Great Board Games can suck you into a world where you are crawling through the darkest dungeon to running a small empire. Many people expect board games to be fairly simplistic, one sided and often boring as they haven't been exposed to much beyond the typical department store $20 game. Some people get freaked out by some deep board game experience because of the complicated rules or length of play. I love finding board games that can provide a really great experience but be accessible by my lesser geek friends.
Games of Wonder seems epically suited to the task of making board games that have high replay ability, are totally fun and are accessible enough to interest... Read All
Great Board Games can suck you into a world where you are crawling through the darkest dungeon to running a small empire. Many people expect board games to be fairly simplistic, one sided and often boring as they haven't been exposed to much beyond the typical department store $20 game. Some people get freaked out by some deep board game experience because of the complicated rules or length of play. I love finding board games that can provide a really great experience but be accessible by my lesser geek friends.
Games of Wonder seems epically suited to the task of making board games that have high replay ability, are totally fun and are accessible enough to interest your least gamer enthusiastic friends. One such gem they created is Small World.
Small World is a conquest game, similar to Risk in that you must fight the other players to control the world. To win the game you must pick from the different races that come up randomly, such as Amazons, Dwarves, Ghouls, Ratmen, Skeletons, Humans, Orcs, Wizards and many more. Each race is randomly paired with an ability that allows your Race a special bonus and has the extra effect of giving the game more depth. As you start your turn you decide which side of the board you enter from to control and hold territory to earn gold. The player with the most gold at the end of all the turns wins.
I like Small World because it provides a fantasy ascetic I love but isn't too nerdy to fight off my lesser geek friends. It also has accessible rules but your strategy can be fairly deep and involved. Winning at Small World isn't entirely about fighting with other players, I have seen people win by just hanging back and collecting gold while everyone else was locked in a bitter blood-feud. It's really awesome to see different strategies take hold and I appreciate how creative you can be with your game play.
If you want to see the game in action, the show Table Top with Will Weaton has a great episode featuring Small World. They miss state a rule or two, but it is a good overview of the game and how it works.
I love Small World. I particularly enjoy how it simulates time in an interesting way. Turns aren't minutes, hours or even years. They're generations. So good.
Hm seems like an interesting board game. Though when you said deep board game experiences I thought no farther then civilization. I agree with the "not very accessible". Me, my cousin and his brother spent over two days playing a single game of it. Didn't even come close to finishing and we're very experienced gamers yet still left dumbfounded at a few rules.
On and easier level but a fun board game we used to own was this x-men board game. I forgot what it was called. You picked what mutant you wanted to be and had powers and stuff. Was really interesting we lost a lot of parts to it over time.
jdodson Admin Post Author
wrote on 11/01/2012 at 11:17pm
Didn't know an X-Men game was around. Interesting. I guess most successful properties get a board game port at some point :D
ya it was a 90's board game. its old. Before all the commercialized movies. It was based off the original cartoon. Try and see if you cant find it online.
If you want to join this conversation you need to sign in.
"Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true. If you like mysterious landscapes, non-princesses, videogame criticism, or general gorgeousity, then please consider backing Second Quest!"
I find the idea of the Kickstarter awesome. Creativity is a great way to deal with disappointment. Zelda is one of those series I will always love, even if the modern versions don't bring the magic like they used to.
Tevis Thompson, one of the Second Quest Kickstarter collaborators produced an interesting post that also helped spawn... Read All
"Second Quest is a stand-alone graphic novella inspired by Zelda. It's an original story about a young woman from a small town in the sky who begins to suspect that the legends about her home aren't true. If you like mysterious landscapes, non-princesses, videogame criticism, or general gorgeousity, then please consider backing Second Quest!"
I find the idea of the Kickstarter awesome. Creativity is a great way to deal with disappointment. Zelda is one of those series I will always love, even if the modern versions don't bring the magic like they used to.
Tevis Thompson, one of the Second Quest Kickstarter collaborators produced an interesting post that also helped spawn this work called "Saving Zelda" and you can read that here:
I love the world of Call of Cthulhu as it relates to games. I have a post I want to write at some point about the table top game but what it comes down to is what I like to call a "disempowerment fantasy." We spend so much time as badass spacemarines and sparkflash embermages that it's refreshing to play a game where we're just a regular dude. This lends itself well to the horror genre but a lot of survival horror eschews this idea. Though you may start out relatively powerless in Resident Evil or Silent Hill, before long you're blasting and/or bashing in skulls and even in the early game, you are more than a match for a few... Read All
Warning: This is a poorly organized gush.
I love the world of Call of Cthulhu as it relates to games. I have a post I want to write at some point about the table top game but what it comes down to is what I like to call a "disempowerment fantasy." We spend so much time as badass spacemarines and sparkflash embermages that it's refreshing to play a game where we're just a regular dude. This lends itself well to the horror genre but a lot of survival horror eschews this idea. Though you may start out relatively powerless in Resident Evil or Silent Hill, before long you're blasting and/or bashing in skulls and even in the early game, you are more than a match for a few zombies. There are exceptions, of course, like the Penumbra games, Amnesia, Haunting Ground or Clocktower.
This game straddles the line. For the first half, you are entirely defenseless and moreover, it plays like an adventure game. You're solving puzzles and soaking in atmosphere. The game is bifurcated by one of my all time favorite sequences in a video game (I'll talk about that a moment), and afterwards you have weapons. But your aim sucks and it's hard to hit enemies. If you run into a couple of guys, you're more or less fucked. I'm not going to say it's realistic but it's more so. You're not a badass. You're a bookish detective. It's very rarely a good idea to just charge into a situation with guns blazing. You use splits to heal broken legs and bandages to heal cuts. Super neat.
Further, the game does a great job at being unnerving without resorting to jump scares. The citizens of the town you're explore are subtly off and refer to terrible things in off handed ways. They're not openly malevolent, until they are and christ, it's amazing. This game is based on a couple of books by HP Lovecraft, the primary one being The Shadow Over Innsmouth. The climax of that book is an escape from an inn and this game replicates it perfectly. I'm going to say that it's the best translation of a specific scene from a book to a game EVER. If you've played it, you know what I mean. Thrilling, terrifying. I fucking love it. This game is must play up to that point.
Yes, it loses some shine, yes it has some rough edges. We talk about those a lot in the episode. But there are things this game does better than any other game I've played, specifically the idea of pursuit as a game mechanic.
I apologize for the touch of madness that caused this to be so disorganized. Underrated gem.
I'm going to try! I recorded a half hour yesterday but it didn't encode right. If I can get it to work, I will upload it. If not, I'm going to do a bevy of halloween NES games.
I'm not very tech savvy. I do LP with a custom program my buddy wrote. It's set up for the NES emulator I use and using it with anything else requires some setting-monkeying that I may not be up to.
Further, rendering the video takes a long time so it's not easy to test a bunch of settings. CoC is worth it on your own, however, even if I don't get around to the LP. You're talking about FF2 or FF4?
FF6 is a close second to 4 for certain. I think the Moon and Dwarf underground in the cavern parts sent it over the edge. FF6 has more re playablility and its end game can take you pretty far.
"Should Aerith have died based on her wounds? Did she die at all? The results will shatter what you thought you knew about this iconic and heartbreaking moment of game history."
This video is amusing enough to not feel long at all. Plenty of pictures to entertain whilst the narrator makes his point.
"Should Aerith have died based on her wounds? Did she die at all? The results will shatter what you thought you knew about this iconic and heartbreaking moment of game history."
This video is amusing enough to not feel long at all. Plenty of pictures to entertain whilst the narrator makes his point.
YouTube animator CarbotAnimations recently created "Starcrafts" a series of cartoon shorts based on Starcraft. They are released every Saturday and have 10 episodes already!
Linking to them all because you have to watch them all, they are that awesome!
A Thank you... Read All
YouTube animator CarbotAnimations recently created "Starcrafts" a series of cartoon shorts based on Starcraft. They are released every Saturday and have 10 episodes already!
Linking to them all because you have to watch them all, they are that awesome!
So, I just recently got into Day Z. I've had ARMA II for awhile but just haven't got around to trying Day Z until recently. Its definitely a fun game mode. It takes a lot of patience though. Anyway, today, I had my first "murder". I wouldn't call it that though cause I killed the guy who was stealing my bus. He apparently was returning it when I shot him, but that doesn't explain the fact that he was driving right at me. I checked his body and he was just a newbie. So maybe he was telling the truth, but I don't really believe it. This is the first deadly confrontation I've had with other players
Yeah, I just thought I should share this little story with whoever is... Read All
So, I just recently got into Day Z. I've had ARMA II for awhile but just haven't got around to trying Day Z until recently. Its definitely a fun game mode. It takes a lot of patience though. Anyway, today, I had my first "murder". I wouldn't call it that though cause I killed the guy who was stealing my bus. He apparently was returning it when I shot him, but that doesn't explain the fact that he was driving right at me. I checked his body and he was just a newbie. So maybe he was telling the truth, but I don't really believe it. This is the first deadly confrontation I've had with other players
Yeah, I just thought I should share this little story with whoever is interested in reading it.
How did you know he was stealing your bus? Can you communicate with people in game?
I knew other players effected how DayZ played, but I never considered murdering other players if they were getting too dangerous. But its a survival game, so you survived! Yay!
What ended up doing you in that particular play session?
Don't stream Dayz. People are notorious for stream sniping in that community. I thought about streaming it, then I saw all the stream snipers... .Pretty horrible people play Dayz. I would trust no one, no matter what they say. I watched a video of a guy who traveled and raided a supermarket with another guy, then he said he was going to log off. As soon as the other dude turned his back, he blasted him and took his stuff.
Makes sense I guess in a bare knuckle survivor world.. Still there is some safety in numbers, but since everyone is obfuscated you can sort of do whatever.
For sure.. If I check it out ill make sure to be careful. Does the game/world reset every so often or is it persistent?
BR Supporter Post Author
wrote on 10/26/2012 at 03:22pm
I could tell he was stealing my bus because when I went to look for it, it was gone. He made the the mistake of trying to come back to the same area, and that's when I shot him through the windshield.
I am currently still alive on that character. I ended up driving the bus into a forest, getting out, and logging off. I'm hoping when I check back today my bus is still where I left it as cars do not despawn unless something happens with the server or it gets destroyed, at least as far as I know.
@Missle_Drop_Kick: That guy in the video was a bastard. I guess I should expect when I play DayZ that anyone would jack me at any moment. Hmmm, interesting.
If you want to join this conversation you need to sign in.
Robert Florence has stepped down from Eurogamer because an article he wrote about games journalists and PR was edited due to complaints from people in the article.
It's hard to explain, much easier to read, so here you go. This is the unedited version, with the removed parts in bold:
One thing that sticks out for me is that journalists for reputable news organizations can't accept extravagant gifts from anyone involved in the material they're writing about. Is it ok for a gaming journalist to accept a PS3 from someone with a new game coming out that they'll surely be writing about?
Robert Florence has stepped down from Eurogamer because an article he wrote about games journalists and PR was edited due to complaints from people in the article.
It's hard to explain, much easier to read, so here you go. This is the unedited version, with the removed parts in bold:
One thing that sticks out for me is that journalists for reputable news organizations can't accept extravagant gifts from anyone involved in the material they're writing about. Is it ok for a gaming journalist to accept a PS3 from someone with a new game coming out that they'll surely be writing about?
My original comment was so long it hit the limit so ill write a redacted version of it, simpler, less words. :D
Ultimately Ill post a follow up to this because its an important happening and I think illustrates why "game journalism" isn't objective and totally broken. How can it serves Gamers when the forces of money choke out honest dialog.
Maybe Robert was out of line? Maybe he was just being honest and hit a nerve that caused some people to fear for their money pile getting smaller? The reason why "game journalism" is broken is because more often than not, its the latter.
Which part-in why Cheerful Ghost exists. Because I believe normal people's thoughts on gaming is more important than paid journalists in gaming.
But you don't have to take my word for it, get the latest highly reviewed title by any old mega game site and it should be fun right? I mean they are the experts and it had a 8.8 rating? That means a totally great game! If you are not scared for your $60 going right into the toilet then you and I both admit "game journalism" has issues.
This is a HUGE issue to me. It's more then just money as well. There are so many bias's that factor in you'd think it was a political review. There are some sites that review japanese games horribly simply because they are japanese. Lost planet 2 was a breath of fresh air compared to a CoD or more recent shooters and it received extremely critical reviews. It was made by capcom.
This makes sense as Valve is working on bringing Steam to Linux and I imagine they will port many, if not all its titles to Linux. I still use Linux as my primary desktop operating system and less reasons to boot back into Windows the better. Still, there are SO many games in Windows I wonder if ill really ever be able to switch?
Does Linux support from Steam interest you? Do you use Linux or is it all Windows and Mac for you?
- ... Read All
In a recent Team Fortress 2 update there are some files that point to a possible Linux port.
This makes sense as Valve is working on bringing Steam to Linux and I imagine they will port many, if not all its titles to Linux. I still use Linux as my primary desktop operating system and less reasons to boot back into Windows the better. Still, there are SO many games in Windows I wonder if ill really ever be able to switch?
Does Linux support from Steam interest you? Do you use Linux or is it all Windows and Mac for you?
Looks like Blizz is giving the UI for Starcraft 2 some love in the new game Starcraft 2: Heart of the Swarm in addition to the major 1.5 update of the interface.
Still not in the Beta for Heart of the Swarm... Seems like I am on a "no-fly"/no beta list with Blizzard for not taking part in the Litch King beta when I had it...
Looks like Blizz is giving the UI for Starcraft 2 some love in the new game Starcraft 2: Heart of the Swarm in addition to the major 1.5 update of the interface.
Still not in the Beta for Heart of the Swarm... Seems like I am on a "no-fly"/no beta list with Blizzard for not taking part in the Litch King beta when I had it...
Well I don't know about "for life" but I've heard Microsoft and someone else will just totally pass you up if you don't contribute to previous betas you've been in.
jdodson Admin Post Author
wrote on 10/26/2012 at 04:33am
It makes sense, if I skipped one then give my seat to someone that would play it. Makes sense, more kicking myself for signing up in the first place!
HEY BLIZZ I TOOK PART IN THE WAR 3 FROZEN THRONE BETA!
If you want to join this conversation you need to sign in.
Someone's Minecraft creation. And I thought my 8-bit Link I made in Terraria was pretty involved....
Someone's Minecraft creation. And I thought my 8-bit Link I made in Terraria was pretty involved....
I love Small World. I particularly enjoy how it simulates time in an interesting way. Turns aren't minutes, hours or even years. They're generations. So good.
Hm seems like an interesting board game. Though when you said deep board game experiences I thought no farther then civilization. I agree with the "not very accessible". Me, my cousin and his brother spent over two days playing a single game of it. Didn't even come close to finishing and we're very experienced gamers yet still left dumbfounded at a few rules.
On and easier level but a fun board game we used to own was this x-men board game. I forgot what it was called. You picked what mutant you wanted to be and had powers and stuff. Was really interesting we lost a lot of parts to it over time.
Didn't know an X-Men game was around. Interesting. I guess most successful properties get a board game port at some point :D
ya it was a 90's board game. its old. Before all the commercialized movies. It was based off the original cartoon. Try and see if you cant find it online.