Come join us Tuesday night to play the new Scream Fortress expansion at 9EST, 6PST, and some other time if you're in other parts of the world. We'll make a post an hour before we start to coordinate, and join the Cheerful Ghost Steam group if you haven't already.
See you tomorrow!
Come join us Tuesday night to play the new Scream Fortress expansion at 9EST, 6PST, and some other time if you're in other parts of the world. We'll make a post an hour before we start to coordinate, and join the Cheerful Ghost Steam group if you haven't already.
Aw man. I won't be able to join you guys. I won't have access to my computer tomorrow. We should plan something next Monday if you guys are free. I am off school and will have the whole day to do anything.
After this years Steam Summer Sale and learning how much some of my friends spent on it, I think the most scary Halloween news of all is Steams Halloween Sale! This sale is themed around games that contain lots of blood, killing, shooting and various other bits marked so far down they are 6 FEET IN THE GROUND!
A few of the marked down titles are classics such as:
Left 4 Dead F.E.A.R. & F.E.A.R. 2 Dead Horde Zombie Shooter Killing Floor Zombie Bowl-O-Rama S.T.A.L.K.E.R.: Call of Pripyat DEAD Space Painkiller Complete Ghostbusters: Sanctum of Slime Prototype S.T.A.L.K.E.R.: Shadow of Chernobyl .. And more!
http://store.steampowered.com/sale/halloweensale_2012
After this years Steam Summer Sale and learning how much some of my friends spent on it, I think the most scary Halloween news of all is Steams Halloween Sale! This sale is themed around games that contain lots of blood, killing, shooting and various other bits marked so far down they are 6 FEET IN THE GROUND!
A few of the marked down titles are classics such as:
Left 4 Dead F.E.A.R. & F.E.A.R. 2 Dead Horde Zombie Shooter Killing Floor Zombie Bowl-O-Rama S.T.A.L.K.E.R.: Call of Pripyat DEAD Space Painkiller Complete Ghostbusters: Sanctum of Slime Prototype S.T.A.L.K.E.R.: Shadow of Chernobyl .. And more!
The Walking Dead? They're very narrative driven so the change happens in the plot, not in the mechanics or anything else. It's consistently gripping. Essentially, it's making you feel like shit about decisions you make: the game.
jdodson Admin Post Author
wrote on 10/31/2012 at 11:41pm
Sounds great. Its been sometime since I played an adventure like game since Monkey Island 3.
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Just wanted to wish everyone a very Happy Halloween week and was also wondering what games you were playing to usher in the holiday? Recently picked up Doom 3: BFG Edition and that was pretty well timed as it plays well around Halloween. Sometime thing week I am going to crack open Amnesia: The Dark Descent as well.
I am wondering what other Halloween / Horror themed games are you playing this week?
Just wanted to wish everyone a very Happy Halloween week and was also wondering what games you were playing to usher in the holiday? Recently picked up Doom 3: BFG Edition and that was pretty well timed as it plays well around Halloween. Sometime thing week I am going to crack open Amnesia: The Dark Descent as well.
I am wondering what other Halloween / Horror themed games are you playing this week?
As you know, I am playing killing floor. Lots of fun. Other than that, I may or may not pick up one of the STALKER games. Not sure which one yet. I can't think of any other games currently that I might play.
By the way, thank you so much for showing me the star crafts animations. I absolutely love them. The Halloween one is really good.
jdodson Admin Post Author
wrote on 10/30/2012 at 01:24am
Yeah, this episode reminds me of the Peanuts Halloween Special... Well minus the Great Pumpkin!
I'm going to be able to LP the first bit of Call of Cthulhu, as well as a bunch of monster themed NES games. That's my halloween plan! I wanted to do a play through of Amnesia but that will have to wait for Xmas break. Those games have a wintery feel to me anyway.
I just picked up Home from the steam sale. Its already a cheap game but the sale made it even cheaper so I decided to buy it. I'll tell you guys how it is after I play through it. I might even try my hand at a LP of it.
jdodson Admin Post Author
wrote on 10/30/2012 at 09:19pm
Always +1 to any Lets Play. Something about them makes me realize if I could have done them as a wee lad I would never have left the house...
It's also very deliberately paced and there isn't much game to it. It's a little like Dear Esther in that respect, though I think Dear Esther is a bit stronger.
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Hello everyone! I just recently started playing killing floor again. I have to say It is one of my favorite zombie/mutant games. Anyways, the new Halloween event they started a few days ago changes all the mutants into hillbilly zombies. They also released a special Hillbilly map for the game which can be played for achievements so you get the new character they released. The character is the grim reaper which can be unlocked if you get all 6 unique event achievements and one achievement for beating the map on normal difficulty or up(Each difficulty is a new achievement). So if any of you are interested in this game I wanted to tell you there is a sale on steam for $5... Read All
Hello everyone! I just recently started playing killing floor again. I have to say It is one of my favorite zombie/mutant games. Anyways, the new Halloween event they started a few days ago changes all the mutants into hillbilly zombies. They also released a special Hillbilly map for the game which can be played for achievements so you get the new character they released. The character is the grim reaper which can be unlocked if you get all 6 unique event achievements and one achievement for beating the map on normal difficulty or up(Each difficulty is a new achievement). So if any of you are interested in this game I wanted to tell you there is a sale on steam for $5 or $10 for the bundle(includes all dlc). You don't need the dlc to play because its mostly just extra characters and a weapon bundle. The weapon bundle is needed to get the reaper character though as there are a few achievements for some of the weapons that are in the pack.
All in all, if your looking for a fun Halloween oriented game. This is definitely one your should be thinking about. It can be scary when you first play it, but after awhile the scare factor does die down. It is still a nice horror game to play if your looking for one to play with your friends. The game can also be challenging if you don't work together, so it promotes teamwork. If you decide to pick it up, or you already have it, Have fun!
Do you want to hand out more than just candy to the kiddies this year for Halloween? How about printing off these Plants VS Zombies "Stop Zombie Mouth" coupons so the kids can get a free version of PvZ for Halloween?
Why can't more game companies do this? Its a fun idea and I imagine some people I hand the coupon to won't have played the game before. Totally great advertising if a new Plants VS Zombies might been soon around the corner!
Oh and maybe if you used a coupon to get a copy yourself, that might be OK too? Shhhhhh, it might not just be for kids!
Why can't more game companies do this? Its a fun idea and I imagine some people I hand the coupon to won't have played the game before. Totally great advertising if a new Plants VS Zombies might been soon around the corner!
Oh and maybe if you used a coupon to get a copy yourself, that might be OK too? Shhhhhh, it might not just be for kids!
I was chatting with @panickedthumb on Steam yesterday and he had a pretty cool idea. We were talking about the recent interviews I have been giving and he wondered if if would be good to interview the users of Cheerful Ghost itself? I hadn't considered that before and decided that is something I wanted to do.
I want to interview you all, the topics all swirling around gaming and you. Ill contact people one at a time and hopefully make my way through everybody. I am not going to go in any particular order and don't worry, I will get to you soon :D
Thanks to @panickedthumb for the idea and expect to see some interviews with CG users soon.
I was chatting with @panickedthumb on Steam yesterday and he had a pretty cool idea. We were talking about the recent interviews I have been giving and he wondered if if would be good to interview the users of Cheerful Ghost itself? I hadn't considered that before and decided that is something I wanted to do.
I want to interview you all, the topics all swirling around gaming and you. Ill contact people one at a time and hopefully make my way through everybody. I am not going to go in any particular order and don't worry, I will get to you soon :D
Thanks to @panickedthumb for the idea and expect to see some interviews with CG users soon.
I haven't even watched more then 30 seconds yet. But I can say I already like them. There needs to be more people willing to do space sims. And PC gaming really is where its at. I think PC gamers appreciate games made for them then those on any other system.
So I finished watching the video now 3 hours later haha. I can't even express how amazing I feel this game could be. Nothing sounds better then to hear "when i made freelancer". Freelancer is still my all time favorite and imo best space sim ever to be created. To see that the master of space sim is creating a new space sim in the current age. Wow. Just wow. Dream come true.
MoonWyrd Supporter Post Author
wrote on 11/13/2012 at 02:03pm
I haven't delved into the territory of paying for games before they launch. If it launches I will pay for it, no question. I bet this will end as my "old school" brain catches up to funding these kinds of things.
MoonWyrd Supporter Post Author
wrote on 11/17/2012 at 05:33am
I've backed a few projects on Kickstarter. Although this is the first software project. It may be a gamble, but so far the other projects have gone well.
Well moon I think I'd say tonight that the gamble is definitely paying off. It looks to have raised more money (with its own site in conjunction with kickstarter) then any kickstarter project ever made for games. It may hit 6million. This is also the only triple A game ever to use kickstarter. Their getting a lot of money from investors. The 6million from crowd-sourcing is probably extremely small. As a space sim fan AND a die hard PC player who likes to push the limits of his computer this is the best thing to ever happen.
I'd say it's more of an old time then a new time. Publishers weren't as big to start with either. Kickstarters main crowd is older gamers wanting to get back to the classics. Classic type games seem to be the biggest on Kickstarter. I'm sure that's a correlation.
MoonWyrd Supporter Post Author
wrote on 11/21/2012 at 07:32pm
Older gamers with more disposable income may indeed be why this sort of project has Succeeded. One of the reasons I backed it was I enjoyed Earth and Beyond. Was sad to see EaB bought by EA only to be shutdown.
I've been thinking about playing STALKER: Call of Pripyat as my chosen game after Ultima 4 for my blog. The original game, Shadows of Chernobyl, was one of the most atmospheric and enjoyable open world games I've played. I normally hate 'open world' setups, but taking place in a fictional Ukranian countryside surrounding the Chernobyl power plant is one of the most compelling setting I've ever tooled around in. The game has a gritty, almost roguelike feel, with instant death coming the second you lower your defenses.
Not only is the release of Call of Pripyat the most refined and balanced version yet, but also one of the most moddable games on the market. Even though it... Read All
I've been thinking about playing STALKER: Call of Pripyat as my chosen game after Ultima 4 for my blog. The original game, Shadows of Chernobyl, was one of the most atmospheric and enjoyable open world games I've played. I normally hate 'open world' setups, but taking place in a fictional Ukranian countryside surrounding the Chernobyl power plant is one of the most compelling setting I've ever tooled around in. The game has a gritty, almost roguelike feel, with instant death coming the second you lower your defenses.
Not only is the release of Call of Pripyat the most refined and balanced version yet, but also one of the most moddable games on the market. Even though it is not as open as other games like Skyrim, the fan base of the STALKER series is so dedicated they have introduced everything from small weight tweaks to complete environmental overhauls. Some players are STILL playing the game since its release and discovering new things.
The emphasis on loneliness and quick and dirty urban combat appeals to me the most. Instead of carefully scripted events, packs of mercenaries, monsters, and bandits wander the entire area looking for the same things you are: supplies, valuable artifacts, and shelter from constant radiation storms. One of the coolest things to ever happen was a result of these systems.
After fighting a mid-range engagement with a small group of bandits, a public radio transmission announced an imminent radiation storm. Both myself and the bandits immediately stopped shooting and high-tailed it toward the closest shelter: an empty factory complex. After running in the door, the entire battlefield had changed. We were no longer hiding behind trees fighting half a kilometer away, we were now packed into a factory floor with abandoned equipment. While the storm raged outside, I tried to stalk and corner the bandits to take them out individually before they could get the drop on me. The entire event felt like a scripted event that would be a major action piece of a level in another game, but this sort of thing happens all the time.
I highly suggest anyone play this game or the original. It is one of the most interesting and compelling shooters I have played in the last decade of gaming.
After hearing about this game from the totally rad show I was really interested in it. Then days turned in to weeks and it slipped off my radar. After a recent Steam sale I was considering it again, but I blew my budget on the Bethesda pack :)
So is Stalker one game or a game a bunch of bundled add ons? Just wondering how to go about getting it when it's that time. Oh.. I wonder if there is a demo?
Actually in retrospect I think they reviewed shadow of Chernobyl.
Will_Owens Post Author
wrote on 10/29/2012 at 04:59am
There are three complete games: Shadows of Chernobyl, Clear Sky (a prequel), and Call of Pripyat. SoC is very good and set the stage for what it was. Clear sky took it in a more directed focus and had lots of problems and bugs some people don't like. I've never played it. Call of Pripyat takes all of the great things in both games, puts them in a complete package, and optimizes the game engine as much as it will probably ever be. Although the original is well loved, I think everyone considers Call of Pripyat to be the best. I don't think it is connected to the original in any way other than setting, either. I may be wrong, though, haven't played too much.
Me and my brother have talked about these games a few times. It will for sure be one i play in the near future. Some of the mods for SoC look incredible.
Will_Owens Post Author
wrote on 11/02/2012 at 02:34am
The Atmos-Fear mod looks absolutely incredible and is available for both Shadows and Call of Pripyat. The only problem is it will push the limits of your graphics card. It also seemed to destabilize the engine causing constant crashes, but when I have more time I may investigate it as I'm sure they've fixed it by now. As you can see here: http://www.youtube.com/watch?v=bAomiCEqlzs
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Time Walk Games makes physical prints of NES and SNES games. These shrink wrapped modern game carts are of fan game creations and translations. When I found TimeWalk Games online I was impressed with quality of what they produce. I was able to sit down with Spencer from TimeWalk Games and ask him some questions about what they do and threw in a few other bits as well.
jdodson: Recently you released Final Fantasy Ages for the Super Nintendo. How long does it take from the initial concept to launch? What process is involved to launch the game?
Spencer: The artwork, manual and map design can take anywhere from a week to a few months depending on the type of game that it is.... Read All
Time Walk Games makes physical prints of NES and SNES games. These shrink wrapped modern game carts are of fan game creations and translations. When I found TimeWalk Games online I was impressed with quality of what they produce. I was able to sit down with Spencer from TimeWalk Games and ask him some questions about what they do and threw in a few other bits as well.
jdodson: Recently you released Final Fantasy Ages for the Super Nintendo. How long does it take from the initial concept to launch? What process is involved to launch the game?
Spencer: The artwork, manual and map design can take anywhere from a week to a few months depending on the type of game that it is. RPG manuals tend to take a very long time to design due to the large scope of the games. Typically when when we decide to release a game in CIB we ask one of our roughly fifteen different graphic designers to develop the printed resources for the title. From there its just a waiting game. We never rush them as that would seriously degrade quality, and our standard has always been to match the quality of the original releases.
jdodson: Do you work along side the fan communities that create games to publish these carts?
Spencer: At the moment no. Unfortunately there are some differences of opinion between rom hackers, translators, and repro-makers, and always has been. Repro makers cater to those who want to play games on the original hardware. We specialize in bringing the game to the gamer as closely as we possibly can to what the game would have been liked if it would have had an official release (How's that for a run-on sentence). We love to see unboxing videos of our games, because when you see the customer remove the shinkwrap for the first time, you can see them transported back 20 years too when they we're buying these games as a kid. That's the biggest reason that we do this. I loved the way games used to be. Not just the game, but the packaging, manual, the whole bit. I have very little taste for modern gaming. Especially the packaging. Have you noticed how bland the packaging is for consoles now? Just look at the packaging for the 3ds compared to the original NES and SNES packaging. The 3DS packaging is very bland and sterile. You wouldn't even know it was a gaming device. The NES and SNES packaging are fantastic! Colorful and bold! They just scream fun.
But anyway, I've gotten away from the question. It is my great hope to see the various communities that are involved in these games come together and get past their differences.
There is so much talent out there, and the gaming community owes so much to the various translators and hackers out there.
jdodson: Whatâs your favorite game you have published so far?
Spencer: That's hard to say. Some of the earlier ones such as Zelda Outlands was my design for the printed materials, and I've always been very proud of it. Its really hard to choose just one. My top pics at the moment that isn't my work are All New Punch Out, Mystic Quest Reborn and Metroid Deluxe.
jdodson: The original Nintendo and Super Nintendo came with lock out technology to avoid unlicensed games. How do you get around this?
Spencer: Very carefully ;)
jdodson: If Nintendo decided to make a 2D retro styled Zelda game what direction would you like to see it take?
Spencer: A sequel to Links Awakening. LA was my favorite Zelda game of all time. It played similar to a link to the past and it had a fantastic humor through out the game and the music is so memorable. Just charming in every way. I don't really feel like the next few Zelda games have to be huge and epic.
jdodson: How do you ensure when you run a game cart, that it works properly on the hardware?
Spencer: We simply test it on real hardware. Build the game, clean the pins and see if it works. We only test on genuine SNES and NES hardware though. There are so many clones out there that it would be to difficult and time consuming to test on all of them, though I hear the Retro-Duo is quite for compatibility these days. Most of the clones have problems with the Super FX chip though.
jdodson: What tech do you use to store the game code on the game cart?
Spencer: A combination of flash memory, eproms, converter boards and anything else we can use. Its something of a magic trick to modify old hardware in this way and we are always learning better ways to do it.
jdodson: To date, what has been your most successful game published?
Spencer: Zelda Outlands
jdodson: In Portland, we have a large Retro Gaming Community with the Portland Retro Gaming Expo and awesome arcades like Ground Kontrol. Whatâs your local Retro scene like and how involved is Time Walk Games in the Retro Gaming community in your respective areas?
Spencer: Sadly, our local scene is not very big. We own a brick and morter store in the area that specializes in retro gaming, comics, magic the gathering etc. Retro gaming does OK, but isn't huge, and we work very hard to promote it locally. Based on our sales for Timewalk, I would say retro gaming is actually significantly stronger in other parts of the world such as Europe and Australia.
jdodson: What did you think was the most offensive part in the Star Wars prequels?
Spencer: Dear lord where do I start. The fact that they we're made at all just to begin with. The cut and paste story line. The horrible CG. If I had to pick one thing though I think it would be the whole concept of Midiclorines. And yes, I know it didn't spell that right. It offends me so much I won't even take the time to properly look up how to spell it. But basically, the idea of retro actively changing the concept of the force from a spiritual concept to a scientific concept ruined the movie for me. I have to block out the idea that the prequels even exist to enjoy 4 through 6. A lot of people hate Jar-Jar Binks. I really don't have a problem with the character. Yes, he is somewhat annoying, but there are a lot of annoying characters in Star Wars (Ewoks anyone). I can stomach another one rather easily.
jdodson: You published Secret of Mana 2 fan translation on the Super Nintendo because it wasnât published in the United States. Secret of Mana is one of my favorite games of all time, thank you for doing this!
Spencer: You're welcome.
jdodson: You ask fans to trade in certain games so you can recycle old games to publish future games. This is a really awesome idea! Are you able to get enough trade-ins to meet your publishing demands?
Spencer: Not even close. We are constantly searching and scouring for donor carts. We also have a policy to use only games that are terrible over produced games as well. Games that will more than likely end up in the landfill. That means no Zelda carts to make a Zelda Outlands.
jdodson: Whatâs a better way to travel through time? Delorean or Phone Booth?
Spencer: Considering the price of gas these days, a phone booth. Though the stainless steel construction of a Delorean really helps with the flux dispersal...
jdodson: Thanks for taking the time to answer my questions! Anything else you want to mention I didnât ask that people should know?
I wish he would have elaborated more on the differences between what he does and romhackers and translators. I follow the romhacking scene religiously for all of my retro gaming. Aeon Genesis has always impressed me with its huge array of translated old school games. I hope to one day see those translations put into a box print like these guys do.
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I am in, see you tomorrow!
Aw man. I won't be able to join you guys. I won't have access to my computer tomorrow. We should plan something next Monday if you guys are free. I am off school and will have the whole day to do anything.
Sorry 'bout not being able to join you.
I unfortunately will not be able to make it as well. Maybe next time. :)
Catch you guys next time, we will have these pretty regularly from now on.