Many of us picked up Capsized with the recent Humble Bundle 8. After crushing pretty hard on Awesomenauts and completing Hotline Miami I decided to play Capsized next. From the Humble Bundle 8 video I was very interested in playing it as it reminded me of a moment in Super Metroid where you find the crashed alien space craft. That said, the game was a quick download and I had it up and running on my Windows PC in a few minutes.
Capsized starts off with a story board intro that conveying the games premise. You are a crew member in a ship traveling across the stars and your ship crashes on an alien planet. The first mission is a good primer to how to play the game and... Read All
Many of us picked up Capsized with the recent Humble Bundle 8. After crushing pretty hard on Awesomenauts and completing Hotline Miami I decided to play Capsized next. From the Humble Bundle 8 video I was very interested in playing it as it reminded me of a moment in Super Metroid where you find the crashed alien space craft. That said, the game was a quick download and I had it up and running on my Windows PC in a few minutes.
Capsized starts off with a story board intro that conveying the games premise. You are a crew member in a ship traveling across the stars and your ship crashes on an alien planet. The first mission is a good primer to how to play the game and uses a kind of way point system to teach you. Capsized is similar in style to Metroid but is different in that you start the game with a full compliment of awesome gear. You start the game with: A Jetpack, Basic lazer weapon, Gravity Force Gun, Energy Hookshot/Gravity Gun and the ability to wall jump. Over the course of the first few missions you get access to more weaponry to make you even more powerful.
The basic gameplay of Capsized is straightforward in that you must complete the objective of each level. In one such objective I had to find a stranded crew member. Each level is comprised of things that want you dead and things you need to move or get around to complete a level. The energy beam/gravity gun is really useful to reach locations your couldn't otherwise or move a rock or stone to form a bridge or clear something in your path.
The play control takes a bit to get used to but it never felt awkward. Compared to other more tightly controlled side-scrollers Capsized is fairly loose. This is often nice but sometimes my ingrained 2d sidescrolling reflex burned in from Mario games came to bear in unfortunate ways. That said, its nice to play something that approaches this genre differently.
One really impressive aspect of Capsized is how well the score works in the game. Sporting an amazing electronic and etherial score, Capsized really brings you into the games feel like few games can. From your first steps on this very alien world, the music really helps ratchet up the wonder I felt exploring this VERY strange and beautiful planet.
I have only played a few missions of Capsized and I am really enjoying myself. I recommend you check it out and let me know what you think. I might post further as I continue on with the game as I am only a few levels in so far.
"Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least)."
Whereas I am not as crazy about Half-Life 3 as some, I am more than ready for... Read All
"Firmly sticking to the Half Life 2 formula, Deep Down is a new entry in the story of Alyx and Gordon as they continue the hunt for Combine Advisors in the area surrounding White Forest.
Combine Forces, Zombies and Antlions lay between them and the brooding menace deep below the earth that will test both their skills further than ever before.
If you miss the Half Life 2 formula and are tired of waiting patiently for Episode 3 then this mod is for you. Featuring new gameplay elements, fiendish puzzles and blistering action, Deep Down will provide your Half Life 2 fix (well some of it at least)."
Whereas I am not as crazy about Half-Life 3 as some, I am more than ready for it. Even if Valve just said "hey you know we are like 3 years out on it" I would be happy. Just to know people are working on it and the game is coming.
But, since we can't get that right now Deep Down looks like the next best thing :D
More information is coming to light about Duck Tales Remastered with E3 game footage. The game will be released on Steam, 360, PS3 later this year, "Woo oooh!"
This just in the "hmmmm" category, it seems the World of Warcraft Movie has started filming. I am curious to see how Thrall and company translate to the big screen.
If you are a game developer and are having a hard time coming up with a game name, let this website do all the work for you. Because "Star Wars Manlove of the Blood God"... Read All
More information is coming to light about Duck Tales Remastered with E3 game footage. The game will be released on Steam, 360, PS3 later this year, "Woo oooh!"
This just in the "hmmmm" category, it seems the World of Warcraft Movie has started filming. I am curious to see how Thrall and company translate to the big screen.
If you are a game developer and are having a hard time coming up with a game name, let this website do all the work for you. Because "Star Wars Manlove of the Blood God" won't get you in ANY trademark troubles at all...
I think I rented Duck Tales for NES back in the day. I don't recall getting very far in it, but I may be intrigued enough to pick it up on Steam if the price is right.
A WoW movie, eh? I wonder if they can pull it off.
Man, I really want to play Wandering Unicorn: Total War now.
jdodson Admin Post Author
wrote on 06/16/2013 at 05:00pm
Wandering Unicorn: Total War... :D I wonder if you could make a Video Game name generator that created names that could work. I remember an Android name generator a while back that was so good it was funny because Android phone names are so long.
"Ghetto Hippo School" NOW I KNOW WHAT IM DOING WHEN I GO INDIE!
RollerCoaster Tycoon was released about 14 years ago but it still lives strong on my modern gaming computer. My wife bought the game and both the expansion packs at a garage sale for me many years ago on a lark. She generally doesn't do that so it was a nice surprise. At first I set aside the game because it looked like a game for pre-school kids. After a few months of it kicking around the house I decided to install it and was immediately hooked on it.
RollerCoaster Tycoon takes the Sim concept and mixes it with the awesome mechanism of running a theme park. The game consists of scenarios, each you must complete to unlock the next. I believe on of the latter Tycoon... Read All
RollerCoaster Tycoon was released about 14 years ago but it still lives strong on my modern gaming computer. My wife bought the game and both the expansion packs at a garage sale for me many years ago on a lark. She generally doesn't do that so it was a nice surprise. At first I set aside the game because it looked like a game for pre-school kids. After a few months of it kicking around the house I decided to install it and was immediately hooked on it.
RollerCoaster Tycoon takes the Sim concept and mixes it with the awesome mechanism of running a theme park. The game consists of scenarios, each you must complete to unlock the next. I believe on of the latter Tycoon expansions opens up a "open sandbox mode" but the main game focuses on completing scenario objectives. Many of them start you with some kind of park and require you to build it up to a certain point. Others focus on your "fixing" something wrong with the park but they all seem to need you to get to a certain park rating with a certain number of guests in attendance.
I pull the game out every so often and play a scenario and always have a good time. The game is quite old but still runs on Windows 7. I don't look forward to the day when the game isn't playable on Modern Windows but until then, it works just fine.
Some news surfaced recently about the game getting a modern port to phones and I am pretty excited about that. Hopefully with its renewed interest it may get the PC HD treatment for a release on Steam with all the bells and whistles.
Man I was playing that last night. One of my favorite parts of it is that it's a game you can focus completely on or do other things at the same time. Most of the time when I have it running, it's on the left half of the monitor with Netflix on the right. This needs an HD reboot.
jdodson Admin Post Author
wrote on 06/16/2013 at 04:59pm
Thats a cool way to play it, I should remember that when I am watching a movie.
I just got done playing this haha. But I was looking through the android store for games to put on my tablet and noticed that there is an openttd port on the android market. I played it for a bit and once you get used to it, it is actually very easy to play and has all the capabilities of the pc version. I figure if they do the same thing for roller coaster tycoon, it will be just as easy, if not easier, as the openttd mobile version.
I also vote for HD version.
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After launching Cheerful Ghost over a year ago I have been very happy with how the site has taken shape, most notably with how awesome it is to play and talk about video games with everyone. The site focuses on the games we love so we can talk about and schedule events with our friends.
One thing I wanted to do soon after I launched site Memberships is design and print some cool Cheerful Ghost swag to hand out to Members as a thank you for supporting the site. It may have happened much later than I anticipated but I am happy to finally announce..
The Cheerful Ghost Pack
The Cheerful Ghost Pack is a collection of all new Cheerful Ghost swag that will be shipped for free... Read All
After launching Cheerful Ghost over a year ago I have been very happy with how the site has taken shape, most notably with how awesome it is to play and talk about video games with everyone. The site focuses on the games we love so we can talk about and schedule events with our friends.
One thing I wanted to do soon after I launched site Memberships is design and print some cool Cheerful Ghost swag to hand out to Members as a thank you for supporting the site. It may have happened much later than I anticipated but I am happy to finally announce..
The Cheerful Ghost Pack
The Cheerful Ghost Pack is a collection of all new Cheerful Ghost swag that will be shipped for free to all the current site Members for their awesome support. Since I want to keep the pack exclusive to Members it wonât be for sale on the site.
Lets see whatâs included in the pack!
2 Cheerful Ghost High Gloss Stickers
1 Cheerful Ghost Game Token
1 Cheerful Ghost Fridge Magnet
2 Folded Letter B&W Cheerful Ghost SECRET RETRO Short Posters
1 Exclusive Cheerful Ghost Pack Trophy Award. [This will be awarded when the pack ships]
I know some of you might feel left out and may also be on the fence about getting a site Membership. To help you out, we will be shipping Cheerful Ghost packs for the next 10 new site Members. So if you have been thinking about a site Membership and want the pack, become a Member and you will be able to join in the new hotness too.
Members get a lot of other awesome benefits too so check into that too:
I want to keep making the benefits to site Membership better over time and the Cheerful Ghost Pack is a continuation of that goal. Adding new features exclusive to current Members and shipping exclusive swag are some ways to do that but I have more ideas I am excited to unveil over time.
Thank you for making Cheerful Ghost the awesome game community that it is and I hope you keep remaining an important part of it.
a bit of the âfine printâ
If you sign up for a monthly Membership i'll ship you the pack after your 3rd membership month. I am just trying to avoid someone nabbing the monthly membership, getting the pack and then cancelling right away. Get a yearly and ill ship it out as soon as they go out!
This is my first foray into making fridge magnets and as such some of the Ghosts have discolored white pixel beads. Its not a huge deal, but some of them are a bit yellow. That said, you can be assured this will separate your Ghost from later runs as I will try and not recreate this unique attribute.
If shipping to your country or house is an issue, i'll contact you so we can sort that out. My goal is for everyone to get the pack shipped to them hassle free.
I'll be emailing Members collecting their shipping addresses and start sending out packs over the next couple of weeks. If there are any unforeseen delays i'll let each of you know individually. Its my goal to get you the awesome as soon as possible!
Gamespot got a showcase of Terraria mobile shown by David Welch of Re-Logic Games. The video shows off how the mobile version is setup and a few changes they made to make it feel better on mobile.
Fairly certain this is a day one purchase for me because Terraria is one of my most beloved games of the last few years and I would enjoy just a "fairly decent" version on mobile. From the video it looks like this might be a fun game to play on your phone but we will see how well it translates.
Gamespot got a showcase of Terraria mobile shown by David Welch of Re-Logic Games. The video shows off how the mobile version is setup and a few changes they made to make it feel better on mobile.
Fairly certain this is a day one purchase for me because Terraria is one of my most beloved games of the last few years and I would enjoy just a "fairly decent" version on mobile. From the video it looks like this might be a fun game to play on your phone but we will see how well it translates.
I'm definitely getting this when it launches. It may just go into the group of apps that are basically random timewasters, since when I really want to play I'll play on PC, but I'd love to be able to mess with build ideas on the go.
Azurephile Super Member
wrote on 01/25/2014 at 05:44am
Has anyone played the mobile version of Terraria? I noticed that there seems to be a demo of it in the Google Play store, but I can't access Google Play on my Kindle Fire HDX without rooting it, which I did to my original Kindle Fire, but hesitate to do it on the HDX. I'm interesting in seeing what someone else who's played the mobile version of Terraria has to say about it.
Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an... Read All
Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an awesome set of tools to help people build games that run everywhere and has been particularly embraced by the Indie community. I wonder how you look at this success and how it has impacted the next steps of Unity itself?
Aurore Dimopoulos: We are truly humbled by how warmly Unity has been embraced by the development community, Indies in particular. We have such a large and wonderful community of developers who report bugs and request a wide range of features, that we have a dedicated area of the community site just for feedback. As a result, we have been ramping up our capabilities by employing new staff across all departments, signing exciting deals with technology partners such as Nintendo, Sony and BlackBerry and adding features that are highly requested by our community. Our communityâs passion for their craft is what drives and inspires us to create a better overall product.
Clifton: Nicholas Francis just announced that heâs stepping down from the CEO of Unity to become a game developer, and after helping make Unity one of the greatest game platforms, heâs going to start making games. Are others on the Unity team making their own games as well?
Aurore Dimopoulos: Generally, the people working at Unity are pretty excited about the technology and love games. There are more than a few that do play with Unity to make their own game projects.
Clifton: What would you say is the single greatest Unity tutorial out there, either for beginners or advanced users?
Aurore Dimopoulos: Weâve actually just opened up a new Learn area on the Unity website. For now, beginners will find a lot of awesome tutorials and example projects to help them understand the basics of developing with Unity. You can find the tutorial on our website with intermediate and advanced lessons on the way soon. http://unity3d.com/learn
Clifton: Unite, the annual Unity3D event, is happening August 28-30 in Vancouver. What would you say to people who are on the fence about attending this year? Is it geared mostly toward developers, or would gamers get much out of the event?
Aurore Dimopoulos:Unite is definitely an event geared towards developers that are already making or intend to make interactive experiences, games or otherwise, with Unity. Itâs designed to be an incredible environment to learn more about Unity, not only from Unity employees but from developers who are currently in production or have released titles. Itâs about seeing the practicality of development from all angles like engineering, design, art, marketing, and monetization.
Clifton: What would you say to someone whoâs interested in getting into games? What other tools would you encourage them to look into alongside Unity?
Aurore Dimopoulos:Itâs always good to find the tools best suited for a project or development need but weâre pretty proud of the fact that Unity is suitable for so many of them. We also think that Unity, while a very complex program with a deep set of development tools, is the most approachable thanks to itâs elegant design and friendly community.
jdodson: As you are looking forward I am wondering what the next steps for Unity is? Any though to support the current and next gen consoles?
Aurore Dimopoulos: As you probably have seen, we already have announced support for Nintendo Wii U and all of Sonyâs current and next generation platforms. These are exciting platforms for developers to be sure and weâre happy to help make the path a little bit clearer to getting their games onto them. We also just announced that basic deployment tools for mobile devices are free starting with iOS and Android. This yearâs going to be a big one for us so keep your eyes out for lots of news!
I haven't messed with UDK or Source, or any of the 'bigger' developer platforms, but what I've experienced in Unity in a relatively short amount of time allowed me to create things that I didn't think I was at all capable of. The community and resources that are available make it that much more accessible to anyone. Aside from the above mentioned Learn section of the Unity website, another great resource is the Walker Boys Studio site: www.walkerboystudio.com/html/tutorials.html .
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Hotline Miami was the main reason I picked up the Humble Bundle 8. I heard good things about it, but for whatever reason didn't pick it up till it came with the recent Humble Bundle. I think I can describe Hotline Miami best as "The Drive move video game." I don't mean that in a negative way, Hotline Miami is excellent as is the Ryan Gosling film.
The story is really interesting and like some indie games, doesn't lay itself out in a way that is easily accessible. Since the games story isn't entirely straight forward you can interpret it in a number of ways. The Hotline Miami story is a kind of 80's movie where the main character appears to be schizophrenic. At least,... Read All
Hotline Miami was the main reason I picked up the Humble Bundle 8. I heard good things about it, but for whatever reason didn't pick it up till it came with the recent Humble Bundle. I think I can describe Hotline Miami best as "The Drive move video game." I don't mean that in a negative way, Hotline Miami is excellent as is the Ryan Gosling film.
The story is really interesting and like some indie games, doesn't lay itself out in a way that is easily accessible. Since the games story isn't entirely straight forward you can interpret it in a number of ways. The Hotline Miami story is a kind of 80's movie where the main character appears to be schizophrenic. At least, that's how I looked at the masks you unlock and the story breaks where the Horse , Rooster and Owl Mask characters talk to you. They are just the main character talking to himself from a different part of his personality.
If you take this way of looking at the game to its end many things happen in strange ways that hinge on the character being insane. I am not entirely sure viewing the main character as schizophrenic works, its just made to me. That all said, the game is amazingly fun along side the unique story.
Hotline Miami is a 2D top-down GTA style kill-em-up where the goal is to kill everyone on a floor. The later levels have many floors and the games floor design is really great in that the challenge keeps ratcheting up as you progress. One other element of Hotline Miami is that __you will die a lot__. I can't stress that enough, you will die a ridiculous amount of times in this game and that's all part of the fun.
You need to evolve some strategy to win the game OR you will hit a brick wall with it. A few things I learned to stay alive:
Knives are amazing, learn to find and use them. They are fast attack and if the enemy doesn't have a gun and you use the knife right you will always kill them.
You can charge into a room with two gunmen and kill them quickly if they are close.
Running into a room and immediately running out cause guys to follow you, so you can hit them when they go through the door. Lie in wait and kill when they are close.
Typically speaking, get better at using hand to hand weapons because somehow I found them to be typically more useful than guns.
The game soundtrack is very well done. If you are interested in listening to the games unique score, check it out here:
Over the last few days I have sunk a few hours into it and just beat it a few minutes ago. The game took me about 6 hours to beat start to finish. This is one of those games where beating it feels like an accomplishment because of its difficulty and unique flavor.
If you have it, I seriously recommend you play Hotline Miami. I do want to warn you though, the game is odd and filled with horrific violence and other disturbia. Which, you know, is part of the fun.
I really enjoyed Hotline Miami as well. For a game that is known for its violence, it requires a great amount of strategy and has quite a moving story.
jdodson Admin Post Author
wrote on 06/13/2013 at 02:38pm
Awesome, thanks for sharing that. I think a sequel would be great. And your right, it requires a ton of strategy, much more than many of the shooters ive played.
Nintendo Hard. Everything is fair and consistent: you just have to be a beast to pull it off. Luckily it has a catchy sound track and no load time between respawns. You still actually enjoy a level after you've died on it 120 times.
jdodson Admin Post Author
wrote on 06/14/2013 at 04:30am
Interesting Errant Signal video and he brings up some interesting points. To save everyone a Google:
"Hotline Miami suggests that narrative is meaningless and narrative is irrelevant."
Uhm, or it is providing a off key narrative and metaphor that isn't accessible for the style of the game. This guy kind of lost me when he said that and im not sure folks involved with the game agree here.
"So the aesthetic came first and the story came second, is that common?
I donât know if itâs common, the story usually comes first and then the artist will have some interpretation on that and theyâll come to an agreement on it with design. What happened here is the type of game youâre playing â a fast-paced, trial-and-error, almost Super-Meat-Boy-type of action â was really what the aesthetic was built on. Story was kind of secondary. The original story was focused on the drug trade and cocaine cowboys. The name was changed because as the game evolved the team came up with a new story based on the idea of these answering machines; these hotlines people were calling and leaving these messages and the violence that came out of that."
So yeah, it wasn't a first class consideration but I don't the game was trying to say it is meaningless or irrelevant, I think it might be something else.
I don't always agree with dead author but in the case of video games, an explicitly commercial medium, I think it's an important step to finding deeper meaning in games.
That said, I don't 100% agree with Campster on this one. I think the game being about violence angle is pretty valid.
jdodson Admin Post Author
wrote on 06/18/2013 at 12:14am
I think the game is about violence for sure. Yay for that too, it was a fun aspect of the game. Shocking to be sure, but very fun.
I am not trying to limit what people want to do or the places they want to go with art. The guy that made that video is capable and does make videos and I am not going to stop that, well clearly. I just don't agree with his interpretations up to the last 25% of the video. Because, well, it just didn't make sense with how I played the game and how it sort of seemed to me.
Thing is, he didn't say "you know this is what the game said to me" he said thats what the game was saying.
I agree with the notion that the work has an effect and that can take a life of its own outside the author or original intent. You know, thats maybe not what Death of the Author means but thats the best way I can describe it because if it truely means we must divorce ourselves from the author or original intent then that concept can jump off a cliff. At least for me, because I like behind the scenes shit and understanding what people wanted to do to see how I looked at it and contrast. I think many people outside my personality style do the same thing too.
That said, I don't mind people taking a work and reading a ton of meaning in it intended or otherwise based on what they bring to it. I think thats a different thing that people saying "THIS IS WHAT THE GAME IS" when the author clearly didn't mean that. Because we do bring things to the table when we experience art and thats fine. I think with some work and its popularity it can have an effect where it takes on a whole life of its own. Star Wars is such an example as its so ingrained in all of us it takes on a life that George Lucas may have never intended and his intent may not be relevant anymore.
That said, really in this instance I just don't agree with this guy and his opinion on what the game is trying to do. Which, I think is fine.
I think the best thing you can take away from Dead Author is that if we find meaning in a work, that's enriching and helps bring us closer to the work and that's valuable on it's own. What the author intended shouldn't take away from that.
I'm pretty sure he says he'd like to "posit" a different interpretation, which suggests to me "suggest" rather than decree, but, again, I don't totally agree with him either. I am, however, fine with people saying games are about whatever they want to say they're about. Might be baseless and not backed up with evidence (and I'd argue that Campster supports his argument well) but I don't think it's wrong to do so.
jdodson Admin Post Author
wrote on 06/18/2013 at 11:05pm
Yeah totally. I took away things from Super Mario Brothers I am sure were not intended, but it was sort of how I looked at the game from my childhood perspective of mad wonderment. I am not sure I can look at games that way again and am not sure I want to save it things were fresh in ways they are not.
On that note, which isn't related to our original discussion at all... It kind of seems more art is being created now and of such high quality that our collective tastes have risen such that we chide awesome work in ways we wouldn't have otherwise. I kind of think something like Raiders of the Lost Ark would be slammed in ways it isn't now because we had lower expectations then. If you adjust the movie for a modern spin, then again perhaps a modern take would be a less interesting movie.
That's undeniably true. The older I get, the more interested I get in inner spaces. My reaction to things is important and true and everything else I take with a grain of salt. Not quite solipsistic but closer.
jdodson Admin Post Author
wrote on 06/19/2013 at 12:32am
True. But it may be more than possible for rocks to exist. And cats
If you've seen any of the coverage of the sequal, it looks interesting, and fairly pertinent to the discussion. It certainly lends itself to the "This game is a criticism of violence" side of the story, but it seems to have expanded a bit:
When asked about what the 1/4 of the country without broadband should do about the Xbone's phone-home requirement, Xbox chief Don Mattrick said "Fortunately we have a product for people who aren't able to get some form of connectivity. It's called Xbox 360."
Suggesting people use their almost obsolete console is a bold marketing move, to be sure.
You just can't make this stuff up.
When asked about what the 1/4 of the country without broadband should do about the Xbone's phone-home requirement, Xbox chief Don Mattrick said "Fortunately we have a product for people who aren't able to get some form of connectivity. It's called Xbox 360."
Suggesting people use their almost obsolete console is a bold marketing move, to be sure.
At least he didn't say to get a PS4 :) Even though that's what it means if you want the new releases. Developers stop supporting the old generation quickly... But that could change and specific cases in the past have shown that. E.g. kids games on the PS1 kept coming out (probably because they ps1 was moved from the living room to the kids room when they upgraded)...
Yeah, they're in trouble. I love how Jeff was holding his composure during this interview. I bet in the XBone version of Watchdogs, you'll actually play as a corporate henchman, rather than the resistance. "See guys! This isn't so bad!"
Travis Admin Post Author
wrote on 06/13/2013 at 03:41am
I feel like I've been hard on Microsoft lately and think that maybe I should be less biased, but then I see things like this.
I'm a bit of an MS fanboy (that's right, I have owned multiple Zunes), and I really have to hand it to Sony: they are making a game machine that I am more likely to buy that Microsoft. This little bit of arrogance is just icing on the cake.
Travis Admin Post Author
wrote on 06/13/2013 at 07:28pm
The Zunes were truly awesome devices. I wish they'd stuck around.
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I saw this video last night, and today I read about some ways they're changing the game for consoles. Some of this looks really interesting. A new dodge mechanic will change how you approach battles to some extent, allowing you to dodge out of attacks easily. This adds a little more hack'n'slash skill to the battles. Some camera angle and perspective changes here and there seem to give you a better view of what's going on. And especially the loot changes-- since there's no Auction House on the console versions, they've made it more likely that the gear you find will be for your character.
What do you think? Will you dive back into the game on a new platform? I was... Read All
I saw this video last night, and today I read about some ways they're changing the game for consoles. Some of this looks really interesting. A new dodge mechanic will change how you approach battles to some extent, allowing you to dodge out of attacks easily. This adds a little more hack'n'slash skill to the battles. Some camera angle and perspective changes here and there seem to give you a better view of what's going on. And especially the loot changes-- since there's no Auction House on the console versions, they've made it more likely that the gear you find will be for your character.
What do you think? Will you dive back into the game on a new platform? I was hesitant at first, but I might pick this up.
Argh... "The developers also tweaked the loot drop system. The console version will not include the PC version's Auction House, real money or otherwise. To compensate, there's a higher probability that you'll find relevant loot for your class."
So, yeah, how many times did they say the PC version was designed around and balanced for play w/o the auction house. And, yet, they tweak the loot drops on console to account for there being no auction house.
Yeah, the console version sounds like the d3 I wanted to play. If it plays w/o rubber-banding all the time even better...
But I just can't justify spending another $60 on that game. Maybe when it drops to $20...
Travis Admin Post Author
wrote on 06/12/2013 at 09:08pm
Thanks for sharing that Travis. I hope some of them do.
Also found it interesting the new Diablo III lead was the console lead who was allowed some free reign over the project. Seems like dropping auction house and a lot of other things they did might be good for the PC game proper.
Id take an increase in better loot drops for the auction house going away. I wonder if most other people would too.
Travis Admin Post Author
wrote on 06/13/2013 at 02:59am
I played the RMAH early on, when everyone was paying ridiculous amounts of money for crap gear. I sold some crap gear for real money early on and left it there until I came back to the game recently, at which point I was able to use that real money in my Blizzard account to buy gems, which I then sold for gold on the gold auction house. I turned a couple of pieces that were probably worth 100,000 gold into 350 million or so.
Then, a friend of mine gave me some gift cards to the RMAH-- his brother got them and had been banned for exploting, so he didn't want them. I gave one to my wife and kept another. So I had some gold to spend.
This was all to show where I am in terms of getting gear. I don't really have any problems. I have geared my level 60 Monk entirely with millions of gold on the Auction House (with the exception of some awesome-ish crafted bracers), but I would *still* take a game where I could get good drops for my character over one where the AH is practically mandatory for a good build.
Don't get me wrong, I thoroughly enjoy the content, and I don't mind getting gear from the AH. It doesn't change the way I play at all, so I can still have tons of fun. But the thrill of getting a good piece of gear is almost entirely lost in the game as it currently stands, and I would love to have it back.