Capybara Games just released a new trailer for Super Time Force and it is worth a watch. The trailer features examples of how the time travel game mechanic works during game play. When you rewind time you can also select another character to play, making it possible to play different parts of a level with different characters. The game boasts the ability to play as a Dinosaur but that aspect isn't shown in the trailer. The trailer does show off a Luke Skywalker character as well as others that resemble various iconic 80's action stars.
As with any Capybara game, the trailer features a really great music. The trailer itself is fairly unique in that the last minute is a... Read All
Capybara Games just released a new trailer for Super Time Force and it is worth a watch. The trailer features examples of how the time travel game mechanic works during game play. When you rewind time you can also select another character to play, making it possible to play different parts of a level with different characters. The game boasts the ability to play as a Dinosaur but that aspect isn't shown in the trailer. The trailer does show off a Luke Skywalker character as well as others that resemble various iconic 80's action stars.
As with any Capybara game, the trailer features a really great music. The trailer itself is fairly unique in that the last minute is a very interesting rewind segment. I couldn't tell if that was just for fun or if that mechanic will be included in the game itself.
The game look very polished from what was shown in the trailer. Any hint to the release date was included at the end of the trailer that read: "2013 XBLA." I have no plans to buy an XBox 360 or XBox One so I hope this comes to PC at some point in the future. That said, the game looks fantastic and I can't wait for it to ship.
"Fruit trees are a long-term investment for your farm. They donât need to be watered, but they are expensive to buy, need a lot of space, and require a full year of growth before theyâll produce any fruit. However, once itâs established, your tree will provide you with juicy morsels every day during its fruiting season!
What will you do with your new fruit?
Sell it? Cook with it? Give it to your sweetie?
Throw the pungent little thing into an oak barrel and spend the winter guzzling strong wine? (donât do that)"
http://stardewvalley.net/mini-dev-update-8/
"Fruit trees are a long-term investment for your farm. They donât need to be watered, but they are expensive to buy, need a lot of space, and require a full year of growth before theyâll produce any fruit. However, once itâs established, your tree will provide you with juicy morsels every day during its fruiting season!
What will you do with your new fruit?
Sell it? Cook with it? Give it to your sweetie?
Throw the pungent little thing into an oak barrel and spend the winter guzzling strong wine? (donât do that)"
" 1989. In an era of Nintendo-mania, toymaker giant Mattel unleashes a bold technological experiment to an eager public. The POWER GLOVE: the first video game controller that allows players to operate Nintendo games with intuitive hand gestures.
Despite immense hype surrounding its release, the product is a critical failure, disappointing thousands of children with its subpar gameplay. More than two decades later, however, dedicated fans continue to repurpose the Power Glove for art pieces, hacking projects, electronic music, and more.
For the first time ever: the story behind the worldâs most notorious video game controller."
The Power Glove is one of those awesome... Read All
" 1989. In an era of Nintendo-mania, toymaker giant Mattel unleashes a bold technological experiment to an eager public. The POWER GLOVE: the first video game controller that allows players to operate Nintendo games with intuitive hand gestures.
Despite immense hype surrounding its release, the product is a critical failure, disappointing thousands of children with its subpar gameplay. More than two decades later, however, dedicated fans continue to repurpose the Power Glove for art pieces, hacking projects, electronic music, and more.
For the first time ever: the story behind the worldâs most notorious video game controller."
The Power Glove is one of those awesome devices in gaming history that is more awesome in concept than in practice. Not to say your can't repurpose it for much now, but I never really found it useful in any of the games I owned as a kid. That said, I am really interested in watching the documentary as I really do appreciate owning my own Power Glove and love the lore and history of it all. I wonder if they will interview Lucas from The Wizard? Time will tell.
"Unreal Tournament 1999, original intended to be nothing more than an expansion pack for the original Unreal which would simply be called "The bot pack", turned out to be one of the most influential multiplayer shooters of all time. Toppling the giant powerhouse that was ID software in both technology and gameplay and modding capabilities of ID's engines. "
Unreal Tournament still holds up today as a great competitive FPS. I hope Epic decides to give some more attention to the franchise as UT3 was fantastic and id love a more modern take on this franchise.
"Unreal Tournament 1999, original intended to be nothing more than an expansion pack for the original Unreal which would simply be called "The bot pack", turned out to be one of the most influential multiplayer shooters of all time. Toppling the giant powerhouse that was ID software in both technology and gameplay and modding capabilities of ID's engines. "
Unreal Tournament still holds up today as a great competitive FPS. I hope Epic decides to give some more attention to the franchise as UT3 was fantastic and id love a more modern take on this franchise.
beansmyname Supporter
wrote on 07/22/2013 at 12:01am
UT3 was good, but UT2k4 is still the pinnacle of that series, IMHO.
jdodson Admin Post Author
wrote on 07/22/2013 at 04:25am
I agree 2k4 was amazing.
beansmyname Supporter
wrote on 07/22/2013 at 05:57pm
That being said, if we can get Epic (or whomever is responsible for it these days) to get their existing Linux ports into Steam, we'd have to get an event together.
jdodson Admin Post Author
wrote on 07/23/2013 at 01:23am
Absolutely. Installing UT2k4 on Linux isn't too hard. Once you have it setup, if the key is legit you can play online with people. I have the binaries from back in the day but I am not certain where you pick them up online these days.
beansmyname Supporter
wrote on 07/23/2013 at 08:32pm
I still have an ISO backup of my original disk from back in the day. I can play it in Linux just not via Steam. If we can get enough (8-10 people), I'd be down to play non-Steam, though.
jdodson Admin Post Author
wrote on 07/23/2013 at 08:50pm
Steam just installs the game for people, but the servers are not hosted on Steam and you don't need Steam to play a multi-player game.
You will need the Linux binary patch though and I think all the Community Bonus Pack stuff is available as a tarball or zip.
beansmyname Supporter
wrote on 07/23/2013 at 10:19pm
I know I can. I just like having Steam organize them all for me. I have the CBP zip backed up somewhere for easy reinstallation, too.
jdodson Admin Post Author
wrote on 07/23/2013 at 10:57pm
I do too. Less stuff to manage. Which is odd for me to say because I was the most hardcore opponent of Steam just a few years ago. The thought of buying a game without a disc was tantamount to insanity.
Then The Humble Bundle dropped and I got some Steam Keys....
beansmyname Supporter
wrote on 07/24/2013 at 01:44am
That's how I got hooked, too and now with the onset of Steam for Linux, I'm hooked.
jdodson Admin Post Author
wrote on 07/24/2013 at 01:47am
It's a very convenient thing. And all told , well worth the trade. Then again I put in my ol' Half-life key and it was redeemed on Steam so yay! :D
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I wanted to update you about a recent batch of features to hit the site. One such thing I have been experimenting with are the comment visuals. The old comment style was fine in Desktop browsers but on mobile they were squished. The new style gives the comment body much more room and I think they are much easier to read. That said, they don't seem as good as they could be. I can't put my thumb on it entirely, but something needs to be done in terms of the colors we use or placement. Beyond that, I really love how much more room the comments have on my iPhone.
A few days ago I changed the "Update Profile" link in the drop down to "Account Settings." This will be an... Read All
I wanted to update you about a recent batch of features to hit the site. One such thing I have been experimenting with are the comment visuals. The old comment style was fine in Desktop browsers but on mobile they were squished. The new style gives the comment body much more room and I think they are much easier to read. That said, they don't seem as good as they could be. I can't put my thumb on it entirely, but something needs to be done in terms of the colors we use or placement. Beyond that, I really love how much more room the comments have on my iPhone.
A few days ago I changed the "Update Profile" link in the drop down to "Account Settings." This will be an "umbrella" area for all things related to your account. I added a series of tab buttons to the top of the page allowing you to update your profile as before and I also added a new "Account Security" section. Currently what this allows you to do is sign out all other open Cheerful Ghost browser sessions. If you think your account may have been compromised or you are just a bit paranoid, this should help you be more secure.
I want to stress the point that we have not been hacked and no account has been hacked that I am aware of. Security really matters to me and I want to allow people the right tools to ensure that is a priority. We also started a new policy that requires everyone re authenticate every 2 months. I know this is somewhat of a hassle but is a fairly normal convention on modern web apps.
One of the next features I will be working on in the upcoming weeks is updating how posts are seen on the Cheerful Ghost main page. Some of you have asked for some kind of front page moderation and Travis and I are currently working out how that will work. Our goal is to painlessly allow awesome content to make it to the front page. I want to stress that the majority of what people post will still make it to the front page, that said as the site grows we need to ensure that the stuff people see is our best.
If you have any questions or comments about anything covered hit me in the comments or using site feedback:
Star Citizen developers Cloud Imperium Games recently released an interesting video about the games economy. Very interested in seeing how this works in the final product.
Ittle Dew is a game heavily influenced by Zelda that focusing on puzzles and speed running. Its a fresh take on the Zelda game style available now for Windows and Mac on the Humble Store.
Sony recently dropped the news that the PS4 will allows instant play for digital and disc based games in the process of... Read All
Star Citizen developers Cloud Imperium Games recently released an interesting video about the games economy. Very interested in seeing how this works in the final product.
Ittle Dew is a game heavily influenced by Zelda that focusing on puzzles and speed running. Its a fresh take on the Zelda game style available now for Windows and Mac on the Humble Store.
Sony recently dropped the news that the PS4 will allows instant play for digital and disc based games in the process of downloading. Playing your games faster after you buy them sounds good to me.
Its no secret that I love FTL. I am not sure I have been as proud of completing a game as when CapnCurry and I beat it in a FTL pairing session. One aspect of FTL I really love is Ben Prunty's score. Its a really great album to put on while I am surfing the web or reading. Recently Ben posted about his thoughts on a few of tracks in the FTL score. He talks about "Space Cruise" (the song featured above) and a few other iconic tracks from the score.
On "Space Cruise"
"This is a very simple three-chord progression that was the very first thing I wrote for FTL. I was trying to prove to the guys at Subset Games that I could make something fun and breezy, but also not overly... Read All
Its no secret that I love FTL. I am not sure I have been as proud of completing a game as when CapnCurry and I beat it in a FTL pairing session. One aspect of FTL I really love is Ben Prunty's score. Its a really great album to put on while I am surfing the web or reading. Recently Ben posted about his thoughts on a few of tracks in the FTL score. He talks about "Space Cruise" (the song featured above) and a few other iconic tracks from the score.
On "Space Cruise"
"This is a very simple three-chord progression that was the very first thing I wrote for FTL. I was trying to prove to the guys at Subset Games that I could make something fun and breezy, but also not overly saccharine. Sometimes it has more minor chords mixed in. I think the name âSpace Cruiseâ really sums up the feeling of it. Since Space Cruise shows up at the title screen, many people will decide that this is the âmain themeâ. I see all three of the major motifs I list here as equally valid main themes, and honestly itâs up to you as to which one resonates the most."
Ben includes some staff music for reference as well. If you are interesting in reading more about Ben's thoughts on the FTL score, check them out here:
Wasted On Steam is a new web application that scrapes your Steam public profile and analyzes you game playing habits. It lets you know which games you play the most and what the ratio of played VS unplayed games you have. Its really interesting to see the numbers and most of it turned out how I expected with Terraria leading the bunch.
The site is slow as I imagine they are experiencing quite a lot of traffic.
Wasted On Steam is a new web application that scrapes your Steam public profile and analyzes you game playing habits. It lets you know which games you play the most and what the ratio of played VS unplayed games you have. Its really interesting to see the numbers and most of it turned out how I expected with Terraria leading the bunch.
Andrew Spinks recently gave an interview to the Terrarian Times, a news letter made by the Terraria community. On the question of the future of the game, Andrew had this to say:
"Following 1.2 I am wanting to do more frequent smaller updates until I am ready to move forward to my next project (Yes, Terraria 2). At that time I would definitely be open to the idea of hiring a small team to keep Terraria alive and kicking until T2 is ready.
Due to the current condition of Terraria there are a lot of things I cannot do that I will be bringing to Terraria 2. You can expect bigger and more diverse worlds, deeper rpg elements such as leveling, classes, skill trees, and a world... Read All
Andrew Spinks recently gave an interview to the Terrarian Times, a news letter made by the Terraria community. On the question of the future of the game, Andrew had this to say:
"Following 1.2 I am wanting to do more frequent smaller updates until I am ready to move forward to my next project (Yes, Terraria 2). At that time I would definitely be open to the idea of hiring a small team to keep Terraria alive and kicking until T2 is ready.
Due to the current condition of Terraria there are a lot of things I cannot do that I will be bringing to Terraria 2. You can expect bigger and more diverse worlds, deeper rpg elements such as leveling, classes, skill trees, and a world full of life that is constantly changing based on your decisions. The world will change with or without you, but you will be the deciding factor. I have learned a lot from Terraria and I feel capable of doing something bigger and more ambitious."
It makes sense that he will focus on updating Terraria with as much content as it will allow then focus on Terraria 2 for new sweeping changes. The interview talks a bit about the upcoming 1.2 update and how Demilogic is hiring more developers and artists.
jdodson Admin Post Author
wrote on 07/12/2013 at 04:50am
Yeah, right I know. I was really excited to hear this too.
I kind of think Terraria is nearly perfect. It needs more content sure, but honestly its pretty perfect in its simplicity. I am glad they are just adding items, bosses and biomes and refining the UI. Now if they would just port it to Mac and Linux... That sort of seems unlikely though.
That sounds awesome! Hopefully they decide to port Terraria 2 to Mac. :/
Azurephile Super Member
wrote on 01/25/2014 at 06:00am
Oh, yes, please release Terraria 2 already, that would be oh so perfect right now! =) I'm looking forward to seeing more about this sequel. Thanks for the post!
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