I recently found a website that has scanned in all the old Valiant Nintendo...

Love it. Now we just need some time estimates. Yes, I'm aware that I was just complaining about the Starbound time estimates yesterday.
AND this is where Terraria shines. They promise little and talk very rarely about timelines.
From Ty's post:
"1.0 used to be the version at which the game was released and sold. Finished was the point at which a game went on sale. By this old definition Starbound is technically finished. However we’ve obviously decided not to label the game 1.0 or finished. Yet the game is available to buy. So what does 1.0 mean now?"
Uhhhh, no.
http://playstarbound.com/roadmap/
The Quest stuff isn't done, server stuff isn't done, etc. I mean, I guess they could say 1.0 is what they have now but it's not what they promised to I don't entirely understand why they are saying the game is technically 1.0.
That said, interested to see you thoughts on how it plays.
I think you're misinterpreting what Tiy is saying there. He's saying that, *if* we go by the definition of finished = when you sell it, then since they're selling it, the game is technically finished by that definition. By the old rules, you sell a game when it's finished, so since they're selling it, by the old rules, it's finished.
He's basically saying, with the next sentence, "However we’ve obviously decided not to label the game 1.0 or finished. Yet the game is available to buy. So what does 1.0 mean now," that the old rules don't apply. So how do we define finished and 1.0 now in this new paradigm?
I may have misunderstood that bit but that may be the point entirely.
"I feel 1.0 is an arbitrary release number and it’s down to us to decide what 1.0 means in the context of our game. If anything, 1.0 exists as a guide for the people that want to wait and play the game when it’s in a state that we are entirely happy with it."
Wouldn't 1.0 be the game they promised? So a full game with quests, server support and all the bells and whistles they said they'd include and in a reasonably bug-free state? The game might be a lot of fun at points along the way, but it's not arbitrary when you describe what Starbound will consist of and they very much did describe it.
"We’ve chosen to keep upping the ante for 1.0, but that absolutely doesn’t mean that what’s available and playable right now is any less a game, any less enjoyable or any less worth the £9 we ask for it."
If I had known the game I was getting into the "beta"(as in Alpha) for was going to go like this, I would have skipped out on buying it until later. I agree the game is playable and is really enjoyable for some, but I didn't really want what I got. I mean, I knew there would be some breakage but I didn't expect it would have developed like this.
I think the communities reaction and the fact they make these statements often are proof many other people fell the same way. Said another way, they didn't write that blog post just for me, tons of people are sour on the state of the game.
That said, I later bought Curtis's Starbound score on it's own and it's great. So that part I enjoy immensely.
Sure. I don't really like what Tiy is saying in that blog post for the most part. I agree with your interpretation of 1.0, and I think they do too, with additions. I was just clarifying that one piece.
Honestly, they never should have promised anything. No release date targets, anyway. Late 2013 became early 2014 became some time in 2014 became some time in 2015. That's a big jump. I do get the issues they're going through, and I certainly want them to do it right, but... that's a big jump.
Right. Software is complicated and don't fault them for taking as long as it takes.
I do sort of fault them for playing clean up in the way that they do, it generally always sits ill with my gamer soul.
Thanks for sharing the "roadmap," Jon, I nearly forgot about it. That helps show that there is still work to be done with the game. It's been a long time since I looked at it the first time, so I'm not sure how much has changed since then. Many areas do seem to be nearly complete.
I've apparently spent 170 hours into the game and I enjoyed it the first time around. At one point, I lost reason to keep going and playing, but knowing that the game's progression would change. So far, despite the issues I posted above, I really haven't had much trouble playing the game. Those issues were easily resolved. As for it's development, I think of it as a beta and a pretty good one.
That's kinda the problem though. I'd call it beta right now, I suppose, and probably since you started playing. But what we got in the early days of the "beta" was definitely alpha quality.
At 170 hours you have gotten your moneys worth for sure! What's your game play/progression looked like?
Yes, I've gotten my money's worth! It cost me a whole $0. As for game play/progression, I'm not sure what you mean exactly. But, I usually do the tutorial stuff and then craft what I can or want, especially weapon and armor upgrades. Eventually this process requires exploration of more difficult areas (planets in other sectors). It didn't seem to take very long to finally gain the highest gear and therefore diminished my desire to continue further exploration.
So far, my biggest pet peeve with Starbound is the new death penalty. When you die, you lose an amount of pixels and drop all the ore you were holding. Supposedly, you can go back to the spot and pick it back up, but it also, supposedly, despawns rather quickly. This is something I wish I could turn off.
I've recreated my character and world a few times for numerous reasons. The new death penalty alone is something that takes some time to get used to and therefore alter your strategy. So far, I haven't found very much copper, iron, or higher grade ore. I think most of the time, I end up finding bars in a chest.
Recently, I noticed that stairs were invisible and then I noticed that they became visible again with the new "nightly build." I thought that was a bit of a quick fix, but I also keep in mind the purpose of the "nightly builds" and what developers are doing with them. Still, so far, the game seems pretty stable as it has since I first started playing it.
Really, all this talk about Starbound just makes me want to play another game of terraria. I vote with the next major patch, or the linux and Mac versions releasing, whichever comes first, we do a server.
I recently created a new character and world in Terraria. I got so far as having platinum armor. I've fought the Eye a couple of times, but it always ran away as night was ending. It's interesting to see the little changes since the last time I played it for a long time. I'm interested in new content and also wishing all versions could have the same content, or at least let us on the PC have the console content, too. =)
Travis: A new Terraria server would be great. Is your Internet connection good enough to host it?
If we do it again we should just pay to host. I know it tanked when you were watching Netflix and I imagine the same would happen if I hosted. There are some really cheap options like .99 per month per player.
Sounds good.
Ugh, this game has gotten brutal! Today I have been completely unable to find any vines at all! These are needed to create bandages. I can't tell you how many times today I've deleted my character (which is now an in-game option) and recreated a new one. Still, I find the planets to seem to have no open caves near the surface. I thought that maybe I would find some on another planet, but to get my ship repaired I need Core Fragments, which are supposedly very far down beneath the planet's surface. I haven't found any yet, but I haven't gotten very deep yet as I'm finding that I have to mine my own way down looking for caves. This is probably one of those "nightly build" issues where bugs and issues are to be expected.
Another issue I've found is that the manual doesn't work right. You can click to read something, but you'll only see the very bottom of the text, not the full text. I've already said it, but I have to say it again, I hate the new death penalty, particularly that you drop the ore you were holding. It is the reason I have begun to back up my character and universe folders. Kind of like how I did with Minecraft, where I constantly backed up and reverted to backups upon death.
I'm thinking about posting in the forums about these issues, although they may already be known. When I first tried to play it today, it crashed. It would not load my character. Although I searched for a resolution to the particular error I was having, I found that deleting my character resolved the issue.
Still, I keep playing. I want to see how the game has changed. I like the feeling I have now that I'm participating in the beta version of the game now that updates are much more frequent with the "nightly builds." This has peaked my interest in the game and given me more reason to play it.
Yeah, like I said earlier, nightly builds are GOING to break and things aren't going to work the way you want them to.
Yeah, I mean at least they came out right and said that. I do expect some things may be broken. Some times it seems minor and doesn't really matter and sometimes it just bites. I've found an underground cave system connected to the usual underground "base" that I've been finding. While exploring one section of the cave, I noticed there were no vines hanging from the cave ceilings like usual. Near-surface caves seem to have pretty much vanished. Originally, they weren't so hard to find as there were multiple cave openings on the surface. Now, I can't even find one. Maybe it's a world-generation issue that will be resolved soon.
It's official. I have spent only 1 hour more playing Terraria than Starbound. Steam says I've spent 203 hours in Starbound now. It's kind of hard to believe, but then I think the counter starts when the launcher is opened, not when you click to finally get in the game.
I've spent a lot of time lately playing Starbound with the nightly builds. I've been following some messages on the forums about them as well, particularly regarding issues I'm having. Yesterday, I finally was able to get some fiber from thorny bushes deep underground where I also finally found some core fragments (needed to repair ship). With my ship repaired, it was time to move on to another planet, hopefully one that contained vines for fiber farming.
Unfortunately, that's about as far as I got. I traveled to one planet, some how completely ignoring the danger level and was killed quickly by aliens. After repairing the ship, the computer tells you to check out a gate. It seems it was referring to an outpost, there are currently two of these in my system. Unfortunately, beaming to the surface is basically a death wish as it is made up almost entirely of lava with no safe place to land and no room to move. The player can then die or beam back to the ship. Sometimes, beaming to the surface of an outpost also crashes the games. Sometimes, also, it will be completely void except for stars in the background. So, while outposts have been created or added, they are currently broken.
Outposts are now important for game progression. Also, in order to exit the current system, the player must repair the ship's FTL drive with moonstone. I tried to fly to another planet, but the ship kept moving or "jumping." It made the sound that it makes when it finally arrives to the planet, but it didn't stop or land.
It seems to me that the nightly builds are released at 2am EST, so I look forward to new updates. In fact, I think I now have more reason to look forward to them in hopes that the major issues I've found are fixed. Also, I'd like to note that I'm not trying to use this space to complain about the game, more of that I'm reporting the progress of the game regarding the new nightly builds. =)
While I've complained about the lack of near-surface caves and vines, I finally found some vines growing in a cave. They just aren't as common as they were. It also dawned on me to farm for plant fiber. This has been successful and cool because I hadn't really bothered with farming much until I needed plant fiber.
I read that the infinite FTL jump bug was fixed, so I'm hoping to be able to visit another planet. I already know where some Core Fragments are, I just created a silver pickaxe to mine them. I believe outposts and asteroid belts are still death traps, from continued reading of posts in the forums. Gates have apparently appeared, too.
While much of the information about each planet seems to be missing, outposts are no longer death traps. On some of them, there appears to be a gate, but nothing of use. Others looked like what you'd expect in a space-age outpost with a fuel station and NPCs. Other than storing items, I'm not sure that anything is useful in them yet, but it's cool to see some progress.
I seem to have unlocked some other necessary items, like a Metal Working Station, which help in crafting better gear and using better materials. So, today's nightly build seems to be showing some improvements.
This is a great breakdown of the development process for us laypeople. I've always thought of Alpha releases as a combination of the Integration and System Testings, so that's what' I've expected. I generally don't buy games at the Alpha stage, as I'm not very interested in playing partial games, so I'm not familiar with how developers introduce Alpha stages to players, but communication sounds like it's the main issue that is causing problems. Consumers of Alpha builds need to better understand what exactly to expect from a game when they're playing it. Just because something is labelled as "alpha," it shouldn't be assumed what that exactly means for the specific game. If I were a developer, I think I would take the time to inform customers as to exactly what is currently in the build, what is being worked on, and what is coming in the future. And I would avoid the phrase "It's not done yet."
But perhaps developers are doing that and customers just aren't informing themselves.
It's a catch 22. Starbound shows this quite a bit. People expect constant updates even when they're working on back end stuff, so Chucklefish started doing purely optional nightly builds to show off what's going on with the dev process. To clarify, you have to intentionally go download these, they aren't included in Steam updates.
They included the caveat that things will definitely be horribly broken in these, since they're snapshotting it every night regardless of the condition it's in, and yet people are still complaining at how every nightly update seems to break something.
I think finishing the complete game with all features complete tomorrow is the only way people will stop complaining, but then they'd find something else to complain about :)
Travis, thanks for that Starbound update! I've apparently been out of the loop.
Adam: I agree, the difference between Alpha and Beta is HUGE and i'd rather catch something in the final throws of development than an early Alpha.
Travis: I could say a bunch about Starbound, but the main point is that they said the game was Beta when it was clearly in the "We are going to change huge aspects of the game, including progressing, leveling and just about everything." Had the devs said Alpha OR tech demo or whatever then I think things would be a bit better. That said, I don't really think people are wrong in what they are upset about, I just don't choose to rage about it.
Sure, I agree that this shouldn't be called beta yet, but complaining about nightly builds breaking things is ludicrous. Nightly builds on software that's far past release are going to have major showstopper bugs, so alpha/beta should be expected to be far worse.
Yup. I agree.
I can't imagine actually watching the whole thing, but you have to be impressed by the dedication.
Yeah, totally. I will most likely watch it in the background as I am programming.
A bit of trivia: Vaas is played (VO and Mo-Cap) by Michael Mando, He plays Vic "the Dick" in Orphan Black, which is about as far from Vaas as you can get. Great actor.
http://www.imdb.com/name/nm3103126/?ref_=tt_cl_i8
A few questions for you--
1. How long did the game last you?
2. Did you also play Blood Dragon? I've heard it's basically an 80s campy extravaganza set on the same island.
3. Did you get any motion sickness from it? I played it for a few hours and the room was spinning. Apparently there's a fix for that but I haven't tried it yet.
1. Still playing it. I'll let you know total hours if/when I beat it.
2. Blood Dragon was part of the far Cry pack but since it came after FC3 I'll play it afterward. I played the demo though, it's fun.
3. No motion sickness so far.
I played the original game on PC right after it came out. I was thoroughly impressed with the game and it more than held my attention for the amount of time i played it (probably a total of 20 hours) until i got a new game and simply moved on.
I played a little bit of Far Cry Vengeance on the WII and I'll say that the game was fun and fairly well built, but playing it on the WII ruined it for me. It was just too much effort trying to do all the controls it required while still trying not to get shot, so i didn't put a whole lot of time into it.
I believe i've played a bit of FC2 but i dont remember enough about it to comment. Haven't played FC3 but a friend told me that i should buy it for the sole purpose of playing Blood Dragon, even though i later found out it's a stand-alone game and you don't need FC3 to play it.
Sounds good to me though, next time i see FC3 on sale i'll give it a go.
Yeah, Blood Dragon is stand alone and doesn't require Far Cry 3 at all.
@Travis: OK yeah I got a bit sick after steaming it on my TV. When I sit down to play it "PC Style" without a controller things are generally fine.
How far had you gotten in the game, story-wise, at the time you posted this article?
Met up with the woman that runs the tribe I fight for.
I actually enjoyed the story, and I'd say that it does get much more interesting as it progresses. I remember thinking something similar when I started playing, that it was a bit heavy handed with the rich-kid American all of a sudden becoming a warrior, but there are twists later on that give it a little more depth, and offer insight as to why Jason Brody is being pushed to "save the island." It's definitely more Clive Cussler than Daniel Defoe, but I don't know that I'd go so far as to call it cliche.
Cliche, trope, whatever you want to call "white guy saves the natives" storyline. Ubi or Disney, it's a pretty trodden plotline. That said, it doesn't make the game bad OR the story bad, but the start of the game sort of rubbed me the wrong way. Like I said though, the game is pretty bad ass.
That said, maybe they will open things up a bit as the game continues. It's possible the game creators decided to do something pretty tropey and then do something different later.
I haven't played it that much due to the aforementioned motion sickness issues, but I took the plot to be poking fun at the trope. It didn't seem to be taking itself seriously to me.
I could be wrong, or seeing what I want to see, but I found it enjoyable *because* I thought they were making fun of it.
They may very well have done that. Interesting if they did because it was, in my case, super effective
Sounds interesting. I wonder how deep the game goes?
I've spent 25 hours in the game so far. The tutorial is helpful, but it never mentions restoring your health points. I've done some research and it seems that this is either not yet implemented or there is only one thing that can do that. I find this to be a major set back. Therefore, death is frequent. However, you get regenerated back at your spawning point, which is a Cryopod (http://edge-of-space-game.wikia.com/wiki/Cryopod). By using this station (I use a right-click), you can add Cryo Rods (http://edgeofspace.gamepedia.com/Cryo_Rod), which essentially become your "lives." Once you run out of Cyro Rods, you are given a penalty for dying.
One thing that's not great about the Cryopod is that it cannot be moved nor can you remove the tiles beneath it. This seemed important, because when creating your base, you need to put other machinery on top of and around player-created tiles, not ground, such as a clay wall. I've created a flooring with clay wall along with walls and a ceiling. I also used clay wall to replace the background tiles, which was easy to do by pressing the Tab key.
Once you get a Command Control Center (http://edgeofspace.gamepedia.com/Command_Control_Center) craft, you can press B to see the range of its connected tiles. This is important for placing other machines as they will need to be connected to it. I've learned that by building machines closer together and in a bit of a small, square, two-floor structure works best. At one point, I had a machine that couldn't work because it wasn't getting connected or enough CPU. I think it needed to be better placed and I needed more upgrades.
As for progressing, aliens drop consumable items which increase a variety of your character's statistics. Increasing these unlocks new "research" and makes additional items available for crafting. So, killing aliens becomes important. Other upgrades can be unlocked by accessing other "pod" looking structures that are located some where within the world.
After a while, I created a new world because I needed more materials like aluminum and I wasn't finding more in my world. Granted, I later found more materials in my world, but it seemed as though there were not enough around. The world is "shattered" and is pretty much contained of rock formations of different sizes. Some have caves and some are like small stepping stones. There are are also right and left edges of the world. Going further down can cause you to fall to your death or become exposed to radiation. These areas can often be "off-limits" until further armor upgrades are obtained.
Although killing aliens is needed in order to obtain a lot of upgrades, this task has become harder since the latest patch. The developers have added or re-added creatures, which are more dangerous. This has made the game more difficult and challenging, which can be fun and dangerous.
Crafting recipes aren't extremely picky. Every available material is useful, including dirt. I've often collected a lot of dirt and have used it to help make things such as torches. Dirt can be used in just about every recipe, which is definitely helpful when needing resources. Unfortunately, other resources like aluminum aren't as common, but still needed.
So far, I've created a new world or character a few times. It has been a learning experience as I'm still trying to learn the game. I'm not sure how far it will progress, but I look forward to seeing more.
LOL
The thing is, early access CAN be great. Unfortunately, it seems 99% of the time people just get horribly screwed.
Funny, and thankfully not where the industry is heading! Thanks for sharing :)
Hahahaha, this is great. BUUU BUUU BUT THAT CAN LOOKS SO CHOICE EVERYONE!
You need to be a pretty big nerd to read Mario comic books...
http://i.imgur.com/aHVlAUw.jpg
A word of advice though. Comics are kind of hard to read as a bed time story for kids. There's usually a lot of onomatopoeia and trying to read it all out loud gets kind of awkward after awhile.
I still remember the day when this showed up at my house so long ago....I thought it was pretty cool. I later bought Donkey Kong Country from my older brother's friend for $12 or something, mostly in quarters...in fact my girlfriend and I just played through half the game last week! Oh Nintendo the memories continue, thank you.
http://youtu.be/2GlVqnmBz_E
@WhiteboySlim, that's the issue. I hope someone is selling it at PRGE as i'd love to add it to my collection.
@lokani Donkey Kong Country is a really great game. I'd put it up there on a top games of the SNES for sure.