There is also a teaser trailer showing an out of focus black box...
Sony is emailing today that there will be a "big announcement" about the PS4 at their E3 presentation. You can live stream it...
The Speedrunner save/loads it for the best run through a particular area but that said, 30 minutes for Fallout 3 is pretty damn good. I think I spent more than 30 minutes in the vault alone.
The Speedrunner save/loads it for the best run through a particular area but that said, 30 minutes for Fallout 3 is pretty damn good. I think I spent more than 30 minutes in the vault alone.
I still haven't beaten this game, and I'm pretty sure I'm at least 20 hours in. It seems insane that they could finish the game that quickly!
jdodson Admin Post Author
wrote on 05/20/2013 at 05:22pm
Yeah, the runner uses a few glitches. One where he uses a vault suit to get over the Citadel wall early on to open the Vault to get the G.E.C.K. and then later on he uses frag grenades to get the final boss guy out of the room earlier than normal.
Pretty awesome run actually, fun to watch. He just runs around bad guys, and takes little damage. He beefed his Luck and a few times picked locks VERY quickly on hard doors. Also took practically no RAD damage due to his high allotment of medical.
I just watched it through and that's insane. The game took me just over 100 hours, though that's with most (pretty much all, I think) of the (non-DLC) side quests and of course no exploits. Obviously, I was not in any hurry.
jdodson Admin Post Author
wrote on 05/26/2013 at 04:57am
Yeah that was about my playthrough time too.
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See what I did there, with the word within words? I know... *sigh
The first time I got to play Card Hunter was at PAX Prime last year, and it was a polished treat. Turn-based, tactical RPG, designed as a board game, but played in your browser. It runs on Flash, and it's silky smooth. The team at Blue Manchu have been in closed beta since January this year, and are currently accepting beta applications.
I love the digitization of physical board games, but only when developed with great care. Card Hunter isn't a physical game (yet, I'm assuming), but it has that same tangible presence. The hand drawn, 3-Dimensional game pieces, and the pen & paper... Read All
See what I did there, with the word within words? I know... *sigh
The first time I got to play Card Hunter was at PAX Prime last year, and it was a polished treat. Turn-based, tactical RPG, designed as a board game, but played in your browser. It runs on Flash, and it's silky smooth. The team at Blue Manchu have been in closed beta since January this year, and are currently accepting beta applications.
I love the digitization of physical board games, but only when developed with great care. Card Hunter isn't a physical game (yet, I'm assuming), but it has that same tangible presence. The hand drawn, 3-Dimensional game pieces, and the pen & paper RPG adventure styling give it a depth that you won't find in many browser games. The same feeling I got when I first played Puzzle Quest. Highly recommended.
This game is on Steam with ports for Mac and PC and it's so much fun.
How far have you progressed in Card Hunter?
scrypt Supporter Post Author
wrote on 04/19/2016 at 08:02pm
I had played it for a little while in it's beta state, but hadn't progressed that far. Since then, it's been swept into my Stack/Wall/Pile of Shame. Thanks for reminding me of it though! I'll have to revisit soon. Cool to hear you are digging it :).
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**the above let's play spoils star trek into darkness accidentally. you have been warned**
I have been knee deep in some really cool Cheerful Ghost development that I am excited to demo in the next few days. I haven't been playing a lot of games because of that, but I still like to have one game on the back burner I take out a play when I have some time. Right now that game is Wizorb.
Wizorb is a really fun retro style 2D Breakout RPG. You play a Wizard on a quest to save Gerudo and to do that you use your Wizorb and paddle to vanquish evil. Its a really unique concept and for someone that hasn't ever been excited about Breakout, this game peaks my interest.
You collect... Read All**the above let's play spoils star trek into darkness accidentally. you have been warned**
I have been knee deep in some really cool Cheerful Ghost development that I am excited to demo in the next few days. I haven't been playing a lot of games because of that, but I still like to have one game on the back burner I take out a play when I have some time. Right now that game is Wizorb.
Wizorb is a really fun retro style 2D Breakout RPG. You play a Wizard on a quest to save Gerudo and to do that you use your Wizorb and paddle to vanquish evil. Its a really unique concept and for someone that hasn't ever been excited about Breakout, this game peaks my interest.
You collect coins to help the village rebuild and also purchase items. Helping a villager rebuild often nets you bonuses in the form of keys and other good stuff. Its also worth noting that when the Wizard is in the home town, the game switches to the typical top down RPG view.
The game is a couple bucks on Steam and you can play it on Mac and Linux. You can get Wizorb from the Wizorb home page and buy it at the Humble Store on Linux, Mac and Windows.
Kotaku released some very detailed images of Wolfenstein World Order. They look great and one image of a robot dog thing kind of reminds me of the mousers from Ninja Turtles, it might just be me though. :D
Crawl is a interesting and free new Minecraft meets Legend of Grimrock style game. You play a physician put into someone's mind to help treat trauma thus proving that geek minds really are a maze of dungeons.
Chucklefish is now publishing the new 2D sidescrolling rouge-like "Risk of Rain." Interesting to see the Starbound team take on the role of... Read All
Kotaku released some very detailed images of Wolfenstein World Order. They look great and one image of a robot dog thing kind of reminds me of the mousers from Ninja Turtles, it might just be me though. :D
Crawl is a interesting and free new Minecraft meets Legend of Grimrock style game. You play a physician put into someone's mind to help treat trauma thus proving that geek minds really are a maze of dungeons.
Chucklefish is now publishing the new 2D sidescrolling rouge-like "Risk of Rain." Interesting to see the Starbound team take on the role of publisher for so many awesome new indie games.
I really like what Valve keeps doing with its games. Take for instance the new Team Fortress 2 update Robotic Boogaloo. After June 3rd when you play Team Fortress 2 you will get random crate drops. You can buy a key for $2.50 that will unlock it and reward you with various content created by the Robotic Boogaloo community artists. The revenue will be split amongst the artists and, I imagine Valve.
Its totally cool to see companies invent new ways to put money in artists hands and I applaud Valve for coming up with another way to do it. Checkout the Robotic Boogaloo site below and the "production drone" credits for whom participated in making it.
... Read All
I really like what Valve keeps doing with its games. Take for instance the new Team Fortress 2 update Robotic Boogaloo. After June 3rd when you play Team Fortress 2 you will get random crate drops. You can buy a key for $2.50 that will unlock it and reward you with various content created by the Robotic Boogaloo community artists. The revenue will be split amongst the artists and, I imagine Valve.
Its totally cool to see companies invent new ways to put money in artists hands and I applaud Valve for coming up with another way to do it. Checkout the Robotic Boogaloo site below and the "production drone" credits for whom participated in making it.
Team Fortress 2 is available for free on Steam and runs on Linux, Mac and PC.
There is also a comic released as part of the update called "Death of a Salesbot" and is available to read in your browser and also downloadable as a PDF or CBR.
I'll admit, I am a sucker for free stuff. Not that free is always good mind you, but the price is right. Recently I stumbled across a game site that catalogs all the good free games on PC called Freeware Games. I wanted to share it with you because I had forgotten about some of the games on the list and I know some of you somewhat new to PC gaming and might want to try a few games on the list.
Some awesome games of notes:
Black Mesa(The Fan Recreation of the original Half-Life.), CaveStory, Super Mario Bros. X, Team Fortress 2, The Original Grand Theft Auto, DOTA 2, League of Legends, Dwarf Fortress, Lord of the Rings Online, Elder Scrolls II: Daggerfall & Kings... Read All
I'll admit, I am a sucker for free stuff. Not that free is always good mind you, but the price is right. Recently I stumbled across a game site that catalogs all the good free games on PC called Freeware Games. I wanted to share it with you because I had forgotten about some of the games on the list and I know some of you somewhat new to PC gaming and might want to try a few games on the list.
Some awesome games of notes:
Black Mesa(The Fan Recreation of the original Half-Life.), CaveStory, Super Mario Bros. X, Team Fortress 2, The Original Grand Theft Auto, DOTA 2, League of Legends, Dwarf Fortress, Lord of the Rings Online, Elder Scrolls II: Daggerfall & Kings Quest I.
There are a ton more games on that list, so check it out for yourself and let me know if you find anything good.
"As the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once. The Director Leonard Menchiari has been experiencing this form of protest in person, and the game "Riot" was born as a way to express it and to tell the stories of these fights. What is it that triggers such a strife? What does a cop feel during the conflict? In "Riot", the player will experience both sides of a fight in which there is no such thing as "victory" or "defeat"."
RIOT was a game funded on Indiegogo awhile back that I only just heard about recently. The game has the style of Sword & Sworcery... Read All
"As the economical crisis advances, the discontent of an entire population cannot help but outburst in Riots, where the sounds of many voices get heard at once. The Director Leonard Menchiari has been experiencing this form of protest in person, and the game "Riot" was born as a way to express it and to tell the stories of these fights. What is it that triggers such a strife? What does a cop feel during the conflict? In "Riot", the player will experience both sides of a fight in which there is no such thing as "victory" or "defeat"."
RIOT was a game funded on Indiegogo awhile back that I only just heard about recently. The game has the style of Sword & Sworcery with more political turmoil. Its interesting because you can take the side of the police or the protesters.
The game is still in active development and you can pre-order it on the RIOT game site from the Humble Store. I find these kind of simulation games interesting, doubly so because of how unique this is.
Click to embiggen the image above and take a look, then come back for more.
I want to preface this by saying that this is not intended to ridicule anyone. Please bear that in mind.
The image contains posts on the Super Metroid Miiverse page from quite a number of people who have gotten stuck in Super Metroid, mostly at the same place. I can clearly remember the wonder of playing this game the first time. It was my first Metroid game and when I got to this area I just assumed that I would come across something later that would let me get through.
These posts, however, show that things have changed. There was no NPC standing there telling them that this was blocked without... Read All
Click to embiggen the image above and take a look, then come back for more.
I want to preface this by saying that this is not intended to ridicule anyone. Please bear that in mind.
The image contains posts on the Super Metroid Miiverse page from quite a number of people who have gotten stuck in Super Metroid, mostly at the same place. I can clearly remember the wonder of playing this game the first time. It was my first Metroid game and when I got to this area I just assumed that I would come across something later that would let me get through.
These posts, however, show that things have changed. There was no NPC standing there telling them that this was blocked without a certain tool, or something to that effect, so they had no idea what to do.
Again, I'm not intending to make fun of people, but this shows more clearly than many other examples how the gaming landscape has changed. Modern gaming holds your hand and tells you everything you need to know. We hit a roadblock and backtracked to find somewhere we *could* go, but these posts show people hitting a roadblock and have no idea what to do.
I also don't want to sound like a bitter old man, talking about how gaming was better back in my day. It wasn't, necessarily. Bioshock Infinite most definitely held your hand through a lot of things, but it's some of the best time I've spent gaming. The Terraria wiki, the collective knowledge of everyone who has played the game, is basically required to know what to do for a large part of the game. While it's not the game holding your hand, you benefit from having a guide with you at all times. The new Tomb Raider had puzzle rooms that you could pretty much see the solutions to with a click of a button, but it was one of the most engrossing games of the past few years.
I guess what it comes down to is priorities. The early 8 and 16 bit systems didn't have the hardware for cinematic gameplay. It was basically all a puzzle or a test of hand-eye coordination. You were beating the system with your mind and reflexes.
Games today can spread their focus. With games almost universally coming with fully voiced dialogue, the ability to really wow you with the environments you play in, and all the other benefits that have come from higher-powered hardware, games can appeal to casual gamers as well as hardcore gamers.
Basically, the game has changed, for better and worse, but we're still having fun aren't we?
First off the image above is kind of funny, but yeah, its not awesome to ridicule.
"y cant metroid crawl?"
I've had that in my head for the last few days it is quite funny :D
That said, yeah you know games are different than they once were. I have to admit, Super Metroid does contain some head scratching moments, but those weren't it for me. When I borrowed that game from my friend he lent me the Nintendo Guide for it, and ill admit I needed it quite a few times.
That said, games now days, yeah the do use waypoints and lead you in the right direction more than games of yesteryear did. Then again, there were a few games where the only way to go was right.
I think the Terraria wiki is a good thing though. The chances I would find some terse combinations of things to build are minor. Some games need deep hidden secrets, but games like Terraria, I don't know. Id rather know what I can build up front I guess. That said, when Starbound drops the wiki will be sparse so in the first few months we will all be discovering things. I think that sounds like fun, but at some point knowing what's possible with the game is awesome too.
I dunno, I thought Super Metroid was really good about introducing new players on how to play the game. It may not have a whole lot of text boxes or NPC's saying "do this" but the game was definitely designed in such way that players can easily discover how to play the game. Don't know what I mean? This guy outlines it pretty well: http://www.youtube.com/watch?v=rcrdJD8whfE (you might know him from some of his "Game Theory" videos.
Now since you guys were nice and not ridiculing the people in picture I won't ruin the moment too badly, but let's just say those players really have no excuse for having THAT much trouble with this game. ;)
Especially since I know exactly where that area in those first couple pictures is at in the game, and there is ONLY ONE DOOR down there that leads them to the proper tools needed to get out of that area.
I've lost all faith in the youth of today. Back in the golden days, you needed red keys for red doors, maps were abstract and hard to read, and if you saw an arrow telling you where to go, you figured it was a trap! There's no surprise that Bioshock ∞ has the "1999 mode" (though I though games were harder in the 80's/early 90's).
I know it's the fault of game designers. They figured out that if they just hand people exactly what they want, people will pay more for it. While I can't really blame them for that, what's the point of the internet if I can't be a bit irate, surly, and overly sure of my own perspective?
Then again I just picked up Dark Souls...that sucker's hard.
"I've lost all faith in the youth of today. Back in the golden days, you needed red keys for red doors, maps were abstract and hard to read, and if you saw an arrow telling you where to go, you figured it was a trap!"
People play what games are available to them. The majority of games designed now are one size fits all way-point paradises. One could blame "the kids" but its really designers and triple A companies that make this trough-ness. That said, I like some of those games but there are games that don't fit inside that mold.
Anodyne, CaveStory, Terraria, Minecraft, etc. "The kids" play those too, lots of kids.
People said the same thing about my generation and now people say the same thing about the next. Thing is, the next generation just eats up the culture and ideas we promote. So its a little strange when the last generation laments the next considering it created the next generation.
Oh, I know... for every Candy Crush there's a Binding of Isaac. I guess, like any other medium, there will be different "levels" of involvement. I haven't seen a single movie nominated for best picture for the last three years because I don't feel like trying to watch anything with that much of an investment. These days, when I got to watch a movie, I purposely avoid anything that will make me think. Sad? Maybe. Movie's just aren't that big of a part of my life. I guess I can accept that there are gamers like that... but I that doesn't mean that I don't get to condescend.
I don't know that the good old days were always as good as we remember them. I certainly have fond memories of gaming on almost every system since the Pong machine, but there was a lot of games that were just clones of other games, or expanding on a proven mechanic. It wasn't all clever challenges or epics of great design. What was essentially different between Metroid, Castlevania, Blaster Master, or Rygar? Not much. The puzzles varied, but the ideas were generally the same. If you knew how to backtrack in Metroid, you knew how to backtrack in Castlevania. Don't get me wrong, I love those games, and credit them for helping to make me a better problem solver (or maybe I just had a lot of patience for running around), but things were different back then. Now we move in three dimensions, and the area of the game worlds can be staggering. If Skyrim didn't have a quick travel system, or the occasional NPC telling me to "Go explore this cave for the key...", I would be too overwhelmed to play. Too many variables and not enough time to devote to pure adventuring. We still have our challenges, though. Portal is a great example of a recent game that doesn't hold your hand. You get a genuine sense that you are discovering this secret, by means of your own ingenuity. Demon's Souls/Dark Souls, Super Meat Boy, Antichamber, Braid... a few others that challenge the brain as much as the nimbleness of ones fingers.
Remember, too, that we had the Nintendo helpline back then, and it was successful enough to keep around until June of 2010. Not everyone figured it out on their own. We just have the internet now to humiliate them :).
@scrypt: Or that people dump wads of cash on F2P games so they can win faster. Heck i've read about people dumping money on the D3 auction house because they have lots and just want to kick ass. I don't really think that kind of thing is bad, I guess whatever people have fun with. And I totally wish I could have called the Nintendo Hotline, we could just never afford it :D It seemed so magical, but now internet searches take care of stuff.. or wikis.
@Tungsten: That makes sense. I do enjoy Films, but go to the theater less than I did. I just saw the new Trek movie yesterday, it was a great ride but I really enjoy watching shit at my house more. So many annoying movie goers, but still, nothing quite like Cinema.
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Eric Barone, creator of Stardew Valley just Tweeted that Stardew Valley was Greenlit on Steam. Now the upcoming 2D Community Retro Farming Sim will be coming to a familiar platform.
He also dropped a bit of a status update on the games progress as well:
"Still in dev, but I am on a grind to get this game finished, without skimping on anything. I'll let u know soon as I can about release date!"
From the recent Twitch streams I have seen the game looks incredible and am really looking forward to its eventual release. Thanks to everyone that voted.
He also dropped a bit of a status update on the games progress as well:
"Still in dev, but I am on a grind to get this game finished, without skimping on anything. I'll let u know soon as I can about release date!"
From the recent Twitch streams I have seen the game looks incredible and am really looking forward to its eventual release. Thanks to everyone that voted.
NextBox stream tomorrow, ill for sure be watching the PS4 E3 showing for sure.