The third game didn't hold a ton of appeal for me. I have it, I got it as part of one of the Humble Bundles at one point, but I have yet to play it. The zany antics took a front seat. You even have a melee weapon shaped like a giant dildo. The dick and...
I never played the first Saints Row, because I heard it was a mediocre GTA clone. The second one, though, got some good press and people claimed it was the spiritual successor to the PS2-era GTA games. Even though I thought GTA4 was the best in the series, many thought it put too much focus on the serious storyline and took away from the zany antics of its predecessors. So, anyway, I picked it up and it was a lot of fun.
The third game didn't hold a ton of appeal for me. I have it, I got it as part of one of the Humble Bundles at one point, but I have yet to play it. The zany antics took a front seat. You even have a melee weapon shaped like a giant dildo. The dick and...
The third game didn't hold a ton of appeal for me. I have it, I got it as part of one of the Humble Bundles at one point, but I have yet to play it. The zany antics took a front seat. You even have a melee weapon shaped like a giant dildo. The dick and...
Minecraft fans are notorious for making crazy things in game and this recent fan project is no exception. You need to watch the first 5 minutes of Star Wars rendered in Minecraft.
Awesome.
Awesome.
Tiy, the lead developer of Starbound recently streamed two hours of Stardew Valley on Twitch.tv. If you are interested in checking out how the game looks at this point in developement, head over and check it out.
The game looks great and based on this video looks very close to a release. More on that when it develops.
http://www.twitch.tv/tiyuri/b/399848607
The game looks great and based on this video looks very close to a release. More on that when it develops.
http://www.twitch.tv/tiyuri/b/399848607
I just saw this pre-alpha trailer for The Forest on Kill Screen. Looks like it's up on Steam Greenlight. Survival horror, with a bit of craftiness. Doing a quick Google search brings up a Slender clone called Forest, which I believe is an entirely different game, though they look similar, I guess (you're in a forest, and you're supposed to be scared). This game doesn't appear to be a Slender clone. If anything, it looks like a photorealistic Minecraft experience.
http://steamcommunity.com/sharedfiles/filedetails/?id=143803558
http://steamcommunity.com/sharedfiles/filedetails/?id=143803558
Diablo III recently released version 1.8, so I thought I'd pop in and see what's up.
The auction houses are offline. Apparently yesterday there was a major gold duping glitch that people think will essentially ruin the economy, so that's awesome. This didn't bother me tonight, because it's been so long since I really played the game that I honestly have no clue what good gear is anymore, so I certainly wasn't about to buy any.
This patch smoothed out a lot of the problems a lot of people have with the game. I played through the last couple of quests of act 1 Inferno, which is so far as far as I've gotten. I can certainly see the progress. The trash mobs feel a lot...
The auction houses are offline. Apparently yesterday there was a major gold duping glitch that people think will essentially ruin the economy, so that's awesome. This didn't bother me tonight, because it's been so long since I really played the game that I honestly have no clue what good gear is anymore, so I certainly wasn't about to buy any.
This patch smoothed out a lot of the problems a lot of people have with the game. I played through the last couple of quests of act 1 Inferno, which is so far as far as I've gotten. I can certainly see the progress. The trash mobs feel a lot...
A.N.N.E. is a gorgeous upcoming 2D pixel side-scroller that mashes up elements of Contra, Castlevania and Blaster Master. It recently caught my attention from its Kickstarter campaign and after I watched the video I was hooked on its interesting gameplay and lush visuals. Currently A.N.N.E. is 7k shy of its backing goals and has 13 days left to achieve it. If this game strikes your fancy and you have a few bucks between stuck in your couch cushions I seriously recommend you consider backing this project.
I want to thank Travis and WhiteboySlim for tossing questions into the hat for this one.
jdodson: From the initial concept to now about how long have you been working...
I want to thank Travis and WhiteboySlim for tossing questions into the hat for this one.
jdodson: From the initial concept to now about how long have you been working...
This is one of my favorite fan dubs ever. How Elizabeth would react to you being a moron in Bioshock Infinite. No real spoilers in this, so feel free to watch while preserving your ignorance!
Oh, this is one of those games where you spend way too much time playing. Yup, it's normal minefield. However, it's MMO, you are playing on a giant field with other people all at once. You get points for clearing blocks and placing flags (and much larger negative points for placing incorrect flags or clearing a mine).
It's entirely HTML5, so plays right in your browser.
http://mienfield.com/
It's compelling, has leaderboards, and is fun. I recommend giving it a try.
It's entirely HTML5, so plays right in your browser.
http://mienfield.com/
It's compelling, has leaderboards, and is fun. I recommend giving it a try.
Hey O everyone. I seem to find myself with 6 Firefall invites. One scratchable card and 5 email invites to be exact. The game is in beta right now but I installed it and am trying my hand at the tutorial parts. So far, its quite a bit of fun where other MMO shooters have fallen flat for me. One way Firefall sets itself apart is by having a really great set of intro steps getting you familiar with the game. All of it is optional, but its really useful trying out the classes and seeing what they are capable of.
The game also allows you a really satisfying selection of guns and I really liked the ability to switch between first and third person mode. Nothing janky here,...
The game also allows you a really satisfying selection of guns and I really liked the ability to switch between first and third person mode. Nothing janky here,...
Last week I published an interview with Curtis Schweitzer, one half of the amazing composer duo working on the Starbound score. In the interview I posted a question tossing out names for possible songs about the Novakids, one of the in game playable races.
One of the new Cues uses a name I suggested in the interview "I was the Sun (Before it was Cool)." I am very happy to see this happen and want to thank Curtis for using it! Curtis, if you need any more song titles, hit me up!
Check out the recent blog post about it as well as the other track Hylotl: "The Eternal Tide"
https://curtis-schweitzer.squarespace.com/blog/postid-5
To read the original interview in its entirely:...
One of the new Cues uses a name I suggested in the interview "I was the Sun (Before it was Cool)." I am very happy to see this happen and want to thank Curtis for using it! Curtis, if you need any more song titles, hit me up!
Check out the recent blog post about it as well as the other track Hylotl: "The Eternal Tide"
https://curtis-schweitzer.squarespace.com/blog/postid-5
To read the original interview in its entirely:...
I think the big thing with the Saint's Row games has been a progressively more outrageous attitude of "Why? Because you can!" It's a fantasy version of GTA, which I've always appreciated, even though I've never played more than a few hours of any Saint's game. This 4th iteration is a little more appealing to me, mostly because of the super powers. Well...and the dubstep gun. That's just genius.
I did play an hour or so of SR3 after posting this, and I have to admit it's quite a blast so far. I mean I had a gunfight while in freefall. When does that happen?
"On the one hand, this seems like a game trying to be too much, throwing in so many different mechanics that it becomes a muddled mess."
That's pretty close to what I said about SR3 before it came out. I anticipated that there would just be too many elements thrown together haphazardly. Instead, I discovered the game had too many elements very carefully thrown together. SR3 is over-the-top without going too far into the realm of absurdity to make it a caricature of its own cleverness.
Still, not as much fun after the missions are complete as SR2. SR2 remains playable LONG after the story missions are done.