I just finished watching the Bethesda E3 showcase and I can safely say it was the best E3 show i've ever seen. Bethesda kicked things off showing a ton of new gameplay from the upcoming Doom game and it looks incredible. Shotguns, blood and demon face punching look incredible and I can't wait to play it.
What do you think, are you read to head back to hell in Doom?
I want to be honest, the game looks so brutal I kind of feel bad for the demons....
New trailer:
https://www.youtube.com/watch?v=NteAPGprDJk
I just finished watching the Bethesda E3 showcase and I can safely say it was the best E3 show i've ever seen. Bethesda kicked things off showing a ton of new gameplay from the upcoming Doom game and it looks incredible. Shotguns, blood and demon face punching look incredible and I can't wait to play it.
What do you think, are you read to head back to hell in Doom?
I want to be honest, the game looks so brutal I kind of feel bad for the demons....
Azurephile Super Member
wrote on 06/15/2015 at 04:41am
I love the BFG at the end. I haven't played Doom in forever.
jdodson Admin Post Author
wrote on 06/19/2015 at 12:07am
Some people seem to think the new Doom game is too violent. I will give them one thing, the new Doom game is pretty violent, shockingly so but that's one reason why it looks so fun. smile
I often agree with Anita but on this issue, I really don't. I don't find a problem with violence in video games and when I hear criticism like this I think Doom should double down and add in more. I am also glad that we live in a country where people can create and buy what they wish.
Doom and other "too violent" games got tons of flak in the 90s as Doom was labeled by some to be a "murder simulator." I guess when stuff pushes the edges some people won't be comfortable with that, which doesn't mean it's wrong. I think the big difference here is that no one is calling to ban these games which they were in the 90's.
Violent video games shouldn't be all there is, but Doom is so over-the-top violent, it's almost a parody of violence. There's nothing realistic about the methods and amount of gore produced. It's funny, and it's fun.
If you want to join this conversation you need to sign in.
Two new Heroes are coming to Hearthstone in Medivh and Alleria Windrunner. Combined with the new Tavern brawl, Blizzard is creating a pretty large Hearthstone update.
I wonder when we might see a new Adventure? If we did, what kinds of new cards or card mechanics would you like to see?
The new Heroes are $10 or $20 each and they don't seem to have a gold value. That may change in time, but I don't see a need for them now, for me anyway.
I've seen people with the backs of cards that were different than mine and wondered what kind of cards those were. It seems we can now customize them.
I've apparently never been on while the Tavern was open.
The Tavern will be opening for the first time today in about 20 mins! I'm really excited to see what it's like :)
Azurephile Super Member
wrote on 06/17/2015 at 06:31pm
Thanks for the heads up, Adam, I played my first Brawl and lost. If I win, I get a card pack, that would be cool. I suggest others try out the Tavern, it's different.
Azurephile Super Member
wrote on 06/17/2015 at 06:59pm
I'm 1 for 3. I quit after I won so I could open my new pack. That's the second pack I've earned recently, the first spectating your win (a daily quest). I think I got some good cards, which is good because I get tired of seeing the same originals all the time. Now I wonder, when I should re-customize my decks. It's been a while. I've been working on getting my Heroes leveled up and gold cards in the process. Depending on the hero, I do normal practice or re-fight some of the Naxxramas bosses. I also do the class challenges. I still don't have one hero that I use all the time. I just go from left to right, top to bottom, when leveling. As for the dailies, I just pick one of the ones that's listed, if the daily requires winning with a certain hero.
jdodson Admin Post Author
wrote on 06/18/2015 at 02:45am
The Brawl is fun but the cards are so overpowered I am not sure how balanced it is. I guess one could translate that to "ITS SO DIFFERENT" but yeah, it's a lot of fun and wildly so.
Presumably built on the new Source 2 engine that has been seen in screenshots a few times over the years, Dota 2 Reborn will bring a total interface overhaul and some new ways to play.
Not a ton of details are available yet, but for some of the interface changes you can see the beta page here: https://www.dota2.com/reborn/part1/
I'll be glad to see Source 2 in use, and can't wait for Valve to count to 3 and give us something else built with it!
Announcement post: http://blog.dota2.com/2015/06/dota-2-reborn/
Presumably built on the new Source 2 engine that has been seen in screenshots a few times over the years, Dota 2 Reborn will bring a total interface overhaul and some new ways to play.
Not a ton of details are available yet, but for some of the interface changes you can see the beta page here: https://www.dota2.com/reborn/part1/
I'll be glad to see Source 2 in use, and can't wait for Valve to count to 3 and give us something else built with it!
The custom games will really change how people play DoTA 2. The interface is much nicer and it runs better on lesser hardware which is a huge win for people on laptops.
If you want to join this conversation you need to sign in.
It's the time to hide yo' wallets because the Steam Summer Sales is finally here. Like the years before you can buy a load of games for a steep discount. As usual try and hunt for a flash sale as they seem to net you the most savings.
This year is a bit different as Valve has a new Cookie Clicker-esque game called Tower Attack where you join the ranks of other Steam users clicking bad guys and taking them down together. You can upgrade your character to attack automagically so as such I recommend sinking skill points into the Auto Fire Cannon and Advanced Targeting. If the community beats enough bosses in the next 16 hours we will unlock some deep discounts on the... Read All
It's the time to hide yo' wallets because the Steam Summer Sales is finally here. Like the years before you can buy a load of games for a steep discount. As usual try and hunt for a flash sale as they seem to net you the most savings.
This year is a bit different as Valve has a new Cookie Clicker-esque game called Tower Attack where you join the ranks of other Steam users clicking bad guys and taking them down together. You can upgrade your character to attack automagically so as such I recommend sinking skill points into the Auto Fire Cannon and Advanced Targeting. If the community beats enough bosses in the next 16 hours we will unlock some deep discounts on the games of that day along with special trading cards.
What games are you planning on picking up in the sale? Are you going to play Tower Attack and if so, what do you think of it? As always, the conversation is in the comments.
For me, the game never worked in my browser, but it worked in Steam. I tried Chrome and Firefox, with an incognito thrown in to make sure it wasn't an extension. Dunno what's going on there.
But we're back to the situation we discussed in the roundtable. Any game I would buy, I already have. Except GTAV which is on sale today for half off, but I don't know for sure my computer would run it well, and there's no demo. It isn't even easily piratable apparently.
Azurephile Super Member
wrote on 06/12/2015 at 03:43am
I didn't play the game, but I read about it. There are a ton of games that are on sale! No many caught my attention, but I ended up following some. The Quake pack is tempting, for one thing.
A few other games that I picked up for dirty-dirt cheap:
Sir, You Are Being Hunted
Grim Legends: The Forsaken Bride
Aeon Command
Might possibly pick up one, maybe two of the following:
Valkyria Chronicles
Tales from the Borderlands
Metro: Redux
Legend of Grimrock II
Hand of Fate
eeh...pretty much anything on my wishlist.
The Monster Game is a much better idea than previous Steam Sale gimmicks. The entire community working together to unlock games is more in the spirit of what a Steam Sale is all about (i.e. it's basically Christmas). One of the sales that is unlocking from this first round is for a game called Creeper World III: Arc Eternal, which looks kind of amazing. It's already on sale for under $5. Maybe, probably...definitely will pick that one up.
I'm considering Valkyria Chronicles. This is after playing through twice on PS3. That game is a masterpiece.
Azurephile Super Member
wrote on 06/12/2015 at 07:15pm
The Witcher trilogy is available together for just less than $60. A friend recently got The Witcher III for his XBox One and said it was good. The video I saw yesterday made me think that it is a game I'd most likely enjoy. It seems to be a lot like Skyrim, which to me is a plus. The Assassin's Creed games are on sale, too. I have another friend who's talked a lot about those games and enjoys them. That's tempting to pick up, but I think I'd like to play a demo first. I may, later, look up some game demos on the PS3 for different games I've thought of playing which don't seem to have a Steam demo. Dragon Age: Inquisition is one of those games. It seems to be popular and good, but I think I'd like to try it out first. I'm still not sure how I feel about Origins.
Lately I've been playing Hearthstone and Guild Wars 2. I kind of want to play something different. I *really* want to play Terraria 1.3, but still have a couple of weeks to go. So, I might find something else to fill in that time.
My favorit part of the Steam Sale: making money! I've been playing the clicker game briefly on my phone (not a fantastic experience on my phone), and I've earned Steam cards that have been selling for 10 cents each. It's not much, but it's always fun to get paid for nothing.
Now to figure out Bitcoins...
jdodson Admin Post Author
wrote on 06/14/2015 at 07:05pm
I've been selling off excess Steam trading cards + the sale trading cards and I now have 96 cents. I hope to have a couple bucks in a few days to buy a game.
Azurephile Super Member
wrote on 06/14/2015 at 07:21pm
You two are having a different experience than I am. I haven't played the sale game yet, but I bought some games! =) I decided to go with The Witcher Trilogy and I'm playing them in order. Combat took a little figuring out/getting used to, but I think I have it just about mastered now. I'm enjoying it. Essentially, it seems that I paid for a slightly discounted Witcher 3 and got the other two games for free.
Looking back at old posts about the games, I found that Travis mentioned Burnout Paradise in one. I played one of the Burnout games a few years ago and thought it was cool. Since BP was only $10, I went ahead and got it.
Is anyone else picking up some games? Feel free to check my trading cards and offer trades. I have 1, 4, 5, and 7 of 10. I have an extra 5 and 7.
Valkyria Chronicles came back down to $4.99. *whew! I was hoping it would dip lower, and instead it went higher. But now it's back. I know you guys were worried. It's all good.
Anyone blitzing today, or did we all get what we wanted from this slashfest?
Azurephile Super Member
wrote on 06/21/2015 at 08:52pm
Having bought the Witcher Trilogy (bundle) and Burnout Paradise, I've already bought more games than usual at one time. I don't mind though, I saved some money and believe I got some good games (so far I've only played The Witcher). This is probably the first Steam sale I've really taken advantage of and I'm not sure if I'm done. I'm tempted to get Jurassic Park and maybe the Assassin's Creed games.
I have literally not bought anything this time around. I'm cool with that. I have enough to keep me going for a while. I'll hold off til the Christmas sale. :)
jdodson Admin Post Author
wrote on 06/22/2015 at 02:54am
Me too Travis. I could spend the next year replaying stuff
Azurephile Super Member
wrote on 06/22/2015 at 02:56am
I think I'm good now. I have 4 games to play and for now that's plenty. I'd like to investigate Assassin's Creed some more and perhaps figure out this demo on the PS3. Jurassic Park seems like a good game from the reviews, but it's also short. It sounds like it's worth it's value now that it's on sale, though.
jdodson Admin Post Author
wrote on 06/23/2015 at 02:03am
In fact, this year I came out of the sale with more money in my Steam wallet than when I started. I sold off all my trading card doubles as well as each 2015 Summer Sale card I received. Now I have $1.68 and if I keep selling cards a bit at a time I might have enough to buy an extra copy of Terraria or something small.
If you want to join this conversation you need to sign in.
Brazilian game company Behold Studios recently launched Chroma Squad on Steam after a successful Kickstarter. They were kind enough to give me a review copy and after my initial few hours with the game I can say that if you were excited about a Power-Rangers inspired Sim, your excitement wasn't misplaced! The game focuses on a group of stunt people that are unhappy working on their current show and decide to strike out and make their own. The game features fun turn based team gameplay where good strategy is rewarded with more fans of your show and money. Each mission is tied together with a story that is light hearted and engaging.
I hit up Behold Studios to see if I... Read All
Brazilian game company Behold Studios recently launched Chroma Squad on Steam after a successful Kickstarter. They were kind enough to give me a review copy and after my initial few hours with the game I can say that if you were excited about a Power-Rangers inspired Sim, your excitement wasn't misplaced! The game focuses on a group of stunt people that are unhappy working on their current show and decide to strike out and make their own. The game features fun turn based team gameplay where good strategy is rewarded with more fans of your show and money. Each mission is tied together with a story that is light hearted and engaging.
I hit up Behold Studios to see if I could ask them questions about the game and I want to thank Saulo for getting back to me. The game is great on PC and I think it's will be a good fit when it comes out on tablets too.
jdodson: Chroma Squad was Kickstarted and recently dropped on Steam. How are you feeling right now after the game has launched and people have had a chance to play it?
Saulo Camarotti: Chroma Squad is a 2 year project, and after so long we are extremely happy to be able to launch it. The feedback from the community is great so far. We're receiving tons of compliments and words of excitement. To be able to make people happier make us feel whole.
jdodson: In the movie Interstellar by director Christopher Nolan CASE says the ships spin rate needs to be 68 revolutions per minute to dock. When the ship is shown it is spinning at MAYBE 20 revolutions per minute. What kind of space shenanigans does Christopher Nolan expects us to believe? That this is some kind of magic spaceship? I really hope someone got fired for that blunder. This wasn’t really a question.
Saulo Camarotti: The thing is: Interestelar is a fiction. You can't expect that everything should be real. ;) Top 5 movies of all time for me.
jdodson: Are you planning any future updates to Chroma Squad? Also wondering if you will be porting it to any new platforms?
Saulo Camarotti: Yeah! The new version is coming for Tablets with some big changes to gameplay from some core elements, like Mecha Fights and Marketing. In the end of the year, we are also planning for the Console version of the game: Playstation and Xbox.
jdodson: When you have been playing Chroma Squad what parts have you been most happy with?
Saulo Camarotti: We really love the jokes. It's fun to read and have a laugh at something we've created. The best thing is that the game is making people feel happy.
jdodson: Portland has a pretty large Indie game scene with many new people starting the process of making games. I wonder what advice you have for people just getting started making games?
Saulo Camarotti: Never stop making games. You don't need a studio, or a team, or money, or anything else to make games right now. Grab your computer, create a work routine, make plans, start working. And aim for the end of the project. When a new game is released, start working on something new. That's how it goes. In less than 5 games you'll be making some good games already.
jdodson: What games are you all (the team) playing right now?
Saulo Camarotti: We've been playing a lot of games lately. But i've played "Papers, Please", "Stanley Parable", "Cities Skyline"... all good games so far.
jdodson: Now that Chroma Squad is out what’s next for Behold Studios
Saulo Camarotti: We're working on some new things for Chroma Squad and the port for other platforms as well. We're also working on a new game, but it's a secret for now.
jdodson: Care to drop any hints about the next Behold game?
Saulo Camarotti: Hm, it will be awesome!
Chroma Squad is available on PC, Mac and Liunux for sale right now on Steam and GOG.
If you are a modern PC gamer more than likely you have bought a game on Steam. And if you have a large Steam library I imagine you've purchased games you wish you could return. In the era where more and more of our entertainment is purchased digitally I was very happy to see Valve drop a new Steam Refund policy. It's pretty simple and I encourage you to read it. The main points are pretty simple.
"The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store. Here is an overview of how refunds work with other types of purchases."
It... Read All
If you are a modern PC gamer more than likely you have bought a game on Steam. And if you have a large Steam library I imagine you've purchased games you wish you could return. In the era where more and more of our entertainment is purchased digitally I was very happy to see Valve drop a new Steam Refund policy. It's pretty simple and I encourage you to read it. The main points are pretty simple.
"The Steam refund offer, within two weeks of purchase and with less than two hours of playtime, applies to games and software applications on the Steam store. Here is an overview of how refunds work with other types of purchases."
It seems pretty simple and straight forward and like anything new it is coming under some pretty heavy criticism. I linked a recent Game/Show video above where Jamin isn't too happy with the 2 hour return clause and cites other developers as well as some Indie games that can be completed in less than 2 hours.
As someone that created a video game website and is now getting into the business of game publishing with Starship Rubicon(buy it now kids, it's great) I can honestly say I applaud Valve for this new policy. Is it perfect? No it isn't but when you try something new it often doesn't cover every use case right away.
Should Valve offer refunds to players that pre-ordered a huge triple A blockbuster that can't be played on day one, is a buggy mess or didn't deliver what it promised? Yeah, totally. Should Valve offer refunds to players for Indie titles that can't be played on day one, is a buggy mess or didn't deliver what it promised? Yeah, totally.
That said, some Indie titles are an incredible experience and also very short. I think Valve has the ability to solve that and I imagine at some point they will. They have also said they will police abuse and I also image they will do that as well. Remember Valve doesn't make money if everyone returns everything so they have just an incentive to get sales to stick as a developer.
This new refund policy might not be perfection but it's a really nice step in a world where digital goods are a big part of our lives.
Oh, I'm totally on board for this! I don't see it losing companies too much money, if anything, it will help ensure good games make money and bad games make less money. Now people can essentially play a demo of any game and if they like it, they can keep it (as paid for) and if it's bad, refund time. So, this may encourage people to take more leaps on games they may be on the fence about if there's less risk involved in getting landed with a a game they'll never play again.
I know for me, I've bought games and later either never played it or tried it once and realized it's buggy or just awful or doesn't run that great on my PC.
PT was not a for-sale game. It was a freely downloadable demo (PT actually stands for Playable Teaser) for the now cancelled Silent Hills project (just sayin', Jamin!).
I think there may be a little too much concern over the 2 hour stipulation, and how that pertains to shorter games. Gone Home, Lifeless Planet, Journey (not on Steam, but for the sake of argument...)... These are games that can be clocked in at under 2 hours, and yet they charge a $20 entry fee. The question is: Is that a fair cost? The New York Times called Gone Home "...the greatest video game love story ever told.” I've played a lot of games, so whether literal or metaphorical, that's a huge statement, and one that might cause some people to think about purchasing a game they might otherwise pass by. Some have made that purchase, finished the game (because it is so short), and felt cheated, not only by the game play, but by the story (arguably the prime focus of the game). I'd say that warrants a refund. On the other hand, people that rave about their experience in Gone Home are not likely to return the game, and this appears to be the majority experience. Taking an alarmist stance that this could jeopardize the sales of shorter indie games or discourage developers from making smaller projects, might be a bit premature. I would hope that, if anything, it will encourage developers to determine a better price point for such experiences, and maybe work that much harder to make their games worth buying, much less worth playing. I think that, as gamers, we all know how easy it is for developers to make a crap game look really good.
It all ties together with what we perceive as a game, and what value we are looking for in our games. I personally think that games journalists are too lenient on art games in the consumer space. Half of these games are tantamount to emotive tech demoes, and pricing is all over the place. Should a project like that constitute a $20 price tag? It all depends on the demand of the consumer, I guess. I would never trade in my copy of Journey, but if I had paid retail money for Lifeless Planet, I probably would have taken advantage of the refund. Portal was in that 2-3hr play time, and it's only $10. The tech in Portal is much more innovative and complex than what we get in Gone Home, yet the latter is twice the price. As a parallel, on the iTunes store, movies range in length from 1hr to 4hrs, with prices from $10 to $20. How much do short films cost? $3! That's reasonable, and there is an expectation that goes along with that, because we are given appropriate information to make that distinction.
Maybe, the whole "games as art" conversation has blinded us to the fact that we are ultimately dealing with an economy that regards products of entertainment, and not some objectivity in fine art. You can say that Proteus is the epitome of what it means to feel in a virtual environment, but at the end of the day, it's a product that costs $10 to the consumer. After the game has been played and experienced, the emotional value to the consumer may change, but initially It's either worth that $10 investment, or it isn't, and (I guess this is my way of saying) I appreciate the scope with which Valve is taking to apply refunds if it isn't. Reviews can often be biased, but the consumer speaks with their wallet. Beyond that, I think that if people feel like they are getting a fair deal, even if they aren't completely satisfied with the purchase, they'll keep the game. Valve makes it clear that they are aware of the opportunity for abuse. Let's see how they handle that.
jdodson Admin Post Author
wrote on 06/10/2015 at 02:36am
"Maybe, the whole "games as art" conversation has blinded us to the fact that we are ultimately dealing with an economy that regards products of entertainment, and not some objectivity in fine art."
Maybe we are blinded, but I wasn't considering art when I wrote what I did. People making games, I think most of them, understand the money part or at least the ones I talk to making games seem to talk about it often enough. As far being objective or your thought that the press is too lenient on art games I think that may be true. I haven't played any of the games you cite, Hearthstone just seems more fun to play right now. But they seem to have garnered pretty solid reviews on Steam, which I think means most people liked them.
I totally agree that the majority that enjoyed the game won't return them and even if there are some that do it's better to have someone get a refund then them be upset at you for whatever reason. In some cases, i've wanted to refund a copy of Starship Rubicon through Desura but I didn't see a way to do that. I think the persons PC was messed up and I don't think the game caused a problem but i'd rather people be happy than make an extra sale considering we already don't make very much as is.
jdodson Admin Post Author
wrote on 06/10/2015 at 02:37am
"In some cases" should read "in one instance" I haven't heard other people that bought the game run into anything they wanted a refund for and if I did i'd prob just give them one if I could. Again, customer first, whatever else after that.
jdodson Admin Post Author
wrote on 06/10/2015 at 02:40am
I also think there is some form of perspective bias happening here too. Is it WILDY great for people buying games(the majority) to return something they consider bad? Totally is. So it's strange (to me) some devs are wildly flagging this is bad as it's just so obviously good for people/consumers/gamers. We can return physical goods after a time, why not digital?
Maybe we are blinded, but I wasn't considering art when I wrote what I did.
I wasn't directing anything at you, specifically, but speaking toward the universal "we" in game culture. In fact, I agree with what you are saying. I guess I was responding more to Jamin's comments on the matter (as if he's reading!). Your point in your last comment, Jon, I think nails it more directly, regarding developer concerns. However, I find it interesting that instead of doing a normal show on this topic, Jamin decides to do an opinion piece. He appears to be part of the problem here. He misleads by stating the terms of the refunds are "unconditional," an untruth, since there are clear conditions printed on the refunds page, especially regarding DLC and in-game purchases (e.g. "...so long as the DLC has not been consumed, modified or transferred."). On top of that, there doesn't really seem to be a significant concern from the broad landscape of developers, rather only from a very select few (3, as far as I can tell. Qwiboo, PuppyGames, and Nina Freeman). Jamin mentions Nina Freeman directly, relaying her concerns (her words here: https://goo.gl/SAfQKD, which include Brianna Wu's inflammatory statement that Steam refunds are "brutally unfair for indie developers."). Nina Freeman, to this point, has only ever released free-to-play games. Why is her opinion on refunds even relevant?
Sorry. Maybe that shouldn't have bothered me as much as it did :).
jdodson Admin Post Author
wrote on 06/11/2015 at 05:09pm
I agree this may be overblown for sure. Media has a way of blowing out issues to get clicks. I think that's a fair critique. That said after driving up to a Indie Game event last night in Eugene and talking to my game dev friends, people are wondering how it will work out in the end. No one I know has outright said it's a bad idea, but I think they note that it's challenging "making it" as a game developer and this could hurt some people. There isn't a huge amount of good news for aspiring developers, to some thing might seem like more of the bad. I don't agree, but I think I see where they are coming from.
If you want to join this conversation you need to sign in.
Hearthstone is a game I have come to love over the last few months. Whenever I am able to unlock the next Naxxramas tier it makes my week. Blizzard teased that they were going to release new Hearthstone Heroes and today they dropped the details of the first Hearthstone Warrior Hero Magni Bronzebeard.
"hese new Hearthstone Heroes will feature beautifully detailed animated Hero portraits, including all-new art never before seen in the Blizzard universe. The first new Hero we’re introducing is a famed Warrior—the mighty King of Ironforge himself, Magni Bronzebeard!
Aside from the vibrant new Hero portrait artwork, these new Heroes also come with unique Hero power... Read All
Hearthstone is a game I have come to love over the last few months. Whenever I am able to unlock the next Naxxramas tier it makes my week. Blizzard teased that they were going to release new Hearthstone Heroes and today they dropped the details of the first Hearthstone Warrior Hero Magni Bronzebeard.
"hese new Hearthstone Heroes will feature beautifully detailed animated Hero portraits, including all-new art never before seen in the Blizzard universe. The first new Hero we’re introducing is a famed Warrior—the mighty King of Ironforge himself, Magni Bronzebeard!
Aside from the vibrant new Hero portrait artwork, these new Heroes also come with unique Hero power animations. Magni’s version of the Warrior’s “Armor Up!” Hero Power is sure to reinforce the fact that his majesty is not to be trifled with!
New Heroes also come with unique emotes and voices that convey their individual personalities, a play area featuring a custom visual theme, and nifty “entering the game” animations so you can greet (or intimidate) your next opponent in style.
If that wasn’t enough, new Heroes also come with a unique card back that will impress even the mightiest of dwarven kings! The steadfast “Magni” card back is added to your collection immediately after purchasing the Magni Bronzebeard Hero, and can be used with any deck of your choice."
These new Heroes don't offer anything new in terms of gameplay(awwww) but they do offer a new way to make your play experience more unique. Magni Bronzebeard will costs $9.99 to unlock and according to Blizzard will be released soon. Are you planning on buying any Hearthstone Heroes or will you stick to the standard ones?
Oh I'm so disappointed! When there was talk of a new hero units, I thought ok, they didn't want to make a whole new class yet with new class cards etc, so they are doing just new hero characters for the existing classes.
I'm pretty bummed they don't come with a different ability
jdodson Admin Post Author
wrote on 06/07/2015 at 05:20pm
I agree. It's kind of neat to see some Hero diversity I was also hoping there would be some new abilities added.
I don't find buying a car to be analogous with this. Previously, everything in game was attainable, but now it's not. I feel disappointment is a legitimate reaction to finding out that a piece of the game has to be bought now.
Thankfully it's just a skin, so it won't affect gameplay.
jdodson Admin Post Author
wrote on 06/08/2015 at 03:54pm
"I don't find buying a car to be analogous with this."
Right, it was a joke based on some criticism i've been seeing about this. Hearthstone is a free to play game and like other free to play games is getting into the customization/skin for pay business. I think this is a good model to keep the game making enough money so I don't have to pay for it, or I might, I am still not sure.
jdodson Admin Post Author
wrote on 06/08/2015 at 04:36pm
Not sure what Blizzard is teasing here, but it looks like a new game mode?
Yeah, I just saw that! I'm seeing speculation including: a tournament mode, a team mode, a lightning mode and... a new shop for the skins. I'm really hoping it's one of the first 3 lol
Each week, a diifferent Tavern Brawl will pit you head to head versus another player using exciting and unique rules. One week might feature preset decks, while another week could have you crafting a brand new Tavern Brawl deck following specific guidelines, while others might offer buffs to specific minion types-who knows!
I'm very happy to see this coming. I'm kinda at a point where the gameplay is getting a bit old, and I look forward to this new mode!
If you want some Steam hardware as soon as it's ready, whether that's a Steam Machine, controller, Steam Link, or a combination, Valve's put up their preorder page. The Link and the controller come straight from Steam, or you can get Alienware machines from Gamestop, or Syber machines straight from them.
The controller and Link are $49.99 each, or you can get them bundled. There's no cost savings there, but it's a bit of a convenience.
The Alienware Steam Machines start at $449, and Cyber's start at $499. They all look great, but the Link might be all I need. I'm still waiting to see what kind of media capabilities they'll have. If it can stream my Steam games and act... Read All
If you want some Steam hardware as soon as it's ready, whether that's a Steam Machine, controller, Steam Link, or a combination, Valve's put up their preorder page. The Link and the controller come straight from Steam, or you can get Alienware machines from Gamestop, or Syber machines straight from them.
The controller and Link are $49.99 each, or you can get them bundled. There's no cost savings there, but it's a bit of a convenience.
The Alienware Steam Machines start at $449, and Cyber's start at $499. They all look great, but the Link might be all I need. I'm still waiting to see what kind of media capabilities they'll have. If it can stream my Steam games and act as a Roku-style device, I'm set.
Massive discounts await you at http://www.gog.com/ my fellow thrift-seekers!
As usual, daily discounts and bundles abound.
This year, if you spend enough money to reach different tiers, you can get some free games as well!
SimCity 2000 - free for everyone who spends at least $1. S.T.A.L.K.E.R.: Clear Sky - free for everyone who spends at least $20. Xenonauts - free for everyone who spends at least $50.
This year, if you spend enough money to reach different tiers, you can get some free games as well!
SimCity 2000 - free for everyone who spends at least $1. S.T.A.L.K.E.R.: Clear Sky - free for everyone who spends at least $20. Xenonauts - free for everyone who spends at least $50.
Cygnus Destroy has a new Innocent Until Proven Guilty Video I wanted to share. I enjoy his take on the classics and have really enjoyed his series since I started subscribing last year. In his latest video he looks at Super Mario Brothers 2. Super Mario Brothers 2 is my favorite Mario game and only in the last few years did I discover the blow back this game has received. Some consider this not a proper Mario sequel because it existed first as Doki Doki Panic. Pretty sure when I was a kid it wouldn't have made the game worse and knowing that now gives the game a richer history but doesn't detract from it's charm or beauty.
I know most of us consider Super Mario... Read All
Cygnus Destroy has a new Innocent Until Proven Guilty Video I wanted to share. I enjoy his take on the classics and have really enjoyed his series since I started subscribing last year. In his latest video he looks at Super Mario Brothers 2. Super Mario Brothers 2 is my favorite Mario game and only in the last few years did I discover the blow back this game has received. Some consider this not a proper Mario sequel because it existed first as Doki Doki Panic. Pretty sure when I was a kid it wouldn't have made the game worse and knowing that now gives the game a richer history but doesn't detract from it's charm or beauty.
I know most of us consider Super Mario Brothers 2 to be a great Mario game but I wanted to share this as the games controversy still marches on.... as strange as I find that to be.
It isn't a *proper* Mario sequel but it was way better than the ACTUAL SMB2, by a long shot.
They took a bad situation (the original Mario 2 got some blowback too, and the West would have hated it because we don't enjoy punishment in our video games the same way as the East), and a game they already had, and improved on Doki-Doki Panic AND made the Mario series better.
If you want to join this conversation you need to sign in.
It's like they took some inspiration from Brutal Doom.
https://www.youtube.com/watch?v=oSzYliSASKc
The new Doom looks intense.
I love the BFG at the end. I haven't played Doom in forever.
Some people seem to think the new Doom game is too violent. I will give them one thing, the new Doom game is pretty violent, shockingly so but that's one reason why it looks so fun. smile
http://www.independent.co.uk/life-style/gadgets-and-tech/news/doom-launched-by-bethesda-at-e3-2015-swiftly-criticised-for-being-too-violent-10319985.html
I often agree with Anita but on this issue, I really don't. I don't find a problem with violence in video games and when I hear criticism like this I think Doom should double down and add in more. I am also glad that we live in a country where people can create and buy what they wish.
Doom and other "too violent" games got tons of flak in the 90s as Doom was labeled by some to be a "murder simulator." I guess when stuff pushes the edges some people won't be comfortable with that, which doesn't mean it's wrong. I think the big difference here is that no one is calling to ban these games which they were in the 90's.
Violent video games shouldn't be all there is, but Doom is so over-the-top violent, it's almost a parody of violence. There's nothing realistic about the methods and amount of gore produced. It's funny, and it's fun.