.
You can play SIGIL with several modern source ports such as GZDOOM, or the Steam version of DOOM. You must own the original registered DOOM or The Ultimate DOOM to play. SIGIL is playable in Co-operative, Deathmatch, and Single-Player modes. SIGIL is for PC/Mac."
Despite the change, Heroes of the Storm remains our love letter to Blizzard’s worlds and characters. We’ll continue actively supporting the game with new heroes, themed events, and other content that our community loves, though the cadence will change. Ultimately, we’re setting up the game for long-term sustainability. We’re so grateful for the support the community has shown from the beginning, and the development team will continue to support Heroes with the same passion, dedication, and creativity that has made the game such a unique experience.
We’ve also evaluated our plans around Heroes esports—after looking at all of our priorities and options in light of the change with the game, the Heroes Global Championship and Heroes of the Dorm will not return in 2019. This was another very difficult decision for us to make. The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect."
Heroes of the Storm is a very cool MOBA (Multiplayer online battle arena) set in the Blizzard-verse where characters from Diablo, Warcraft, Starcraft and the Nexus get together and duke it out. Heroes of the Storm is different in that it's a bit more accessible, exp is earned as a team and has a huge assortment of different maps and objectives(most MOBA games feature just one map). That said, it's struggled to find a massive audience even though it's totally free to play and has the backing of Blizzard in the wake of titans such as League of Legends and DoTA 2 and it looks like that struggle has cause Blizzard to halt it being a top tier game in it's crown after 3 years.
The good news is that Blizzard supports games for a long time after they've been released so the servers should remain online nearly indefinitely. The sad part is streamers, pros and the community will falter a bit and eventually lessen to a dedicated few. Still, Heroes of the Storm is a great free game to get in and play with friends and if you are looking to give the whole MOBA craze a shot I can't think of a better game to start with.
"What happens when one of the most revolutionary series in video games suddenly goes dark? To celebrate its 20th anniversary, Noclip hits the road to investigate the legacy of Half-Life and the incredible community working to keep the dream alive."
After watching this documentary I re-read Marc Laidlaw's Epistle 3 and saluted the Half-Life series without Episode 3. Marc's ending was spot on even if left me with a bit of a low feeling. Sometimes things can't be wrapped up in a bow and in the case of Half-Life maybe it's better that way?