Recently Travis and I were able to play the all new game Tiny Barbarian DX. After playing it a bit the last few days I decided to do make a video to showcase the Horde Mode as well as to see how far into the Single Player as I could go. From the video you can see that my Horde Mode performance is a bit lacking but I make it WAY further into the Single Player story than I planned. In fact, I decided to quit where I did because I didn't want to make the video too long. That said, I plan on doing a follow up video where I try and take down the first chapter boss.
I won't try and cover too much of what Travis already said in his review again but I will sort of toss out a... Read All
Recently Travis and I were able to play the all new game Tiny Barbarian DX. After playing it a bit the last few days I decided to do make a video to showcase the Horde Mode as well as to see how far into the Single Player as I could go. From the video you can see that my Horde Mode performance is a bit lacking but I make it WAY further into the Single Player story than I planned. In fact, I decided to quit where I did because I didn't want to make the video too long. That said, I plan on doing a follow up video where I try and take down the first chapter boss.
I won't try and cover too much of what Travis already said in his review again but I will sort of toss out a few bits on the game that I didn't cover in my review video. If it wasn't apparent from the video, Tiny Barbarian is a hell of a lot of fun and the play control is great. It really nails the style and tone of a Conan side scroller and you really do feel like a bad-ass at times.
The game is challenging though and keeps changing up the challenge so once you get used to playing a certain way, it immediately tosses you something different. This really keeps the game interesting and allows you to feel like you are progressing. I liken the challenge to Portal 2 in that it keeps each consecutive part fresh and interesting.
If you are on the fence about picking this game up you really need to get it and also stop sitting on fences, I can't imagine that's comfortable. Do yourself a favor and get a USB controller and JoyToKey because this game shines on a D-pad. The game works well with the Keyboard, but it is really awesome with the ol' controller layout.
I'm really quite sorry for the title. I couldn't resist.
From the playable title screen (I managed to stay alive for quite a while once or twice), the game starts you off right in the action. There are no tutorials to help you on your way, but you'll see things that you can only get to by using a skill that you can easily figure out. New mechanics come organically in this way, rather than popups telling you what to do. It's easy to figure out the skills, but not so easy to pull them off every time. The challenge in unashamedly high, but it never feels cheap. When you mess up, you can see what you did wrong, and correct it next time. It's the good kind of Nintendo-hard... Read All
I'm really quite sorry for the title. I couldn't resist.
From the playable title screen (I managed to stay alive for quite a while once or twice), the game starts you off right in the action. There are no tutorials to help you on your way, but you'll see things that you can only get to by using a skill that you can easily figure out. New mechanics come organically in this way, rather than popups telling you what to do. It's easy to figure out the skills, but not so easy to pull them off every time. The challenge in unashamedly high, but it never feels cheap. When you mess up, you can see what you did wrong, and correct it next time. It's the good kind of Nintendo-hard where you don't want to throw the controller down, you want to get back in and beat it!
I'll admit, I haven't been able to complete the game yet, but I keep getting further! There is no way to save as of this writing, so if you have to close it you'll have to start over again. So far this hasn't bothered me at all, because it's a joy to play.
The only downside is the keyboard controls, which for my hands don't feel natural no matter how I remap them. This game needs a gamepad, but the controller settings are in a bit of a pickle at the moment. The team is currently working on a new XInput system to make it work, but for now if your controller doesn't work you'll need to get XPadder or JoyToKey going or just stick to the keyboard. Those programs have never worked well for me, throwing in extra keypresses when I don't need or want them, so I've been sticking to the keyboard. I have a feeling the game will feel much more natural when we get to play it with a controller.
The graphics in Tiny Barbarian are great, just what you'd expect from a retro hack-n-slash from the NES/SNES era. The sprites are all done well, and the animations are smooth.
The music is chiptune heaven. Some of the best music in a retro-styled game I've heard in a while. It complements the settings well, and doesn't get in the way.
"We're inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind we’re creating an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.
And with Kickstarter, we can do it. We have a great concept and team ready to go, and we want to work closely with our community to control the future of MASSIVE CHALICE free from outside interference."
It seems Double Fine has totally embraced the Kickstarter/Humble Bundle model for game studio-hood. All told this is pretty awesome as they can have more control... Read All
"We're inspired by classic tactical strategy games like X-COM, Final Fantasy Tactics, and Fire Emblem, as well as Game of Thrones’ array of noble families. With these influences in mind we’re creating an epic, replayable turn-based tactics game where you train generations of heroes to repel a demonic invasion.
And with Kickstarter, we can do it. We have a great concept and team ready to go, and we want to work closely with our community to control the future of MASSIVE CHALICE free from outside interference."
It seems Double Fine has totally embraced the Kickstarter/Humble Bundle model for game studio-hood. All told this is pretty awesome as they can have more control over the game, keep ownership of it and work on new stuff. As most major studios keep pumping out sequels to popular franchises seemingly all of Double Fine's new games are completely new things.
Massive Chalice is an interesting take on the strategy genre that seems to pull in elements from XCom and other rad games. The video describes making choices about Warrior bloodlines for your kingdom and choose when the retire them to sire other warriors or keeping them in the fray.
This Kickstarter does something interesting as it only allows you to enter at the $20 backer level. This doesn't seem to have stopped fans from backing as they are nearly to their funding goals.
So what do you think of the Massive Chalice Kickstarter and game concept?
At this point, Double Fine could just launch a Kickstarter, call it "Double Fine Mystery?", with no description at all, and it would earn millions. They have the trust and respect of the people, and they have the talent and creativity to give those people the games they dream of playing. Hell, the 2Player Production behind-the-scene videos alone are worth the price. Golden gods, the lot of them.
I like the ideas behind Massive Chalice. Particularly interested in the generations system, and the choice to either continue fighting to the death, or retiring a warrior to raise a little warrior of their own, and the inheriting of the family relic... very cool. Plus, it's a new creative endeavor! Can't wait!
The game itself sounds really interesting, bringing some new ideas to the table that I don't think I've ever seen. Having warriors raise the new generation of warriors is really fascinating.
But I'm really tiring of the unnecessary, badly-acted, scripted stuff that seems to be a requirement on Kickstarter videos these days. "Hi, I'm Tim Schaffer and I'm here with my friend and coworker Brad Miur who's going to tell you about a new game..." etc, then the last two minutes of the video, is really all they needed. They're Double Fine, so they don't need to impress everyone with theatrics. Just tell us what you're making, guys!
Gouda is good. My favorites lately have been Beecher's Flagship and Bergenost. Flagship is really good with Jerk turkey and cranberry chipotle sauce....aaaaaamyygod.
jdodson Admin Post Author
wrote on 06/01/2013 at 11:53pm
Beyond Cheese loving, I thought the video was neat and was entertained.
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I can remember certain games that really defined times in my life. My first experiences with gaming were with Super Mario Brothers and Donkey Kong. Later on I was infatuated with The Legend of Zelda, so much so I would make my own maps of every secret I knew of. After that, Ninja Turtles and Metal Gear. When I got my Super Nintendo, Super Mario World and Link to the Past really hooked me. Then I discovered Koei games like Romance of the Three Kingdoms II & Genghis Khan Clan of the Grey Wolf. Then we got a PC and a new set of games came with it.
I have been thinking the last couple of days about what games have caught my fancy lately. I think this is a interesting... Read All
I can remember certain games that really defined times in my life. My first experiences with gaming were with Super Mario Brothers and Donkey Kong. Later on I was infatuated with The Legend of Zelda, so much so I would make my own maps of every secret I knew of. After that, Ninja Turtles and Metal Gear. When I got my Super Nintendo, Super Mario World and Link to the Past really hooked me. Then I discovered Koei games like Romance of the Three Kingdoms II & Genghis Khan Clan of the Grey Wolf. Then we got a PC and a new set of games came with it.
I have been thinking the last couple of days about what games have caught my fancy lately. I think this is a interesting time in gaming where I have a glut of games and where as that has changed how I play games, some games have really impacted me and I wanted to write about them.
This list isn't in any particular order.
portal 2
Portal 2 is a fantastic game with a killer story. I purposefully took my time with this game because it was so engrossing I didn't want to stop playing it. The way Valve keeps the story, puzzles and game play interesting is superb. Whereas the game didn't win any Crytek video card overclocking awards, it looked fantastic on my PS3. The PS3 copy ALSO came with a free Steam version, something I really applauded Valve for. Now that my PS3 doesn't get a ton of use anymore, I can keep playing Portal 2 for the rest of my days on my PC or soon to be ... Linux :D
That said, it had a great ending that was very unique. The game wasn't larded to the hilt with puzzles that fatigued me as some games do. Sometimes either a new game is WAY too short or too long, Portal 2 felt ... just right.
Portal 2 is also extremely quotable. In fact my wife and I still talk about wanting to see the deer outside. :D
fallout 3
I cracked out on Fallout 3 so hard I would spend entire days doing nothing else. I remember on one weekend day I got up and started Fallout 3. Later that night I went out and my brain was all woozy from doing nothing else.
The story, the character and gameplay kept me hooked for months.
borderlands
I found Borderlands on sale for $20 for the Game of the Year Edition and snapped it up. The game was awesome because I could start it up and sink a little or a lot of time into it if I wanted. The missions were fairly contained and short so it really set itself up for quick bursts of play. The main campaign was very long and I think it took me about 3 months of playing a bit at a time to finally complete it.
I recently picked up Borderlands 2 and whereas its a fun game, I am not sure I hold it as highly as the first one. I was never really attracted to RPG grind/loot games until Borderlands warmed me up to it. Plus it has so many guns...
FTL
FTL is a relatively new game that has really sparked my imagination. I also recently beat it in a pairing session and I haven't had as much satisfaction beating a game in years. The game is hard, but its not soul crushing. Its a VERY strategic experience that seems to reward you for spending more time contemplating what you should do.
I nearly never give much thought to unlocking anything in a game because most of it doesn't seem important. Unlocking the ships in FTL not only seems really awesome but I have actually changed how I play to try and unlock them.
If you are looking for a fun game to play while you sit on the couch, FTL is it. At least, thats how I play it.
terraria
I bought Terraria last year during a Steam sale for about $3. I picked it up alongside Skyrim and Fallout New Vegas and have to date spent WAY more time in Terraria than both of those games combined.
I bought Terraria based on the continued recommendation of WhiteboySlim. When I bought Terraria and Skyrim in the Summer sale I played Terraria first because I expected to sacrifice my life to Skyrim. What ended up happening was I sacrificed my life to Terraria and I played a few missions of Skyrim about a month later.
Terraria is a 2D sidescrolling building, crafting and mining game that has a simple premise and some really deep gameplay. It also ups the ante by allowing Multiplayer. A few weeks or so after I started playing it I started the first run Cheerful Ghost Terraria Server. Playing on the server with everyone was one of the most fun experiences I've had in the last few years in gaming. The first server was so much fun we ran another one a few months later and now with Terraria 1.2 on the horizon are planning our third game when 1.2 launches.
What games have you played in the last year or so that have stuck with you?
This past year has produced an amazing crop of games. Thinking back on it and looking over lists of what has come out, reminds me of some that I either haven't taken the time to play, or almost forgot about entirely, due to the sheer volume of goodness there was.
Journey
I'll never forget this experience. When I finished my first playthrough, I felt as if it were the first time I had ever played a video game. It hit all the senses in a singularly profound way. It was that deep for me. When I think about what to compare it to, I find myself thinking of real life experiences, rather than other games: Viewing stars and planets from the darkest part of Rabbit Creek Rd on a cloudless winter night. Driving through Portland with Jeremiah in his Volkswagen Golf, on our way to his house from Nampa, Idaho. My first kiss from a girl. My first rejection from a girl... Journey ranks on those levels.
Planetside 2
Not quite the life-changer that Journey was, but epic nonetheless. The players that play this game offer some of the best multiplayer experiences I've had in a shooter. Communication is key, and moving as a massive force across these gorgeously generated landscapes (or defending from such a force) is a thrill I'm glad to only participate in on a digital level. Although, if I actually got the opportunity to pilot a Scythe on some distant planet, I would not turn it down.
The Swapper
Uhh... So, this game just released today, and honestly there are many other games I could put here in it's place, but I like to keep it in the moment. Keep it fresh. I'm only a couple hours in, but I'm hooked, in a "now, this is what I'm talking about" kind of way. All graphic elements are hand-crafted from clay, beautifully haunting music, finely crafted storytelling, set in that Metroidvania-like 2D sprawling dungeon, with maneuvering mechanics (swapping) that remind of the first time you opened your first portal. I'm really liking this game :)
jdodson Admin Post Author
wrote on 05/31/2013 at 08:33pm
Looking forward to you talking more about it. I have so many games right now, I think ill hold tight until I get another one but WOW it does look really great. The music alone in the trailer was very cool.
I may need to get Journey. From what you and Travis have said about it and it does have a disc version I can get for the PS3 too.
First off, you're welcome @jdodson for that Terraria recommendation. ;) I look forward to our next CheerfulGhost server when the new update hits!
Also, I watched the video for Swapper and... wow... those graphics. That is a beautiful looking game.
jdodson Admin Post Author
wrote on 06/02/2013 at 05:24am
Yeah I appreciate you mentioning it. Not sure I would have tried it otherwise.
Azurephile Super Member
wrote on 01/25/2014 at 05:23am
Minecraft sucked me in last year (to be technical) around Thanksgiving. I was home alone as the rest of the family went to Kentucky and I stayed home to look after the pets. I was amazed with Minecraft and amazed also at how it made time completely irrelevant. I remember I had spent a 20+ hours awake playing Minecraft, something that hasn't happened in a while. That said, I played Minecraft for a month or two.
I remember years ago when I was playing Skyrim, I spent over 300 hours on it, just with my first character. It was awesome!
Recently, Terraria has sucked me in and I've spent 159 hours on it. I still love it, but I feel like I've reached a near-end-game point where it's time to move on to something else.
I don't remember how much time I spent playing any of the Fallout series, but I really did enjoy Fallout 3 and New Vegas on the PS3.
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Devolver Digital is working on a Shadow Warrior remake and due to a recent promo glitch some people got the original Shadow Warrior for free. Because of this they decided to make the original totally free on Steam. If you haven't played this 1997 classic and want to, now is your chance.
I've played something like a hundred FTL games. As of yesterday, I had won exactly once. Tonight, I had an FTL pairing session with the Cheerful Ghost himself, and we won. And not by a small margin, either - we picked up eight crew members along the way and lost none; our hull dipped into the red exactly once; our missile stock never got into the single digits.
Sure, we caught some lucky breaks, but nothing dramatically "wow". Our weapons bank was, by the end of the game, a small bomb, a burst laster I, a burst laser II, and a pike beam. Solid, but not world-shattering. Likewise our drones; we finished with a beam drone I and a defense drone I. Our final loadout was,... Read All
I've played something like a hundred FTL games. As of yesterday, I had won exactly once. Tonight, I had an FTL pairing session with the Cheerful Ghost himself, and we won. And not by a small margin, either - we picked up eight crew members along the way and lost none; our hull dipped into the red exactly once; our missile stock never got into the single digits.
Sure, we caught some lucky breaks, but nothing dramatically "wow". Our weapons bank was, by the end of the game, a small bomb, a burst laster I, a burst laser II, and a pike beam. Solid, but not world-shattering. Likewise our drones; we finished with a beam drone I and a defense drone I. Our final loadout was, by some standards, rather modest: while we did succeed in garnering 8 crew members, we didn't max out our shields, got just over halfway up the engine progression, and our augments were an FTL Jammer and a Scrap Recovery Arm. No, it was not our equipment haul that set this run apart.
What won us this game was our combined tactical and strategic prowess. jdodson, as a rule, pulverizes the enemy weapons bank before all else; I tend to focus on bringing down shields and engines - his strategy is the better one. I coaxed him into purchasing a cloaking device instead of fuel - we had a couple of close calls, but no fuel emergency, and the cloaking device saved our bacon more than once. When we got boarded by mantises, I turned our ship into a winding corridor of hopeless suffication; when we got boarded by drones he dispatched and managed a security contingent that dismantled the boarders with ruthless efficiency. In short, we were able to fill gaps in each others' technique that we didn't even know we had.
Beyond that, though, it was the most satisfying game victory I've had in recent memory. I went in to the last sector convinced we were going to fall just short of the mark. It wasn't until halfway through the battle with the rebel flagship that I truly realized how well we had all the bases covered between us.
jdodson and I invented FTL Pairing more or less on accident - I wanted to know what FTL was all about, and he offered to give me a demo via Google Hangout. I started asking questions about the ramifications of different choices, and he started talking out loud about what he was thinking - from there, we just naturally settled into playing the game as a pair. I think I'll be trying this technique with other so-called "single-player" games - not only is it a total blast, but it's the fastest way I've ever seen to learn a game (whether it's for the first time or the hundredth).
Many thanks to jdodson for hosting a stellar game of FTL, for showing me the true value of a shipful of mantises, and for building the event system that made it all happen. I, for one, will be scheduling my next adventure there shortly.
Tonight CapnCurry and I beat FTL together in our pairing session. FTL pairing is where two people both make choices for how to play FTL together*. Since FTL is a turn based game its setup well for this. Since I was the less experienced player I controlled the game on my end and we used Google Hangout to share my screen and talk to figure out our strategy. The session lasted about 3 hours in total.
From the start things were going pretty well. One choice about mid way through the game, I believe helped us out considerably. We had our drone system built and two drone weapons on board. We made it to a space station and if we sold off our two drone weapons and our FTL... Read All
Tonight CapnCurry and I beat FTL together in our pairing session. FTL pairing is where two people both make choices for how to play FTL together*. Since FTL is a turn based game its setup well for this. Since I was the less experienced player I controlled the game on my end and we used Google Hangout to share my screen and talk to figure out our strategy. The session lasted about 3 hours in total.
From the start things were going pretty well. One choice about mid way through the game, I believe helped us out considerably. We had our drone system built and two drone weapons on board. We made it to a space station and if we sold off our two drone weapons and our FTL jammer we could afford the cloak. We decided to take the cloak and that was a really good gamble. As it turned out we found more drone weapons later so the gamble really paid off.
Since I only unlocked the Kestrel thats the ship we went with and it proved to be good enough to beat the game with. I sort of figured that you needed to get the other ships to win, but the Kestrel held up like a champ.
I think a few items really sent us over the edge to survive the 3 end boss fights. The Cloak, The Pike Beam and the small bomb. Basically we would hit the boss with the bomb, then do a double salvo using our laser weapons. When the shields were down we raked as many rooms as we could with the Pike Beam and that was all she wrote for the boss.
I want to thank CapnCurry for pairing with me because he really showed me a bunch of useful strategies for FTL. I want to give him a lot of the credit for the win because his strategies were really effective. That said, I was controlling things and we did win so thats also rad.
That said, I had a blast and am looking forward to the next pair session. PS if you can and want to learn your way to a better life and FTL there is no substitute for pairing with the Captain.
We scheduled our pairing session with the new Cheerful Ghost event system. You should do the same.
Many of these films I haven't seen but it was awesome to see them cut together.
Many of these films I haven't seen but it was awesome to see them cut together.
If you are interesting in making games in HTML5, you will want to take a peek at Tiny Platformer. Not only is one level of pure bliss, but the author goes over the methods for making the game with code examples. He uses the Tiled editor to make the level and then explains how he wrote the JavaScript and used the HTML5 Canvas element to make the game.
http://codeincomplete.com/posts/2013/5/27/tiny_platformer/
If you are interesting in making games in HTML5, you will want to take a peek at Tiny Platformer. Not only is one level of pure bliss, but the author goes over the methods for making the game with code examples. He uses the Tiled editor to make the level and then explains how he wrote the JavaScript and used the HTML5 Canvas element to make the game.
EDIT: SPOILER WARNING. Major spoilers are included in this video. Most of the games are a few years old, but a pivotal moment in Borderlands 2 is revealed.
I have yet to watch this, but just saw it had been released and wanted to share. I'll be in with my thoughts later tonight.
The first video in the series caused quite a stir around the internet (see: http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/), and this one seems to be off to a similar, if not as extreme, start. It was pulled from YouTube quickly after release due to bogus reports, but they restored it in under an hour.
This video moves into modern gaming and shows how current... Read All
EDIT: SPOILER WARNING. Major spoilers are included in this video. Most of the games are a few years old, but a pivotal moment in Borderlands 2 is revealed.
I have yet to watch this, but just saw it had been released and wanted to share. I'll be in with my thoughts later tonight.
The first video in the series caused quite a stir around the internet (see: http://www.feministfrequency.com/2012/07/image-based-harassment-and-visual-misogyny/), and this one seems to be off to a similar, if not as extreme, start. It was pulled from YouTube quickly after release due to bogus reports, but they restored it in under an hour.
This video moves into modern gaming and shows how current developers are trying to move away from the tropes of old, but end up falling into more tropes.
Ill write more of my thoughts tonight but this video contains mad spoilers for games.
For instance ive only played two games she featured in her video in Borderlands 2 and Prey and what she showed I hadnt seen yet.
Travis Admin Post Author
wrote on 05/30/2013 at 12:50am
So I've watched this now and given myself an hour to process everything. In the first video I was all-in with what she had to say, but she loses me a little in this one. I still agree with her main point, but I think at times she makes some leaps just because she's looking for all the bad. For example, when someone says "Now I'm taking something from you" and shoots the protagonist's girlfriend, that does not suggest that she was his property. That's a thing people say. When a father dies in a tragic event, he was taken from you. She also calls the protagonist fighting his demon-possessed girlfriend "domestic violence." If a demon possessed my wife and I had to fight it to make it leave, it would not be domestic violence. I don't think this is good for her case, because she's giving people something to latch onto and use that to attempt to discredit her. I don't for a second think she should shy away from difficult topics, but making new problems where there may not be any doesn't help anyone. Those scenes were already bad for other reasons.
When used in certain ways, the tropes she discusses aren't necessarily bad. She even makes a point of saying this. Borderlands 2 and God of War spring to mind for me as two examples. The character mentioned from BL2 is essential, and has more depth than most of the characters. Further, in that game, Lilith is the most badass character around.
I think what it all comes down to is how overused it is. Even today, useless female characters are way overused. With the example about the demon-possessed wife, you could avoid your loved one's attacks while trying to find some magical thing to do something to help. There are many other options here, and that's the point she was trying to make, which I totally agree with. Partly, it's a matter of game plots being incredibly unoriginal, and publishers don't want to take chances. Regardless of the reason, it isn't very inclusive to women.
I think back to my time with the new Tomb Raider. What a pleasure that game was. Not only was it beautifully done, with tight mechanics and great visuals, but it was a woman who was overcoming obstacles, finding her strength, saving women and men alike, and (while there was a lot of shooting) using her mind and keeping her wits about her to get out of some really bad situations. There's a lot of action, but you're rewarded for keeping her archaeological interests in mind as well. How many games empower women like that, or even give you a female protagonist? Not many, and that's really disappointing.
At about 22:36, Anita proposes her alternative perspective on the true motivator of men in these offending games as "weakness and or guilt in the failure to perform his socially prescribed patriarchal duty, to protect his women and children."
I want an option in Max Payne 4, where you can bypass objectives by pushing a button, and your character just runs off shouting "NOT MY JOB!!"
(I'll write something more constructive later.... maybe)
I am just going to share a few thoughts I had while watching this video, from a female gamer's perspective.
My first one, "What kinda crazy is this woman on?" Yup, that was my first one.
While she had a few good examples, most of it felt like (to me) that she was grasping for straws. I am a woman that plays video games. I have played a fair number of the games she made mention of. And never once have I ever thought anything of it.
I'm not much a feminist, some would say, because I'm completely okay with traditional gender roles. That's not to say I'm not willing to work while he stays at home to take care of the kids, or whatever else, but if they are traditional, I don't care. But I am a feminist in the fact that feminism is about equality.
To say that women shouldn't be cast in the roles, because of the messages that they send, is completely absurd. If she's that concerned, she should be saying that there shouldn't be violence in any game against anyone. And honestly, who wants to play a video game like that?
I've never once not played a video game because of how a woman is dipicited in it. And the men that I surround myself don't think violence against women is okay nor have they been desensitized to it because they see it in a video game. If either case is true of any man, it is because they have issues within themselves they need to work on, not because they saw it in a video game.
Travis Admin Post Author
wrote on 05/30/2013 at 04:32pm
"To say that women shouldn't be cast in the roles, because of the messages that they send, is completely absurd."
Yeah, it is. In the last few minutes of the video she tempers everything she says in the first 20ish minutes with reason, but some of the claims she makes throughout the first part are a bit absurd.
Scrypt, to your point, I have played games where a woman is guilty for not having saved someone. Was she also socially prescribed a patriarchal duty? Is it only a problem if men have these feelings?
I dunno, again I think this is overuse of standard plots. I think how we've gotten to where we are now could be a sign of sexism in how the plots were conceived, but laziness or lack of scriptwriting budget could be just as much of a contributor to this (if not more).
The further I get from this video, the more I dislike it. I certainly think there are sexist elements holding back gaming, but I don't think this video helps much in that regard. It's disappointing. I want to see more strong female protagonists, and I want to see more varied stories in games, but those problems can be discussed more constructively than this video. In fact, I think a discussion about what the indie scene is up to, and why those plots and mechanics engage players in different ways (and arguably better ways) could help push things along. But that doesn't get as much attention, I guess.
I really enjoyed her first video in her series quite a bit. It was short, concise and made some very good points. Plus it really ignited a discussion and I was glad to see that.
This video didn't strike me in the same way the first one did. I think partly because I have nearly no association to the games she presented(I've only played 2 of them) but the style is a bit different. She spends time responding to her detractors which I can understand, but don't really think is useful.
Its good to see modern examples of this trope, but again since I had almost no association with the games it seemed "fuzzy" to me. Not to say its not real or its not useful to see modern examples, it just seemed, well fuzzy. Best word coming to me now.
Beyond the spoilers, which suck but im not petty so ill let that go. :D
I think she brings up something in the video that I need to mention. Only because I am dork that likes camp. Never played the new Bionic Commando game but she mentions the dudes arm is actually his wife. She shakes her head during the video and laughs. Well ok. So I kind of view that in the same way I view Planet Terror or Army of Darkness. In Planet Terror one of the female characters loses her leg and replaces it with a machine gun she uses to kill Zombies. Yeah, its camp and I love that sort of thing.
That said, it was a fine jaunt but im not sure was needed after how strong her first video was.
Travis Admin Post Author
wrote on 05/30/2013 at 08:03pm
@Travis - "Scrypt, to your point, I have played games where a woman is guilty for not having saved someone. Was she also socially prescribed a patriarchal duty? Is it only a problem if men have these feelings?"
The way I understand the deeper feminist points on such things: it's a male driven society that has assigned the duty of the protector to the male, and as such implies that women are helpless and need their protection. A game that assigns such a role to a woman could be deemed as just using role reversal, and thus the same judgement would apply. Placing a sexist, male attributed role onto a female is still a role that operates within the parameters of a male dominated perspective. It isn't an example of how a woman would really act in that situation, rather how a man thinks a woman should act. Did I get that right?
This specific point is interesting to me, only in as far as the feeling of guilt by the character is concerned. I work in insurance, and have recently helped two different people in two unique, yet similar, situations. One was a father who has a son that wanted to go to a friends cabin for the weekend. The dad didn't think it was a good idea, even though supervision would have been present, because the state wrestling tournament was coming up, of which the son was a highly ranked participant. The son complained, said it would be okay, and after a couple days of deliberation, the dad agreed to letting the son go. Over that weekend at the cabin, tragedy struck, and the son was seriously injured due to an accident on an ATV, and thus could not compete in the tournament. Similar situation with the other person, a mother, who allowed her son to go to a friends house against her better judgement. The kids were messing around late at night and somehow (alcohol, I don't know...) the son was struck as a pedestrian by one of the other kids in a vehicle, breaking his right leg. This son was just accepted to college on a sports scholarship and was due to leave in a month for training camp. The common theme, aside from the tragedies, were the overwhelming sense of guilt that came from each parent. Had they just been there, or stuck to their guns and said "No", the accidents would have never happened. It's a real and valid feeling, one, I'm convinced, independent of societal structures.
Travis Admin Post Author
wrote on 05/31/2013 at 03:02am
I just don't agree that this feeling is sexist. Yes, perhaps it's more likely that society has pushed men into the protector role, but survivor's guilt is strong regardless of gender.
I guess it's a matter of its overuse. It may all be down to the fact that there are more male protagonists and that's an easy plot device. Again, I want more strong female characters and interesting plots. I'm just not sure Sarkeesian has her sights set in the right place.
Also, on the Ben Kuchera article, and the closing of the comments section: I get it. I think it's silly, but I get it. I certainly don't agree with his "shut up, and listen" perspective, but it's his article and can do as he wishes. There are good conversations going on out there, that unfortunately get pushed aside with the rantings of the angry mobs. I think it would serve a better purpose to have these types of things heavily moderated, rather than shunned altogether. We need to listen to both sides, have a conversation. I think it's sad that most people think that there is only one side to consider, and that any opposition is driven by hate or anger or confusion or anything other than a valid perspective. That, I don't get.
@Travis - "I'm just not sure Sarkeesian has her sights set in the right place. "
This is what I've been trying to say from the beginning ;). I think her topic is valid, but her approach is weak and unproductive. I also think it's funny when people defending these video game tropes videos act like they are new projects for her, and we need to give her a chance to say her piece. She's been saying the exact same thing for years! The only variation, is that now instead of movies or TV, she's focusing on games. For my ears, it's become little more than empty rhetoric.
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