Nintedo of America's Reggie Fils-Aimé was on Jimmy Fallon showing off the upcoming Super Mario Run on iOS as well as the new Breath of the Wild on the Nintendo Switch. Reggie dropped a few news nuggets in that we are getting a special Apple Store Super Mario Run demo December 8th as well as Nintendo releasing more information on the Nintendo switch January 12th. If we can download the Super Mario Run demo early by visiting an Apple Store I might do that just to try it a week early. Hopefully more details come out about that because if I can just play it in the store i'll just wait.
The switch looks great and even if it was just a couple minutes the transition from the... Read All
Nintedo of America's Reggie Fils-Aimé was on Jimmy Fallon showing off the upcoming Super Mario Run on iOS as well as the new Breath of the Wild on the Nintendo Switch. Reggie dropped a few news nuggets in that we are getting a special Apple Store Super Mario Run demo December 8th as well as Nintendo releasing more information on the Nintendo switch January 12th. If we can download the Super Mario Run demo early by visiting an Apple Store I might do that just to try it a week early. Hopefully more details come out about that because if I can just play it in the store i'll just wait.
The switch looks great and even if it was just a couple minutes the transition from the TV to playing on the system was seamless.
Azurephile Super Member
wrote on 12/08/2016 at 07:39am
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
That would require having an Apple store within 250 miles. Otherwise I totally would have.
jdodson Admin Post Author
wrote on 12/09/2016 at 04:27am
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 06:29pm
jdodson Admin Post Author
wrote on 12/09/2016 at 06:57pm
I wonder how long till they disable that?
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:20pm
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:25pm
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 07:32pm
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 07:58pm
Pay money?
Pass.
Will_Ball Game Mod Super Member
wrote on 12/09/2016 at 09:08pm
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:11pm
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
jdodson Admin Post Author
wrote on 12/09/2016 at 09:14pm
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
And I literally give no games access to my mobile data (except for outliers like Pokémon Go that truly need it).
This decision is baffling at best.
jdodson Admin Post Author
wrote on 12/10/2016 at 03:29am
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:19am
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
jdodson Admin Post Author
wrote on 12/10/2016 at 05:28am
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple... Read All
Bethesda subsidiary Arcane Studios are the creators of the recent Dishonored 2 and are creating a new Scifi reboot/requel/remake shooter Prey. The original 2006 Human Head Studios Prey was a really unique alien abduction dark scifi shooter that was originally going to see a follow up in Prey 2. Human Head Studios and Bethesda had some falling out and Prey 2 was entirely scrapped in favor of a new Arcane Studios game. Prey 2 was going to continue on in the universe that was set up in the original 2006 Prey and have the original protagonist Tommy featured in game as an NPC. Prey 2006 was one of the few third party games released on iD Tech 4 and I picked it up a couple years after it's launch on a discount shelf. The story and characters of the original Prey were it's selling point and I found the fact that the main character and his family were based on the experiences of native American's to be really interesting. The new Prey game doesn't seem to feature Tommy or any elements of the original story but hopefully they can find some way to make it some kind of spiritual thematic successor.
The new trailer seems to give off a very slick scifi Bioshock vibe I find interesting. 2006 Prey had a very strong voice and stood out in a world of very derivative shooters and hopefully Arcane Studios new game can too.
The original Prey was awesome. I never got around to finishing it, but the level design and elements like portals and gravity manipulation were really fun to experiment with. This new Prey, while not really having anything to do with the original, looks to be a good spiritual successor, and an overall stunning experience. I'd seen trailers before this, but the gameplay on display here just made me want to push money right through my monitor. I want this. Badly.
If you like Bioshock, and this looks appealing, you should definitely check out Dishonored. It's a good indication of how Arkane values excellent level design (which is another thing to live up to from the original Prey) and world building. Prey looks like a huge step up from this. That segment of the player stepping out into space and moving around the outside of the station, and the commentator saying that it's all out there for exploration, got me really excited. Can't wait!
Yeah this is very Bioshock-ish, but that's not a bad thing. This really grabbed my attention at E3 but this gameplay trailer makes it look even better.
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"You’ll not only play through Specter Knight’s own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, that’s because we’re building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. It’s your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knight’s campaign... Read All
"You’ll not only play through Specter Knight’s own story, but also see new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before. Even the villainous boss knights have prepared new tricks and tactics!
Does that sound like a new game?! Well, that’s because we’re building Specter of Torment from the ground up so that it can be a completely unique standalone experience.
While Plague of Shadows followed an alternate parallel campaign, Specter Knight travels a new path in this amazing prequel. It’s your mission as Specter Knight to recruit the Order of No Quarter for The Enchantress! Specter Knight’s campaign truly is his own adventure, and we can’t wait for everyone to get their hands on it this Spring."
Happy to see the updates they promised in the Shovel Knight Kickstarter get even better than they original intended. Shovel Knight was a very successful game and I imagine this is fueling this extended development. For the Shovel Knight fans that loved the original, did you play through the Plague of Shadows content and if so what did you think of it?
Skyrim Special Edition was recently released. Luckily, it’s a free upgrade for people like myself who own Skyrim on Steam along with every DLC that was released. SE is pretty much like a fresh coat of paint. In fact, it’s even possible that you may not even really notice the visual changes, without them being pointed out directly. This also seems especially true if, like me, you played Skyrim with the High Resolution Texture Pack.
This post is pretty much more focused on Skyrim and not so much about the Special Edition.
I started out playing Skyrim on the PS3 and finished it, including all but one DLC. I did not get Hearthfire on the PS3 because I already owned every... Read All
Skyrim Special Edition was recently released. Luckily, it’s a free upgrade for people like myself who own Skyrim on Steam along with every DLC that was released. SE is pretty much like a fresh coat of paint. In fact, it’s even possible that you may not even really notice the visual changes, without them being pointed out directly. This also seems especially true if, like me, you played Skyrim with the High Resolution Texture Pack.
This post is pretty much more focused on Skyrim and not so much about the Special Edition.
I started out playing Skyrim on the PS3 and finished it, including all but one DLC. I did not get Hearthfire on the PS3 because I already owned every available house and wasn’t interested in more, especially ones that I may have to defend. However, when I got the game on Steam, I got it with every DLC and I actually enjoyed Hearthfire more than I thought. It’s only a random occurrence that you’ll fast travel there and a group of bandits or a giant is there for you to kill. It’s really not bad at all.
Hearthfire added three new properties that could be purchased from different jarls. The properties are mostly empty with the exception of an anvil that works as a forge, a drafting table for selecting different parts of the property, and a chest that contains some basic materials, such as clay, iron ingots, and quarried stone to help you get started. You will need to mine more iron, clay, and quarried stone. Luckily, there are some nearby spots that offer some of these. You will also need to visit a lumber yard and purchase lumber, or get friendly with the person who owns it and make your own. Once you get your first main hall done, you can then ask certain NPCs that are followers (not all of them) to become your steward. Then, you can tell them to purchase more materials like lumber and stone or you can use them to purchase decorations, farm animals, a bard, or a carriage. They will then stay on your property and wander around, sometimes mining, which doesn’t seem to actually be useful. I have a steward for each one of my three properties.
Building your new house is relatively simple. It is customizable, but not completely. Each kind of room contains a workbench that will allow you to craft certain things for that particular room. Some things can’t be crafted in every room. For instance, you cannot craft an ore refinery in a bedroom. I did notice that after becoming a vampire, I was able to make a coffin for my cellar.
So, building is easy to do and gathering the necessary materials is easy as well, “if you have the coin.” You may find yourself going back and forth to a merchant for things like iron ingots, which are one of the primary resources you’ll need for building. You’ll need to turn them into nails, hinges, locks, and more.
Since SE came out, I decided to jump back in the game and check it out. I pretty much started the same way I did the other two times I played, as a warrior who specializes in heavy armor and two-handed weapons, more specifically war hammers. When I first played the game on the PS3, I was a Nord. The second time, I chose to be an Imperial, because I had played as one on Oblivion and thought it was cool. I misunderstood the Emperor’s Voice as I thought it charmed people, but instead it calms them. It’s still helpful, but not as useful as I thought.
I have done things a bit differently though. While I have made it to White Run, I have not yet met with the Greybeards. However, I have finished up a lot of the other quests I’ve received. I’ve already become a werewolf via the Companions. I’ve finished with the Thieves Guild, except that I’ve once again decided to keep the Skeleton Key for myself. I’ve finished with the Dark Brotherhood, which is now located in the Dawn Star sanctuary. I’ve also almost finished the vampire missions with Serena. I’ve also collected all the Dragon Priest skulls/helmets that I can at this point along with all but one of the Stones of Barenziah. There are still a few more extra things for me to do and then I’ll head on to meet with the Greybeards. Oh and I’ve become Thane by every jarl and am also the Arch-Mage at the College of Winterfold. So, I’ve done a lot and as far as the main quest goes, I’m only just beginning.
I never used any Skyrim mods, but I finally decided to use two of them with good reason. I found out that it’s nearly impossible to place anything in a display case, so I found a mod to do just that. However, using a mod in the game disables achievements, which I think is dumb. Even disabling the mod did not re-enable achievements. I noticed this as my saved games had a [M] in their name. So I had to start using a mod to enable them. So I now have to run the game using the Nexus Mod Manager and that last mod enabled, but I’m ok with that. I was happy to be able to put things in display cases.
Oh and I’ve married Lydia and adopted two children who live at my Lakeview Manor property. I pretty much don’t use my other houses, well other than Breezehome and my other two Hearthfire properties. Oh and I do have the best horse ever, Shadowmere! Not only do I not have to mount it and it follows me whenever I fast travel, but it also attacks whatever is attacking me. I love it!
Anyway, I just wanted to create this post to start talking about the game. Steam’s telling me I have spent 108 hours playing Skyrim, but Skyrim SE is showing 127 hours. I’m really enjoying it and I look forward to playing more. It is very tempting to play Oblivion again, but I might let that sit a while because I now have so many other games to play (the new Wolfenstein games, all of Dragon Age, and the Borderlands trilogy).
Feel free to join in the Skyrim discussion here, or just read along as I may update this post in the comments section with other things I decide to share during this game play.
I don't think I played Skyrim correctly because during my initial playthough I kept getting wrecked so I dropped the difficulty which made playing the game way easy and also strange. Now that i've played through Fallout 4 I think I understand how Skyrim is supposed to work with armor crafting and upgrades, things I entirely skipped in Skyrim for whatever reason. I mean, I just honestly never noticed that was a thing you could do or maybe just didn't care?
All that said, i'll be coming back to Skyim at some point and I think i'll do better. I found all the story elements and such to be fun, just not the gameplay and how to stay alive, somehow that didn't make sense to me during my initial playthrough.
Azurephile Super Member Post Author
wrote on 12/07/2016 at 06:37am
I remember getting wrecked in the beginning, too, when I first played. Getting the quest to go see the Greybeards is one of the first. If you go up that hill, you'll get attacked by two or three trolls and they'll kick your ass! I remember the first time I tried and they beat the crap out of me. I read that it's good to be at least level 10 when you go. In my game now, I have just gone up there and I am level 40+ with a full set of Legendary Daedric armor and weapons. Those trolls didn't stand a chance against me.
As for crafting, I think I enjoyed it more in Skyrim than Fallout 4. It's much simpler in Skyrim. Fallout 4 gives you tons of options, which just caused me anxiety. Basically, you need to level up your Smithy skill, by making things. Then you can spend your perk points and are able to craft more, better things. You can also upgrade them. A Blacksmith Elixir will let you increase things by 50% for 30 seconds. I was able to do that for my Daedric gear and it's so sweet!
Azurephile Super Member Post Author
wrote on 12/07/2016 at 10:53am
Oh and Jon, one way I leveled my Smithing skill has been to make jewelry. Whenever I find gold or silver, I grab my precious stones and make the most expensive jewelry I can and then sell it. Also, building a house w/ Hearthfire helps out a lot since you have to make nails, hinges, and locks.
As for the beginning of the game and leveling up so you won't get your ass handed to you, I'm not too sure. There are a lot of quests in the game and a good variety of ways to obtain them. This time around, I was headed to join the Imperials before going to White Run, but I ended up going to White Run anyway and have not yet joined the Imperials (or Stormcloaks for that matter). Still, I've never adjusted the difficulty in Skyrim, but I did have to lower it in Fallout 4.
You used to be able to level up smithing by spamming iron daggers, but they patched that to make low level crafts give you diminishing returns. That was a quick way to get it higher.
One thing I miss from Oblivion is the difficulty slider, so you could really drill into how difficult you wanted it. It wasn't 4 or 5 difficulty choices, it was 100 or so (depending on how many positions the slider had of course).
Azurephile Super Member Post Author
wrote on 12/10/2016 at 09:31pm
While playing this game again, I've thought about writing a review on Steam. Pretty much my main thought is that it's a fantastic game, but it's not perfect. There are bugs, many of them, which is sad for a AAA game. Since I've run into a few of them that I couldn't resolve with the command console, I've decided to use another mod, the unofficial patch. Luckily, there's a version that works with SE.
The amount of bugs in this game is also having me think about a difference between AAA and Early Access games, a topic I'm thinking about creating in our forums section. Basically, I think it's assumed that AAA developers have a QA team to squash almost all of the bugs, but Early Access games have a community to help them find bugs.
Also, @Jon, I'm wondering what kind of character you played as. What race and weapon/armor specialization did you go for? I recently watched a video regarding a part of the game showing off a different decision than the one I had made at the time. The player was using a Khajiit and I thought it was interesting watching a Khajiit use Shouts.
As for the QA, Bethesda's engines are alway laden with these kinds of bugs. Combine their upgrade->fix->upgrade->fix methods (at some levels, Fallout 4 is still using the Morrowind engine, even though it's obviously been highly upgraded since and has had massive chunks added/removed/replaced over the years), the fact that it started off buggy before that, the weird physics of the engine, and the sheer number of possibilities, and there's no way QA is going to catch all of them.
HOWEVER there were some common-ish bugs from Skyrim that still haven't been fixed in Skyrim SE.
This is still way better than Bethesda's PS3 offerings though, which would crash constantly.
One thing that helps to keep in mind is that Bethesda was AAA-lite, in a sense, until recently. Oblivion is when they started raking in money, and then doubly so with Fallout 3. Skyrim was their first game after expanding operations significantly, and it really shows. Fallout 4 is their second one, and you can tell that while there are bugs in it, there are far fewer than Skyrim.
So I imagine (though I have no evidence for this) that they are getting used to doing things with a budget and getting in good QA, and so on. That's not an excuse but it's something.
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Disney has a new creature featurette video out showing off some of the amazing looking aliens from Rogue One. The more I see from this movie the more I am excited for seeing it, yet I note that the Star Wars hype train doesn't seem as large as last years. Since there was such a long distance between the last prequel film Revenge of the Sith and The Force Awakens, it makes sense that The Force Awakens nearly overtook last years holiday season to essentially be STAR WARS AND christmas TOO. That said, there doesn't seem to be as much Rogue One hype this year, which I honestly don't mind. Oh and the initial reviews seem to be mostly postive which helps to quiet my mind... Read All
Disney has a new creature featurette video out showing off some of the amazing looking aliens from Rogue One. The more I see from this movie the more I am excited for seeing it, yet I note that the Star Wars hype train doesn't seem as large as last years. Since there was such a long distance between the last prequel film Revenge of the Sith and The Force Awakens, it makes sense that The Force Awakens nearly overtook last years holiday season to essentially be STAR WARS AND christmas TOO. That said, there doesn't seem to be as much Rogue One hype this year, which I honestly don't mind. Oh and the initial reviews seem to be mostly postive which helps to quiet my mind that this might live up to my expectations.
But don't take my word for it checkout the collider article below.
Lucas has apparently given it his blessing, which is something Episode VII was missing. That's good or bad I guess, depending on how you see it.
jdodson Admin Post Author
wrote on 12/06/2016 at 04:06pm
I think it's good news. Lucas biggest beef with or 7 was that it was a retro film that didn't do much new. I liked it but the criticism was valid. Hopefully Gareth did something different.
There isn't any story shown in the video above but the gameplay looks amazing and after I watch that trailer I just want to spend time exploring the world. That said one annoyance I have with modern Zelda games is getting bogged down in dungeons. Zelda is known for some great dungeoning but sometimes they seem like a huge stopping point to the story and to the fun parts in the game. Simply making the dungeons longer or make you backtrack in them 5 times isn't something I enjoy. I hope Breath of the Wild can really deliver a very well polished experience that doesn't feel like the fun of the game stops for bad game design and if Nintendo can pull that off this looks... Read All
There isn't any story shown in the video above but the gameplay looks amazing and after I watch that trailer I just want to spend time exploring the world. That said one annoyance I have with modern Zelda games is getting bogged down in dungeons. Zelda is known for some great dungeoning but sometimes they seem like a huge stopping point to the story and to the fun parts in the game. Simply making the dungeons longer or make you backtrack in them 5 times isn't something I enjoy. I hope Breath of the Wild can really deliver a very well polished experience that doesn't feel like the fun of the game stops for bad game design and if Nintendo can pull that off this looks like it could well be one of the best Zelda's released.
If you are craving even more Breath of the Wild check out the Nintendo let's play below.
Oh and if you are into Nintendo's Amiibo check out the article below about some special Zelda 30th anniversary collectables. I bet they will be SO EASY TO FIND AND ABSOLUTELY IN STOCK EVERYWHERE SO DON'T FRET K, NINTENDO IS SWELL AT MAKING THINGS AVAILABLE IF THEY ARE IN DEMAND! (Sorry everyone, i'm still bitter I can't get a Nintendo Classic)
I've been saving up gold for the new Hearthstone expansion for a couple months now and after the recent Hearthstone Gadgetzan expansion dropped I was able to finally open them! I've never had better pack opening luck and snagged 7 legendaries! I didn't get a great common and rare distribution but I opened about 1 legendary for each 10 packs, which is incredible. It's a crazy pack opening ride followed up by playing new decks as I take down the Grimy Goons, Jade Lotus and Kabal quests one by one.
Curious to hear about what you opened and any new decks you are trying you've liked playing with?
I've been saving up gold for the new Hearthstone expansion for a couple months now and after the recent Hearthstone Gadgetzan expansion dropped I was able to finally open them! I've never had better pack opening luck and snagged 7 legendaries! I didn't get a great common and rare distribution but I opened about 1 legendary for each 10 packs, which is incredible. It's a crazy pack opening ride followed up by playing new decks as I take down the Grimy Goons, Jade Lotus and Kabal quests one by one.
Curious to hear about what you opened and any new decks you are trying you've liked playing with?
Haha, I hate myself. I didn't mean to just post a typo correction basically. I haven't been able to listen to it much yet. Started to but then wife wanted to watch a show. Easy to play a game or watch, but harder to listen.
Haha, saw where I commented to you. What did you end up crafting?
jdodson Admin Post Author
wrote on 12/06/2016 at 09:03pm
Nothing yet. Waiting for the meta to settle before I commit to crafting. Really enjoying playing with what I have now in the crazy Hunter beast and Shaman Murloc decks.
I put together murloc pally, holy cow that deck is aggresive. With the 6 +1/+1 boosters to stuff in your hand, plus murlocs just buffing each other, it gets out of hand. And palladin can afford to just hand dump and replenish with divine favor.
jdodson Admin Post Author
wrote on 12/07/2016 at 04:00am
Yeah, I've seen those they look fun. Share you decklist!
If you hang out in retro gaming circles of have hit up a video game convention or two you may have seen the Supaboy, Hyperkin's portable Super Nintendo. The Supaboy has a pretty large following of people that play SNES carts on the go and as such Hyperkin has refreshed the hardware with an all new Supaboy S. Sporting a larger screen, better form factor, improved speakers and the ability to play NTSC and PAL games the Supaboy S is an interesting way to play Super Nintendo games anywhere.
"Daily Dot: "Time to crack open your vintage game collection (that is, if you don't have a shrine to it in your living room already)."
Blunty: "This one also handles PAL cartridges - not... Read All
If you hang out in retro gaming circles of have hit up a video game convention or two you may have seen the Supaboy, Hyperkin's portable Super Nintendo. The Supaboy has a pretty large following of people that play SNES carts on the go and as such Hyperkin has refreshed the hardware with an all new Supaboy S. Sporting a larger screen, better form factor, improved speakers and the ability to play NTSC and PAL games the Supaboy S is an interesting way to play Super Nintendo games anywhere.
"Daily Dot: "Time to crack open your vintage game collection (that is, if you don't have a shrine to it in your living room already)."
Blunty: "This one also handles PAL cartridges - not just the NTSC that the original did. That's pretty exciting!"
The handheld Hyperkin SupaBoy S will play original SNES (NTSC AND PAL) and SFC cartridges on a built-in 4.3 inch LCD screen. It includes a D-pad and face buttons, as well as right and left shoulder buttons. The SupaBoy S also includes two front-loading ports that are compatible with full-size SNES-compatible controllers and an AV out. It allows up to two players to play the SupaBoy S on a regular TV screen. "
If you want another review of the Supaboy S, check out the one by Metal Jesus (may his name be praised) below:
In my College days I was obsessed with Neverwinter Nights on PC. It's a rich story based RPG that spans two full expansions and a handful of DLC. Neverwinter Nights was originally released as a multi CD game and was recently dusted off by GOG and released digitally as Neverwinter Diamond, containing all the expansions and DLC that wasn't locked behind DRM. If you never played Neverwinter you missed out but can remedy that now as GOG is giving it away for the next 41 hours.
If you are looking for a rich engrossing RPG romp through the sword and sorcery heavy world of D&D, Neverwinter Nights is something you should get. And for the price of free why not?
... Read All
In my College days I was obsessed with Neverwinter Nights on PC. It's a rich story based RPG that spans two full expansions and a handful of DLC. Neverwinter Nights was originally released as a multi CD game and was recently dusted off by GOG and released digitally as Neverwinter Diamond, containing all the expansions and DLC that wasn't locked behind DRM. If you never played Neverwinter you missed out but can remedy that now as GOG is giving it away for the next 41 hours.
If you are looking for a rich engrossing RPG romp through the sword and sorcery heavy world of D&D, Neverwinter Nights is something you should get. And for the price of free why not?
Oh I think I see-- free-to-play is a kind of game model. Free and free-to-play are not the same thing.
You may have thought based on Jon's reply that you can only play it for the next 19 hours. But that's not the case. It's FREE for the next 19 hours. So grab it now and you can play it forever.
But that doesn't make it free-to-play. If that makes sense.
S0urce C0de is a new tabletop game developed by Gabriel Hicks and his team after a successful Kickstarter. It's like many tabletop RPG's in what it offers, but also allows you to expand in some areas. For instance, there is no penalty for taking multiple archetypes (classes) and you may do so whenever you choose. Each archetype is a base class, that focuses on multiple areas of expertise, such as Tech/Stealth or Melee/Ranged.
If you've played D&D or Pathfinder or something similar, S0urce C0de draws inspiration from them, but with a futuristic setting. However, it's designed to allow enough freedom to use it's rules and setup for many other d20 systems. You could... Read All
S0urce C0de is a new tabletop game developed by Gabriel Hicks and his team after a successful Kickstarter. It's like many tabletop RPG's in what it offers, but also allows you to expand in some areas. For instance, there is no penalty for taking multiple archetypes (classes) and you may do so whenever you choose. Each archetype is a base class, that focuses on multiple areas of expertise, such as Tech/Stealth or Melee/Ranged.
If you've played D&D or Pathfinder or something similar, S0urce C0de draws inspiration from them, but with a futuristic setting. However, it's designed to allow enough freedom to use it's rules and setup for many other d20 systems. You could adapt S0urce C0de to work in a Pathfinder game, or a Metro, etc.
The official Player Handbooks finally made it through the mail (my wife's name is proudly boasted on the backer's page) and they are working on a GM Handbook, Bestiary and Beastmen Handbook. All three of which are given to the backers for free in digital form.
In Gabriel's own words: A tabletop roleplaying game where science fiction meets fantasy, where running the game is as fun as playing in it! In a universe where the planets the number of planets seem endless and the amounts of adventures follow. Focus upon exploration and discovery or become a member of an elite force focused on law & order. Create your character focused on a multitude of things that don't have to rely on combat, but expanding into botany, science, technology, or more. In the worlds of S0urce C0de, you create your own pathways for your stories. In our world, the source code is something is essentially the backbone. A collection of instructions. We want this game to be your instructions on creating your own story and then taking it from there even further.
To me, what makes this so unique and special is it's adaptability to other d20 systems, and while arguably, all d20 systems are adaptable to each other, this one feels more like it's trying to help you create your own stories based around the characters that are built, rather than building characters around a story.
That's an awesome video. I haven't actually watched Jimmy's show, so I didn't know he was such a gaming geek. It's awesome seeing his excitement and geekiness. It looks like he did pretty well in Mario Run.
I'm still not sold on the switch, but the more I see of Zelda, the more I want it!
Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
That would require having an Apple store within 250 miles. Otherwise I totally would have.
> Also, Super Mario Run looks great. I wish I could get a demo too. Has anyone tried it out today?
Apparently you can play it on a demo phone at the Apple Store, it's not something you can download to your phone. If I'm close to a store from now till then i'll let you all know what I think but it comes out next week too.
Yeah, I just tried using my wife's iphone to download the demo and was severely disappointed lol. I misread "download the Super Mario Run demo early by visiting an Apple Store" not as the physical store :)
I just read that Super Mario Run will always need an internet connection: https://www.engadget.com/2016/12/09/super-mario-run-no-offline-mode-piracy-concerns/
Ugh
I wonder how long till they disable that?
I foresee SMR getting a bunch of negative reviews on the iTunes Store just for this reason.
Right. I'm nearly always on wifi but I do fly on occasion and it would be neat to play it when I do.
Jon, airplanes have the wifi. Pay up! Or pick a flight that has the wi and the fis. Just say "No" to planes that don't carry wifi.
Pay money?
Pass.
Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
> Jon, you make a gazillion dollars being a software dev and all, you can afford airplane wifi.
Yet I can not bring myself to do it.
Also, it's a good time to disconnect from the net anyway. I mean I am watching films on my phone the whole time, but still. No internet sometimes is good.
"No internet"
You mean "sleep," right?
No man, sleep is very good.
@Jon you could possibly find those airline wifi passwords with Google. :)
Why would s game that you pay a very premium price for (for a mobile game) require a connection? I get some leaderboard stuff, daily challenges, that kind of thing, but those are optional. In fact, all the free-to-play microtransaction-laden games I've played have let you play offline. That makes no sense.
And I literally give no games access to my mobile data (except for outliers like Pokémon Go that truly need it).
This decision is baffling at best.
They said in the article, it's because they don't control the hardware and want to prevent piracy. Good luck with that and the end run is kind of annoying.
Right, I know the reason, that doesn't make it less baffling. Android piracy is rampant, not so much on iOS.
On iOS, in order to pirate, you have to jailbreak your phone. So roughly 8% of iPhone users are even capable of pirating this game.
And then there's the extra barrier of actually figuring out how to download them.
And THEN there's the fact that people who know enough to pull all this off probably know enough to realize that malware is much harder to prevent on iOS when you've broken down all those barriers and it would be madness to try it.
They'd lose like 2% of sales, if that.
So ultimately what will happen is that the people who *do* pirate it will get the version that's been somehow patched to remove the online requirement, which will probably introduce other bugs, and these people will just think it's a buggy game.
It's a lose-lose for Nintendo.
Yeah. It's not good for sure. My guess is Nintendo will remove it at some point.
At least I hope so.
But yeah.
Phone DRM for a single player game? So strange.
I had my issues with $10 for an endless runner but I was going to anyway, because Mario on my phone.
But the two places I play mobile games most often (both of them are toilets) don't get service. So I don't even know if it's worth it. :/