So, I'm kind of a Metroid addict. Ever since the first time I played through the first one, being the very first NES game I ever played through to completion (even before Super Mario Bros or The Legend of Zelda), I had to pick this up. I bought it a few months ago, if I'm not mistaken it was released in late 2010 or early 2011, so Its been around. I don't know anyone else who bought it, or even played it so I went into the experience completely blind. I'll tell you, this is a very refreshing take on the whole Metroid history.
Ever since the Gamecube (even on the DS) Metroid games have been largely First-Person. A very cool departure from the original side scrolling,... Read All
So, I'm kind of a Metroid addict. Ever since the first time I played through the first one, being the very first NES game I ever played through to completion (even before Super Mario Bros or The Legend of Zelda), I had to pick this up. I bought it a few months ago, if I'm not mistaken it was released in late 2010 or early 2011, so Its been around. I don't know anyone else who bought it, or even played it so I went into the experience completely blind. I'll tell you, this is a very refreshing take on the whole Metroid history.
Ever since the Gamecube (even on the DS) Metroid games have been largely First-Person. A very cool departure from the original side scrolling, platformers that preceded it. The team who put out all of the "Prime" games did a really good job of marrying the adventure/platform, find-your-scattered-gear-to-gain-access-to-previously-attainable-areas style game that Metroid is basically famous for. Prime, Prime 2 and Prime 3 were the perfect blend of Super Metroid style exploration and Halo style heads up combat. Other M takes it back to the side-scroll platform days, which was something I didn't at all expect.
The game takes place in-between the SNES classic, Super Metroid and anything that happened during the PRIME era. It was designed by Team NINJA, the guys who revamped the Ninja Gaiden series for the XBox. It feels a lot like a Ninja Gaiden game, as far as how the maps are laid out, how the enemies come at you, and how you dispatch them. The best part about this is it also holds true to the extreme exploration, giant-boss-battle, find-the-weapon-to-open-this-door type of gameplay that I just never seem to get enough of.
I haven't finished it yet, because I acquired Skyrim for xmas and haven't played anything else since. But I am probably about half way through it and I can say, with confidence that if you're a fan of any of the previous games and want a solid change of pace, or you just need a fun game for your Wii that isn't Mario, Sonic or Zelda, pick this up.
I kind of wish Team Ninja would pick up Castlevania and give it the same treatment.
Awesome, this game sounds like a good one to get because, like you mention, my Wii doesn't get much love outside of the standard Wii titles.
I think Super Metroid was one of the best SNES games of that era, the story and tone were very well done. Returning to that side scrolling element sounds interesting to me as I never really did jump on board the Prime bandwagon. Then again, ive largely heard that Metroid Prime: 3 is fantastic.
Have you tried Shadow Complex? That's an amazing Metroid-type game. It's written by Orson Scott Card, who is an amazing writer if a major asshole. It's more near-future Sci-Fi, you're just a guy who finds cool weapons and tools that allow you to do things you previously couldn't. Easily my favorite downloadable XBox Live game.
besides this, I dont think I've played a Wii Game since Star Wars Force Unleashed.. cause, you know.. force powers are way more badass when you're throwing your arms around like a medicated mongoloid.
After pre-ordering Rage for $60 and playing it on the PS3 I was a bit disappointed with the single player. Loading took way too long, often I would die and have to re-load back an hour of gameplay. The game was frustrating on the console. I found that the legends of the wasteland was fun for co-op, really fun, but the single player wasn't.
Recently I got it on the PC and I have to say its MUCH MUCH more fun than the console counterparts. Quicksave exists by hitting F5. The game is easier with a mouse which means I can actually hit things I shoot at. The graphics are nicer and the texture pop-in is less noticeable. I'm not entirely sure of all f the reasons why but Rage... Read All
After pre-ordering Rage for $60 and playing it on the PS3 I was a bit disappointed with the single player. Loading took way too long, often I would die and have to re-load back an hour of gameplay. The game was frustrating on the console. I found that the legends of the wasteland was fun for co-op, really fun, but the single player wasn't.
Recently I got it on the PC and I have to say its MUCH MUCH more fun than the console counterparts. Quicksave exists by hitting F5. The game is easier with a mouse which means I can actually hit things I shoot at. The graphics are nicer and the texture pop-in is less noticeable. I'm not entirely sure of all f the reasons why but Rage on the PC is much more fun.
Ill keep the PS3 copy for co-op with friends.
I found the above secret Wolfenstein room. It was awesome.
I played the soldier class in Borderlands, but the Gunzerker class in 2 actually sounds like a lot of fun. I usually lean towards the tank classes in MMO's, so the taunting/tanking elements from gunzerker sound like my play style. :)
But an updated soldier class (the commando) also sounds like a lot of fun. Can't wait!
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Since this game recently went free to play I decided to install it and give it a shot because the price was right.
After a bit of downloading I installed the game and created an account. Process wasn't horrible and I was greeted with some options for creating an account.
I wanted to roll a Wizard or Mage so I clicked the EQ2 version of that. Couldn't play as that character for free so I clicked a less fun class to play. I honestly don't remember what I was bummed I couldn't roll a Wizard/Mage. I was then presented with a screen to pick some hair color and some other stuff I didn't care about. I clicked random as much as I could but it would have been better to just click... Read All
Since this game recently went free to play I decided to install it and give it a shot because the price was right.
After a bit of downloading I installed the game and created an account. Process wasn't horrible and I was greeted with some options for creating an account.
I wanted to roll a Wizard or Mage so I clicked the EQ2 version of that. Couldn't play as that character for free so I clicked a less fun class to play. I honestly don't remember what I was bummed I couldn't roll a Wizard/Mage. I was then presented with a screen to pick some hair color and some other stuff I didn't care about. I clicked random as much as I could but it would have been better to just click "randomize the whole character" than clicking "random" 50 times.
I just wanted to quickly try the game to see what it was, so after a few clicks I was in the game. The game then asked me where I wanted to spawn. I had no idea. I clicked somewhere but that wasn't right I clicked something else. I spawned on a beach. I hit "W" thinking that would move my character forward and it did not. Confused. I hit a few keys and then a few other random bits and my character started running forward. I had no idea what I pressed and he wouldn't stop running. I ran past a few people attacking crabs and then realized I was sprinting straight to the water.
My character hit the water and I noticed I could read what the keys were mapped to in a menu setting. I realized hitting the quit button was more interesting than that.
lol this is hilarious. I saw EQ2 was free to play also, but I've heard it's a pretty bad grind fest so I haven't felt the need to give it a try. Not when there's a ton of other F2P mmo's out there that look more interesting.
jdodson Admin Post Author
wrote on 02/28/2012 at 01:03am
Totally. I downloaded Star Trek online and im playing through that. Much better than EQ2.
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I just tried out the Final Fantasy XIII-2 demo. I have to say, this dude is annoying, kupo! I always thought Moogles were cute and amusing in the games where they didn't have any recorded dialog. They aren't supposed to sound like 8-year-old girls, kupo! The moogle is really useful to have around though.
Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.
Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say... Read All
I just tried out the Final Fantasy XIII-2 demo. I have to say, this dude is annoying, kupo! I always thought Moogles were cute and amusing in the games where they didn't have any recorded dialog. They aren't supposed to sound like 8-year-old girls, kupo! The moogle is really useful to have around though.
Now, on to the meat and potatoes: This is a lot of fun. Random encounters are back, but they are easily escapable if you aren't interested in fighting. The preemptive attack is done much more cleanly, giving you the opportunity to attack before battle mode is activated.
Speaking of the battle system-- say what you want about FFXIII, there are plenty of bad things to say about it, but it's the best battle system so far. The sequel improves upon it significantly. The ability to use monsters you've fought as allies in battle provides for more varied paradigms, and shifting between these paradigms doesn't annoyingly pause combat as it did in FFXIII. The only downside is that they've included a new mechanic in battles called "Cinematic Action." Yes, my friends, quick-time events (or as Yahtzee Croshaw of Zero Punctuation fame calls them, "press X not to die") are in a Final Fantasy game.
Outside battle, from what little I can tell from the demo, Square Enix has addressed many of fans' concerns-- everything seems more open, there are NPC-given sidequests, there are towns with shops and people to talk to. The trailer that played after I completed the demo showed many little diversions to pass the time, like casino games and chocobo racing.
I'm looking forward to actually getting my hands on the full game. Skyrim isn't done with me yet, and I want to finish up some things in LittleBigPlanet 2, but then I think I'm going to be all over this.
Azurephile Super Member
wrote on 02/23/2012 at 04:22am
Mog was a bit annoying with too much "kupo" if you know what I mean, kupo. I mean, every sentence, kupo?
I also enjoyed the battle system, raising monsters. I didn't get too deep into them though, I just pretty much kept a Cait Sith as a Medic and chocobos for Commando or Synergist. I did level up others, especially chocobos that I thought might improve for racing. As for chocobo racing, I played, but didn't get much into it maybe my chocobo just wasn't up to par.
I've been thinking about writing my own little review. Now that I'm playing Skyrim, I'm a bit more disappointed in FFXIII-2, but many of those reasons stem from FFXIII. The music is too sad. It's good, but I go into a place with that sad music and I want to get out ASAP! However, I did get the Collector's Edition have listened to the soundtrack on 4 CDs. One of the funniest highlights, I thought, was the new "Crazy Chocobo," a metal version of chocobo theme.
I spent over 100 hours with it over a week or two and I'm not sure where that time went. I was often too lost and looked up sidequests and such online for help when needed. I beat the boss, but there's still much to do (like collecting fragments).
Mog is voiced by a kid? Doh! The demo is still downloading on my PS3. Happy the PS3 got the demo this time. Last time it was Xbox only.
Travis Admin Post Author
wrote on 02/23/2012 at 05:08pm
I don't know if it is voiced by a kid, but it sounds like a kid. Like the actress who played Vanille last game tried to make her voice higher-pitched or something.
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Doom 3 is a game that I happily put on my most loved games list. I have played it through a few times now and every time really enjoy myself. Some people hate on the fact you cant use the flashlight and a fun at the same time. Some people hate on the fact that the game is dark. But both of those things are game mechanics that make the game even more unique and fun for me. For instance, when you are walking through the Mars base and its dark you can either:
A) Keep your shotgun handy and stay "safe" knowing you can shoot zombie heads off.
Or
B) Have your flashlight ready and see whats ahead while not being able to do jack squat when a demon starts throwing fireballs at... Read All
Doom 3 is a game that I happily put on my most loved games list. I have played it through a few times now and every time really enjoy myself. Some people hate on the fact you cant use the flashlight and a fun at the same time. Some people hate on the fact that the game is dark. But both of those things are game mechanics that make the game even more unique and fun for me. For instance, when you are walking through the Mars base and its dark you can either:
A) Keep your shotgun handy and stay "safe" knowing you can shoot zombie heads off.
Or
B) Have your flashlight ready and see whats ahead while not being able to do jack squat when a demon starts throwing fireballs at your face.
Many times I had my flashlight handy and something jumped at me and I frantically switched to a better gun while flailing around with my flashlight trying to stay alive.
Doom 3 also had a really great art style. I don't look at screen shots or boot it up and think its a dated game. It still looks great.
It also had some really cool stuff included like Super Turbo Turkey Puncher 3D and the whole martianbuddy.com locker.
I also really enjoyed the audio and video discs you could find all over Mars base and I listened to them all and thought they really added to the game depth. It was fun to find a new audio diary, flick it on and listen to the audio as I made my way through corpse strewn hallways.
id got a lot of unwarranted flak for this game. It is one of the few games from that era that stands up to the test of time, and you're right, the graphics don't look dated. But I think we've come to a point where graphics won't look dated anymore. I can see hyper-realism coming, probably very soon, but I think in 20 years I could boot up Skyrim, Final Fantasy XIII, Metal Gear Solid 4, or most others this generation and still be wowed by the beauty of the game. The same goes for the (PC) games last generation. Obviously the pixelation of PS2/GC/XBox games from last gen won't hold up, but Half-Life 2, Doom 3, Quake 4, and many others scale up to higher graphics capabilities and will forever look amazing.
jdodson Admin Post Author
wrote on 02/23/2012 at 02:51pm
I think you're right about that.
That said I'm not really eagerly anticipating hyper realism. At least I haven't seen anything yet that excites me about it. Rage and Crysis 2 sure look pretty but that doesn't make them more fun than Secret of Mana.
Agreed. I think too much focus has been given to graphics lately, lengthening development time and allowing other parts of the game to get away with being less polished/fun.
From the first few minutes in you can tell that Diablo 3 is a Blizzard game. It's beautiful and well blended as you have come to expect from their games. I really enjoy the color palette and ambiance that has been created. I read initial complaints that it "isn't dark enough for the Diablo IP", but I am quite happy with it. Graphics are really only a small part of the game but I doubt anyone will be disappointed with the look and feel of the world.
One thing that I can't get past is the environment depth. It screams of Titan Quest - the altitude of cliffs, the depth of chasms. I really enjoyed the effect in Titan Quest and I'm glad to see it again.
Graphics & Art:
From the first few minutes in you can tell that Diablo 3 is a Blizzard game. It's beautiful and well blended as you have come to expect from their games. I really enjoy the color palette and ambiance that has been created. I read initial complaints that it "isn't dark enough for the Diablo IP", but I am quite happy with it. Graphics are really only a small part of the game but I doubt anyone will be disappointed with the look and feel of the world.
One thing that I can't get past is the environment depth. It screams of Titan Quest - the altitude of cliffs, the depth of chasms. I really enjoyed the effect in Titan Quest and I'm glad to see it again.
Kind of makes sense that Blizz gets some cues from other popular games. I agree with you on the art it does look really good.
If we are going to spend a zillion hours in a game, it does make sense to be able to see whats going on. I loved Doom 3 but it was a smidge too dark. Then again, when I played it with the lights off it was fine.
Hmm, I never thought about playing it in the dark. You can always adjust the gamma to your personal taste, but I think the default is more than reasonable.
I don't know what happened, maybe Battlestar Galactica happened, but I stopped playing this game before I finished it. I picked it back up over the weekend and realized just how much I missed it. The charm runs thick in LBP2, though not as much as its predecessor, probably because it's stuff we've all seen before. The polish is amazing, though, and the new mechanics and toys are fantastic.
The only thing I don't quite like is the community levels. Some of them are amazing, don't get me wrong, and this extends the replay value infinitely. The problem for me comes from the new tools. You can now make full-on games, not just levels in a platforming game. RPG's, space... Read All
I don't know what happened, maybe Battlestar Galactica happened, but I stopped playing this game before I finished it. I picked it back up over the weekend and realized just how much I missed it. The charm runs thick in LBP2, though not as much as its predecessor, probably because it's stuff we've all seen before. The polish is amazing, though, and the new mechanics and toys are fantastic.
The only thing I don't quite like is the community levels. Some of them are amazing, don't get me wrong, and this extends the replay value infinitely. The problem for me comes from the new tools. You can now make full-on games, not just levels in a platforming game. RPG's, space shooters, first-person shooters, you name it. Since you *can* do that, everyone is doing it. It's more difficult than it should be to find platforming levels.
The first LittleBigPlanet was the first game I got a platinum trophy on. I played the hell out of it. I think I'll do the same with LBP2 now as well.
I tried playing LBP demo on the PS3 and didn't really think it was that good. Is there something of the game that I missed?
Is a good platformer or is the charm in building your own levels? Is it good as a multi-player game w friends?
Travis Admin Post Author
wrote on 02/23/2012 at 03:14am
It is fantastic as a multiplayer game with friends. 4 player co-op, online or on-couch. Some of the mechanics can get a bit quirky, but it is a solid platformer. Level building is tons of fun, which is something I don't normally care about in games. Plus, Stephen Fry narrates. STEPHEN FRY, Jon.
Awesome. Ill give it a second shot, maybe I was just in a poor mood that day.
Travis Admin Post Author
wrote on 02/23/2012 at 03:54am
The thing about the demo of the first one is, it doesn't really give you a good glimpse into what the game has to offer. That could be part of it. LBP2 has a demo out now too, which is much more frantic and the first world does give you a better glimpse of the game as a whole.
Here it comes. Borderlands 2. I fully intend to get this day 1, and this time maybe I'll go PS3 since, surprisingly, everyone I know who plays the first one played it on PS3.
Here it comes. Borderlands 2. I fully intend to get this day 1, and this time maybe I'll go PS3 since, surprisingly, everyone I know who plays the first one played it on PS3.
I am interested in the "Zero" character. I wasn't drawn to the hunter class so hopefully Zero is more interesting(to me, I know some loved the Hunter).
I started out with Roland and then moved to the Siren. She is pretty fun.
Realize I haven't tried Brick at all. Wonder if he is fun to play as.
Yikes! Having issues playing it. Last time I played was online and I was power leveled a lot because I was a lower level. Now I'm getting my butt kicked because my guns are not that great. Derp! :)
Travis Admin Post Author
wrote on 02/23/2012 at 05:06pm
I ran into some issues with balancing due to leveling issues. You could go clear out some easy bases to hopefully get some more guns. I think I had to do that for the Claptrap DLC as well. Or maybe the ... I can't remember. The one where it ended in a massive lootfest that you only had a limited amount of time in.
The claptrap mobs are weak to electric based weapons if that helps. Also make sure you snag any Hellfire SMG's you find (I think I've bought all mine), they tear through just about everything.
"...information revealed in Portal 2 implies that Chell was the child of an Aperture scientist and was touring the facility on Bring Your Daughter To Work Day when GLaDOS took over."
Caroline and Cave Johnson had a relationship, which is implied in the game. It seems Caroline has a connection to Chell, possibly before she was transferred into the computer.
Anyways, wondering your thoughts about it.
I was wondering what people had to say about the possible insinuation in Portal 2 that Chell is Caroline/Glados's kid by Cave Johnson.
"...information revealed in Portal 2 implies that Chell was the child of an Aperture scientist and was touring the facility on Bring Your Daughter To Work Day when GLaDOS took over."
Caroline and Cave Johnson had a relationship, which is implied in the game. It seems Caroline has a connection to Chell, possibly before she was transferred into the computer.
Well Caroline is a lot like Chell (though maybe not as heavy.) :P
I doubt Chell is related to Cave Johnson or Caroline. The potato battery project you see in Portal 2 seems pretty clear evidence that she was the daughter of an Aperture scientist, but I highly doubt it is Cave. For one thing, Cave Johnson was in charge of Aperture Science back in the 1950's and the wiki says he became terminally ill around the 80's. Since the science fair took place sometime around 1998 to 200X (again, from the wiki) and assuming Chell was grade school age at the time she was probably born around the late 80's or very early 90's. By the time Chell was born Cave would have been very old and terminally ill and unlikely to be having any kids.
As for Caroline, I would think that when her personality started to show in GLaDOS that something would have been said if there was some sort of relation between them. It also seems likely that by the time Chell was born Caroline would have been very old as well and also unlikely to be having a new kid.
jdodson Admin Post Author
wrote on 02/23/2012 at 01:57am
Good point. Yeah, it does seem unlikely. Perhaps Chell is related to Rattman? I don't know that was a stretch.
I really like the Rattman character and hope to see him actually show up in a game. Then again, the mystery is part of the fun with him in the universe I think.
I really like Rattman too, even more so after reading the comic (which was awesome!) Yeah he's probably not related to Chell but I hope he appears in future games too.
jdodson Admin Post Author
wrote on 02/23/2012 at 05:42am
Awesome, this game sounds like a good one to get because, like you mention, my Wii doesn't get much love outside of the standard Wii titles.
I think Super Metroid was one of the best SNES games of that era, the story and tone were very well done. Returning to that side scrolling element sounds interesting to me as I never really did jump on board the Prime bandwagon. Then again, ive largely heard that Metroid Prime: 3 is fantastic.
Have you tried Shadow Complex? That's an amazing Metroid-type game. It's written by Orson Scott Card, who is an amazing writer if a major asshole. It's more near-future Sci-Fi, you're just a guy who finds cool weapons and tools that allow you to do things you previously couldn't. Easily my favorite downloadable XBox Live game.
I finished this game. Awesome. I played every night after everyone was asleep. Even got freaked out a bit. I was not disappointed in the least.
besides this, I dont think I've played a Wii Game since Star Wars Force Unleashed.. cause, you know.. force powers are way more badass when you're throwing your arms around like a medicated mongoloid.
Ive heard Skyward Sword is pretty awesome. I plan on getting that one on the Wii.