One important goal of Beardo Games is to create weird games and there is no better example than the launch of their new game Smooth Operator. Smooth Operator is a couch co-op mobile kissing game where two players both select a character and attempt to follow the on-screen prompts to keep the kissing mojo strong and gain a high score. If you want to score well you will need to work with your partner to execute an array of tongue moves that would make Sharon Stone blush. If this all sounds strange, donât feel bad, the game is but itâs also fun and well worth a look.
I first met Beardo Games at a Portland Indie Game Squad event where they had a booth. Smooth Operator is a... Read All
One important goal of Beardo Games is to create weird games and there is no better example than the launch of their new game Smooth Operator. Smooth Operator is a couch co-op mobile kissing game where two players both select a character and attempt to follow the on-screen prompts to keep the kissing mojo strong and gain a high score. If you want to score well you will need to work with your partner to execute an array of tongue moves that would make Sharon Stone blush. If this all sounds strange, donât feel bad, the game is but itâs also fun and well worth a look.
I first met Beardo Games at a Portland Indie Game Squad event where they had a booth. Smooth Operator is a hilarious game to watch people play and even more so if the people have no idea what to expect. Iâve really enjoyed interviewing local Portland Indie Game Developers and I wanted to do this interview a bit differently. I asked my friends at Beardo if they were interested in doing a video interview and the results are embedded above. I also was able to sneak in a few more questions you can checkout below.
If you are looking for a uniquely strange two player kissing game, you need to check out Smooth Operator available on iOS today!
jdodson: Indie Games have changed so much in the last couple years. With most change there is good and some bad. Has any of this change helped or made certain parts of making games harder for you?
CHRIS: The overall accessibility of game making tools has made it easier to prototype ideas super fast-- a good thing! At the same time, they're so accessible that I've seen two ideas I had get made into games before I got around to making them myself.
jdodson: What games have you been playing lately you recommend people take a look at?
MILES: With a brand new baby I don't have a ton of time to play games as of lately. I have been actively "playing" Neko Atsume. And as well Simpsons Tapped Out, strictly for research of another game idea.
CHRIS: I've been playing Xenoblade Chronicles X and it's great but requires a lot of time. On my phone I've been playing a lot of Space Forest Dilemma by PapaQuark Games. My last recommendation is for handheld: Project X Zone for the 3DS is a lot of good, stupid fun.
KATE: I played Read Only Memories a few months ago- really enjoyed it. I also only recently got around to finishing the last Resident Evil Revelations. Twofold has also been fun on my phone.
jdodson: VR seems to be a new technology that is getting a lot of attention. Is this something you are taking a look to for any of your next projects?
MILES: Iâve been super amped about VR in general. But, with that said we haven't really put a whole lot of thought into a VR Beardo experience as of yet. I assume it would possibly be a close up experience of glistening Beards in some way.
CHRIS: We are, and we've had a lot of ideas floating around for possible VR projects. I'm excited to try and subvert people's usual expectations for VR games by finding some less than obvious applications.
jdodson: What games have you played that have influenced how you approach making them now?
MILES: I personally appreciate and enjoy unusual games, specifically my top influential game is probably Katamari.
CHRIS: Jet Set Radio and Katamari Damacy are at the top of Beardo's collective influences list along with Street Fighter II, but for me personally, I've been influences heavily by Atari 8-bit titles like Necromancer, Shamus, and Alley Cat by Synapse Software, and by all kinds of awful or not traditionally fun games like T&C Surf Designs for the NES and JJ & Jeff for the Turbografx 16.
jdodson: Thanks for taking the time to do the interview, I really appreciate it. Anything you want to say as we wrap things up?
Starting fresh with RPM Racing then moving to The Lost Vikings, Rock n' Roll Racing, Blackthorne, The Death and Return of Superman, Warcraft: Orcs and Humans, Justice League Task Force, Warcraft II: The Tides of Darkness, Diablo, The Lost Vikings 2, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Diablo II, Diablo II: Lord of Destruction, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, World of Warcraft, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, Starcraft II: Wings of Liberty, World of Warcraft: Cataclysm, Diablo III, World of Warcraft: Mists of Pandaria, Starcraft II: Heart of the Swarm,... Read All
Starting fresh with RPM Racing then moving to The Lost Vikings, Rock n' Roll Racing, Blackthorne, The Death and Return of Superman, Warcraft: Orcs and Humans, Justice League Task Force, Warcraft II: The Tides of Darkness, Diablo, The Lost Vikings 2, StarCraft, StarCraft: Brood War, Warcraft II: Battle.net Edition, Diablo II, Diablo II: Lord of Destruction, Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, World of Warcraft, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, Starcraft II: Wings of Liberty, World of Warcraft: Cataclysm, Diablo III, World of Warcraft: Mists of Pandaria, Starcraft II: Heart of the Swarm, Hearthstone: Heroes of Warcraft, Diablo III: Reaper of Souls, World of Warcraft: Warlods of Draenor, Heroes of the Storm, Starcraft II: Legacy of the Void, Overwatch and World of Warcraft Legion Blizzard has made quite a few impactful games in it's 25 year run.
As we all tip our hats to our favorite purveyor of all things CRAFT what are some of your most beloved Blizzard game memories? Also wondering what the first blizzard game you played?
Huh. I knew about RPM Racing, The Lost Vikings, Rock n' Roll Racing, and Blackthorne, then all those awesome Blizzard titles we all know and love, but I never knew about The Death and Return of Superman. That was probably my first Blizzard game. Weird!
In terms of the standard games we think of as Blizzard games, Warcraft II was my first.
Azurephile Super Member
wrote on 02/11/2016 at 02:55am
I think I barely remember playing Rock n' Roll Racing with a friend on their SNES, but I didn't pay attention to the developer. Years later, when I got a PC, I got into Warcraft II after seeing the review in PC Gamer (maybe I played a demo, I can't recall). After that, I played Warcraft.
I picked up Starcraft when it came out. In fact, I traveled half an hour to Wal-Mart in another state (West Virginia) because I had trouble finding it locally. I really enjoyed it at the time and then again at least a few times years later (which includes the expansion). When I got my new beast of a PC, I got Starcraft II: Wings of Liberty and Heart of the Swarm. More recently, I finished Legacy of the Void and I have the new expansion pre-ordered.
A few or couple of years ago I got into Diablo III (because of Cheerful Ghost), which was the first I've played of the series. After that, I found the Diablo II Battlechest in KMart for $2, so I bought it, but I didn't spend very much time playing it. I do have a demo for Warcraft III, but haven't spent much time with it either.
I think I haven't played many of the other games. I also played Hearthstone and Heroes of the Storm, but not as much for the latter.
jdodson Admin Post Author
wrote on 02/11/2016 at 03:38pm
I first brushed up to Blizzard seeing Blackthrone, Rock N Roll Racing and The Lost Vikings in Nintendo Power. I always wanted to play them but since the games I could own was limited, I merely dreamed of playing them. The Lost Vikings in particular looked really fun, but alas no Vikings for 90's Jon.
My first actual experience with a Blizzard game was Warcraft: Orcs and Humans on floppy disk. I played through the humans and orcs campaign and loved all of it. The game was a bit easy after you figured out a solid build order and the magic users were super overpowered so, essentially you made a couple of them and summoned stuff to wipe out the bad guys. That said, it's a really solid DOS game and I really enjoyed the simplicity of it. Hopefully they can port it to modern systems because again, it's a pretty solid game but I haven't played it recently.
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Azurephile gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Azurephile gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
Review
Recommended
Achievements, trading cards, updated graphics, ATB change, controller support
Minor UI issue
Optional characters
This is one of those Final Fantasy games that I actually have quite a few copies of. I have the SNES cart, which is actually called âFinal Fantasy IIIâ and I have the PSX version. Now, like other FF games, I own it on Steam. I was not disappointed with this version, in fact I enjoyed it yet again.
Changes: Along with Steam achievements and trading cards, this version contains updated graphics, like the other FF games on Steam. The other major change for this version was the ATB. Instead of having a bar that gets more full and indicates... Read AllReview
Recommended
Achievements, trading cards, updated graphics, ATB change, controller support
Minor UI issue
Optional characters
This is one of those Final Fantasy games that I actually have quite a few copies of. I have the SNES cart, which is actually called âFinal Fantasy IIIâ and I have the PSX version. Now, like other FF games, I own it on Steam. I was not disappointed with this version, in fact I enjoyed it yet again.
Changes: Along with Steam achievements and trading cards, this version contains updated graphics, like the other FF games on Steam. The other major change for this version was the ATB. Instead of having a bar that gets more full and indicates when your character is ready to perform an action, the action menu rises to a point on the screen.
Controller support: Since I played using my Xbox 360 controller that I bought specifically for PC gaming, the controls I'm going to mention refer to that. I didn't customize the controller because I was happy with the default settings. When on the over world map, I was able to press X (which is square on a PS3 controller) to get a tip from the game as to what I was supposed to do. This was really helpful, even though the map usually has an indicator of where you're supposed to go next. Using the controller was really a great experience.
Minor UI issue: The main issue I had with the game's UI was that I never could figure out how to exit the game without tabbing to Windows and closing it that way. After clicking on the Save button, that button changes to âGo To Title Screen,â which was a slight bother because I sometimes accidentally selected it. Otherwise, I found no other way to go back to the Title Screen to Exit the game. There's also a Quicksave option, but I never used it.
***Now for some slight spoilers and tips***
Optional charactersNow I'd like to address the things I did and didn't do and give you some tips. I did find all of the game's optional characters. I think I usually get Mog and Umaro (the Yeti) when I play this game, but I'm not sure if I ever got Gogo (the Mimic) before. I probably never really used Gogo before, but I found him (or her?) to be a really helpful character. I found Sabin to be one of my most powerful characters as his final Blitz attack does a lot of damage, so I often used Gogo's Mime action right after Sabin's final Blitz. This was extremely helpful, especially during the end of the game.
At a certain part of the game, the world changes from the World of Balance to the World of Ruin. During this time, the game gets very difficult. One of the things I missed out on in this part was that you can actually go back and save Shadow. Therefore, Shadow was no longer available to me. So, he was the only character I was unable to save during the World of Ruin before going to Kefka's Tower.
Kefka's Tower was a difficult place to be, especially since the game makes you divide up into three different parties. This is necessary as three parties are required to step on different switches so that your parties can access various areas. I didn't really like doing this as I was quite comfortable using only a party of four. I liked using Terra and Celes for magic and I enjoyed using Sabin, Edgar, and Cyan for their abilities that were very strong and/or ability to attack multiple things at once.
One of the most important things I missed out on was having multiple characters learn Ultima, which is the strongest magic in the game. The walk though I was reading recommended this and I suffered a bit for not following that advice. I did get the Cursed Shield, but it never changed to the Paladin Shield. I also missed out on getting Mog to learn one of his dances which can't be learned during the World of Ruin. Other Dances can be learned (as he levels up, I think) and I may not have learned all of the others.
The walk through I read also recommended taking Gau and Strago to the Veldt to learn special abilities. However, I grew a bit tired of waiting around for enemies to use certain spells for Strago to learn. I got a bit impatient waiting for Gau to get some more Rage abilities, too. I probably should have paid more attention to Gau's Rage ability because I didn't really recognize the enemies in the list that he could copy. I could have easily looked them up, but I didn't bother.
So, even though some of the difficulty in the game can be frustrating at first, it gets more enjoyable once your characters get more powerful. As I mentioned, the game doesn't get extremely difficult until a certain point. So, it's still very enjoyable in the early parts. This game is definitely a great one in the series. It has an epic story, music, and contains many things that appear in other games in the series. I definitely recommend getting this on Steam.
I am going to pick this up because I never actually owned it. I always borrowed it from Adam, who also loaned me Final Fantasy II as well as Mystic Quest. That said, I plan on picking this up soon but the reviews on Steam are not great.
Azurephile Super Member Post Author
wrote on 02/11/2016 at 02:45am
Awesome! I also have FFII and Mystic Quest. Anyway, I didn't realize the reviews on Steam weren't great. I guess I didn't pay much attention to them. I did notice that FFIV: After Years doesn't have a good rating, which I understand, because it's pretty difficult, although I down own 2 copies of it (one for the Wii and one for the PSP) and I intend to buy it again on Steam (some time after I finish FFV). I did buy FFV on Steam after finishing VI, but I haven't started it yet. It's one of the few games in the series I've hardly played.
Back to FFVI, I hope this post helped you in your decision to get it. I really was not at all disappointed with the Steam version. I enjoyed it just as I enjoyed the original SNES and PSX versions.
Yeah, it did. Thanks Greg! Let you know when I pick it up.
Azurephile Super Member Post Author
wrote on 02/11/2016 at 11:14pm
Wow, I just looked at some of the reviews of the game, after I wrote my recommended review. I didn't have any of the issues those others had. My experience with this version seems to be unique. I hope your experience with it is as good as mine.
awh nice. 6 is probably the best in the series. even today. the story is tight. the characters are well done and their different abilities actually give you a reason to play each one. unlike ff7 ( which is still fantastic, but the depth came from materia, not really individual skills, at least not as much as 6.) and the music is still among my favorites. i have the SNES kart and a sweet GBA copy that I still play from time to time. looking forward to picking this one up.
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"Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.
You can use Amazon Lumberyard to build rich and engaging games with the highest ceiling of quality through its comprehensive and proven toolset, and runtime performance that has been highly optimized over many years. With Lumberyard, you get a full-featured editor, native code performance, stunning visuals, and hundreds of other features like performant networking, character and animation editors, particle editor, cloth physics, UI editor, audio tools, weather effects,... Read All"Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.
You can use Amazon Lumberyard to build rich and engaging games with the highest ceiling of quality through its comprehensive and proven toolset, and runtime performance that has been highly optimized over many years. With Lumberyard, you get a full-featured editor, native code performance, stunning visuals, and hundreds of other features like performant networking, character and animation editors, particle editor, cloth physics, UI editor, audio tools, weather effects, flocking AI, perception handling, camera frameworks, path finding, and more. You also have full access to Amazon Lumberyard source code, making it easy to customize the technology to create differentiated gameplay."
Amazon going all-in, releasing their own "triple-A" game engine, absolutely free to the public. Built off of the foundation of CryEngine, and tailored for deep integration with Amazon Web Services and Twitch. The fact that you can use Lumberyard to build a game, then release that game commercially, without any payment to Amazon, is very interesting. The are counting on a lot of developers taking advantage of AWS, of course, but what does this mean for the rest of the game engine field? When will Adobe, Apple, and Wal-Mart release their 3D game engines?
It is Android only, it would have cost even more (and needed a lot more work) to make an iphone version. And the three of us that made it all had android phones lol
Also "Beyond Tic Tac Toe" isn't just a game, it's an experience. We all know tic tac toe. This really takes it... well beyond that into a realm of something ethereal.
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One of the benefits of PC gaming is that you can keep playing your games long after youâve upgraded your system. Often times gamer communities keep amazing old games running well beyond their original shelf life as seen with the Red Alert CnCNet project and Forgotten Empires. For certain game classics such as Wind Waker, Age of Empires 2 and Age of Mythology we even get an HD makeover that ports the game to modern systems along with a visual refresh. We usually donât expect these old games to get a full blown expansion 14 years later but recently SkyBox Labs in partnership with Microsoft and Forgotten Empires recently did this and released a full expansion to Age of... Read All
One of the benefits of PC gaming is that you can keep playing your games long after youâve upgraded your system. Often times gamer communities keep amazing old games running well beyond their original shelf life as seen with the Red Alert CnCNet project and Forgotten Empires. For certain game classics such as Wind Waker, Age of Empires 2 and Age of Mythology we even get an HD makeover that ports the game to modern systems along with a visual refresh. We usually donât expect these old games to get a full blown expansion 14 years later but recently SkyBox Labs in partnership with Microsoft and Forgotten Empires recently did this and released a full expansion to Age of Mythology called Tale of the Dragon.
The Tale of the Dragon expansion adds a new playable civilization to Age of Mythology in the Chinese, new multiplayer maps as well as a new full single player mission. Age of Mythology is a great game that used to be a staple at my LAN parties with friends. Iâve always felt the game needed more civilizations and this expansion aims to fix that problem.
The single player missions in the original Age of Mythology were really fun and it was great to tear into the new Chinese single player campaign. With that, the single player missions are quite hard and I found myself playing through some a few times to be able to progress. For longtime fans upping the difficulty is a really nice addition as the first single player missions really do start simply and even by the end donât offer a huge amount of difficulty. If someone were starting the campaigns from scratch Tale of the Dragon's increase in difficulty would be appreciated.
One problem people often have with older multiplayer games is that if one friend has the original game and the other has the expansion they often canât play together. If both people are running Age of Mythology EX on Steam you donât need to worry if your friend has the expansion as both people can play together regardless of whom has what.
If you are a real time strategy fan or loved any part of the Age series you need to check out Age of Mythology - Tale of the Dragon. It adds a much needed new civilization and single player mission that really harkens back to the good old days of RTS single player campaigns.
I also want to thank Skybox Labs and Microsoft for giving me a press review key to play through the new Tale of the Dragon expansion.
EA is giving away Need For Speed Most Wanted right now on Origin. You can grab the game by hitting the link below and claiming your copy. As with all the Origin on the house games, this is available for a limited time so if you want it, get it soon.
https://www.origin.com/en-us/store/free-games/on-the-house?sf44212184=1
EA is giving away Need For Speed Most Wanted right now on Origin. You can grab the game by hitting the link below and claiming your copy. As with all the Origin on the house games, this is available for a limited time so if you want it, get it soon.
Azurephile Super Member
wrote on 02/06/2016 at 04:24am
1) I've never played a Need For Speed game. I don't really know anything about it other than it's a car game. It looks like you're racing against the cops. It does look pretty cool and seems like it might have a good soundtrack. If anyone who's played one of these games wants to input their personal experience, I'd welcome that. 2) I'm so very glad at least one of us is being updated on these "On The House" deals with Origin. I only find out about them here. So, thanks!! =)
Most Wanted was one of the NFS games developed by Criterion, the studio that made the Burnout games. One of the things I loved about the Burnout games was that intense sense of speed, with precision control. Hot Pursuit felt that way. I'm sure Most Wanted does, too. Definitely worth a download, since it's free.
Azurephile Super Member
wrote on 02/08/2016 at 03:56am
I played a Burnout game a few years ago, so I decided to get Burnout Paradise on Steam. I haven't played it much though. Thanks for the input, Scrypt, that makes this game sound cool. I'll give a try some time.
I have Burnout Paradise on Steam, and I swear it used to work, but now it crashes after every event and none of the fixes I've read online seem to address it.
It's a great game though, I played the hell out of it on PS3.
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"Why are we naturally drawn to horrible, ugly game worlds? Well, it turns out there are plenty of philosophical theories that help to explain the phenomenon. In this weekâs episode, Jamin breaks down our love affair with despair."
As someone that really enjoys post apocalyptia I can say safely that yes, my heart does indeed love partaking in horrible, blown out wasteland worlds... that is until I actually spend time in a desert then I don't because it's hot as hell there.
"Why are we naturally drawn to horrible, ugly game worlds? Well, it turns out there are plenty of philosophical theories that help to explain the phenomenon. In this weekâs episode, Jamin breaks down our love affair with despair."
As someone that really enjoys post apocalyptia I can say safely that yes, my heart does indeed love partaking in horrible, blown out wasteland worlds... that is until I actually spend time in a desert then I don't because it's hot as hell there.
..or maybe game developers use destroyed places since they seem less unreal when they are empty; And empty is less taxing on a computer than full of characters, animation, electricity etc.
jdodson Admin Post Author
wrote on 02/05/2016 at 05:45pm
Yeah, that's a good point. It is easier to copy the same bleak tileset than build something lush and possibly more complicated. I definitely got that vibe a bit with the first Borderlands. Less so in 2.
I can't make myself trade in games. The only games I traded in were PS2 games, when I was getting the PS3 versions. I just know that as soon as I trade something in, I'm going to want to play it in a few days.
I'll probably pick it up again sometime next year on a Steam sale or something. Honestly, it's super buggy on PS4 as of right now. Frame rate issues, and it's crashed on me a couple of times. I'm sure I'll find out how wonderful it is at a later date :).
jdodson Admin Post Author
wrote on 02/07/2016 at 10:14pm
Yeah, you might have a better time on PC. I haven't had those issues, mostly I want to turn up the visuals but can't because my PC can't quite handle it.
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The Demons of the new Doom title will infest Mars base on PC, PS4 and XBone on May 13th. In a trailer that is both disturbing and a bit crazy I can say that I am both excited and bit perplexed. I don't mind gore at all, I own Quentin Tarantino and Ridley Scott movies. That said, this trailer is so over the top as to run up against a bit of puzzlement in my mind. I mean at one point in the trailer you smash a human eye socket into a terminal with a sort of discarded detachment that makes me wonder if the player is actually... human? Regardless of all of that, I will be picking up the new Doom and giving it a go as the single player does look good and the Snap Map... Read All
The Demons of the new Doom title will infest Mars base on PC, PS4 and XBone on May 13th. In a trailer that is both disturbing and a bit crazy I can say that I am both excited and bit perplexed. I don't mind gore at all, I own Quentin Tarantino and Ridley Scott movies. That said, this trailer is so over the top as to run up against a bit of puzzlement in my mind. I mean at one point in the trailer you smash a human eye socket into a terminal with a sort of discarded detachment that makes me wonder if the player is actually... human? Regardless of all of that, I will be picking up the new Doom and giving it a go as the single player does look good and the Snap Map building tool looks hellishly fun.
New Doom is also offering a very cool collectors edition featuring a very evil looking 12" Revenant Demon. The statuette looks great but at the $120 price tag i'd have like a soundtrack and art something or other to be included too. That said, if demon busts are your thing, this should satisfy. New Doom is also coming with some interesting digital multiplayer pre-order bonuses that look like they are currently, only available pre-ordering from retail. Curious if these will come to Steam as well?
Also, no word yet on the Doom beta that you were entered into if you pre-ordered Wolfenstein The New Order. Bethesda has said more information will come out on that at a later date.
Oh yeah, and someone got Doom to run on a printer. Not terribly useful but really really cool.
Insomniac Games recently announced a new title they're releasing this summer "Song of the Deep". I really enjoy almost every Insomniac release (especially Ratchet and Clank) so I follow them closely and now I'm eagerly awaiting this "Metroidvania-style underwater adventure"
Announcement: http://www.insomniacgames.com/announcing-song-deep/
Insomniac Games recently announced a new title they're releasing this summer "Song of the Deep". I really enjoy almost every Insomniac release (especially Ratchet and Clank) so I follow them closely and now I'm eagerly awaiting this "Metroidvania-style underwater adventure"
Looks gorgeous. Interesting that it's being published by GameStop, especially the focus on disc-based exclusivity to their stores, as if that's a thing to push these days.
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One of the biggest problems in Hearthstone has been new players starting the game. There are a ton of cards to get and because of that, it's very daunting for new players. Changes are coming that should address this and create an entirely new game mode that should shake up the base game for the better.
There is so much here, I am going to clip out most of it to discuss.
"Youâll play Standard using a deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). Youâll be matched against other players who are also using Standard... Read All
One of the biggest problems in Hearthstone has been new players starting the game. There are a ton of cards to get and because of that, it's very daunting for new players. Changes are coming that should address this and create an entirely new game mode that should shake up the base game for the better.
There is so much here, I am going to clip out most of it to discuss.
"Youâll play Standard using a deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). Youâll be matched against other players who are also using Standard decks.
Standard will help make for a more dynamic and balanced metagame:
* A select set of cards makes each new card have more impact! * The developers will have more freedom to design exciting new cards. * It lets newer players jump in faster without having to collect as many cards. * Standard is only available as a format in Friendly Challenges, Ranked, and Casual play, so it wonât affect Arena, Solo play, or Adventures.
Wild is our new name for the Hearthstone you already know, because itâll be the format where anything can happen. While Standard puts a bright spotlight on recently released cards and brings a more balanced experience, when you queue up for Wild, youâll be cozying up with the crazy fun of Hearthstone youâre already familiar with. Of course, as more and more cards are added over time, the wilder and more unpredictable Wild will be!
In terms of gameplay, nothing is changing for Wild: youâll be able to finish quests, earn gold, rank up on the ladder, get card backs, earn Legend rank, and use all the cards youâve already collected to build a Wild deck, just like you always have. When you queue up for Ranked or Casual play with a Wild deck, youâll always be matched with other players who are also using Wild decks.
The arrival of Standard format will also be an excellent time for us to take stock of Hearthstone. While normally weâre quite conservative about making balance changes to Hearthstone cards (and weâll continue to be in the future), weâre planning to take the new Hearthstone year as a golden opportunity to re-evaluate a number of cards in the Basic and Classic card sets, including class cards, and make some long-considered adjustments."
Blizzard will also be phasing out the ability to buy old expansions and adventures that are not part of standard. You will be able to craft these cards if you want, but the Naxxramas adventure and Goblins VS Gnomes packs won't be available for purchase. Additionally you will be able to dust all the old Adventure cards for full value, so if you want you can dust Maexxna, Wailing Soul or Sludge Belcher if the only mode you play is Standard.
After I first heard the news I'll admit, I was a bit scared but after more consideration this really does seem to be a good move for Hearthstone. Standard will be the new primary format and Wild will be available for anyone that can swing it. I've always dreamt of crafting Dr. Boom but since Goblins VS Gnomes is heading out there is no longer a reason to do that. That said, we will all lament some cards being phased out like Sludge Belcher and Loatheb.
That said, having a more accessible format to new and existing players seems like a great thing. But what do you think? There is a lot here so I recommend reading the whole post and FAQ linked below.
This is a HUGE change. One that will be worth following. I jumped on the Hearthstone bandwagon hard when it came to mobile and was pretty decent at it.
I've not played for a month or so now, and this update upsets me a little. I don't like losing adventures like Naxx. When I started, I was more interested in Black Rock, so I played through that, then saved my gold for the Grand Tournament expansion. I've played a couple tiers of the League of Explorers adventure, but got a little burnt out on the game. Now if I want to play Naxx, I have to get in a quickly grind up to 700 gold to unlock a level of Naxx before it goes away if I want cards from it. This frustrates me.
But at the same time, I realize that having a Standard game will greatly help out newer players. Wild could be really fun years from now when you see a card you've not seen for years played as well :)
Will_Ball Game Mod Super Member
wrote on 02/03/2016 at 08:01pm
I will probably play both Standard and Wild. Keep decks for each.
@AdamPFarnsworth, it sounds like you'll still be able to acquire the cards from Naxx or the Goblins/Gnomes adventures via crafting, rather than doing the adventures. The cards aren't going away, they're just changing how you get them, and limiting what will be available for use in the Standard vs Wild arenas.
Sure, I know that, but crafting a card like Kel'Thuzad seems impossible lol
jdodson Admin Post Author
wrote on 02/03/2016 at 10:41pm
@Adam @scrypt "How will purchasing Adventures work? You will be able to purchase Adventures that are part of the current Standard format normally. Adventures that are not part of Standard will no longer be available for purchase. If you already own at least one wing of such an Adventure, youâll have the option to unlock the remaining wings using in-game gold."
So if you have at least one wing of an Adventure open you can keep unlocking the rest with gold to collect the cards. So if you haven't already and still want to unlock at least the first wing of Naxxaramas.
Did anyone else notice how forced the cheerfulness of that designer was? His smile was a little to big and his voice has an underlying tension. I think he's trying to be reassuring, but it comes off as just kinda weird to me. I'm really excited about this change up. Though I have to say I hope they continue to balance some of the cards from classic so that we see a real change up. Cards like Tirion and Silvanas still seem OP and may go back to being an auto-include if Blizzard doesn't do something. Or I could be really wrong about that and we might see a flood of new builds wildly different from anything we've seen before.
jdodson Admin Post Author
wrote on 02/05/2016 at 01:20am
"Did anyone else notice how forced the cheerfulness of that designer was? His smile was a little to big and his voice has an underlying tension. I think he's trying to be reassuring, but it comes off as just kinda weird to me."
I've been subscribed to the Hearthstone YouTube channel and seen a few of Bens videos where he talks. From my observation, I could be wrong, he seems to have a nervous energy about him and also seems like he wants to be select with wording. I think one reason why he is careful with wording and especially this news drop is how much of a big change this is and how vocal the Hearthstone community is. Some people are really upset and very vocal about it. I think the, general, consensus is somewhat mixed but coming out in support of this. That said, some people are pissed and I can see how they'd be a bit nervous people might riot. Change is hard and some gamers are really really hard to deal with sometimes.
"Though I have to say I hope they continue to balance some of the cards from classic so that we see a real change up. Cards like Tirion and Silvanas still seem OP and may go back to being an auto-include if Blizzard doesn't do something. Or I could be really wrong about that and we might see a flood of new builds wildly different from anything we've seen before."
I think some balancing to Classic is essential for this to work, otherwise the best cards to get are the OP ones from classic.
jdodson Admin Post Author
wrote on 02/05/2016 at 02:50am
Interview with Ben Brode after this news. It's really interesting and well worth a read.
jdodson Admin Post Author
wrote on 02/05/2016 at 02:57am
PC Gamer also listed the most important cards that will leave Standard when that starts and #1 is Sludge Belcher. I agree, that card is important and nearly always a win to any deck you add it to.
I love these guys! Game looks great!