Nintendo dropped it's second mobile offering on iOS last week and it's great. Super Mario Run is just the right amount of Nintendo polish and classic Mario game play feel to make it a near home run. It suffers from a few things I don't love though like it's always on DRM and in game store. I don't mind DLC or buying things in game for the most part, but it seems the Toad Rally being ticket gated and the only way to unlock tickets is limited in game to completing levels seems a bit strange. That said, if you focus on the core game, it's fantastic and so far I've only played the first level.
Super Mario Run is a free to download game that comes with the first three... Read All
Nintendo dropped it's second mobile offering on iOS last week and it's great. Super Mario Run is just the right amount of Nintendo polish and classic Mario game play feel to make it a near home run. It suffers from a few things I don't love though like it's always on DRM and in game store. I don't mind DLC or buying things in game for the most part, but it seems the Toad Rally being ticket gated and the only way to unlock tickets is limited in game to completing levels seems a bit strange. That said, if you focus on the core game, it's fantastic and so far I've only played the first level.
Super Mario Run is a free to download game that comes with the first three stages at no cost. If you want to play the rest of the game you can unlock it for $10. I didn't plan to do this going in to the game but so far I've just been playing the first version of world 1-1 with the attempt to collect as many coins as possible. So far my high score is 237 but I think I can bump that to 240 with a fair amount of work. I've never spent time optimizing a run in a game before and it's very rewarding to keep doing a bit better than before. I've learned a few things about optimizing a Super Mario Run and might make a tips video for how to collect as many coins as you can. I'm not sure the things I've learned hold over to later stages but they work well in 1-1.
If you have an Apple device and some time you should download Super Mario Run. It's a fun game and even if you just play the first level for way too many hours like me, there a lot to like.
One of the biggest problems I have with Super Mario Run is the perpetual downloading of game data. The game size listed on it's App Store page is 173mb. I've played through the entire demo, and have since run into two instances where game data was being downloaded, increasing the games size (so far) to just over 345mb. That's just the demo levels. It's not the size, but the multiple instances of waiting for the game to... I don't even know what it's doing. Updating? I've already played through all the levels, so it can't be downloading any new textures or sounds. Whatever it is, it's weird and annoying. Nintendo is really good at weird and annoying. But they're also good at cute and nostalgic. It's Mario, for better or worse. Once you pass the first couple levels, play the Rally, and see the loop that their driving toward, then it all just feels like a really lazy way for Nintendo to make another small fortune. A mobile experience worthy of a $10 price tag, this is not. At least not by what's on show in the demo (I didn't fork out the money, so I'm only speaking relative to the demo). It's not boring, but I also found it to be uninteresting. Or at least, not as interesting as I was hoping it would be, for a Mario game.
I'm in agreement with scrypt. I don't have an iphone myself, but I went into an Apple store and tried out the demo. It was fun, but I can't see it being $10 worth of fun.
I wonder if the extra downloads were simply more levels to play, to have ready if you did buy the game?
Will_Ball Game Mod Super Member
wrote on 12/19/2016 at 09:26pm
I bought the whole game and have already gotten $10 of enjoyment out of it.
I have only had to do the extra data download once, when the game started. I have not seen it since, and I have played all 24 levels.
Jon, there are multiple ways to get more tickets. There are a few bonus games that unlock every 8 hours that can get you more tickets. Also, you get tickets when you finish a level (like you said) and collect all 5 of the special color coins for a level. Right now I am sitting at 51 tickets and have already done 66 Rallies.
jdodson Admin Post Author
wrote on 12/19/2016 at 10:09pm
Value is an interesting proposition. Someone may buy a game bundle for $10 and spend no time playing the games and think it was a good purchase, whereas someone else may not. Based on what I've played of the game so far(1 level) I think the $10 would be worth it but I've dropped a couple hours on that one level.
Bonus games that unlock every 8 hours for more tickets? Huh, well that's something but I still think the ticket thing is strange.
I really dislike how building your kingdom is dependent on the rallies, which are competitive, REpetetive, and can result in losing resources if you lose the rally. Toads from your kingdom come to cheer you on, but if you lose they'll leave. It's the kind of thing that you'd expect to see in a free-to-play game to encourage you to spend money on microtransactions, but there are no microtransactions here. I wish the rallies weren't required to get access to extra levels. You can build pipes and rainbow roads to take you to other levels but that requires a lot of grinding.
Plus on a few occasions I've been unable to play at all because of the online requirement, and I've even lost progress a couple of times. The rallies obviously need a connection, but there's no reason to lock out the main game. There are some cases when I'd normally play mobile games that I'm unable to, because the reception is hit-or-miss in those areas.
But the "Journey" mode where you play through six worlds of four levels is really fun. For an endless runner it's solid, probably the best I've played. I don't love re-grinding the levels to collect different colors of coins, but it does add replay. But more levels would also provide replay value and be far more interesting.
I'm not sure it was worth the $10, but at the same time I don't have any regrets for spending that money. I will say that the first three levels in the demo are not representative. A better representation would have been 1-1, 2-1, and 3-1. Things get more complex and interesting after the demo.
Also yeah, I've played the whole thing and I only got the extra download the first time I launched it. Scrypt I imagine you might have some other issue there.
Strange that I've experienced two distinct "data downloading" sequences. Maybe it was my connection?
I do like the Tour mode. That's enjoyable enough. All the other stuff reminds me too much of the Miitomo experience of playing mini-games to unlock cosmetics (which, for me, got boring after a while).
One of the reviewers in the App Store mentioned disappointment in the Rally mode, and said that it would have been cool if it was instead a challenge mode where you play other players created maps (similar to Super Mario Maker), and I totally agree. I'd pay $10 for that.
jdodson Admin Post Author
wrote on 12/20/2016 at 05:03am
Huh. I didn't really look at the app store reviews but it's sitting at a 2 1/2 stars. That does seem quite low for a Nintendo game. Mobile is a tough crowd.
Will_Ball Game Mod Super Member
wrote on 12/22/2016 at 07:40pm
I have been playing a shit ton of rally. It is probably my favorite part of the game at this time.
The problem I have with rally is that your progress can be entirely halted by how well other people have played the levels in what amounts to single player. You're competing against the "ghost" of runs past. So I'll play and do really well and get 50 or so new toads then do less well or get outplayed by the ghosts of other players and lose nearly all of them. It's just frustrating. Halting progress is commonplace in video games, but *losing* progress, in a world building segment of a game, because you did poorly in a faux-multiplayer segment, just seems weird.
So since the game stops showing you players who are less than a few toads lower than you, we'll play up to a point where we can't progress, because everyone above us is better than we are.
I wanted to see what the princess cake unlockable was all about so I watched a youtube video. A guy with almost perfect runs was having a little trouble gaining the toads he needed because everyone with more toads was so damn good.
But I keep playing it because I have so many tickets. Your max is 99 and I've hit that a couple times. And with those bonus games that are easy to unlock you basically have infinite tickets. So why have tickets at all?
And plus I'd like to unlock the remaining two characters.
I guess the one thing I don't dislike about the rally is the actual gameplay-- the randomized chunks of levels makes for good replay, but the fact that you're playing against someone is a frustration for the above reasons.
Funny. I was just reading about a similar situation, in a completely different game. Certain elements of the game are trapped behind a skill-wall. Some players are obviously better than others, or become so over time, but to the point that those rewards are all but unattainable to the average player. The average player will eventually stop playing, because the only alternative is constant defeat and frustration. Half the people say that this is ultimately a design flaw, while the other half simply say "Get good." I'm in the "design-flaw" category, especially if the mechanic is in anything other than an e-sports game. Achievements/Trophies are the exception, because the accumulation (or futility) of these types of rewards has no bearing on the in-game experience.
Racing against someones ghost in Super Mario Run can be fun, but with in-game currency on the line, it becomes more like gambling, except that you have no say in the stakes. What would be a better solution for this problem? Maybe allowing you to wage a certain number of Toads before the race?
I'd say something even as simple as only losing half as many from a loss would give you the opportunity to progress a little further but the problems still persist.
Combine that with total random opponents instead of those ranked higher with you, and your chances of advancing go up while your losses are minimized.
You still have risk, you still have reward.
Will_Ball Game Mod Super Member
wrote on 12/22/2016 at 09:22pm
I love racing against the ghost. I also don't mind losing toads. It knocks you back so you can win again! It all works for me. :)
If you want to join this conversation you need to sign in.
jdodson gives this a solid "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
jdodson gives this a "Rad" on the Ghost Scale
This is fun, with very few issues, and is well worth your time.
The latest Hearthstone expansion The Mean Streets of Gadgetzan has been out a little under two weeks now and I've played enough now to finally be able to talk about it. If you are curious how my first experience with the expansion went, I recommend you check out my pack opening and crime boss quests video. It was a fun time and, to date, it was the most packs i've ever opened in one sitting. I also opened far more legendaries than I've seen so if anything, watch it to see my incredible luck!
Now that Hearthstone has been out for a few years and received quite a few expansions and adventures how do you keep it fresh? It's an interesting question for one of the most... Read All
The latest Hearthstone expansion The Mean Streets of Gadgetzan has been out a little under two weeks now and I've played enough now to finally be able to talk about it. If you are curious how my first experience with the expansion went, I recommend you check out my pack opening and crime boss quests video. It was a fun time and, to date, it was the most packs i've ever opened in one sitting. I also opened far more legendaries than I've seen so if anything, watch it to see my incredible luck!
Now that Hearthstone has been out for a few years and received quite a few expansions and adventures how do you keep it fresh? It's an interesting question for one of the most popular multiplayer games around and the developers answered it in a couple ways. First, in the last expansion Whispers of the Old Gods they dropped a new game concept of Standard Mode and Wild Mode. Standard ensures that the game constantly rotates in and out sets in a yearly cycle keeping the game meta fresh. If you want to keep playing with your old cards, Wild Mode allows this and thus Hearthstone took a page out of the Magic the Gathering model of keeping the competative game fresh while allowing you to keep playing the cards you love. Mean Streets of Gadgetzan builds off that but takes it one step further by adding factions. There are nine classes in Hearthstone and in Gadgetzan they fall into one of three factions called the Kabal, the Goons and the Jade Lotus. Each faction has special cards and mechanics that can only be used by the factions themselves creating a interesting way to share neutral cards. Each faction has a theme that carries over to their card design such as the Goons buffing cards in your hand, the Kabal providing magical potions and upgrades and the Jade Lotus stealth and Jade Golem cards. The factions bring an interesting play element to the game and really spice up the classes and have thrown WAY more competitive and varied decks into the game meta.
After I opened Gadgetzan packs I held out on crafting new cards until the meta stabilized. Whereas people are still refining decks and trying out different play styles I think things have settled enough for me to craft a bunch of cards for decks I find really interesting. I really enjoy Reno decks and so far have had a blast playing Reno Priest and my favorite deck of all time, Reno Warlock. Both require you to scrap in the early game for a win but if things snowball in your favor the games can be very rewarding.
So far the cards i've crafted are a Dirty Rat, Kazakus, Aya Blackpaw, Bloodmage Thalnos, Jade Lightning, 2 Mortal Strikes, another Doomsayer, Buckaneer and 2 Jinu Waterspeakers. I'm really happy with those crafts and was lucky enough to open cards such that I had enough dust to craft them.
If you are looking to head back in to Hearthstone or have yet to make the plunge now might be a good time to play it. I am completely free to play and have found the grind VS fun to be a very balanced element. Early on things were rough but I think the game is worth plunking some time into and for people that only have a handful of minutes per day, Hearthstone really fits well.
I got matched against a legendary rank (I was rank 3 at the time). I beat him! Felt so good :D I'm at mid rank 2 right now, highest I've ever been. Should check out this priest deck that got my from 5-2:
jdodson Admin Post Author
wrote on 12/19/2016 at 06:29pm
I've done fairly well with my Reno Priest. I've just been grinding dailies and haven't focused too much on any one deck but I've been happy with what I've put together so far.
Starting the long journey collecting gold for the next expansion, whenever that will be. But i'll be ready
If you want to join this conversation you need to sign in.
1999 was a good year in gaming that gave us one of the best strategy game sequels Age of Empires II. So many elements were improved making Age of Empires II one of the most beloved strategy games of all time and one I still play with my friends. When Age of Empires II HD came to Steam I was very excited and was thrilled when Microsoft let us try it out before launch on Steam. Age of Empires II HD is the base game you know and love updated for modern Windows and hooked in with Steam multiplayer to make it simple and fun to play epic matches with friends or total Internet strangers. I'd have thought that porting the game to modern systems would have been the end of... Read All
1999 was a good year in gaming that gave us one of the best strategy game sequels Age of Empires II. So many elements were improved making Age of Empires II one of the most beloved strategy games of all time and one I still play with my friends. When Age of Empires II HD came to Steam I was very excited and was thrilled when Microsoft let us try it out before launch on Steam. Age of Empires II HD is the base game you know and love updated for modern Windows and hooked in with Steam multiplayer to make it simple and fun to play epic matches with friends or total Internet strangers. I'd have thought that porting the game to modern systems would have been the end of development but since Age of Empires II HD dropped in 2013 we've received 2 proper expansions and on December 19th we'll get a third.
So far details on Rise of the Rajas is sparse but we do know that it will feature performance updates as well as some major balance fixes.
"This awesome expansion is set in southeast Asia, and brings tons of new content as well as some serious upgrades to the quality of life for our Age of Empires II HD. Weāve had an open beta over the past few months to identify and correct a few performance issues, and with your help weāve managed to reduce desyncs by 90%! With todayās announcement of Rise of the Rajas, weāre also pushing these performance upgrades live to all of our players for free. Among other things, this makes multiplayer matches much more stable, AND weāve added multiplayer restore back in, so if you ever DO lose a match in progress to a desync, you can get it back and pick up where you left off!"
Someday i'd really love to go to a Star Wars red carpet premiere. You know, just a small wish and if Santa reads this, if you can get me Episode VII red carpet tickets you can keep the new 3DS. Since we can't be on the red carpet and watch the new Rogue One film early, the video of it is the next best thing. I watched quite a bit of it and found the interviews interesting but I want to warn you that they show off some exclusive movie footage that spoils some jokes and some great scenes. It's nothing plot specific but I started skipping past the movie clips because I want to watch the film as fresh as I can and I think they showed a bit too much. That said, if you want... Read All
Someday i'd really love to go to a Star Wars red carpet premiere. You know, just a small wish and if Santa reads this, if you can get me Episode VII red carpet tickets you can keep the new 3DS. Since we can't be on the red carpet and watch the new Rogue One film early, the video of it is the next best thing. I watched quite a bit of it and found the interviews interesting but I want to warn you that they show off some exclusive movie footage that spoils some jokes and some great scenes. It's nothing plot specific but I started skipping past the movie clips because I want to watch the film as fresh as I can and I think they showed a bit too much. That said, if you want to devour everything you can before Rogue One drops this Thursday then you need to watch it all!
The actual red carpet stream starts at 52m26s.
As a bonus Disney dropped a short video of the composer of Rogue One & director Gareth Edwards in the scoring studio. So... musical spoilers below!
So far, over all, it seems to be about 10 points lower on RT and Metacritic. Still not in a bad spot by any means, and honestly kinda where you'd expect a Star Wars spinoff to show up.
William Elshoff scoured the globe for artifacts of great power. His findings had turned up little until now, he claimed he had found the key to Nibiru!
He locked himself in his study and began to work, he was in there for over a week! When we went to check on him, we discovered he had vanished. Thatās why we have summoned you here. We are hoping, with your unique skill set, you and your team can unlock the secrets to Uncle Williamās whereabouts and bring him home!
Last week, I received a review pass to Hour To Midnight - Room Escape Games to check out their first puzzle Room, titled The Secrets of Nibiru. I happily accepted it and joined a team of... Read All
Do you like puzzles?
William Elshoff scoured the globe for artifacts of great power. His findings had turned up little until now, he claimed he had found the key to Nibiru!
He locked himself in his study and began to work, he was in there for over a week! When we went to check on him, we discovered he had vanished. Thatās why we have summoned you here. We are hoping, with your unique skill set, you and your team can unlock the secrets to Uncle Williamās whereabouts and bring him home!
Last week, I received a review pass to Hour To Midnight - Room Escape Games to check out their first puzzle Room, titled The Secrets of Nibiru. I happily accepted it and joined a team of local āinfluencersā (2 people from hotels and 1 person who works in business networking) who were invited to promote Hour To Midnight. (Cheerful Ghost was contacted to try it out, as weāre a gaming website obviously. Jon couldnāt make it, but he offered the chance to me.) The recommended team size is between 6 and 10, so our team of 4 started out at a disadvantage, but HTM modified the game slightly for our team size (they have different rules for different sized teams).
To begin, one of the HTM employees talked us through the rules and gave us some very general tips, as it was the first time in an Escape Room for any of us. Then we were walked into the room to start, and the door was shut behind us, locking (for legal and fire safety reasons, thereās a panic button to get out if needed). The lights were off and a short narration started, beginning the game. We then had 60 minutes to tear through the study and figure out how to get out. We started out slowly, just looking at everything, but soon started finding clues in random places around the office.
I wonāt go into any details about any of the puzzles, but sometimes simply just figuring out what the puzzle was was difficult enough! Everything was logical though and made sense within the room. Puzzles lead to more puzzles throughout. Sometimes, youāll be working on one puzzle and concurrently someone else will be working on another that will help you along in yours when theyāve finished.
I had an absolute blast! My team didnāt finish within the allotted time, but we got really close, and considering we were a small team of people that didnāt know each other, I was pretty proud of all we got through. Escape Rooms have been something Iāve been very interested in for a couple years now, but just never managed to try one out. Now that Iāve experienced it, I canāt recommend Hour To Midnight enough! Currently thereās only one room finished (this one took around 8 months to put together. The detail they went to is incredible.), but they hope to have a second room finished by the end of the year. And have 2 more rooms in planning/building stages.
Hour To Midnight also has a banquet room, where they can host receptions, office parties, etc. (Iāve already talked with my office manager at work about having an office outing here) When a large group is there, multiple teams can work through the room, and after your team has finished, you can spend your time in the āspoiler room,ā where you can watch video feeds of the next teams struggle through the puzzles.
I want to thank Hour To Midnight for inviting Cheerful Ghost to experience their business, and thank Jon for letting me go in his place. I absolutely recommend checking it out for yourself!
Another reason to move back to the northwest! Was there music playing in the room? Any other sort of atmospheric ambiance (beside the actual room, of course)?
Hello, Tom here, one of the owners of Hour to Midnight. Yes there is music, it is low to allow you to concentrate on the puzzles. Though maybe we can turn it up a little. Thanks again Adam for stopping by and the wonderful words!
Double Fine seems focused on remastering every classic LucasFilm Adventure game. I still have many of these on CD still and they play just fine in ScummVM but it's still good to get them ported to modern systems and with the proper graphical updates. Unlike some remastered & special editions I can think of *cough* Star *cough* Wars Double Fine includes the remastered version as well as the original 4x3 pixel version you can switch to. I'll be honest, in playing Day of the Tentacle remastered I can't tell which I prefer, the new vector style art or the pixel version. That said, I don't really need to figure it out because switching from one to the other is a... Read All
Double Fine seems focused on remastering every classic LucasFilm Adventure game. I still have many of these on CD still and they play just fine in ScummVM but it's still good to get them ported to modern systems and with the proper graphical updates. Unlike some remastered & special editions I can think of *cough* Star *cough* Wars Double Fine includes the remastered version as well as the original 4x3 pixel version you can switch to. I'll be honest, in playing Day of the Tentacle remastered I can't tell which I prefer, the new vector style art or the pixel version. That said, I don't really need to figure it out because switching from one to the other is a breeze. Full Throttle might be the first proper Tim Schafer adventure game I played and what has stuck with me most about playing it is the story and music. Full Throttle could very well have been an animated film and if you know it well enough might as well be.
Full Throttle Remasted will release sometime in 2017 on Windows, Playstation 4 and the Playstation Vita.
I can't wait for this one! Unlike the other remastered adventure games I've played (Monkey Island 1 & 2, Grim Fandango, Day of the Tentacle), I've never actually played through the original Full Throttle; I've just watched my roommate play through it.
jdodson Admin Post Author
wrote on 12/13/2016 at 06:12am
Oh wow. Curious what you think of it after playing it fresh.
If you want to join this conversation you need to sign in.
The switch looks great and even if it was just a couple minutes the transition from the TV to playing on the system was seamless.
Azurephile Super Member
wrote on 12/08/2016 at 07:39am
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
That would require having an Apple store within 250 miles. Otherwise I totally would have.
jdodson Admin Post Author
wrote on 12/09/2016 at 04:27am
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 06:29pm
jdodson Admin Post Author
wrote on 12/09/2016 at 06:57pm
I wonder how long till they disable that?
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:20pm
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:25pm
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:32pm
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:58pm
Pay money?
Pass.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 09:08pm
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:11pm
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:14pm
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
jdodson Admin Post Author
wrote on 12/10/2016 at 03:29am
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:19am
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:28am
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple... Read All
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple years after it's launch on a discount shelf. The story and characters of the original Prey were it's selling point and I found the fact that the main character and his family were based on the experiences of native American's to be really interesting. The new Prey game doesn't seem to feature Tommy or any elements of the original story but hopefully they can find some way to make it some kind of spiritual thematic successor.
The new trailer seems to give off a very slick scifi Bioshock vibe I find interesting. 2006 Prey had a very strong voice and stood out in a world of very derivative shooters and hopefully Arcane Studios new game can too.
The original Prey was awesome. I never got around to finishing it, but the level design and elements like portals and gravity manipulation were really fun to experiment with. This new Prey, while not really having anything to do with the original, looks to be a good spiritual successor, and an overall stunning experience. I'd seen trailers before this, but the gameplay on display here just made me want to push money right through my monitor. I want this. Badly.
If you like Bioshock, and this looks appealing, you should definitely check out Dishonored. It's a good indication of how Arkane values excellent level design (which is another thing to live up to from the original Prey) and world building. Prey looks like a huge step up from this. That segment of the player stepping out into space and moving around the outside of the station, and the commentator saying that it's all out there for exploration, got me really excited. Can't wait!
Yeah this is very Bioshock-ish, but that's not a bad thing. This really grabbed my attention at E3 but this gameplay trailer makes it look even better.
If you want to join this conversation you need to sign in.
"Youāll not only play through Specter Knightās own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, thatās because weāre building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. Itās your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knightās campaign... Read All
"Youāll not only play through Specter Knightās own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, thatās because weāre building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. Itās your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knightās campaign truly is his own adventure, and we canāt wait for everyone to get their hands on it this Spring."
Happy to see the updates they promised in the Shovel Knight Kickstarter get even better than they original intended. Shovel Knight was a very successful game and I imagine this is fueling this extended development. For the Shovel Knight fans that loved the original, did you play through the Plague of Shadows content and if so what did you think of it?
Skyrim Special Edition was recently released. Luckily, itās a free upgrade for people like myself who own Skyrim on Steam along with every DLC that was released. SE is pretty much like a fresh coat of paint. In fact, itās even possible that you may not even really notice the visual changes, without them being pointed out directly. This also seems especially true if, like me, you played Skyrim with the High Resolution Texture Pack.
This post is pretty much more focused on Skyrim and not so much about the Special Edition.
I started out playing Skyrim on the PS3 and finished it, including all but one DLC. I did not get Hearthfire on the PS3 because I already owned every... Read All
Skyrim Special Edition was recently released. Luckily, itās a free upgrade for people like myself who own Skyrim on Steam along with every DLC that was released. SE is pretty much like a fresh coat of paint. In fact, itās even possible that you may not even really notice the visual changes, without them being pointed out directly. This also seems especially true if, like me, you played Skyrim with the High Resolution Texture Pack.
This post is pretty much more focused on Skyrim and not so much about the Special Edition.
I started out playing Skyrim on the PS3 and finished it, including all but one DLC. I did not get Hearthfire on the PS3 because I already owned every available house and wasnāt interested in more, especially ones that I may have to defend. However, when I got the game on Steam, I got it with every DLC and I actually enjoyed Hearthfire more than I thought. Itās only a random occurrence that youāll fast travel there and a group of bandits or a giant is there for you to kill. Itās really not bad at all.
Hearthfire added three new properties that could be purchased from different jarls. The properties are mostly empty with the exception of an anvil that works as a forge, a drafting table for selecting different parts of the property, and a chest that contains some basic materials, such as clay, iron ingots, and quarried stone to help you get started. You will need to mine more iron, clay, and quarried stone. Luckily, there are some nearby spots that offer some of these. You will also need to visit a lumber yard and purchase lumber, or get friendly with the person who owns it and make your own. Once you get your first main hall done, you can then ask certain NPCs that are followers (not all of them) to become your steward. Then, you can tell them to purchase more materials like lumber and stone or you can use them to purchase decorations, farm animals, a bard, or a carriage. They will then stay on your property and wander around, sometimes mining, which doesnāt seem to actually be useful. I have a steward for each one of my three properties.
Building your new house is relatively simple. It is customizable, but not completely. Each kind of room contains a workbench that will allow you to craft certain things for that particular room. Some things canāt be crafted in every room. For instance, you cannot craft an ore refinery in a bedroom. I did notice that after becoming a vampire, I was able to make a coffin for my cellar.
So, building is easy to do and gathering the necessary materials is easy as well, āif you have the coin.ā You may find yourself going back and forth to a merchant for things like iron ingots, which are one of the primary resources youāll need for building. Youāll need to turn them into nails, hinges, locks, and more.
Since SE came out, I decided to jump back in the game and check it out. I pretty much started the same way I did the other two times I played, as a warrior who specializes in heavy armor and two-handed weapons, more specifically war hammers. When I first played the game on the PS3, I was a Nord. The second time, I chose to be an Imperial, because I had played as one on Oblivion and thought it was cool. I misunderstood the Emperorās Voice as I thought it charmed people, but instead it calms them. Itās still helpful, but not as useful as I thought.
I have done things a bit differently though. While I have made it to White Run, I have not yet met with the Greybeards. However, I have finished up a lot of the other quests Iāve received. Iāve already become a werewolf via the Companions. Iāve finished with the Thieves Guild, except that Iāve once again decided to keep the Skeleton Key for myself. Iāve finished with the Dark Brotherhood, which is now located in the Dawn Star sanctuary. Iāve also almost finished the vampire missions with Serena. Iāve also collected all the Dragon Priest skulls/helmets that I can at this point along with all but one of the Stones of Barenziah. There are still a few more extra things for me to do and then Iāll head on to meet with the Greybeards. Oh and Iāve become Thane by every jarl and am also the Arch-Mage at the College of Winterfold. So, Iāve done a lot and as far as the main quest goes, Iām only just beginning.
I never used any Skyrim mods, but I finally decided to use two of them with good reason. I found out that itās nearly impossible to place anything in a display case, so I found a mod to do just that. However, using a mod in the game disables achievements, which I think is dumb. Even disabling the mod did not re-enable achievements. I noticed this as my saved games had a [M] in their name. So I had to start using a mod to enable them. So I now have to run the game using the Nexus Mod Manager and that last mod enabled, but Iām ok with that. I was happy to be able to put things in display cases.
Oh and Iāve married Lydia and adopted two children who live at my Lakeview Manor property. I pretty much donāt use my other houses, well other than Breezehome and my other two Hearthfire properties. Oh and I do have the best horse ever, Shadowmere! Not only do I not have to mount it and it follows me whenever I fast travel, but it also attacks whatever is attacking me. I love it!
Anyway, I just wanted to create this post to start talking about the game. Steamās telling me I have spent 108 hours playing Skyrim, but Skyrim SE is showing 127 hours. Iām really enjoying it and I look forward to playing more. It is very tempting to play Oblivion again, but I might let that sit a while because I now have so many other games to play (the new Wolfenstein games, all of Dragon Age, and the Borderlands trilogy).
Feel free to join in the Skyrim discussion here, or just read along as I may update this post in the comments section with other things I decide to share during this game play.
I don't think I played Skyrim correctly because during my initial playthough I kept getting wrecked so I dropped the difficulty which made playing the game way easy and also strange. Now that i've played through Fallout 4 I think I understand how Skyrim is supposed to work with armor crafting and upgrades, things I entirely skipped in Skyrim for whatever reason. I mean, I just honestly never noticed that was a thing you could do or maybe just didn't care?
All that said, i'll be coming back to Skyim at some point and I think i'll do better. I found all the story elements and such to be fun, just not the gameplay and how to stay alive, somehow that didn't make sense to me during my initial playthrough.
Azurephile Super Member Post Author
wrote on 12/07/2016 at 06:37am
I remember getting wrecked in the beginning, too, when I first played. Getting the quest to go see the Greybeards is one of the first. If you go up that hill, you'll get attacked by two or three trolls and they'll kick your ass! I remember the first time I tried and they beat the crap out of me. I read that it's good to be at least level 10 when you go. In my game now, I have just gone up there and I am level 40+ with a full set of Legendary Daedric armor and weapons. Those trolls didn't stand a chance against me.
As for crafting, I think I enjoyed it more in Skyrim than Fallout 4. It's much simpler in Skyrim. Fallout 4 gives you tons of options, which just caused me anxiety. Basically, you need to level up your Smithy skill, by making things. Then you can spend your perk points and are able to craft more, better things. You can also upgrade them. A Blacksmith Elixir will let you increase things by 50% for 30 seconds. I was able to do that for my Daedric gear and it's so sweet!
Azurephile Super Member Post Author
wrote on 12/07/2016 at 10:53am
Oh and Jon, one way I leveled my Smithing skill has been to make jewelry. Whenever I find gold or silver, I grab my precious stones and make the most expensive jewelry I can and then sell it. Also, building a house w/ Hearthfire helps out a lot since you have to make nails, hinges, and locks.
As for the beginning of the game and leveling up so you won't get your ass handed to you, I'm not too sure. There are a lot of quests in the game and a good variety of ways to obtain them. This time around, I was headed to join the Imperials before going to White Run, but I ended up going to White Run anyway and have not yet joined the Imperials (or Stormcloaks for that matter). Still, I've never adjusted the difficulty in Skyrim, but I did have to lower it in Fallout 4.
You used to be able to level up smithing by spamming iron daggers, but they patched that to make low level crafts give you diminishing returns. That was a quick way to get it higher.
One thing I miss from Oblivion is the difficulty slider, so you could really drill into how difficult you wanted it. It wasn't 4 or 5 difficulty choices, it was 100 or so (depending on how many positions the slider had of course).
Azurephile Super Member Post Author
wrote on 12/10/2016 at 09:31pm
While playing this game again, I've thought about writing a review on Steam. Pretty much my main thought is that it's a fantastic game, but it's not perfect. There are bugs, many of them, which is sad for a AAA game. Since I've run into a few of them that I couldn't resolve with the command console, I've decided to use another mod, the unofficial patch. Luckily, there's a version that works with SE.
The amount of bugs in this game is also having me think about a difference between AAA and Early Access games, a topic I'm thinking about creating in our forums section. Basically, I think it's assumed that AAA developers have a QA team to squash almost all of the bugs, but Early Access games have a community to help them find bugs.
Also, @Jon, I'm wondering what kind of character you played as. What race and weapon/armor specialization did you go for? I recently watched a video regarding a part of the game showing off a different decision than the one I had made at the time. The player was using a Khajiit and I thought it was interesting watching a Khajiit use Shouts.
As for the QA, Bethesda's engines are alway laden with these kinds of bugs. Combine their upgrade->fix->upgrade->fix methods (at some levels, Fallout 4 is still using the Morrowind engine, even though it's obviously been highly upgraded since and has had massive chunks added/removed/replaced over the years), the fact that it started off buggy before that, the weird physics of the engine, and the sheer number of possibilities, and there's no way QA is going to catch all of them.
HOWEVER there were some common-ish bugs from Skyrim that still haven't been fixed in Skyrim SE.
This is still way better than Bethesda's PS3 offerings though, which would crash constantly.
One thing that helps to keep in mind is that Bethesda was AAA-lite, in a sense, until recently. Oblivion is when they started raking in money, and then doubly so with Fallout 3. Skyrim was their first game after expanding operations significantly, and it really shows. Fallout 4 is their second one, and you can tell that while there are bugs in it, there are far fewer than Skyrim.
So I imagine (though I have no evidence for this) that they are getting used to doing things with a budget and getting in good QA, and so on. That's not an excuse but it's something.
If you want to join this conversation you need to sign in.
One of the biggest problems I have with Super Mario Run is the perpetual downloading of game data. The game size listed on it's App Store page is 173mb. I've played through the entire demo, and have since run into two instances where game data was being downloaded, increasing the games size (so far) to just over 345mb. That's just the demo levels. It's not the size, but the multiple instances of waiting for the game to... I don't even know what it's doing. Updating? I've already played through all the levels, so it can't be downloading any new textures or sounds. Whatever it is, it's weird and annoying. Nintendo is really good at weird and annoying. But they're also good at cute and nostalgic. It's Mario, for better or worse. Once you pass the first couple levels, play the Rally, and see the loop that their driving toward, then it all just feels like a really lazy way for Nintendo to make another small fortune. A mobile experience worthy of a $10 price tag, this is not. At least not by what's on show in the demo (I didn't fork out the money, so I'm only speaking relative to the demo). It's not boring, but I also found it to be uninteresting. Or at least, not as interesting as I was hoping it would be, for a Mario game.
I'm in agreement with scrypt. I don't have an iphone myself, but I went into an Apple store and tried out the demo. It was fun, but I can't see it being $10 worth of fun.
I wonder if the extra downloads were simply more levels to play, to have ready if you did buy the game?
I bought the whole game and have already gotten $10 of enjoyment out of it.
I have only had to do the extra data download once, when the game started. I have not seen it since, and I have played all 24 levels.
Jon, there are multiple ways to get more tickets. There are a few bonus games that unlock every 8 hours that can get you more tickets. Also, you get tickets when you finish a level (like you said) and collect all 5 of the special color coins for a level. Right now I am sitting at 51 tickets and have already done 66 Rallies.
Value is an interesting proposition. Someone may buy a game bundle for $10 and spend no time playing the games and think it was a good purchase, whereas someone else may not. Based on what I've played of the game so far(1 level) I think the $10 would be worth it but I've dropped a couple hours on that one level.
Bonus games that unlock every 8 hours for more tickets? Huh, well that's something but I still think the ticket thing is strange.
I really dislike how building your kingdom is dependent on the rallies, which are competitive, REpetetive, and can result in losing resources if you lose the rally. Toads from your kingdom come to cheer you on, but if you lose they'll leave. It's the kind of thing that you'd expect to see in a free-to-play game to encourage you to spend money on microtransactions, but there are no microtransactions here. I wish the rallies weren't required to get access to extra levels. You can build pipes and rainbow roads to take you to other levels but that requires a lot of grinding.
Plus on a few occasions I've been unable to play at all because of the online requirement, and I've even lost progress a couple of times. The rallies obviously need a connection, but there's no reason to lock out the main game. There are some cases when I'd normally play mobile games that I'm unable to, because the reception is hit-or-miss in those areas.
But the "Journey" mode where you play through six worlds of four levels is really fun. For an endless runner it's solid, probably the best I've played. I don't love re-grinding the levels to collect different colors of coins, but it does add replay. But more levels would also provide replay value and be far more interesting.
I'm not sure it was worth the $10, but at the same time I don't have any regrets for spending that money. I will say that the first three levels in the demo are not representative. A better representation would have been 1-1, 2-1, and 3-1. Things get more complex and interesting after the demo.
Also yeah, I've played the whole thing and I only got the extra download the first time I launched it. Scrypt I imagine you might have some other issue there.
Couple corrections:
1. It's called "Tour" not "Journey."
2. I was wrong about the pipes-- those don't require rallies, just pink/purple/black coins. The rainbow roads do require rallies.
Strange that I've experienced two distinct "data downloading" sequences. Maybe it was my connection?
I do like the Tour mode. That's enjoyable enough. All the other stuff reminds me too much of the Miitomo experience of playing mini-games to unlock cosmetics (which, for me, got boring after a while).
One of the reviewers in the App Store mentioned disappointment in the Rally mode, and said that it would have been cool if it was instead a challenge mode where you play other players created maps (similar to Super Mario Maker), and I totally agree. I'd pay $10 for that.
Damn: http://www.wsj.com/articles/nintendo-shares-fall-after-super-mario-run-disappoints-1482142448
Huh. I didn't really look at the app store reviews but it's sitting at a 2 1/2 stars. That does seem quite low for a Nintendo game. Mobile is a tough crowd.
I have been playing a shit ton of rally. It is probably my favorite part of the game at this time.
The problem I have with rally is that your progress can be entirely halted by how well other people have played the levels in what amounts to single player. You're competing against the "ghost" of runs past. So I'll play and do really well and get 50 or so new toads then do less well or get outplayed by the ghosts of other players and lose nearly all of them. It's just frustrating. Halting progress is commonplace in video games, but *losing* progress, in a world building segment of a game, because you did poorly in a faux-multiplayer segment, just seems weird.
So since the game stops showing you players who are less than a few toads lower than you, we'll play up to a point where we can't progress, because everyone above us is better than we are.
I wanted to see what the princess cake unlockable was all about so I watched a youtube video. A guy with almost perfect runs was having a little trouble gaining the toads he needed because everyone with more toads was so damn good.
But I keep playing it because I have so many tickets. Your max is 99 and I've hit that a couple times. And with those bonus games that are easy to unlock you basically have infinite tickets. So why have tickets at all?
And plus I'd like to unlock the remaining two characters.
I guess the one thing I don't dislike about the rally is the actual gameplay-- the randomized chunks of levels makes for good replay, but the fact that you're playing against someone is a frustration for the above reasons.
Funny. I was just reading about a similar situation, in a completely different game. Certain elements of the game are trapped behind a skill-wall. Some players are obviously better than others, or become so over time, but to the point that those rewards are all but unattainable to the average player. The average player will eventually stop playing, because the only alternative is constant defeat and frustration. Half the people say that this is ultimately a design flaw, while the other half simply say "Get good." I'm in the "design-flaw" category, especially if the mechanic is in anything other than an e-sports game. Achievements/Trophies are the exception, because the accumulation (or futility) of these types of rewards has no bearing on the in-game experience.
Racing against someones ghost in Super Mario Run can be fun, but with in-game currency on the line, it becomes more like gambling, except that you have no say in the stakes. What would be a better solution for this problem? Maybe allowing you to wage a certain number of Toads before the race?
I'd say something even as simple as only losing half as many from a loss would give you the opportunity to progress a little further but the problems still persist.
Combine that with total random opponents instead of those ranked higher with you, and your chances of advancing go up while your losses are minimized.
You still have risk, you still have reward.
I love racing against the ghost. I also don't mind losing toads. It knocks you back so you can win again! It all works for me. :)