
This made me laugh. I hope you enjoy it.

"The object of the game is to protect your fruit orchard from insect fruit thieves, scoring points by exterminating the attackers."
I file Spider Fighter in the "awesome Atari 2600 games most people never heard of" category. That said, even though it wasn't well known it was my favorite 2600 title. Spider Fighter stood out to me because the game started as a fast paced shoot em up and as you completed levels got even faster. The game got so fast at points that I could beat a level in seconds. That said, the quick pace often meant you could die very quickly if you weren't careful.
After my final Atari 2600 controller broke I decided to sell my Atari collection. Even...
I file Spider Fighter in the "awesome Atari 2600 games most people never heard of" category. That said, even though it wasn't well known it was my favorite 2600 title. Spider Fighter stood out to me because the game started as a fast paced shoot em up and as you completed levels got even faster. The game got so fast at points that I could beat a level in seconds. That said, the quick pace often meant you could die very quickly if you weren't careful.
After my final Atari 2600 controller broke I decided to sell my Atari collection. Even...

I had friends that owned Amigas but my PC history started with the Commodore and then moved to DOS. That said, this video shows off 100 of the best games from the Amiga system and many of them shared ports with DOS.
Did anyone in Ghost land have an Amiga?
Did anyone in Ghost land have an Amiga?

This was a flash sale game on PS3 for 99 cents. Glad I grabbed it! It harkens back to the days of Maniac Mansion (for good reason, Ron Gilbert, creator of Maniac Mansion, helped develop this game).
You pick 3 of 7 unique characters to explore "The Cave." You swap between them similar to how you did in Maniac Mansion; needing to use one person to trigger a switch so that another person can go through a door, etc. I really liked the puzzle solving (simple as it was). It seems so far (on my 2nd play through) that you don't do the exact same play through each time. First, each character has a unique skill to use and they have their own quest to solve. So there's kind of a...
You pick 3 of 7 unique characters to explore "The Cave." You swap between them similar to how you did in Maniac Mansion; needing to use one person to trigger a switch so that another person can go through a door, etc. I really liked the puzzle solving (simple as it was). It seems so far (on my 2nd play through) that you don't do the exact same play through each time. First, each character has a unique skill to use and they have their own quest to solve. So there's kind of a...

I feel like I'm 11 again and just automatically love anything TMNT related lol.
Granted, the Turtles get blown away by the real Leo, Don, Raph and Mikey, but it's still rad!
And I love the inside joke/puns throughout the rap.
Enjoy this Monday morning!
Granted, the Turtles get blown away by the real Leo, Don, Raph and Mikey, but it's still rad!
And I love the inside joke/puns throughout the rap.
Enjoy this Monday morning!

Joe Hanson of "It's Ok To Be Smart" takes on this topic, Mythbusters style. According to Joe, blowing into your NES cart didn't work at all and in fact, hurts it. The video answers the retro-mythical question "why did we all think blowing on our carts work, when it didn't?" It's a fairly in depth look at cognitive dissonance associated with certain actions we all do.

If you are a Playstation 4 (or 3) owner, or you have a really good friend who is, and have pre-ordered Destiny at participating retailers, in less than seven days, on July 17th, you'll no doubt be pacing in front of your console, waiting, what will feel like forever, for the Destiny Beta to download. Xbox users will have to wait a bit longer, till July 23rd. After that install, though, you will be knee deep in moon wizards and nothing else will matter. It's because of this euphoric tunnel-vision that I'm offering a simple guide of things you might want to look out for on this sweet, sweet journey.
- Check your email! Before, during, and after the Beta, keep an eye on...

It's time to celebrate freedom and in this episode we do just that by talking about some of the most freedom loving games of all time. We also discuss some awesome video game explosions as well as Half-Life 3 (confirmed).
As with every episode we start out talking a bit about what we are playing and what we are drinking.
Game Jam: Distance - http://coffee_nat.itch.io/distance
As with every episode we start out talking a bit about what we are playing and what we are drinking.
Game Jam: Distance - http://coffee_nat.itch.io/distance

In a recent Double Fine Adventure backer email they let loose that we all can expect Windows, Linux and Mac ports of the new Grim Fandango PC release.
"Double Fine is pleased to announce that, along with the console exclusive PlayStation 4 and Vita versions of Grim Fandango, Manny will also reap once again on PC, Mac, and Linux!
And thatâs not all, folks! All versions will be launching simultaneously, so everyone can play on day one and not have to worry about those spoilers youâve been successfully avoiding for the past fifteen years. (Pro-tip: stay off Twitter.) "
When they mentioned the Grim Fandango Sony exclusive I was a bit bummed as I took that to mean Sony only....
"Double Fine is pleased to announce that, along with the console exclusive PlayStation 4 and Vita versions of Grim Fandango, Manny will also reap once again on PC, Mac, and Linux!
And thatâs not all, folks! All versions will be launching simultaneously, so everyone can play on day one and not have to worry about those spoilers youâve been successfully avoiding for the past fifteen years. (Pro-tip: stay off Twitter.) "
When they mentioned the Grim Fandango Sony exclusive I was a bit bummed as I took that to mean Sony only....

In another change of course, Microsoft has announced that retail XBox One consoles will not be capable of converting to dev kits.
During a Q&A, Martin Fuller said that the plan was abandoned in the early stages, and that he really couldn't give any details as to why. He added that he knew of no future plans to develop the program further.
http://www.digitalspy.com/gaming/news/a583173/microsoft-no-longer-plans-for-xbox-one-retail-units-to-double-as-dev-kits.html#~oJxRgD679LzzPh
Update: The story has now been updated to reflect new comments from Microsoft denying the comments from Martin Fuller, and promising more updates on the program to come in the future.
Honestly...
During a Q&A, Martin Fuller said that the plan was abandoned in the early stages, and that he really couldn't give any details as to why. He added that he knew of no future plans to develop the program further.
http://www.digitalspy.com/gaming/news/a583173/microsoft-no-longer-plans-for-xbox-one-retail-units-to-double-as-dev-kits.html#~oJxRgD679LzzPh
Update: The story has now been updated to reflect new comments from Microsoft denying the comments from Martin Fuller, and promising more updates on the program to come in the future.
Honestly...

LOL
The thing is, early access CAN be great. Unfortunately, it seems 99% of the time people just get horribly screwed.
Funny, and thankfully not where the industry is heading! Thanks for sharing :)
Hahahaha, this is great. BUUU BUUU BUT THAT CAN LOOKS SO CHOICE EVERYONE!