If you are interesting in making games in HTML5, you will want to take a peek at Tiny Platformer. Not only is one level of pure bliss, but the author goes over the methods for making the game with code examples. He uses the Tiled editor to make the level and then explains how he wrote the JavaScript and used the HTML5 Canvas element to make the game.
http://codeincomplete.com/posts/2013/5/27/tiny_platformer/
If you are interesting in making games in HTML5, you will want to take a peek at Tiny Platformer. Not only is one level of pure bliss, but the author goes over the methods for making the game with code examples. He uses the Tiled editor to make the level and then explains how he wrote the JavaScript and used the HTML5 Canvas element to make the game.
EDIT: SPOILER WARNING. Major spoilers are included in this video. Most of the games are a few years old, but a pivotal moment in Borderlands 2 is revealed.
I have yet to watch this, but just saw it had been released and wanted to share. I'll be in with my thoughts later tonight.
The first video in the series caused quite a stir around the internet (see: http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/), and this one seems to be off to a similar, if not as extreme, start. It was pulled from YouTube quickly after release due to bogus reports, but they restored it in under an hour.
This video moves into modern gaming and shows how current... Read All
EDIT: SPOILER WARNING. Major spoilers are included in this video. Most of the games are a few years old, but a pivotal moment in Borderlands 2 is revealed.
I have yet to watch this, but just saw it had been released and wanted to share. I'll be in with my thoughts later tonight.
The first video in the series caused quite a stir around the internet (see: http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/), and this one seems to be off to a similar, if not as extreme, start. It was pulled from YouTube quickly after release due to bogus reports, but they restored it in under an hour.
This video moves into modern gaming and shows how current developers are trying to move away from the tropes of old, but end up falling into more tropes.
Ill write more of my thoughts tonight but this video contains mad spoilers for games.
For instance ive only played two games she featured in her video in Borderlands 2 and Prey and what she showed I hadnt seen yet.
Travis Admin Post Author
wrote on 05/30/2013 at 12:50am
So I've watched this now and given myself an hour to process everything. In the first video I was all-in with what she had to say, but she loses me a little in this one. I still agree with her main point, but I think at times she makes some leaps just because she's looking for all the bad. For example, when someone says "Now I'm taking something from you" and shoots the protagonist's girlfriend, that does not suggest that she was his property. That's a thing people say. When a father dies in a tragic event, he was taken from you. She also calls the protagonist fighting his demon-possessed girlfriend "domestic violence." If a demon possessed my wife and I had to fight it to make it leave, it would not be domestic violence. I don't think this is good for her case, because she's giving people something to latch onto and use that to attempt to discredit her. I don't for a second think she should shy away from difficult topics, but making new problems where there may not be any doesn't help anyone. Those scenes were already bad for other reasons.
When used in certain ways, the tropes she discusses aren't necessarily bad. She even makes a point of saying this. Borderlands 2 and God of War spring to mind for me as two examples. The character mentioned from BL2 is essential, and has more depth than most of the characters. Further, in that game, Lilith is the most badass character around.
I think what it all comes down to is how overused it is. Even today, useless female characters are way overused. With the example about the demon-possessed wife, you could avoid your loved one's attacks while trying to find some magical thing to do something to help. There are many other options here, and that's the point she was trying to make, which I totally agree with. Partly, it's a matter of game plots being incredibly unoriginal, and publishers don't want to take chances. Regardless of the reason, it isn't very inclusive to women.
I think back to my time with the new Tomb Raider. What a pleasure that game was. Not only was it beautifully done, with tight mechanics and great visuals, but it was a woman who was overcoming obstacles, finding her strength, saving women and men alike, and (while there was a lot of shooting) using her mind and keeping her wits about her to get out of some really bad situations. There's a lot of action, but you're rewarded for keeping her archaeological interests in mind as well. How many games empower women like that, or even give you a female protagonist? Not many, and that's really disappointing.
At about 22:36, Anita proposes her alternative perspective on the true motivator of men in these offending games as "weakness and or guilt in the failure to perform his socially prescribed patriarchal duty, to protect his women and children."
I want an option in Max Payne 4, where you can bypass objectives by pushing a button, and your character just runs off shouting "NOT MY JOB!!"
(I'll write something more constructive later.... maybe)
I am just going to share a few thoughts I had while watching this video, from a female gamer's perspective.
My first one, "What kinda crazy is this woman on?" Yup, that was my first one.
While she had a few good examples, most of it felt like (to me) that she was grasping for straws. I am a woman that plays video games. I have played a fair number of the games she made mention of. And never once have I ever thought anything of it.
I'm not much a feminist, some would say, because I'm completely okay with traditional gender roles. That's not to say I'm not willing to work while he stays at home to take care of the kids, or whatever else, but if they are traditional, I don't care. But I am a feminist in the fact that feminism is about equality.
To say that women shouldn't be cast in the roles, because of the messages that they send, is completely absurd. If she's that concerned, she should be saying that there shouldn't be violence in any game against anyone. And honestly, who wants to play a video game like that?
I've never once not played a video game because of how a woman is dipicited in it. And the men that I surround myself don't think violence against women is okay nor have they been desensitized to it because they see it in a video game. If either case is true of any man, it is because they have issues within themselves they need to work on, not because they saw it in a video game.
Travis Admin Post Author
wrote on 05/30/2013 at 04:32pm
"To say that women shouldn't be cast in the roles, because of the messages that they send, is completely absurd."
Yeah, it is. In the last few minutes of the video she tempers everything she says in the first 20ish minutes with reason, but some of the claims she makes throughout the first part are a bit absurd.
Scrypt, to your point, I have played games where a woman is guilty for not having saved someone. Was she also socially prescribed a patriarchal duty? Is it only a problem if men have these feelings?
I dunno, again I think this is overuse of standard plots. I think how we've gotten to where we are now could be a sign of sexism in how the plots were conceived, but laziness or lack of scriptwriting budget could be just as much of a contributor to this (if not more).
The further I get from this video, the more I dislike it. I certainly think there are sexist elements holding back gaming, but I don't think this video helps much in that regard. It's disappointing. I want to see more strong female protagonists, and I want to see more varied stories in games, but those problems can be discussed more constructively than this video. In fact, I think a discussion about what the indie scene is up to, and why those plots and mechanics engage players in different ways (and arguably better ways) could help push things along. But that doesn't get as much attention, I guess.
I really enjoyed her first video in her series quite a bit. It was short, concise and made some very good points. Plus it really ignited a discussion and I was glad to see that.
This video didn't strike me in the same way the first one did. I think partly because I have nearly no association to the games she presented(I've only played 2 of them) but the style is a bit different. She spends time responding to her detractors which I can understand, but don't really think is useful.
Its good to see modern examples of this trope, but again since I had almost no association with the games it seemed "fuzzy" to me. Not to say its not real or its not useful to see modern examples, it just seemed, well fuzzy. Best word coming to me now.
Beyond the spoilers, which suck but im not petty so ill let that go. :D
I think she brings up something in the video that I need to mention. Only because I am dork that likes camp. Never played the new Bionic Commando game but she mentions the dudes arm is actually his wife. She shakes her head during the video and laughs. Well ok. So I kind of view that in the same way I view Planet Terror or Army of Darkness. In Planet Terror one of the female characters loses her leg and replaces it with a machine gun she uses to kill Zombies. Yeah, its camp and I love that sort of thing.
That said, it was a fine jaunt but im not sure was needed after how strong her first video was.
Travis Admin Post Author
wrote on 05/30/2013 at 08:03pm
@Travis - "Scrypt, to your point, I have played games where a woman is guilty for not having saved someone. Was she also socially prescribed a patriarchal duty? Is it only a problem if men have these feelings?"
The way I understand the deeper feminist points on such things: it's a male driven society that has assigned the duty of the protector to the male, and as such implies that women are helpless and need their protection. A game that assigns such a role to a woman could be deemed as just using role reversal, and thus the same judgement would apply. Placing a sexist, male attributed role onto a female is still a role that operates within the parameters of a male dominated perspective. It isn't an example of how a woman would really act in that situation, rather how a man thinks a woman should act. Did I get that right?
This specific point is interesting to me, only in as far as the feeling of guilt by the character is concerned. I work in insurance, and have recently helped two different people in two unique, yet similar, situations. One was a father who has a son that wanted to go to a friends cabin for the weekend. The dad didn't think it was a good idea, even though supervision would have been present, because the state wrestling tournament was coming up, of which the son was a highly ranked participant. The son complained, said it would be okay, and after a couple days of deliberation, the dad agreed to letting the son go. Over that weekend at the cabin, tragedy struck, and the son was seriously injured due to an accident on an ATV, and thus could not compete in the tournament. Similar situation with the other person, a mother, who allowed her son to go to a friends house against her better judgement. The kids were messing around late at night and somehow (alcohol, I don't know...) the son was struck as a pedestrian by one of the other kids in a vehicle, breaking his right leg. This son was just accepted to college on a sports scholarship and was due to leave in a month for training camp. The common theme, aside from the tragedies, were the overwhelming sense of guilt that came from each parent. Had they just been there, or stuck to their guns and said "No", the accidents would have never happened. It's a real and valid feeling, one, I'm convinced, independent of societal structures.
Travis Admin Post Author
wrote on 05/31/2013 at 03:02am
I just don't agree that this feeling is sexist. Yes, perhaps it's more likely that society has pushed men into the protector role, but survivor's guilt is strong regardless of gender.
I guess it's a matter of its overuse. It may all be down to the fact that there are more male protagonists and that's an easy plot device. Again, I want more strong female characters and interesting plots. I'm just not sure Sarkeesian has her sights set in the right place.
Also, on the Ben Kuchera article, and the closing of the comments section: I get it. I think it's silly, but I get it. I certainly don't agree with his "shut up, and listen" perspective, but it's his article and can do as he wishes. There are good conversations going on out there, that unfortunately get pushed aside with the rantings of the angry mobs. I think it would serve a better purpose to have these types of things heavily moderated, rather than shunned altogether. We need to listen to both sides, have a conversation. I think it's sad that most people think that there is only one side to consider, and that any opposition is driven by hate or anger or confusion or anything other than a valid perspective. That, I don't get.
@Travis - "I'm just not sure Sarkeesian has her sights set in the right place. "
This is what I've been trying to say from the beginning ;). I think her topic is valid, but her approach is weak and unproductive. I also think it's funny when people defending these video game tropes videos act like they are new projects for her, and we need to give her a chance to say her piece. She's been saying the exact same thing for years! The only variation, is that now instead of movies or TV, she's focusing on games. For my ears, it's become little more than empty rhetoric.
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I've never played an Assassin's Creed game before, so perhaps I'm just not used to the style, but in the 90 mins I've played of AC3, I'm incredibly disappointed.
The controls are so clunky, I'm still not exactly sure how they work. Sometimes you can run, sometimes you can't, depending on the mission you're on I suppose. I like a sensitive mouse usually in games, but the camera feels WAY too sensitive, and I've not found a way to correct that yet (I guess I could change my computer settings probably).
The game constantly switches between cut scenes and gameplay. Usually cut scenes are cool, but this game tells you to walk to a spot, then it shows a cut scene, then tells... Read All
I've never played an Assassin's Creed game before, so perhaps I'm just not used to the style, but in the 90 mins I've played of AC3, I'm incredibly disappointed.
The controls are so clunky, I'm still not exactly sure how they work. Sometimes you can run, sometimes you can't, depending on the mission you're on I suppose. I like a sensitive mouse usually in games, but the camera feels WAY too sensitive, and I've not found a way to correct that yet (I guess I could change my computer settings probably).
The game constantly switches between cut scenes and gameplay. Usually cut scenes are cool, but this game tells you to walk to a spot, then it shows a cut scene, then tells you to walk somewhere else, cut scene, walk, cut scene, walk cut scene. There's almost no "game" to play in the beginning. I could deal with that if it were setting up the storyline but...
The animation doesn't keep up with the dialogue!!! And each piece of dialogue is tied to an animation, so you hear a line, then watch the animation of the character speaking, then the second character speaks, with his animation needing to finish... long sentences have killed this game for me.
This game looks like it would be so cool... I just don't know if I want to bother putting anymore time into it...
First off, you're going to be highly disappointed with a keyboard and mouse. It just doesn't work for this game. If you have a gamepad, especially a 360 or PS3 controller, definitely use that.
It has gotten a lot of criticism for it's very long intro. It does seem like it takes a long time to really get into things. I was starting to get really impatient with how long it took to get to the point.
As for the animation and dialogue, I've never seen that before. You might try to see if anyone else has had that problem and has a fix.
I'll have to look into getting a controller. I've seen mixed results online about the voice animation synchronization. Some people think the animation looks great with the dialogue (not including a few glitches here and there), and some people seem to see it like I do, that the animation is much slower. I've not found a fix yet, but I'll keep searching.
I downloaded a game on Steam recently that needed a controlled called Sleeping Dogs. The keyboard controls were total junk. I think its odd people will toss out a PC version and have the keyboard and mouse not work well.
I get some games are meant to be played with a controller but that doesn't mean it should be as bad as it is at times.
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"Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Youâll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. "
It seems the era of Minecraft issued forth a new style of procedurally generated world building games that only seems to get more interesting. Take Stonehearth, a cool new RTS creative building game Kickstarter. You take control of a small group of settlers and use every means at your disposal to settle the land. Farming, fighting,... Read All
"Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. Youâll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step. "
It seems the era of Minecraft issued forth a new style of procedurally generated world building games that only seems to get more interesting. Take Stonehearth, a cool new RTS creative building game Kickstarter. You take control of a small group of settlers and use every means at your disposal to settle the land. Farming, fighting, building, crafting, this game seems to have it all. The game seems to pull from a 3D pixel art vibe that reminds me of 3D Dot Game Heroes.
I only recently heard about Stonehearth today and as such there are only two days left to back this project. They have sailed well beyond the $120k goal to raise over $661. That said, if you want to play this game before its planned launch of September 2014 you can back the project for $30 which will allow you to join the Kickstarter beta December of this year.
Looking forward to getting my hands on Stonehearth and I welcome out new procedurally generation building game overlords!
"Seven excellent indie games to bring your day from good to amazing. Humble Indie Bundle 8 features seven incredible indie games that will keep you enthralled for hours on end. Pay what you want and get the immersive first-person narrative adventure Dear Esther; the extraterrestrial action platformer Capsized; the colorful and cartoonish multiplayer action platformer Awesomenauts; the endearing minimalist puzzle-platformer Thomas Was Alone; and the witty and charming sandbox puzzler Little Inferno. If you pay over the average, youâll also receive the gory fast-paced top-down action game Hotline Miami and the audio-visual exploration and discovery game Proteus."
Heard... Read All
"Seven excellent indie games to bring your day from good to amazing. Humble Indie Bundle 8 features seven incredible indie games that will keep you enthralled for hours on end. Pay what you want and get the immersive first-person narrative adventure Dear Esther; the extraterrestrial action platformer Capsized; the colorful and cartoonish multiplayer action platformer Awesomenauts; the endearing minimalist puzzle-platformer Thomas Was Alone; and the witty and charming sandbox puzzler Little Inferno. If you pay over the average, youâll also receive the gory fast-paced top-down action game Hotline Miami and the audio-visual exploration and discovery game Proteus."
Heard good things about the majority of games in this bundle. Hotline Miami in particular looks good and I have wanted to try Awesomenauts for quite some time.
You going to pick this one up? Charity, Steam Keys, whats not to love?
I literally just got done purchasing this when I saw this post. Already had awesomenauts and little inferno but I really wanted to try capsized and Thomas was Alone.
Really great bundle this time. I'm thinkin' some cheerful ghost awesomenauts sounds preeetty great.
jdodson Admin Post Author
wrote on 05/28/2013 at 11:35pm
I had a lot of fun with little inferno. It is a pretty quick game though. I beat it in about 3 hours but you might get some more playtime if you try to get all the secret combinations. Just something to keep in mind.
Just played the demo and really liked it so far. Soundtrack is amazing too. It's available for pre-order on steam.
Just played the demo and really liked it so far. Soundtrack is amazing too. It's available for pre-order on steam.
This may not be new to a few Final Fantasy IX players, but to nearly everyone, this is an undiscovered sidequest that was just unearthed yesterday.
It requires a lot of obscure stuff to have happened before you can get everything, and most people won't even check after the first couple.
From the video description:
"This is a side quest on disc 4 that was unknown to most FFIX players until yesterday when a topic popped up on the FFIX message board at GameFAQs. It was discovered by The_Kusabi_ (through the Ultimania guide) and confirmed by MysterPixel. Naturally, I had to check it out and I decided to record a video.
If you go to the Tantalus hideout at the beginning of... Read All
This may not be new to a few Final Fantasy IX players, but to nearly everyone, this is an undiscovered sidequest that was just unearthed yesterday.
It requires a lot of obscure stuff to have happened before you can get everything, and most people won't even check after the first couple.
From the video description:
"This is a side quest on disc 4 that was unknown to most FFIX players until yesterday when a topic popped up on the FFIX message board at GameFAQs. It was discovered by The_Kusabi_ (through the Ultimania guide) and confirmed by MysterPixel. Naturally, I had to check it out and I decided to record a video.
If you go to the Tantalus hideout at the beginning of disc 4, you will find Zenero and Benero wondering where Marcus and Cinna are. You've likely seen this before, but this is actually the beginning of a side quest. Now, head to Memoria and proceed until you watch a cut-scene or fight a boss. Then head back to the hideout to find Genero wondering where Benero and Zenero are. Then repear this process seven more times and every time you go back to the hideout, you will find a new member of the family. The last five are girls and the final one seems to be a child, as she is really small. Once you talk to her, Zidane will comment on the huge family and you will now find a new chest containing a Protect Ring inside the hideout. The next time you come back, the quest will simply start over, but there's not enough events to complete it twice. These are the events that move the quest forwards:
1. The beginning of Disc 4. 2. The battle with Nova Dragon. 3. The battle with Maliris. 4. The flashback of Alexander. 5. The scene where Zidane talks to himself. 6. The flashback of Dagger on the boat. 7. The scene with the giant eye in the sky. 8. The battle with Tiamat. 9. The scene with the two planets colliding. 10. The scene where Quina thinks he/she is drowning. 11. The scene where Garland talks about memories. 12. The battle with Kraken. 13. The scene about Gaia's birth. 14. The battle with Lich. 15. The scene where Garland talks about the beginning and the Crystal. 16. The scene where the party enters the Crystal World. 17. The battle with Deathguise.
It's no surprise people have missed out on this, considering how obscure it is. It also makes an Excalibur II Perfect Game more complicated. New things are discovered in old games all the time, but it's usually glitches or obscure tricks. This time, we got a whole new side quest, a treasure chest and seven characters! Needless to say, my mind is blown."
Scrolls is the next game from the mega-ultra-huge Indie game company Mojang, the company that made Minecraft. The game will be available June 3rd and will be for sale on the Scrolls website for $20. The game will ship on Mac and PC.
Scrolls is one of two upcoming Collectable Card Games I am very interested in and will be picking this up on day one. According to people in the beta, the game doesn't have in game micro transactions but you do earn in game currency to buy cards and from the video you can trade them with others.
Because this is a game that has been on my radar for sometime, I am also trying something new with the Cheerful Ghost Event System. I added the... Read All
Scrolls is the next game from the mega-ultra-huge Indie game company Mojang, the company that made Minecraft. The game will be available June 3rd and will be for sale on the Scrolls website for $20. The game will ship on Mac and PC.
Scrolls is one of two upcoming Collectable Card Games I am very interested in and will be picking this up on day one. According to people in the beta, the game doesn't have in game micro transactions but you do earn in game currency to buy cards and from the video you can trade them with others.
Because this is a game that has been on my radar for sometime, I am also trying something new with the Cheerful Ghost Event System. I added the Scrolls launch date to the event system. I figure this will be a good way for us to keep track of all the cool new games that will be coming out and serve as another avenue for us to be connected to stuff that interests us. So if you are interested in Scrolls and want to put the release date in your calendar like I do(I put all interesting release dates in my calendar) then head over and join the launch event!
If there is a game launch date you want in the event system, feel free to add it. I am also thinking of adding events for upcoming Playstation, Nintendo, Sony and Valve live conference streams as well as anything else that may be of interest to us all.
Instead of make a post per game update, I decided to condense them into one super post. This post covers updates for Terraria 1.2, Stardew Valley, Secrets of Grindea and Starbound. So lets hit it, shall we?
terraria 1.2
YouTube sensation ChippyGaming released the above Terraria 1.2 video featuring some new armor and dyes. He has access to the Terraria 1.2 beta and was planning on doing a series of spoiler videos, but due to some unfortunate communication with ReLogic, was only able to post the one video.
stardew valley dungeon crawling update
ConcernedApe posted a new update on Stardew Valley showing off some of the cave exploration parts of the game.
"As you explore the... Read All
Instead of make a post per game update, I decided to condense them into one super post. This post covers updates for Terraria 1.2, Stardew Valley, Secrets of Grindea and Starbound. So lets hit it, shall we?
terraria 1.2
YouTube sensation ChippyGaming released the above Terraria 1.2 video featuring some new armor and dyes. He has access to the Terraria 1.2 beta and was planning on doing a series of spoiler videos, but due to some unfortunate communication with ReLogic, was only able to post the one video.
stardew valley dungeon crawling update
ConcernedApe posted a new update on Stardew Valley showing off some of the cave exploration parts of the game.
"As you explore the mines, you might encounter a dungeon entrance. If you can make it through in one piece, you might just leave with a pocketful of golden souvenirs. These dungeons are procedurally generated to keep things fresh. They are also totally optional for those who prefer to avoid combat!"
The post also goes into some of what you can expect in the mines and the new mine elevator for quick traveling the levels.
"This week, we have finished up one of the last enemy designs for the Winterland. As of now we call them Frostlings! They are agile little creatures with a taste for mischief. Avoiding to get hit and blocking are preferred when fighting these little trouble makers since they have a habit of stealing gold from Collectors venturing through the Winterland! If they nab some of your cash, youâll have to whack them with something hard before they escape with your life savings."
The Grindea devs are also showcasing some new features for puzzles that take elements from Braid in its rewind system.
Starbound is implementing the chat system a bit differently than most multiplayer games in that speech will appear in a bubble above your players head. This is pretty neat, but I a wonder how you will handle chat with everyone on the server when you are not in close proximity to them? That said, if you are interested in how the speech bubbles will look and were interested in some very dry Starbound jokes, head over to the post and watch the video.
Mercenary Kings is a neat looking Metal Slug styled shooter that was funded on Kickstart last year I totally missed. The game is being made by Tribute, the awesome team that brought us Wizorb and is currently in the closed Steam beta for Kickstarter backers.
The video above shows off the shooting, missions and crafting that makes Mercenary Kings unique. The game also boasts 4 player local co-op something I plan on trying out with my friends.
If you played Metal Slug in the arcade, like me, you might love this franchise. The last new Metal Slug was in 2009 and it seems that now its just re-released on systems in various forms. I picked it up the Metal Slug anthology on... Read All
Mercenary Kings is a neat looking Metal Slug styled shooter that was funded on Kickstart last year I totally missed. The game is being made by Tribute, the awesome team that brought us Wizorb and is currently in the closed Steam beta for Kickstarter backers.
The video above shows off the shooting, missions and crafting that makes Mercenary Kings unique. The game also boasts 4 player local co-op something I plan on trying out with my friends.
If you played Metal Slug in the arcade, like me, you might love this franchise. The last new Metal Slug was in 2009 and it seems that now its just re-released on systems in various forms. I picked it up the Metal Slug anthology on the Wii and whereas the games are awesome, the translation and controls were not. Getting a __GREAT__ version of this awesome style of game on PC is very interesting to me.
According to Tribute, the game will initially come to PC followed by a Mac and Ouya port. They did say that a Linux port is possible and would be released on Steam if it was made.
When a formal release date is announced, I will let you know.