
In the latest episode of Game/Show Jamin talks about the Apple classic game The Oregon Trail. He starts things off with a seemingly ridiculous premise that everyones favorite squirrel shooting simulator lied to us. I recommend you watch the video to experience a really interesting and light history of the The Oregon Trail but also educational games as a genre. Apparently educational games are not very good at educating people and if they are it's generally not for what they set out to do. In the end Oregon Trail does a good job teaching us about simulation and economic basics but doesn't do a great job teaching us what it's like to have actually been on the trail....

One of the best RPGS I've ever played is on sale over at Good Old Games. Space Rangers HD: A War Apart is the remaster of Space Rangers 2. Space Rangers is a Space trader, RPG with some roguelike elements, packed with super sweet text based adventures, arcade style battles, and RTS battles (that are widely considered pretty lame, but are completely optional, and not the worst thing ever).
For anyone who isn't aware, Space Rangers offers hours and hours of gameplay. The galaxy has come under attack by The Dominators, a group of powerful AI that threatened the galaxy once before. The space rangers are a group of soldiers who operate under almost complete autonomy to do...
For anyone who isn't aware, Space Rangers offers hours and hours of gameplay. The galaxy has come under attack by The Dominators, a group of powerful AI that threatened the galaxy once before. The space rangers are a group of soldiers who operate under almost complete autonomy to do...

I was at my local Gamestop recently and I noticed that Hyrule Warriors Legends has already been released for the 3DS. Since I absolutely love Hyrule Warriors on the Wii U, I thought about picking up this game. However, the associate gave me a warning that I thought I'd share. She said people who have bought the game have stated issues with playing it on their older 3DS models. The game is more suited for the "New 3DS." While I found that to be disappointing, it always wasn't incredibly unexpected.
When I found out that Terraria was coming to the 3DS, I decided to look into it. I read some things on the web and I watched some videos about it. One of the main points I...
When I found out that Terraria was coming to the 3DS, I decided to look into it. I read some things on the web and I watched some videos about it. One of the main points I...

You heard it here first folks, Gannon isn't too bright. Apparently there is a reason Link always wins.

YouTube super-star CygnusDestroyer is at it again in this latest episode of Innocent Until Proven Guilty covering the retro title Superman 64. I like this series as he gives each game a fair shake and explains why games are not as bad as we thought or in some cases, why they are just as bad as they get credit for. By the end I found his verdict fair but I was hoping it would turn out a bit differently.
Does anyone have experience playing this game? If so i'd love to hear what you think of it.
Does anyone have experience playing this game? If so i'd love to hear what you think of it.

"Möira is an action platformer inspired by the early days of Nintendo’s iconic handheld. Influenced by games such as Kirby’s Dream Land, Kid Dracula, Megaman and Wonder Boy, Möira takes the good, memorable things from these titles and brings them to the XXI century in a new way — as it draws insights from recent games too."
After seeing Moira on Kickstarter and that it included a demo I decided to do a Let's Play of it. The above video is me playing the game for the first time and i'd say it went really well. The intro text scrolled by a bit fast for me to read it well and I didn't get how to do some stuff on the first try but Moria makes up for any of that being a fun...
After seeing Moira on Kickstarter and that it included a demo I decided to do a Let's Play of it. The above video is me playing the game for the first time and i'd say it went really well. The intro text scrolled by a bit fast for me to read it well and I didn't get how to do some stuff on the first try but Moria makes up for any of that being a fun...

The open beta is a couple minutes away and I wanted to show you the new Doom cinematic trailer. It's a fully CG rendered trailer using a song that sounds like it came from 90's alt radio. Seriously, this song sounds like a newer version of Saliva's Click, Click Boom with double barreled shotgun blasts to demon face visuals.

In a bid to push Cheerful Ghost to new heights of video game reporting... or that I simply had an idea that I wanted to try... I give you my four recent Hearthstone Pack opens! As with most things I'll provide a card by card commentary and encourage you all to join the conversation. I'd love to hear what you've been collecting and how that's effected your decks and gameplay.
For quite some time now for each Hearthstone pack i've opened I take a screenshot of it and date it and put it in a folder. I'm a collector of my own gaming history over time(large part why I built Cheerful Ghost) and love to go back and see what i've opened. It helps me understand my overall game...
For quite some time now for each Hearthstone pack i've opened I take a screenshot of it and date it and put it in a folder. I'm a collector of my own gaming history over time(large part why I built Cheerful Ghost) and love to go back and see what i've opened. It helps me understand my overall game...

Star Fox Zero will do a flyby for all Wii U owners this April 22nd and a new trailer just hit that shows gameplay and the new look. Fox and friends can battle foes in the standard Arwing flight mode and can optionally things to the ground as a Mech or Tank. I like how Star Fox Zero's new look is influenced by the original SNES title and pulls design elements from Metroid and Zelda. One of the big boss-like battles shown at 0:18 looks like it could come straight from Twilight Princess.
"Something's up ahead. Looks different!"
https://i.ytimg.com/vi/yvNEgaWbzVA/maxresdefault.jpg
"Something's up ahead. Looks different!"
https://i.ytimg.com/vi/yvNEgaWbzVA/maxresdefault.jpg

Many people are anticipating Dark Souls III coming out this April 12th on PS4, XBox One and PC. Today Bandai Namco released this absolutely crazy violent Dark Souls III animated short by the great shock horror director Eli Roth. Roth directed Cabin Fever, Hostel I & II, the Grindhouse trailer for Thanksgiving, Nation's Pride film within Quentin Tarantino's Inglorious Basterds(as well as starring in it), The Green Inferno and Knock, Knock. This Dark Souls short titled The Witches is pure eye popping Roth and it was so hilariously grotesque I offer a commentary for all of the major beats.
Strong Warning: This Video Is Very Dark But My Commentary Isn't
Feel free to...
Strong Warning: This Video Is Very Dark But My Commentary Isn't
Feel free to...

I could see that there may be an issue regarding the scholastic merit of some "educational games," but using The Oregon Trail as a test seems misconstrued when it sounds like the original creators were simply looking for a catalyst to stir young minds to inquiry, rather than to build an actual lesson plan in game form. The original Oregon Trail started as a board game, later made into a computer game (in two weeks, mind you), for teletype game play (hardly like the game we know, despite Jamin's claim, unless you think tabletop D&D and Icewind Dale for PC are practically the same experience), and existed as such for about the first decade of it's life. It wasn't made into the game we recognize until the early 80's, with very little input from it's original creators.
I'm curious to know who heralds The Oregon Trail as "one of the most important educational games, ever to exist." The closest I could find was from this old PC Gamer article, which seems more poignant in it's understanding of the scope of the game: http://www.pcgamer.com/most-important-pc-games/2/
Once again, I feel Jamin abuses hyperbole to make a point, this time to the extent of inappropriately disparaging a game for not being more than it was ever intended to be, or could have feasibly been, at it's inception. I'm confused by some of his analogies (e.g. [4:42] Rawitsch's adjusting of event probabilities, which somehow results in alternative historical experiences in the game, or [5:44] the misrepresented association between intuitive interfaces and Lusory Attitude, and the weird implication that this made the game fun, in contrast with it's earliest concept as a teletype game.), and obviously a little disappointed in the way he went about presenting what could have been a more interesting topic, without all of the typical Game/Show platitudes.
What might be more interesting to emphasize, is that the original board game, and teletype game, played in Rawitsch's classroom was an exercise in group play, which, according to an article from New York University (http://bit.ly/1Xf7vPx), is one of the most effective ways of implementing games into education, promoting mastery goal orientation, rather than individual performance goal orientation which seems to inhibit potential learning opportunities.
> but using The Oregon Trail as a test seems misconstrued when it sounds like the original creators were simply looking for a catalyst to stir young minds to inquiry, rather than to build an actual lesson plan in game form.
I think the whole notion of Oregon Trail lying to us is also kind of silly. That said, those kinds of headlines get clicks and it seems a bit dodgy because to make it payoff in the video you have to do things that maybe don't make sense?
> I'm curious to know who heralds The Oregon Trail as "one of the most important educational games, ever to exist.
I would. I think the original Oregon Trail is heralded as a great game because it was impactful to so many. It may not have been the pinnacle of educational gaming but it was so deep and rich for me and I loved playing it on the Apple II and Commodore. Lots of kids grew up in the 90's having played it as it was a staple in tons of schools. You might not find a ton of thought pieces about it, but seeing games like Organ Trail and the like existing now kind of nod to it's influence.
> Once again, I feel Jamin abuses hyperbole to make a point, this time to the extent of inappropriately disparaging a game for not being more than it was ever intended to be, or could have feasibly been, at it's inception.
The video title is clickbait for sure, but I don't think the historical significance of the Oregon Trail was overblown. At least to me.
> What might be more interesting to emphasize, is that the original board game, and teletype game, played in Rawitsch's classroom was an exercise in group play, which, according to an article from New York University (http://bit.ly/1Xf7vPx), is one of the most effective ways of implementing games into education, promoting mastery goal orientation, rather than individual performance goal orientation which seems to inhibit potential learning opportunities.
Absolutely, but for whatever reason the method they chose might work for the large gaming audience? I'm not sure, I love a good deep dive into that sort of thing you mention so it wouldn't bother me