http://www.rockpapershotgun.com/images/2012/07/tinybarbdx.jpg
I'm really quite sorry for the title. I couldn't resist.

From the playable title screen (I managed to stay alive for quite a while once or twice), the game starts you off right in the action. There are no tutorials to help you on your way, but you'll see things that you can only get to by using a skill that you can easily figure out. New mechanics come organically in this way, rather than popups telling you what to do. It's easy to figure out the skills, but not so easy to pull them off every time. The challenge in unashamedly high, but it never feels cheap. When you mess up, you can see what you did wrong, and correct it next time. It's the good kind of Nintendo-hard... Read All


Back this on Kickstarter!
"We're inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind we’re creating an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.

And with Kickstarter, we can do it. We have a great concept and team ready to go, and we want to work closely with our community to control the future of MASSIVE CHALICE free from outside interference.
"

It seems Double Fine has totally embraced the Kickstarter/Humble Bundle model for game studio-hood. All told this is pretty awesome as they can have more control... Read All


I can remember certain games that really defined times in my life. My first experiences with gaming were with Super Mario Brothers and Donkey Kong. Later on I was infatuated with The Legend of Zelda, so much so I would make my own maps of every secret I knew of. After that, Ninja Turtles and Metal Gear. When I got my Super Nintendo, Super Mario World and Link to the Past really hooked me. Then I discovered Koei games like Romance of the Three Kingdoms II & Genghis Khan Clan of the Grey Wolf. Then we got a PC and a new set of games came with it.

I have been thinking the last couple of days about what games have caught my fancy lately. I think this is a interesting... Read All


http://i.imgur.com/Qa5GQTQ.jpg
Devolver Digital is working on a Shadow Warrior remake and due to a recent promo glitch some people got the original Shadow Warrior for free. Because of this they decided to make the original totally free on Steam. If you haven't played this 1997 classic and want to, now is your chance.

Available for free download on Mac and PC.

http://store.steampowered.com/app/238070/
https://twitter.com/_ShadowWarrior/status/339752731780726784


http://i.imgur.com/hQiKQKs.png
I've played something like a hundred FTL games. As of yesterday, I had won exactly once. Tonight, I had an FTL pairing session with the Cheerful Ghost himself, and we won. And not by a small margin, either - we picked up eight crew members along the way and lost none; our hull dipped into the red exactly once; our missile stock never got into the single digits.

Sure, we caught some lucky breaks, but nothing dramatically "wow". Our weapons bank was, by the end of the game, a small bomb, a burst laster I, a burst laser II, and a pike beam. Solid, but not world-shattering. Likewise our drones; we finished with a beam drone I and a defense drone I. Our final loadout was,... Read All


http://i.imgur.com/lOcx3M9.png
Tonight CapnCurry and I beat FTL together in our pairing session. FTL pairing is where two people both make choices for how to play FTL together*. Since FTL is a turn based game its setup well for this. Since I was the less experienced player I controlled the game on my end and we used Google Hangout to share my screen and talk to figure out our strategy. The session lasted about 3 hours in total.

From the start things were going pretty well. One choice about mid way through the game, I believe helped us out considerably. We had our drone system built and two drone weapons on board. We made it to a space station and if we sold off our two drone weapons and our FTL... Read All



http://i.imgur.com/POVC1ry.png
If you are interesting in making games in HTML5, you will want to take a peek at Tiny Platformer. Not only is one level of pure bliss, but the author goes over the methods for making the game with code examples. He uses the Tiled editor to make the level and then explains how he wrote the JavaScript and used the HTML5 Canvas element to make the game.

http://codeincomplete.com/posts/2013/5/27/tiny_platformer/


EDIT: SPOILER WARNING. Major spoilers are included in this video. Most of the games are a few years old, but a pivotal moment in Borderlands 2 is revealed.

I have yet to watch this, but just saw it had been released and wanted to share. I'll be in with my thoughts later tonight.

The first video in the series caused quite a stir around the internet (see: http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/), and this one seems to be off to a similar, if not as extreme, start. It was pulled from YouTube quickly after release due to bogus reports, but they restored it in under an hour.

This video moves into modern gaming and shows how current... Read All


http://cdn1-www.playstationlifestyle.net/assets/uploads/2012/11/Assassins-Creed-3-Band-aid-Header.png
I've never played an Assassin's Creed game before, so perhaps I'm just not used to the style, but in the 90 mins I've played of AC3, I'm incredibly disappointed.

The controls are so clunky, I'm still not exactly sure how they work. Sometimes you can run, sometimes you can't, depending on the mission you're on I suppose. I like a sensitive mouse usually in games, but the camera feels WAY too sensitive, and I've not found a way to correct that yet (I guess I could change my computer settings probably).

The game constantly switches between cut scenes and gameplay. Usually cut scenes are cool, but this game tells you to walk to a spot, then it shows a cut scene, then tells... Read All