I am one of those people that make "new years resolutions." I never call them new years resolutions because that will doom them to failure, but I do make a list of goals for the next year. During the months of November and December I start making a mental checklist of things that are important and the best of the bunch makes the list. One of the things that made it on to my list of things to do in 2013 was Final Fantasy IV. My list does have the ability to be awesome upon occasion.
I started my new play through of the game last week and currently am about 8 hours into the main storyline. I just opened the Volcano and entered the Underground. I really love this part of... Read All
I am one of those people that make "new years resolutions." I never call them new years resolutions because that will doom them to failure, but I do make a list of goals for the next year. During the months of November and December I start making a mental checklist of things that are important and the best of the bunch makes the list. One of the things that made it on to my list of things to do in 2013 was Final Fantasy IV. My list does have the ability to be awesome upon occasion.
I started my new play through of the game last week and currently am about 8 hours into the main storyline. I just opened the Volcano and entered the Underground. I really love this part of the game and remember this is where it opened up for me in terms of the story, difficulty and grandeur. When I made it to the underground for the first time I remember feeling a sense of wonder at what was under the earth and the possibilities seemed endless. All that to say, I am having a great time replaying Final Fantasy IV.
Getting a fresh take on this game is putting it in contrast in a way I hadn't considered before. One way is that the game moves through some really serious story beats very quickly. You go from the leader of the Red Wings to the accidental genocide of a village to each other major story beat in a very quick amount of time. Compared to a modern triple A game Final Fantasy IV blows you through huge set pieces at a blistering pace. The game achieves this with very little dialog and a ton of music and a lot atmosphere.
The emotions the artists are able to convey with the sprites always impressed me and still do. Its interesting to note that Final Fantasy IV did this well but later games in the series that used the same Super Nintendo technology improved this even further. Its a credit the games artists that this still comes through now even though I have been exposed to very real looking 3D.
That all said, if I had one nit to pick with the game thus far is that there is quite a lot of drama. The characters seem to only experience the highest of highs and the lowest of lows. There isn't a huge amount of subtlety in the emotional range here but that may be a limitation of the technology and the blistering fast pace of the story. It also may be the game designers trimming out the fat and only focusing on the core elements of the story that mattered the most to them. Either way, its noticeable and the game is more drama than I am used to. One of my friends likened it to a Soap Opera and I find the description to be entirely appropriate.
The game is much more difficult than I remember. I have had to spend time grinding before certain areas and needed to be very strategic to survive between save points in dungeons. The game also mixes things up as seen in the Dark Elf Dungeon. The Dark Elf Dungeon introduces a mechanic that doesn't allow you the use of metal items or armor. This requires the player rely on other characters to pick up the slack and Cecil, who spent the majority of the game being very powerful is now way less useful. I never really understood why the game did that before but as I look at it now its a great design mechanic that causes you to change how you approach an otherwise normal dungeon.
If you have been thinking about coming back to this or want to pick it up for the first time I urge you to do so. Because, really, don't we all want to play the Spoony Bard one more time?
Oh and I snapped the screen grab at the right time. I was happy I remembered when that scene was :D
I remember watching this video when video on the Internet was a new thing. Recently I saw it linked from somewhere and I was impressed with how well it holds up now.
Thing is, I think playing a strange arty obtuse Cube game like this could be fun. Totally love to go head to head with the cone as I have wanted to kill that bastard for years...
I remember watching this video when video on the Internet was a new thing. Recently I saw it linked from somewhere and I was impressed with how well it holds up now.
Thing is, I think playing a strange arty obtuse Cube game like this could be fun. Totally love to go head to head with the cone as I have wanted to kill that bastard for years...
Decided to share with everyone my recent completion of Dynamite Dunes. The above shot is from one section of my park after completing the scenario. You can click the link below to download the file and load it in to your Roller Coaster Tycoon saves to check it out.
I built many more Roller Coasters than I usually do in this level and as such had a huge problem with people vomiting all over the place. I hired many more Handymen as a result and was awarded the cleanest park in the country award. I don't believe I have ever been awarded that before now.
If you haven't played Roller Coaster Tycoon I recommend... Read All
Decided to share with everyone my recent completion of Dynamite Dunes. The above shot is from one section of my park after completing the scenario. You can click the link below to download the file and load it in to your Roller Coaster Tycoon saves to check it out.
I built many more Roller Coasters than I usually do in this level and as such had a huge problem with people vomiting all over the place. I hired many more Handymen as a result and was awarded the cleanest park in the country award. I don't believe I have ever been awarded that before now.
Latest StarCrafts animation featuring an aspect of Protoss being pretty dominating. All it takes is a detector... you don't lose.
Latest StarCrafts animation featuring an aspect of Protoss being pretty dominating. All it takes is a detector... you don't lose.
"The Mercenary Kings have been activated... Early! On July 22nd, get the game on Steam Early Access! Help the mission by giving us your intel before the official release! Enter the fray as the most skilled mercenaries on Earth! Craft your arsenal to avenge your fallen comrades and save the world from the fearsome forces of CLAW.
Available July 22nd on Steam Early Access at 25% off! "
I am very excited to hear that Mercenary Kings will be released July 22nd on Steam Early Access. Everyone that missed the Kickstarter but wanted to check this game will be able to this month! If you are going to pick it up on the Steam Early Access launch, I have created a Cheerful Ghost... Read All
"The Mercenary Kings have been activated... Early! On July 22nd, get the game on Steam Early Access! Help the mission by giving us your intel before the official release! Enter the fray as the most skilled mercenaries on Earth! Craft your arsenal to avenge your fallen comrades and save the world from the fearsome forces of CLAW.
Available July 22nd on Steam Early Access at 25% off! "
I am very excited to hear that Mercenary Kings will be released July 22nd on Steam Early Access. Everyone that missed the Kickstarter but wanted to check this game will be able to this month! If you are going to pick it up on the Steam Early Access launch, I have created a Cheerful Ghost event you can join to put on your calendar.
Great video covering some of the history of System Shock 2. Talks about how Irrational approached the sequel and how it is a spiritual successor to Bioshock.
Make sure to checkout our System Shock 2 contest and if you want to take a swing at this classic game, make sure to enter!
http://cheerfulghost.com/Travis/posts/1429
Great video covering some of the history of System Shock 2. Talks about how Irrational approached the sequel and how it is a spiritual successor to Bioshock.
Make sure to checkout our System Shock 2 contest and if you want to take a swing at this classic game, make sure to enter!
"A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.
Every Cube World day, new missions are available. Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins. Platinum coins can be used to upgrade weapons and armor.
If a player likes a land he can basically stay forever in that land and just do daily... Read All
"A main feature of Cube World is the random world generation. In contrast to many games, worlds are not designed by a level designer, but generated procedurally by the game using math and random numbers. The result is an endless world (nearly endless, i.e. players can't reach the borders), so players can explore new landscapes all the time.
Every Cube World day, new missions are available. Missions send players to dungeons or huge boss monsters. Completing a mission gives valuable rewards like weapons, armor and platinum coins. Platinum coins can be used to upgrade weapons and armor.
If a player likes a land he can basically stay forever in that land and just do daily missions."
Cube World looks like a game that solves some of the outstanding issues I had with Minecraft. Don't get me wrong, Minecraft is a great game that I enjoy but I wanted a bit more adventuring. Cube World is a game with a very lush art style that seems to pull more of those adventuring elements and keeps all of the blocky wonder, crafting and survival.
Recently Picroma, the company behind Cube World released the game and the demand was so large it crashed the servers. They have since shut it down and are fixing things for another launch. When the game becomes available I am going to immediately pick it up and depending on how that goes, I may start a server we can play together :D
The Cube World site provides a pretty good overview if you are looking for more information.
I've been playing this and let me say it is spectacular. I even joined up with my brother and we beat our first dungeon. I will say that the game is a bit difficult starting out because monsters are very strong when you are a low level, but once you get to about level 4, the game really starts to pick up and become very fun. I am currently level 5 and having a lot of fun traveling around the MASSIVE world. It took me and my brother almost 2 hours to travel from one town to the next. That might sound a little harsh but for some reason, traveling in the game is the best part.
jdodson Admin Post Author
wrote on 07/05/2013 at 09:56pm
Is this available for purchase yet? I hadn't seen the buy link on the site yet.
Well, I take that back. It's *kinda* up. You can buy it, but in order to do so you have to log in. If you don't already have an account, you must create one. User registration is currently disabled. Damn.
jdodson Admin Post Author
wrote on 07/06/2013 at 12:07am
Huh. The main page says it has been re-enabled. Oh well. I guess it's a good problem to have that your servers can't keep up with the demand. This one has been on my radar for a while, can't wait to get my grubby little paws all over it.
jdodson Admin Post Author
wrote on 07/06/2013 at 04:52am
They've updated their site now, saying that the reason for the downtime is DDoS attacks. What the hell, Internet? This is why we can't have nice things. Now please stop attacking their servers so I can buy the game.
Just made it to level 17 on my Rogue! This game is so much fun. Whenever you guys get it, make sure to tell me. I really want to play it with a large group of people.
jdodson Admin Post Author
wrote on 07/08/2013 at 02:44pm
I plan too. Depending on how hard it is, I might host a server.
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A few members of the Terraria team posted a screen shot of them playing a game in the upcoming 1.2 patch. How many things can you spot from this shot that are new?
Earthbound Zero is the new fan print of Earthbound 0 for NES. Using a fan translation English ROM this is a pretty rare chance to play this classic on the actual NES.
A fantastic interview with the amazing brotherly due making Dwarf Fortress, Zach and Tarn Adams. Dwarf Fortress is a unique a game as the people making it and it shows in this fantastic interview.
... Read All
A few members of the Terraria team posted a screen shot of them playing a game in the upcoming 1.2 patch. How many things can you spot from this shot that are new?
Earthbound Zero is the new fan print of Earthbound 0 for NES. Using a fan translation English ROM this is a pretty rare chance to play this classic on the actual NES.
A fantastic interview with the amazing brotherly due making Dwarf Fortress, Zach and Tarn Adams. Dwarf Fortress is a unique a game as the people making it and it shows in this fantastic interview.
The Left 4 Dead 2 Beta has been merged with the standard game giving Linux support and the tools to script your own mutation modes. Mutations are my favorite part of the game as it lets you mix up the gameplay in various ways (ie. M60's with unlimited ammo or swords only). This has already lead to some cool stuff, like a game mode where all the zombies are about as big as smurfs. Lots of cool community content on the way.
More info: http://www.pcgamer.com/2013/07/03/left-4-dead-2-update-brings-linux-support-adds-extended-mutations-to-workshop/
The Left 4 Dead 2 Beta has been merged with the standard game giving Linux support and the tools to script your own mutation modes. Mutations are my favorite part of the game as it lets you mix up the gameplay in various ways (ie. M60's with unlimited ammo or swords only). This has already lead to some cool stuff, like a game mode where all the zombies are about as big as smurfs. Lots of cool community content on the way.
"Balance and Ruin features seventy-four tracks from seventy-four artists, arranging from the soundtrack of Final Fantasy VI for the SNES. It was made by fans, for fans, and is not affiliated with or endorsed by Square Enix; all original compositions are copyright their respective owners. This album was produced to help promote video game music, Nobuo Uematsu's amazing compositions, and the talented artists that contributed to this project."
After downloading it and listening to a few tracks already I recommend you pick this up if you were a fan of Final Fantasy VI or just love remix albums in general. The album is a free download available as a straight MP3 download or... Read All
"Balance and Ruin features seventy-four tracks from seventy-four artists, arranging from the soundtrack of Final Fantasy VI for the SNES. It was made by fans, for fans, and is not affiliated with or endorsed by Square Enix; all original compositions are copyright their respective owners. This album was produced to help promote video game music, Nobuo Uematsu's amazing compositions, and the talented artists that contributed to this project."
After downloading it and listening to a few tracks already I recommend you pick this up if you were a fan of Final Fantasy VI or just love remix albums in general. The album is a free download available as a straight MP3 download or you can get a FLAC, MP3 + Art torrent.
Check the songs out and let me know how it turns out for you. Kupo!