Solar 2 is a beautiful game where you start as an asteroid, gain mass to become and planet and finally a black hole. The game play and score are mesmerizing and after I got it as part of the last bundle I was hooked. The made a pretty large impression on me and as such decided to hit up creator Jay Watts and ask him a few questions.
I want to thank Jay for taking the time to talk with me and wish him well on his next project which at this point, is a secret to everybody. Well, except Jay. :D
jdodson: I just wanted to start by saying âthank youâ for making Solar 2. The game is very fluid and as I play it I find myself going to some kind of zen place with the music and... Read All
Solar 2 is a beautiful game where you start as an asteroid, gain mass to become and planet and finally a black hole. The game play and score are mesmerizing and after I got it as part of the last bundle I was hooked. The made a pretty large impression on me and as such decided to hit up creator Jay Watts and ask him a few questions.
I want to thank Jay for taking the time to talk with me and wish him well on his next project which at this point, is a secret to everybody. Well, except Jay. :D
jdodson: I just wanted to start by saying âthank youâ for making Solar 2. The game is very fluid and as I play it I find myself going to some kind of zen place with the music and the gameplay. I guess I would describe it as some kind of beautiful puzzle game, but its not really a puzzle game. Even if its hard to describe the end result is amazing. Not really sure this is a question!
Jay Watts: Glad you enjoyed it!
jdodson: Solar 2 has had an awesome run being released on the XBox, PC, Steam, Mac and Linux, iOS and Android. I was recently exposed to it through the latest Humble Bundle. How has it been featured in the latest Humble Bundle and how has the process been to bring it to so many platforms?
Jay Watts: Solar 2 is on six different platforms now, and as a one-man dev team, trying to work on all those platforms is an absolute nightmare! It is nice now that all the main bugs have been fixed, but it was pretty brutal there for a while!
jdodson: I wonder what the inspiration was for Solar 2?
Jay Watts: The inspiration isn't as obvious as it might seem. After working on a complex project for a while, I didn't think I could handle all the graphics on it. I wanted to make a really simple game, that I could do all my own graphics for and still look good. I played around in Flash and drew some really nice vector circles, that kind of looked like planets. I added physics to it, some asteroids and a star and the rest of the game just developed from there!
jdodson: Solar 2 for me is about cycles. You start as an asteroid and become a planet. The planet evolves life then become a Star. Eventually you end up as a Black Hole and explode to become an asteroid again. Is this cycle aspect of the game how you look at the life and the universe or is it just an awesome game mechanic?
Jay Watts: Originally I wanted it to be totally organic, no discrete 'stages' or anything. As you got more mass you gradually evolved through things, like how the universe is. But I quickly found that there is a big 'nothing' gap between a little asteroid and a proper sized planet, along with another big gap between a big life supporting planet and a full size star. Rather than have the player grind through these less interesting parts, I just changed it to be separate distinct stages. It made it less of a universe simulator and instead a much more abstract experience, but the game is much better off as a result!
jdodson: Doof, Doof is the next game you have mentioned you are working on right now. How is that going for you and do you have anything to share about its progress?
Jay Watts: That was a great little idea and I had fun doing some prototypes, but now I'm working on a totally different game. Which happens, I play around with different prototypes all the time, I worked on at least a dozen little prototype games between Solar 1 and Solar 2, that never ended up going anywhere. The game I'm working on currently has progressed far further than any of my aborted prototypes before, and I'm really excited about it, but it's too early to share anything yet I'm afraid!
jdodson: Any thought to a Solar 3?
Jay Watts: It'll happen eventually, as I do think I can get more out of the Solar 2 concept. There's an amazing game in there, and although Solar 2 was good I don't quite think it was there yet. More of a focus on the sandbox and more depth and learning about the ingame universe and I think it could be amazing.
jdodson: What advice do you have for other aspiring indie developers?
Jay Watts: Like with anything, if you thoroughly enjoy doing something then you'll keep doing it. Even if you are terrible, you'll keep working at it, and eventually you'll get better at it. It was years before I made anything I considered any good, but I kept at it because I enjoyed it, and after a while things started to fall into place.
jdodson: What inspired you to release the game as part of the recent Humble Bundle?
Jay Watts: All the cool developers were doing it, and I wanted to be cool too!
jdodson: As Solar 2 has been out for sometime now on Steam and also with the recent inclusion in the Humble Bundle I wonder how that long lifespan effects game sales. Does this continued attention create a situation where its easier to fund the next thing you are working on? My question comes while thinking about traditional publishers talking about the old model of âboxâ video games where they make the majority of their money in the first week. With digital being the new thing, it seems like games have a much longer lifespan. As an Indie Developer that has existed in this new space what are your thoughts here?
Jay Watts: I don't know much about retail video game sales data, so I couldn't comment whether the lifespan is better digitally or not. It is certainly nice that sales can be more focused on websites and such creating a lot of attention, compared to say a sale in a retail store where it's much broader and games don't usually stand out. Digital sales also offer more chance to bundle things (like the Humble Bundle) and offer older games as pre-order bonuses for newer games, do giveaways, etc. It's an entirely new way to deliver products, and its flexibility is still being explored! As for funding though, like most small indies, I don't need any funding. Just a little bit of money for living expenses is all I need.
jdodson: Solar 2 was ported to a bunch of different platforms. What wizardry did you use to make this all happen? My experience with Solar 2 was from the Steam Linux port and it worked flawlessly.
Jay Watts: Solar 2 was originally developed on the XNA Framework, which is a game framework made by Microsoft for Windows and Xbox 360 (and Windows Phone). It's very popular, so a small group of developers made a framework that works exactly like it, but uses OpenGL instead of DirectX, and such is ported onto many different platforms. It's called MonoGame, and Solar 2 on Mac, Linux, iOS and Android wouldn't have existed without it!
jdodson: One game you have featured on your site is Mind over Metal, which is a pretty cool looking Metal Slug game. Metal Slug is game that hasnât received a lot of love recently and I canât think of a new Indie Game styled like it. Any word on if this will see the light of day in some form?
Jay Watts: That was a solid little game, and I learned a lot developing it. Sadly though it was really designed around XBLA, but that was just as things started to decline there, and things got really difficult for indies to publish there. Maybe one day I'll work on it and release on PC or something, but I'm leaning more towards games with simpler graphics, so more time can be spent tweaking and prototyping them. ***
jdodson: Symphony of Specters Solar 2 score works amazingly well alongside the core game. Are you considering working with them again for your next game?
Jay Watts: Quite possibly, you'll need to wait and see!
jdodson: Thanks for taking the time to talk with me, I wonder if you have any last words as we wrap things up?
Jay Watts: New game announcement later this year. I won't give anything away just yet, but it's looking pretty good!
I recorded 3 Let's Plays this weekend and I leave you with the finale, my recent play through of The Legend of Dungeon. Its actually a pretty good run until I... overshoot a jump into a Lava Pit. That said I collected a ton of Apples and found a neat hat, so I have that going for me at least.
I recorded 3 Let's Plays this weekend and I leave you with the finale, my recent play through of The Legend of Dungeon. Its actually a pretty good run until I... overshoot a jump into a Lava Pit. That said I collected a ton of Apples and found a neat hat, so I have that going for me at least.
It's been joked about for years that Steam is a game in and of itself-- much like Pokemon, you gotta catch em all. They had little contests around the major sales that helped support this claim, but now that's being kicked up a notch.
Currently in beta, Steam Trading Cards are virtual cards you earn while playing Steam games. Once you collect a set, you can turn them into a profile badge (like the "Pillar of the Community" badge from one of last year's sales) that will get you virtual items and XP toward your Steam level. Leveling up earns you other virtual items. Also, you can win coupons for other games, which is what's driving my interest.
It looks interesting. Steam... Read All
It's been joked about for years that Steam is a game in and of itself-- much like Pokemon, you gotta catch em all. They had little contests around the major sales that helped support this claim, but now that's being kicked up a notch.
Currently in beta, Steam Trading Cards are virtual cards you earn while playing Steam games. Once you collect a set, you can turn them into a profile badge (like the "Pillar of the Community" badge from one of last year's sales) that will get you virtual items and XP toward your Steam level. Leveling up earns you other virtual items. Also, you can win coupons for other games, which is what's driving my interest.
It looks interesting. Steam is finally implementing something like a gamerscore but with more involvement.
I'm not too big on the idea of a gamerscore. I generally don't care either way, but the ability to turn that into coupons or in-game items now and then actually makes me willing to work for these a bit.
This is something along the lines of what I thought Microsoft was initially going to do with their Gamerscore system. My local friends are very much completionists, though they aren't on Steam much, or at all. In either case, I don't think this would be something that would attract them, or compel them to play more. It seems a definite progression toward their living room experience, and if someone was to play toward 'leveling up' their profile, why not play on the system that gives you something for that, rather than just a number?
I think it's a cool idea, but will have to spend some time with it. (just updated my Steam with a beta token/invite thingy. Nice that they assign a level based on what you've already accomplished, so you don't have to start from scratch. About to jump into Team Fortress 2 to see if any magic happens...)
Okay, I've collected a few cards in the games that are available for collecting. Traded, and purchased from the Steam Market, some cards that I needed to complete a set... The whole system seems pretty damn cool. Play the games, and cards "drop" into your inventory while you are playing, up to a certain limit. Trade extras that you have, or sell on the Steam Market. When you have collected enough to have a set, you push a button to craft a badge for that card set. This crafting unlocks other items, such as graphic backdrops for your Steam profile, chat emoticons, even coupons for discounts on Steam games. I don't know if this will show up properly, but I'm linking a copy of my profile here, as a preview (check the "Favorite Group" unlock!):
Very interested to see what else they do with this. If (when) other developers jump on board with cards for their games, it's going to explode. So far, I'm impressed.
Yeah, I played it on a friends computer, it really is fun.
Azurephile Super Member
wrote on 01/25/2014 at 05:16am
It is interesting. I'm probably a bit of a newb when it comes to Steam as I only have two games, Portal and Terraria. Guess how much I paid for both games.....that's right $0. I got Portal when I found out it was free. I spent 3 hours on it, I think, that's it. Terraria on the other hand, well I spent 159 hours on. It was interesting once I started playing Terraria that I noticed I had earn some of these cards based on Terraria. I may have but a few and it doesn't seem like I've earned any since. I'm really not sure what they're for, but it is interesting.
Travis Admin Post Author
wrote on 01/25/2014 at 02:31pm
How did you manage to only spend 3 hours on Portal?
I get the feeling that this won't get a whole lot of hype on CG, but Gran Turismo 6 has just been announced. I enjoy good racing games, and this series is near and dear to me, so I'm looking forward to this next installment.
I get the feeling that this won't get a whole lot of hype on CG, but Gran Turismo 6 has just been announced. I enjoy good racing games, and this series is near and dear to me, so I'm looking forward to this next installment.
I love a good arcade racer. I like feeling powerful and fast behind the wheel of my virtual car. Realistic racing games are just too much of a drag to me, I'd much prefer taking my car out :)
I've always been more of a Forza guy: less pomp, more fun.
vdogmr25 Post Author
wrote on 05/20/2013 at 06:12am
I can understand that. Forza had more of a pick-up-and-go feel to it, which is nice. On the other hand, I like GT over Forza largely due to system and control preference. I'm biased like that.
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Blizzard's art team released 4 new desktop backgrounds for Diablo III today. If you are looking to amp up your desktop's hell factor, I seriously recommend checking them out.
The offer some seriously epic resolutions so you can see all the blood in oh so crisp and savory HD.
http://us.battle.net//d3/en/blog/9691897
Blizzard's art team released 4 new desktop backgrounds for Diablo III today. If you are looking to amp up your desktop's hell factor, I seriously recommend checking them out.
The offer some seriously epic resolutions so you can see all the blood in oh so crisp and savory HD.
If you are curious how difficult it will be to add items to Starbound after launch a recent update from Starbound developer Mollygos should interest you. Outlining the step to easily create in game items I am thinking of a few I would like to add to the game when it ships. Like a placable Cheerful Ghost framed portrait for starters :D
Tiy also posted a few short blog posts about the new stuff that was added to the game last week as well and I have them linked below for your enjoyment.
Tiy also posted a few short blog posts about the new stuff that was added to the game last week as well and I have them linked below for your enjoyment.
The game I am currently playing is The Legend of Zelda Link to the Past and I decided to make a video of me playing the Dark World Dungeon 2. As I explain in the video, I tackle Dark World Dungeons in the order of 1, 4 then 2. After that I usually hit up the ice level as I find that quite a bit of fun. I may capture the remaining levels and post them depending on time and interest by all you lovely people.
It has been __YEARS__ since I last played Link to the Past so my run has a few back tracking moments. That said, this game is still very fun and am really enjoying my time with it.
Happy Retro Tuesday!
The game I am currently playing is The Legend of Zelda Link to the Past and I decided to make a video of me playing the Dark World Dungeon 2. As I explain in the video, I tackle Dark World Dungeons in the order of 1, 4 then 2. After that I usually hit up the ice level as I find that quite a bit of fun. I may capture the remaining levels and post them depending on time and interest by all you lovely people.
It has been __YEARS__ since I last played Link to the Past so my run has a few back tracking moments. That said, this game is still very fun and am really enjoying my time with it.
Krieg is an upcoming playable class Gearbox is adding to Borderlands 2. This new class looks pretty awesome and does a few things differently. With the other classes when you run out of life, if you can come back to life immediately if you make a kill. With Krieg when you run out of life he switches to suicide mode where he can toss around dynamite sticks and blow himself up to try and take out bad guys. The video above illustrates the class really well so I recommend you check it out.
If you want to spend some time playing with Krieg's skill tree hit the link below.
Krieg will be available for purchase today... Read All
Krieg is an upcoming playable class Gearbox is adding to Borderlands 2. This new class looks pretty awesome and does a few things differently. With the other classes when you run out of life, if you can come back to life immediately if you make a kill. With Krieg when you run out of life he switches to suicide mode where he can toss around dynamite sticks and blow himself up to try and take out bad guys. The video above illustrates the class really well so I recommend you check it out.
If you want to spend some time playing with Krieg's skill tree hit the link below.
I can't say I've ever seen one of those psycho guys and said to myself, "Gee, I wish I could play as one of them!"
However, after looking through the skill trees, he does seem to be an interesting character and I would like to give him a try at some point. However, I won't be picking up the new class at this time. I might wait for the price to drop. I'm already going to be getting the next expansion as part of my season pass and I still have yet to finish the 3rd DLC, so I have plenty BL2 to keep me busy for now. Plus the idea of going through the main storyline with a new character again is not that appealing. :\
Last night I recorded a batch of 3 Let's Play videos and decided to post Mr. Rescue first. Mr. Rescue is a interesting new indie game where you take the role of a Firefighter rescuing people from a burning building. Mr. Rescue is totally free and works on Mac, Windows and Linux. Supporting USB controllers, Mr. Rescue's play control and style are pretty tight. You have to issue some care jumping out the edge of the building but I didn't have any control issues outside of that.
It took me a few play throughs to understand you needed to toss people out the doors to rescue them. Its totally satisfying throwing people through a door and seeing the door break to get someone... Read All
Last night I recorded a batch of 3 Let's Play videos and decided to post Mr. Rescue first. Mr. Rescue is a interesting new indie game where you take the role of a Firefighter rescuing people from a burning building. Mr. Rescue is totally free and works on Mac, Windows and Linux. Supporting USB controllers, Mr. Rescue's play control and style are pretty tight. You have to issue some care jumping out the edge of the building but I didn't have any control issues outside of that.
It took me a few play throughs to understand you needed to toss people out the doors to rescue them. Its totally satisfying throwing people through a door and seeing the door break to get someone out of the building. There are three levels and as such, the game never feels to easy. In fact, I would say the game is "just right" in terms of difficulty.
The retro score is very good as well, it wasn't totally obvious from the sound quality of the Let's Play, but it has a very beat drive "Mega Man" esque soundtrack that really brought me into the game.
As seen in my Let's Play above, I didn't progress too far but it seems that if you rescue each person in a building you do complete it. If you are looking for a new game to play and want something simple and fun, you need to download Mr. Rescue.