Worst game I ever played. Almost unplayable. I love the show and thought to myself: "even if it's a steaming pile of $++t, I'll be able to pull $20 of enjoyment out of it."
Not even close.
What's the worst game you ever bought?
Worst game I ever played. Almost unplayable. I love the show and thought to myself: "even if it's a steaming pile of $++t, I'll be able to pull $20 of enjoyment out of it."
Thought about this a bit and I have an answer. Ninja Gaiden Sigma. Or black, I don't remember which one is was.
The story goes I originally bought a PS3 many moons ago when it was new. I downloaded a few game demos expecting to be blown away with the next gen graphics and awesome gameplay. I nabbed the Heavenly Sword demo, Ninja Gaiden SOMETHING and a few other demos. Heavenly Sword was bad but not horrible, however Ninja Gaiden was just awful. It had a totally forgettable story, un-interesting gameplay and was the same thing over and over again. It also had these mind numbingly boring combinations to have the ninja do absolutely uninteresting attacks.
All the demos I got on the PS3 were so disheartening I returned it. A few years later, when the catalog improved and I wanted BluRay the price dropped significantly so I picked up another PS3. I bought The Orange Box and Civilization Revolutions. It finally was worth buying. But yeah, Ninja Gaiden was so bad it was part of the reason I returned my first PS3.
I bought the game "Deal or No Deal" because we loved watching it on TV. The worst ever game I have ever played. Just so you all know I am a dinosaur and this is a board game. My kids who were 8 and 10 at the time were bored with it. They did love playing with the cool stainless steel "suitcase" that the game came in. I let them, not much else to do with it!
Ninja Gaiden Sigma was the PS3's version, and dude that game is AWESOME! Heavenly Sword was good, not fantastic, but good. I can at least understand why you wouldn't like it, but NGS is amazing! If you only played the demo you missed out on some of the gameplay styles and plot. The plot is bizarre and mostly unimportant, but that's nothing new for that kind of game.
I will admit it might have to do with the head space I was in at the time. I came off a LONG break from any kind of video gaming and was somewhat jaded to the new direction games where going.
If I tried it now I imagine the game might not totally grab me but it might not be such a disaster as before.
I will agree with that. It is very rare to find a game these days that really pulls you in the way the old ones did. Maybe it's a function of growing up. I find myself playing a ton of western RPGs these days just because of the immersion.
I think game designers are building games for a bigger audience. Well, maybe.
The games I ate up as a kid were Link to the Past, Links Awakening, Romance of the Three Kingdoms 2, Secret of Mana, Final Fantasy 2 & 3, Doom, Starcraft, Warcraft 2 and Simcity.
Wherein there were TONS of games when I was a chitlin that were not terribly deep, they were also not terribly popular, well at least not with me. I think a badass quck action game sells pretty well and all told it doesn't seem too hard to crank up the graphics. It seems much harder to crank up the immersion though and story, I guess id say its harder because less people seem to do it.
The game mill will always continue churning but the great ones really stand out. Youd think studios would attempt to copy the current greats, like Skyrim and Starcraft 2 simply on mad sales alone.
Tungsten Post Author
wrote on 04/24/2012 at 10:19am
If Link to the past was released today, would you play it? Did you play Insane Twisted Shadow Planet? Cave Story?
I think games still have charm, but I also think that because Link did it first, he gets remembered as the "best". They could release a game with every bit the charm and epicness as Link to the past, it would get good scores, critics would love it, it would have a small following, and ultimately everyone would play the new Call of Duty instead.
I'm not bashing on any of those games by the way. I love all of them. Final Fantasy 2 has taken up days of my life and I still have the travel music run through my head now and then. Even though, if it was released today, I'd probably give it two hours and then go back to Skyrim.
"The game mill will always continue churning but the great ones really stand out. Youd think studios would attempt to copy the current greats, like Skyrim and Starcraft 2 simply on mad sales alone"
I was just thinking about this the other night. In ten years, people are going to be talking about Half-Life 2, the Portal series, Bioshock, Skyrim... but nobody is really going to be talking about Call of Duty: Flavor of the Year. I'm not bashing those games, I've played a few and can see the appeal, but yearly releases are cheapening it. But my point is, just because it is the top-selling game series right now doesn't mean anyone will really care about it later on, and it certainly doesn't mean it's the best game series out.
It has to be cheaper to make since it's somewhat fill-in-the-blank at this point, and they know people will buy them, so why fund the next big amazing, groundbreaking game when it might flop? I'm hoping the big drive toward Kickstarter funding changes the business so we get more visionary games. Sure, we'll get some stinkers, but I hope it doesn't deter people from donating, because it may turn out to be the best thing to happen to gaming in years.
I was just saying those games were the ones I played back in the day and was attracted to them because they had a immersive world and story. If Nintendo released Link to the Past 2 I would pre-order it.
I agree that people won't be saying the latest NBA 2k 2031 or Call of Duty 49 are the greatest games ever like you said. At least, I don't hear about people going back to play Madden 1999 on PS2 emulation.
The game with continual churn, I am not sure its cheaper as much as a good investment. Large game companies make choices based often on what sells. Its just awesome that games like Skyrim, Borderlands and Diablo 3 sell well. Other great games don't pull in those numbers but do well, like Cave Story or Minecraft. Then again, those indie examples are the cream of the crop as most go mostly unnoticed.
All that so say, I don't prefer shovel-ware games either. I do like new games though quite a bit but do fondly look back at awesome SNES games with wonderment.
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I love board games. One game ive wanted to add to my collection has been Descent Journeys into the Dark. I really enjoy awesome table-top fantasy games. I am a huge fan of board game designer Kevin Wilson's Doom: The Board Game and heard Descent was worth checking out.
As I did some research on the game the consensus seemed to be that it was good but suffered from a few problems. Notably it was hard and the rules were too complicated. I can understand that as The Doom Board Game has very complicated rules as well its just such a great game I can get around that. That said, I took what people were saying to heart and didn't get Descent because of what people mentioned.
A... Read All
I love board games. One game ive wanted to add to my collection has been Descent Journeys into the Dark. I really enjoy awesome table-top fantasy games. I am a huge fan of board game designer Kevin Wilson's Doom: The Board Game and heard Descent was worth checking out.
As I did some research on the game the consensus seemed to be that it was good but suffered from a few problems. Notably it was hard and the rules were too complicated. I can understand that as The Doom Board Game has very complicated rules as well its just such a great game I can get around that. That said, I took what people were saying to heart and didn't get Descent because of what people mentioned.
A few months ago Fantasy Flight Games dropped the news that they are releasing a second edition to Descent! Excitedly I read the post eager to see what they had made better.
"This updated version of the classic board game of dungeon-delving adventure features a host of enhancements, including new heroes and monsters, accessible rules, a class-based hero system, campaign play, and much more. In addition to its nearly 40 detailed plastic figures, 48 map tiles, nine custom dice, and much more, Second Edition offers a comprehensive Quest Guide with 37 original maps."
Loved what I heard. If you want to read the entire announcement check it out:
1. They have an into campaign called "First Blood" where you are given a simple goal to complete. These kinds of entry starters are great because starting off with a complete zone and rules can be pretty overwhelming.
2. They are breaking the quests up into different types. They can be played standalone or as part of a campaign. They are also shipping a "plot tree" that will branch players to different campaigns depending on what you did in the earlier quest.
3. The overlord player can pick a class and customize the deck.
I haven't seen any word on the release date for second edition, but when I know ill post more about it. More than likely ill pick it up at some point and let you know how that goes.
Awesome to see this sort of thing happen regularly. A few companies I respect have released source for some awesome games like Sim City, Doom 3, Quake 3 & Duke Nukem 3D.
Seeing this kind of thing is awesome because it allows these classic games to live on well beyond they are fiscally viable to keep running on modern systems. I believe culture should be preserved and source released of old games helps that.
Heres hoping that old games like Warcraft Orcs and Humans, Unreal Tournament and Mario Brothers see a source release at... Read All
The source code for Prince of Persia was released today from the original Apple 2 port:
Awesome to see this sort of thing happen regularly. A few companies I respect have released source for some awesome games like Sim City, Doom 3, Quake 3 & Duke Nukem 3D.
Seeing this kind of thing is awesome because it allows these classic games to live on well beyond they are fiscally viable to keep running on modern systems. I believe culture should be preserved and source released of old games helps that.
Heres hoping that old games like Warcraft Orcs and Humans, Unreal Tournament and Mario Brothers see a source release at some point.
Occasionally games come along that change the way you think about what games can do. A month or so back I heard that Sword & Sworcery was a rad iOS game that took the experience beyond the typical mobile game faire to have a great story and interesting game mechanics. I picked it up hoping for great and I wasn't disappointed.
The game brings you into its unique universe from the start and I was immediately hooked. I watched the entire intro and "more information" game sections before I even started playing. It was that unique.
The game is stylistically similar to the old Out of this World game released on PC and Super Nintendo. It forgoes speech in favor of text and... Read All
Occasionally games come along that change the way you think about what games can do. A month or so back I heard that Sword & Sworcery was a rad iOS game that took the experience beyond the typical mobile game faire to have a great story and interesting game mechanics. I picked it up hoping for great and I wasn't disappointed.
The game brings you into its unique universe from the start and I was immediately hooked. I watched the entire intro and "more information" game sections before I even started playing. It was that unique.
The game is stylistically similar to the old Out of this World game released on PC and Super Nintendo. It forgoes speech in favor of text and that works very well for the game. It also has a very simple control and fight mechanic. If you want to fight you put your phone up and down and when you want to move around the world you have to put the phone on its side. Simple.
My only downside to this game is that it joins many other awesome adventure games in its "mystery meat" puzzle hardness factor. Old games like Day of the Tentacle and Full Throttle were awesome, but often you had to do very non obvious things to progress. I am at such a part now and am considering using a walkthrough to get past it. I guess it bears noting that I haven't really played a game in years that required me to think about going to a walkthrough.
The game has an interesting mechanic where you can read the minds of anyone you come in contact with. You can go to a screen where you can read through all their thoughts and this adds a real depth to the world and tone of the game. For instance, there is a dog in the beginning part of the game and you can read his thoughts.
It being occasionally difficult shouldn't stop you from picking it up, its fantastic and if you are looking for a richer mobile game experience, this is it. Oh and its for sale on Steam as well now until April 28th so no reason not to pick it up!
I love Ticket to Ride! It is one of my "go to" games when wanting to play a board game with people that haven't played before. The rules are easy to learn, and all players in the game can feel like they are making progress towards their goals throughout the game (even if in actuality there are losing pretty badly). New players wouldn't even realize they are losing, really, and still have a sense of accomplishment at the end of the game regardless! The board is attractive, the pieces have a nice tactile sense, and the game overall has a theme that feels really integrated and natural rather than slapped on and made-up. Both young and old alike can play very successfully,... Read All
I love Ticket to Ride! It is one of my "go to" games when wanting to play a board game with people that haven't played before. The rules are easy to learn, and all players in the game can feel like they are making progress towards their goals throughout the game (even if in actuality there are losing pretty badly). New players wouldn't even realize they are losing, really, and still have a sense of accomplishment at the end of the game regardless! The board is attractive, the pieces have a nice tactile sense, and the game overall has a theme that feels really integrated and natural rather than slapped on and made-up. Both young and old alike can play very successfully, and it gives a good sense of the geography of the United States as well.
Wife and I play Ticket to Ride on our iPhone's and love it! Haven't tried the original board game yet. We do, however, have Ticket to Ride Europe which is cool to bring out round friends.
Europe added the train station which allows you to make a connection if the rails are blocked. Kind of nice but people can get upset after interpreting the rules creative ways.
Doug_Beatty Post Author
wrote on 05/28/2012 at 08:30pm
I finally played Ticket to Ride Europe a couple of weeks ago. The addition of the train station definitely added a new dynamic. I took over in the middle of the game for a friend, and the train station almost allowed me to salvage a strategy that had gone horribly wrong early :)
The other thing that I loved about the Europe version is that it helped me learn some locations of cities and territories I should have known from middle or high school, but wasn't paying attention at the time.
jdodson "The train stations are an interesting mechanic and can allow you to salvage a bad game. I like USA's simplicity and such as Europe seems to have more routes but more constrained. At least that's how it seems when I play Europe. Fun, but after playing many more games I think I like USA."
Doug_Beatty Post Author
wrote on 06/28/2012 at 02:49am
We all love U-S-A! It's my favorite chant that busts out at the Olympics :)
But seriously, the United States board is pretty good and doesn't need to be added to. My philosophy in games is the less rules the better.
Settlers is the first euro-style board game that I ever played. Rules were pretty easy to pickup. Definitely has some element of luck since you are subject to random chance of which spaces are available to you at the beginning of the game as well as the roll of the dice during each turn. One unique thing is that psychology and group dynamics can have large affects through the ability to trade resources. Winning strategies mitigate the feast and famine of the rolls of the dice by diversifying the dice rolls that yield resources. It isn't my favorite board game probably because I lose at a greater rate than other games. I also hate it when the robber gets put on... Read All
Settlers is the first euro-style board game that I ever played. Rules were pretty easy to pickup. Definitely has some element of luck since you are subject to random chance of which spaces are available to you at the beginning of the game as well as the roll of the dice during each turn. One unique thing is that psychology and group dynamics can have large affects through the ability to trade resources. Winning strategies mitigate the feast and famine of the rolls of the dice by diversifying the dice rolls that yield resources. It isn't my favorite board game probably because I lose at a greater rate than other games. I also hate it when the robber gets put on resources I am connected to and can't reap a harvest. It's best for my enjoyment to play games where other players can't actively "hurt" me :)
I too have heard so much about this game and yet I still have never played. Seems pretty rad.
Doug_Beatty Post Author
wrote on 05/28/2012 at 08:26pm
@jdodson and @Adym both need to try this game out sometime so you at least know what people are referring to! Let me know if you need to borrow my game board.
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They made a pretty large point that this wasn't "day one DLC" but something they have been considering and will most likely ship as DLC well after launch. I like the idea of adding characters as DLC and really like the idea of this class. The Necromancer was my fav class of Diablo 2 and its cool to see the Borderlands take on it.
In other news, I was playing "Borderlands Classic" the other day and need to pass on a tip. In RPGs people often power level characters to help get certain... Read All
2k is talking about after release Borderlands 2 support in a new class called the Mecromancer:
They made a pretty large point that this wasn't "day one DLC" but something they have been considering and will most likely ship as DLC well after launch. I like the idea of adding characters as DLC and really like the idea of this class. The Necromancer was my fav class of Diablo 2 and its cool to see the Borderlands take on it.
In other news, I was playing "Borderlands Classic" the other day and need to pass on a tip. In RPGs people often power level characters to help get certain characters to the highest level quickly. A few months back I played with a few level 60's online and they power leveled me about 8-10 levels. This was fun but something I want to warn you away from. My character had problems fighting by itself because the Siren didn't have the gear to go at the higher level characters on her own. So I am going at the main campaign again in playthrough 2 to get at better weaponry to take on some of the "Borderlands Classic" DLC that was way too hard otherwise.
Hoping for the best here. Even if they launch in a few years this will be good.
It's so obvious there needs a non Microsoft, Sony and Nintendo console out there. Steam and Apple TV should move things along in a good direction.
Tungsten Post Author
wrote on 04/14/2012 at 10:16pm
I kind of miss the two console days. I'm hoping that this is less of a new console and more of a cheap, standardized, computer, like a games centered iMac. Rumors even have apple taking up with valve, and that would be interesting. I've avoided the apple cool aid
Tungsten Post Author
wrote on 04/14/2012 at 10:18pm
-continued-thus far, but a well implemented game box could bring me over.
Thought about this a bit and I have an answer. Ninja Gaiden Sigma. Or black, I don't remember which one is was.
The story goes I originally bought a PS3 many moons ago when it was new. I downloaded a few game demos expecting to be blown away with the next gen graphics and awesome gameplay. I nabbed the Heavenly Sword demo, Ninja Gaiden SOMETHING and a few other demos. Heavenly Sword was bad but not horrible, however Ninja Gaiden was just awful. It had a totally forgettable story, un-interesting gameplay and was the same thing over and over again. It also had these mind numbingly boring combinations to have the ninja do absolutely uninteresting attacks.
All the demos I got on the PS3 were so disheartening I returned it. A few years later, when the catalog improved and I wanted BluRay the price dropped significantly so I picked up another PS3. I bought The Orange Box and Civilization Revolutions. It finally was worth buying. But yeah, Ninja Gaiden was so bad it was part of the reason I returned my first PS3.
True story.
I bought the game "Deal or No Deal" because we loved watching it on TV. The worst ever game I have ever played. Just so you all know I am a dinosaur and this is a board game. My kids who were 8 and 10 at the time were bored with it. They did love playing with the cool stainless steel "suitcase" that the game came in. I let them, not much else to do with it!
Ninja Gaiden Sigma was the PS3's version, and dude that game is AWESOME! Heavenly Sword was good, not fantastic, but good. I can at least understand why you wouldn't like it, but NGS is amazing! If you only played the demo you missed out on some of the gameplay styles and plot. The plot is bizarre and mostly unimportant, but that's nothing new for that kind of game.
I will admit it might have to do with the head space I was in at the time. I came off a LONG break from any kind of video gaming and was somewhat jaded to the new direction games where going.
If I tried it now I imagine the game might not totally grab me but it might not be such a disaster as before.
I will agree with that. It is very rare to find a game these days that really pulls you in the way the old ones did. Maybe it's a function of growing up. I find myself playing a ton of western RPGs these days just because of the immersion.
I think game designers are building games for a bigger audience. Well, maybe.
The games I ate up as a kid were Link to the Past, Links Awakening, Romance of the Three Kingdoms 2, Secret of Mana, Final Fantasy 2 & 3, Doom, Starcraft, Warcraft 2 and Simcity.
Wherein there were TONS of games when I was a chitlin that were not terribly deep, they were also not terribly popular, well at least not with me. I think a badass quck action game sells pretty well and all told it doesn't seem too hard to crank up the graphics. It seems much harder to crank up the immersion though and story, I guess id say its harder because less people seem to do it.
The game mill will always continue churning but the great ones really stand out. Youd think studios would attempt to copy the current greats, like Skyrim and Starcraft 2 simply on mad sales alone.
If Link to the past was released today, would you play it? Did you play Insane Twisted Shadow Planet? Cave Story?
I think games still have charm, but I also think that because Link did it first, he gets remembered as the "best". They could release a game with every bit the charm and epicness as Link to the past, it would get good scores, critics would love it, it would have a small following, and ultimately everyone would play the new Call of Duty instead.
I'm not bashing on any of those games by the way. I love all of them. Final Fantasy 2 has taken up days of my life and I still have the travel music run through my head now and then. Even though, if it was released today, I'd probably give it two hours and then go back to Skyrim.
"The game mill will always continue churning but the great ones really stand out. Youd think studios would attempt to copy the current greats, like Skyrim and Starcraft 2 simply on mad sales alone"
I was just thinking about this the other night. In ten years, people are going to be talking about Half-Life 2, the Portal series, Bioshock, Skyrim... but nobody is really going to be talking about Call of Duty: Flavor of the Year. I'm not bashing those games, I've played a few and can see the appeal, but yearly releases are cheapening it. But my point is, just because it is the top-selling game series right now doesn't mean anyone will really care about it later on, and it certainly doesn't mean it's the best game series out.
It has to be cheaper to make since it's somewhat fill-in-the-blank at this point, and they know people will buy them, so why fund the next big amazing, groundbreaking game when it might flop? I'm hoping the big drive toward Kickstarter funding changes the business so we get more visionary games. Sure, we'll get some stinkers, but I hope it doesn't deter people from donating, because it may turn out to be the best thing to happen to gaming in years.
http://cheerfulghost.com/jdodson/posts/17
I was just saying those games were the ones I played back in the day and was attracted to them because they had a immersive world and story. If Nintendo released Link to the Past 2 I would pre-order it.
I agree that people won't be saying the latest NBA 2k 2031 or Call of Duty 49 are the greatest games ever like you said. At least, I don't hear about people going back to play Madden 1999 on PS2 emulation.
The game with continual churn, I am not sure its cheaper as much as a good investment. Large game companies make choices based often on what sells. Its just awesome that games like Skyrim, Borderlands and Diablo 3 sell well. Other great games don't pull in those numbers but do well, like Cave Story or Minecraft. Then again, those indie examples are the cream of the crop as most go mostly unnoticed.
All that so say, I don't prefer shovel-ware games either. I do like new games though quite a bit but do fondly look back at awesome SNES games with wonderment.