What do you think, will we ever clean up the toxicity in gaming?
What do you think, will we ever clean up the toxicity in gaming?
Virginia is coming out next year from Variable State, a team comprised of industry veterans from titles like GTA and Battlefield. It's inspired by a mutual love of 90s mystery shows, specifically The X-Files, Twin Peaks, and The Outer Limits, Virginia puts you in control of your own episode of 90s TV.
The first screenshot, above, already shows off the inspiration. Agent Dale Cooper in Twin Peaks... Read All From the game's site: VIRGINIA is a first person interactive drama. It is the story of a recently graduated FBI agent and her partner as they seek to uncover the mystery surrounding the disappearance of a young boy. In the birthplace of America nothing is quite what it seems.
Virginia is coming out next year from Variable State, a team comprised of industry veterans from titles like GTA and Battlefield. It's inspired by a mutual love of 90s mystery shows, specifically The X-Files, Twin Peaks, and The Outer Limits, Virginia puts you in control of your own episode of 90s TV.
The first screenshot, above, already shows off the inspiration. Agent Dale Cooper in Twin Peaks referred to many cups of coffee and slices of pie as "damn fine," and the diner is offering up just that. Dale Cooper would love it.
This game takes place in my home state and takes inspiration from two of my favorite shows. It's like it was made for me.
For more:
http://variablestate.com/virginia/
http://variablestate.com/
I like the look of this. Almost like grown-up Mii avatars. Love me some X-Files-esque, Twin Peaks goodness!
scrypt: I was thinking Mii avatars as well. I wonder if that style was intentional or not. Either way, looks cool.
... Read All Broforce is a pretty unique game to hit Steam Greenlight made by great people at Free Lives. I have followed it's progress and have paid close attention to each new release as it comes. Broforce is great with a controller and is especially fun playing it with friends on couch co-op. Recently Free Lives has hinted at the next Broforce update titled "Death From Above" that will come sometime this week and I can't wait to see what it ships with. I reached out to Free Lives so I could ask them some questions about Broforce and what makes it the most amazing direct video game translation to a "freedom face punch" in existence.
https://twitter.com/devolverdigital/statuses/481838930040328192
You might also note that Alex Atkins, famed writer of the hit new Steam game "Monsters Ate My Birthday Cake" also dropped in to add some questions to the mix as well. Yay, friendship.
Death From Above Update is Now Live:
http://www.devolverdigital.com/blog/view/broforce-updated-and-celebrating-merica
jdodson: Broforce is a good example of how to do Steam Greenlight well. People love the game already and seem very happy with the updates as you make them. What do you think of how the game has been received so far?
Evan Greenwood: While I canāt say we were exactly surprised at the worldās voracious appetite for democracy, we really are glad to be the ones feeding it. All the positive feedback has been really motivating and we are truly blessed to have such a great fanbase.
Alex Atkins: Do you have a lawnmower I can borrow?
Evan Greenwood: Yes. No. Maybe. Bro Hard is quite good at cutting grass, you can try using him?
Alex Atkins: Youāve mentioned in other interviews your intention to incorporate a space opera-like story into Broforce. Any idea when fans might get a glimpse of this?
Evan Greenwood: Weād always want to keep a fair chunk of the story arc secret until launch. That said, weāre working on some snippets of story at the moment that weāre keen to show fans, and get feedback on. So thereāll be a glimpse within a month or two, and assuming we grow in confidence in our storytelling, a bit more after that.
jdodson: With that, what are you working on right now with Broforce?
Evan Greenwood: Right now, we are working on some top-secret things that we canāt wait to show off. Mid term plans include expanding on the story, locations, bros and enemies in the game. The community has also been amazingly creative with our level editor, and improving that and the built in level sharing is very high on our priority list.
Alex Atkins: Will Free Lives be making convention appearances in the near future that fans should be aware of?
Evan Greenwood: Devolver are very awesome at making sure we have a presence at all the major conventions. We will be at Gamescom in Germany in August, and at Pax Prime in Seattle at the intersection of August and September.
jdodson: Based on how well things have been going, when do think the game may ship 1.0?
Evan Greenwood: We will only ship once we are happy with the quality and quantity of content in Broforce. This makes it hard to guess what the date would be, but it will hopefully be in the next year.
jdodson: Some people seem to dislike the auto Bro-switch feature that happens when you die or rescue a hostage. Some think that it would be better to simply pick a Bro for a particular level or switch on command. Wondering what your thoughts are about this critique and if you have any plans to accommodate this play style?
Evan Greenwood: Adapting your playstyle and switching tactics on the fly depending on which bro you have is one of the core tenets of Broforceās gameplay. When I first played Doom, I played with IDDQD and IDKFA, and it took me a while to realise that the game is simply more fun with those off, even if it meant I couldnāt use the BFG all the time. I think itās a similar case for bro selection in Broforce. This has been so widely requested that we might consider a mode such as this, but the main campaign of Broforce will always have random bro selection.
Alex Atkins: Care to expand on the Devil character that waits at the end of most levels?
Evan Greenwood: Itās Satan. Satan is evil. If you see him, you should probably shoot/stab/burn/explode/punch him.
jdodson: As someone that is super excited for Steam Machines and the whole SteamOS/Linux mix I am curious when you plan on making a Linux build available?
Evan Greenwood: Supporting an extra platform greatly adds to development time, time that at this stage should rather be spent on adding and polishing content in Broforce. That said, there will definitely be a linux version of Broforce available on launch.
jdodson: People want more Bros. A few people in the community have asked for Broeddy Krueger, Broba Fett, Abroham Lincoln & Broda. And you know, iād be partial to some Ninja Shell Bros or Captain Brocard. Any word on future updates featuring any of these or other community suggestion Bros?
Evan Greenwood: Thereās a lot of glaring omissions in the roster of Broforce at the moment. Until recently there wasnāt a single Jean Claude van Damme character, and there still isnāt a character portrayed by Steven Seagal.
One thing weād like to do to solve this problem, is give the community some more powerful tools so that they can easily make these characters themselves. I really want to play a campaign where I play as four ninja-trained anthropomorphic turtles, for example, but Iām not sure how everyone feels about fighting as an anthropomorphic turtle next to Rambro. So far weāve been stunned by the ingenuity of the level creators, and so weād like to give them more toys to play with.
jdodson: One part yet to come to Broforce are the new Alien & Contra themed levels. I canāt wait to play them and as such am wondering how the development is going? Are there any plans for any boss additions to these levels? I also heard there would be Dinosaurs. Hopefully nature finds a way.
Evan Greenwood: Contra is a game we grew up with, and really defined for us what action heroes should be doing in video games. Unfortunately at the moment weāve got a few more pressing development deadlines, but weāre itching to get back to expanding that part of the Broforce universe.
Alex Atkins: Youāve spoken about the incorporation of female characters into Broforce, and the dilemmas of doing so. Have you gotten any feedback from female gamers that has helped your decisions in this regard?
Evan Greenwood: I donāt feel that focusing on adding token female bros is helpful to Broforce or improving representation as a whole. Instead, if someone is badass enough, we add them regardless of gender, and there is no shortage of badass female characters.
Alex Atkins: Expanding on that question, youāve also mentioned wanting to potentially add Sarah Connor, Tank Girl, and The Bride as Bros. Any others in mind?
Evan Greenwood: Our next update will feature a new female bro that isnāt in that list!
jdodson: What is the tech stack that powers Broforce?
Evan Greenwood: Broforce is built entirely in Unity, but we are not using Unityās built-in 2D features as they were added only recently.
jdodson: At the point that Broforce ships the final version, whatās next for Free Lives?
Evan Greenwood: Right now we are only focusing on making Broforce the biggest and best game it could possibly be. We have one or two prototypes that we might be interested in taking further once we are finished.
Satan is evil. If you see him, you should probably shoot/stab/burn/explode/punch him.
Might be the best line in an interview ever.
I would love to be able to design extra characters, I hope that becomes a thing :)
I agree. On both counts.
Final Fantasy VII has held title of my favorite video game for about twelve years now. When i got my first copy in 1999, i didn't know anything about it. in fact, I believe my father got it for me as a gift as a mistake, thinking it was another game that i had asked for. It was terribly exciting to me when i started playing it, as a six or seven year old, because it had bad words in it like "damn" and it made me feel very adult and grown up, so it peaked my interest. At the time, i didn't quite have the capacity to undertake a game as involved as... Read All As someone who's never written anything about video games before, i figured this game would be a good one to start with.
Final Fantasy VII has held title of my favorite video game for about twelve years now. When i got my first copy in 1999, i didn't know anything about it. in fact, I believe my father got it for me as a gift as a mistake, thinking it was another game that i had asked for. It was terribly exciting to me when i started playing it, as a six or seven year old, because it had bad words in it like "damn" and it made me feel very adult and grown up, so it peaked my interest. At the time, i didn't quite have the capacity to undertake a game as involved as this one, so i grew bored with it about halfway through the first disc and i set it aside.
A few years ago, i picked it back up again, hearing that it was gathering monetary value as a cult following game and that it might be worth some money. I was not too turned by it's value, but instead by it's refound popularity. i decided to give it another go and ended up playing through to the part where Cloud and Cid (and whomever else is in your party at the time) fight Palmer and his goons and take off on the Tiny Bronco, and got stuck at that spot due to an error in the disc. i held that spot for several months waiting to find a cheaper copy at my local used game store. I ended up getting a very nice black label copy for i believe $20, which was incredible since at the time it was going for $75-150 on ebay depending on it's condition. I took it home, popped it in the playstation, played through the battle several times (I was rusty), and jumped for joy when the Tiny Bronco flight scene played through without a hitch, and i continued the game. A few weeks later, finding little bits of down time here and there to play, i finally beat the game, and it was one of the most accomplished feelings i had ever had in my life. So, now that i've poured out my soul, i will talk about the game.
The game, in my humble opinion, holds its own today against modern video games as far as plot thickness and the ability to convey an extremely lengthy story while still being an action packed RPG. It has everything! Romance, comedy, suspense, confusion, even a twist! The sheer depth of this game still blows me away as something that came out on the original playstation platform. Yes, it had three discs, but it was hours of gameplay. i mean HOURS. the first time playing all the way through, i logged about 56 hours into this game. A ridiculous amount of time. (though it pales to the over 150 hours i have into Fallout 3 on my pc...) There's just so much going on in the story of this game, it's like an interactive television series, with all it's twists and turns, new characters, new areas, plot twists, good guys, bad guys, good guys who turn out to be bad guys but are still kinda on your side in the end, side quests, and for the most part, it's an open world game. Sure, you have to follow the story line, but you can go pretty much wherever you want.
I'm not terribly good at writing about things. You should just go play the game.
I think you're just fine at writing about things. And yes, Final Fantasy VII is an incredible game. I also loved VIII, which many people seem to dislike. It was different in quite a few ways, but I have probably put more hours into it than any game besides Elder Scrolls games, Fallout games, and Terraria.
Travis, who commented here before I did, was the one who introduced me to Final Fantasy VIII. I agree with him with regards to how much I love FFVIII. It is actually my favorite of the Final Fantasy games. Aside from the game play, it's probably also because it was the first one I was really introduced to and loved so much. Since he introduced me to FFVIII, I decided to play all of the others that I could. FFVII is definitely one of the greatest of the series and likely the most popular of the series. You're right, that the game is hard to find now, extremely popular, and worth a lot of money. I can't recall how many times I've played it, but I've played it plenty of times. I didn't play it until I went off to college even though I've had a demo of it from PC Gamer for a very long time. I remember when the PS3 came out, we were all hoping that Square was going to give us a Final Fantasy VII remake, after all they did tease us with a trailer. Sadly, the game has not yet been remade. Still, there's a movie out for it. If you really enjoyed the game I suggest you find a copy of Final Fantasy VII: Advent Children. Even still, if you have a PSP, I recommend getting Final Fantasy VII: Crisis Core. It's basically a prequel and is a really great game. I must admit that I cried at the end of it, but found out that I'm not the only guy who felt so emotional at the end of it. There's also Final Fantasy VII: Dirge of Cerberus for the PS2. That game is about Vincent Valentine (the guy that I decided to name my son after). It was a short game and I don't think it was well received, but I think I liked it, but I've only played it once or twice. Thanks for posting!
Crisis Core is a reason to own a PSP. It's so good. Very different, but so much fun.
Not only that, Travis, but many other of the Final Fantasy games were made for the PSP and are awesome! I have FF Tactics, FFI-III, Crisis Core, and FFIV: The After Years, although I played it more on the Wii and very little on the PSP.
Yeah, IV on the PSP is basically the definitive version. I need to actually play it. It's sitting on my hard drive... er... I mean... game shelf, yeah, that's the ticket... just waiting to be played.
The after years really interests me. Hope it comes to Steam at some point.
I remember this game blew my mind back in the day, such a deep and engaging story line. Always great to read about it!
I have crisis core and i agree that if you didn't have a reason to own a PSP (which i already did), that game would be that reason. As a prequel i believe it exceeded my expectations. I also have Dirge of Cerberus, which was an off-base sequel to FFVII that followed the story line of Vincent, who was a lesser known almost secret character of FFVII, but ultimately one of the coolest characters in my opinion. The movie was pretty good, i do enjoy watching it. I also have a copy of FFVIII and a sealed copy of FFIX (i've never played it). FFVIII is alright, but i've not had enough hours into it to get a real feel for the game yet as i picked it up pretty recently.
I really appreciate that people are commenting on this. I found a flier for this site from my trip to PRGE last year and thought i'd give it a go if for no other reason than to compile a list of all of my games and consoles. Thank you for making this website!
"Again, there is always a chance for disaster. We are not promising or guaranteeing that we will release this. It is our intentions to do so but we will not release it unless it plays how it should."
Whereas it's not final and they might not ship the port at all, it's a good sign that they are working on it. Hopefully this paves the way for a SteamOS/Linux port which would pretty much be some of the most amazing news of the year.
... Read All Cenx, the Creative Director of Terraria just posted a teaser of a few new updates that may come to the game. They are working hard on new content to the game as well as Steam achievements and a Mac port.
"Again, there is always a chance for disaster. We are not promising or guaranteeing that we will release this. It is our intentions to do so but we will not release it unless it plays how it should."
Whereas it's not final and they might not ship the port at all, it's a good sign that they are working on it. Hopefully this paves the way for a SteamOS/Linux port which would pretty much be some of the most amazing news of the year.
http://www.terrariaonline.com/threads/an-update-on-things.154239/
I am beyond excited for this, and I really hope everything works out. I have been able to play Terraria 1.2 using a wrapper, but it's kinda buggy/slow. And whenever there's an update, I have to open a trial version of a Windows emulator to login to Steam, update the game, and transfer the exe and content files in order to update the wrapper. It would be amazing to be able to play it natively.
I agree, the wrapper solution while getting the game to technically work, isn't awesome. Native ports are always the better solution, even if harder to do. I play quite a few games on my Mac and if I could Terraria from it? Awesome news.
I have a feeling this is also using a wrapper, just done by the official channels. Since the game was made in XNA, there's no native way to port it to Mac.
But yeah, I'd take a wrapper made by the devs behind the game over a wrapper someone posts on the forums any day. They work, and they work pretty well, but there are always problems.
Similar to Bastion-- It was done in XNA as well, and Ryan Gordon did that Linux port I believe, when it was in the humble bundle. It used a wrapper and it worked so amazingly.
"I have a feeling this is also using a wrapper, just done by the official channels. Since the game was made in XNA, there's no native way to port it to Mac."
This isn't technically true actually. That said, I have no idea what they are doing to port it BUT lots of games were written in XNA and later ported by... well I forget his name but he is the primary developer of the SDL bindings for C#. He ported Escape Goat 2 native as well as a bunch of others.
Well, hmm... I suppose wrapper may be the wrong word here. The only way of porting besides wineskin that I've heard of for Linux (maybe Mac) there's something called monogame that has to be used. It's not a wrapper in the same way wineskin is, but basically you run it through an interpretation layer, for lack of the proper term that eludes me, so you're compiling it through a "wrapper" that interprets the non-native code.
Now that I've written all that out (and I'll leave it there because it explains my thought process) this all just sounds like a third-party .net framework, full stop. :)
If there's another way of doing it I'd love to hear about it though, because that would be exciting!
http://www.gamasutra.com/view/feature/192209/from_xna_to_monogame.php
That's what I was talking about. I just hadn't thought it through yet :)
OK, I just checked-- Escape Goat 2 was ported using monogame so we're talking about the same thing :)
Awesome. Yeah, there are XNA -> Native translation layers for different platforms. I hope that's what they are using as it would make a possible Linux port way less strange than a Wine translation.
monogame is almost definitely what they're using, which allows for Windows, Mac, Linux, a ton of consoles, iOS and Android, pretty much everything.
Also!
http://www.terrariaonline.com/threads/an-update-on-things.154239/page-2#post-3100377
So yes, it looks like if the Mac port goes well, Linux is the next stop.
Hot damn that's some of the best news in gaming this year. Totally incredible.
My list of reasons to use Windows just got a hell of a lot smaller. :godmode:
Heroes of the Storm is part of Blizzards latest push into the Free to Play game genre. Starting with Hearthstone and now Heroes of the Storm, free to play is a pretty big push. Heroes of the Storm takes a page from League of Legends in that there are a few heroes that randomly unlock for you to play from... Read All A few weeks ago I was let in to Blizzard's latest game to make it to beta, Heroes of the Storm. Blizzard calls Heroes of the Storm a team brawler that at first glance seems to be yet another MOBA like DoTA or League of Legends. While the similarities abound there are some really huge differences and at the end of the day, for me, Heroes of the Storm is more my style.
Heroes of the Storm is part of Blizzards latest push into the Free to Play game genre. Starting with Hearthstone and now Heroes of the Storm, free to play is a pretty big push. Heroes of the Storm takes a page from League of Legends in that there are a few heroes that randomly unlock for you to play from week to week and if you want to use them permanently you have to buy them. You can buy them straight up with money or earn in game gold to do it. As with League of Legends and DoTA 2, Heroes of the Storm allows you to purchase skins to give your Heroes a unique flavor. Heroes of the Storm takes it a step further and also allows you the ability to purchase in game mounts.
Whereas DoTA 2 or League of Legends allows you to only play on one map, Heroes of the Storm ships with 4. Each map has a unique flavor and different objective to give your team a winning advantage. On one pirate themed level, beyond pushing to destroy the enemy teams base, you can collect gold coins to give to a pirate and if you collect enough he will bombard the enemy base.
One of the things that has kept me away from embracing League of Legends or DoTA 2 is how flippin' hard the game is to learn. Blizzard has stripped down the gameplay of Heroes of the Storm to it's basics and forgoes any kind of in game item purchasing. All you have is your hero and with each level you make choices about what skills to focus on. I really like the simplified gameplay and as such had no problem figuring things out. As someone that loves playing video games but doesn't have a zillion hours to master it, Heroes of the Storm is great.
I was skeptical Blizzard could bring another MOBA to the table that offered anything new but after playing Heroes of the Storm I can say, this isn't DoTA 2 or League of Legends, this is very different and it's good.
Oh right, the game is also beautiful. After turning up everything to the max the game looks incredible. The game didn't suffer from much lag either, but all the matches I played were against bots so that may be why.
I think it goes without saying that as a pretty big Blizzard fan, playing a game with Diablo, Starcraft and Warcraft characters in it all fighting together is pretty awesome. It's also pretty strange to have Jim Raynor deal a killing blow to Kerrigan and and then Diablo in the same game. Each of the different universes characters fit really well in the game and it didn't ever seem strange to have them together for a minute.
Heroes of the Storm seems really polished to me and I hope they unleash the beta to more players soon so you can check it out. If you have tried it out, i'd love to hear what you think of the game.
http://www.nintendolife.com/news/2014/06/mario_kart_8_toys_boosting_into_mcdonalds_happy_meals
Redbull has an interesting article on the history of the video game cheat code. Some of this information is well known and some isn't but it's still neat to see it laid out well.
http://www.redbull.com/en/games/stories/1331660993180/the-history-of-the-cheat-code It looks like Nintendo will be partnering with McDonalds to bring us Mario Kart 8 happy meal toys. Now I haven't set foot in a McDonalds in years but this might be thing that gets me to head back.
http://www.nintendolife.com/news/2014/06/mario_kart_8_toys_boosting_into_mcdonalds_happy_meals
Redbull has an interesting article on the history of the video game cheat code. Some of this information is well known and some isn't but it's still neat to see it laid out well.
http://www.redbull.com/en/games/stories/1331660993180/the-history-of-the-cheat-code
That's awesome! Some of my most favorite Happy Meal toys have been by Nintendo, whether it was the Super Mario Bros. figures way back in the day or Pokemon figures that were out only a few years ago.
Making a website like Cheerful Ghost isn't too hard but it does takes time. When I first launched it I was proud of it and over the last few years I have improved it. Two ways the site lacked at launch was in terms of SEO(Search Engine Optimization) and social site sharing. SEO or Search Engine Optimization is basically the art of engineering your website in such a way that it is more attractive to search engines like Google, Bing or Yahoo. The more search results you show up in the more people come to your site and the better your site... Read All This post is pretty technical and if you are not interested in learning more about the specifics of web applications, pass it by.
Making a website like Cheerful Ghost isn't too hard but it does takes time. When I first launched it I was proud of it and over the last few years I have improved it. Two ways the site lacked at launch was in terms of SEO(Search Engine Optimization) and social site sharing. SEO or Search Engine Optimization is basically the art of engineering your website in such a way that it is more attractive to search engines like Google, Bing or Yahoo. The more search results you show up in the more people come to your site and the better your site does. At first I simply thought that I all I needed to do was focus on writing great original content and that alone would incentivize Google to give us a great search ranking. Whereas it's awesome to focus on great original content like we do, it's not quite the silver bullet I thought it would be.
So I started the long process of a ton of little improvements that have improved our SEO.
Unique Post Titles Make Google Happy
Cheerful Ghost requires everyone to select a game from their list when they post to the site. When the site first launched we didn't allow people the ability to add titles to posts so all games contained a heading like "Travis's Post on Terraria" or "Adym's Post on Skyrim." Because of this requirement each post about Skyrim or Terraria effectively had the same title. So if Travis wrote about Terraria 25 times each of his posts were titled in the exact same way. Originally I thought this was a good idea because I didn't think anyone would care about customizing their post heading. Come to find out this was not right from a user perspective as people really wanted to personalize the post by providing a title, but this also sucked for Google too. Google thought a lot of our content was spammy because it contained the same title and as such our SEO score was pretty bad.
After enough people asked to create custom post titles I decided to change this. Initially I was skeptical as I thought people were simply asking for something they wouldn't really use. Apparently I was wrong because they added them to each post. Not only that but Google started scoring us better and as such, we got more hits per month.
This is So Meta
When Google crawls Cheerful Ghost it checks the HTML and embedded in that HTML are two meta properties that Google uses for search results. One is the title tag, which in Cheerful Ghost's case is populated with the post title and the META Description which is populated with the post body. These show up in Google as the page title and description, but don't take my word for it. In Google Chrome you can check this out by clicking "View / Developer / View Source" on the following page:
http://cheerfulghost.com/jdodson/posts/2021/interview-w-alex-preston-creator-of-hyper-light-drifter
Search engines love titles and descriptions that naturally flow from the content of the page as do people searching for content as they can use them to find the content they want.
Human Readable URL's Are Magic
Another SEO trick I have heard about for quite some time and got around to implementing recently are user readable URL's. It's easier to show it off so i'll paste one below.
http://cheerfulghost.com/Travis/posts/2106/terraria-the-animated-series-episode-1
Basically, we put the post title in the URL. Not only does this allow the user to know what they can expect by looking at the URL before they click, Google also seems to love it too. When I created Cheerful Ghost I wanted our URL's to be meaningful by design to allow the user to know something about the content. By visually parsing that URL you know that Travis wrote it, it's post 2106 and now, what the post is about.
But we don't just do it for posts, we do it for events too.
http://cheerfulghost.com/jdodson/events/58/steam-summer-sale
And games.
http://cheerfulghost.com/game/24017/monsters-ate-my-birthday-cake
So not only can a user visually understand what is going on, but Google loves it too.
After adding relevant text for the content at the end of the URL and updating the Cheerful Ghost sitemap to reflect this we have seen a very significant jump in the pages Google now holds in it's search index for Cheerful Ghost but also a jump in search listings and clicks. It's hard to say how significant right now, but the numbers keep going up so in a few months i'll know with greater detail.
Incremental Improvements Over Time
There is no silver bullet to making a website that does well online. I think it's a bunch of things starting with a simple design, awesome content, a great community and a solid set of technology. If I hear about a new thing that I add to the site that makes things better, I do a bit of research on it and if it makes sense I incorporate it into what we do. After that I use analytics to determine how effective it was. If it works, I keep doing it and if it doesn't I rip it out.
As I learn more about what works i'll let you know.
Maybe you can forgive me for my proof-reading eye, but I just found an error; "we have seen a very significant jump in the pages Google google now holds.." Do you see "Google google?" Oh, there's another; "It's hard to say how significant right now..." Do you mean "how significant that is right now?" =)
Well, you've created an awesome website and I think you've done a wonderful job with it! I think it's cool, too, that you're sharing this kind of information with us. One phrase I saw often in this post was that "Google loves it." I'm glad for that, I love Google! I'm also glad to see that the site is attracting more positive attention.
Recently, you posted on Facebook about how the site is getting targeted by hackers. I thought about posting a video of the song, "It Wasn't Me," by Shaggy. Hahahaha. Anyway, I hope those hackers have laid off of their attempts to bring this great site down. Although, I'm into computer technology and many aspects of it, I don't really know what you could do to prevent hackers from messing up this site. I do wonder what the status of that is though, if you've thought about things you can do to make this site less susceptible to hackers.
Keep up the good work and thanks again for an awesome website! =)
Thanks Greg, an eye to editing isn't a bad thing.
I also don't think you are hacking us :D
=) I kind of hate pointing things out that I see because I'm afraid someone would take it personally or think that my intentions are to make one look stupid and myself smart. That's definitely not the case. I guess I feel like a natural proofreader. That said, Facebook is so damn annoying because people really seem to have no knowledge of the proper usage of the English language, including grammar and spelling. I think it's a bit ironic that many Americans will say, "you live in our country, you should speak our language," yet at the same time those people who say such things don't seem to have ever taken any elementary or remedial English courses in their life time. I recently saw a picture on Facebook of one person who had a sign that read something like, "you live in are country, speak English." Here in Virginia, a lot of people say "I seen," which gets on my nerves! Which reminds me of another Facebook post I read that said something like, "if you say 'I seen," then I assume you have never seen the inside of a book." HAHAHAHAHA. Anyway, I think typos and minor things such as I pointed out to you are just a part of the writing process. It happens and doesn't mean someone is stupid. Hahaha. After a while of posting on this site, I decided to re-read everything that I've written before posting so that what I've written makes sense and is free of error. I think it's just the part of me that's always been a writer.
Thanks again for an awesome website! Keep up the good work!
Yeah, no problem Greg!
I just had an idea that will perhaps change the way I create headings in my future posts. I noticed that the URL for my Fallout 3 post included the original heading I created. Neither the original heading nor the current heading contains the game's name and therefore is not reflected in the "friendly" URL. So I was thinking, what if the post's URL included the name of the game. Although, I also realize that it might be more simple for you if we included the name of the game in our headings, so you don't have to re-work the "friendly" URL. I think that will also help generate some results on a search engine.
Unless it makes sense to include it, I wouldn't add the game name to the post title. Again, unless it makes sense to add it.
Reason why is because I already add the game name to the HTML meta tags on the page. So Google Search, sharing on Facebook, Twitter and Google+ include it in the title(try it and see). ALSO we list the game name on the post page itself too.
Occasionally I put the post title in the header when it makes sense too(for interviews) but otherwise, i'd leave it out.
Ok, that's cool. I was just looking at the friendly URL.
Right. I'd leave it our of the friendly URL as if we do it all the time it might give us a less awesome google SEO score.
Possibly.
The townsfolk stave off an eyeball invasion in the first episode of Terraria: The Animated Series, a fan project that isn't affiliated with Re-Logic but made by people who obviously love the game.
I was pretty impressed with the animation and humor of this. Especially the skeleton. I wish the arms dealer had been around, though, and I'm surprised the guide wasn't there just to die immediately. This is going to be a terrible night.
The townsfolk stave off an eyeball invasion in the first episode of Terraria: The Animated Series, a fan project that isn't affiliated with Re-Logic but made by people who obviously love the game.
I was pretty impressed with the animation and humor of this. Especially the skeleton. I wish the arms dealer had been around, though, and I'm surprised the guide wasn't there just to die immediately.
Yeah, the skeleton was pretty cool. The animation was really good. It looks like all the Minecraft parodies my son has watched. I've watch some of them, too, they're really cool.
Interesting.
Needless to say I __LOVE__ Terraria but I have mixed feelings about this. That said, it's good to see people doing interesting work with the universe.
Speaking of Terraria, I must not have played it on my new PC until after I purchased Fallout 3. As I was waiting for Fallout 3 to download, I thought I'd play Terraria. Although, I found difficulty in getting my download of Fallout 3 to continue as I played Terraria. I found a bit of a work around for that issue, yet it didn't quite work out. Anyway, I loaded up Terraria, created a new character, and a new world. Instantly I noticed how slow my character was moving in the game. I did a search with Google to find out how to resolve that issue. One of the links I found said that really low-end and high-end PCs have issues with Terraria, the game moves in slow-motion. It was suggested to turn Frame Skip on, but I think it already was on when I tried it. I believe turning Frame Skip off seemed to work better for me. Still, I didn't play for very long since I couldn't get Fallout 3 to continue downloading while playing Terraria, so I ended up spending some time with my Wii U instead. I also recently realized that Terraria was not "optimized" with GeForce Experience. I changed that, but haven't tried it out yet.
Steam will automatically stop any downloads you have going when you start a game, but you can alt-tab out of games and restart the download.
Yeah, that's the "fix" I mentioned, but I couldn't do it since the resume button didn't appear.
- Recommended
- Different editions
- Alchemy
- Repair hammers
Editions: When I searched in the Steam Store for Oblivion, I was surprised to find two versions of the game; a Game of the Year Edition and a Game of the Year Edition Deluxe version. Apparently the Deluxe version includes everything in the Game of the Year Edition plus a couple of extra quests and places you can live in.
So, I've started playing Oblivion and have only spent about 3 hours in the game... Read All Review
- Recommended
- Different editions
- Alchemy
- Repair hammers
Editions: When I searched in the Steam Store for Oblivion, I was surprised to find two versions of the game; a Game of the Year Edition and a Game of the Year Edition Deluxe version. Apparently the Deluxe version includes everything in the Game of the Year Edition plus a couple of extra quests and places you can live in.
So, I've started playing Oblivion and have only spent about 3 hours in the game (according to Steam). I have decided to play Oblivion the same way I did originally. For this game that means I'm an Imperial warrior that uses warhammers. One of the things that's new is that the Deluxe version has given me a few places to live. I have already visited each of them and began making one of them my home by storing some stuff in a chest there.
Alchemy: Another thing I've done differently is that I'm working on Alchemy, which I think I completely ignored the first time I played the game. I have started to use ingredients that I find to create some potions, even though the only potions I'm using are the ones that restore my health. Alchemy in Oblivion is different than in Skyrim. In Skyrim, you cannot see the effects of an ingredient until you eat it or use it. Oblivion, however, tells you what the effects are and seems to only allow you to combine ingredients that have the same effects.
Now that I have finished the very beginning of the game, I'm thinking I must have not fully explored that area when I first played it. This time around, I believe I've explored more thoroughly and found a lot of stuff. I came out of the sewers with a warhammer, which was the kind of weapon I used mostly when I first played the game, although I don't remember getting one so early before. Also, I have not yet died. When I first played, I found it difficult and I think I died a few times. I think that's because I was just beginning to play the game and wasn't as familiar with it as I am now.
Repair hammers: When it comes to my preference between Skyrim and Oblivion, I think both games have their differences, which makes them unique. I enjoyed not having to use repair hammers in Skyrim, but after a while I got used to having to do so in Oblivion. Eventually your Armorer skill increases and repair hammers don't break after being used. The only other Elder Scrolls game I've played is Morrowind, but I haven't finished it. I tried to play it again recently, but I didn't spend very much time with it.
So, I want to throw some questions to those of you who have played any version of Oblivion. Were you aware of the Deluxe version? I also wonder if you've had a similar experience with the game and find yourself loving it.
Update 11/2019
The last time I tried to play the game again was over a year ago. I remember being very fond of Oblivion, I really loved it. But now it seems too difficult. Iām not sure why that is. Apparently, you can change the level of difficulty, I must have missed that some where or forgot that you could do that. I remember being inside an Oblivion gate was tough, even the beginning was tough right before you go through the first portal. After that, I found myself helpless against a group of vampires.
Basically, the PS3 version got shit on. With the exception of Knights of the Nine and Shivering Isles, no DLC came to it. It's why I eventually bought it for 360 after having played it on PS3.
Oblivion is a lot of fun and had a pretty good ps3 port(I have it). Wish I could have continued with it as I had quite a bit of fun and it was my first experience with a Bethesda game.
Travis, I noticed you have it on Steam, too. Does the XBox version include everything that's in the Deluxe edition? I'm beginning to realize that it really must not bother us to buy a game multiple times to play it on different consoles or the PC. We must be serious gamers (I think that's an understatement). I'm also thinking that if I had an awesome PC like I do now back when some of these games came out and I had a Steam account, I might have saved some money by not getting the console versions of these games. Honestly, having this PC is getting me away from console gaming. I'm really glad that I finally have a PC that can play the latest games flawlessly. I'm also really glad that I have a Steam account. I should also once again say that I'm really glad to be an active member here at Cheerful Ghost. You guys have really had a big influence in my gaming life. So, thanks again for creating and maintaining an awesome website! =)
The Deluxe edition is only available on PC, and the GotY edition of Oblivion on Xbox 360 is the same as the PS3 version, but the extras that come in the Deluxe edition are all available as DLC on 360.
And then I bought it on PC for the mods. Oh, the mods.
Ah. Hahaha. In my Google searches about the differences between the two PC versions and information about the Data Files, I saw things about mods. Apparently, if you want to use mods, you'll find them in the Data Files section. I still haven't used any mods. What kind of mods did you end up using for Oblivion?
One quick note I want to make about Alchemy in Oblivion. Each ingredient has four effects and right away you're able to see the first effect. In order to see the other effects, you have to create some potions and get your Alchemy skill leveled up more. Since I've been collecting ingredients and using them to create potions, I've managed to get my Alchemy skill high enough to let me see the second effect of each ingredient.
After about 30 hours into the game and at about level 20 or so, I've decided to start the game over from the beginning. There were a few things I wanted to do differently. One of the things I wanted to do was spend more points in Intelligence to increase my total Magicka so that I could use higher level healing spells. I also wanted to loot more so that I could have enough gold to purchase a house in Skingrad while the NPC was still alive. While I played the game on the PS3, this character had died due to a bug. Even if he does die, I can use console commands here on the PC to bring him back to life. Another change was that I wanted to spend less gold on furnishing Deepscorn Hollow (one of the places you get a deed to thanks to the Deluxe edition) and save it for my place in Skingrad.
I made my decision last night after looking at a recommended quest timing guide (http://www.uesp.net/wiki/Oblivion:Quest_Timing). Although I'm probably not going to follow that guide completely, I've already started out by doing the Zero Visibility quest right after I left the sewers at the very beginning. This gave me a free bed and storage space.
I was also thinking of doing the Thieves Guild and Dark Brotherhood quests earlier in the game instead of later as I had done on the PS3. I wanted to kind of line those quests up along with the Knights of the Nine add-on so that I could more easily get rid of infamy.
Although I did not even consider quest timing while playing Morrowind or Skyrim, I see how helpful it can be in Oblivion. Since I love the game so much, I don't mind starting over and keeping the quest timing guide in mind. One other, insignificant, difference I've made is that I have blue hair. I was able to do that on the PS3 and some how missed doing it on the PC, but I've now corrected that. You've already noticed that I pretty much play characters very similarly in most of my games. If I can change colors of hair, eyes, clothes, or whatever, I choose blue, just because I love blue. =)
I might not worry about the quest timing guide's suggestions for allies. While they didn't bother me so much in Skyrim and actually served the simple purpose of being able to carry things, helping me loot more, I find that in Oblivion they just get in my way and I accidentally attack them, which sometimes causes them to turn against me.
Oh and I wanted to make a slight correction to something I said earlier. I said that I didn't remember coming out of the sewers with a warhammer, but doing the quest again proved that to be incorrect. It is lying in the middle of a small room and easily visible, so I'm sure I had it when I left the sewers the very first time I played the game.
I am curious as to when Steam's summer sale will be over. I believe that I will buy the Game of the Year Edition of Morrowind on Steam next. Even though I have the game, I don't own the add-on disks, so there may be an advantage to getting it from Steam. Although I can get the game running on my computer by running it as an administrator or in compatibility mode, I'm not sure how it will behave by getting it on Steam. With or without taking advantage of the summer sale, I'm sure the game is now very cheap.
Oh and the only issue I've had with Oblivion thus far is that it sometimes (or often) crashes upon exit. While this really isn't a problem, I did look for a solution and apparently the fix is to get a mod. At the moment, I'm not interested in getting any mods, although I am interested in knowing what mods you got for it, Travis.
(This comment post of mine ran over 3,000 characters, so I've separated it into two comments. This isn't the first time I've written too much for a comment post. Hahaha)
Care to recommend some mods? I didn't see a Workshop link on Steam, but I did find a post with a link to http://www.nexusmods.com/. There's a lot there. I'm not sure what I'm particularly interested in. Something to make it look better would be cool, although I never thought that it looked bad. I saw a higher encumbrance mod, which could be helpful as well. Perhaps something that removes the level cap would be interesting, too.
Wow, two year necro post!
I only ever really messed with graphical mods. Darnified UI is great for making the menu and UI a bit better. Oblivion Character Overhaul makes the characters look ... well, less like Oblivion characters :D.
I have always hated how you level in Oblivion, so if you want to mess with that, see this reddit thread for different pros/cons of the different mods.
https://www.reddit.com/r/oblivion/comments/kj97b/best_leveling_mod_for_oblivion/
I'd counter that with "can we ever stop toxic, racist, and abusive people?"
It isn't at all unique to gaming-- it's just that in real life you might have to deal with repercussions, and gaming is when you're at your most anonymous, with the least repercussions, and with the frustration of defeat or getting carried away in victory.
To fix it, you'd have to fix human culture.
I agree with Travis. To change the attitudes of people you have to change people, and that's nothing that will happen soon. I think there's something to be said for in-game voice auditing, and blocking people for swearing, but it can't catch everything. Cyber bullying is becoming a terrible problem. I played Call of Duty: Ghosts the other day and was placed in a room with what sounded from their voices like a bunch of ten and twelve year olds, and they were swearing at each other like sailors. it doesn't help that it's a violent video game, but the idea that kids are playing these games, and talking to each other the way they do is disgusting.
Trash-talking in sports picked up momentum in the 60's and has been snowballing ever since. Now, it's actually an encouraged tactic for victory, even so far as getting the fans involved. It's gotten to the point where people don't seem to care about respect anymore. How do you give millions of these same types of people microphones in dark rooms, and expect them to behave?
When I was in school, they used to give out a trophy for good sportsmanship, and while it wasn't the most sought after award, it was at least a public recognition of competing with honor. The NBA started handing out such a trophy in the mid-90's, the NFL has a similar award that's been around since the mid-80's. I think rewarding good behavior is positive approach, and video gaming has the best environment to promote this. In-game items, achievements, titles... all can be tailored to promote good gaming behavior. Riot Games' system, mentioned in the video, is a prime example. Giving in-game badges in multiple fields to help promote helpfulness and friendliness is a start.
Personally, I use the mute button if the game has one (and most do these days), or play without a mic. I hate to say it, but I think Nintendo was the wise one in all of this. Only allowing online interaction with someone you choose to play with could be the best solution. It kills the matchmaking aspect of every online multiplayer game, but maybe that's the kind of overhaul that needs to take place?
Thanks for that script! Whereas sportsmanship awards are a bit odd in a social way, that kind of positive incentive is a great idea.
I think each game implementing it's own mechanism that's right for the game is best. That said, if I had to do something to handle a toxic community I'd look at Riots community tribunal model.
I've been struggling a bit with Jamin's attention to the Bystander Effect, and how relevant it really is to the issue (Jamin states that it's the biggest problem that he's seen regarding this issue). How would you even know if other players were remiss in their duties as gaming citizens to take action against abuse? What are the paths of action we can actually take as gamers witnessing this type of abuse? We can report it (probably the most prominent option available), or we can actually make a stand in the chat/game space to defend the victim, or try to diffuse the situation. I don't think that anyone has a problem reporting abuse. I'll bet that most people have done it at least once, and a large chunk of people do it often. Intervening, however, can be tricky, and I'd argue that, in this situation, doing nothing could be much better than doing something that could totally backfire, and perpetuate more abuse. Regarding the abuse toward females, white-knighting it is largely looked down upon these days, and is just asking for more abuse. In the nastiest cases, I've been in chat spaces where all you have to do is open your mouth and you're a target for abuse. Again, it seems like the mute button is the best option. Jamin also mentions that witnessing positive behavior has an area effect of altruism, but I don't know how relevant that is to gaming, either. Maybe in some games it's easier than others, but in the games that are garnering the top abusers (let's face it, it's the FPSs), there isn't really a way to act as a Good Samaritan (or is there? anyone?).
Are there alternatives to abate abusers outside of muting, reporting, or stepping in?
I think the best thing to do is to not be abusive in the game, but most people on Cheerful Ghost are not idiots so that doesn't take us too far here.
I'd say after that, yeah, reporting as much as possible. Stepping in can be useful, but I wouldn't recommend telling the griefers to stop, i'd focus on the person being abused. I'd maybe just say they are doing fine and to ignore the haters(or something to that effect given the circumstance).
The worst thing good people can do in a bad situation is nothing, but it's not entirely obvious what the good thing to do is. I can't stop people from being dicks on the internet, but banning, reporting and saying a kind word to something is something.
Largely it's up to the game developers to act on the data they collect.