Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an... Read All
Unity is the game engine and set of tools that is widely becoming the game development platform of choice. If you have checked out many of our Cheerful Ghost interviews, Unity is quite popular in new Indie Game Development. Since Unity is becoming a cornerstone of how games are made I decided to contact Unity Technologies and ask them a few questions about what they were up to. I was put in contact with Aurore Dimopoulos the Unity Community Manager.
Since Unity is a engine used by game developers I asked a local game designer to help me with the interview. Clifton is the lead designer of Clobbr, an upcoming mobile puzzle game written in Unity.
jdodson: Unity is an awesome set of tools to help people build games that run everywhere and has been particularly embraced by the Indie community. I wonder how you look at this success and how it has impacted the next steps of Unity itself?
Aurore Dimopoulos: We are truly humbled by how warmly Unity has been embraced by the development community, Indies in particular. We have such a large and wonderful community of developers who report bugs and request a wide range of features, that we have a dedicated area of the community site just for feedback. As a result, we have been ramping up our capabilities by employing new staff across all departments, signing exciting deals with technology partners such as Nintendo, Sony and BlackBerry and adding features that are highly requested by our community. Our community’s passion for their craft is what drives and inspires us to create a better overall product.
Clifton: Nicholas Francis just announced that he’s stepping down from the CEO of Unity to become a game developer, and after helping make Unity one of the greatest game platforms, he’s going to start making games. Are others on the Unity team making their own games as well?
Aurore Dimopoulos: Generally, the people working at Unity are pretty excited about the technology and love games. There are more than a few that do play with Unity to make their own game projects.
Clifton: What would you say is the single greatest Unity tutorial out there, either for beginners or advanced users?
Aurore Dimopoulos: We’ve actually just opened up a new Learn area on the Unity website. For now, beginners will find a lot of awesome tutorials and example projects to help them understand the basics of developing with Unity. You can find the tutorial on our website with intermediate and advanced lessons on the way soon. http://unity3d.com/learn
Clifton: Unite, the annual Unity3D event, is happening August 28-30 in Vancouver. What would you say to people who are on the fence about attending this year? Is it geared mostly toward developers, or would gamers get much out of the event?
Aurore Dimopoulos:Unite is definitely an event geared towards developers that are already making or intend to make interactive experiences, games or otherwise, with Unity. It’s designed to be an incredible environment to learn more about Unity, not only from Unity employees but from developers who are currently in production or have released titles. It’s about seeing the practicality of development from all angles like engineering, design, art, marketing, and monetization.
Clifton: What would you say to someone who’s interested in getting into games? What other tools would you encourage them to look into alongside Unity?
Aurore Dimopoulos:It’s always good to find the tools best suited for a project or development need but we’re pretty proud of the fact that Unity is suitable for so many of them. We also think that Unity, while a very complex program with a deep set of development tools, is the most approachable thanks to it’s elegant design and friendly community.
jdodson: As you are looking forward I am wondering what the next steps for Unity is? Any though to support the current and next gen consoles?
Aurore Dimopoulos: As you probably have seen, we already have announced support for Nintendo Wii U and all of Sony’s current and next generation platforms. These are exciting platforms for developers to be sure and we’re happy to help make the path a little bit clearer to getting their games onto them. We also just announced that basic deployment tools for mobile devices are free starting with iOS and Android. This year’s going to be a big one for us so keep your eyes out for lots of news!
I haven't messed with UDK or Source, or any of the 'bigger' developer platforms, but what I've experienced in Unity in a relatively short amount of time allowed me to create things that I didn't think I was at all capable of. The community and resources that are available make it that much more accessible to anyone. Aside from the above mentioned Learn section of the Unity website, another great resource is the Walker Boys Studio site: www.walkerboystudio.com/html/tutorials.html .
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Hotline Miami was the main reason I picked up the Humble Bundle 8. I heard good things about it, but for whatever reason didn't pick it up till it came with the recent Humble Bundle. I think I can describe Hotline Miami best as "The Drive move video game." I don't mean that in a negative way, Hotline Miami is excellent as is the Ryan Gosling film.
The story is really interesting and like some indie games, doesn't lay itself out in a way that is easily accessible. Since the games story isn't entirely straight forward you can interpret it in a number of ways. The Hotline Miami story is a kind of 80's movie where the main character appears to be schizophrenic. At least,... Read All
Hotline Miami was the main reason I picked up the Humble Bundle 8. I heard good things about it, but for whatever reason didn't pick it up till it came with the recent Humble Bundle. I think I can describe Hotline Miami best as "The Drive move video game." I don't mean that in a negative way, Hotline Miami is excellent as is the Ryan Gosling film.
The story is really interesting and like some indie games, doesn't lay itself out in a way that is easily accessible. Since the games story isn't entirely straight forward you can interpret it in a number of ways. The Hotline Miami story is a kind of 80's movie where the main character appears to be schizophrenic. At least, that's how I looked at the masks you unlock and the story breaks where the Horse , Rooster and Owl Mask characters talk to you. They are just the main character talking to himself from a different part of his personality.
If you take this way of looking at the game to its end many things happen in strange ways that hinge on the character being insane. I am not entirely sure viewing the main character as schizophrenic works, its just made to me. That all said, the game is amazingly fun along side the unique story.
Hotline Miami is a 2D top-down GTA style kill-em-up where the goal is to kill everyone on a floor. The later levels have many floors and the games floor design is really great in that the challenge keeps ratcheting up as you progress. One other element of Hotline Miami is that __you will die a lot__. I can't stress that enough, you will die a ridiculous amount of times in this game and that's all part of the fun.
You need to evolve some strategy to win the game OR you will hit a brick wall with it. A few things I learned to stay alive:
Knives are amazing, learn to find and use them. They are fast attack and if the enemy doesn't have a gun and you use the knife right you will always kill them.
You can charge into a room with two gunmen and kill them quickly if they are close.
Running into a room and immediately running out cause guys to follow you, so you can hit them when they go through the door. Lie in wait and kill when they are close.
Typically speaking, get better at using hand to hand weapons because somehow I found them to be typically more useful than guns.
The game soundtrack is very well done. If you are interested in listening to the games unique score, check it out here:
Over the last few days I have sunk a few hours into it and just beat it a few minutes ago. The game took me about 6 hours to beat start to finish. This is one of those games where beating it feels like an accomplishment because of its difficulty and unique flavor.
If you have it, I seriously recommend you play Hotline Miami. I do want to warn you though, the game is odd and filled with horrific violence and other disturbia. Which, you know, is part of the fun.
I really enjoyed Hotline Miami as well. For a game that is known for its violence, it requires a great amount of strategy and has quite a moving story.
jdodson Admin Post Author
wrote on 06/13/2013 at 02:38pm
Awesome, thanks for sharing that. I think a sequel would be great. And your right, it requires a ton of strategy, much more than many of the shooters ive played.
Nintendo Hard. Everything is fair and consistent: you just have to be a beast to pull it off. Luckily it has a catchy sound track and no load time between respawns. You still actually enjoy a level after you've died on it 120 times.
jdodson Admin Post Author
wrote on 06/14/2013 at 04:30am
Interesting Errant Signal video and he brings up some interesting points. To save everyone a Google:
"Hotline Miami suggests that narrative is meaningless and narrative is irrelevant."
Uhm, or it is providing a off key narrative and metaphor that isn't accessible for the style of the game. This guy kind of lost me when he said that and im not sure folks involved with the game agree here.
"So the aesthetic came first and the story came second, is that common?
I don’t know if it’s common, the story usually comes first and then the artist will have some interpretation on that and they’ll come to an agreement on it with design. What happened here is the type of game you’re playing — a fast-paced, trial-and-error, almost Super-Meat-Boy-type of action — was really what the aesthetic was built on. Story was kind of secondary. The original story was focused on the drug trade and cocaine cowboys. The name was changed because as the game evolved the team came up with a new story based on the idea of these answering machines; these hotlines people were calling and leaving these messages and the violence that came out of that."
So yeah, it wasn't a first class consideration but I don't the game was trying to say it is meaningless or irrelevant, I think it might be something else.
I don't always agree with dead author but in the case of video games, an explicitly commercial medium, I think it's an important step to finding deeper meaning in games.
That said, I don't 100% agree with Campster on this one. I think the game being about violence angle is pretty valid.
jdodson Admin Post Author
wrote on 06/18/2013 at 12:14am
I think the game is about violence for sure. Yay for that too, it was a fun aspect of the game. Shocking to be sure, but very fun.
I am not trying to limit what people want to do or the places they want to go with art. The guy that made that video is capable and does make videos and I am not going to stop that, well clearly. I just don't agree with his interpretations up to the last 25% of the video. Because, well, it just didn't make sense with how I played the game and how it sort of seemed to me.
Thing is, he didn't say "you know this is what the game said to me" he said thats what the game was saying.
I agree with the notion that the work has an effect and that can take a life of its own outside the author or original intent. You know, thats maybe not what Death of the Author means but thats the best way I can describe it because if it truely means we must divorce ourselves from the author or original intent then that concept can jump off a cliff. At least for me, because I like behind the scenes shit and understanding what people wanted to do to see how I looked at it and contrast. I think many people outside my personality style do the same thing too.
That said, I don't mind people taking a work and reading a ton of meaning in it intended or otherwise based on what they bring to it. I think thats a different thing that people saying "THIS IS WHAT THE GAME IS" when the author clearly didn't mean that. Because we do bring things to the table when we experience art and thats fine. I think with some work and its popularity it can have an effect where it takes on a whole life of its own. Star Wars is such an example as its so ingrained in all of us it takes on a life that George Lucas may have never intended and his intent may not be relevant anymore.
That said, really in this instance I just don't agree with this guy and his opinion on what the game is trying to do. Which, I think is fine.
I think the best thing you can take away from Dead Author is that if we find meaning in a work, that's enriching and helps bring us closer to the work and that's valuable on it's own. What the author intended shouldn't take away from that.
I'm pretty sure he says he'd like to "posit" a different interpretation, which suggests to me "suggest" rather than decree, but, again, I don't totally agree with him either. I am, however, fine with people saying games are about whatever they want to say they're about. Might be baseless and not backed up with evidence (and I'd argue that Campster supports his argument well) but I don't think it's wrong to do so.
jdodson Admin Post Author
wrote on 06/18/2013 at 11:05pm
Yeah totally. I took away things from Super Mario Brothers I am sure were not intended, but it was sort of how I looked at the game from my childhood perspective of mad wonderment. I am not sure I can look at games that way again and am not sure I want to save it things were fresh in ways they are not.
On that note, which isn't related to our original discussion at all... It kind of seems more art is being created now and of such high quality that our collective tastes have risen such that we chide awesome work in ways we wouldn't have otherwise. I kind of think something like Raiders of the Lost Ark would be slammed in ways it isn't now because we had lower expectations then. If you adjust the movie for a modern spin, then again perhaps a modern take would be a less interesting movie.
That's undeniably true. The older I get, the more interested I get in inner spaces. My reaction to things is important and true and everything else I take with a grain of salt. Not quite solipsistic but closer.
jdodson Admin Post Author
wrote on 06/19/2013 at 12:32am
True. But it may be more than possible for rocks to exist. And cats
If you've seen any of the coverage of the sequal, it looks interesting, and fairly pertinent to the discussion. It certainly lends itself to the "This game is a criticism of violence" side of the story, but it seems to have expanded a bit:
When asked about what the 1/4 of the country without broadband should do about the Xbone's phone-home requirement, Xbox chief Don Mattrick said "Fortunately we have a product for people who aren't able to get some form of connectivity. It's called Xbox 360."
Suggesting people use their almost obsolete console is a bold marketing move, to be sure.
You just can't make this stuff up.
When asked about what the 1/4 of the country without broadband should do about the Xbone's phone-home requirement, Xbox chief Don Mattrick said "Fortunately we have a product for people who aren't able to get some form of connectivity. It's called Xbox 360."
Suggesting people use their almost obsolete console is a bold marketing move, to be sure.
At least he didn't say to get a PS4 :) Even though that's what it means if you want the new releases. Developers stop supporting the old generation quickly... But that could change and specific cases in the past have shown that. E.g. kids games on the PS1 kept coming out (probably because they ps1 was moved from the living room to the kids room when they upgraded)...
Yeah, they're in trouble. I love how Jeff was holding his composure during this interview. I bet in the XBone version of Watchdogs, you'll actually play as a corporate henchman, rather than the resistance. "See guys! This isn't so bad!"
Travis Admin Post Author
wrote on 06/13/2013 at 03:41am
I feel like I've been hard on Microsoft lately and think that maybe I should be less biased, but then I see things like this.
I'm a bit of an MS fanboy (that's right, I have owned multiple Zunes), and I really have to hand it to Sony: they are making a game machine that I am more likely to buy that Microsoft. This little bit of arrogance is just icing on the cake.
Travis Admin Post Author
wrote on 06/13/2013 at 07:28pm
The Zunes were truly awesome devices. I wish they'd stuck around.
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I saw this video last night, and today I read about some ways they're changing the game for consoles. Some of this looks really interesting. A new dodge mechanic will change how you approach battles to some extent, allowing you to dodge out of attacks easily. This adds a little more hack'n'slash skill to the battles. Some camera angle and perspective changes here and there seem to give you a better view of what's going on. And especially the loot changes-- since there's no Auction House on the console versions, they've made it more likely that the gear you find will be for your character.
What do you think? Will you dive back into the game on a new platform? I was... Read All
I saw this video last night, and today I read about some ways they're changing the game for consoles. Some of this looks really interesting. A new dodge mechanic will change how you approach battles to some extent, allowing you to dodge out of attacks easily. This adds a little more hack'n'slash skill to the battles. Some camera angle and perspective changes here and there seem to give you a better view of what's going on. And especially the loot changes-- since there's no Auction House on the console versions, they've made it more likely that the gear you find will be for your character.
What do you think? Will you dive back into the game on a new platform? I was hesitant at first, but I might pick this up.
Argh... "The developers also tweaked the loot drop system. The console version will not include the PC version's Auction House, real money or otherwise. To compensate, there's a higher probability that you'll find relevant loot for your class."
So, yeah, how many times did they say the PC version was designed around and balanced for play w/o the auction house. And, yet, they tweak the loot drops on console to account for there being no auction house.
Yeah, the console version sounds like the d3 I wanted to play. If it plays w/o rubber-banding all the time even better...
But I just can't justify spending another $60 on that game. Maybe when it drops to $20...
Travis Admin Post Author
wrote on 06/12/2013 at 09:08pm
Thanks for sharing that Travis. I hope some of them do.
Also found it interesting the new Diablo III lead was the console lead who was allowed some free reign over the project. Seems like dropping auction house and a lot of other things they did might be good for the PC game proper.
Id take an increase in better loot drops for the auction house going away. I wonder if most other people would too.
Travis Admin Post Author
wrote on 06/13/2013 at 02:59am
I played the RMAH early on, when everyone was paying ridiculous amounts of money for crap gear. I sold some crap gear for real money early on and left it there until I came back to the game recently, at which point I was able to use that real money in my Blizzard account to buy gems, which I then sold for gold on the gold auction house. I turned a couple of pieces that were probably worth 100,000 gold into 350 million or so.
Then, a friend of mine gave me some gift cards to the RMAH-- his brother got them and had been banned for exploting, so he didn't want them. I gave one to my wife and kept another. So I had some gold to spend.
This was all to show where I am in terms of getting gear. I don't really have any problems. I have geared my level 60 Monk entirely with millions of gold on the Auction House (with the exception of some awesome-ish crafted bracers), but I would *still* take a game where I could get good drops for my character over one where the AH is practically mandatory for a good build.
Don't get me wrong, I thoroughly enjoy the content, and I don't mind getting gear from the AH. It doesn't change the way I play at all, so I can still have tons of fun. But the thrill of getting a good piece of gear is almost entirely lost in the game as it currently stands, and I would love to have it back.
This Starcrafts video was released in tandem with the recent Starcraft II spawn support.
Also wanted to let you know that Tomorrow a few Cheerful Ghoster's and I are playing Starcraft II and if you want to join us feel free. You don't need to buy the game as you can download the Starter Edition and play with us that way.
Also wanted to let you know that Tomorrow a few Cheerful Ghoster's and I are playing Starcraft II and if you want to join us feel free. You don't need to buy the game as you can download the Starter Edition and play with us that way.
Explore, survive and discover are some of the only words that are featured on the new site for Below, the upcoming collaboration between Capybara Games and Jim Guthrie. The released video looks very cool and seems to evoke a rogue-like element featuring the Capy style fused with Jim Guthrie's amazing music.
One point of note is the site mentions XBox One as the only platform listed. I hope, as with Sword & Sworcery this game will make it to PC and Phones/Tablets. Whereas I would cringe somewhat if this were a XBox One exclusive hopefully it would be ported to PC and other stuff later. That said, the game looks great and I am looking forward to more information as... Read All
Explore, survive and discover are some of the only words that are featured on the new site for Below, the upcoming collaboration between Capybara Games and Jim Guthrie. The released video looks very cool and seems to evoke a rogue-like element featuring the Capy style fused with Jim Guthrie's amazing music.
One point of note is the site mentions XBox One as the only platform listed. I hope, as with Sword & Sworcery this game will make it to PC and Phones/Tablets. Whereas I would cringe somewhat if this were a XBox One exclusive hopefully it would be ported to PC and other stuff later. That said, the game looks great and I am looking forward to more information as it becomes available.
Looks like it's actually published by Microsoft Studios. Might not stray too far from the XBone anytime soon, if ever. Sad. This looks to be an amazing adventure.
jdodson Admin Post Author
wrote on 06/12/2013 at 04:00pm
Sword & Sworcery was eventually ported to PC, Mac, Linux an Android. If/when the exclusivity ends then maybe?
If MS Studios has the publishing rights, I doubt it will make it to PS4. It might come to PC, Microsoft has been pretty good about that in the past, but it would be unheard of if it came to PS4.
That all depends on the publishing rights, though. It's possible MS were a good bunch o' lads and only have MS publishing rights, but I doubt it.
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During Nintendo's E3 event today they dropped the news that Wind Waker is coming to the Wii U in HD. The visuals in the video looks incredible and the remastered version looks great. This is a nice addition to the Wii U and for people that love this game and have the console could see this as a must buy!
During Nintendo's E3 event today they dropped the news that Wind Waker is coming to the Wii U in HD. The visuals in the video looks incredible and the remastered version looks great. This is a nice addition to the Wii U and for people that love this game and have the console could see this as a must buy!
I want a Wii U, but only for the Nintendo-published games. Kinda where I was on the Wii. I'll probably end up getting one when it's down to $150 or something.
This looks stellar. I just can't justify it yet.
jdodson Admin Post Author
wrote on 06/13/2013 at 06:01am
Yeah. I don't have a Wii U and whereas this game looks incredible, like you, it would be the only reason I bought one. And I can play Wind Waker on my Wii.
Azurephile Super Member
wrote on 01/25/2014 at 05:32am
I thought Wind Waker was an AWESOME game! I was also very happy with the bonus disc I got with my pre-order of the game (that disc is why I can play Majora's Mask, Ocarina of Time, and the first two Zelda games on the Gamecube, or Wii). Still, I've played Wind Waker recently and I'm not quite yet compelled to buy a Wii U because of this game. A new Zelda game would definitely make me more compelled to buy one. Initially I loved the idea of the Wii U and wanted one, but over time my interest seemed to die. I can afford one now, but there's nothing that's making me want one in particular. However, that trailer for the new Zelda game is probably what it might take for me to finally get one (regardless of price).
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After reading caffo's post about Gunpoint a few weeks ago I waited for the final release and then noticed there was a demo available to try. Gunpoint is a 2D stealth based action game where you play a secret agent of sorts that goes on missions of increasing degrees of difficulty. A game I have played recently that it feels like is U R Not A Hero but Gunpoint doesn't feature a frenzy of gunplay.
The game has a interesting story that you experience through reading messages sent to your phone. When you first start the game you are seemingly thrown from a window and land on the ground and are immediately called by someone in a building. She is murdered while you are... Read All
After reading caffo's post about Gunpoint a few weeks ago I waited for the final release and then noticed there was a demo available to try. Gunpoint is a 2D stealth based action game where you play a secret agent of sorts that goes on missions of increasing degrees of difficulty. A game I have played recently that it feels like is U R Not A Hero but Gunpoint doesn't feature a frenzy of gunplay.
The game has a interesting story that you experience through reading messages sent to your phone. When you first start the game you are seemingly thrown from a window and land on the ground and are immediately called by someone in a building. She is murdered while you are making your way to the top of the building to talk to her. As you flee the scene you are contacted by someone that wants to help you by having you wipe information from servers that link you to the crime.
I played through the demo and at no point did the character I play shoot anyone, which was refreshing. To accomplish missions you have a pretty wide jump, climb buildings and cling to walls to make your way through each building. Each building has security guards and you can use a few tactics to take them out so you can find computer terminals to hack. To take out a security guard you have to jump on them and punch them once to knock them out. The game features a fun sense of humor and after I repeatedly punched a security guard in the face over a hundred times it started mocking me and counting the number of times I had punched him. These bits of humor are sprinkled through the game and its story line and offer a really fun style to the game.
If you are interested in Gunpoint there is no reason not to check it out as the demo is available for download on Steam right now!
Typically I don't nab a console for one game but Destiny looks so good I might make an exception to that rule. Since I have never owned an XBox I haven't played any of the Halo games and Bungie's next game seems like a re-visioning of that universe.
With the Steam Console being on the unknown horizon and the PS4 seeming to support the Indie scene as well as it claims, I might get a next gen console much quicker than I thought.
What do you think, does Bungie's next game look interesting to you? If so how do you plan on playing it?
Typically I don't nab a console for one game but Destiny looks so good I might make an exception to that rule. Since I have never owned an XBox I haven't played any of the Halo games and Bungie's next game seems like a re-visioning of that universe.
With the Steam Console being on the unknown horizon and the PS4 seeming to support the Indie scene as well as it claims, I might get a next gen console much quicker than I thought.
What do you think, does Bungie's next game look interesting to you? If so how do you plan on playing it?
Since this isn't coming to PC (that I've heard, anyway), I plan on picking it up on Ps4. I'm a big Halo/Bungie fan, so I'm really looking forward to see what they do with a multiplayer persistent world. Looks like there may be some inter-planetary travel, too!
jdodson Admin Post Author
wrote on 06/11/2013 at 04:50am
Yeah, I am really looking forward to more details on this game. It looks so pretty.
This looks pretty interesting but I am firmly in the camp of not buying a console for a particular game. My PS3 is more of an entertainment console anyway, I think I'll stick with it until it dies. I'll need a lot more than one interesting game to pick up the PS4. I had plans to put a guest OS on my PS3 when I got it. With a mandatory firmware update they removed that option a few months later. I'm not bitter...
jdodson Admin Post Author
wrote on 06/11/2013 at 07:14pm
Yeah, I dont typically nab a console for one game either. Also, like you I use my PS3 as a media center the majority of the time too. Destiny does look good though and over time I might get excited about a few more games to help the prospect.
Something I usually use as a decider in any game purchase, is the the controller that's available. Prior to this year, I would have never purchased a First Person Shooter on the Ps3. The Xbox 360 controller just felt right for that type of game on a console. I'm starting to get used to using keyboard/mouse on the PC side of that coin, but I feel more at home with a controller. The DualShock 4, if it's as tuned as everyone says it is, makes playing a game like Destiny even more accessible on a Playstation system. I think it will be a key factor, in conjunction with the apparent lack of gamer love coming from Microsoft, that will draw a good chunk of the Xbox players over. Seriously, is it just me, or is that controller just dead sexy!?
jdodson Admin Post Author
wrote on 06/12/2013 at 03:02am
The PS4 controller looks pretty good. Not sure why people dislike the PS3 dualshock, I think its pretty good but the XBox 360 always felt way too big for my taste.
I prefer the xbox controllers because of the placement of the joysticks. They just feel much more natural when I hold them.
But about Destiny. I've been extremely excited for this game and I would really like to get it. BUT, I ,just a few days ago, built a brand new PC and its going to be hard for me to go back to console after making such a beast machine. If I do end up getting a console I'm leaning towards the PS4. The slightly better hardware and the new design for the controller definitely has me thinking I will part from the xbox, Although, the xbox one does have the ability to switch back and forth between windows and xbox operating systems which is kinda cool(or so I've been told).
I was talking to some of my friends at work today and they were saying that destiny will only be on the PS4 and PC. I'm not sure if this is true but I haven't had the chance to look it up yet. Also, after talking to them a bit, I found out about the PS4's stance on used games and online restrictions. I'm thinking I will be buying the PS4, considering they actually know what the people want.
"I’d say we would absolutely love to be on PC,” Parsons said. “If you go upstairs and talk to the people upstairs, we play on all platforms. So stay tuned."
So, ill hold off on my "buying the PS4 for this one" until we get the official "sorry, no."
Sony has announced that the PS4 will be available this winter for $399. That's $100 less than the XBox One (or as I've taken to calling it, the XBone). Sony has apparently learned from the mistakes of old.
In addition, they showed off some interesting games. Final Fantasy XV (which was once Final Fantasy Vs. XIII), Kingdom Hearts 3, a new Mad Max game (seriously, how fun could that be), a new Infamous, and The Order: 1886 which from the teaser looks amazing. https://www.youtube.com/watch?feature=player_embedded&v=tdcXjOfiLsg
They made it a major point to point out that... Read All
Sony has announced that the PS4 will be available this winter for $399. That's $100 less than the XBox One (or as I've taken to calling it, the XBone). Sony has apparently learned from the mistakes of old.
In addition, they showed off some interesting games. Final Fantasy XV (which was once Final Fantasy Vs. XIII), Kingdom Hearts 3, a new Mad Max game (seriously, how fun could that be), a new Infamous, and The Order: 1886 which from the teaser looks amazing. https://www.youtube.com/watch?feature=player_embedded&v=tdcXjOfiLsg
Yeah, Sony really seemed to verge strongly from what Microsoft is doing during this event. As I was watching the event people were seeming to eat it up and when the price point hit I think that was game for many.
I am curious to see how this translates to gaming as a whole, but for the people that are very passionate about used, indie and playing games Sony is the clear frontrunner no question.
Nice to see that little video throwdown. Microsoft now sits in a very lonely pot of hot water, and I don't know that they even realize it. Where do they go from here? They have to reinforce their commitment to the games, otherwise what is the XBone: http://youtu.be/KbWgUO-Rqcw
Did you catch the small print on that 'game sharing' video? Multiplayer will require PSN account and PS+ subscription. Interesting, if they abandon the free structure they have now, though I don't think too many people will complain. Sony's online service has been growing into a welcome place, and if they can implement a better social experience (better party system, cross-game chat, etc), the money will be well spent.
If my XBone is always on, and they all come with a Kinect... the paranoid side of me worries about having the possibility of always being watched. And yes, I do have things to hide!
Everyone does, privacy is import for that reason. I kind of worry about that too, I dig the idea of the Kinect but always on always recording? No thanks.
Azurephile Super Member
wrote on 01/25/2014 at 05:36am
Thanks for mentioning the new Final Fantasy and Kingdom Hearts games! Right now I don't seem to have any interest in the new PS4, except for those games. I imagine I might get a PS4 when one of those games is released. I really wish it was backwards compatible, especially since I've been having issues with my PS3. If that was the case, I would have a PS4 already. It is going to be backwards compatible, but in that you have to get the older games in the store, it's not like it'll play the old pre-PS4 discs, which I think is disappointing. However, I did see something about the PS3 when it was backwards compatible and how PS2 games on the PS3 looked worse than they did on the PS2. That feature was later removed. All that said, and to wrap up, I believe it will take the new Final Fantasy or Kingdom Hearts game to get this oblivious gamer to buy a PS4. That said, I might also mention that as with the XBox 360, I have absolutely no interest in the XBox One.
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It's impressive how Unity has opened the floodgates for indie developers, and even a few bigger releases. I love the ease of cross-platform support.
I haven't messed with UDK or Source, or any of the 'bigger' developer platforms, but what I've experienced in Unity in a relatively short amount of time allowed me to create things that I didn't think I was at all capable of. The community and resources that are available make it that much more accessible to anyone. Aside from the above mentioned Learn section of the Unity website, another great resource is the Walker Boys Studio site: www.walkerboystudio.com/html/tutorials.html .