Travis has been a part of 10 events
If you plan on trying the open beta, join this event and let's talk about it!
https://bethesda.net/#en/events/game/doom-open-beta-and-post-launch-content/2016/04/06/101
Users signed up:
Maybe I'll have time to play more than one match in the open beta!
So a few matches and...
WTF is this loadout shit? That's my biggest takeaway.
But in general, this feels like CoD or Battlefield multiplayer in the Doom universe. So I guess if you love those games you'll love Doom multiplayer. I'll definitely skip multiplayer.
Sounds like a serviceable muiltiplayer. Or at least one people will play. Now see how far after launch it will last? I tried Rage muiltiplayer a bit ago and it was a total ghost town.
Anyways all that said, even with the experimental Nvidia driver I can't play this game. Like we found before I'm not the only one and I hope they can get this dialed in before launch otherwise it's gonna Get some bad Steam reviews and cause quite a few refunds.
Players eligible for the DOOM closed beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM... Read All For everyone in the new Doom closed beta let's talk about the game and our thoughts on multiplayer. Fingers crossed it will run on everyones older PCs.
Players eligible for the DOOM closed beta through their purchase of Wolfenstein: The New Order, your chance to play DOOM multiplayer is coming! We will be running the closed beta between March 31 and April 3. To check eligibility requirements, please visit neworder.wolfenstein.com/en-gb/doom. Participants will be able to try out Team Deathmatch and the recently revealed Warpath mode on two maps: Heatwave and Infernal. Be the first to check out never-before-seen weapons, armor sets, taunts and hack modules.
https://bethesda.net/#en/events/game/doom-new-multiplayer-trailer-and-closed-beta-date/2016/03/09/87
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So I installed it and as I was doing that updated my NVidia driver. The game took a ton of time to simply load up to the menu. Got in after a minute of a really studdery intro video.
Then I customized my character. Not a lot of options, but I am a green/white Marine.
Tried to join a Team Deathmatch game and it crashed.
Loaded again and crash.
Loaded again and tried to load Team Deathmatch and crash.
This game doesn't seem to work well on my PC but the menus seem fine and the game seems to suggest I can run this in 1080p? So far, it's not a great closed beta.
Yeah I wonder what is causing your crashing. As I mentioned earlier your PC is loads better than mine in every way and I was able to get in and play a match.
I sucked, there are some good players in this beta. But damn, it was pretty. My meager system well below the system requirements listed on the tin was able to play this beautifully with only a little sputtering, which can be fixed with some tweaks.
I'd try it again tomorrow and see if it goes better. Then try verifying Steam's files for the game, I read earlier that some end up missing in some cases. Then try rebooting if that doesn't work, then try erasing your nvidia settings.
Just started downloading the PS4 beta. Will post impressions when I finally get to play :)
Very smooth on PS4. Made it to beta level cap, and customization unlocks are all fun, so far. Warpath game mode is a nice take on king of the hill. I love how fast and frenetic the combat is. Feels like Doom!
Discoveries (it's Show and Tell time!) - ... Read All This thread is starting to go supernova, so we've created spaces that should be more helpful in the futures of our experiences in No Man's Sky. The following threads should be kept free of story and progression spoilers.
Discoveries (it's Show and Tell time!) - http://cheerfulghost.com/scrypt/posts/3080/no-man-s-sky-discoveries
...and Waypoints (helpful tips for the trip) - http://cheerfulghost.com/scrypt/posts/3079/no-man-s-sky-waypoints
*************************************
Following recent announcement of a delay of the game's launch, release dates for No Man's Sky have been updated to August 9th in North America, and August 10th in Europe.
The time is almost upon us (only slightly further away than previously planned)! It won't be long before we get to star-jump through the untouched infinity of No Man's Sky's universe. This event is for sharing bits of interesting news that springs up along the way, and general talk about what's to come in the game.
Users signed up:
https://www.technologyreview.com/s/529136/no-mans-sky-a-vast-game-crafted-by-algorithms/
I love this article. It's over a year old, but still a solid summary of what to be expecting.
Newer article. Lead developer hints at their take on a more sci-fi solution to fetch-quests, and future support of the game through iterative updates, rather than DLC.
http://www.pcgamer.com/no-mans-sky-interview-sean-murray/
This game is one of my most anticipated. It's so ambitious, though. I really hope they pull it off!
A couple things from the article.
“If you were to visit one virtual planet every second,” he says, “then our own sun will have died before you’d have seen them all.”
I hope they make the planets more interesting than Starbound beta did. They were really all very cookie cutter and exploring them wasn't fun. They had limitless planets, which was cool but after a couple it wasn't that interesting. In the end i'd rather a really interesting one shot world like Terraria than infinitely boring ones. Not saying No Mans Sky will make them boring, but it's a potential issue with this sort of thing.
That said, this project is really ambitious. It's like Minecraft universe with way better graphics.
This presents numerous technological challenges, not least of which is how to test a universe of such scale during its development – the team is currently using virtual testers—automated bots that wander around taking screenshots which are then sent back to the team for viewing.
Holy shit. That's a really creative solution to the problem.
Ok so in reading the second article.
No Man’s Sky procedurally generates a galaxy of some 1.8 quintillion planets, and even if the game attracts millions of players who spend months exploring, most of the galaxy—99.9% according to Murray—will never be seen.
Then why make it that big? I mean it's impressive but if no one will see it then why build it?
I've heard that No Man Sky uses a shared planet system, is that true. Where two people could theoretically meet somewhere?
One of the surprising things we saw earlier during the No Man's Sky presentation were intelligent alien NPCs that players can trade with and interact with. The more you encounter these aliens, the more words you learn in their language and the easier it becomes to deal with them.
Holy shit. That's incredible.
I agree with all y'all! This games seens ambitious and impressive, I'm just hoping it actually is!
It's like Minecraft universe with way better graphics.
That seems to be what the devs want us to at least think about No Man's Sky, in terms of the scope of the game, though respectfully humble in staying away from any other Minecraft comparisons (i.e. it's insane, industry altering success). I just hope enough people give it a chance without expecting it to be more than it needs to be, so that it could have the right atmosphere to mature, possibly evolve into that thing (as Minecraft did). Not that it will need to. I mean, I don't know. June 21st can't come soon enough!
If it does a slice my space toast then... Total failure!
News of the soundtrack, how it will be available on June 17th, and a sample track: http://65daysofstatic.com/
Looks like it will release as a double album set. The first album seems like traditionally structured songs, whereas the second seems to be more ambient soundscapes (which I'm personally looking forward to).
One thing of special note: "And the idea was to create an audio engine that also generated unique instances of music, albeit from a central library of sounds."
Infinite procedural soundtrack?!
That's rad. Back before I even knew what "procedural" meant, I had wanted to record an album, where all the songs flowed into each other, and each time you listened to it, you could put the album on Random (I had the thought for a CD, but I suppose it would work, probably better, for digital music) and listen to a different experience each time.
I'm guessing No Man's Sky's music will be much more ambitious than what I could have done, but reading "Infinite procedural soundtrack?!" made me remember an old idea of mine.
This game seriously just keeps sounding cooler. I hope it doesn't disappoint!
The IGN First video from April 11th: https://youtu.be/D-uMFHoF8VA
Sean Murray gives us another spin around a local system, offering more mind-blowing perspectives of what kinds of things to expect in No Man's Sky.
The more I see the more I need to see! I really can't wait for this game. I feel giddy like I did before Spore came out :)
So giddy! I've heard some cool stuff from people that have playtested, and it makes me want to keep a notebook of my travels.
Have you guys thought about what you'll use as a naming convention for planets/systems?
EVERYTHING is going to be named "Adam"
I wonder how long the naming experience will be novel? Since there's such a small chance someone else will come to a planet you've explored, I wonder if naming things will be ignored after a while?
Maybe the experience will be less like Star Trek, and more like Moon?
I'm hopeful that, with the support of the devs and the nature of the game, the intrigue of discovery won't wear off anytime soon. If naming is totally optional, then, yeah, I could see it possibly being ignored after a year or two(?).
I am going to name everything cheerfulghost.com
Ha! Good call!
> I am going to name everything cheerfulghost.com
Get this guy a copy of the game STAT!
This has been out for a while now, but thought it was worth noting: http://www.no-mans-sky.com/2016/04/the-lore-of-no-mans-sky/
Sean Murray talks a bit on how No Man's Sky will be rich with lore, rather than the linearity of a specific story. Sci-Fi heavy hitters James Swallow and Dave Gibbons also speak on their contribution: a story within the game's universe, told in comic form, which will be included with the Limited Edition of the game.
Is everyone getting the PC version?
I'll be getting the PS4 version. Since they are making it cross-play between PS4 and PC, I'm going with my most powerful system ;).
I will be getting the PC version, since I don't have a PS4. Looking forward to it! I've actually been watching No Man's Sky videos all this morning!
PC version all the way. Glad we'll be able to play with you scrypt, whatever that means. It's still unclear how much playing together we'll actually be able to do.
I am wondering if I should preorder via steam. I am kind of hesitant, just in case this game is a stinker.
It doesn't look like a total stinker. I think at worst it may not just be as fun as it seems, it doesn't look like it would be total trash just not be able to live up to the hype or be merely OK.
Nah I really doubt it'll be a stinker. I guess that depends on your definition of "stinker" though. I'm trying not to get hyped so that a non-amazing game doesn't disappoint me.
Ok, you all twisted my arm and I preordered.
The thing that stirs my interest the most with the idea of No Man's Sky, is the mystery of discovery within such a beautiful universe. I expect that there will be a number of planets without anything of interest, or, possibly, anything at all (Besides the terrain, that is. I suppose it will all depend on the parameters set on the procedural content). Even that possibility is fascinating, to me. My thinking, is that I want to role-play in No Man's Sky as much as anything. If there is a planet of nothing, I want to experience that planet within that universe, because I know there will be other planets with a great deal of something to discover. The contrast makes it interesting. Compound that with a deep rooted lore, and I can't help but think they have something magical. I suppose we could get a shit game. I don't think it likely, though.
As far as pre-ordering goes, the only benefit to a Steam pre-order is the upgraded ship (unless you're going with the Limited Edition). I don't think that alone is a significant push to order now. The path to building that ship from scratch would probably be more interesting. While I have pre-ordered the Limited Edition, I'm debating whether or not to use the upgrade tokens. What I really want is the art book and comic, and the PS4 theme. If none of that interests you, @Will_Ball, then you should be feel safe in holding off purchasing until after the game is out.
Not sure how far this delay pushes this back but one is coming.
http://kotaku.com/sources-no-mans-sky-delayed-1778797365
Oh snap. Well, I'd prefer they get the game right before releasing. Games that struggle to hit the release date can suffer significantly.
We don't know there is a delay. Everyone is reporting on Kotaku's story, which is based on a "source" and a random Gamestop employee. I'd wait until it's official before spreading this around (not that it isn't already spreading...).
Fair point. It's not a done delay until it is.
IT'S A TRENDING TOPIC ON FACEBOOK NOW BECAUSE OF YOU JON.
(Figures an Episode 1 lover would spread rumors like this)
Jon will never escape that :D
I'm willing to bet that the other "secret source" of Kotaku's is also a GameStop employee. It's interesting that all of the news outlets are only reporting on Kotaku's rumor. A delay may well be true, but this is all very poor journalism. Click-bait FTW!
Listen everyone the truthfulness of the delay aside...
JarJar Binks really *makes* the entires series. Before that it was just stumbling along then it really got OKEE DAY!
Their site still says June 21st, so I am sticking with that. :)
Just came to post. At least it's confirmed, and by Sean, no less. That's good. They're making an epic game. Another month-ish is worth the wait.
Agreed. Hopefully the team is doing well. I know how much pressure can get to people when stuff slips the deadline.
A collection of typically beautiful screen grabs to ease the pain of the delay (or make it what much worse): http://imgur.com/a/rkJeh
Some of these are older screenshots, but it's interesting to see the varied views from the cockpit of different ships. I wonder if there will be more than the four different archetypes (one style per alien race?)?
Waiting is difficult :(.
http://www.kitguru.net/gaming/development/jon-martindale/no-mans-sky-gets-to-keep-name-after-sky-settlement/
Looks like possibly the delay was because of a lawsuit over the name of the game. Thankfully it's still going to be called No Man's Sky :)
Stupid lawsuits! Stupid trademarking single words! It is curious the coinciding of this news and the timing of the delay. That might have been part of it. Why explain the delay as a point of polishing the game, if that's the case? Could be they didn't want any more public attention to the lawsuit. I'm sure we'll get a documentary about it sometime next year :). In any case, I'm glad they get to keep the name. I heard the alternative was "Make Rocket Go Now", which had already been cleared with Matt Groening, but didn't test quite as well with focus groups.
If you're not following Sean Murray on Twitter (@NoMansSky), you should. Things are...happening... https://twitter.com/NoMansSky/status/751128456138747906
He got some Linux in his text there.
Gold! The game has finally gone Gold. Jeebus. A hair over a month until release. Finally. For real, this time. (Hopefully)
Can't wait...
New trailer from the Playstation Blog: http://blog.us.playstation.com/2016/07/14/what-can-you-do-in-no-mans-sky/
If your desktop is in need of a change, I've posted a few screenshots here: http://imgur.com/a/evfK6
The Playstation website is blocked for me at work, but here's the trailer from YouTube as well (I'm assuming it's the same one)
https://youtu.be/7AVmI73va4g
Yeppers. Same vid. Thanks, Adam.
Scratch that previous link to screenshots. Sorry about that. Imgur is difficult when you want to add to an existing album :(. New link, for a new, expanded album: http://imgur.com/gallery/bO0vB
Just watched the new trailer. Drool.
I seriously feel like this:
http://i.imgur.com/FjH6BaK.gif
Only a few more days!
I'm trying to distract myself with The Witcher 3. The wait is unbearable O.o
I'm distracting myself with survival mode on fallout 4. I picked it up in June after the disappointing push back on NMS. It's been a good distractor, though.
You should probably bump the event a bit.
https://twitter.com/NoMansSky/status/761694858562207744
Looks like August 12 before every version is released.
Thanks, Travis. I was trying to create a sub-Reddit for post release, but I don't have the cred :(.
A subreddit for No Man's Sky? It looks like there's already one.
I meant one for CG. Or maybe that's a misuse of reddit (I'm still new to that environment...). Our comment sections (this one in particular) can become unmanageable the longer they get, so I was hoping to create/find a place for our lot to share experiences (videos, screenshots, stories, etc.).
> can become unmanageable the longer they get
Hit me up with some suggestions for this offline. Even though we can get into the hundreds of comments I don't get(right now) how that's unmanageable.
Does it take too long to load? Can you not understand the context of people commenting? Is it a usability thing? Curious to know more so I can think of a way to fix it.
Thanks!
August 12th??? Nooooo!
Last I checked, my PS4 downloaded content and will let me play at 9 PM PST (so midnight EST) tonight!! I am so ready OMG OMG OMG
#SoJealous
I blame sony for PS4 coming out first!
Getting disc copy tomorrow (hopefully?) sometime before 8pm. Also in the #SoJealous camp.
So who got the PS4 version? How is it?
Ok, so... I got to play for 4 hours last night.
My thoughts: WHY, WORK?? WHYYYY YOU GOTTA BRING ME DOWN
So, I've read a first impressions article this morning by a guy that is bummed that "survival" is a key component to the game. I'm just a bit lost on that, because resource gathering was def a key component sold on the game.
I quite enjoyed my time. It's a little slower going that I thought it would be, but that's just needing to learn how things work and being at the beginning of the game.
So, you do need to manage your inventory space and keep resources handy for refilling your suits power reserves and your multi-tools power reserves.
You need to find resources to craft repairs for your ship before you can fly anywhere. But that gives you time to learn.
Apparently some people got put on bad random first planets, but mine was fairly hostile and I did fine. The temps were 70+C (so like 158+F) and there were these damn drones attacking me for some reason. It's recommending not engaging them, because they will call backup, but I've killed 10 so far and either ran away or upgraded my damage output (I found outpost that had a better multi-tool for sale and I bought it). So now I kill the drones and I get cool schematics for making other upgrades.
Traveling long distances on planet can be a bit daunting. It tells you how long it will take you to get somewhere (not how far it is in meters/miles, but how long at your current speed until you get there). And I needed to go to this outpost, I decided to walk instead of liftoff, because it takes 25% of your thrust power to lift off and I just landed on this planet and wanted to explore anyways.
Well, that "16 minutes" walk time was a bummer. It took a long time and I didn't see too much new stuff along the way. This planet was pretty similar to the one I had just left, hot and rocky. (Mars-like).
I've upgraded some stuff, learned alien words, traded with an alien, killed drones, killed an animal, made friends with animals, come close to dying by drones, almost burned up when my suit stopped protecting me, and I just love this game.
I love that you have limited slots for deciding on whether you want to install an upgrade to help you explore, or help you mine, or help you scan, or leave it empty so you can just have more inventory space.
Game is meeting my expectations.
Exploration, survival, combat, trading.
If you have any specific questions, feel free to ask, I don't want to just throw everything I learned out at you.
Thank you JaBo! I too read the reviewer who was disappointed and was a bit worried, but your write up has me pumped again. Just a few more days!
Do you have any friends playing on the PS4? Are you able to see where they are on any kind of map?
Thanks JaBo! It sounds like just about what I was expecting. Can't wait. AdamPFarnsworth, it sounds like you may never see other players in the game: http://www.ign.com/articles/2016/08/08/no-mans-sky-is-not-a-multiplayer-game-hello-games-founder-says
My brother is picking up a disc copy for ps4, but he wasn't able to play last night. I'm hoping to see how that works, because yeah, I heard you could see them on a map, or something. Would be cool to share discovered info (alien words or animal info). Cool not to share and just see how far away he is too.
I'm dying to play some more. We have out of state company tonight though, so we'll see..
I think they just want to quell expectations completely about playing with friends, but it seems like technically everyone is exploring the same universe, and it is possible to run into someone. Sure, the chances are practically zero though :)
I'm just wondering if it'll be possible to know where others are or not.
Apparently two Twitch streamers were able to "find each other," though not able to see each other : https://www.reddit.com/r/NoMansSkyTheGame/comments/4wxydf/im_about_to_meet_another_player_seriously/
The servers have been wonky since launch, with the substantial load put on them (more than expected), and Sean Murray implied this was why they couldn't see each other (maybe...). Interesting few tweets here from the team: https://twitter.com/NoMansSky/status/763270259080097792
JaBo, that's crazy awesome that you started out in the environment that you did, and hearing about what you had to do to survive! I want to hear more about others experiences!
My planet was rather peaceful, and the sentinel presence was limited. All of the wildlife were herbivores, and the temperature was comfortable. Starting the game, I was crashed on a plateaued-ish area, on the side of a small mountain. I was gathering my bearings, searching the ship, crates, debris, etc., then turned and walked toward the cliff. When I looked out over the land... I got goosebumps. My brain started to remember the context of my situation, and where I stood in the universe, and then my goosebumps got goosebumps.
This game, is huge!
My sky had four planets in it: one by itself in one corner, and three others clumped together, as if I was witnessing a millennial convergence. Once I was comfortable with the basics of moving around and interacting with the world, I went exploring. Something interesting in the distance... A cave entrance! I was hesitant at first, but decided to dive right in. Word of caution: Cave systems can be quite expansive! I thought I remembered where the entrance was, but then every turn looked the same, and I soon found myself to be very, very lost. I kept roaming, in what I thought was a systematic pattern, starting to panic, and feeling a genuine sense of claustrophobia. I didn't have the tools to make my own "door" at the time (also a word of caution: Go prepared!). I thought "I guess this cave doesn't look so bad. At least it's illuminated. It'll be a nice way to spend the rest of the game." Thirty minutes I was trapped underground. When I finally saw the light of the outside world, I let out an audible sigh of joy and relief, and vowed not to go in another cave (at least for another hour).
Scrypt, sounds awesome!
I've uploaded my first steps, which is pretty boring until the last couple of minutes. https://youtu.be/tpE_kwd6AmQ?t=7m43s
That link starts near the end, so not spoilery. The beginning of the vid is from the very beginning of the game, so don't watch it if you want to go into your game untainted ;).
Looks awesome scrypt! I see you scared some poor wildlife. :)
I was just reading the 1.03 patch notes (http://www.no-mans-sky.com/2016/08/update-1-03/) and at the end Sean says, "I grew up reading Carmack’s .plan files for Quake, so it’s fun to be writing one of my own :)". I totally forgot about those .plan file updates. I used to read them too! Good times!
I was holding off reading the 1.03 patch notes until I started playing the game. Now that I've put a few hours in, reading it is like reading a Christmas list of evolution!
So how does the online work exactly? Is it just seeing where people are in the universe (but apparently not being able to see them even if you're in the same place) and naming planets?
I ask because GOG will have this, which means many people will be pirating it. I just wonder how different the experience will be.
Also I have a download cap and the Olympics are this month so my bandwidth is going nuts. How big is it? It won't be the same for PS4 and PC but it'll be close I imagine.
Think of the online as just a cloud sync for the universe. Everyone is discovering, renaming (optionally), and uploading to the central server (Atlas). Multiplayer was never a promised feature, only a theory, and supposedly a very, very unlikely occurrence (obviously not). This game is intended to be a solo adventure with shared experiences, but not shared gameplay. I'm sure that will come in the future (the devs have indicated), in a similar way that Minecraft evolved to have multiplayer (though probably not in that form). People playing on pirated copies shouldn't introduce problems into game environment (how would it?), unless they start hacking, which, I trust, the devs are going to try their hardest to stay on top of.
File size for PS4 is 6gb, plus the 800mb day-one patch. I assume it's a similar size with the PC version.
It was very much talked about as a multiplayer game. Sean Murray said that you wouldn't be able to see yourself, the only way to know what you look like is for another player to find you and see you. The game was simply so vast, that the odds of running into another player was almost non-existent. But then on the first day, two Twitch streamers were on the same planet? Obviously, the majority of players aren't going to be on Twitch, so the odds of two Twitch players on the same planet is even more minuscule...
The fact that they were on the same planet, and couldn't see each other makes me suspicious of Hello Games. I don't mean to be negative, but this game is feeling like it could be the next Spore for me.
Looks like it will be release tomorrow at 10am pacific on steam. No preload option.
Haha, that's awesome, Scrypt. Those caves can be huge and often come up in a different place. Oddly the caves have all been friendly on your suit. You'd think some would be too cold, or filled with toxins. But generally, going underground protects you from the environment and sentinels. I did get attacked in a cave by some hostile creature tho.
I've gone to 9 systems so far, 2-3 planets a system and I've seen a good spread of planetary features.
The moon I'm on right now is actually one of the best I've found so far. It's loaded with gold and plutonium, both lucrative. The environment is freezing, but I acquired a suit upgrade that nullifies the cold. The problem there, it requires resources to stay functional too lol. Although it lasted quite a while before needing fill. I did come close to dying for the first time. My child protection ran out, my basic environmental protection ran out, my shields drained, I didn't have the excavating grenades installed, and I needed titanium, which I had two stacks of on my ship... Lol.
In my panic, I tried installing a system on my tool to add the excavator, but I lacked resources. I finally found a cave that I hid in and recharged my shields in, then sprinted back to my ship. I thought I was done for.
I still have my starter ship which stinks. I've come across a couple opportunities I could have switched, but wasn't quite worth it. One was an small ok upgrade but it would have cost all my credits, the other two were +1 and -1 inventory space crashed derelict ships. So while the +1 would have been ok, every system was damaged, and the planet I found it on was extreme. Toxic, radiation, thermal storms. I couldn't stay there long.
I've come across one system that was discovered by someone else so far. That was kinda neat.
It sounds like you are still enjoying it JaBo. How much time have you spent with the game?
Only about 12-13 hours so far. I've had company staying over and I'm going out to the coast for the weekend tonight.
Yeah, still really into it. It does have a more casual feel, and I definitely see some things being repetitive or a waste, but it's still really addicting and pulls you to keep making progress, whether you decide that's cataloging every species on the planet, or learning all the alien words, or modding up your weapons/ship, exploring, trading, I mean, I go through it all and I'm still ready to keep playing and know I haven't made a dent.
@Adym with regard to "the next Spore" I'm holding off judgment. I never had any desire, really, to play with people, since they said the chances were minuscule anyway.
But it is weird that a lot of things they said are turning out false.
Ultimately if it's a fun single-player game I'm happy with it, I don't care if I can run into you. It would be neat, but it also wouldn't make a lot of sense for them to code a feature that has a minuscule chance of happening.
Even if it did happen the first day, and I don't know what's up with that.
> But it is weird that a lot of things they said are turning out false.
I'll admit i'm not really following this very well, but beyond multiplayer not working as people expect what else has been false?
"A lot of things they said" was in reference to the multiplayer only, or the multiplayer aspects I guess I should say since it's not exactly multiplayer. I didn't mean that in reference to anything else about the game.
- It's likely nobody will ever run into each other (this has happened: proven once and anecdotally a few other times)
- But if you do, that's the only way to tell what your character looks like, because the characters will see each other (they didn't. They were at the same space station and they couldn't see each other, it wasn't even the same time)
- They've made conflicting claims about whether they think the game is or is not multiplayer
Still, like I said, I never cared about the multiplayer aspects so that's no problem for me, but some people were looking forward to the infinitesimally small chance of seeing someone.
> but some people were looking forward to the infinitesimally small chance of seeing someone.
My thought was that a few people would make it job #1 to find someone else as they said the chances were extremely unlikely. That said, balancing adding a feature statistically no one will use is a thing. I wonder if traditional multiplayer is actually supported or just buggy and wasn't tested well? I think I read somewhere they said it was the latter?
Yeah, it seems like the fact of seeing each other would probably not be a high feature on the list given the small chance of it actually happening. T-minus 40 mins until steam launch.
"Bracing for impact on PC. We'll do our best to keep servers online. Be aware there is a lot of you."
https://twitter.com/NoMansSky/status/764139431984926720
Hope things go OK. I dislove getting a new game, starting it up and then derping over server issues.
Who's playing on PC today?
jdodson: me! 3 mins until I try to download
Download started. 2.5 GB
Installed. Looks like it may have native steam controller support!
I'll be downloading it today, but trying to hold off on playing until next week, as my wife is going on vacation, and I promised I wouldn't ignore her before she left lol
Apparently it works even if the servers are down-- you just won't get to see what people have named planets and such.
Anyone playing on PC, I'm interested in hearing how it works for you. TotalBiscuit, who you'd think would have a beefy PC since he does this for a living, did a Twitch stream where his FPS was so bad it was unplayable. He compared it unfavorably to Arkham Knight at launch.
Seems like this could have been a prime candidate for Steam's Early Access to help work out the bugs.
Apparently you need to upgrade your graphic card drivers. Maybe they messed up and didn't include something to make that all run smoothly.
http://store.steampowered.com/app/275850/#app_reviews_hash
Oh.
"47% of the 11,257 user reviews for this game are positive."
Oh.
"Positive (5,312) Negative (5,945)"
Oh my. Maybe holding off on buying it then?
I checked for Nvidia updates a couple of hours ago and there hasn't been an update in almost a month (7/14/16).
Although I've known about this game, my recognition of it has been by name only and here. I just finished going through these comments and I'm think I may jump on board.
Steam reviews are becoming less and less effective for me. Metacritic is the same way for that matter. I'm not saying there aren't legitimate issues with the game, and the PC version seems to have problems that are affecting specific setups (largely, it appears on point with the PS4 release). However, it's really easy to tip the ratings in an unfavorable light.
I've had a handful of crashes since launch, more than is usual for any game. That aside, this is one of the best experiences I've ever had playing a video game. Maybe I'm right in the target demographic, and I'm biased, because I want them to succeed, but it's absolutely stunning, what they've been able to accomplish.
In this case, I'd take those negative reviews with a grain of salt.
> Steam reviews are becoming less and less effective for me.
I really only consider them for one thing. Is the game buggy? In this case it seems for some, it is, which is fine because I bet they'll get it all patched up by the time I play it(way later, which is fine I don't buy most games at launch anyway).
Doom had some PC issues and Rage had more and I consider those both good games. Bugs don't mean the end of the world but if you read the Steam comments, yowza. I can see being very disappointed, I totally get that but some people. Wow.
> In this case, I'd take those negative reviews with a grain of salt.
Totally.
The other critique I see is that it isn't living up the hype people built up for it. More than just the multiplayer thing I think people were expecting this game to give them 20 orgasms a minute for months. Whereas I bet with some, that may have happened I don't find that kind of thing sustainable for a game.
That said, the screenshots I've seen have been incredible and the game really looks like a nice walk through space. Which, you know sounds like a great time to me.
I am still loving the game. I don't know what I'd want changed. Maybe the ability to hold two multitools (geared for mining and combat).
But it's so good. Look up Starflight for Sega genesis. I played that game a ton, so this is miles above that
It looks like it's about a 50% chance you'll be able to play it. From my reading, it seems the big culprit is that their system requirements don't match the compiled code, and from what I gather from people who seem knowledgeable, they can recompile it with different compatibility and fix a ton of the problems people are facing, but yeah it wasn't quite ready.
I initially got a crash upon launch. Some of the fixes posted got me to the Hello Games logo before it crashed. I've seen others who have similar hardware with the same issues, and others who have similar hardware who are able to run it. Granted, I've only spent a short amount of time with it. I've been out most of the day, got it downloaded earlier and tried to launch recently. Even if those fixes had worked, it's hunting around in config files that people usually shouldn't have to touch.
Steam reviews should always be taken with a grain of salt, but in this case it's more like a giant block of salt.
This is a AAA priced game, which is significant. It's an indie studio playing with the big companies. They should, and that's awesome, but they have to be held to the same standards. This kind of thing just isn't acceptable. Imagine if a game like, well Arkham Knight launched like this. Remember the whole debacle there, where they went so far as to remove the game from Steam? This seems like roughly the same success rate.
I'm sure they'll get the issues fixed, and I look forward to that, but it wasn't ready for release. They should have taken their time and released when it was actually ready. I'm not one of those I'LL NEVER BUY YOUR GAMES AGAIN people, but this is a major mistake.
Oh I meant to mention, basically the same as Jon's reply.
@scrypt: in this case the Steam reviews aren't "this is a terrible game," they're "I can't get this game I paid $60 for to work." That's a significant difference. It may be that many of these people are also right there in that target demographic. They just can't tell yet.
I've been keeping up with it on /r/nomansskythegame too and it appears that even if you CAN launch it, it has many other issues plaguing it. Someone with a GTX 750 may be able to play fine, whereas someone with a 1080 might get 20fps max.
OK Further info on what seems to be plaguing people who can't even launch the game.
SSE 4.1 support.
Intel has had it for longer than AMD so many AMD processors (like mine) aren't working. i3 is listed as the lowest processor that will work. Mine is faster and better, but is missing the SSE 4.1 instruction set.
HOWEVER, apparently some i5s and i7s don't even have SSE 4.1 support depending on when they were made. So their minimum requirements are WAY wrong for Intel, and don't even mention AMD.
Good news is that it's probably an oversight. They obviously targeted the PS4 first and the PC was a port (since some PS4-only libraries are present in the game files on PC, and a few other little quirks). PS4 has the SSE 4.1 instruction set so if we're lucky it's just a compile flag that they have to check to support other processors. If we're unlucky they have specific methods that require SSE 4.1 and they just update their system requirements or release a statement and people who expected to play it won't get to.
Metal Gear Solid: The Phantom Pain had the same problem on launch. BUT they had a fix in place 1 hour after launch.
> HOWEVER, apparently some i5s and i7s don't even have SSE 4.1 support depending on when they were made. So their minimum requirements are WAY wrong for Intel, and don't even mention AMD.
HEY YAY my CPU has SSE 4.1! Easy way to tell is in Steam hit "Help/System Information" and it's listed under "Processor Information."
I didn't mean to conflate the current batch of PC issues with people otherwise disappointed with the game. The crashes and frame rate issues that are occurring are frustrating, and far more frequent than any game I've experienced in recent years, and this is even on the console version (that's the beauty of consoles: games hardly ever crash). Also didn't mean to imply that you weren't a fan of the game because you're having issues playing it, only that, all things being equal, the game isn't for everyone.
Hopefully they'll get patches in place soon.
(Phantom Pain was developed by hundreds of people. No Man's Sky, by 11. I'm sure they'll get a fix out as soon as they humanly can.)
That hundreds vs. 11 thing is where I was going with the AAA price point. It's not that the game doesn't deserve to be priced there, it's just that if you're paying that much for a game, you expect that level of support.
I'll add that at least some of the bad reviews are from people who don't think they can play because they get to the white screen that just says "E" and nothing else. You have to hold E, not just press it, but there's no indication of that. I seemed to pick up on some confusion on that point in your gameplay video scrypt, but you worked it out. I was thinking "surely he's pressing X but nothing is happening... oh."
Looks like an all nighter tonight!
http://steamcommunity.com/app/275850/discussions/7/360672137536640057/
Ok, I verified that my CPU has SSE 4.1 (using Google), in fact it has up to SSE 4.2. I also verified this on Steam as I saw Jon's comment. I went ahead and changed my resolution to 1920x1200 and full-screen. I left v-sync enabled and increased the max FPS option to 60. I also went ahead and put all the graphics settings on high. I can't say the game has run 100% smoothly, but it's pretty damn close. At least it runs great while I'm playing, it was only during the loading screen and initial in-game that I noticed a little bit of lag. Maybe I was lucky enough to get it after it was patched. I think it's good that I was informed before playing. This meant that I knew to hold the E key when needed. I read a lot of the Steam reviews (mostly bad) and even the posts on the Steam forums by Hello Games. All aboard the hype train!
If you have a normal 1080p monitor 1920x1080 would probably look better. 1920x1200 would scrunch things. That said, you may not have a normal monitor.
They haven't patched the issues yet but some people don't have them and it looks like you win the lottery!
I guess I should say, a normal 16x9 monitor.
1920x1200 is my max resolution, which is what I've been using since I got this PC. I have a Dell u2412m monitor, see link. Windows says my refresh rate is 59Hz. From what I've read, I shouldn't really expect more than 60fps and from what I've experienced, that's just fine. :)
http://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=bsd&cs=04&sku=210-AGSS&ST=dell%20u2412m&dgc=ST&cid=253603&lid=5433907&acd=12309152537461010&ven1=sNnL9UiKR&ven2=e
Steam says I've played for 3 hours. The game runs very well, much better than I expected after reading all those bad reviews. I find it hard to believe so many people are having issues, I guess their PCs just don't have the tech to handle it. Someone said they have a GTX 1080 and are still having issues. All of this makes me believe that even though my PC maybe 4 years old, it's still pretty damn good. Although, I did upgrade from the GTX 690 to a 980 Ti Classified a few months ago, which I'm so glad I did. :)
Ah, then yeah ignore my comment. That isn't an oddball resolution but it's not exactly common, thus my comment.
" I guess their PCs just don't have the tech to handle it"
That's not the case. The GTX750 seems to perform the best on this based on anecdotal polling I've seen. Again I'll reference TotalBiscuit who does this for a living and has a beast rig.
They've found the problems causing the framerate issues (at least most of them, we hope) and are working on them-- so it's definitely a game problem.
I played it for about 3 hours last night, jumping back in soon. My only problem has been my graphics card overheating when I first launched the game (can't really blame the game for that). After restarting a few things, I haven't had any overheating problems.
I am loving this game. I love the exploration part, and identifying new plants, rocks, animals. So much fun. I can see how a lot of people could be disappointed if they were expecting more of an FPS/Space Combat type of game. I was not expecting that at all. This is a take your time and enjoy the sites type of game.
My starting planet was pretty toxic, so I had to manage that resource along with trying to fix my ship. Once I got my ship off planet, I noticed that the next planet was 2 hours Real Time away. Yikes! Luckily I found a way to make that quicker. :) I have been enjoying the fact that there isn't a heavy tutorial at the start of the game. Part of the exploring is figuring out how to do things.
I haven't paid attention to my PC temps while playing this game. Although, when I play Ark: Survival Evolved, I turn my PCI, hard drive, and GPU fans up to max because I know it all gets hot playing that game.
I recently started playing with the scanner, so I've been scanning things. It seems you earn money when you scan animals. You can then upload your scan data. I was thinking that when we discovered things that we got to name them, but that doesn't seem to be the case. Everything already has a name, even if I just discovered it. However, you can rename things you've discovered, it seems.
I started out on two or three different planets at first because I was making adjustments to my graphics options before I actually started to play. I know one planet was toxic and I think one was hot. I didn't stay on my starting planet very long either, like Will_Ball, I got what I needed and headed out to my next destination. I've been doing a bit of planet hopping. I'm pretty much going wherever the game tells me I need to go. I've noticed there are plenty of other things to discover and different technologies that help you see something you might want to check out. Once instance was when I hacked some kind of sensor. I think I told it to find a shelter and it did, but I didn't get to it. Then I noticed if I wanted to use it again, I'd have to create another hacking tech (chip). I thought once you used one and hacked it, you'd be able to continue to use that device, but that was wrong. Those chips are for one use only apparently.
Since the game's received a lot of bad reviews, I thought I'd add to the good ones. Feel free to check it out:
http://steamcommunity.com/id/gregopeck/recommended/275850/
Just read your review Greg: You might want to uncap your FPS even though you'll only get 60 natively. Apparently that slider is inaccurately displaying the values, or is otherwise broken. A ton of people were getting worse framerates and framerate drops when setting it to 60. It would usually hover around 40 with drops to 20. But uncapping it got them a steady 60.
I tell ya, when I can finally play this I'm going to know exactly how to get the best performance! :D
I haven't adjusted my graphics settings. It is running fine and looks good to me at the default settings.
Thanks, Travis. I didn't realize I could select higher FPS than 60, but of course when you want to do something in this game you have to hold the button for it to change. I put it on "Max."
Oh and Will_Ball, mine ran fine on default settings, too, but I wanted it full-screen in the resolution I'm using. I changed the other graphics settings because I wanted to push it to the max to see if my PC could handle it. The game runs just fine and looks pretty good, so I really have nothing to complain about.
I think I read through our comments correctly, but is anyone here who purchased the PC version having major issues at this point?
@scrypt: Not I! :)
Yes.
I just bought it. I'm a little nervous. My computer should be able to run it, but I can't install the latest driver because it's not compatible with Windows 10.
Honestly I wasn't even aware I had Windows 10 lol (I don't use my PC often apparently)
Adam what GPU do you have? I'm sure the drivers should be available for Win 10
I'm not at my computer right now, but I think I have a nvidia geforce gtx 670mx
Ok, which one of you named a star system "FartNugget"? Fess up! :P
Adam, if you have an nvidia the driver is definitely compatible with Wondows 10. Not sure what you're seeing but GeForce experience can do it for you automatically or you can get it from the website.
There's also a beta driver you can seek out that may or may not improve performance
I tried downloading the driver update earlier today and I got an error message saying that it's not compatible with Windows 10. But I'll keep playing with it :)
http://www.nvidia.com/download/driverResults.aspx/105037/en-us
That's the Windows 10 driver and I confirmed that it's compatible with the 670. What's your CPU?
OK so further info for AMD users. Before, the game was a 2gb Hello Games logo that crashes after displaying itself. They've fixed the SSE 4.1 support issue in an experimental branch, but for the most part that just makes it a Hello Games logo followed by a No Man's Sky logo that then crashes itself.
Now they're working on SSSE3 support. Yeah it gets confusing. They say the Havok engine requires this, but that doesn't actually seem to be the case.
Communications are kinda limited on exactly what's going on there, but they're working on it.
Sorry, Travis! For some reason I thought you hadn't picked it up yet. Didn't read that well, apparently ;).
Yep! And combine that with the fact that I'm using the GOG version, not the Steam version, and I can't even get this experimental branch. I'm just reading a lot about what's happening, hoping that it gets sorted and the patch gets GOG'd soon.
Ah, I think my problem was that I downloaded a driver specifically for Windows 8.1, not realizing my computer upgraded to 10. Downloading then new one now!
HOLY CRAP THIS GAME IS FUN!
I've barely out any time into it yet, but am already loving it. I haven't messed with any settings yet, but it seems to play pretty smoothly.
I just found a monolith!
I agree with something Adam (I think) said earlier that this would have been a good candidate for Early Access. If it were in EA it probably would have been cheaper, but the thing I love about EA is that developers seem to often listen to the community regarding issues and suggestions. Right now I'm not having any issues, but I do have a couple of suggestions, one is just something I wish for.
It doesn't make sense to me that it tells you "life support is low" when it's at 75%. I'd expect that at 25%, maybe even 50%. I think it should just tell you that life support is at 75%. Right now I'm on an irradiated planet and while I don't like the radiation, I'm finding it easy to deal with and able to constantly recharge my hazard protetction. I've probably been on this planet longer than any other because every time I discover one "?" on the map, another one or two shows up, so I've been footing it a lot and I still haven't made it to the alien ruin I saw a while ago, but I'm making my way there.
My wish is that I had some kind of ATV so I could travel on land faster. Maybe a ship that had some kind of tech to do this or just a big ship that held a small ATV would be freaking sweet. Luckily I did find a small depot or whatever and was able to craft a bypass chip and interact with a device and call my ship there, so now I don't have to walk all the way back to get to it.
I am enjoying this game. It has a lot to do with discovery, exploration, mining, and crafting which has become the kind of game I've been seeking for quite a while now.
I did feel rich at one point when I had just over 400,00 units, but then I saw a big ship and chose to "make an offer" on it, but the alien wanted more than 1 million units for it, so I wanted to save my units. However, in my travels, I've found many more exosuit upgrades, which get more costly and thus I am poor again. I like how you get units by discoverying (scanning and uploading) animals and plant life. There are other ways to get units like selling things, NPC interactions, and I've found a few devices that just give them to me.
That alien ruin I mentioned turns out to be a castle! I grabbed a screenshot I'll upload later.
400,000 units? You are rich! I want to see the castle.
Well I only have over 100,000 now. I'll share the screenshots later. I can't Alt-Tab in the game because it won't let me back in when I do. So, I'll try to save and quit sometime to get those uploaded and shared. I've now learned over 50 words.
The castle:
http://steamcommunity.com/sharedfiles/filedetails/?id=744364928
http://steamcommunity.com/sharedfiles/filedetails/?id=744364981
http://steamcommunity.com/sharedfiles/filedetails/?id=744365065
*Extra* I found this device on the desk in a small building, it gives you units:
http://steamcommunity.com/sharedfiles/filedetails/?id=744365093
http://steamcommunity.com/sharedfiles/filedetails/?id=744365159
Awesome GregoPeck! I did not know that there were castles.
Me neither, until I made that discovery. :) It had Stones of Knowledge in it, that's about it other than pots I couldn't break.
I just recently noticed that the previous planet I was on was already discovered b someone. I still discovered many outposts/waypoints, animals, and plants though.
I found another castle on another planet.
A tip for moving faster over the planet surface without your ship: https://youtu.be/mVb63OPLk5E
Basically, it's using the forward momentum of a walking melee, followed immediately by a jump (boost). In the video, the guy says you need to sprint first before executing this move, but that isn't necessary. As long as you are walking, your melee will cause your character to lunge (the lunge animation is the important part). If you time it right, you can get around substantially faster than running or boosting alone. Really good maneuver for clearing chasms, or getting out to the deep end of a large body of water (so you don't have to waste Aeration Membrane charges). Also, since you can use this laterally as a strafing technique, it becomes essential in avoiding hostile Sentinels.
A word of caution with that: Keep an eye on your jetpack energy bar, and watch your landings!
Well crap, scrypt, I didn't know there was a melee attack! Hahaha. I'm often using my jetpack for jumping up mountains. I think I've installed boosted stamina (and maybe jetpack) tech.
Aeration Membrane charges, I assume you're talking about tech (that I didn't pay attention to the name of) that helps you breathe underwater. I'm sure I have received the blueprint (or two) for that, but haven't installed it. I just swim along the surface and if I run out of too much air, I jetpack over the surface until I'm full of air again. Still, I think swimming could be improved.
Thanks for the tip!
That melee dash is going to help a lot!
I feel like a prohet of No Man's Sky today at work. I keep telling coworkers about it, and how awesome it is. I keep sending people the link to Sean Murray's interview on Stephen Colbert's show, since that's a pretty concise and entertaining explanation/demonstration of the game (I don't remember if it's been linked to before here, so here it is again https://youtu.be/ZqeN6hj4dZU )
Greg, yes, Aeration Membranes make it a lot easier to explore the deeper waters, which sometimes hold some very interesting things...
Adam, I know what you mean. It's hard for me to not completely lose my composure when I'm raving about the game :).
You guys are a bunch of showoffs :D
I'm hoping something gets moving tomorrow.
Sean tweeted today that patches for PS4 and PC are both going through testing right now. I assume that means it's just a matter of days?
@scrypt I finally installed that Aeration Membrane tech because I landed on a planet that's mostly ocean. It didn't last very long. Although, I realized if you don't press anything you don't move, so I probably could have recharged it while I was swimming. It's really freaking cold here, especially during these storms, it gets to -102.4C. I remember in one of the interviews someone shared here, Sean said they'd make the temps in Fahrenheit for us in the US, but I don't see that in the options menu.
I wonder what's in the patches, but I expect resolutions to whatever issues people are having.
@Travis, why did you buy the GOG version and what issues are you having w/ the game?
@Adam, thanks for posting the interview, I'll check it out later when I'm not playing. I'm glad you guys are exciting about the game and loving it. I'm glad that I finally jumped on board and I probably wouldn't have if it wasn't for my fellow Cheerful Ghosts!
I am currently back in my original star system exploring a planet there. I have 85% of the planet identified according to the Discover panel.
Impressive and cool. I'm 11 systems away from mine, so I've discovered 12 of them so far. I haven't discovered everything on any planet, but I'm discovering a lot on many of these.
I bought the GOG version because they have a 30 day return policy if you can't get it to work, and Steam just has a policy that if you haven't played it for over two hours you can get a refund. Since Steam counts a launch/crash as one minute (they just don't count seconds I guess) and I could imagine testing and tweaking to try to get it working quite a bit, I wanted to play it safe.
The issues I'm having are well-documented above. It crashes on launch for about half of the AMD processors people use for gaming these days.
Sorry, I forgot that you wrote about the issues you were having. I don't know how or why it slipped my memory. I see your comments above and remember reading them, they just didn't stick for some reason. I didn't realize you had an AMD CPU. This is the first computer I've had in a long time that I went with Intel. I'm not sure why I switched, I guess whatever "Googling" I did convinced me to buy this Alienware PC with an i7. As you know from our college days, I was building my own PCs and price was always a factor, so AMD was the CPU brand I went with as it seemed cheaper and even better than Intel at the time.
Anyway, I hope the issues that plagued your game play get resolved very soon. I think you'll really enjoy it, just like the rest of us.
Sean Murray is adding to the controversy a bit. In an interview he said...
"We do want to add a ton of features, like we’ve just discussed: Freighters, bases, these type of things. But we want to do it for free. You’ve paid for the game, so you should get this stuff without paying even more money. So no, there will be no paid DLC, just patches."
Then in a later interview:
"Maybe in the future there’s some reason why we just couldn’t possibly afford to do a certain feature without charging for it"
I certainly get what he's saying, but if you aren't absolutely sure about your intentions, you shouldn't say outright "no paid DLC."
So people are pissed yet again! I imagine he said that while heavily sleep-deprived, and equally hyped because of all the people playing his game and bummed because of the issues they're working on. So it probably wasn't the greatest headspace to do an interview.
And reality around DLC starts to set in. Given the small size of the company, this doesn't surprise me all that much.
Lol, he just needs to stop talking. The game is amazing, but people will always find something to complain about.
Justin Bieber just deleted his instagram account.
The dilemma of No Man's Sky, and having an engineer as your PR person. I think the hopes that Sean Murray had, was that more people would be in favor of his vision of the game, and there is quite a vocal group that isn't on that page. I think he assumed that the hype that was being built, was genuine hype based on what he was showing off, and not the rampant imaginations and possibilities that people were bringing with them. I believe his original statements were true, in saying that there would be no paid DLC, if they stick with the intended vision of the game.
Something like...:
ENGINEER: I made this car for you, and I hope you love it! It costs $XX, and all the future updates will be at no cost to you!
PERSON: Can you make it fly? I want it to fly!
ENGINEER: Well...yeah...I technically could do that, but that's not what I designed the car to be. I would have to charge extra for that.
PERSON: No, no!! That's an update! You said it would be free!
ENGINEER: Okay, but it's a feature that I never envisioned adding, and I would have to make major modifications to the game to get that to work...
PERSON: Wait. Game? Who... is this Sean Murray?! You made that piece of shit No Man's Sky, didn't you! OH MY GOD, You lie about EVERYTHING!
ENGINEER MURRAY: *sigh
When Sean uses words like "maybe" and "possibly," I take them more in the literal sense than in the slick salesperson sense. I also think that Sean assumes people want No Man's Sky for the same reasons that he built No Man's Sky, but it's become abundantly clear that some people do not. And maybe he should, as you said, Travis, take some time off before doing anymore interviews.
So it looks like the patch is up on Steam's experimental branch. Anybody wanna buy me a copy :D Patience, I know but, damn I suck at patience when looking at all these screenshots.
OK so I processed the refund with GOG, bought on Steam. I'm on the experimental branch now.
Not only does this game work. It works perfectly. I've maxed everything and it's buttery smooth.
GLORIOUS!
But also, WTF! I expected to have some hitches since my computer couldn't run it from the start. This just makes the fact that it was broken even more annoying. Some simple testing on AMD would have solved this before it was a problem.
Anyway, I'm a happy camper now
Enjoy Travis!
Welcome to the game, Travis! Say goodbye to the rest of you life. Hahahaha
@Travis, did the game work for you outside of the experimental branch or only with it?
OK so I'm annoyed with what everyone is annoyed with. You have to hold E to do anything, not-Glados thinks 75% is YOU GONNA DIE... but this is so immersive. I think the lack of narrative may get annoying later but for now I'm in love.
Greg-- only with it. They've fixed the AMD support.
Yeah you pretty much have to hold the button for nearly ever selection, including in the menu. Right-click (for those of us on PC) gets you out of menus.
Yeah, I think he did a little research before playing the game.
I'm playing with a controller, not a keyboard, and I kinda like the holding the button down to select/confirm something. Maybe it's more natural on a controller than a keyboard though.
The game was definitely designed around controller input. Highly recommend using that instead of keyboard/mouse.
I think the game works great w/ the keyboard and mouse. :) That said, I was going to suggest to at least Travis to scan things with "F" then press "P" to upload your discoveries to get some units (currency). Hover over them (the ones w/ red icons) and press the button to upload or rename and upload.
I'm wondering if piloting the ship in space would be easier with the controller. However, it got better when I upgraded the Pulse Engine's manueverablility. Still, I think I suck at space fights. I fight better on the ground.
Oh and you don't have to hold the button (Shift) to sprint, just press it once to enable it and you can free up your finger.
I've been playing with the steam controller and I am loving it. I may need to remap the sprint button though; it is currently mapped to holding down on the left thumb stick as you are using it to run forward.
Will_Ball, the PS4 control has run mapped as a toggle on the move stick. Do you have to keep holding the stick down on the Steam Controller?
I wish it was left thumb stick on ps4. It's the right stick, left does a global scan.
But, otherwise, I really like the controls for ps4.
I want to add markers or flag places to come back to. Sucks to find a cache of good stuff, but be full. Then you can't find it again.
My brother lost a whole ship that way, to date it's better than anything he has. He spent over an hour searching.
Just shows you the planets are big.
Yeah, I thought about custome markers, too, I think it'd be really helpful.
I've started putting together some spreadsheets for crafting recipes. Feel free to contribute, if you like :)
https://docs.google.com/spreadsheets/d/1cEsda8gd8CnPcRWrJLCzRDs7pyVWv5geqoRwuEt32bk/edit?usp=sharing
Anyone have a favorite race yet? So far I I'm very much aligned with the Korvax. I've apparently been on more of their planets and explored more of their things. Therefore, I know their language most and have read more of their story than any other race. Personally, I view them very favorably.
I think it's interesting how much or how little time I spend on a planet. I came to the one I'm currently on earlier, didn't find much, and decided to explore other planets or moons within the system. However, I ended up back here trying to get to the planet or moon that I now think was behind it. But, I've found a whole lot more here than on my first visit and I'm therefore spending a lot of time here. There are elements I need, like Zinc and Thamium9 can't find here, so I'm buying what I can from the Galactic whatever terminals that I can. I could take my ship above the planet and shoot asteroids for Thamium9, but I don't want to lose my space as I'm walking around discovering lots of things. I may get to a point where I don't see anything around to discover and go grab some and return because I have a few places here I need to visit, at least 2 ruins and a couple of shelters that have aliens for me to meet. I have these marked because I've activated some beacons.
I don't know how often I've taken a crashed ship as my own because I've done it a few times now, especially on this planet. I really love the last one I found. I took some screenshots I'll upload when I'm done. Perhaps I'll share those here. Feel free to share pics of the ships you're using.
I got nearly fully aligned with the Gek before leaving my starter planet (panickedworld) but I've barely left that planet. I found a moon (Dat Moon) with a beacon that gave me some coordinates, and quit for the day.
So the Gek are the only other race I've met.
Also as for Thallium 9, I've only gotten that from asteroids, but it seems literally every asteroid is full of it. I've never found it on a planet but I found so much from asteroids I never thought about seeking it out.
I've met a few Geks. So, you're renaming stuff? I haven't renamed anything, not sure that I will. Thamium9 can be found by harvesting some red plants, but none of them are on the planet I'm on.
Here's a screenshots of my newest lovely ship. For some reason it makes me think of a duck.
http://images.akamai.steamusercontent.com/ugc/492402910685413501/7FE9C3A06D5E2759FD22824F06B1962490979FDC/
Scrypt, yeah the configuration I downloaded for the steam controller makes it so you need to hold the left stick down and forward to run. As soon as you let it up you stop running. Given that the steam controller is 100% configurable, I will probably change this.
Also, cool spreadsheet!
I believe the only way to get Thamium9 planet-side, is to harvest from plants (Zinc can also be harvested this way), but the most efficient way is blasting asteroids.
I like the Korvax a lot, but I haven't really run into any Gek yet. The Vy'keen don't like me very much.
Greg, renaming stuff gets you units... unless renaming auto uploads and that's what I'm seeing.
Discovering things and uploading them gives you units, too, without renaming.
Yeah I can't tell if you get more for renaming or not.
Renaming doesn't give additional units. The UI around uploading discoveries is a little confusing, though. You can upload individual discoveries (planets, flora, fauna), but once you start making discoveries, you can also upload your "library" (for lack of a better word) of findings, which sometimes does, or doesn't (I can't figure this part out), give you a substantial lump of units. Here's images showing the comparison I've come across: http://imgur.com/a/PNx1h
In order to process that function, you have to cursor over that bar, and hold down the X (or E, I guess, on PC) button, which will trigger the library upload. I've only tried this when the discoveries on a specific planet are at 100%, as this is one of the Milestone activities in the game.
Also, I'm pretty sure that whole process is bugged. When I upload one planet at 100%, it seems to lock out all the other planets from being uploaded (it actually shows them all at 100% complete temporarily), until I visit another planet, or jump to another system. It eventually unlocks, as I've uploaded several planets now, but I can't tell what does the unlocking.
Oh, and here's a shot of my current ship! http://i.imgur.com/Bvt9a1G.png
I love the style and colors too much to upgrade, which sucks because I could really use more space right now.
Your ship looks cool, Greg! Kind of X-wing-ish.
Cool ship scrypt!
Neat ship scrypt, it looks bug-eyed. LOL Is it a Gek ship?
I wanted to share another tip. It seems that if you're in space and want to visit a planet, move your sight dot to the planet and engage your pulse jump. Once you hit the atmosphere, you're pulse jump will automatically disengage. Then, once you get low enough to the planet's surface, your ship will automatically pull up and aligned with the surface. So, you won't crash into the planet.
Still, I think an auto-pilot option would be great.
Wow GregoPeck, great tip!
No Man's Sky doesn't support mods, but of course people have modded it already anyway. I'm running one that gets rid of the instagram filters. I don't want to do anything that messes with core gameplay because an update might screw something up, otherwise I'd be using the one that removes the button holding for everything.
The PC version has instagram filters?
All versions have Instagram filters! It's that weird hue over everything. It mutes a lot of the amazing colors.
http://nomansskymods.com/mods/instagram-filter-remover/
Instagram filters? WTF? Ok, reading the comments of the mod makes it more understandable.
You're basically disabling planetary atmospheric effects, but whatever :).
Anyone else notice that after loading the game the camera shakes a lot while using stamina initially, but then stops doing it after a while? I might have to post the issue on Steam forums or submit an email to Hello Games about it.
Actually I posted the wrong one. This is the one: http://nomansskymods.com/mods/chromatic-aberration-vignetting-scan-lines-removal/
You still get the atmospheric effects without the other stuff.
Now THAT might be nice. I don't mind the vignette or scan lines, just attributing them to character visor effects. It would be nice to turn that, and all other UI, off for screenshot purposes, though.
The chromatic abberation is what gets me. It blurs things and sure, it creates a neat cinematic effect, but it's constant and just annoys me.
If a game has the option to turn it off, I do. One of the first things I did in DOOM. First, I just don't like it on all the time. It's an effect that I think works really well when used sparingly but I hate it when its constant. Second, I've found I get less motion sickness.
I never EVER got motion sickness from games until heavy post-processing became common. I wasn't thinking about that when I started using this mod but I can handle space way better now.
The scanlines are fine, I don't even notice them, but the vignetting I can do without. Not a major thing, it's just obstructing a very small part of the view for a cinematic effect. I just find things like that take me *out* of a game, rather than immerse me even more.
I just wish that all these things had toggles in the settings!
I hardly even know what you're talking about, except for what I read in the mods comment sections and thus screenshots. The only time I recall a game giving me motion sickness was way back in the mid to late 90's when I played Wolfenstein 3D (the original) with a mouse. Otherwise, I haven't had any issues with any games. However, recently when I went back to playing some Ark: Survival Evolved after not having played it for a while, my eyes had to adjust to it, it was kind of like putting on a new pair of glasses, but my eyes quickly adjusted.
I decided to send an email to Hello Games about the mostly minor issues I've found. I thought I'd share it with you since I got two automated replies, which you may find helpful if you're having issues. I had to break my comment up because it contained over 3,000 characters.
Subject: No Man's Sky Issues (mostly minor)
Sometimes my game takes me back to my desktop and stops running (a crash I assume). I have all my graphics settings maxed and framerate unlimited. I am running full-screen at 1920x1280 (or 1920x1200).
It seems as though when I load the game and use stamina, the screen (or camera) shakes quite a bit. It doesn't take very long before it stops doing this though.
I've noticed some strange things, not all of which I have screenshots for.
Here is a floating cargo box: https://steamcommunity.com/sharedfiles/filedetails/?id=746545871
Here is a fish-like creature doing a head stand in shallow water: http://steamcommunity.com/sharedfiles/filedetails/?id=743164929
I'll try to take screenshots of some of the other anomalies I've noticed. Sometimes I see a medium sized cloud of pixels as though it was a swarm of bugs. It disappears quickly though. I've also seen structures that generated in the terrain and I wasn't able to get them. I've also seen structure pieces floating like the above floating cargo box screenshot.
I wrote a positive review for the game and am enjoying it. Thanks for a fun game!
My computer specs are:
Computer: Alienware Aurora-R4
OS: Windows 10 (64 bit)
CPU: Intel i7-4820k (3.7GHz)
RAM: 16GB
GPU: EVGA GTX 980 Ti Classified
Their first automated reply:
Thank you for emailing Hello Games Support.
We have received your request for help and the ticket number is (24718)
Please refer to this post, with common workarounds:
http://www.no-mans-sky.com/support/
For PC Users - please refer to this post first, which we will continually update:
http://www.no-mans-sky.com/2016/08/pc-support/
For gameplay issues on PC and PS4 - please refer to this post, with common workarounds:
http://www.no-mans-sky.com/2016/08/gameplay-support/
If you are still experiencing difficulties, please provide us with more details including:
- A description of the problem, including if the issue repeats itself or just happened once.
- What platform you are playing on (PC, PS4, Steam, GoG)
- Any relevant screenshots and links
PC users - please provide your PC specifications:
1. Click "Help" in the top left corner of the steam client,
2. Click system information
3. Right click in the system information window and select "Copy all to clipboard"
4. Paste into your response email
PC Crashes - please attach the following:
You will hopefully find a crash dump here:
C:\Users\\AppData\Local\Temp
(it will be called something like NMS_crash_1471005374.dmp)
We are a small team, so unfortunately we won't be able to reply to general messages here but we'll try and get to all urgent game queries within 48 hours during office hours.
Please do not send repeat emails unless in direct response from us as this may risk your email address being marked as spam and blocked.
To add additional comments, reply to this email.
Thank you
Here's the second auto reply:
Hello !!
First of all, we are thankful for all your love, support and affection towards our dream project ‘No Man’s Sky’. At the same time, if you have mailed out support address, we are extremely sorry for any issues you are facing playing our game.
Please be assured that we are working literally around the clock to resolve the most critical issues for players. We are collating all the data and support requests you have sent, and it is helping us to develop fixes. Sincerely thank you for your help.
Many people have waited so long to play the game, and we know how frustrating it can be to have problems. We hear you, and we humbly request you to wait a bit longer as we try to get these fixes tested and rolled out soon.
A patch for both PC and PS4 will be released this week. These will fix the most urgent and critical issues for all our players. Then next week another patch for PS4 and PC will be released which will help to improve the experience further for players. We will keep you updated.
In the meantime, please find a list of the most common issues and workarounds here:
http://www.no-mans-sky.com/support/
No Man’s Sky is a vast journey, we intend to continually update and improve this game and we look forward to working with you to provide the best gameplay experience we can.
Thank you for understanding,
Hello Games
Update 1.04 is live on PS4, coming in at 605.4mb. Downloading it now. Don't see patch notes yet. This must have just gone live within the hour, because I just actively checked for updates earlier this morning.
I got an update this morning, it was about 20mb. No patch notes.
Yeah that's the second auto-reply that seems to be coming to everyone nowadays. I imagine they're up to their eyeballs in issues.
Looks like the "unofficial" patch notes are a ton of stability improvements and bug fixes, mostly for PC but some crash fixes for PS4 as well. Some people on PS4 are crashing every five minutes, some don't crash at all. Seems weird with targeted hardware like that.
Speaking of updates, Nvidia has an update.
I think those might be the experimental patch notes, since it doesn't mention anything about PS4. We know those should be in this patch but there's more as well.
I would go through plays where it wouldn't crash all day, but then the next day it would crash frequently, sometimes in immediate succession (load/crash, load/crash,...). Seems to be going much smoother now with the patch installed.
Oh and Greg, what driver are you seeing from Nvidia? The most recent one I see was four days ago: http://www.nvidia.com/download/driverResults.aspx/105851/en-us
Aaaand it crashed. Well, f#$@.
I am running the 4.0 Firmware Beta, so maybe that might have something to do with it. *sigh
@Travis 372.54 I only noticed it today because I was looking at the Steam forums for patch notes and someone mentioned Geforce Experience settings.
@scrypt My game crashes, too, sometimes. I guess that's why it's good that every time I access a waypoint, it saves. Pretty much that's what I'm doing anyway, bouncing from one waypoint to another on my way to whatever I'm trying to get to.
So far, how is everyone's play style? Are you completionists, staying on one planet to discover all you can, or do you hop around a lot? Currently I'm trying to buy a new ship, so I've been playing as a commodities trader, buying low and selling high lol
I go to a planet, see what I need, see what I can find, and if I can't find what I'm looking for or any "?" on the map, I jump to another planet and repeat. Right now, I'm hopping from each of those points on the map trying to get to the locations that have been added by beacons. I'm not a completionist and I've travelled far, at least to 12 different star systems. I'm still on the same planet as I was yesterday (or even maybe the day before), but I've found one or two new ships, so I don't have that nice one I posted anymore. There's very little to scan on this planet as there's very little planet life and no wild creatures. Resources are a bit scarce, too, so I'm buying from whatever traders I can to get my ship fully repaired.
I did a lot of commodities trading too. But you don't need to buy starships, you can find them by using the orange beacons that pop up. Can't remember exactly what they're called.
Inventory was getting to me, so I kept doing that until I got a 48 slot. Now I'm using my riches from commodities to pay for suit upgrades (which you can also find with those beacons).
I'm not staying on planets for long, though, unless I really like them. The moon I'm on now is my favorite place yet, but there's only one biome per planet so you've pretty much seen it all in a few minutes. Sean Murray has said that this was intentional, to get people to focus on planet-hopping.
I just realized that you can't rename things you've already renamed. I found this out because I was trying to name this moon "That's No Moon." But instead, I hit enter instead of the apostrophe. So it's now called "That" forever.
I haven't really done a whole lot of trading. I mean, I look to see if they have what I need and buy what I can. If I have free slots in my inventory and am near a trading post terminal, then I'll open up those green cargo boxes and sell what's in them. One of my favorite YouTubers mined a lot and sold it to a nearby terminal to get some money. That's a good way to make money, but not something I feel like doing.
I feel like I pretty much have all the tech blueprints as it almost always now says "already known." I know there are some recipe ones I'm missing. I do have an Atlas Pass v2 now, which is cool.
I keep going from "?" to "?" on my way towards my desired location. I've found beacons that have added points on my screen for Advanced Lifeforms. Ruins, and crashed ships. I'm try to go to the crashed ships as soon as I can to see if it's something I want to upgrade to, that will require more work to repair. I also try to go to Ruins first because those often contain a few Knowledge Stones, so that way when I talk to the aliens, I'll be able to understand them. Most of the Korvax I run into now are only missing a word or a few, so I can usually figure out they're saying. There are also a couple of "lore" (stories) that I think are now repeating for me (especially the Korvax).
The beacons that unlock after you input the right code make me feel like I'm taking an IQ test. Luckily many of them have been relatively easy, although there have been some I had to figure out or just guess.
One more tip, when you die you lose your inventory, but a grave marker will appear where you died and you can go there to get your stuff back. It may not initially show up on your screen, but when you get close enough to it, you should be able to find it. If you die in space you'll wake up in a space station, if there's one near.
Oh and @Travis, that's why you should always proofread what you write. :) LOL Granted, "That No Moon" doesn't sound too horrible, at least it wasn't something a lot worse.
No it just says "That" nothing else. I hit enter instead of apostrophe so it accepted what I'd already written, which was just those four letters. I didn't have a chance to proofread
I am trying to be a completionist at this point. I haven't had much time to play in the last couple of days though.
Since Hello Games sent me that reply with where to find crash dump files, I decided to send them, because my game has crashed a few times lately. I found three files, but couldn't attach two of them because they were 0 bytes and contained nothing. I did find one that was fine and sent that, along with my system information from Steam.
@Travis Oh That's still cool and an understandable mistake.
Damn it's crashing a lot today.
@Travis you should name another moon or planet in that system (or the next) "That"
Or "This" or "That other one"
LOL Those work, too.
Now you've got me listening to (due to remembering): https://youtu.be/l4E4XC7qOfk?t=15s
"It's like that and like this and uh.."
At first, I was sticking to local systems, trying to keep a low profile. Found a planet with Sac Venoms, and that's where I made my millions. Saw a ship that I liked at a ship port, and bought it for cheap. Other ships started landing that looked exactly the same, but with much larger storage space, so I upgraded to 23 slots. I know there are bigger ships, but at this point I really don't have a need for space, so I'm content with this one, for now. Plus, I love the way it looks! It's basically a commuter vessel, that can more than handle it's own in a pirate attack (note: Phase Beams are your friend!). Exosuit is maxxed for space, but I scaled back on the upgrades in order to make up for space I don't have on my ship. Multi-tool is also cramped for space, but right where I want it at the moment.
Here's what I'm working with at the moment: http://imgur.com/a/Y0Zmk
Aligned most strongly with Korvax, then Gek, then Vy'keen. Now that I have all Hyperdrive mods installed, I'm working on exploring those systems I previously didn't have access to. Mostly just exploring, and taking a crazy amount of screenshots. I'm fascinated by the amount of diversity in the planet landscapes, and the sheer scope of the universe. I think I might focus on increasing my funds as much as I can before pressing too much forward (inward?).
Nice! I haven't gotten into too many space battles. I may have destroyed 10 pirate ships so far though. Thanks for the tip about phase beams, I'll try to keep that in mind. I did use that once. Damn you're rich! My suit isn't maxed yet and I think my ship has 21 slots while I think my multi-tool is 16. I think this is the ship I have now (I've taken screenshots of 3 ships I've owned): http://steamcommunity.com/sharedfiles/filedetails/?id=746739585
I'm very strongly aligned with Korvax, hardly any of the others yet. I've taken some more screenshots, maybe not a whole lot. I'm trying to get some shots of the glitches I've come across (like floating boxes), so maybe I can share those w/ Hello Games. Anyway, I think the game is beautiful and it's awesome to see what others find. I've watched 3 different YouTubers (other than you) play and the game really does vary.
I'm tempted to begin renaming stuff.
So I think we're all at the point where I can ask: which of the two objectives are you following? I'm going Atlas at the moment. Still haven't even made it to the first Atlas anomaly.
The same, in the Galactic Map I choose that path. I'm not really aware of other paths, though maybe just slightly.
Also, I'm wondering, because I haven't seen any, is there snow, lava, diamonds, and obsidian in the game?
Well, there are three paths, (Atlas, Center, and exploration,I guess), according to the 1.03 patch notes. I'm mostly sticking to a lone wolf path. At the very beginning of the game, I refused the Atlas' help. I did come across an Atlas station, however, and made a choice there that apparently put me on that path temporarily (I think). I have come across several other anomalies, and in those instances I'm choosing to take my own path.
Oh well I'm doing a mix, I think.
I mean, I accepted the Atlas's help, but I think I chose 2 diferent options when visitng the Space Anomaly (in two different places that is). Once was "path to Atlas" and the other "help on my journey" *I think*.
Also, I only have 32 slots in my suit. 21 in ship 16 in multi-tool. I just verified.
When I get access to the star map again I can tell you which dot/path I choose, it's the 3rd dot I think.
@Travis are you still going to continue with the experimental branch or are you coming over to the "stable" (non-experimental) side?
We need new sub topics for this game. This long thread is cumbersome and a lot of the convo regarding PC doesn't apply to me.
Maybe we can have multiple threads going regarding different topics?
I wouldn't consider exploration a path as such, since it's the "pathless" path, but yeah that makes sense.
I'm still on the experimental branch but for now anyway it's in parity with the main branch. I think experimental was just to iron out the launch kinks. It'll be interesting if they keep it going though for future updates.
Also there is snow. I landed on a snowy planet early on. Not sure about lava but it would be an obvious one. The obsidian and diamonds though seem kinda random to pick to ask about :D But I saw a list of every collectible material and didn't see those two on it.
I finally got off the planet I was on and went to a nearby moon. Now there are no more Korvax words for me to learn, when I touch a Knowledge Stone or Monolith it says, "my knowledge of the Korvax Convergence" expanded or whatever and then it says, "learned nothing new." I'm on a hot moon now and now have three heat protection techs installed. As soon as I find a waypoint where I can call my ship, I'm heading to my next star system.
Yesterday I sent five or six crash dumps to Hello Games. Since I installed the update yesterday for the game and my GPU driver, it's been crashing on me frequently. It seems others are having the same issue.
Oddly, since mine started off this adventure by crashing immediately, I haven't had a single in-game crash. Are you overheating at all?
You mean on the planet or my PC? I noticed my GPU temp was about 73c after I had played the game, so I decided to max my fan speeds while playing this game.
Heh, your GPU. But that was ambiguous eh?
Ok, since I can now Alt-Tab while in game, I'm looking at my GPU temp while I have the game running and it is reaching 83c and that's as high as I believe it will go, since that's the "target temperature" on the Precision X tool. I've never seen it get hotter than that and from what I read online that's still ok for this card.
Last night I found some ruins, got in my first space battle and died once. So much fun!
I am still seeing video/audio drop out on my 780 ti over HDMI. I thought at first it was overheating, but I got a logging program and my GPU temp has maxed out at 76c with fans hitting about 68%. I think there is something else at play here.
Oh Greg-- it seems like the stones teach you a different set of words than the lifeforms themselves can teach. So you still might be able to learn new Korvax words from them.
I think I touched some stones and it said I learned nothing. I'm on a Gek planet now though, so I'm learning their language.
Yeah you mentioned you learned nothing from the stones, but I've read that the people themselves teach you different ones. Try learning them from the people rather than the stones, you might find more.
Cool, I'll do that. I don't think there's many blueprints left for me to learn, some recipies I'm sure and an Atlast Pass v3. I've opend some APv2 doors and found some interesting things, including what I'm calling a server room. I've taken some screenshots of some of the botany I found in some of those rooms.
I'm on another planet with no animals. Currently I don't have much that I need as my ship and tool are fully repaired. I have some techs I can install though. Right now I'm primarily focusing on languages. Although I'm coming upon another crashed ship so I may need more resources again soon.
Also, yes, when I go to the Galactic Map, I choose the third dot. That's the Atlast path. The first is center of the galaxy and second is free exploration.
How did you get your V2 pass? I've been trying but failing by fixing those production facilities.
I don't remember, just that I said, "yes!" when I did. LOL
This might be a stupid question, and scrypt you might be the best to answer it: How the hell do you actually use the galaxy map? If I'm on the Atlas path or the center of the galaxy path, it's fine. It just marks the path I should take. But if I go into free roam it's just a mess! I'll go to the next system to check it out, but then almost invariably after I check another system over, I can't figure out how to go back a step or two because there are SOOOO many possible hops from one system to the next.
This is basically hypothetical, but say I wanted to get back to a system I loved, how would I manage to find my way back?
Since I use the third dot in the top center of the map screen, which you can get to by pressing Q and E to change which path you're taking. There's a circle that covers the system. Use your mouse to rotate the small bit that's basically a pointer. Point it towards the path and it will go along that line. If you want to go back, rotate it around to the back towards the system you were at. When it goes forward or backward, it will tell you whether or not you've already discovered that system. I've only jumped from one system to another without skipping any and I've done it about 12-14 times.
The Galaxy Map can be overwhelming, especially given the sheer size of the thing ("No words... They should have sent...a poet..."). You can drop waypoint markers on systems you would like to visit, or revisit, but I think the waypoint mechanic is bugged right now, as you can't "un-waypoint" a system once you've set a marker in place. I've heard that if you set too many waypoints, then try to visit an Atlas Station an utilize it's help, then the waypoint system gets screwy (i.e. it won't set the next Atlas Station waypoint).
Getting back to a system, once you've made significant jumps from it, is very tricky. One of the best ways I've found to do this, especially if you're lost, but are in the same Region (Region names are located under Star System names in the Galaxy Map), then you can try to use the "Scan for Discoveries" feature. I don't know what the PC equivalent button is (on PS4 it's UP on the D-pad). This will show you all of the systems that have been discovered in the local area ( your systems included). Since launch, the server connection has been up and down, so it might take a while for the scan to process. Once you find that system, though, set a waypoint if you ever hope to get back to it.
I'm hoping/betting that they will have a feature in a future update, which will allow you to find systems you've visited/discovered. Unless there is something in the game that occurs at some point, which already allows this...
I've heard (via a friend) that once you get Atlas Pass V2, you can have access to a Local Galaxy Projection at kiosk within certain facilities on planets. I don't know how useful this is, but it seems pretty cool :)
The "Scan for Discoveries" button for the PC is Tab I believe.
Also, quick tip, if you're in a dialog box with someone (an alien) or something (an Monolith), you can exit out if you want. For the PC that's a right-click, which is used to exit every menu. So, say you come across a Monolith, like I just did, that wants a silicate, but you don't have it and you can only wait or do something else, you can exit the dialog box and come back when you have what it wants.
One thing to keep in mind, at least when making tangential jumps: As long as you stay locked to one of the set "paths" (galactic center, or Atlas), then the camera will only rotate on a horizontal plane. Instead of dealing with a sphere (which, you know, good luck with that), you can work with a "thick circle". This can make it a little easier to navigate and backtrack, but still requires great attention to detail (and patience) if you're seeking out specific systems.
If you haven't done it yet, while in the Galaxy Map, deselect from your system and go into "Free Exploration Mode." (If this is what you meant by one of the paths, Travis, that's not quite what I was getting at. I'm probably mistaken about one of them, but the first item on the 1.03 patch notes indicate Three Paths. I assumed one was a "do you own thing, " but it could be something else. Conversations with the other races indicate a grand, intertwined drama - I don't want to give anything away - which could be part of that "third path," but I'm unsure.)
Look at your current system specs, specifically the "Distance to Center." Now, focus your camera on the center (the brightest light source), and start to move toward it. You can make the camera move a little faster by clicking R3 on the PS4 (again, unsure of the PC equivalent). Do this for a while, then stop at any random system and look at it's distance from the center, just to see how far you've traveled in "god mode." I know we know the numbers tied to how big this thing is, but that little exercise can put it into a very tangible perspective!
I wanted to second what JaBo said earlier, about the cumbersome nature of our little comment section here. And this is mostly what I was talking about in my earlier post (which I have not replied to Jon about, yet, sorry!). We're narrowing in on 300 comments (the most I've seen on our site), and without sub-threads, or reply chains, it's all just in a linear path to sort through. I'll make an effort soon to reach out to Jon to see if there is a viable solution that keeps in the spirit of what CG is about. Until then, though, I've been using Ctrl-F to search the page, and that seems to get me around pretty quickly.
Maybe we could start a couple threads in the Forums section? One to show off screenshots, one for help... something like that? What do you guys think?
I like the idea of multiple forum posts, maybe one for PC bug/crash issues, one for screenshots, one for general discussion (without spoilers) and maybe another one with spoilers? You guys are a lot further than I am in the game, so I'm reading carefully each comment :)
Greg: the scan for Discoveries tab CLAIMS to be tab, but it's actually X.
And scrypt, no offense to you at all. You did an amazing job trying to explain a very visual thing. But I'm still not getting it. lol.
I just got another update, and I'd love to know what's in it but patch notes must be in the center of the galaxy.
Travis, I'm trying to build something in Photoshop to explain it differently. :D
You don't have to go through that trouble! :)
Yes you do scrypt! ;)
Has anyone been able to scan a flying creature? I can't seem to scan those damn things.
Thanks Scrypt. I agree that these kinds of discussions can get long. Let me know what you are thinking. To date, one long tower of comments has been good but maybe replay chains might be a good thing to do.
Actually, I think I'll try shooting one down next time I see them, you can scan dead creatures.
@Jon reply chains would be cool. We could create some different forum sections and split up our discussion. I like the ideas I've seen so far. Maybe since this is an on going thing we should create an event for each discussion area we'd like to see.
I have been able to scan flying creatures, but I think one must have swooped down close to me. I'm not sure how I got it, and am not able to get most I see.
Now I really want to do it, but I have to make it nice! Right now, it looks like an alien petri dish.
I was able to shoot one down and scan it.
Greg, you can only scan the really super big flying creatures, anything else you pretty much have to shoot down. Even with the long range scanning upgrades it doesn't seem possible.
http://www.rollingstone.com/culture/news/no-mans-sky-author-john-scalzis-suicidal-journey-w435240
This is worth a read-- one of the authors used in the death screens tries to find his quote.
That said, Adam seems to have pulled it off :D When I can get close enough, they don't stick around long enough for a scan.
Well I found at least one typo in the game. I found a Gek Monolith and it mentioned a vengeful "sprit," obviously missing an "i." I also finally found all the animal species on the planet I'm currently on. You have to click that bar in the middle of the upload screen to collect the 100% and milestone, it seems (it didn't seem to give it to me until I did that).
Shooting down flying creatures sounds more fun than hunting sentinels!
:) Well just zoom in on the creature with your scanner and shoot at it with your Boltcaster or Mining Laster. Good luck finding where it lands though. I don't know how I managed to find the one I scanned. I shot down two because I couldn't find the body of the first. I was hoping Sentinels would show up to inspect the dead body and therefore help me find it. That happened once, but I still didn't see the body.
Get right under them and it'll nearly drop on you. That's how I've done it! :D
Ugh, those flying beasts! I didn't even think I could shoot that far lol. Gonna have to try that next time.
Tip, use your mining beam instead of the bolt caster. In fact, if you have the railshot adapter, you're basically unstoppable with the mining beam anyway!
Ya, I love the railshot adapater
Another tip for you. You can drag elements around in your suit by grabbing them and moving them around. Also, if you build one tech (like radiation protection) next to another, both will get a border and therefore some kind of extra boost. This one nearly makes me want to start a new game and place my techs more wisely as it seems you can't rearrange them like elements.
Ya, I've had to dismantle techs to rebuild them next to others. Good tips.
Crap, yeah that's what I should do! Thanks for reminding me.
=] Seems better than restarting
Absolutely! I don't know why I didn't think to do that. Now I have more purpose to explore because I now need other materials to get everything that I can aligned for boosts. Thanks! :) "That awkward moment when" you feel smart for something things (like suggesting shooting down flying creatures and putting things together for boosts) and then you feel dumb for others (like not thinking about shooting down flying creatures right above you and not dismantling techs to reorganize). LOL
haha, no one knows everything! Maybe if we had a collective kno WE ARE THE BORG
So I got that last tip I shared I got from watching Sl1pg8r play, which I think he got from someone in his comment section. I just got a new one (from the same source) that I didn't think about which is actually related to what me and JaBo were talking about. When you're changing ships, you should dismantle the upgrades on your current ship before accepting the new one. Then you don't lose your stuff completely, you'll get some of those resources back that you can transfer to your new ship and use for it.
Also, FYI, the game's stability seems to have improved since that one day when they released a patch for the game and I updated my GPU drivers. It's crashed on me since then, but only a couple of times, I think, compared to five or more previously. I think the game ran just fine for me when I started playing and it didn't crash, but that first patch that I got (which I believe was technically the second for the game) made the game crash frequently. Luckily, that seems to be mostly resolved.
Regarding scanning flying creatures, you don't have to shoot them down, but sometimes you do have to be really patient. The most difficult flyers to scan are the smaller "flutters." If you can't match their pattern, wait a bit, or look for a group that is flying in a straight line (they do this after a while). One thing to keep in mind: all you have to do is get the scan to trigger. Once the scan initiates, you can stop tracking the creature and the scan will still complete.
scrypt: regarding your PS4 crashes, I've seen discussions online that nearly all of them happen when entering and exiting a menu too fast. Which seems like an odd reason to crash but... maybe that'll help!
Sounds about right. I'm noticing now that a crash will most often occur when trigger the Options button, then try to leave that menu and get back into the game. Super annoying, but I'm sure that fix will be in next weeks patch.
Oh I just discovered another tip by accident. You know those doors you have to destroy to get into the building causing Sentinels to attack you? Hit it with a grenade and it'll bust open with one shot.
@Travis, yeah I read patch notes like 12 hours ago. At least they finally put some out.
I like the bit in the patch notes about a better waypoint system coming. I wonder if those notes correlate with the PS4 patch?
@scrypt, thanks for the faster movement tip. At first I was confused as to how to do it, but I also watched Sl1pg8r do it and now I can. Also, thanks for the space fight tip about the laser beam. I feel much more confident now when enemies show up. :)
I have another piece of advice for you. I don't know if it will apply to the PS4 version, but I've definitely noticed another problem that can be some what easily remedied. Put your protection techs and anything that sometimes require you to recharge closer to the top of your suit. I had my radiation and toxicity protections at the bottom (3 of them), but when I went to charge one, the little window was mostly off screen, so I couldn't see it. I should have taken a screenshot of it, but instead I just moved stuff around.
With regard to bonuses for placement of tech upgrades, this is apparently the best arrangement of all of them, if you're willing to give up a ton of inventory.
https://www.reddit.com/r/NoMansSkyTheGame/comments/4yxlq1/psa_for_those_of_you_who_were_wondering_how_to/
And on that note, I wish there was a separate area for tech upgrades and storage.
I just got my atlas pass v1 and found a couple crashed ships. So much fun! I have logged about 15 hours of gameplay.
I kinda like the way they have tech upgrades in the inventory slots, as it emphasizes more of a strategic use of what type of game you're playing. If I'm mining resources for trade, then I want as much space as possible, but still want protection against elements, and possibly against sentinels.
Okay, I'm starting new threads in the Forum section. We at least need separate spaces for Tips and maybe another for General Discussion and showing off ships and discoveries and stuff. I don't know if we should have a thread dedicated to Spoilers, of if we should just keep that stuff off the table completely (at least in terms of story and end-game scenarios). Thoughts on that?
Okay! Here we go:
Head here for posting discoveries - http://cheerfulghost.com/scrypt/posts/3080/no-man-s-sky-discoveries
...and here for those tips and hints - http://cheerfulghost.com/scrypt/posts/3079/no-man-s-sky-waypoints
If I need to change/add anything, please let me know :)
You can watch the live stream and let us know by following the URL below and clicking "Yes" to watching it.
https://plus.google.com/events/cf2l2epi6oah57hmq3o43q9e9i8
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Event says starts at 9pm, is that PST or is the site acknowledging my EST time zone? It used to be that the event started at 6pm.
Also, I'm thinking about buying this. It's been a LONG time since I've played a Star Wars game. What do you guys think?
http://store.steampowered.com/sub/66986/
Events honor your timezone, assuming it's set correctly in your profile. That said 6p PST / 9p EDT is the time
That's a solid collection. I got many of those in a Humble Bundle and some of those are classics!
That's great! I wasn't sure if the site would recognize my timezone.
I played some of the early ones, like at least Dark Forces. While watching the new movie, I thought about playing some Star Wars games.
I was like HEY a new Star Wars bundle I should pick that up.
Then I went there and... I already have all of them.
The Dark Forces games are great, especially Jedi Outcast and Jedi Academy to a lesser degree. I'm still hoping for Kyle Katarn to show up in the movies.
The Force Unleashed is great. The second one is worth playing but not worth paying full price for-- it takes like 5 hours. But the gameplay in both Force Unleashed games is fun as hell.
Oh also to answer your other question Greg-- we kinda already answered it. The comics that have come out this year are amazing. I've read quite a few of them over the past few days. Haven't read the novels.
I read a few Star Wars books. Bounty Hunters and The Thrawn Trilogy and I recommend them if you are looking for something fun and Star Wars to get into. They are part of the non canon universe so don't expect them to be tied to the new series at all.
Yeah I read that entire thing in the Wal Mart book section. There aren't any super-huge revelations but it's nice to have little tidbits of info.
(and since I read the entire thing while shopping, you can tell it's pretty short)
The tidbits contained in the spoiler on that link were interesting, I thought. Man, I think some of this Star Wars hype is getting to me. I was a bit "meh" about the movie before watching it. I liked what I saw, but I wasn't sure when I'd see it. I didn't expect to go to the movies and watch it, I haven't gone to the movies in a LONG time. But, this CG event made me decide to go watch it so that it wouldn't be spoiled for me here. I was excited about being able to join you guys in the conversation today. It was really cool to watch it live and participate! I'm glad we all agree that it was a great movie and we're all now eagerly awaiting its digital release and another movie.
The book that I referenced in the episode is Star Wars: Before the Awakening. Offers a decent chunk of insight into the characters immediate backstory (specifically Finn, Rey, and Poe), why they do some of the things they do, but nothing outrageously revealing.
Haven't read any of the comics, yet, but I'm anxious to get on that :).
One thing that I didn't mention, but was thinking about when Greg asked the question in chat: I'm kinda considering picking up the new Star Wars Battlefront, especially now that it's on sale. I played the demo a little while back, and it felt really good, looked even better, even though it seems to have obvious limitations (e.g. no campaign, small number of maps, minimal "Star Wars"-type game modes). The look and feel of it, I think, would be enough for me right now (especially at that price).
I finished all the comics today. The Darth Vader series, which leads into Vader Down (a story that takes place in the Vader comics and the main Star Wars series) is some of the best Star Wars I've ever experienced and some of the best comics I've ever read.
To elaborate a little on that. It shows Vader in a different light without retconning anything in the original trilogy or the prequels, while at the same time strengthening both sides of the character. I came away from the Vader comics with a new appreciation for Anakin AND Darth Vader.
So when is this ep going to get posted?
Never!!!!!! You know... Holdays and all that I kight have some time today.
For those of you that have recommended Star Wars books and comics, can you give me their titles, please? =)
Comics: All of them that are canon. Those are the only ones I've read, and they're all good. Especially the main series Star Wars, and Darth Vader (which converge in Vader Down) and the miniseries Shattered Empire.
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The game has been pre-loaded for a couple days and I'm champing at the bit for it to go live on the West coast. Who else has bated their breath?
I was planning on playing SC2 Legacy of the Void first and am picking it up tonight at Best Buy. I will also get Fallout 4 too so I'll be playing that as well. Like I said elsewhere I might not sleep tonight.
So yeah, I can't wait to play it.
I didn't realize the game was able to be pre-loaded, so I just now got that started. I've been patiently waiting for it and I'll continue to do so.
How long to download at your current rate?
I can't give you an accurate time until my other downloads complete. Right now it says about 3 days.
I usually see my "peak network usage" at over 700/KBS, now it says it's just over 800.
Oh snap this event exists. Just saw it!
West-coasters: Use a VPN to the east coast and you can start playing in an hour. Or use a VPN to somewhere that's already tomorrow, and play it now!
My Blizzard "Background Download" is going about 700/KBs, while Fallout 4 is going about 100/KBs (or less). I decided to let my Blizzard client have unlimited network access. It told me you can change that under "Settings," so I did. This is going to interfere with my Kindle time. I like to watch a bit of YouTube before bed. Downloading a game on Steam usually creates lag on my Kindle. I may see if it does that on the PS3, since I can watch YouTube there and lie in bed.
@Travis I'm not sure how tightly it's enforced, but using a VPN for that purpose is technically against Steam's TOS. So I'd say to do so at your own risk.
@jaelte: I'd heard that doing that to get price differences or different versions of the game was against the ToS, but hadn't heard that about unlocks. Good info. People are talking about it all over like it's a typical, normal thing, so it's good to know that Steam might take action.
@Greg: Yeah trying to do two at once is probably hurting it.
Well this Blizzard update is only about 3 gigs, Fallout 4 is 24 gigs. At least my Nvidia drive is up-to-date now. =)
By the way, the game is available now on the West Coast. I am getting a "Ready to launch in approximately: 10 minutes" message at the moment.
Ah, so there's apparently a quick patch required first that's downloading. That's why I have that message.
I picked up Fallout 4 on PC when I nabbed Starcraft 2. Fallout 4 is installing now and I am heading in to play SC2 now. YAY!
After installing a bit of Fallout 4 off the DVD the Steam download it picking up at a nice 7.0 MB/S.
What kind of settings do you have? The game detects your hardware and adjusts them accordingly. Mine detected as "High" or "Ultra," I can't recall which at the moment. Then I exited the game and decided to let Geforce Experience optimize it further, I believe it increased some settings.
What color did you set your HUD and Pip Boy to? I went all blue!
What character model did you go with or did you customize? I stayed with the default guy.
How did you allocate your stat points and what did you name your character? I evened them all out and named my character GregoPeck.
I believe I have the first mission started, but that's as far as I got. I think I need more sleep. There are a couple of things I don't like so much. If I look around, it seems there may be a bit of "screen tearing," at least I think that's it. Also, when talking to the salesman, I wasn't too happy with how the character's mouth looked and how it when moved with the audio. It just didn't seem totally right. Any one else with these issues or other first impressions?
OMG the questions!
Mine detected as medium and it runs fine, no noticeable slowdown.
I never customize interface color, I just leave it at the default. I love that the interface is different when you have power armor on.
I customized the hair and gave him a beard (obvs) but that's it.
I went heavy perception, agility, and intelligence, as normal with Fallout games for me.
My dude is named Travis Weyland, just so the robobutler could call me something other than "sir." I promise not to join forces with someone named Yutani.
Geforce Experience probably turned off v-sync for you Greg, and that's why you're seeing screen tearing.
The voice sync? Come on this is Bethesda what do you expect? :D
>What kind of settings do you have?
1080p medium. The game runs at 30-60 fps depending on what's happening.
> What color did you set your HUD and Pip Boy to?
Standard green.
> What character model did you go with or did you customize?
Standard guy.
> How did you allocate your stat points and what did you name your character?
5 str
6 per
5 end
5 chr
5 int
2 agi
1 luck
Thanks for answering my questions!
@Travis, I noticed screen tearing in GTAV and found out that the VSync setting resolves that, so I'll give it a try.
I couldn't find a VSync setting in the game or on Geforce Experience, so I ended up turning it on globally in the Nvidia Control Panel. It's better now!
It might just be called vertical sync.
I didn't see it anywhere, even after a second look. But, like I said, I changed the global setting in the Nvidia Control Panel, so it's all good now. When I read about VSync months ago, it seems to be a feature that some people like and some don't. I guess it just depends on the game you're running, if you experience screen tearing, and whether or not you mind screen tearing.
Looks like there's no menu option for it, which is weird. Also weird is that it seems it's on by default in Bethesda games, with good reason. It can make really weird things happen in that engine when turned off. Further evidence that GeForce Experience probably turned it off.
If anyone reading this doesn't have the nvidia control panel, here's where to control that in the FO4 prefs: https://www.reddit.com/r/fo4/comments/3s53en/turn_off_vsync/
Well it was off globally in the Control Panel by default, so I just turned it on.
Oh! Yeah if you have it off globally that'll do it. I never turn anything on or off globally since different games need different things.
This is a "start from scratch" server, so please bring your new characters in. If you want, bring in some early armor like copper, tin, cactus, or pumpkin, to get a bit of a leg up. There will be chests with starter... Read All Now that we've slaughered the normal world, let's try expert!
This is a "start from scratch" server, so please bring your new characters in. If you want, bring in some early armor like copper, tin, cactus, or pumpkin, to get a bit of a leg up. There will be chests with starter goodies to help out as well. Plenty of people will be around to help you out if you need it. Also, any decorative or vanity items are fine, just don't bring in things that will give your character an edge. That said, you're allowed and encouraged to have your own map that you farm as well while you're playing with us, since there are some items that are difficult or impossible to find enough of in one world (red balloon, for instance).
Rules:
1. Be excellent to each other! We're all here to have fun, so treat each other with respect and don't mess with other people's things unless you're given permission to do so. This probably goes without saying with everyone here, but there it is :)
2. Leave at least 4 tiles between the ground and your build so people can run through town easily with mounts, without having to jump over houses or open a ton of doors.
3. Build your own place away from the NPC housing and the starter house (which also serves as the guide's house) so that the NPCs aren't easily killed during events, invasions, etc. The NPCs can defend themselves now, but they're pretty bad at it.
Other than that, just read every sign you see in-game for details.
Cheerful Ghost 5 normal world, complete: https://mega.nz/#!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ
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I should be on at some point tonight. Just a heads up, when I first log in I'm using my character from the last map just until my starting base is set up. That way I won't 1) die a lot and 2) have my UFO mount to fly around while I build. :)
Once my new house is up I'll create a new character.
Yeah that's definitely OK.
This will be slightly late coming up, but soon.
OK we're up!
Guys! This is hard!
It really is, I stopped by for a few minutes. Didn't know Zombies could be that hard.
Well I ended up spending way more time on the game last night setting up my house, but it's done! I also created my new character and died several times trying to walk to my house because OF COURSE a blood moon happens right as my poor noob character logs in for the first time.
And Travis... Damn man. That castle is insanely cool. You really outdid yourself this time.
Thanks slim! That's what being sick for days does to me.
Got Platinum armor and an Enchanted Sword, the game just got easier. =)
This whole thing is splendidly overwhelming :). The castle is brilliant. Tim, I had to up my game on my starter house. I didn't realize I'd be neighbors with Haunted Hug Hefner.
After several failed attempts, I finally took down Skeletron. You're all free to explore the dungeon now! :D
Awesome! I haven't been on in forever, because I've moved on to another game. I think being on a server with other players is definitely a good idea, especially for Expert Mode. So, I'll probably really miss the server when it's gone and I decide I want to play again.
In 1.3 they added Steam matchmakimg. So if one of us wants to play something with others we can. The old game didn't support that so we can still play together in a way, after the server goes away.
Which, honestly, when will that be? Travis do you know?
26 days is all I've paid up for. You have to worry about lag far more with Steam or personally hosted servers, as while most download speeds are fine, the upload speed of the host is less than stellar.
And you don't have the persistent world. For example, Jon, if you were playing on my world in Steam, but then I wasn't logged in and you wanted to play, you wouldn't have access to my world.
Yeah, that's all true.
26 days left! Thanks for renting it for as long as you have!
So this didn't really pick up as much as we had hoped, I think people were already getting burnt out on Terraria when the Expert world started.
Next time we should just go straight into Expert.
At any rate, here's the final world file. Enjoy!
https://mega.nz/#!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ
Can you also put the old world file at the bottom here too? Sort of so I don't have to climb up the ladder for it. Thanks Travis, I appreciate you hosting the server this time!
You read my mind! I was going to ask you for our Expert world! Thanks!!!
Unfortunately the file name in the above link is the same as the original. The file sizes are the same and contain the same file. So, could you give us a link for the Expert world? Thanks.
@Jon The normal world link is at the bottom of this post text.
@Greg good eye, I copied the wrong one, this is the real link:
https://mega.nz/#!fcZ2ySgS!vdtrodyiSw3Z5FFTSEJ_UvFHeVlOufYKQowmQ7uUExs
Actually I'll do you all one better. Gimme a sec :D
Thanks Travis!
I'm not sure what made me think of it today. I thought of it right as I was in bed about to nap. I forgot, so I'm really glad you thought of this today, too! Thanks!
"... Read All Bethesda will be at Quakecon this year and present event more information about Fallout 4, new Doom and Elder Scrolls Online on July 24th starting at 1pm streaming live on Twitch. Join up and add the event to your calendar and chat here about your thoughts on what's presented.
"Fallout 4
Fans in attendance will have the opportunity to join Bethesda Game Studios’ Game Director, Todd Howard, for an exclusive QuakeCon presentation of Fallout 4 – taking place on the Ventrilo Main Stage on Friday, July 24th at 1pm.
DOOM
On Saturday, July 25th at 3pm, join members of id Software’s development team as they take the Ventrilo Main Stage for a special panel discussion on their upcoming first-person shooter, DOOM.
The Elder Scrolls Online: Tamriel Unlimited | Imperial City and Beyond
Developers from ZeniMax Online Studios will be on hand to share what’s next for The Elder Scrolls Online: Tamriel Unlimited. Come see what to expect next for the game with on the Ventrilo Main Stage on Friday, July 24th at 4:30pm."
http://www.bethblog.com/category/quakecon/
http://www.twitch.tv/bethesda
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Why'd this get canceled?
Because there was no live stream of it. Just the in person presentation.
Ah damn. Oh well
Terraria 1.3 is out! To celebrate, join us for the fifth Cheerful Ghost Terraria server!
IMPORTANT NOTE: This server is limited to 8 players, so please leave a comment below when you're in, to claim your... Read All THIS EVENT IS COMPLETE. Thanks for playing, everyone. New event coming soon.
Terraria 1.3 is out! To celebrate, join us for the fifth Cheerful Ghost Terraria server!
IMPORTANT NOTE: This server is limited to 8 players, so please leave a comment below when you're in, to claim your spot. If we don't hear from you, we'll bump you out to let someone else in. We don't have any way to see a log of everyone who signed into the server, and names in-game may not match up with names here, so if you don't respond here you may get kicked even if you've joined the server.
This is a "start from scratch" server, so please bring your new characters in. A few of us have been testing things out so if you want to bring in some armor and weapons from early game (like silver-tier or earlier) that's fine. Plenty of people will be around to help you out if you need it. Also, any decorative or vanity items are fine, just don't bring in things that will give your character an edge. That said, you're allowed and encouraged to have your own map that you farm as well while you're playing with us, since there are some items that are difficult or impossible to find enough of in one world (red balloon, for instance).
Rules:
1. Be excellent to each other! We're all here to have fun, so treat each other with respect and don't mess with other people's things unless you're given permission to do so. This probably goes without saying with everyone here, but there it is :)
2. Leave at least 3 or 4 tiles between the ground and your build so people can run through town easily without having to jump over houses or open a ton of doors.
3. Build your own place away from the NPC housing and the starter house (which also serves as the guide's house) so that the NPCs aren't easily killed during events, invasions, etc. The NPCs can defend themselves now, but they're pretty bad at it.
Other than that, just read the signs to the left and right of you when you come in. The starter goodies and group storage are back, but revamped a bit. There are basic crafting tools available in the starter house to get you going as well.
Cheerful Ghost 5 normal world, complete: https://mega.nz/#!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ
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First thing to hammer out: there's still some disagreement about normal vs. expert. MOST of the changes from Expert mode come later in hardmode but not all. Expert mode has to be chosen upon map creation. We simply must try Expert mode, so there are two options:
1. Start in Expert mode and deal with the higher difficulty from the beginning. Farm in other worlds if need be.
2. Get our exploration done in a normal world, then switch to an Expert mode map later.
That said, it's possible TShock or world editors could allow you to change that later, but we don't know what kind of effects that might have.
Does anyone have a link that describes what Expert mode does?
My vote is to just roll with expert. :) I think we will be fine. Plus if we really get into a bind we can pull plenty of gear/resources from other characters of we absolutely need to.
The patch notes you posted explain what Expert does, here's that section.
https://i.imgur.com/BiI3qX1.png
I'm watching a stream on Twitch, it looks like expert mode is harder even from the beginning, but at least so far not incredibly.
That's the one!
=) I thought I'd share that link for anyone else who was interested.
So, as far as the server goes, I guess we'll have to pay attention to TShock's site to see when the new version will be available. Here's a notice at the top of the page of their site: "TShock for Terraria 1.3 has not been released. The TShock Team will start reverse engineering and building the updated ServerAPI for Terraria 1.3 at 1:01pm EST on June 30th, 2015. When the update has been released, this notice will be disabled. No plugin updates will be approved until API version 1.18 is released, and plugin updates that ensure compatibility with 4.3 before 1.18 will be deleted." https://tshock.co/xf/index.php
I've been watching Pedguin's stream (http://www.twitch.tv/pedguin) and he made a good point: we should start with a normal world first since we'll be fighting bosses and events we've never fought before, and it would be nice to get those mechanics down before we introduce new ones.
I'm kinda torn on what to do! :)
It would be nice if there was a switch in the game rather than having it at world generation.
So I'm watching this guy, a pro streamer who has played the hell out of this, and these boss fights look really freakin' hard. I vote we start easy.
DEAR GOD NORMAL PLZ!!!!!!
I'm thinking normal, and hopefully by the time we're ready for expert, TEdit will have updated so that we can use it on 1.3 worlds. Then, I can just grab our town and pop it into a new world, and we can get through the content fast to get to the hard shit.
If you don't see Steam downloading the update, exit Steam completely and reload it. It will update right away. Game on!!
Greg and WBS, you OK with the normal -> expert plan?
Start out with normal and then go expert? If so, yeah, I'm in.
I popped into our old world just to mess around. Immediately I got a solar eclipse, then a martian invasion. I think the martian invasion was kicked to the backburner because of the solar eclipse. The event is harder now, with new enemies, one that nearly killed me a few times but drops 5 gold, and I fought it probably 10 times in the eclipse.
Also, yo-yos are amazing.
I thought I'd take a look at the multiplayer options. You can select "Join via IP" or "Join via Steam." I clicked the latter and it was if I hit Shift-Tab. I didn't see any Terraria world joining options there. Perhaps there is or will be more info online.
We've been blessed with the perfect spot for the guide's house (our initial CG welcome house) and the NPC apartments. The default spawn point is up on top of a "tunnel" through a hill that sometimes happens on world spawn.
I think I might know what you're talking about. You mean, on top of a hill that's pretty much hollow on the inside, easily able to walk through? That's what I built my mega house on. I've done it this way before, I think it's one of the best ways to keep NPCs safe. However, it seems they can defend themselves now.
Yep, that's exactly what I mean. It's nice! And yeah I saw the guide fighting a slime. He at least *tries* to defend himself.
My Guide moved in, but then went outside and thus fell off the hill, so he was underneath the house for a while. At night, I stayed inside where it was safe. He was outside under the house taking out zombies. Later, he moved back in, after I had exited the game for a bit and came back to it. I'm kind of surprised at how quickly I built my mega house. It's 5 stories high with 5 rooms on each floor. There are 21 NPC rooms with 4 extra without tables or chairs.
So far, even after only playing for an hour or so, there are plenty of changes to talk about. One difference I see from the mobile version is that on there your character has a bit of an aura, which makes it easy to see in the dark without torchers. On the PC version, you don't have that. Anyway, it doesn't seem as though NPC portraits appear in their room now unless you click on the "Housing" button to the right near your equipment in the menu. I think that might make housing look a little cleaner.
Access Camera Mode on the menu in-game near where your equipment is (to the right). Play with it. If you go into Windowed Mode, you can open up the folder in-game. However, it seems by default, images are stored under C:\Users\(User)\Documents\My Games\Terraria\Captures. I found out by playing with it. I don't think the wiki is quite up to date now that 1.3 is out, but I imagine new content there is coming soon.
Anyway, I took a screen shot of my mega house. Notice where I'm standing, the only way in the house. Mobs can't seem to figure out how to jump up. =) http://imgur.com/SnP99U9
Oh! If you're like me, you probably have TONS of characters and worlds. Click on the "Favorite" button (looks like a star) on the character and world selection screens to move those to the top of your list. Then your new stuff will be easier to find. =) It seems that the way of telling if you got Crimson or Corruption is by the color of the leaves on the tree on your world selection screen, one half of the tree is either red or purple.
The camera mode is amazing. I just took a screenshot of what I've gotten ready for the CG world when it launches.
https://i.imgur.com/aPTTc0t.png?1
You can see it's up on a hill with a tunnel under it (though there's no lighting there yet) so we can easily get through there. I figure the NPC complex is best placed next to the guide house, and we can build left and right of that hill.
Wow that looks great! Everything I build basically looks the same. Maybe I'm just not that creative or I just don't even try. I'm always impressed with what you build.
I was just figuring out an issue I noticed. My game resolution (1920x1080) didn't match my desktop (1920x1200) and every time I changed it, it would revert after an exit and re-open. I fixed it by setting the resolution to what I wanted, then going into Windowed Mode, and then going back to Fullscreen. Still, the game looks so small. On the mobile version, I always zoom in, I'm not sure you can do that on the PC. What resolution are you all using?
Well, for the starter house I brought in a bunch of stuff from old worlds so that I could make it nice. I'm not bringing anything in to build my own stuff, so it won't look great to begin with :)
I always use the full resolution of the monitor, 1920x1080 (1080p). That's one thing I do like about Starbound-- you can set your zoom level.
Oh, that explains how you were able to make all that in so little time. I don't know what materials you used to build everything.
The shingles are from the traveling merchant. The wood, furniture, and most cheats are pearlwood which you get from trees in the hallow. The green stuff is mythril and green dungeon.
I wanted to share this comment with you all I found in the forums the other day. Someone posted a comment on the changelog post, "this changelog has so much stuff I'm so excited." Cenx replied with, "you should be more excited about the stuff it is missing. :)"
I saw a picture of something it's missing: the final boss. I won't spoil it for people who want to experience it later, but it looks immensely awesome.
I found out the easiest way to get a minecart. If you find tracks, just right-click on them. I haven't found one, but I found some tracks.
Oh and be wary in the ice caverns, you could end up falling to your death through ice. This has happened to me at least twice now.
I didn't know there were more than that. In 1.2 anyway, there weren't minecart items, you just right clicked on the track.
And you can make the track, not sure how, but that's probably the easiest way to get it.
Yeah at least as of last patch, there weren't separate minecarts.
http://terraria.gamepedia.com/Minecart_Track#Trivia
But there's now a minecart slot isn't there?
Yeah, I think so. I think there's also one for your grappling hook.
If you could put this up ASAP it would be wonderful, hardmode bosses are hard without arena, new items are awesome, and expert is life
im waiting for accept
We can join through steam now oof oof
The server is up, everyone please re-read the main post here for the rules of the road and important notes. I just updated those in addition to adding the server info.
im in my boy
Really useful info graphic on how high certain items let you jump: https://i.imgur.com/oHZCv2f.png
Wow! Even by looking at that you can see that there are obviously many new items in 1.3. There are also new monsters and blocks, such as granite and marble. I personally love the granite as it's a beautiful blue! There is also new music, potions, buffs, and so much more!
Yeah I'm gonna need some of those solar wings please.
I have to say, so far my absolute favorite addition is the portable piggy bank.
Yeah, that portable piggy bank is amazing!
I agree with Greg, the granite biome is really cool looking. I kind of want to collect enough granite to redo my house in it.
WBS and I camped the Skeleton Merchant and waited for him to start selling Magic Lanterns again. We each bought 5. I dropped mine in the beginner chest with the magic mirrors in them. Everyone needs these and nobody deserves to camp him for hours like we did.
Yeah, I enjoyed exploring that area with you recently. It turns out that granite drops from granite biome monsters. So, I didn't have to do any digging. =)
I still have the extra 4 I bought on me, I had to log out pretty quick after we camped him, but I'll toss them in the starting house too later tonight.
Last night I jumped into a single player Expert mode world. Here are a few thoughts:
First up, I don't know if this is because I have a small world or the expert mode, but I feel like treasure chests are a lot more common as are heart crystals. I also ran into a lot of railways underground. Oh, and there are a LOT of traps everywhere! I had wirecutters with me, so it was pretty easy to disarm everything. Only one dynamite trap got me at one point.
Regular mobs are a little tougher, but being geared out from our current Multiplayer server they didn't feel tougher. I did notice some zombies now carry melee weapons that they use against you, but they have a pretty short reach. I only felt the extra damage from mobs twice: once when I got swarmed and killed by spiders and once when a Medusa turned me to stone and let her skeleton friend murder me.
I fought the Eye of Cthulhu and the Brain of Cthulhu and the new AI isn't so bad. The EoC just fires out more little eye minions and now he dashes at you like the Twins do. The BoC fight starts the same with all the little floating eye things you need to kill, but once they're gone the BoC disappears and reappears with 3 additional clones. Only the real BoC takes damage (it's pretty easy to tell which is which though).
I tried to take on Skeletron but he does SO MUCH damage now and everything I was throwing at him only did 1 damage. Granted I didn't do any prep work for the fight: no arena, no potions, nothing. I didn't notice any AI changes during the fight, but it was a pretty short fight. :P
Did you take on Skeletron by talking to the Old Man at night, or did you just jump into the dungeon? Because if it was the latter, that was the Dungeon Guardian, not Skeletron, and is meant to be nearly impossible (though you do get an achievement and a pet if you manage to kill him).
I've cleaned out a nice arena for the WoF. A long, mostly straight stretch as close to the lava as is feasible to keep it straight, and a nice little base with all the comforts of home, minus the climate control.
TShock is out, and Multiplay Game Servers are testing it now. Hopefully we can get it soon.
Cool info, Tim. I may have missed you guys yesterday. I've kind of reached a point on the server where I'm not really sure what to do, so I started a new single player character and world just as I did when 1.3 was released. This experience is slightly different from others as I've built the town house slightly underground. Anyway, if I'm not on the server, but you see me on Steam, feel free to send me a message if you want.
BTW, we've often seen the Dryad do something neat. What she's doing is casting a buff called Dryad's Blessing. I haven't looked at what all of the NPCs do now, but I did notice when she cast this buff on me recently. So, it seems fighting around the NPCs isn't always a horrible idea. http://terraria.gamepedia.com/Dryad
Unlike Tim, I didn't create an expert world. I decided to start out fresh with a new single player character and world. As I progress, I'll upgrade/switch worlds. IAmGregoPeck is my server character. It's hard to keep up with so many created characters and worlds. Hahaha
Yeah that's her form of defense. It's great that all the NPCs can defend themselves now, though they aren't stellar at it of course.
From my game play they seem pretty effective, especially the Guide at the beginning. However, Travelling Merchants keep getting killed in my world presently. I think they might be drowning in the pond to my right or getting slaughtered by mobs that get trapped down there with them. I haven't bridged it yet.
Here's a question that needs to be answered: Do we want to allow bringing in the Ankh Shield so we don't have to farm for those insanely difficult-to-find items? If so, when is a good time to allow that?
That's ok with me. As for when, perhaps after those ingredients are ready to be farmed. Really, it doesn't matter too much to me. I usually farm for them.
All those items open up after activating hardmode, but some of them are nigh-impossible until you get some better gear.
On the topic of the Ankh Shield, there's another insane crafting chain that I've almost got everything I need to finish:
http://terraria.gamepedia.com/Cell_Phone
It isn't an accessory, it just sits in your inventory and tells you *everything*. Plus, you can combine it with the magic mirror so it doesn't take another inventory slot.
I'd say just after hard mode.
Awesome, I noticed that after looking up the Ice Mirror as I have quite a few of them now on my own world.
I'm OK with importing the Ankh shield. Even if those items are farm-able, given the difficulty of gathering everything I'd consider them in the same camp as rare items we need to farm/import from other worlds.
Jon, I've changed my build and messed up your spawn point, since you were using my bed. My bed is now in a place that you probably wouldn't want to use. So I left you a bed in your golden chest. It should only take you a few minutes to make your place into suitable housing so you can drop a bed and use it. Sorry for throwing you off! :)
Multiplay says TShock will be up tomorrow! Woo!
Woo! I desperately want to spawn 30 Eye of Cthulhu again! :D
On a side note, when do we want to pop Hardmode and when do we want to switch to Expert?
I vote for popping Hardmode soon. Let's pick a night where we can all get on, and try to find extra heart crystals and such to help people out who may not quite be ready for it due to time constraints and the like.
As for expert, I vote for waiting til we're essentially done with hardmode on this world. I tried out EoC on Expert and was murdered. I guess it also kinda depends on what kind of help TShock might give us.
Also yes, we need tons of EoCs at once again. That's some amazing fun.
Ooooooooh patch notes from TShock
"Added /expert command to toggle expert mode."
Well then. We can try it out and revert if we feel like we're getting screwed. After copious world backups.
Oh wait, looking at the comments, you can't turn OFF expert mode once you've turned it on. So it still might be good to roll a new map.
Honestly, I think that's why I've hit a wall on the server, I think I'm ready for hardmode. That will open up so much more (even if it's more dangerous) to do. Again, if you see I'm not on the server, but playing Terraria, feel free to send me a message on Steam and I can join you or chat. Expert mode after normal hardmode sounds like a good idea from what you guys have said about it.
I like how even after 400+ hours of playing Terraria, there's still stuff for me to do and enjoy. I also like how there are different ways to go about playing the game. I thought about playing things a bit differently this time as there are some things I usually don't bother with. I guess, I figured I'd try a little variety. My current single player game is different than on the server. On the server, I've pretty much explored the surface, but not underground so much. On my own world, I've hardly explored the surface at all, but am instead undground.
I also decided on a different town house build because of the default spawn area. There was a slight hole and I just dug into it and expanded underneath some sunflowers. I may take a screen shot and share it some time. Another game difference I've recently noticed is that your world generates different ore. I guess I forgot about that and was thinking that only applied to hardmode. My current world has tin, iron, silver, and gold. So, I'm trying to get some platinum from slush (I've been in ice caverns).
One of the changes I don't think we've mentioned yet that I've really noticed is the game's ambience. Before, I liked the addition of bird sounds, but now there's plenty of dripping or running water and other things that make the game sound more alive.
"Jon, I've changed my build and messed up your spawn point, since you were using my bed."
I am going to ban your account for failure to provide bed...... j/k yeah that sounds fine, i'll fix that up when I have a free minute.
"Honestly, I think that's why I've hit a wall on the server"
You should try building stuff. The wait between finishing the exploration/combat portion of normal mode and unlocking hardmode is actually one of my favorite times, because I can build stuff :) Or set mini-goals for yourself, like catching every critter, and so on. There's way more to do in the game than the goals the game sets out for you, and that's where it really shines for me. Steam tells me I've spent 606 hours on it, and I'd say at least half of that has been building things.
Yeah, I checked out your Terraria hours last night, I'm at 445 right now. I'm not used to building much after the first town house, which I almost never upgrade. I've done that differently on the server, especially since I didn't have to build a town house. I did change up my rooms with different materials. On my own world, since I built into the ground, I've used more stone brick, even red stone brick (made of clay) to match what was there or the surrounding area. It looks a little Neopolitan at the moment. I could rebuild some of it with new blocks, which I'll probably do eventually. So, yeah building is one of the things I'm trying to add to this play of Terraria.
When will Terraria 1.3 come for mobile version I've already defeated all the bosses and even got dragon Armour and it is getting boring setting and waiting i have not seen and update for mobile for a long time. i make my NPC's walk into my traps i built for when blood moon and solar eclipse happens i haven't had a solar eclipse for days almost 2 weeks. I love terraria but its getting to the point its like whats the point of playing it anymore its so boring without an update i have more than 30 chests filled with useless stuff and i just get bored and be like well lets go play something else. i would really want it to come out on mobile soon and i mean really soon june 30th were suppose to be the release date but i never saw it on july 4 so i would like to know when and if anybody does know email me at
[email protected]
June 30 was the release date for the PC version. A different company entirely is responsible for the mobile version, so it's up to them when (and if) they update it. That said, they still haven't updated mobile for 1.2.4 yet, even after the consoles got their update, so it's unclear when they might get around to it.
The latest on TShock-- they're still working out some kinks, and hope to have it ready today, but it all depends on Multiplay devs and TShock devs figuring out what's going on.
Travis is right, 505 does the mobile and console versions. I know the console version recently upgraded in the last few months. It's been promised that the mobile versions will be updated soon. The version on my Kindle was updated in January and it's still not up to par with the last 1.2 PC version. I remember waiting for ever for it to update. It also crashes often. The next Kindle update has been announced (months ago), but no release date has been posted. As for iOS and Google Play, they've received more updates this year, especially bug fixes. The wiki has a version history for each platform along with (if possible) an expected release date. http://terraria.gamepedia.com/Version_history
Check that and the forums for more info. http://forums.terraria.org/index.php
A few things to note: I'm going to move the Truffle's future home. I've already seen some tricky enemies from the mushroom biome falling down to ground level, and it isn't even hardmode yet. I'll just move it up a screen or so.
Also, I'm going to create some fake biomes. The ones where hard things spawn will be high in the air and far away. This will help for farming/fishing. I'll make it so all of the above can be accessed from the ladder atop the NPC apartments.
1.3.0.4 launched, which slowed down getting TShock compatible, and getting it onto Multiplay. BUT, it's out now! So I'm taking the server down temporarily. If you try to sign on within the next little while it might act funny.
TShock is up! Some crazy things with this release that required help from TShock devs and Multiplay server techs, but it's up now!
One caveat: The minimap needs to be re-explored.
Hey everyone, two things:
1. Please send me a PM with the username and password you want for your account on the server. This gives you access to special commands (like warp, where you can warp to certain defined zones) then when I let you know I've set up your account, sign in and test things out, making sure you can do what you want to do. As some of you may remember there's some weird stuff involved in getting the permissions just right, so it would be good to iron that out soon.
2. There are TShock options to prevent corruption/crimson/hallow creep so it doesn't overtake other areas. The corruption creep is really slow in normal mode but when we pop hardmode it's going to be much faster. In the past we've been able to contain it but it takes some serious work to keep it at bay. Should we enable that or no?
2. I never worry about Corruption/Crimson/Hollow creep, ever. I know Crimson has creeped up on my town house in at least one world, but I usually don't see the problem with it or have a problem with it. I usually don't mind letting it go about it's own growth.
Corruption/Crimson can ruin your town, NPCs will move out. Hallow doesn't but causes the harder enemies to pop in town.
Ok, I got logged in. Someone has been busy! About the biomes where certain NPCs can move into to sell unique items, how do players move them in there? I didn't look into it, but I thought maybe you could set rooms using the Housing button.
Yep, same way you tell them to move into the apartments we have set up. Click their flag, then click the house. There's a transition though, they'll try to walk to their new home, which will of course fail, so in order to actually get them there, everyone needs to be a few screens away from them so they'll despawn and reappear where you want them.
BE SURE to be quick about shopping in those biomes since they're more dangerous and can kill the NPCs, and move them back to their real home when you're done.
I learned yesterday/today building these biomes that the auto-cursor will space trees out for you so you don't have to do weird kludges like putting torches under where to plant them and things like that. It makes things look better.
Also yeah, the trees in the biomes are a free-for-all, take what you need if you want some special wood, but be sure to replant if you take them. Acorns work in all biomes except mushroom/jungle, but they'll grow back on their own. The one-block-high layer of water in the fake jungle is so those annoying bushes don't crop up, and the trees will actually have a chance at growing.
That's cool that we can do it that way. I just assumed. I think some time I might try it out, but I'll probably wait until I feel the need to. That goes for all of the extra biomes you added, I'll probably just wait until I feel the need to use them in whatever way.
I haven't tried the auto cursor on this version yet. I've used it before on the PS3 and Kindle, but not yet here. I didn't use it very much, but I prefer using my mouse (or finger on the Kindle).
CG5 definitely looks like an ultimate Terraria world. I'm sure it's not complete yet either. Even though you've put in some Hallow, this world is still missing the new alien stuff. I re-watched some of the videos posted before the update was released, we still have much to look forward to. I know there are tons of things I still haven't seen (like some of the new awesome weapons and gear).
The auto cursor makes so many things way easier. It's a simple ctrl to disable/enable it so you have that precision when you need it.
So when are we popping hardmode? I think we're all pretty much ready to go at this point.
That's a good question, Tim. I think I've been ready for a week or more, that's why I've been playing my single player character. I'm almost ready for hardmode on it. I'm pretty much where I am with my server character, which helped remind me that I needed to upgrade my server weapon. There's still stuff for me to do on my own world and on the server. I'm not in a rush.
I'll probably be on in the evenings over the next several nights, but I'm not sure how much I can really nail down a time. We're getting ready to move so I'm packing and doing all the fun stuff that comes with moving this week. So if you get a group of people on and are ready to kill the WoF, feel free to do so without me.
That sounds a bit tedious and exciting. I'm ok with waiting for a time when you and others (like Travis) are on and ready, too.
So.... possible bug with TShock. I decided to set up an area outside the temple to farm life fruit and plantera bulbs once we pop hardmode, but first i needed to drain out some water and lava patches. One slight problem... Apparently liquids don't move anymore.
I thought it might just be lag, but I stuck around for probably ten minutes and it never updated. I even tried leaving the area and coming back, but nadda.
I then tried to use buckets to move some of the water. Which kinda worked. I could scoop up the water in the bucket, but turned to stone every time I did. Then when I dumped the water out, it just hung in the air where ever I dumped it and never settled on the ground.
I experienced a bug when I was trying to talk to the Merchant, but he was too close to a weapon mount. Since that area is "protected from changes," it seems the mount ate my weapon. I tried to get it back, but it ate my pickaxe then my hamaxe. This was by right-clicking on it. Luckily, I looted another world and was able to retrieve the same things that I lost. Sometimes an NPC is too close to a bed when I try to talk to them and I end up accidentally changing my spawn point. So, it's important to be careful talkint to NPCs around things that you can right-click, especially around areas that are "protected from changes."
Oh wait, yeah, Tim, I did notice that, too when re-mining for Hellstone. I think lava wasn't flowing.
Check out what I found on the wiki, a bit of trivia:
"The plural of "terrarium", besides "terrariums", is "terraria", which is also the name of the game.
The liquid movement bug is in progress. For the time being you can just type /settle to get it moving again.
You guys should be in a group that are allowed to mod the spawnpoint. I'll just turn that off.
it says I don't have access to /settle.
Ugh, I hate TShock permissions sometimes.
I'll get in a little later and try to fix that.
I THINK I may have fixed that. Turned off region protection, turned on spawn protection. That seems to be less restrictive.
Tim, I just figured out what that "Strange Plant" is. I've seen them and had no idea what they were until I decided to check it out. I got Glowing Mushroom dye, 3 of them!!!! I'm obviously excited.
Yesterday, I finished all the fishing I need to do on the server. So, I decided to go back to my single player game and do it there, too. However, I've decided that TShock is extremely helpful with that Time Lord trick I can do "/time 04:25." So, I set it up with my single player game. I had thought about doing this before to test our server options and also to be able to access certain limited time things (like the Moon events).
If you REALLY want to cheat, you can find an easy quest to complete and then /clearangler to reset the people who have completed angler quests that game day, and then keep fishing that same one over and over. But that seriously takes the fun out of it, I'd imagine.
Oh, it's worth noting that Terraria 1.3.0.5 released today, and TShock hasn't updated for it. I'm not sure if that will cause oddities or not.
Cenx said in a forum thread that 1.3.0.4 should be the last fix before a 1.3.1 update, or I wouldn't have rolled out TShock yet, but things happen I guess and we're in a version disparity for the moment. Hopefully that gets addressed soon-- TShock and Multiplay are good about working these things out fast.
I don't really want to cheat or go overboard with things. I like what I'm doing with the /time and Fishing Quests. It really helps speed things up.
"You are not using the same version as the server." Dang.
Ah well, there we go.
They are "working on the update, as usual" as of 5 hours ago https://twitter.com/NyxStudios
Yep, they'll get it soon. Luckily there's a TShock dev on staff at Multiplay so it should get updated soon
That's what I hate about waiting, "soon," and other unspecific terms. I wonder how long it usually takes them after an update like this. Originally, out of three versions of TShock, I was only able to get the oldest version to work, the others crashed. It turns out it was because of that bad/errored world I emailed to you. Once I removed it, I was able to run the latest version of TShock. I was having fun, and then I had to go and update the game, sheesh. Haha
So, recently Tim mentioned to me that he got a really awesome dye by giving the Dye Trader a "Strange Plant." These plants seem to be spread throughout the world, growing nearly every where, except in Glowing Mushroom biomes. You may have already seen them and overlooked them. There are a lot of dyes now and they're really awesome. My single player character has Acid Blue dye and more, but that's my favorite.
http://terraria.gamepedia.com/Strange_Plant
Actually speaking of that bad world, you should try loading it in 1.3.0.5. Apparently they fixed some code that prevented loading earlier worlds.
Yeah I got a couple of dyes from the Strange Plants. The Dye Trader mentions them to you if you talk to him.
That world works now. There's hardly anything on it, except a very small, yet unfinished, one room house.
As for the Dye Trader, I never really bothered with him (or dye) before. Now I have all kinds of Strange Dye and I know how to make blue dye. =) I have been looking at the wiki a lot as I play, but I haven't looked at everything.
"but I haven't looked at everything."
Good, because if you had I'd think you invented a time machine or stole Hermione's time turner.
Jeez, I just made a Harry Potter reference in casual conversation. I'm so cool.
Oh, but the best Time Lords don't invent time machines, they steal them from the Council. =)
"Jeez, I just made a Harry Potter reference in casual conversation. I'm so cool."
Join the club. I liked it anyway
They're testing it now, looks like a release is close.
I was just about to say that. =)
It's up on the server but seems to be frequently crashing. I opened a ticket.
I haven't tried to log in to the server yet. However, running TShock locally after the update, I noticed a bug. Often opening chests doesn't show their full inventory. It takes a few times of re-opening them for everything in the chest to show up. The NPCs on TShock act kind of strangely, too. Often, I see them move from right to left only to teleport back to the right, but that was even before the update.
I'm hoping to find some more Blue Acid Dye for my server character. My single player character looks really awesome right now. It may be time to update my user pic.
The server is kinda screwed at the moment. They have been taking forever to answer my ticket today, which is rare for them. I swapped to just vanilla Terraria and it was STILL hosed. Keeps crashing every 5 minutes. So we wait...
That's odd to me. Still, locally, on my server I'm noticing some lag. I think that's some what related to the weird NPC movement. Sometimes it takes a few seconds to pick up stuff like coins. Last night, I couldn't pick up any Fallen Stars, I haven't tried today or since the new release. I'm still working on single player fishing.
I've seen the fallen star bug too. The NPC movement is a known TShock bug since even before 1.3, I think we had it with our last server.
It seems also that my imp is despawning. Sometimes it takes me a bit to notice, but I have to use my wand again to summon it. It shouldn't work that way according to the wiki, "the summoned imp is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, or cancels the buff." It's one of those things I'll hae to try to remember to pay attention to so I can figure out when and why it occurs. http://terraria.gamepedia.com/Imp_Staff
OK we're back to standard Terraria, it's working fine now. TShock is still broken.
"Incorrect password"
WTF, hang on. Let me wait til the world saves and I'll change the password.
I got in just fine... that's odd.. Lets see what happens
OK you should be good. I managed to mess up the password twice I suppose.
Sigh, I just got a response from them after 12 hours-- "we're aware of this issue with backups and I'm pressuring our team to fix this as best I can." As if we were having an issue with backups. Did he even read the ticket? WTF.
I'll try again later. I decided instead of putting my single player into hard mode, I'd create a new single player and world. This time I was wanting to do a fresh Crimson world, since my other is Corruption. I'm excited about what awaits for us in hard mode. It's kind of like right before you open a gift about the size of the thing you've been waiting all year long for and you hesitate to open it, savoring that exciting feeling. Once you open the gift, you're excitment is at it's peak, but it's a down hill slope from there. I want to keep my 1.3 excitment boiling for a bit and I think what I've just done will help.
Anyway, I think I'm ready for hard mode on the server, but I'm still in no rush. As before, if you see me on Steam and not on the server, feel free to send me a message and I can join.
It's all good now, all around, but let me know if you have any more issues.
I finished the arena
https://i.imgur.com/zWRp4hi.jpg
Heart lanterns and campfires spaced out just so you never go out of their range, and some heart/mana generators spread about. Better lit than our previous ones. And yes, that's minecart track leading up to it.
I'm working on a nice minecart system to get us about a bit. About a bit. About a bit. That's fun to say.
Next up is digging some trenches to protect us from the spread of nastiness.
Why have I never thought to hook up pressure plates to my doors? Some of them only trip on player interaction, so enemies can't get in. I never have to manually open another door again!
That arena looks huge! We could perhaps place some banners that might be helpful for those mobs that get in it. Funny that you mention pressure plates and doors, I was recently thinking of that, too, but haven't tried it out. I think I did that in Minecraft, though.
This new world I created for Crimson is similar to my previous one where I got Tin, Iron, Tungsten, and Gold. I want Platinum, so I have to mine for slush and silt again. The sad thing is that this takes me quite a while and yet once I get the armor and beat a boss, I'm ready for the next armor upgrade. So, it's a lot of work that ends up becoming obsolete too quickly. Luckily, Tungsten is better than Silver, but I'd rather have Platinum than Gold.
Once again, I ended up building under ground for the second time. It's pretty cool though and there seems to be a lot of space so far, it feels a bit empty. The ceilings are high, which is something I'm trying to make sure of in my builds now. Usually, I grab a table and stand on it and right above my head is where I place the ceiling. To get in and out, I created what I call the "out house." It's a small building with three rooms and ropes to climb up to reach the door, so mobs can't get to the doors.
Really the only enemies that get in there are slimes during the day and zombies at night, aside from the ones we summon in there.
Well we'll just have to kil 50 or more of those and get their banners. Haha.
Sweet arena. What boss fight is that for?
All the mech bosses. And maybe the moon lord I suppose, I'm not sure if we can drag him there.
Greg: I mean we're only taking 1 damage from them and instakilling them, so I'm not even sure banners matter there :)
All: Saturday night wall drop?
I might be in, depending on the time. But put something down and i'll calendar it.
WBS, before I put down a time, you're the one with kids to get to sleep and all, so what's the earliest you'll be ready? If you're up for it Saturday?
The minecart system and protecting our town from the hallow/corruption spread are done. 5 blocks all around town gave the perfect place for a "subway" that attaches to everything else. Various cart track loops connect the subway to the arena, all the fake biomes, and all the sky islands. There are three sky islands to the right and 5 to the left (one is low, below the fake jungle biome and above the tree farm). Since 8 is the max on a large world, we've found them all! The only two full stops (where you can't just keep traveling in a loop on the minecart tracks are at the two farthest islands, one left, one right. Remember to hold up or down depending on which direction you want to go and you should be able to navigate it all easily. Oh, and-- don't freak out if you come across a two-block gap in the track to allow for rope, etc. because you can hop that if you have just a little speed.
I'm thinking about putting some offshoots to the dungeon, the real jungle, etc.
I guess we can get rid of at least some of the sky bridge now to let in stars and meteors, and prevent the islands from getting corrupted on the parts that are done with non-platform blocks.
So as you can tell, I've been building a ton and could really use some hardmode. lol
Oh, and it should be easy to put your own connector track to the main loop if you're interested. Just make sure you get the intersection set so people don't drop into your track accidentally, if that makes sense. I take requests too so if you want me to build you one I will. Also anything else you guys think would be nice to have built, let me know. I'm a building fanatic. :)
That's great that you've built all that and much more. I'm happy to leave the building to you as you seem to have a better knack for it than I do. I'm used to building the NPC town house and that's about it. Well, other than a hell bridge, but I'm finding out that with the right shoes, those bridges aren't really necessary.
Sat. is ok with me. As I said, feel free to hit me up on Steam if you see me there, but not on the server.
How does Saturday night at 11 Eastern, 8 Pacific work? WBS tells me not to count on him for it due to the move but we can leave him some sweet loot.
I think you're probably getting bored waiting for it. I'm still playing a 2nd new character and world, so I don't mind waiting. Yet, again, feel free to hit me up on Steam.
"Yet again, feel free to hit me up on Steam"
There just isn't anything to do with other people anymore really, until hard mode pops.
I wish the Magic Mirror had a shortcut key like the grappling hook uses "E" to use it. I hate accidentally teleporting myself back home when I don't mean to.
I say if we can get three people for tonight we go for it, otherwise hold out for when others can join. Thoughts?
It sounds like only me and you are available. I have no problem waiting long since I'm still playing single player, too.
The Wall of Flesh has been defeated (numerous times)! So, be careful! Check the boss treasure chests for new items.
I thought I mention a bug we've found before it startles you. Sometimes pieces of the world look like your NES screen did back in the day when the cartridge was dirty or poorly inserted.
Oh! The Tax Collector has moved in thanks to Travis. See if he'll give you any money. I talked to him and he said it was too early to hit him up (not his exact words).
Yeah it does look like an NES screen. They've been fixing stuff pretty fast now, how long has this one been an issue?
Travis can answer that better than I since I only noticed it today. Today's the first day in maybe a week or so that I got on the server, I've been playing single player since my character on the server was WoF ready.
It's been since they released a version for the most recent Terraria update. They wanted to get it out even with the bugs so people could keep playing.
I *think* it's fixed in their current testing build but I'm not 100% sure about that.
Greg and I smashed enough altars so ore is all over. Pop a spelunker potion and dive, and you'll find tons. Now the rush to Plantera!
I just put something in Jon's house for him. =) I already have one.
Took bad the game doesn't have Chickens
That could be the problem, if there were chickens, then why stop there? Why not cows or horses? Before you know it there are dinosaurs. LOL
Terrariassic World!
Where's my "like" button?! LOL
Terraria 1.3.0.6 just launched. Waiting for the TShock update as always. We may not have the server working for the rest of the day. I'm NOT turning it back to vanilla like last time unless it looks seriously problematic, because getting everything back up and running was a pain.
Well, Tim might not be on for a while, congratulations again to him and his wife. Jon and others are randomly on. So, perhaps this will keep us a bit more in check. Hahaha. I've upgraded my gear to the third ore, including sword, but I'm still not confident about beating any of the bosses alone. That is to say, I completely forgot about the Destroyer and how easy that one is. I did die quite a few times to Mothron, "/warp arena" during Solar Eclipse, which seemed to happen quite frequently. I didn't defeat it. This reminds me to set spawn point at arena before dying there.
As for my single player game, even with my top gear I'm not too confident about taking on the WoF. I think what I need to do on all worlds is get my gear perfected and figured out, especially accessories. Please share you builds with me
Just heard awesome news: the block separation issue and the issue where sometimes chests wouldn't display their full inventory (and eat any items you tried to put in while they were like this) has been fixed! It was related to the same problem, and took a TShock dev two weeks to fix! But when they finally release the new version for 1.3.0.6, it will be ready to go.
As for build recommendations-- after you're fully dressed in Titanium or Adamantite gear, get your accessories reforged up to Warding if you can, and your weapons up as high as they will go (some will go to Legendary, some Godly, some Demonic, it depends on the type of weapon, and whether it can handle different prefixes).
The wiki has a ton of strategies you can use for the mech bosses. I lucked out by getting a Daedalus Stormbow from a Hallow Mimic drop. You can go looking for them, and get some Holy Arrows, and rain down on them with no problem.
Oh, I seriously thought you said mech bosses, not WoF. lol
In that case, molten armor instead of Titanium, but the reforging suggestion still applies. Then get a minishark and run backwards while shooting him. It helps if you have the well fed buff, so you can get some bowls of soup. Obsidian skin potions work well too. Hitting "B" uses any available buffs in your inventory. Silver bullets or meteor shot will help with the Wall, but aren't necessary IMO.
The bug causing the weird blocks and chests was also the same one causing the NPCs to kinda jump around everywhere, the issue where their chat bubbles wouldn't pop up, the issue where King Slime was spawning literally hundreds of slimes (unfortunately, because I LOVED that bug), and the issue where sometimes multiple copies of the same enemy would appear in the same space.
That one bug took them weeks to solve, but it's a big one.
That's how I usually reforge my accessories, but choosing which ones to use is some times difficult. I'll refer to the wiki for some more info, but you pointed out some good tips.
I'm glad those bugs are (getting) fixed!
Speaking of that bug, one of the TShock devs wrote this plugin just for me :D
https://github.com/WhiteXZ/Slime2Infinity
The bug that caused this initially will remain fixed, but King Slime will still spawn hundreds of slimes like before.
Niiiice! I loved that King Slime spawned so many slimes. That is awesome!
Daaaamn. I just realized that my comment saying the server is up on plain Terraria standard now didn't post. The TShock devs are still working out some bugs. Hopefully it releases today. But until then, we have standard.
And now it's back down, because there was a version bump to go along with the Linux/Mac beta. Shouldn't be too long I wouldn't think.
Ok, so you've been switching the server from TShock to vanilla, it seems. I overlooked that and haven't been on the server since the TShock went down days ago. I was playing my 2nd new single player character and am about ready to fight the Wall, but I need to reforge my gear, which is expensive and I'm so poor.
Anyway, the newest Terraria 1.3 update is very small and doesn't have an official change log. It pretty much opens up Linux/Mac beta testing. So, I imagine it shouldn't take TShock too long to update for this new one.
TShock *just* released the one for 1.3.0.6 like an hour before 1.3.0.7 dropped too. But yeah they don't think it'll be long until they get the 1.3.0.7 version out.
It's pretty sweet on the Mac.
Oh, I didn't mention in my previous comment, 1.3.0.7 vanilla is go, at least. I'll give more info about TShock when it's up.
Aaaaaaaaand TSHock is up and running! At least until there's another Terraria update! At least this time it was easy to go back and forth between vanilla and TShock. I think they've automated some of the extra stuff they had to do to move between profiles, so I don't have to worry about swapping from now on.
Oooh nice tip. Dye your light pet (wisp, lantern, etc) with shadow dye and you still get the light effect but the item itself is barely visible so it doesn't get in the way of your mining. Greg you specifically said that the drawbacks outweighed the benefits for you-- that might help.
Since we are rapidly approaching the end of things here, let's talk about the moon lord chain.
Once everyone gets to the 1.2.4 endgame gear levels, let's all get on (hopefully four of us) and run the cultists, pillars, and moon lord chain. That whole thing would be fun to do together since it's new stuff we haven't seen.
Greg and I have been playing the hell out of the game so we can help gear people up if necessary. WBS and Jon, how are things looking for you and your time these days? I know there are tons of exciting new things taking your time now.
Then once we kill the moon lord a few times and get tons of new-end-game gear, I guess it's time for expert!
In my experience, expert normal mode is brutal even with molten gear, but it will be cheesy easy with end game gear. How should we handle the new expert mode world?
1. We could bring in our characters and world and everything as it is to a new world. I can TEdit in the town and our bases and such.
2. We can start new characters with the same base and do an honor system type thing where we don't take more gear from our base than we should for the content.
3. We start from scratch and then bring in items when necessary.
Opinions?
Next week isn't too bad for me. Thursday night maybe?
Weekends tend to be better since everyone on the west coast can finish dinner and other post work responsibilities and play before the east coasters go to bed. Well, this east coaster anyway, I think Greg is up pretty late.
As an aside, I spent some time reading up on Duke Fishron since he's changed a bit, and you can't take him out of the ocean without him enraging and insta-killing you. So, I set up a minecart arena for him after reading up on it, but he kept despawning because I'd get too far away from him.
Eventually I just decided to hop in my UFO and run away from him spamming attacks at him, and he could barely even hit me. So, some time wasted perhaps but flying mounts are where it's at for Duke.
Jon's suggested timing is ok with me, I'm pretty open.
Excellent and that's great advice. I'll have to get a flying mount for him. Since he defeated me, I decided to go back to my single player Crimson world. Eventually, I'll get those Vampire Knives here. I now have two single player 1.3 hardmode worlds.
Oh, Travis, I've realized some of the enemies I've seen on the server, but couldn't identify due to their quick deaths. I now know what they are, a lamia and basilisk.
My availability is going to be wildly unpredictable for awhile. So you should probably plan stuff without me at this point. I'm keeping up on the event chatter here, and I'll jump in for activities when I can. If i'm horribly behind on gear I'll just loot stuff from my other characters/worlds as needed.
My personal vote is to create a new Expert mode world, import in our base and characters, and just plan on going to hardmode pretty quick.
Oh, and thanks to who ever left me that Kraken yo-yo in a chest outside my house. That thing is awesome! Right after I got that I found the skeleton merchant and picked up a yo-yo glove and then crafted that into the yo-yo bag. It made fighting the hardmode stuff a lot easier!
FYI, fighting Plantera while still equipped with molten armor doesn't end well.
Hahaha, no I imagine it doesn't.
On and two more things: Tim, that was me who left you the Kraken but you should inspect the town chests, because there are way better drops in there now.
I'm getting an Expert world ready for us so there's little to do when we're ready to pop it. Since we really lucked out with world generation on the current world we didn't have to do much NPC protection but that doesn't happen often. Especially with an expert world, adding some extra protection is good (basically, getting them out of the way and doing other things to prevent monsters from spawning).
With regard to the NPC protection bit I talked about in the previous comment, here's a minimap preview of Castle Ghost :D
https://i.imgur.com/dHXiksY.jpg
Work in progress, there's a ton of this that's going to change since I built myself into a corner in a couple of spots. I've been sleeping about half the day with a nasty case of strep throat. When I'm awake I don't have the cognitive capacity to actually play games, but building is a nice distraction.
(Oh and, the new logo is really hard to pixelate, so I used the old one)
Good grief dude.
Haha
I'm now realizing how lucky we were on the server, because Life Fruit was easy to find. I've beaten the Destroyer and I still can't find any on my world. Apparently, this has happened to others.
Vinny's home and now playing Terraria on Mom's laptop. He's pretty excited about all the new 1.3 stuff. Hopefully, he'll be able to join us on the server. For now, I'm letting him play on his own and get better prepared.
Yeah it takes time to spawn, if you ran there after doing one mech boss it won't all be there yet.
Yeah, I ran there again later and still none. I think what I'll do is keep fighting the Destroyer until I have all the Hallowed Bars and stuff that I need to upgrade and then go check the Jungle again.
The Ghost in the mini map looks great! We are going to keep around the old Mascot for situations like this because it pixelates really well and just like old school Mickey Mouse, he's cool to bring out sometimes
In (almost) all its glory: https://i.imgur.com/I4DwnnT.jpg
Still have a couple of things to do but it's almost done. Building in half hour spurts between naps and nosebleeds.
Oh that's very sweet! Is that on the server? I haven't been on in a while, still working on my single player game.
No this is for the expert world. I had started it with the intention of building something simple to keep the NPCs up and out of the way for the most part, but... it grew.
This might be my magnum opus, though. I don't know what I could do to top it.
Yeah, it's beautiful construction.
I just wanted to point out real quick that it seems as though farming Ankh ingredients is easier now. I've farmed them at least twice now and believe the amount of time I spend doing so has been drastically reduced. It's still a randomized numbers game, but to me it just seems easier. You can tell how many enemies you've killed, even without the Tally Counter, because you get a banner for every 50th. I think that helps, at least perhaps mentally letting me know when I should expect a drop.
That said, if you need any items, check the NPC chests as Travis and I collected extras.
Yeah I think it was easier. I got all but three of them accidentally, and only had trouble with getting one of those. But the drop rates haven't changed according to the wiki and patch notes, so we might just be lucky.
That said, we had discussed bringing in Ankh Shields from previous games, and I would have done so if I hadn't gotten most of it accidentally, so if you want to just bring them in feel free.
I know all of the changes weren't included in the change log. I think the wiki is still working on getting updated with 1.3 info. Drop rates may not have changed, that is true. The wiki does seem to be pretty good at documenting drop rate changes for items, though. Right now, I'm trying to figure out how you got all those Paladin's Hammers, I haven't had one drop yet (on my own world). I'd like to get that and his shield.
I found the thing that starts Martian Madness if it finds you. I managed to survive. I ran away from one big ship to heal, but the invasion didn't follow me, so I had to go back to where it started to finish it. At that time, that big ship despawned and I was able to survive the rest. I haven't killed the cultists yet.
Invasions of any kind won't spawn enemies if you're too far away from the spawn point.
Those Paladins just kept dropping hammers, like every single time. And I kept waiting for that wisp in a bottle.
Wow, well I got a wisp in a bottle some how, but so far I only have one hammer. I only need one, but I want the shield, too.
Will any of you west coasters be around tonight to take out some of these lunar events? I'll actually be feeling up to an extended stint at gaming finally, and Greg I assume you'll be available because I see you playing Terraria quite a bit :D
It hurts me deeply that I am not one of the "west coasters." I must do something about that some time in my life. LOL
Yes, I'm pretty much always playing Terraria and I'm ready to go. I do want to beat the Duke, perhaps soon I'll get on and we can do that together. Maybe I'll borrow the Vampire Knives from the character I'm playing on my own, though I haven't really tried them out on much of anything yet. Also, I want to make sure my server charcter has the right armor. I realized that I might not have created the Beetle Shell, which I think I want instead of the Mail because of its higher defense.
I actually might be on tonight. About what time were you thinking of starting the event(s)?
I accidentally started a lunar event on my own the other night. I haven't read much of anything about the 1.3 update, and I've just been discovering it on my own. As such, I found the cultists by the temple and proceeded to slaughter all of them. I then pwned the special boss cultist that spawned afterwards, which then brought down the wrath of the lunar jerks. Killed all four of the pillars or whatever they're called, but the moon boss slaughtered me. When I respawned and went back to where he was he had apparently despawned. :P I'm looking forward to a rematch though!
Any time is good for me. When do you think you'd be available?
8ish pacific time? Is that too late for everyone else?
That's fine with me. It's 9ish right now here.
That works yep. Jon, you in?
Not tonight sorry, we have guests over right now.
https://i.imgur.com/JHzZVGY.jpg
Boom.
That was a hard fight, probably took us a solid 30 minutes before WBS figured out how he was healing himself. It got much easier then. I don't know how people do this in expert mode.
"I don't know how people do this in expert mode."
Without cheesing it, that is.
I don't know how people do it at all! Wow! I think some research is in order.
We figured it out toward the end, really. Fly away from him and hammer on his hands, then his eye, all while making sure to kill the things that heal him, then wail on his body.
One thing I've seen done is a minecart across the whole world basically so that you never vary your horizontal position and he doesn't fly up and down away from your attacks.
Did you guys keep playing at all after I signed off?
I found an easy way to cheese the fight, I only checked online to tweak it a bit after failing about half the time, to see if there was a way to make it better.
First off, you both probably have enough (or nearly enough) fragments from the pillars to make the solar eruption and the stardust dragon. You don't need the luminite bars for these.
Then grab/make a celestial shell, destroyer emblem, and charm of myths. I am also using the ankh shield and kept the yoyo bag, even though I won't need it. You won't actually be moving at all so wings and boots are unnecessary.
Then make/grab some endurance potions, regeneration potions, ironskin potions, and lifeforce potions (bumps your max life by 100. This one is hardest because you have to fish in hallow, and isn't entirely necessary because using this set up my health stayed around 530-600 the whole time). Pumpkin pies or other food for the well-fed buff, and regular greater healing potions obviously.
I retooled the event arena a bit so the two statues inside the little box are heart statues, and the magic ones are outside. Since you don't use magic for these it doesn't matter that they're out of reach.
So, after you've finished the pillars, get to the event arena. Hit the 1-second timer on top to turn on the heart statues, get the sharpening station buff and the bewitching table buff so that your dragon can be bigger. Get in the box and flip the switch. You don't need the traps but they might help for the hands, I haven't used them because they reduce framerate a little. Use your buffs right as he shows up or if you're summoning him through the Sigil or /sb, right before summoning him.
None of the Moon Lord's attacks can get through the box, but your Solar Eruption can get OUT of the box, so wail on all his parts. The True Eye of Cthulhu that spawns after you kill each part will be able to get through the box, so it's best to try to kill all three parts at about the same time. Then wail on the body. It's actually hidden behind the blocks in the arena, but you can see the health bar and the Solar Eruption will hit it.
Easy. 3-4 minutes tops. You'll get hit but not enough to really worry about and you have potions to help if needed, plus a reduction in potion sickness.
(Note: I was able to get him about halfway on my own using the method last night, so I think in multiplayer it would be more fun not to use this, but in single player it's murderous still)
lol, awesome. Way to go Travis for figuring that one out.
As far as less cheesy but easier ways to do this, would a huge asphalt skybridge be worth while? Can we run faster on asphalt than minecarts travel?
Nope, it's 53 mph, mine carts with the iron cart are 66 mph. The mine cart you get from the mech bosses in expert is even faster.
For comparison to last night, the UFO mounts we had travel at 41 mph.
I think a mine cart track across the whole map would help but damn would it take a while to build. Also, removing the block-based skybridge. That got in our way quite a few times in that massive fight last night, and if we replaced it with minecarts all the way we could get wherever we needed anyway.
We took a break afterwards, but tried to continue on later. We were unable to do a /invade as the server said we didn't have permission for that. So, I tried to experiment with my own server, which I managed to get up and running and Tim connected. The only problem was that he couldn't do /invade and I couldn't figure out how to give him that access. So, I can actually run a server and get you guys connected. If you want, I can do this and use CG4 or another world that we could loot if we want or need to. I experienced lag during this, but he did not. Perhaps it was because I had other things open and was switching between windows.
I have all of the accessories you mentioned, I just haven't really used them all and need to get some reforged. As for the strategy, it looks like what I read on the wiki. I'll give it a try some time. It may take some time to fully absorb. Tim and I were also working on collecting ingredients for potions, he only caught one of the fish we need. I haven't done any hardmode fishing yet, but I guess it's not a bad time to start. I did cook all the fish I could and came up with multiple stacks of cooked fish, which I included in the Potions chest. I made some ironskin and regen potions. I took a third of what was in there after that, but we need more (at least regen).
Oh and I was also trying to get a Deadly Sphere staff. I'm also still trying to get enough money to reforge my accessories.
We all have the CG4 world file so we can loot that if needed, no need for another server. If someone is missing that I can re-share it.
Fixed the permissions so you should be able to /invade, /frostmoon, and /pumpkinmoon.
Also a note about the moons: Those two wave 15 event achievements are also single-player only. They won't trigger on any server, TShock or vanilla.
Yeah. I actually have a lot of worlds (including some CG) in a backup folder, so they should be as fresh as I received them. They're really great for looting. I like to use TShock for that and fishing (/time really helps).
As we saw, my permissions seemed to work just fine for /invade and I was able to turn it off.
Thanks for the achievement notice. I had some trouble with some not unlocking. I still haven't gotten the Slime Rain one, even though I'm sure I've done it, perhaps I didn't do it on single player (SP). As for Mecha Mayhem, I got it on SP after using each of the summoning items. I had my own small arena and used some buffs and was able to get it.
Thanks for giving me a walk through of your boss strategy. I didn't pay attention to the signs you created, which explain the operation of the structure at first. It's a great set up and I've created a warp for it (/warp pit). I think it works very nicely, especially since the doors can close you in protecting you from spiky balls and attacks, while providing health regen.
There was already a warp for it, /warp eventarena, I think that's the same name I used last time.
Unfortunately you can't stay locked in for the moons, so you can't always be safe in there.
Greg, you mentioned wanting money, and I mentioned the lucky coin. Better yet...
http://terraria.gamepedia.com/Coin_Ring
Or even better...
http://terraria.gamepedia.com/Greedy_Ring
You can get a ton of gold this way, just requires farming the pirate invasion a few times to get all the items.
Sweet, I'll look into it.
I've been doing some prep work, trying to create enough potions that we may need or as many as I can. I've run out of room on some of the NPC chests, so I've been making some decisions as to what should be in there. One of the things I'm trying to do is not keep more than four of one kind of item in a chest. We may not need that many and if so they're easy to obtain. Therefore, I've sold some extra things. There are many chests throughout the world that contain items related to that biome, where we've stored some things. I'm sure there are more chests that haven't been found.
Another part of this process has lead me to crafting items, which has actually helped inventory management a lot. For instance, instead of a chest containing many duplicates of multiple pieces of an accessory, it contains fewer pieces and/or the accessory instead. Other chests still contain duplicates of random things. This also means that anyone working on the Ankh Charm can find pieces already crafted, instead of a bunch of smaller pieces. I've already stored a couple of shields. There are other more important ones we may need or want such as Frostspark Boots, Star Veil, Charm of Myths, and some others. I have looted previous CG worlds for some things. I'm going to continue to do so because need to make some Bottles. So, I'm trying to gear up for the Duke (because I haven't beaten him alone) and the rest.
Oh and I've left the pit trap on, which has helped provide some money. Every now and then I just run through and collect it.
Yay! I can finally beat the Duke on my own without even healing! Knowing how he attacks and moves is very helpful, dodging is definitely important (or flying away). So is the UFO mount, which removes the need for boots or wings, which may help open an accessory slot or two. Of course buffs, too, ironskin, regen, endurance, and taking advantage of the other objects that boost power. I finally decided to try the Celestial Shell, which seemed to have really helped. Now to get some of those drops.
"Oh and I've left the pit trap on"
Yeah, I found this out the hard way, lol
Since I don't currently have any jump boosting accessories or wings, I fell in and kinda panicked, forgot that I could just hit R to mount the UFO, and fumbled around trying to put on wings and fly out. Nearly died. It was pretty funny probably.
Greg mentioned that part of the event arena looked like part of the mascot, so I got an idea:
https://i.imgur.com/QbUwZss.png
Death Ghost 2000! I haven't wired everything up yet, but it should work the same. I streamlined the switches, but everything that was there is still there, all the same traps and such. I didn't realize you can paint damn near anything,
Loving Death Ghost 2000! That needs to be a thing we implement on all future servers.
Yeah, the platform looked almost like the Ghost. Wow, how'd you do that?
Oh, there are currently (as of the last time I checked when I added them many hours ago) three Gold Rings in the accessories chest. Help yourself! Lucky Coin hasn't dropped yet.
I ended up losing my Terra Blade by talking to the Merchant. It ended up on that Weapon Rack that caused me issues before (I lost another weapon to it). Luckily, it was still there and I was able to retrieve it. So, I moved the WR to the trophy room. I see it's been put to use and the room has been added to. Sweet.
Are the banners still in the mouth of Death Ghost? It might be cool to add some torches to the eyes to make them look like fiery pupils.
Ooooooh ultrabright torches painted black would look badass.
The black stuff is mostly asphalt blocks painted black. Even the border is made of those, that I then actuated to turn them to the background, since the last edge wall always hangs over. I couldn't get it to look right. But the top of the mouth and the eyes are obsidian brick walls painted black. The white stuff is diamond gemspark walls, and for the gray shadow at the bottom I painted the gemspark walls black. Then every piece of furniture, buff stations, light source, etc, is painted to match the background it's on.
I had no idea what that weapon rack was doing in the trophy room but since I was adding things I took it down to make room for other things. I think that was advertising something the merchant sold.
Wow, cool. It's a very sweet spot!
Yeah, like I said that weapon rack caused me problems before, which caused me to have to loot another CG world for what I lost. But, you fixed it and so this time I didn't lose my weapon (trying to right click on Merchant and some how right-clicking on weapon rack instead). So, I decided it was time to move it and looked good in the trophy room. There was a copper sword or pick in there, which I sold.
This also happens when I talk to him and he's over at the Nurse's place and I end up accidentally changing my spawn point. That's ok, though, I can live with that. Making sure to right-click on him when his speech bubble is above his head is at least an attempt at avoiding those issues, which sometimes works.
It seems the merchant some how died. A new one is here, but some where else. Tshock is telling me that I don't have permission to relocate NPCs.
Ok, I've defeated the Moon Lord twice on my own now. Thanks to the pit, he's not much of a problem (until you destroy his eye and hands, then you'll probably need to heal at least once). However, the pillars (not themselves, but their mobs) killed me. It was easier once I upgraded to Solar armor. So now, I think I have everything I want, including Solar Wings. I really love Meowmere, thanks for storing an extra, Travis. However, the Terrarium is the master in comparison. I didn't realize there were already about three in the chest, so the one I was using was dropped for me.
As for the Frost and Halloween events, do you have to do those SP to get the achievement or does it work on the server, too? Working on completing all of the achievements looks like the next thing for me to do.
I stored all of the potions I used as buffs, except for one stack of cooked fish since I made plenty of them. More are needed, which I may work on soon.
Yeah the moon achievements have to be done in single player.
And weird, relocating NPCs should be standard I'd think. I can't actually find any permissions in the list that look like they would affect that.
Oh and Greg, I put item frames instead of the weapon rack in the merchant's house. It looked bare in there. Those should stay out of your way.
When I first read your comment, I was thinking you meant Moon Lord, which I was going to say that there's no way in hell I'm going to do that without my own copy of CG5 for that pit. I don't want to have to build that thing on my own. You know I'm not the builder, you are. But, then I realized we were talking about Frost and Pumpkin moon events. On my own, hopefully I should be ok with my Solar Armor and stuff.
Yeah, the NPC relocation thing was weird. I even made sure I was logged in, by logging in again, and it still wouldn't let me.
So, achievements are my current to-do list (I think that's what some people refer to as a "bucket list"). I'm not sure what else to do, but at least I have something. I still need to do some fishing quests for that one. Vinny is dying to play Terraria with me or us, so it's good that I've hit this point (ceiling). I think everything I need to do on the server is pretty much done, everything else I think I can do on my own in SP or by using TShock (as I have been doing). I guess I'm pretty much ready for Expert mode, which I may start on my own some time.
Not sure when you plan to, but when you shut down the server will you distribute a download? I didn't play it much but if love to get this one!
Oh yeah I'll be distributing.
Everyone-- the server is currently down due to hardware failure. It's been a while. Not sure how they can go this long with a hardware failure without someone getting fired.
We're back up!
They replaced hardware on the 5th that immediately failed on the 6th and we were down all day, but it's back now. It actually seems to be running a little better.
If you have any text color requests, let me know. I found out that you can (kinda through a convoluted but simple process) set text color per-user. So if you'd like a special color let me know. I'm green, Greg is blue.
A few annoying bugs have been squashed with a new TShock update. The tile display bug and the pressure plate bug are no more! Automated doors are back in business.
We're winding down on this map. Tim, Jon, are there any things you want to do before we switch to an expert map?
And on the topic of switching, I knocked out the destroyer in an expert map with endgame armor with no issues whatsoever, it was a cakewalk. Keeping our gear and taking it into a new world is not going to give us the expert mode experience at all. I vote we allow starting with a basic early armor set, maybe silver or gold level? Maybe demonite/crimtane? That might be too far to just give us a boost. Along with the standard torches, rope, platforms, potions, and magic mirror, I also vote we say you can bring in your cell phone if you want, and the portable piggy bank.
As for our houses, I can bring those over with just the structure, without the items.
I haven't tried Expert Mode yet, so I'm not sure what we should bring other than the basics. I wonder how each of the armor and weapon sets stand up against Expert Mode compared to Normal and Hard.
It doesn't exactly work like that. Everything in expert should be roughly 50% as effective as it was on non-expert worlds since enemies have twice as much health and do twice as much damage. Bosses are even harder because they have different mechanics.
The way you worded that comment leads to this next part, you may already know this but your wording made me wonder-- it isn't like a third mode. It actually isn't a mode at all. The world is an expert world and will have a normal and hard mode the same as any other world. It's just that everything in the normal and hard modes will be more than twice as hard as in a normal world.
I don't know much about Expert mode/worlds. I assumed the gear would be less effective since the enemies were more difficult. I knew some of them have new mechanics on an Expert world. But I'm glad you explained it and, as usual, I can agree with you.
BTW, fellow Ghosts, my son has joined us on the server. His name is Vinny, he is 11, feel free to say hello if you see him on.
Travis: Are you going to backup the old server or will everything transfer over perfectly? I might want a copy of the pre-expert server though.
Yeah since it requires a whole new world here's what I'm going to do.
1. Take server offline, download the world file, back it up at least twice, distribute it to everyone. That will be the CG World 5 Normal World Final. Everyone can continue to access that on their own but it will no longer be on the server.
2. Open the current world in TEdit, and create schematics from all of our builds.
3. Open the new expert world and use the schematics from the old world to paste our builds into the new expert world. This may include removing items depending on what we decide about what to keep.
4. Upload the new world file
5. Play the shit out of it.
6. A few months down the line distribute our expert world.
So everyone will get a pristine copy of the normal world when we're done with it, then a copy of the expert world when we're done with that.
Jon: Any opinions about what to keep/how to handle expert?
No opinion on Expert, your plan seems good.
Whatever you guys decide is fine. Also, you don't have to import my house onto the new server. I think I will try to make something a little less boxy this time around. :)
I guess we're not all living in the castle? I'm not really concerned with my house. Like Tim, I think mine is too boxy, but if I re-created it would probably not look any different, I don't seem to have much of a creative building aptitude. That's cool that you can do that, though. I should check out TEdit, perhaps. That pit arena is awesome!
OK last couple questions-- Jon and WBS-- anything you guys want to do before closing out the current server?
Also to both of you, it would be awesome to start this up at a time when we all (at least the four of us really playing it) had a chance to get on the first day and experience the awesome. Jon I know you have a lot going on, and WBS I know you are currently away from home. Any particularly good times to start things up?
And Greg, nah, everyone living in the castle would be boring :) Plus, there isn't really enough room for everyone to keep stuff. We can make a nice little town.
Greg and WBS-- As for making things less boxy, I recommend just hitting up /r/Terraria and checking out the builds there. Some truly inspiring stuff. If you both like, I can put your build in-world somewhere away from everything so you have access to it and you can kinda use it as a temporary base until you build something new.
That sounds good. I thought about saying that you could build me something if you want. Haha It probably would be cool to look at your /r/Terraria recommendation. I'll have to look into it. Maybe I'll come up with something. I do like all the blue stuff, Glowing Mushroom, Slime, Granite,....
If you really want me to build you something I will, I'm not sure if you were joking or not. I'd be glad to. Same goes for anyone else, I take requests :) Just give me some basic specs about what you want.
"Jon and WBS-- anything you guys want to do before closing out the current server"
I don't have anything in mind right now.
"it would be awesome to start this up at a time when we all (at least the four of us really playing it) had a chance to get on the first day and experience the awesome."
This Thursday evening seems OK right now.
I've just been using the current server to farm stuff. I don't have anything too big I want to get done still.
I might be on Thursday for a short time, but it wouldn't be for very long most likely. I won't be on much until next week, so don't feel bad if you start expert mode without me. I'll get caught up later.
No, I wasn't kidding when I said I was thinking of getting you to build something for me. I wouldn't want to add to your work, but I know you like doing it, too. I've looked around at /r/Terraria. I can't even imagine anything other than my standard box type, so I'm not sure what I'd like to see. Just about everything being blue is great, though you know I love Rainbow Brick, too.
I'm thinking of trying to play differently when we go into Expert. Travis and I have talked about how I use NPC chests. I tend to use those instead of my own chests so that I'm contributing to the community chests of items. I do have a few chests in my own place, some have remained empty. I do store some of my own stuff, but not much. I may look into changing that and utilizing my own place for storage.
Originally, I told Vinny to take my Chlorophyte armor, then realized I had my Beetle set, so I told him to take that instead. We did fight the Duke together a few times. I'm not sure if he's gone through Martian Madness, the moon events, or the Moon Lord stuff. However, he can do whatever by himself or any of us. I still have some achievements to complete on my own.
What if we started out with new characters and nothing? Would that be too brutal? The recommendations I've seen thus far here are agreeable. I do support copying over whatever structures that can be brought over. I know you, Travis, have a castle for the NPCs. I think that and both arenas should be copied over as well.
Another Terraria update, another stint waiting for TShock to update. It's a very minor update, and I think all it does is make the different versions for Windows/Linux/OSX line up. So hopefully soon.
So Multiplay doesn't even have 1.3.0.8 vanilla yet. There are apparently some major bugs with the server software in this release even though nothing much was changed in the client. Oddly, the Linux server software doesn't have these bugs, but Multiplay is running Windows for their servers since that's been how it's been done since it first dropped.
All that is to say, no Expert today.
OK, we finally have a server to play on again. Damn these updates!
When do you want to pop open the Expert world?
https://mega.nz/#!HNYXiIgS!VIqHgXkBRw3GDIwMkOKJY3X27QYfWM8gXZX8ELNMxUQ
Here's the final CG5 normal world, now I'm going to get all our stuff in and get ready for expert. We'll launch tonight at 9 Eastern, 6 Pacific, to give the east coasters a few hours before bed and make sure the west coasters can get home and ready.
Greg and Tim, since you've both decided to build something new (or have me build you something in one case) I'll bring in your builds but put them high above, so you can warp to them until you have your new stuff ready.
I'll make a new event for the Expert world, this one has grown way too large :D
Users signed up:
Ok people, who's in? I'm pacific time and available most evenings after 8pm. Do we want to try and set up a group to meet once a week?
Oh, and does anyone know if the PC version limits group size to 4 like the console version? My quick google search seems to indicate yes. I've limited the event size to 8 for now in case we want to set up two groups (maybe one east coast, one west coast?)
One more thing: I marked the game for the event as Borderlands 2 because there seemed to be more interest in that one. But I am completely open to either the first or second game.
They are indeed limited to 4 players. I'm still a maybe due to the time difference, but if you don't find two more I'll be an alternate.
I'm in. I'd like to be the Psycho I've wanted to try that class out.
I'm also on the West Coast, but available at just about any time. It's one of the joys of being "retired."
BL2 is probably the most solid experience all around. BL:TPS has some nifty new mechanics that make it fairly enjoyable and there are a few really good characters in it.
You can count me in too. I'm West Coast. I usually play soldier or commando but I'm open to trying another class if someone else wants to play that.
So it sounds like Bean, Jon, Danny, and I, with Travis as an alternate if someone can't make it? That's a pretty solid group I think.
What days work best for everyone? Would Saturday nights work?
Oh, and dibs on Mechromancer. :)
I'm free most Saturday nights. And even nights when I'm busy with the kids they are usually in bed by 8:30.
Saturday evenings could work. No weekday evenings?
Since today is Saturday wanna play tonight?
Weekdays are going to be hit and miss for me for a little while, but after about... July 18th or so I will have a much more steady schedule.
As of right now, I can probably commit to Monday nights. Looking at the calendar there doesn't seem to be anything planned on Mondays.
I would love to play tonight! I've had BL2 installing today, so it will be ready by tonight.
8pm tonight sounds great.
Monday nights work for me, also tonight might work. Let's drop a time tonight say 8pm on?
That work for everyone else?
Also, everyone message WhiteboySlim your Steam info so he can friend you to setup tonights game.
Great, see you then.
Are we going to use Skype or in game Steam voice chat?
We can have multiple classes but I'll probably bring a Siren. We can work out the details on that once we're in-game.
Tonight might not work for me but that's why there's an alt slot, right? ;)
Keep the event open and I'd be more than happy to join another one.
I'm beansmyname on Steam. Feel free to add me if you haven't already. Also, ping me around 7:30 Pacific and I'll have a more concrete answer.
8:00 should work fine. I've had more success with Skype than Steam chat.
Sadly, I won't be able to make it tonight. However, I have multiple characters and would love to join some other time.
FWIW, the in-game voice chat seems to work fairly well, too.
Ok! First night went well. We're going to try and meet up on Monday nights starting this Monday. We're currently all level 9 and we just got to Sanctuary. We're about to start the firehawk quest.
I have an idea. Let's play the side quests on our own and then when we come together continue with the main quest. One benefit there is we get all the loot drops to ourselves for those, plus we can just focus on the main story together.
Thoughts?
I'm not too worried about loot drops. Gearbox has been handing out golden keys like mad since BL2 shipped and they haven't stopped. Have about 60 or so in BL2 and TPS, so I just spend 4 or 5 at the gold crate every once in a while. And I'm willing to share whatever comes out. Always got better items there than anywhere else (until you get to the end stage and collect the same gear everyone else has).
The real advantage for me in the side quests isn't the loot, but the experience gained. There are some mid-to-late stages of BL2 that become really grindy. OK in an RPG (and possibly expected), not so OK in an FPS. Fighting bullet sponges for a few hours to be able to progress in the story is not fun to me. So, the side quests help alleviate some of that. My only concern is the potential level disparity between those who do the side quests and those who don't.
That's a good point. I guess we can do the side quests too, I just wasn't thrilled with the guns I had to start and after a few side quests I am good. That said, I don't have a problem re-playing those missions.
Golden keys are account bound and limited but there are ways of getting around that.
The only side quests I'd say we really NEED to do are the ones that offer skins/heads, because I like playing dress up with my characters sometimes. >.> Or there are a few that offer unique and awesome guns.
Really I just enjoy the game, and playing as a group is a blast. I don't care if we focus on the main story or side quests or both! We could also do a bit of both: Focus on the main storyline, and then if the mission levels start to pass us up, stop to do a few side quests.
Sounds like you play the way I do. :D
I don't really care for much beyond the skins/heads since the gunplay is a bit lackluster and I'm not interested in having all of the top gear.
Best way I've found to share golden keys is in-game. Head to Sanctuary, open the chest, back away. :P
Golden keys aren't a problem any more. I just went to https://twitter.com/dgshiftcodes and copy/pasted every BL2 code that would work (all the Randy Pitchford ones back to March) and I now have 55 golden keys. I think I'm set, lol.
Sheesh, after a bit of googling I also found this shift code for 20 keys that has no expiration date: 5BW3B-F96CT-KXJFK-TB3B3-39BWZ
I'm going to attempt to run BL2 on my laptop. It should work at minimum settings, as long as my desk doesn't catch fire in the process...
I realize coming in late that you guys already have a solid group. I can try to be a swing man, or get a little side action going with the East Coast ghosters :).
All you need to do is back up a single file, profile.dat I think, open the chest until you're out of keys, then close the game and copy that file back in and you have all your keys back but you retain all the loot.
Dirty cheater here. :) It doesn't give you that big of an edge though.
Just to confirm: we're on for tonight, correct?
Oh bummer... I was hoping to join in for once a week of play. I was pretty busy this weekend and not usually checking the internet much (facebook aside on my phone). I've never played BL2 tho and don't even have it installed probably, so it sounds like I'd be way behind the curve, not to mention you're already full up.
I am more than happy to step aside to let someone else play.
Another idea: If we get one or two more people, just run concurrent games. :D
I played all of two minutes with WBS last night. Got the game running on this little 13" MacBook Pro, and, while it's super tiny on this screen, the hardware seemed to handle it okay. Granted, it might melt in the more open areas. I'll keep a fire extinguisher handy.
I'm supposed to be working tonight, but I might carve out time to play. I'd be up for running on the B-team ;).
One thing we can do is just play with whomever shows up. Make sure that WBS is connected to you and if there are 4 it's fine and if there are 6 we can split into two teams of 3.
Also, we will track what mission we are on so if someone skips they can play on their own to progress onward. I am going to try and hit up tonight at 8pm PDT.
One thing that's cool about BL2 also is that if you join a game that has progressed farther in the story than you have you will still get credit for those missions in your own game. Once you go back to your solo game, you will be set back to your last active mission, but once you "catch up" to where you had completed in a multiplayer game you get a prompt to skip the missions you already completed.
More details: http://support.2k.com/hc/en-us/articles/201335863-How-does-Mission-Fast-Forward-work-in-Co-Op-
It would be nice if there was some level scaling so you didn't have to be near-matched to really play well together.
SO, I installed it and jumped on anyways. I haven't been on my desktop in like a month. Ended up playing for an hourish with WBS. I'm a lvl 7 assassin right now. I'll play some more to get caught up.
Is there a set day people are aiming for for grouping?
Right now Mondays at 8 is kind of our set meeting time.
Ohh, they just added a lot more DLC to the deal, sweet!
What's everyone's level btw? I think I got to 9 last night?
I think we dinged 10 before logging out. My Mechromancer that I played on Monday is 13 I think.
So I bought the BL2 Game of the Year Edition which doesn't come with all the DLC if you get the $15 bundle. I did the math on if I bought the DLC straight up and it's the same price as buying the bundle. I think i'll end up picking up the bundle after all.
Who's on for some BL2 tomorrow night: 7/7/2015 @ 8p PST?
You have my gun.
I'm down - my assassin is ready. Also, fyi, in a random occurrence that didn't impact me deciding to play BL2 or sway my character choice, I realized yesterday that the mousepad I got from loot crate is this:
http://netdna.coolthings.com/wp-content/uploads/2015/06/borderlands-mousepad-loot-crate-june-2015.jpg
Ha ha ha, that's an awesome mousepad.
It's big too, and thick and smooth, it's the best quality mouse pad I've ever had (then again, I didn't care to use most of the time, but now realize it improves mouse precision).
Ok, well I'll be on as close to 8 as possible (after getting kids to bed). My assassin is lvl 11 I think. Cya in 3 hours!
I'll be joining a few minutes late tonight. Still be on though so start without me and i'll join up during.
Everyone down for this Monday the 13th @ 8p PST?
I'm in, but will probably be a little late. Go ahead and start without me and I'll jump on when I can.
I can't. One of my grandmas passed a few days ago, and I'm slightly wrecked. I'll try to catch up with you guys soon. I'll stay in the event thread, though, if that's okay.
That's cool. Wish you all well.
I'm so sorry hear about your Grandma Scrypt! :( Hope you're doing ok. Of course you can stay in the event thread.
thank you :)
Sad to hear, sorry for your loss :(
I'm down for Monday, btw
Scrypt, I'm sorry for your loss.
Thank you! I probably shouldn't have blurted that out here. I didn't mean to be a downer. I've never lost anyone close before, so I guess I'm in a weird place. I do very much appreciate the condolences, though!
So, anyway, I should be back in Texas in a day or two; back to proper gaming platforms. What level is everyone at? How much catching up will I need to do?
Sorry for your loss, scrypt. I've lost people close to me before and it sucks. It will get easier with time, as with all things.
I'm level 15, which I think is a level under WBS. At least they were 16 when we quit last Monday
Sorry I had to drop early, let me know what levels you ended at and i'll make sure I am caught up for next Monday.
So, with WBS's move, not sure if he'll be on tonight, don't think he has internet yet and set up etc.
Internet is up and running, but I can pretty much guarantee I will not be on tonight. We've had a couple set backs with the whole unpacking thing, so our lives (and my PC) are still in boxes at this point. :P
After you guys play tonight just post what levels you're all at when you quit and I'll try and catch up.
Well, let me know who plans to play tonight
Sorry guys I've been really busy today. I can't make it tonight. Let me know what levels you hit tonight and I'll catch up this week.
Yeah, sorry I can't make it either. Next Monday will be better for me!
I don't think anyone is playing tonight, actually
It's not 100%, but I am going to try and be on tonight. It would have been a for-sure thing, but then my shower broke this morning, so I get to fix that tonight. Anyone else think they'll make it on tonight?
I am available, I'll check back later to see who's able. No biggie either way
Yeah, this week looks unlikely. I am hoping for next Monday. Looks way more open right now.
I don't mind skipping, Rett just introduced me to a game called dungeon of the endless or endless dungeon...looks amaze
Stopping in to say that I definitely will not be able to make it tonight. House stuff calls unfortunately. :\
Yeah I can't make it either.
Hey guys I can't make it tonight. Today's my anniversary.
Happy anniversary Danny!
As luck would have it, I think I can attend tonight.
Happy anniversary Danny!
I am putting myself down as a maybe, but probably. I'm visiting family, but by the time we're going to be playing the kids should all be in bed and we will just be hanging out. I'm installing it on my laptop right now so it should be ready to go by tonight.
So WBS and I completed the alt Firehawk cult mission and then the mission that Hammerlock gives you in the Sanctuary hole. While we were over there we found the Minecraft level and WBS got the Mecromancer Minecraft head.
I think I am going to loot all the Minecraft heads as I unlocked them on the PS3 but not the PC yet.
Also, ding! We're level 19 now. So you all don't have much you need to catch up on. :)
Just writing in to say that I won't be on tonight. I spoke with dannytron earlier and he won't be able to make it either.
I'll be on... oh wait, nm, WBS will be visiting my house tonight, guess I can't play (BL2 anyways)!
Hahaha, oh yeah. Jabo won't be on either. We're going to be playing games in person for a change.
Sounds good, thanks for letting me know. I guess I won't be playing tonight either.
I don't know who else was playing (there's 6 ppl subscibed to the event), but I gotta bail on Mondays. I am going to try to get back into a weekly DOTA2 night. That means I'll be doing DOTA and MtG every week eating up 2 full nights. I can't ask for 3, just too many, so hopefully I won't be missed and somebody else steps up.
Sounds good JaBo, it was fun having you while it lasted.
Quick update for everyone: dannytron and I were the only two to make it this week. We didn't progress through the story at all and just did a few side missions. We dinged levels 20 and 21.
See you next week!
I'll be around for tonight. What about everyone else?
On a side note, my Gunzerker is high enough level to join the main group now, so I think I will be switching. I'm bringing my team ammo-regen class mod too. So... you know... you're welcome for that. :P
I won't be, sorry. I spent some time last night grinding to get all the Minecraft heads & got most of them. One of my friends is coming over and we are opening out Grand Tournament packs together, I think we will be making a video of that too.
I always say "next Monday" but in this case I think that should actually work
Looks like dannytron is out also. So I think we're going to postpone until next week. :)
On a side note, does Monday in general still work for everyone? Would another day work out better for anyone? Friday or Saturday might work better for our East coast ghosts.
Hey everyone im in for tonight. In the middle of a move but I need a gaming break. Anyone else in for tonight?
You have my GUNS GUNS GUNS AND MOAR GUNS MWA HAHA HAHAHAHA!
...
Eh-hem. Yes, I will be on.
Ok, so I won't be anymore. House moving stuff. Will make for a fun story later but for now it's just frustrating. Le sigh
Any responses to "Friday or Saturday might work better for our East coast ghosts?"
I'd love to get in on this :)
I am down for this Friday at 7p PDT.
I can do Friday at 8pm pacific. Would that be too late?
Travis? You in for that time Friday?
WhiteboySlim and I played a couple side missions and pressed forward with the main story some. We ended at level 21-22
We are all level 24 now I think. It was nice to finally make one of these!
After Dan and Jon left WBS and I unlocked my fourth gun slot so I'm all set, and now I have a decent shield, so maybe I won't die so much :D
That's great! I got a ton more good drops because those missions were harder. Plus it was fun too.
OK so what level is everyone at after our session Friday evening?
Ahem...
https://i.imgur.com/WaAXDsv.png
:D
Oh.... Right. Thanks.
This even has officially expired, but curious if anyone wants to play next Monday?
PC, assuming the beta goes well. If not... well, there's always next year.
Right. So there is a case where if it didn't meet your expectations in beta you wouldn't pick it up? I guess I really hadn't considered that.
No, not a case where it didn't meet my expectations. Since the beta is multiplayer only I won't form reasonable expectations.
My case is whether my PC runs it. If not, I won't be getting it for a while.
Oh yeah great point. My PC is aging as well and have had to run lots of games in 720p. Hopefully that option works well with Doom.
My PC is really starting to show it's age, and I haven't noticed much of a performance increase with Windows 10 installed, so I'll probably pick Doom (and most of the more demanding games this year) on PS4. However, I just pre-booked another title coming in June (No Man's Sky). Doom might have to wait just a little bit ;).
New video showing off more multiplayer features. Seems like multiplayer is somewhere between Night of the Living Dead, original Doom multiplayer over a modem, Quake and Unreal Tournament.
https://www.youtube.com/watch?v=ZQj2jfw7ODM
I like you can play as demons.
ALSO When I was standing in line for the midnight launch of Legacy of the Void, Fallout 4 was launching at the same time so I decided to pickup a box copy then. I really enjoyed that and getting the perk poster and setting up the case on my shelf was nice. I am thinking of doing the same thing with new Doom too.
Especially now with the awesome red reversible box art being official.
http://cheerfulghost.com/jdodson/posts/2828/while-we-wait-for-the-doom-beta-brace-yourself-by-voting-for-the-alternate-cover-art
So has anyone bought it?
Not yet :(
Me neither. I'm waiting for someone to put out a video showing that it can perform reasonably on my card.
I couldn't confirm it would run on my PC during the beta, in fact quite the contrary. So... I don't know. I want to know it will work first before I get it.
Never have I don't this before with a game.
Yeah that's the weird thing. My CPU and GPU are worse than yours but I got the multiplayer beta to work passably even without custom graphics options (since those were disabled in the beta). Yours should almost definitely work but you couldn't even get it to launch.
BUT I read about people with beefy Greg-level rigs having those issues, so I doubt it's related to what hardware can run it but some weird software thing.
Right. Not really sure what to do but it seems not as many people are having technical issues as before.
My initial thought of the new Doom was that I'm not interested. Then I watched video of it running on the GTX 1080. After that I thought, "I don't know." So, I'm not really sure if I'm really interested in playing the game. If you missed the video I'm referring to, check out the second link I've provided below. Still, there seems to be no demo for the game, so I can't tell you how it would run on my PC. However, I found another link that might be useful to you. http://www.techspot.com/review/1173-doom-benchmarks/
http://www.gamespot.com/articles/see-doom-running-on-nvidias-gtx-1080-reaches-200fp/1100-6439598/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=homepage
I read some success stories from people with my video card, so I bought it. I got a boxed copy for that sweet alternate cover.
Buuuuuuut... I can't install it. My PC has been going strong for years now. I upgraded from Windows 7, to 8, 8.1, and now 10 without ever reinstalling, and had no issues whatsoever but it's just totally hosed now. The problem is apparently either a bad SATA cable (I replaced it), a bad SATA port (I tried a different one), a CMOS misconfiguration (I reset it), a failing disk or a disk subsystem issue in Windows that can't easily be fixed without reinstalling. So now we're down to disk or software.
So, I'm currently resetting it (basically wiping it to a fresh copy but keeping all my documents, one of the truly amazing features of 8 and 10). I'm going to be quite upset if this doesn't work and I have to buy a new drive. Well, I can cope with a spare for a while but it's slow.
OK so my PC is back in business and I fired this up.
Modern games really don't benefit that much from resolution changes. It used to be that the best way to get more performance from your game was to lower the resolution. That's not the case anymore. With modern hardware and games, there are advanced settings for various GPU burning features that you can turn off to improve your performance without sacrificing pixels.
However in this case I'm running in 720p just to get an extra couple of frames per second. Lowering the resolution was definitely not what helped the most, but it helped a little. This is the first game on this PC that I've done that for.
Still, even with the dips in quality I have to take to get it to run smoothly, it still looks quite nice. And it feels like Doom. Doom 3 got a lot of criticism for various things. I loved it but I never really thought it felt like Doom. This definitely does.
Glad to hear your system is fully operational. Can't wait to embrace the Doom, soon enough. However, June is coming...