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I am a pretty happy doing the Hearthstone free to play thing but I really wanted those packs and a shot at a cool Legendary so I dropped some Google Play credit I had from taking free surveys through the Google Opinion Rewards app. Am I still free to play because I haven't... Read All Today Blizzard released a new Hearthstone game update featuring the Welcome Bundle. The Welcome Bundle is $5 and can only be purchased once per account and contains 10 classic packs and one random class Legendary. This is a really good way for new players to pay a bit and get some cards for cheap. Most free to play games have this sort of starter pack and it's nice to see Hearthstone finally get one.
I am a pretty happy doing the Hearthstone free to play thing but I really wanted those packs and a shot at a cool Legendary so I dropped some Google Play credit I had from taking free surveys through the Google Opinion Rewards app. Am I still free to play because I haven't spent any of my actual money? I think so.
The class Legendary I got was the Hunter legendary King Krush. Krush doesn't see much play but it's a great card and I've wanted to build a Hunter face deck that uses him. Krush is a fun card but Call of Wild sees more play and since it's an epic you can include two. Looking forward to building a deck with Krush, Call of the Wild and as many charge cards as make sense to include. No idea if it will be good but it should be fun to play.
http://hearthstone.gamepedia.com/King_Krush
I figured since I have a ton of classic cards already opening 10 packs wouldn't contain much and I was happy to see that I was wrong. I opened two Legendaries from the 10 packs one being Deathwing and the other being a golden Lore Walker Cho. Deathwing is a very cool card but i'm not sure how I can use it right now. I decided to dust my Golden Lore Walker Cho and craft Tyrion Fordring instead. Tyrion is one of the best legendaries in the game and I've wanted him for quite some time and it was awesome to finally add him to my Paladin decks.
http://hearthstone.gamepedia.com/Deathwing
http://www.hearthpwn.com/cards/456-lorewalker-cho
http://hearthstone.gamepedia.com/Tirion_Fordring
The other cards of note I opened were a Golden Doomguard, my second Earth Elemental, Lay On Hands and a golden Knife Juggler.
You can look at all the packs I opened below.
http://imgur.com/m3jCYWd
http://imgur.com/3SvjZ6H
http://imgur.com/jQtAPP6
http://imgur.com/uXcVEfm
http://imgur.com/hJWExp3
http://imgur.com/qFhsGbk
http://imgur.com/iasisqB
http://imgur.com/bXM9x5t
http://imgur.com/0Z6Kn2Z
http://imgur.com/rsSYR1g
Curious what everyone else opened after they picked up the Welcome Bundle?
http://us.battle.net/hearthstone/en/blog/20271287/welcome-the-welcome-bundle-9-12-2016
huh, I didn't know about this lol.
Sweet pulls for you! I've used King Krush in a hunter deck and he's still powerful as a finisher. He's not Tier 1, but flavor wise he's awesome and he can pack the punch.
I also pulled two leggies in my 10 packs oddly (not a gold tho)
http://imgur.com/a/ICjgS
And classic are still the best packs to open. Since they don't rotate, it's the best place to get all the legendaries and if they nerf cards, it will likely be from classic (as the wilds rotate and are less impacting), so you can get bonus gold for dusting nerfed cards (you get the full craft value.
I had a golden epic that got nerfed... was nice collecting that 1600 dust, so you never know. Classic has best value and longest returns imo.
I agree with you about that classic value as most of my crafted legendaries st this point are classic. My last lengebdaru I crafted before The Welcome pack was Ragnaros.
Cool you got Jaraxxus, that's one on my list for sure but I think the NEXT legendary on my list to craft will be Ysera.
Ysera was my first crafted as I played control priest pretty exclusively the first year of the game.
I'm pretty addicted to gold cards lol. I justify spending the money I do by saying I'm not playing magic anymore and I was spending $120/ month on magic on average. Every 3 months a new set comes out, I'd spend $210 on boxes of packs, plus $50 for pretelease events, and then likely another $100 on singles or a new play mat, etc.
So, hearthstone can eat some of that and I'm ok. Having all the cool cards makes it harder for me to stick to a deck tho and not play all the fun ones.
Like you caught me yesterday grinding beast Hunter. I really want to try to get legendary. My best is rank 5 with 5 stars (they take away win streak bonus at rank 5 it seems, btw). My matches are 70% shaman, 20% hunter, 5% druid, 5% warlock, .01% mage. So I'm SICK of shamans right now.
I also find I get rematches more often now, so that's funny.
I'm about 20 wins from 500 on Hunter. Might switch decks after to focus another class.
Also, OH MY GAED, I want that new priest!!! It better not be another device specific one. I'll be making a trip to Sprint if it is lol
The new Priest hero looks great. I wonder how we'll be able to get it?
Not too long ago I got the the point where I had enough commons, rares & epics so I could craft a Legendary. The first three I crafted were Sylvanis, N'Zoth and Twin Emperor Veklor. More recently Ragnaros and then these.
For my play style it makes sense to craft what I did but I REALLY want Ysera as it's such a cool card.
Here is the Hunter deck I made that features King Krush called "Face is the Place." It should really have two Call of the Wild's but I only have one of those. Basically it's a face deck with some answers to help clear taunts and big minions that make it hard to go face. The answers being Hunter's Mark & On The Hunt to take down anything big or a taunt as well as 2 Deadly Shots.
It's not too bad but Krush doesn't come up as much as i'd like but when he does it's nearly always the finisher that is immensely satisfying.
http://i.imgur.com/txwnFlu.png
Got there, finally!
http://imgur.com/a/CqZSR
So now I have Priest, Mage, Hunter at gold. Think I might try druid next, at around 400 and been playing against a portal/yogg/N'Zoth druid deck that looks fun, so trying that.
Face hunter can be a fun change of pace for a bit. It's funny to me that I got it to 500 actually (I did play Dragon Hunter for a long time too tho).
Your list looks solid. I'd consider swapping out the Argent Riders for Toads maybe. a 2 drop 3/2 beast with a deathrattle vs a 2/1 charge/shield for 3 mana. Kinda depends, but in my experience, getting a minion out on T1 or T2 is key. You currently run 12 3-mana cards and only 7 2-mana cards.
Plus, 2 more beasts give you synergy with Kill Command and Hound Master. And with coin, the Toad is a great T1 play against any deck.
That's a good idea. The horses have mattered some when they had charge but the deck does not suffer much from having minions that have to wait a turn.
Also, congrats on the 500 ranked wins. Golden heroes are a fun achievement.
Thanks. kinda bummed now, I tried druid out a bunch and went from rank 4-5 to 8. Cannot find a good enough druid deck to play.
Token Druid seems to be the highest ranked Druid deck right now.
(Oh, and I hate the voiceover guy... but he also kinda fits)
![http://i.imgur.com/D0cNyE4.png](http://i.imgur.com/D0cNyE4.png)
Since version 1.3 the developers have considered Terraria finished due to the "endgame boss" the Moon Lord but they are still updating the base game with new items, biome weather effects and more but after this I wonder where they plan on taking the game? I'm also wondering what would you like to see added to Terraria? As a pretty big Terraria fan it the game seems already really good to me... Read All Apparently Terraria can't stop getting better and even though this new update is small it also brings some new items as well as a desert biome sandstorm. I like the new polish they are adding the game as it will make it a bit more fresh when players return to build up a new world.
Since version 1.3 the developers have considered Terraria finished due to the "endgame boss" the Moon Lord but they are still updating the base game with new items, biome weather effects and more but after this I wonder where they plan on taking the game? I'm also wondering what would you like to see added to Terraria? As a pretty big Terraria fan it the game seems already really good to me and beyond more items things seem darn near perfect.
http://forums.terraria.org/index.php?threads/pc-1-3-3-changelog.48916/
I noticed the game got updated recently. I thought about posting about it here. When I saw that no one did, I thought, is no one here really going to mention it? As obsessed as we are with the game. LOL This is definitely one of my favorite games currently. I still want to play it, still love it, and can't wait to play with my fellow Cheerful Ghosts again. It is tempting to start up a new world to check out the new updates since I last played. However, there seems to be more in store! At the end of the post Safeman says, "we will now dive into our next update and get to work on some top secret cross-over action." So, what's coming to Terraria next? I have no idea. Does "secret cross-over action" mean Terraria: Otherworld? I certainly hope so!
Not sure what cross over stuff they have in store but I am looking forward to it!
They also just released a new hotfix!
http://forums.terraria.org/index.php?threads/pc-1-3-3-changelog.48916/page-18
Also. I'm still mentally preparing for a holiday CG server. If Travis doesn't run one, i'll host it locally here :D
Yep, holiday CG server is a must! I dig the incremental updates. This one doesn't even require a new world to see the changes. 1.3.2 worlds can get all the goodies.
Cross-over action could mean a lot. They have done that in the past with other games like Edge of Space getting a Terraria boss: https://www.youtube.com/watch?v=N5pS6zOG3kc
And things like real yo-yos being included. But Greg, an Otherworld item or two being thrown into Terraria would get the hype up for Otherworld so that definitely could be it.
> Yep, holiday CG server is a must!
Get hype kids.
>> Yep, holiday CG server is a must!
>Get hype kids.
Looking forward to another CG Terraria server! All aboard the hype train!! I think it should be an Expert Mode server. Pre-made structures would be good to include, too, so we don't have to build a lot. You could copy the arenas and places we had on the last one, that would be cool, IMHO.
> I dig the incremental updates. This one doesn't even require a new world to see the changes. 1.3.2 worlds can get all the goodies.
I didn't realize that, so thanks for sharing. I wonder when the next update will be, what's in it, and how many more updates the game will get, especially before T:O.
>Cross-over action could mean a lot. They have done that in the past with other games like Edge of Space getting a Terraria boss: https://www.youtube.com/watch?v=N5pS6zOG3kc
Yeah I got Edge of Space. Steam says I've played it for a whole whopping 25 hours! I may have to try it out again, I wasn't very impressed with it.
You and apparently everyone else. I haven't played it, but Steam buyers don't seem happy with it.
I just re-read this: http://cheerfulghost.com/Travis/posts/1425/interview-with-andrew-spinks-creator-of-terraria
That was over three years ago, after the surprising announcement that 1.2 would be release, which itself was after a year or so after the player-base mourned the announcement that development had halted at 1.1 for good.
And look at how far we've come since then! I'm shocked, amazed, and grateful that we're still getting updates over five years after release.
LOL @Travis, you are the cross-posting-of-your-own-posts master! I'm not sure if I remember seeing that interview before, but I think it's amazing that you got to interview him. How'd you manage to get that interview? It is interesting to see it now knowing we're still getting updates.
> I'm shocked, amazed, and grateful that we're still getting updates over five years after release.
They made a mint on Terraria. If they can keep making a mint and update the game, why not? Seems like a great model to me.
1.3.5 update is live. Mostly fixes but some features too.
https://forums.terraria.org/index.php?threads/pc-1-3-5-is-live.56657/page-14#post-1314564
Yeah. I watched a few of ChippyGaming's videos. 1.4 is in the works!
![https://i.imgur.com/s5dqUMR.jpg](https://i.imgur.com/s5dqUMR.jpg)
The download clocks in at 7.4 GB, just for one level, which tells you something about the assets. If you've ever wanted to walk around in the most realistic Mos Eisley imaginable, now's your chance!
The project started as a 3DSMax model of the Falcon, and then grew from there. 17 people at Obsidian joined in to provide artwork and other help.
This really pushes graphics hardware, getting about 45fps on a GTX 970/980, so if you have aging hardware you might just get a slideshow.
They are about 90% done with it and... Read All Some Obsidian devs have created Mos Eisley in Unreal Engine 4 just as a fun little project. This is not for any game. Don't want you to get your hopes up! :D
The download clocks in at 7.4 GB, just for one level, which tells you something about the assets. If you've ever wanted to walk around in the most realistic Mos Eisley imaginable, now's your chance!
The project started as a 3DSMax model of the Falcon, and then grew from there. 17 people at Obsidian joined in to provide artwork and other help.
This really pushes graphics hardware, getting about 45fps on a GTX 970/980, so if you have aging hardware you might just get a slideshow.
They are about 90% done with it and plan to add VR support in the future.
More about the dev process and download links here: https://80.lv/articles/star-wars-scene-production-in-ue4/
UPDATE: A review! Can tech demos have reviews? Is this allowed? What's next? Human Sacrifice, dogs and cats living together, mass hysteria!
There are options you can set to tune this to your hardware, so don't be discouraged by the specs I mentioned above. That was probably with everything on ultra. I got a ton of texture pop-in but otherwise this is gorgeous. The texture pop-in can be minimized by setting the Unreal Engine process to high priority in task manager. Don't do real-time unless you want your system to crash.
Also there's a "hidden weapon" that you can find, but I haven't yet. It's gotta be a lightsaber though right?
This feels like the closest interactive media has ever gotten to real Star Wars. I feel slightly embarrassed to admit that a tech demo made me feel emotions, but this did.
Time for a whole-series rewatch. :D
Updated with a "review"
You should try the Star Wars VR experience. :) I have had the Falcon fly over me, and I have worked on the falcon. I am pretty much an expert in Millennium Falcon repair. :)
I would love to, but I don't have any VR gear.
I found the secret weapon. It's not a lightsaber. It's pretty amazing though.
Is it a laser cat?
Nice. I think I found the secret weapon, or at least another one, but I wasn't sure how to pick it up. I cranked the options and it said my FPS was 62.
Can't wait to try this!
Greg, if you found it you just walk over it to pick it up (or near it) and you select it with H. Was it in a room with other secret-looking stuff, including pictures from other movies?
Was it orange?
Yes.
Tried this on my new laptop and I got the home screen set a few values and tried to start it. It hung each time.
Bummer. It looks really cool.
Are you sure it "hung?" It takes a while to load.
Yeah a couple windows pop up about COOKED or something and then it crashes.
Oh, ok so I did it again and waited a really long time and it finally loaded.
Kind of neat. Didn't find the secret stuff but made my way around it.
Here's the secret weapon: https://www.youtube.com/watch?v=OvYNbwLLcRM
LOL Funny weapon. I found it, but I guess I didn't get close enough to it to pick it up.
Hahaha. That's great!
If you're not interested in making games you can simply enter... Read All If you ever wanted to try your had at making games the Humble GameMaker Bundle might be the thing you are looking for. Many awesome games have been made in GameMaker such as Hotline Miami, Risk of Rain and Home. The Humble GameMaker Bundle includes GameMaker and a ton of games made in GameMaker but if you hit the right tiers also includes the source code for certain games included in the bundle. So not only do you get GameMaker but also the code from a bunch of games making your process of learning that much easier. $15 is the top tier that unlocks everything and for what you get, it's an incredible value.
If you're not interested in making games you can simply enter your email address and get 2 free games and a demo.
This bundle has been crazy popular and as such is already well over a million dollars raised for charity. This particular bundle supports Doctors without Borders so not only do you get some awesome stuff but it goes to a great cause.
https://www.humblebundle.com/gamemaker-bundle
You'd think GameMaker would just make little simplistic games, but it's amazing what you can do with it. Getting started in it is simple, I've made a few not-really-games just playing around with it, and it's very easy to get into but has enough depth to make some impressive stuff. It's not going to be as complex or push the graphical boundaries as what you could do in Unreal Engine or something, but there have been some indie darlings that have used GameMaker.
I picked this up! I even spent a little more than the max needed to unlock everything since it is such a great value.
I picked this up, too. Just the base package without any modules, though I'm tempted to go in for the HTML module. I'm assuming they are about to release a new version of GameMaker, but this is an amazing deal regardless. One of my favorite games in recent history (Risk of Rain) was made on GameMaker!
Worth noting that this is the Pro version of GameMaker Studio, so it comes with features that the free version doesn't.
"The world is changing and Tropico is moving with the times - geographical powers rise and fall and the world market is dominated by new players with new demands and offers - and you, as El Presidente, face a whole new set of challenges. If you are to triumph over your naysayers you will need to gain as much support from your people as possible. Your decisions will shape the future of your nation, and more importantly, the size of your off-shore bank account."
Tropico 4 is available for PC and Mac and is rated very well on Steam and Metacritic so if you wanted to try... Read All For the next 24 hours the folks over at the Humble Store are giving away Tropico 4 on Steam for free.
"The world is changing and Tropico is moving with the times - geographical powers rise and fall and the world market is dominated by new players with new demands and offers - and you, as El Presidente, face a whole new set of challenges. If you are to triumph over your naysayers you will need to gain as much support from your people as possible. Your decisions will shape the future of your nation, and more importantly, the size of your off-shore bank account."
Tropico 4 is available for PC and Mac and is rated very well on Steam and Metacritic so if you wanted to try this one out, head over to the Humble Store and pick it up for free now!
https://www.humblebundle.com/store/tropico-4-free-game
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Each Hearthstone adventure is a bit of story mixed with with unique boss battles and new cards but for me the Adventures hang on... Read All Last week the final wing of the new Hearthstone Adventure One Night in Karazhan was released wrapping up a full month of new cards. I like the way Blizzard launches Adventures in that they release one new wing of cards per week giving us a full month of new content. There have been a few complaints about the new adventure, the main one being that the campaign is way too easy. This is entirely accurate as I completed nearly each fight the first time. Even though the wings were easy I did enjoy the Adventure and have replayed quite a bit of it.
Each Hearthstone adventure is a bit of story mixed with with unique boss battles and new cards but for me the Adventures hang on the new cards.
My Favorite Karazhan Cards
In the last year I've really enjoyed playing Hunter decks and Karazhan added some new cards that will be a new staple of Hunter decks. Kindly Grandmother is a 1/1 beast card for 2 that's deathrattle summons a 3/2 beast. At first I wasn't sure this card would make it into my Hunter decks but at this point i'm not sure i'd ever make a Hunter deck without including it. Cloaked Huntress is another interesting card that lets you summon secrets for free while in play making it fun to play while not be overpowered. Cat Trick is a nice new Hunter secret that is a great counter against spell decks and board clears.
http://www.hearthpwn.com/cards/42020-kindly-grandmother
http://www.hearthpwn.com/cards/42050-cloaked-huntress
http://www.hearthpwn.com/cards/42051-cat-trick
Paladin got a few cards that have really been fun to play one being Ivory Knight. Ivory Knight is a 4/4 for 6 that allows you do discover a spell and heals you for the spell cost. More healing for Paladin is incredible for control decks and this card found it's way into one of the most fun control decks I've played.
http://www.hearthpwn.com/cards/42019-ivory-knight
Karazhan added some new neutral cards that have either improved a few of my decks or created new types entirely and one card that I add it to most of my Deathrattle decks is Barnes. Barnes is a 3/4 for 4 that randomly summons a 1/1 copy from a minion in your deck. So at it's worst it get Yeti stats and it it's best you can get out a 1/1 Deathrattle card like Sylvanis, Highmane or Ragnaros. Barnes is an interesting card and I haven't found it to be incredibly overpowered but does, at times, have a really fun effect on the board.
http://www.hearthpwn.com/cards/42021-barnes
One new epic card from Karazhan I have had a blast playing with is Arcane Giant. Adding Arcane Giant to a spell heavy deck can give you a huge tempo swing when you drop the Giants for nearly no mana. Giants in Hearthstone can be summoned if you lose enough life, there are enough minons on the board or now based on the amount of spells you cast.
http://www.hearthpwn.com/cards/42049-arcane-giant
Looking Forward To The New Meta And Next Expansion
People are still playing with the new cards and experimenting with decks and so far the meta is still working itself out. I've had lots of great games playing with the new cards and haven't personally seen a lot of the new cards show up yet. After the meta shakes out in a month we will start the wait for the next Hearthstone expansion that should drop sometime around the years end. Blizzard has a planned Standard mode cadence of 2 expansions and 1 adventure per year so 2016 should be getting one final expansion to seal up the year. And if it's anything like Whispers of the Old Gods it should be pretty awesome and like most things Hearthstone, i'll be talking about it a lot.
**note** I really enjoyed Travis's recent article title "We Really Need To Talk About Early Access DLC." It was a great article that prompted lots of interesting discussion and I wanted to sort of borrow that for this post. You know. Because titles are hard and it seemed like the right thing to do.
Priest of the Feast, Onyx Bishop, and Barnes have made a huge new priest resurrect deck. It can be a pain to play around. T2 coin-injured blademaster. Then either Circle of Healing it or they typically just want it to die. Then resurrect a 4/7 next turn. Or, I've seen T3 coin out Barnes, get Ysera or Sylvannas. You kill the 1/1 then T4 they double resurrect.
Best thing to do against this deck is polymorph something and kill a sheep on their side (or hex). Kill as many as the weak enemies as possible. The Loot Hoarders they sometimes run or Barnes himself.
The new warlock discard deck looks fun, excited to try that one at some point. It's really inconsistent though. I played it before the Imp was released and I had 4 cards in hand, 2 were free spells if discarded, 2 were discard when play. I played one (Soulfire) and discarded the other discard enabler, making me then lose a card plus have to pay mana for the other 2. Where as I could have basically got 4 cards played for only paying for 2 (plus getting +1/+1 on the one guy and drawing cards if Imp is out). So, it relies on praying to RNGesus.
Firelands Portal and Babbling Book are both great for Mage. I crafted golds of each (I love cards that produce other cards, so I tend to try to get gold versions because it then generates gold rando cards for you). Both were ok in Tempo Mage, the Babbling Book with Brann is great, and Brann isn't bad in Tempo Mage anyways.
Medivh is one I'm testing in reno-pally. It's pretty solid. 8 mana for a 7/7 is only 1 more than a war golem, plus you get that awesome weapon.
Medivh is a great card if you can get him out. During the Adventure and the first week after I had a blast playing new decks and did quite a bit of winning. That said, now that meta is solidifying people are going back to really fast aggro decks and I haven't done as well. I really was enjoying not having to netdeck as much for wins but I haven't won a single match today.
I find that really fun decks are not as well optimized as the netdeck aggro decks therefore you lose in a longer match because you can't out value your opponent. Hopefully quests can turn less into win based and more into playing based so people are less incentivized to simply play the most winningest decks and maybe try something a bit more fun. Because whereas I get how to play aggro Shaman or Aggro Pally, I really like other builds of that class more.
Yup, I'm fully with you there. I hate the aggro decks. Magic and Hearthstone both suffer from this problem. I tend to aim for the fun decks while trying to still be competitive, but it's a hard line to walk.
It is. I keep pace with the meta to have at least a couple decks then experiment outside that.
Hopefully the next expansion slows things down but that was what the thought was for WoToG and it didn't really.
Yeah, I always dreamt that magic would slow down. Every time the format changed it was only a matter of time until someone found a combo that could be a T3 win. I like winning, but I like interacting with the board and player more than just stomping damage in for the fastest win.
I am playing the discolock deck right now, tho. It's fun!
Share your deck! I'd love to see it.
Personally I like matches that go to fatigue and the. You have to manage when to play and when to hold.
http://hss.io/d/13884440
See if that links properly. I net decked it. I used to be completely against netdecking as I love designing my own decks. My tempo mage for instance is my own design and it's 60-70% win rate.
This warlock deck is crazy fun though.
Oh, here's a screenshot of the list: http://i.imgur.com/07mXmRq.png
I've had this happen:
2 Malchezaar Imps in play. Hand is Doomguard and 2 Silverware Golems. The dream, right? 5 mana to get a 5/7 charge, 2 3/3s and draw 4 cards? So good haha
Yeah, that is the discard dream. That and 4 opponent health and then discard cost of jaraxxus.
![https://i.imgur.com/wFFDmrY.jpg](https://i.imgur.com/wFFDmrY.jpg)
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Ah, No Man's Sky. This game was hyped far past the point of over-hyped before release, which is always a bit dangerous. I let myself get taken in by it, drooled over every new trailer and Sean Murray interview, but I've ridden hype trains before and I know the risk of getting overhyped. I managed my expectations. I didn't think it was... Read All This review is only about the game that I played, nothing else. I'm not including the drama surrounding the features that were discussed or shown before release that didn't make the cut. You can read more about those here: http://cheerfulghost.com/Travis/posts/3096/no-man-s-sky-review-supplemental-the-game-we-got-vs-the-game-we-bought
Ah, No Man's Sky. This game was hyped far past the point of over-hyped before release, which is always a bit dangerous. I let myself get taken in by it, drooled over every new trailer and Sean Murray interview, but I've ridden hype trains before and I know the risk of getting overhyped. I managed my expectations. I didn't think it was going to be the god of all games, and the last game I'd ever need. It has problems but not a ton. In short, I really like it. REALLY like it. I might even love it.
It isn't all rosy, though.
The first few days, I couldn't start the game. It would just crash on the "Hello Games" logo. It seems not a lot of QA was done in the final days before release, and tons of AMD users and some Intel users were stuck at the same place. This wasn't the only launch issue either. Luckily, in a week or so, Hello Games had fixed most of the crashes and gotten people playing.
Once I finally got into the game, I was smitten. For a few hours, my mouth may have been stuck open, I was so amazed. This game is beautiful. Some planets are duds, no flora, no fauna, very little other than gray, but you can still find beauty there. I'm not a screenshot-taker, but I have taken about 50 in this game. That's an incredibly small amount when compared to others.
You get thrown into the galaxy with no memory and vague goals. You know you have to travel, and you have a goal to get to the center of the galaxy. A mysterious entity named Atlas wants your help with something and promises to help you as well, but past that you aren't sure what it's all about. You're free to ignore one or both of these goals, you can do whatever you want. You're entirely on your own. You don't know the alien languages and have to learn them, and your friends can't help you. Yes, it's entirely single-player, and I'm actually really glad they took out (or never made) the ability to see other players. It's a more meaningful experience that way, I think.
Plot is intentionally vague, but you can piece things together. That mystery is one of the best parts of the game for me. Having completed both of those paths, however, I'm still not sure of how some of it fits together.
After those first few hours of jaw-dropping amazement, I got hit with a sense of "ok, now what?" I realized I wasn't really playing toward any goal, just riding on the beauty of the game and seeing what I could see, but now I needed something to do. I was hitting a wall in terms of inventory, so I decided to bump that up. This was a nice change. It gave me a few goals on top of the Atlas and Center paths, so I had a clear sense of what I wanted to do while seeing all these amazing planets.
And that was great. The "grind" to get a 48 slot suit, 48 slot ship, and 24 slot multitool didn't feel like a grind at all. I got lucky on my first few jumps and ended up making so much money that I never really had a problem with affording anything I needed, but I almost wish that I hadn't. Gathering resources to sell so that I had enough money to upgrade my suit and buy new multitools would have added some depth to those goals, rather than just finding them and buying them. But finding new awesome looking multitools and especially ships was really fun. Even after finding that perfect 48-slot ship that you decide you'll keep forever, there's always a better ship. I have gone through four forever ships.
But once I had all that, and had built all the tech I wanted, I hit another wall. In terms of goals, all I had left was the two paths. The achievements in the game match up to in-game Journey Milestones, and I had hit level 10 on all of those by this point as well. I finished up the Atlas path quickly, and didn't really have a ton of fun doing it, because I didn't have anything else to fill my time on that path. Then I worked toward the center of the galaxy, jumping from black hole to black hole, and therefore I had to land more often to find resources to repair my ship, and that alone gave me more to do, making the trip to the center a really fun trip.
A note about the ending, with no spoilers. It's another thing people are hating on pretty hard. I didn't mind it, but I thought it could have been better. I suspect that they will add to it in future releases, but even if they don't I'm fine with it.
After the end, I hit yet another wall. I don't even want to give you minor spoilers, so I won't tell you whether you can continue after the center, or if I started up from my last save but I did keep playing. No goals, practically infinite planets to explore, but no further progression to make, really. I still haven't quite gotten over this wall.
The exploration of the game is fun, very fun. And it's breathtaking in places. Every planet I saw was something new, created by the algorithms just for me (generally). But once you see enough planets, you see the same things repeated. You see the same weird bear face on 100 different creatures on planets spread throughout the galaxy. Each planet has the same buildings, with aliens that ask you the same questions. It's a new configuration of very familiar elements, and when you have literally no goals other than collect plutonium and titanium to charge things up, the sightseeing doesn't carry the game. I mentioned in the last Roundtable that I was afraid of this happening, that the content would run out too soon, and that's what happened.
But at the same time, having absolutely no goals also changed the game yet again. I still hop in and play some, just not as much. It's like listening to music or watching your favorite movie. It's relaxing. Just hopping to a planet, getting out and taking in all the sights. After the goals and progression were gone, it became the anti-game for me. More a hobby than a game, if that makes sense.
That said, I hit that point at about 64 hours. Even if I had stopped there, that's a lot of fun for a game. My idea of what to do for fun kept changing throughout the game, and that's a good thing. It provides variety. But the variety isn't deep enough yet. I'm greatly looking forward to the content updates that Hello Games will be releasing.
I have a few specific complaints that don't really fit the narrative above. All but the first are pretty minor:
- The sentient alien species all feel shallow. You only ever see one at a time, usually sitting or standing behind a desk. There are trading posts where there could (and maybe should) be more activity. After you've learned a few words you've maxed out your reputation with them and it's near impossible to lose it. There aren't really any factions in the game, but you do get a sense that the species don't like each other in some cases. There's just nothing to do with that. Even when you get the rare opportunity to help one species hurt another or warn the other species, you only gain standing with one, you don't lost standing with the other.
- The UI leaves a lot to be desired:
- The galaxy waypoint system is easy to break and doesn't allow many waypoints (though Hello Games is working on a new system for this), and there's no easy way to revisit planets.
- When you get a Journey Milestone it blacks out half your screen and puts text over the other half, and won't let you interact with most things.
- Uggghhh why do I have to hold E to do anything, just let me press it!
- When a conversation with an alien starts, you have to wait a crazy long time for all the text to pop in. It's definitely a form-over-function situation. The effect looks nice but after you've done it 100 times you just want it to get out of your way.
- There's no way to clear on-planet waypoints without actually going to them, and beacons frequently give you the same location multiple times.
- The combat capabilities of your multitool are rarely needed. Actually this is just a subset of...
- As a kind of survival-light game, there's very little danger. Even without many multitool upgrades you can easily take out hostile sentinels, and as long as you have one of a few very common elements you can keep your hazard protection going without ever upgrading for specific element protection.
But those are really minor, except for the first one. More robust alien interactions could give the game more content.
Overall, the positives far outweigh the negatives. The Steam rating was at 48% shortly after launch, mostly due to the issues many had in the first few days. I thought it would go up, but it's gone down. It's currently at 37%. I really don't understand that, at all. I certainly understand some of the complaints, I even share many of them. I just don't know how you can use those complaints to say it's a bad game.
It has a hefty price tag for an indie game at $60, but I think it's worth that amount. Some of the vitriol may have been avoided if it were priced lower, but I personally got my money's worth, and will get even more value with more content coming in the future.
I'm not even going to attempt to give this a numerical rating. It's like nothing I've ever played. It scratches an itch that I didn't even know I had before playing it. I just want more of it! There's a wide variety of things to do, just not enough depth to them. "Wide as an ocean, deep as a puddle" is a phrase I've seen a lot, even from people who really enjoy this game. It's hyperbole, sure. It's not THAT shallow, but the sentiment is valid. It has some problems, some major and some minor, but Hello Games is working hard to fix them and to add more things to do and more ways to do them.
It isn't a game for everyone, Hello Games has even said that. It will never have the wide appeal that some games get. But for the right kind of gamer it's fantastic, and should only get better. Even if it stayed the same as it is right now, I would replay it often.
Now, if you'll excuse me, I'm going to go play it for a bit.
"Now, if you'll excuse me, I'm going to go play it for a bit.
But then I hit the video memory bug after like 15 minutes and my fps tanked. Ugh. There are still some optimizations to be made!
Also wow, this review is way longer than I thought it was. TL;DR: it's neat.
I took things much more slowly than you. I didn't farm for units, I got most of my money from uploading discoveries and discovering all creatures on a planet. I have 48 exosuit slots and a fully slotted (24 I think?) multi-tool, but my ship only has 30 or so slots. I have not yet finished any path.
I hit some walls, too. There's a particular wall I've hit that I really don't like. The game got a bit tiring after a while, chasing down creatures to get that "all creatures discovered" bonus, walking from one Monolith to another, etc. Eventually I learned all of the Gek and Korvax languages and enough of the Vy'keen to understand them. I learned some Atlas words, but the Atlast Interface isn't understanable yet. I just choose to go along with it. Now I'm system hopping. I don't visit every planet in every system anymore. I go to one if I need things like Plutonium and other resources to power my Hyperdrive so I can warp to another system on my Atlas path. If I notice there are creatures on the planet, I try to discover them all, but sometimes give up if it takes me too much time. I also interact with knowledge stones if I'm on a Vy'keen planet. I also got tired of Monolith icons staying on my HUD and pretty much telling me I hadn't visited them, when in fact I had. This seemed to reset when I left the game and came back to it.
I haven't come across any blacholes or portals, but it would be great to be able to travel back to planets and systems I've been to. In and on the first few of them, I didn't realize the whole scanning flora and fauna thing, especially to get the bonus.
I liked the Boltcaster, but once you get the Railbeam (or whatever it's called) for the multi-tool, there's no more need for it. The grenades are good if you get under ground and want to make your way through. This is especially helpful if you find yourself tired of being lost and want to get back to the surface. Combat was a little challenging at first, but this ended kind of quickly while on a planet. Space combat isn't nearly as difficult now as it was in the beginning, but it can still be challenging, especially going up against a group of pirate ships.
I also agree with your assessment of the survival mechanics. I did get and use all those upgrades, which were helpful, but I usually am able to charge one of the three shields once it goes down. I even noticed that you can still survive a good while without them.
I also agree with you about value. I know I've spent over 120 hours in the game, so that's about 50 cents per hour, which isn't bad. I think it is a good game. I would like to see more added to it, I think there's room for improvement, particularly with these walls we've hit, but overall it's pretty cool.
I still haven't hit any bugs in the game. I guess I am not playing it hard enough. :)
Heh, I've heard of a ton of people with crash problems. I've only had a single crash (once I could run it) but that GPU memory leak drives me crazy. And like you said, it doesn't seem to happen to everyone.
Greg, I didn't really farm units either. It's more like they were dumped on me. Gravitino balls and vortex cubes within a few jumps of each other. I just grabbed them and sold them as I did my normal thing, mostly, but once I figured out how much the suit upgrades were going to cost I did stay on those planets a bit longer than I would have.
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The exploration of the game is fun, very fun. And it's breathtaking in places. Every planet I saw was something new, created by the algorithms just for me (generally). But once you see enough planets, you see the same things repeated. You see the same weird bear face on 100 different creatures on planets spread throughout the galaxy. Each planet has the same buildings, with aliens that ask you the same questions. It's a new configuration of very familiar elements, and when you have literally no goals other than collect plutonium and titanium to charge things up, the sightseeing doesn't carry the game. I mentioned in the last Roundtable that I was afraid of this happening, that the content would run out too soon, and that's what happened.
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That's where I am and I don't even have maxed out anything. I like the game, but I can't deny I yawn a lot while playing and I really can't do too much at a time. It just doesn't feel "alive." Maybe if the UI or factions were more interactive, but for me, the only things that truly interact are the endless sentinels and those are just pesky.
Great review, thanks Travis. Look forward to playing this when I have the time.
I want to thank Kevin for taking time out of his schedule to talk with me, because with all his current and upcoming work I am not sure how he has any time for... Read All To say I am a fan of Kevin Wilson’s work would be an understatement. Kevin not only designed my favorite board game of all time, the original 2004 Doom: the Board Game but he has also created many more incredible games including the upcoming Kickstarter smash hit Teenage Mutant Ninja Turtles: Shadows of the Past & Mistborn: House War. I’ve done two previous interviews with Kevin one in 2012 and 2013 and realized he was doing so much incredible stuff and way too much time had passed since we last talked.
I want to thank Kevin for taking time out of his schedule to talk with me, because with all his current and upcoming work I am not sure how he has any time for sleep!
jdodson: Hey Kevin, thanks for doing the interview. Can you explain a bit about who you are and what you do for people that might not be familiar with your work?
Kevin Wilson: I originally got my start in the game industry at Alderac Entertainment Group, where I worked on the 7th Sea and Spycraft RPGs, but I'm probably best known for the board and card game design work I did for Fantasy Flight Games over ten years, including designing Doom: the Board Game, Descent: Journeys in the Dark, Sid Meier's Civilization: the Board Game, and Android, co-designing Arkham Horror and Elder Sign, and developing the new editions of Cosmic Encounter and Wiz-War.
I've been freelancing for the past four years, and have done several more games including X-Files and Awesome Kingdom (IDW Games), Darkness Comes Rattling (Wyrd Games), and I have a whole slew of upcoming releases, including Arcane Academy (IDW), which I co-designed with my friend Eric Lang.
jdodson: Coming off the massive Kickstarter success of the Teenage Mutant Ninja Turtles: Shadows of the Past where are you at right now in the process with the game?
Kevin Wilson:I'm working on the scenarios for the first few hero packs for the game. The base set is fully completed and we're just waiting to get it back from the printer now.
jdodson: Working with the Ninja Turtles and Kevin Eastman is pretty incredible how did you get involved in the process?
Kevin Wilson: When IDW Games approached me to work on X-Files, they also asked me if there were any other IPs they owned that I wanted to work on, and I immediately replied "TMNT." I then pestered them for a year or so about it until they finally gave in and let me design it.
jdodson: Do you remember one of your first experiences with the Ninja Turtles comic book, cartoon or films?
Kevin Wilson: My earliest Turtles experience was watching the 80s cartoon after school as a kid. I latched on to Donatello almost instantly as my favorite, and I've loved the turtles ever since. Later on, my roleplaying group tried out the Palladium TMNT RPG, and I played a Scottish terrier mutant in it. Good, silly fun.
jdodson: How has Kevin Eastman has been involved with Shadows of the Past?
Kevin Wilson: Kevin had oversight on all the thematic elements of the game and the look to make sure we were nailing it. He had a lot of very nice things to say about how the design captures the personality of the turtles, so I was pleased as punch about that. We hung out for a few hours at the GAMA Trade Show this year while we did signings, too, and that ranks high on my list of favorite memories.
jdodson: When you were designing Shadows of the Past what elements did you feel you had to get right to make sure the game was authentic to the source material?
Kevin Wilson: Obviously, I felt I had to really deliver the personalities of the characters, but I also really wanted to make sure the turtles felt like brothers - that you could really feel how closely they work together. That's where the dice sharing mechanic came from, where basically the turtles to your left and right share one of your action dice each, which really gives a strong feeling of supporting each others' actions. Well, except for Raphael...
jdodson: I know the game hasn’t launched yet but since the Turtles game was such a huge Kickstarter you must have at least personally considered creating an expansion for it. If you were looking to the future what kinds of things might you explore for a future Turtles game? Also, is there talk of releasing multiple expansions due to it’s popularity?
Kevin Wilson: I'd like to see the TMNT Board Game continue for several years at least, with us adding all the different villains and heroes that we couldn't squeeze into the base set. We do have some plans for an expansion called Cityfall that will introduce some of the elements of the storyline of the same name from the IDW TMNT comic series, and I want to develop an AI deck for the villains that will let players try the game as a full co-op instead of a one vs. many design, but I want to make sure that when I do that, I deliver a really good AI mechanic.
jdodson: There were some Kickstarter exclusives such as the special edition Box and April O’Neil hero pack that look really interesting. For fans that may be late to the Kickstarter have there been any discussions to make these exclusives available at a certain time?
Kevin Wilson: The hero packs only had Kickstarter-exclusive miniatures, which possibly wasn't communicated as clear as possible. The hero packs will most likely appear again in some form with new sculpts. I've tried hard to make sure that there are few or no mechanical exclusives for the Kickstarter, only aesthetic exclusives. That way backers get cool stuff, but folks who buy the retail edition don't get left out in the cold.
jdodson: When you work with an artist on a board game cover how much thought do you put into how it sits on a game store shelf and how likely people are to be intrigued by what they see?
Kevin Wilson: Heh, I usually have very little to do with the title or cover of my games. Those things are normally handled by the publisher's management or marketing department. That's not always the case, of course, as Little Circuses and Escape from 100 Million B.C.! are two games coming from IDW that kept my original titles.
jdodson: You have talked a about diversity in games and how you approach that. Do you have any guiding principles that help when you are working on your initial game concept to final product?
Kevin Wilson: I've had to become a lot more self-aware of my own assumptions and of the assumptions that artists make. If you give a basic art description and don't mention gender or race, you're pretty much getting a white male back 99% of the time.
So I've had to start being more careful about that. I also keep a much tighter watch on how women are depicted in my games these days. I want heroines to inspire a young girl, not for her older brother to ogle. The hobby is growing and I think it's important, as well as good business, for game creators to include everyone who wants to play.
jdodson: Looking back at any of your published games would you tweak something if you could knowing how it turned out for people that have played it?
Kevin Wilson: Of course. There's not a single game I've done that I'm perfectly satisfied with. You do your best in the time you have to work on them, but there's always little things that slip through the cracks, and better ideas that you think of when it's too late. That's just how it is when you're doing anything creative if you keep trying to push yourself to get better and better.
jdodson: As a long time Twitter follower I am curious to know more about your project Frontier “Space Opera” board game. When I think of space opera a few things come to mind and maybe you could give us a few hints as to what this may be? Maybe a special exclusive reveal perhaps?
Kevin Wilson: It's a 2-player card game of planetary conquest between different alien races. Rather than a big sprawling board, however, it's more like a knife fight in a phone booth. It plays fast and has a lot of replayability, and I've already thought of 8 alien races for it. I'm currently still shopping it around to publishers and ironing out the game balance between races, so it'll be awhile before it makes it to market.
jdodson: For quite some time now you’ve been collaborating with IDW Games on nearly all of your recent board game releases. What’s it like working with them and how open are they to you pitching your new games to them?
Kevin Wilson: IDW has been great to work with. They're very open to my ideas and they try hard to make sure I'm satisfied with the quality of the releases I'm doing with them. Nate Murray in particular has worked himself to the bone on my stuff, so here's a big thank you to him for that! You rock, Nate!
jdodson: Speaking of successful Kickstarters you’re involved in, Mistborn: House War was recently funded so congratulations on that. With this and the Turtles Kickstarter at what point do you realize that a game you are designing should be Kickstarted? What kinds of games don’t make sense to Kickstart?
Kevin Wilson: Typically, I'm not making the decision whether or not to kickstart a game. It's mostly based on the publisher's financial situation and level of risk they're comfortable with. As for which games do best on Kickstarter, I'd say that well-recognized licensed games and miniature-heavy games are the best bets. Games that aren't as physically impressive and which lack name recognition definitely tend to suffer.
So for Mistborn, although there weren't a ton of fancy miniatures like in the TMNT game, there was still an extremely loyal fanbase that was excited to get a game that takes place in the Mistborn setting. Crafty Games also ran a very tight campaign, which helped the game do really well.
jdodson: What stands out to you as something important that makes a Kevin Wilson game?
Kevin Wilson: Even when the game is intended for a lighter audience, I try to bring something clever to each of my designs, whether it's the dice in Doom: the Board Game, the skill sliders in Arkham Horror, or the tech pyramid in Sid Meier's Civilization: the Board Game. In addition, I really enjoy including storytelling elements in my games. I love planting story seeds here and there in the designs and leaving them for players to find. I also really like it when I get to do some worldbuilding for a game, but that's less frequent than I'd prefer.
jdodson: So I think maybe everyone on earth watched the new Star Wars The Force Awakens. It’s a great movie and I really liked it a lot. That said, one thing some of my friends and I can’t shake is… why another Death Star? Like if you count The Phantom Menace “sort of Death Star like space battle” and subsequent blowing it up from inside thing that’s like 4 Death Stars. Why do bad guys think yet another Death Star will be the ticket? I mean this one was super big and had it’s own independent sheild generator so they upgraded it from Jedi but still…. Why a fourth Death Star Kevin? I need closure. Do you think the first order will create even more Death Stars and if so what would be the hook?
Kevin Wilson: Well, when you start with a weapon that can destroy a planet in a single shot, where do you go from there? That's why they went with another Death Star in Return of the Jedi. And technically, they upped the stakes to entire solar systems in a single shot in The Force Awakens, so maybe next time they'll have a solar system-sized gun that blows up whole galaxies!
jdodson: Thanks for taking the time to do this Kevin, I really appreciate it. Anything you want to say before we finish up?
Kevin Wilson: Just a heads up. The next 12 months or so are going to see a TON of releases from me - most of which I can't talk about just yet due to NDAs. Anyone who wants to keep up with my release schedule should follow me on twitter (@KevinWilson42 - http://twitter.com/kevinwilson42). I make sure to announce any new and upcoming releases there once I'm allowed to talk about them.
**If you want to read my previous two interviews with Kevin where I gush more about Doom: The Board Game you can read those below. Because you should. For science.**
http://cheerfulghost.com/jdodson/posts/666/interview-with-board-game-designer-kevin-wilson
http://cheerfulghost.com/jdodson/posts/986/interview-with-game-designer-kevin-wilson
I always love interviews with Kevin! Doom really is a great board game, and I'm definitely looking forward to both the Turtles and the Mistborn games!
I think it's a game like Diablo and others that will be playable for years. Definitely one of my faves.
Some sweet looking deals for the game on Steam (see link below) until the 19th. The game is $5, GotY Edition is $10. Then there's the $106 "Borderlands Take Over Your Life Bundle." There's also an $80 "Borderlands Triple Pack."
I played Borderlands 2 when it was free-to-play for a few days. Steam shows that I only spent 2 hours playing it. Honestly I'm not even sure if I really played it that long, I know I didn't get very far into it at all. There's not very much of it that I remember. The reviews for the game are great, but a demo would be greater.
http://store.steampowered.com/app/49520/
I recommend starting with the original Borderlands. It's a solid game and the campaign is more to my taste. That said the original + DLC is $30 on Steam right now so wait for a better deal